TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Northern Territory to South Australia
2 infantry moved from Queensland to New South Wales
1 carrier and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 6 Sea Zone from Japanese
1 fighter moved from Caroline Islands to New South Wales
1 transport moved from 33 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
2 artilleries and 1 infantry placed in New South Wales
2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Northern Territory to South Australia
2 infantry moved from Queensland to New South Wales
1 carrier and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 6 Sea Zone from Japanese
1 fighter moved from Caroline Islands to New South Wales
1 transport moved from 33 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
2 artilleries and 1 infantry placed in New South Wales
2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Smolensk to Vologda
3 armour moved from Novgorod to Bryansk
3 artilleries moved from Ukraine to Bryansk
4 infantry moved from Rostov to Tambov
1 armour, 3 artilleries and 2 mech_infantrys moved from Volgograd to Tambov
1 armour and 1 mech_infantry moved from Novosibirsk to Tambov
1 armour and 2 mech_infantrys moved from Tambov to Bryansk
1 artillery moved from Rostov to Bryansk
2 fighters and 2 tactical_bombers moved from Western Germany to Bryansk
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Novgorod
1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 bomber moved from Bryansk to Germany
3 fighters and 1 tactical_bomber moved from Bryansk to Vologda
1 artillery and 1 infantry moved from Western Germany to Germany
1 infantry moved from Holland Belgium to Western Germany
5 artilleries and 6 infantry moved from France to Western Germany
Combat - Germans
Battle in Vologda
Germans attack with 3 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/5 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 fighters and 1 tactical_bomber moved from Vologda to Bryansk
Place Units - Germans
2 tactical_bombers placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
Germans undo move 2.
1 armour and 2 mech_infantrys placed in Volgograd
3 armour placed in Ukraine
2 infantry placed in Germany
2 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 armour moved from Russia to Samara
Russians take Samara from Germans
17 infantry moved from Korea to Manchuria
1 mech_infantry moved from Russia to Samara
1 armour and 1 mech_infantry moved from Samara to Volgograd
3 fighters moved from Russia to Volgograd
Combat - Russians
Battle in Manchuria
Russians attack with 17 infantry
Japanese defend with 1 aaGun and 12 infantry
Russians roll dice for 17 infantry in Manchuria, round 2 : 3/17 hits, 2,83 expected hits
Japanese roll dice for 1 aaGun and 12 infantry in Manchuria, round 2 : 6/12 hits, 4,00 expected hits
2 infantry owned by the Japanese, 6 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria
11 infantry owned by the Russians retreated to Korea
Japanese win with 10 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 6 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Volgograd
Russians attack with 1 armour, 3 fighters and 1 mech_infantry
Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 armour, 3 fighters and 1 mech_infantry in Volgograd, round 2 : 1/5 hits, 2,17 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1,17 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 armour and 3 fighters in Volgograd, round 3 : 1/4 hits, 2,00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 1/2 hits, 0,83 expected hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
3 fighters owned by the Russians retreated
Germans win with 1 armour remaining. Battle score for attacker is -2
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
3 fighters moved from Volgograd to Russia
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : 2,00
Germans regular : -0,00
Russians regular : -2,00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 7 carriers, 3 destroyers, 9 fighters, 1 submarine and 5 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
1 bomber, 3 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone
2 fighters moved from Philippines to 6 Sea Zone
1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 armour and 1 mech_infantry moved from Yunnan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Yunnan to Hunan
Japanese take Hunan from Chinese
1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
Japanese take Kiangsi from Chinese
2 artilleries moved from Yunnan to Kwangsi
1 infantry moved from French Indo China to Yunnan
1 armour and 2 mech_infantrys moved from Malaya to French Indo China
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
10 infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
1 infantry moved from Kwangsi to Kiangsi
Combat - Japanese
Battle in Western Australia
Battle in Kiangsu
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Western Australia from ANZAC, taking Kiangsu from Chinese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 7 carriers, 3 destroyers, 16 fighters, 1 submarine and 9 tactical_bombers
Americans defend with 3 battleships, 8 carriers, 2 cruisers, 5 destroyers, 9 fighters, 1 submarine, 7 tactical_bombers and 2 transports; ANZAC defend with 1 carrier and 2 fighters
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 1 bomber, 7 carriers, 3 destroyers, 16 fighters and 9 tactical_bombers in 6 Sea Zone, round 2 : 18/31 hits, 17.00 expected hits
Combat Hit Differential Summary :
Japanese regular : 2.00
ANZAC regular : 0.67
@Giallo The Sea of Japan must be cleared!
