BM FlyingBadger (Axis) vs Giallo (Allies+21) #1


  • @flyingbadger loose cv’s and 4 tac

  • 2024 '23 '22 '21

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 battleships, 7 carriers, 3 destroyers, 9 fighters, 1 submarine and 5 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
            1 bomber, 3 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone
            2 fighters moved from Philippines to 6 Sea Zone
            1 submarine moved from 46 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 armour and 1 mech_infantry moved from Yunnan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Yunnan to Hunan
                  Japanese take Hunan from Chinese
            1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
                  Japanese take Kiangsi from Chinese
            2 artilleries moved from Yunnan to Kwangsi
            1 infantry moved from French Indo China to Yunnan
            1 armour and 2 mech_infantrys moved from Malaya to French Indo China
            1 artillery moved from French Indo China to 36 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
            1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            10 infantry moved from Manchuria to Jehol
                  Japanese take Jehol from Chinese
            1 infantry moved from Kwangsi to Kiangsi
    
        Combat - Japanese
            Battle in Western Australia
            Battle in Kiangsu
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking Western Australia from ANZAC, taking Kiangsu from Chinese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in 6 Sea Zone
                Japanese attack with 2 battleships, 1 bomber, 7 carriers, 3 destroyers, 16 fighters, 1 submarine and 9 tactical_bombers
                Americans defend with 3 battleships, 8 carriers, 2 cruisers, 5 destroyers, 9 fighters, 1 submarine, 7 tactical_bombers and 2 transports; ANZAC defend with 1 carrier and 2 fighters
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 2 battleships, 1 bomber, 7 carriers, 3 destroyers, 16 fighters and 9 tactical_bombers in 6 Sea Zone, round 2 : 18/31 hits, 17.00 expected hits
                Units damaged: 1 carrier owned by the ANZAC, 7 carriers owned by the Americans and 2 battleships owned by the Americans
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 3 battleships, 9 carriers, 2 cruisers, 5 destroyers, 11 fighters, 7 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 23/37 hits, 18.50 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    3 fighters owned by the Japanese, 1 submarine owned by the Americans, 5 destroyers owned by the Americans, 7 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
                    Japanese roll dice for 2 battleships, 1 bomber, 13 fighters and 9 tactical_bombers in 6 Sea Zone, round 3 : 12/25 hits, 14.50 expected hits
                    Americans roll dice for 3 battleships, 8 carriers, 2 cruisers, 11 fighters, 7 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 17/31 hits, 16.50 expected hits
                    9 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 1 bomber owned by the Japanese, 4 tactical_bombers owned by the Americans, 7 carriers owned by the Americans and 2 battleships owned by the Japanese lost in 6 Sea Zone
                8 fighters owned by the Japanese retreated
                Americans win with 3 battleships, 2 cruisers, 11 fighters, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is -141
                Casualties for Japanese: 2 battleships, 1 bomber, 7 carriers, 3 destroyers, 8 fighters, 1 submarine and 9 tactical_bombers
                Casualties for Americans: 8 carriers, 5 destroyers, 1 submarine and 4 tactical_bombers
                Casualties for ANZAC: 1 carrier
                2 fighters owned by the ANZAC, 3 tactical_bombers owned by the Americans and 9 fighters owned by the Americans forced to land in Korea
    
        Non Combat Move - Japanese
            8 fighters moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            1 destroyer placed in 36 Sea Zone
            10 infantry placed in Japan
            2 infantry and 1 mech_infantry placed in Malaya
            1 mech_infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,5,3,5
            Japanese collect 48 PUs (5 lost to blockades); end with 48 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 4.83
    Japanese regular : -0.50
    ANZAC regular : 0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 airfield, 3 carriers, 1 destroyer and 1 harbour; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            2 carriers moved from 110 Sea Zone to 112 Sea Zone
            1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            2 fighters and 3 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from United Kingdom to 112 Sea Zone
            1 infantry moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
            1 bomber moved from Korea to 19 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • @flyingbadger You needed some luck in sz 6, that is a devastating loss for the japs…

    Scrmable 112?


  • @giallo said in BM FlyingBadger (Axis) vs Giallo (Allies+21) #1:

    @flyingbadger You needed some luck in sz 6, that is a devastating loss for the japs…

    Scrmable 112?

    No scramble thanks.

    It was a long shot for a victory, was hoping to take out more units at least and hurt the invasion build up. Had forgot about the Korean mIC adding more units the previous turn which put me in a bad spot. Hopefully a good lesson learned there about watching out for that factory, haven’t had one built there against me before.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 airfield, 3 carriers, 1 destroyer and 1 harbour; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            2 carriers moved from 110 Sea Zone to 112 Sea Zone
            1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            2 fighters and 3 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from United Kingdom to 112 Sea Zone
            1 infantry moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
            1 bomber moved from Korea to 19 Sea Zone
    
        Combat - Americans
            Battle in Denmark
            Battle in Norway
            Battle in 19 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 19 Sea Zone
                Americans win, taking Denmark from Germans, taking Norway from Germans with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 bomber moved from 19 Sea Zone to Korea
            1 mech_infantry moved from Korea to Manchuria
            3 fighters moved from Western United States to 6 Sea Zone
            1 fighter moved from Korea to 6 Sea Zone
            1 tactical_bomber moved from Western United States to Eastern United States
            1 mech_infantry moved from Western United States to Central United States
            2 fighters moved from Korea to 6 Sea Zone
            1 carrier and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
            2 fighters moved from Korea to 6 Sea Zone
            4 fighters and 3 tactical_bombers moved from Korea to Midway
    
        Place Units - Americans
            3 carriers placed in 6 Sea Zone
            1 airfield and 1 harbour placed in Korea
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kweichow to Szechwan
            1 infantry moved from Kweichow to Szechwan
            1 fighter moved from Kweichow to Szechwan
            3 artilleries moved from Kweichow to Anhwe
            5 infantry moved from Kweichow to Anhwe
            4 infantry moved from Kweichow to Anhwe
            1 infantry moved from Kweichow to Anhwe
            3 infantry moved from Kweichow to Hunan
            10 infantry moved from Kweichow to Yunnan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Hunan, round 4 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 2 infantry in Hunan, round 5 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 4 : 4/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 10 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 10 infantry in Yunnan, round 2 : 3/10 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Anhwe
    
        Place Units - Chinese
            6 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,50
    Japanese regular : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 airfield, 3 carriers, 1 destroyer and 1 harbour; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            2 carriers moved from 110 Sea Zone to 112 Sea Zone
            1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            2 fighters and 3 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from United Kingdom to 112 Sea Zone
            1 infantry moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
            1 bomber moved from Korea to 19 Sea Zone
    
        Combat - Americans
            Battle in Denmark
            Battle in Norway
            Battle in 19 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 19 Sea Zone
                Americans win, taking Denmark from Germans, taking Norway from Germans with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 bomber moved from 19 Sea Zone to Korea
            1 mech_infantry moved from Korea to Manchuria
            3 fighters moved from Western United States to 6 Sea Zone
            1 fighter moved from Korea to 6 Sea Zone
            1 tactical_bomber moved from Western United States to Eastern United States
            1 mech_infantry moved from Western United States to Central United States
            2 fighters moved from Korea to 6 Sea Zone
            1 carrier and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
            2 fighters moved from Korea to 6 Sea Zone
            4 fighters and 3 tactical_bombers moved from Korea to Midway
    