18 casualties?

@flyingbadger it’s a 20% battle
@giallo max defense this 1st round, pls ask for 2nd round
@giallo said in BM FlyingBadger (Axis) vs Giallo (Allies+21) #1:
@flyingbadger it’s a 20% battle
We are putting in 120% effort, so we will 100% win, I think…
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 7 carriers, 3 destroyers, 9 fighters, 1 submarine and 5 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
1 bomber, 3 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone
2 fighters moved from Philippines to 6 Sea Zone
1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 armour and 1 mech_infantry moved from Yunnan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Yunnan to Hunan
Japanese take Hunan from Chinese
1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
Japanese take Kiangsi from Chinese
2 artilleries moved from Yunnan to Kwangsi
1 infantry moved from French Indo China to Yunnan
1 armour and 2 mech_infantrys moved from Malaya to French Indo China
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
10 infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
1 infantry moved from Kwangsi to Kiangsi
Combat - Japanese
Battle in Western Australia
Battle in Kiangsu
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Western Australia from ANZAC, taking Kiangsu from Chinese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 7 carriers, 3 destroyers, 16 fighters, 1 submarine and 9 tactical_bombers
Americans defend with 3 battleships, 8 carriers, 2 cruisers, 5 destroyers, 9 fighters, 1 submarine, 7 tactical_bombers and 2 transports; ANZAC defend with 1 carrier and 2 fighters
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 1 bomber, 7 carriers, 3 destroyers, 16 fighters and 9 tactical_bombers in 6 Sea Zone, round 2 : 18/31 hits, 17.00 expected hits
Units damaged: 1 carrier owned by the ANZAC, 7 carriers owned by the Americans and 2 battleships owned by the Americans
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 3 battleships, 9 carriers, 2 cruisers, 5 destroyers, 11 fighters, 7 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 23/37 hits, 18.50 expected hits
Units damaged: 2 battleships owned by the Japanese
3 fighters owned by the Japanese, 1 submarine owned by the Americans, 5 destroyers owned by the Americans, 7 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 13 fighters and 9 tactical_bombers in 6 Sea Zone, round 3 : 12/25 hits, 14.50 expected hits
Combat Hit Differential Summary :
Americans regular : 4.33
Japanese regular : -0.50
ANZAC regular : 0.67
@Giallo 23 hits on defense by the Allies Navy.
The IJN presses on knowing that god is on their side… :flag-jp:
12 casualties?