        Place Units - Americans
            3 carriers placed in 6 Sea Zone
            1 airfield and 1 harbour placed in Korea
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kweichow to Szechwan
            1 infantry moved from Kweichow to Szechwan
            1 fighter moved from Kweichow to Szechwan
            3 artilleries moved from Kweichow to Anhwe
            5 infantry moved from Kweichow to Anhwe
            4 infantry moved from Kweichow to Anhwe
            1 infantry moved from Kweichow to Anhwe
            3 infantry moved from Kweichow to Hunan
            10 infantry moved from Kweichow to Yunnan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Hunan, round 4 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 2 infantry in Hunan, round 5 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 4 : 4/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 10 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 10 infantry in Yunnan, round 2 : 3/10 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Anhwe
    
        Place Units - Chinese
            6 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 18 PUs
    
        Purchase Units - British
            British repair damage of 3x factory_minor; Remaining resources: 43 PUs; 
            British buy 3 artilleries, 2 fighters and 3 infantry; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 1x factory_minor; Remaining resources: 7 PUs; 
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 110 Sea Zone: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Americans to United Kingdom: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            1 tactical_bomber moved from India to 42 Sea Zone
            1 destroyer moved from 39 Sea Zone to 42 Sea Zone
                  UK_Pacific take 41 Sea Zone from Japanese
            1 fighter moved from India to 56 Sea Zone
            1 carrier moved from 39 Sea Zone to 42 Sea Zone
            1 infantry moved from Ceylon to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 armour, 6 artilleries, 12 infantry and 1 mech_infantry moved from India to Burma
            1 armour and 2 mech_infantrys moved from Iraq to Caucasus
            3 fighters moved from Persia to Caucasus
    
        Combat - British
            Battle in 56 Sea Zone
                British attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 56 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Sumatra
            Battle in 42 Sea Zone
                British attack with 1 carrier, 1 destroyer and 1 tactical_bomber
                Japanese defend with 1 submarine and 1 transport
                    British roll dice for 1 carrier, 1 destroyer and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                    1 transport owned by the Japanese lost in 42 Sea Zone
                British win, taking Sumatra from Japanese, taking 42 Sea Zone from Japanese with 1 carrier, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 submarine and 1 transport
            Battle in Burma
                British attack with 1 armour, 6 artilleries, 12 infantry and 1 mech_infantry
                Japanese defend with 1 marine
                    British roll dice for 1 armour, 6 artilleries, 12 infantry and 1 mech_infantry in Burma, round 2 : 7/20 hits, 5,67 expected hits
                    Japanese roll dice for 1 marine in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 marine owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 1 armour, 6 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 marine
            Battle in Caucasus
                British attack with 1 armour, 3 fighters and 2 mech_infantrys
                Italians defend with 2 armour and 1 mech_infantry
                    British roll dice for 1 armour, 3 fighters and 2 mech_infantrys in Caucasus, round 2 : 2/6 hits, 2,33 expected hits
                    Italians roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1,33 expected hits
                    1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
                    British roll dice for 1 armour, 3 fighters and 1 mech_infantry in Caucasus, round 3 : 4/5 hits, 2,17 expected hits
                    Italians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
                British win, taking Caucasus from Italians with 1 armour and 3 fighters remaining. Battle score for attacker is 8
                Casualties for British: 2 mech_infantrys
                Casualties for Italians: 2 armour and 1 mech_infantry
    
        Non Combat Move - British
            3 fighters moved from Caucasus to Persia
            1 artillery moved from Trans-Jordan to Egypt
            6 infantry moved from Trans-Jordan to Egypt
            9 infantry moved from Trans-Jordan to Iraq
            3 aaGuns moved from India to Burma
            1 fighter moved from 56 Sea Zone to 42 Sea Zone
            2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone
            2 aaGuns, 3 carriers, 1 destroyer, 2 fighters, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
            2 aaGuns and 4 infantry moved from 112 Sea Zone to Norway
            1 fighter moved from United Kingdom to Gibraltar
    
        Place Units - British
            1 artillery and 2 fighters placed in Egypt
            2 artilleries and 1 infantry placed in Persia
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 37 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 1,50
    Italians regular : 0,17
    Japanese regular : 0,83
    British regular : 3,00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Manual Gamesave Post: Italians round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 artillery, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 submarines moved from 97 Sea Zone to 92 Sea Zone
            3 fighters moved from Southern Italy to 92 Sea Zone
            1 bomber moved from Greece to 92 Sea Zone
            1 armour moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 armour moved from Alexandria to Tobruk
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    @Giallo Scramble from the rock?
    e74c15f6-0d71-4212-a564-f46061965ed7-image.png


  • @flyingbadger no ty!