@flyingbadger loose cv’s and 4 tac
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 7 carriers, 3 destroyers, 9 fighters, 1 submarine and 5 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
1 bomber, 3 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone
2 fighters moved from Philippines to 6 Sea Zone
1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 armour and 1 mech_infantry moved from Yunnan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Yunnan to Hunan
Japanese take Hunan from Chinese
1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
Japanese take Kiangsi from Chinese
2 artilleries moved from Yunnan to Kwangsi
1 infantry moved from French Indo China to Yunnan
1 armour and 2 mech_infantrys moved from Malaya to French Indo China
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
10 infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
1 infantry moved from Kwangsi to Kiangsi
Combat - Japanese
Battle in Western Australia
Battle in Kiangsu
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Western Australia from ANZAC, taking Kiangsu from Chinese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 7 carriers, 3 destroyers, 16 fighters, 1 submarine and 9 tactical_bombers
Americans defend with 3 battleships, 8 carriers, 2 cruisers, 5 destroyers, 9 fighters, 1 submarine, 7 tactical_bombers and 2 transports; ANZAC defend with 1 carrier and 2 fighters
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 1 bomber, 7 carriers, 3 destroyers, 16 fighters and 9 tactical_bombers in 6 Sea Zone, round 2 : 18/31 hits, 17.00 expected hits
Units damaged: 1 carrier owned by the ANZAC, 7 carriers owned by the Americans and 2 battleships owned by the Americans
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 3 battleships, 9 carriers, 2 cruisers, 5 destroyers, 11 fighters, 7 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 23/37 hits, 18.50 expected hits
Units damaged: 2 battleships owned by the Japanese
3 fighters owned by the Japanese, 1 submarine owned by the Americans, 5 destroyers owned by the Americans, 7 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 13 fighters and 9 tactical_bombers in 6 Sea Zone, round 3 : 12/25 hits, 14.50 expected hits
Americans roll dice for 3 battleships, 8 carriers, 2 cruisers, 11 fighters, 7 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 17/31 hits, 16.50 expected hits
9 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 1 bomber owned by the Japanese, 4 tactical_bombers owned by the Americans, 7 carriers owned by the Americans and 2 battleships owned by the Japanese lost in 6 Sea Zone
8 fighters owned by the Japanese retreated
Americans win with 3 battleships, 2 cruisers, 11 fighters, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is -141
Casualties for Japanese: 2 battleships, 1 bomber, 7 carriers, 3 destroyers, 8 fighters, 1 submarine and 9 tactical_bombers
Casualties for Americans: 8 carriers, 5 destroyers, 1 submarine and 4 tactical_bombers
Casualties for ANZAC: 1 carrier
2 fighters owned by the ANZAC, 3 tactical_bombers owned by the Americans and 9 fighters owned by the Americans forced to land in Korea
Non Combat Move - Japanese
8 fighters moved from 6 Sea Zone to Japan
Place Units - Japanese
1 destroyer placed in 36 Sea Zone
10 infantry placed in Japan
2 infantry and 1 mech_infantry placed in Malaya
1 mech_infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,5,3,5
Japanese collect 48 PUs (5 lost to blockades); end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans regular : 4.83
Japanese regular : -0.50
ANZAC regular : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 3 carriers, 1 destroyer and 1 harbour; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
2 carriers moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
2 fighters and 3 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 bomber moved from Korea to 19 Sea Zone
Combat Hit Differential Summary :
@flyingbadger You needed some luck in sz 6, that is a devastating loss for the japs…
Scrmable 112?
@giallo said in BM FlyingBadger (Axis) vs Giallo (Allies+21) #1:
@flyingbadger You needed some luck in sz 6, that is a devastating loss for the japs…
Scrmable 112?
No scramble thanks.
It was a long shot for a victory, was hoping to take out more units at least and hurt the invasion build up. Had forgot about the Korean mIC adding more units the previous turn which put me in a bad spot. Hopefully a good lesson learned there about watching out for that factory, haven’t had one built there against me before.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 3 carriers, 1 destroyer and 1 harbour; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
2 carriers moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
2 fighters and 3 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 bomber moved from Korea to 19 Sea Zone
Combat - Americans
Battle in Denmark
Battle in Norway
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win, taking Denmark from Germans, taking Norway from Germans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from 19 Sea Zone to Korea
1 mech_infantry moved from Korea to Manchuria
3 fighters moved from Western United States to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Western United States to Eastern United States
1 mech_infantry moved from Western United States to Central United States
2 fighters moved from Korea to 6 Sea Zone
1 carrier and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Korea to 6 Sea Zone
4 fighters and 3 tactical_bombers moved from Korea to Midway
Place Units - Americans
3 carriers placed in 6 Sea Zone
1 airfield and 1 harbour placed in Korea
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Szechwan
1 fighter moved from Kweichow to Szechwan
3 artilleries moved from Kweichow to Anhwe
5 infantry moved from Kweichow to Anhwe
4 infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Anhwe
3 infantry moved from Kweichow to Hunan
10 infantry moved from Kweichow to Yunnan