  • 2024 '23 '22 '21

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 artillery, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 submarines moved from 97 Sea Zone to 92 Sea Zone
            3 fighters moved from Southern Italy to 92 Sea Zone
            1 bomber moved from Greece to 92 Sea Zone
            1 armour moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 armour moved from Alexandria to Tobruk
    
        Combat - Italians
            Battle in 92 Sea Zone
                Italians attack with 1 bomber, 3 fighters and 3 submarines
                British defend with 1 destroyer
                    Italians roll dice for 3 submarines in 92 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 92 Sea Zone
                Italians win with 1 bomber, 3 fighters and 3 submarines remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            1 bomber moved from 92 Sea Zone to Southern Italy
            3 fighters moved from 92 Sea Zone to Southern France
            2 aaGuns, 3 artilleries and 15 infantry moved from Southern France to France
    
        Place Units - Italians
            1 artillery and 3 mech_infantrys placed in Northern Italy
            1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.00
    British regular : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 artilleries and 6 infantry moved from New South Wales to South Australia
            2 fighters moved from New South Wales to Queensland
            1 aaGun moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 9 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from South Australia: 2 artilleries
            EDIT: Adding units owned by ANZAC to Queensland: 1 artillery
            EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 artilleries and 6 infantry moved from New South Wales to South Australia
            2 fighters moved from New South Wales to Queensland
            1 aaGun moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 9 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from South Australia: 2 artilleries
            EDIT: Adding units owned by ANZAC to Queensland: 1 artillery
            EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery
            EDIT: Turning off Edit Mode
    
        Combat Move - French
            1 infantry moved from Tunisia to Algeria
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 5 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Bryansk to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Russia
            1 infantry moved from Vologda to Russia
            1 armour moved from Tambov to Samara
                  Germans take Samara from Russians
            1 armour moved from Samara to Russia
            1 armour moved from Volgograd to Tambov
            1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Tambov to Russia
            22 armour, 13 artilleries, 5 fighters, 20 infantry, 23 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
            3 armour moved from Ukraine to Russia
            1 fighter and 3 tactical_bombers moved from Novgorod to Russia
            4 bombers moved from Germany to Russia
            1 artillery and 1 infantry moved from Western Germany to Denmark
            2 fighters moved from Western Germany to Denmark
    