Combat - Chinese
Battle in Hunan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Hunan, round 4 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 2 infantry in Hunan, round 5 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 4 : 4/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Yunnan, round 2 : 3/10 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Anhwe
Place Units - Chinese
6 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 16 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : 1,50
Japanese regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 3 carriers, 1 destroyer and 1 harbour; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
2 carriers moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
2 fighters and 3 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 bomber moved from Korea to 19 Sea Zone
Combat - Americans
Battle in Denmark
Battle in Norway
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win, taking Denmark from Germans, taking Norway from Germans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from 19 Sea Zone to Korea
1 mech_infantry moved from Korea to Manchuria
3 fighters moved from Western United States to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Western United States to Eastern United States
1 mech_infantry moved from Western United States to Central United States
2 fighters moved from Korea to 6 Sea Zone
1 carrier and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Korea to 6 Sea Zone
4 fighters and 3 tactical_bombers moved from Korea to Midway
Place Units - Americans
3 carriers placed in 6 Sea Zone
1 airfield and 1 harbour placed in Korea
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Szechwan
1 fighter moved from Kweichow to Szechwan
3 artilleries moved from Kweichow to Anhwe
5 infantry moved from Kweichow to Anhwe
4 infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Anhwe
3 infantry moved from Kweichow to Hunan
10 infantry moved from Kweichow to Yunnan
Combat - Chinese
Battle in Hunan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Hunan, round 4 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 2 infantry in Hunan, round 5 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 4 : 4/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Yunnan, round 2 : 3/10 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Anhwe
Place Units - Chinese
6 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 16 PUs; end with 18 PUs
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 43 PUs;
British buy 3 artilleries, 2 fighters and 3 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_minor; Remaining resources: 7 PUs;
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Americans to United Kingdom: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 tactical_bomber moved from India to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
1 fighter moved from India to 56 Sea Zone
1 carrier moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from Ceylon to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 armour, 6 artilleries, 12 infantry and 1 mech_infantry moved from India to Burma
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
3 fighters moved from Persia to Caucasus
Combat - British
Battle in 56 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 56 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sumatra
Battle in 42 Sea Zone
British attack with 1 carrier, 1 destroyer and 1 tactical_bomber
Japanese defend with 1 submarine and 1 transport
British roll dice for 1 carrier, 1 destroyer and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
British win, taking Sumatra from Japanese, taking 42 Sea Zone from Japanese with 1 carrier, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Burma
British attack with 1 armour, 6 artilleries, 12 infantry and 1 mech_infantry
Japanese defend with 1 marine
British roll dice for 1 armour, 6 artilleries, 12 infantry and 1 mech_infantry in Burma, round 2 : 7/20 hits, 5,67 expected hits
Japanese roll dice for 1 marine in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 marine owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 armour, 6 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 infantry
Casualties for Japanese: 1 marine
Battle in Caucasus
British attack with 1 armour, 3 fighters and 2 mech_infantrys
Italians defend with 2 armour and 1 mech_infantry
British roll dice for 1 armour, 3 fighters and 2 mech_infantrys in Caucasus, round 2 : 2/6 hits, 2,33 expected hits
Italians roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1,33 expected hits
1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
British roll dice for 1 armour, 3 fighters and 1 mech_infantry in Caucasus, round 3 : 4/5 hits, 2,17 expected hits
Italians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 1 armour and 3 fighters remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Casualties for Italians: 2 armour and 1 mech_infantry
Non Combat Move - British
3 fighters moved from Caucasus to Persia
1 artillery moved from Trans-Jordan to Egypt
6 infantry moved from Trans-Jordan to Egypt
9 infantry moved from Trans-Jordan to Iraq
3 aaGuns moved from India to Burma
1 fighter moved from 56 Sea Zone to 42 Sea Zone
2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 3 carriers, 1 destroyer, 2 fighters, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 aaGuns and 4 infantry moved from 112 Sea Zone to Norway
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
1 artillery and 2 fighters placed in Egypt
2 artilleries and 1 infantry placed in Persia
2 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 1,50
Italians regular : 0,17
Japanese regular : 0,83
British regular : 3,00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
3 submarines moved from 97 Sea Zone to 92 Sea Zone
3 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Greece to 92 Sea Zone
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
Combat Hit Differential Summary :