        Combat - Germans
            Battle in Denmark
                Germans attack with 1 artillery, 2 fighters and 1 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Denmark, round 2 : 1/4 hits, 1.67 expected hits
                    Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Denmark
                Germans win, taking Denmark from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Russia
                Germans attack with 28 armour, 16 artilleries, 4 bombers, 6 fighters, 25 infantry, 24 mech_infantrys and 6 tactical_bombers
                British defend with 6 fighters; Russians defend with 3 aaGuns, 1 airfield, 2 armour, 11 artilleries, 1 factory_major, 3 fighters, 81 infantry and 1 mech_infantry
                    Russians roll AA dice in Russia : 2/9 hits, 1.50 expected hits
                    1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
                    Germans roll dice for 28 armour, 16 artilleries, 4 bombers, 5 fighters, 25 infantry, 24 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 39/107 hits, 38.67 expected hits
                    Russians roll dice for 3 aaGuns, 2 armour, 11 artilleries, 9 fighters, 81 infantry and 1 mech_infantry in Russia, round 2 : 36/104 hits, 38.00 expected hits
                    36 infantry owned by the Russians, 1 artillery owned by the Germans, 25 infantry owned by the Germans, 3 aaGuns owned by the Russians and 10 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 28 armour, 15 artilleries, 4 bombers, 5 fighters, 14 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 28/71 hits, 32.17 expected hits
                    Russians roll dice for 2 armour, 11 artilleries, 9 fighters, 45 infantry and 1 mech_infantry in Russia, round 3 : 22/68 hits, 26.00 expected hits
                    28 infantry owned by the Russians, 8 artilleries owned by the Germans and 14 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 28 armour, 7 artilleries, 4 bombers, 5 fighters and 5 tactical_bombers in Russia, round 4 : 20/49 hits, 24.83 expected hits
                    Russians roll dice for 2 armour, 11 artilleries, 9 fighters, 17 infantry and 1 mech_infantry in Russia, round 4 : 14/40 hits, 16.67 expected hits
                    1 mech_infantry owned by the Russians, 17 infantry owned by the Russians, 2 artilleries owned by the Russians, 7 artilleries owned by the Germans and 7 armour owned by the Germans lost in Russia
                    Germans roll dice for 21 armour, 4 bombers, 5 fighters and 5 tactical_bombers in Russia, round 5 : 16/35 hits, 19.00 expected hits
                    Russians roll dice for 2 armour, 9 artilleries and 9 fighters in Russia, round 5 : 8/20 hits, 10.00 expected hits
                    2 armour owned by the Russians, 9 artilleries owned by the Russians, 8 armour owned by the Germans and 5 fighters owned by the British lost in Russia
                    Germans roll dice for 13 armour, 4 bombers, 5 fighters and 5 tactical_bombers in Russia, round 6 : 16/27 hits, 15.00 expected hits
                    Russians roll dice for 4 fighters in Russia, round 6 : 3/4 hits, 2.67 expected hits
                    3 fighters owned by the Russians, 3 armour owned by the Germans and 1 fighter owned by the British lost in Russia
                Germans captures 19PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 10 armour, 4 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 44
                Casualties for Germans: 18 armour, 16 artilleries, 1 fighter, 25 infantry, 24 mech_infantrys and 1 tactical_bomber
                Casualties for Russians: 3 aaGuns, 2 armour, 11 artilleries, 3 fighters, 81 infantry and 1 mech_infantry
                Casualties for British: 6 fighters
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            1 aaGun moved from Bryansk to Belarus
            1 aaGun moved from Bryansk to Belarus
            1 aaGun moved from Bryansk to Ukraine
            4 bombers moved from Russia to Vologda
            2 tactical_bombers moved from Russia to Novgorod
            3 fighters moved from Russia to Novgorod
            2 fighters moved from Denmark to Western Germany
            1 artillery and 3 infantry moved from Germany to Western Germany
            1 fighter moved from Russia to Novgorod
            1 fighter and 3 tactical_bombers moved from Russia to Volgograd
    
        Place Units - Germans
            2 infantry and 1 mech_infantry placed in Volgograd
            2 artilleries and 1 infantry placed in Ukraine
            2 artilleries and 1 infantry placed in Novgorod
            4 mech_infantrys placed in Germany
            1 infantry, 1 marine and 2 tactical_bombers placed in Western Germany
            Germans undo move 5.
            1 marine placed in Germany
            1 infantry and 2 tactical_bombers placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 77 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Russians regular : -10.33
    Germans regular : -11.33
    Russians AA : 0.50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Combat Move - Russians
            11 infantry moved from Korea to Manchuria
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 fighters and 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 36 Sea Zone to 41 Sea Zone
            1 infantry moved from Western Australia to Northern Territory
                  Japanese take Northern Territory from ANZAC
            1 armour and 1 mech_infantry moved from Sikang to Turkmenistan
                  Japanese take Turkmenistan from Russians
            10 infantry moved from Jehol to Manchuria
            1 infantry moved from Kiangsu to Shantung
                  Japanese take Shantung from Chinese
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 destroyer
                British defend with 1 transport
                    1 transport owned by the British lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from UK_Pacific with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Manchuria
                Japanese attack with 10 infantry
                Americans defend with 1 infantry and 1 mech_infantry; Russians defend with 11 infantry
                    Japanese roll dice for 10 infantry in Manchuria, round 2 : 1/10 hits, 1.67 expected hits
                    Chinese roll dice for 12 infantry and 1 mech_infantry in Manchuria, round 2 : 6/13 hits, 4.33 expected hits
                    6 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                    Japanese roll dice for 4 infantry in Manchuria, round 3 : 0/4 hits, 0.67 expected hits
                    Chinese roll dice for 11 infantry and 1 mech_infantry in Manchuria, round 3 : 3/12 hits, 4.00 expected hits
                    3 infantry owned by the Japanese lost in Manchuria
                    Japanese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 11 infantry and 1 mech_infantry in Manchuria, round 4 : 4/12 hits, 4.00 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                Chinese win with 11 infantry and 1 mech_infantry remaining. Battle score for attacker is -27
                Casualties for Japanese: 10 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 artillery moved from Kiangsu to Kiangsi
            1 armour, 1 infantry and 1 mech_infantry moved from Kiangsi to Kwangsi
            1 armour, 2 artilleries and 1 mech_infantry moved from Kwangsi to French Indo China
            1 mech_infantry moved from Malaya to French Indo China
            1 infantry moved from Malaya to Shan State
    
        Place Units - Japanese
            3 infantry placed in Malaya
            3 infantry placed in French Indo China
            2 fighters and 6 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2,6,6,1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,6,1,2,5,2,1,5,2,5,1,2,1,5,5,5,1,5,2,6,4,3,3,4
            Japanese collect 33 PUs (12 lost to blockades); end with 33 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : -1.50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 factory_minor, 6 fighters and 1 submarine; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            3 units repaired.
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
            1 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry and 1 mech_infantry moved from 19 Sea Zone to Okinawa
            1 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
            1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
            1 fighter and 1 tactical_bomber moved from United Kingdom to Denmark
            1 bomber moved from Korea to French Indo China
    
        Combat - Americans
            Strategic bombing raid in French Indo China
                    Japanese roll AA dice in French Indo China : 0/1 hits, 0,17 expected hits
                Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in French Indo China causes 6 damage total. 
            Battle in Philippines
            Battle in Okinawa
            Battle in Denmark
                Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 cruiser in Denmark, round 2 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Denmark, round 2 : 3/4 hits, 1,83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 2/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark
                Americans win, taking Philippines from Japanese, taking Okinawa from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Denmark to 112 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from Eastern United States to Gibraltar
            1 mech_infantry moved from Manchuria to Anhwe
            1 bomber moved from French Indo China to Yunnan
            3 battleships, 4 carriers, 2 cruisers and 8 fighters moved from 6 Sea Zone to 19 Sea Zone
            1 armour, 3 artilleries and 3 infantry moved from Algeria to Tunisia
    
        Place Units - Americans
            1 factory_minor placed in Norway
            6 fighters placed in Eastern United States
            2 armour placed in Korea
            1 submarine placed in 6 Sea Zone
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 68 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,67
    Japanese AA : -0,17
    Germans regular : 1,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            2 infantry moved from Anhwe to Shantung
            1 fighter moved from Anhwe to Shantung
            2 artilleries and 2 infantry moved from Anhwe to Kiangsi
            1 infantry moved from Hunan to Kwangsi
            2 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Chinese creates battle in territory Sikang
            Battle in Shantung
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                Chinese win, taking Sikang from Japanese, taking Shantung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kiangsi
                Chinese attack with 2 artilleries and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Kwangsi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Kwangsi, round 3 : 2/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shantung to Yunnan
            1 artillery and 12 infantry moved from Anhwe to Hunan
    
        Place Units - Chinese
            3 artilleries and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,83
    Japanese regular : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 factory_minor, 6 fighters and 1 submarine; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            3 units repaired.
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
            1 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry and 1 mech_infantry moved from 19 Sea Zone to Okinawa
            1 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
            1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
            1 fighter and 1 tactical_bomber moved from United Kingdom to Denmark
            1 bomber moved from Korea to French Indo China
    
        Combat - Americans
            Strategic bombing raid in French Indo China
                    Japanese roll AA dice in French Indo China : 0/1 hits, 0,17 expected hits
                Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in French Indo China causes 6 damage total. 
            Battle in Philippines
            Battle in Okinawa
            Battle in Denmark
                Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 cruiser in Denmark, round 2 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Denmark, round 2 : 3/4 hits, 1,83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 2/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark
                Americans win, taking Philippines from Japanese, taking Okinawa from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Denmark to 112 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from Eastern United States to Gibraltar
            1 mech_infantry moved from Manchuria to Anhwe
            1 bomber moved from French Indo China to Yunnan
            3 battleships, 4 carriers, 2 cruisers and 8 fighters moved from 6 Sea Zone to 19 Sea Zone
            1 armour, 3 artilleries and 3 infantry moved from Algeria to Tunisia
    
        Place Units - Americans
            1 factory_minor placed in Norway
            6 fighters placed in Eastern United States
            2 armour placed in Korea
            1 submarine placed in 6 Sea Zone
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 68 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            2 infantry moved from Anhwe to Shantung
            1 fighter moved from Anhwe to Shantung
            2 artilleries and 2 infantry moved from Anhwe to Kiangsi
            1 infantry moved from Hunan to Kwangsi
            2 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Chinese creates battle in territory Sikang
            Battle in Shantung
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                Chinese win, taking Sikang from Japanese, taking Shantung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kiangsi
                Chinese attack with 2 artilleries and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Kwangsi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Kwangsi, round 3 : 2/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shantung to Yunnan
            1 artillery and 12 infantry moved from Anhwe to Hunan
    
        Place Units - Chinese
            3 artilleries and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    
        Purchase Units - British
            British buy 2 armour, 3 artilleries, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
            1 carrier moved from 42 Sea Zone to 35 Sea Zone
                  UK_Pacific take 35 Sea Zone from Japanese
            1 armour, 6 artilleries, 11 infantry and 1 mech_infantry moved from Burma to Shan State
            5 artilleries and 6 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 armour moved from Caucasus to Northwest Persia
            9 infantry moved from Iraq to Northwest Persia
            2 artilleries moved from Persia to Northwest Persia
            1 fighter moved from Egypt to Northwest Persia
    
        Combat - British
            Battle in 41 Sea Zone
                British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 41 Sea Zone
                British win, taking 41 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Shan State
                British attack with 1 armour, 6 artilleries, 11 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour, 6 artilleries, 11 infantry and 1 mech_infantry in Shan State, round 2 : 6/19 hits, 5,50 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 armour, 6 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 aaGun moved from Burma to Yunnan
            2 aaGuns moved from Burma to Shan State
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 35 Sea Zone
            3 transports moved from 112 Sea Zone to 110 Sea Zone
            5 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            5 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
            5 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            2 fighters moved from Gibraltar to 112 Sea Zone
    
        Place Units - British
            1 factory_minor placed in Iraq
            3 artilleries placed in Persia
            3 mech_infantrys placed in Egypt
            British undo move 3.
            2 armour and 1 mech_infantry placed in Egypt
            2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 12 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
            Some Units in India change ownership: 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : 1,83
    Americans regular : 1,67
    Japanese regular : 0,00
    Japanese AA : -0,17
    Germans regular : 1,33
    British regular : 1,00
    

    Savegame

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