assumed no scramble with the french fighter in 110 and made a couple small edits at the end.
-2 more luftwaffe
Mistakes are part of the game, but I dont like taking advantage of an obvious oversight like that. You’ve allowed me to make numerous after the fact corrections and I’d like you to do the same. May I move one of your DD’s from sz6 to sz20.
@nikola1975 Ok, thanks. Please do so.
TripleA Move Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern France
2 infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Gilbert Islands
1 marine moved from Hawaiian Islands to 27 Sea Zone
1 cruiser and 1 marine moved from 27 Sea Zone to 32 Sea Zone
1 transport moved from 26 Sea Zone to 27 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 submarine moved from 27 Sea Zone to 32 Sea Zone
1 submarine moved from 32 Sea Zone to 33 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 battleship, 4 carriers, 2 destroyers, 3 fighters, 1 submarine and 2 tactical_bombers moved from 27 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
1 submarine moved from 55 Sea Zone to 33 Sea Zone
1 bomber moved from Queensland to 33 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
look carefully at this Nikola. You can scramble to the Marshall Islands, but also think about the sz33 battle. Remember that depending on how the dice go, I have the option of withdrawing and you can not land on damaged carriers and I I’m also trying to take away other possible landing spots.
@max334 I am not sure how I keep missing some units in the Pacific and this is now again 83% battle in favour of Americans. I am counting something wrong… It seemed Japan had an initiative which I am losing round by round.
In any case, don’t scramble, we need all planes in the naval battle. When killing units in defense, pick casualties the same way you would do for yourself, ie. leaving planes place to land. You would probably kill one carrier in the round 1, but leave other intact for example.
@nikola1975 8 hits Nikola. Sorry I really cant assign the hits for you. Its not an obvious kind of thing and I dont know what I’m going to do until after
@nikola1975 as far as losing initiative Nicola I just wanted to say that that’s the way the game is set up axes have the initial advantage and strength and numbers but the Allies have the industrial advantage or money advantage. And you are right each round the axis loses initiative and if they don’t make enough significant gains they lose out to the Allies whose advantage is time
@max334 Yes, exactly. It’s race against time for Axis. Italy seems to play very important role in PtV, because Soviets are too strong for Germans to do anything in first 6-7 rounds. If Italians can gain advantage in Mediterannean, it can work out nice for Axis, otherwise it is very hard. Do you have the same experience?
damage Battleship
kill carrier
kill sub
kill 2 destroyers
kill 2 tacticals
another 8 hits. How do you want to assign them. You had 6 hits. I sank 2 carriers and damaged my BB and 1 carrier,
@nikola1975 to tell you the truth I dont pay much attention to those kind of things. My strategy for the Allies is to make everything as hard as possible for the Allies and also to become a real pain in the but by throwing as many wrenches in what I think their plans might be
@max334 It’s difficult to follow it now. please kill them as the game suggests, but leave one healthy carrier for at least 2 planes to land.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern France
2 infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Gilbert Islands
1 marine moved from Hawaiian Islands to 27 Sea Zone
1 cruiser and 1 marine moved from 27 Sea Zone to 32 Sea Zone
1 transport moved from 26 Sea Zone to 27 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 submarine moved from 27 Sea Zone to 32 Sea Zone
1 submarine moved from 32 Sea Zone to 33 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 battleship, 4 carriers, 2 destroyers, 3 fighters, 1 submarine and 2 tactical_bombers moved from 27 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
1 submarine moved from 55 Sea Zone to 33 Sea Zone
1 bomber moved from Queensland to 33 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
Combat - Americans
Battle in Gilbert Islands
Battle in Southern France
Battle in 33 Sea Zone
Americans attack with 1 battleship, 1 bomber, 4 carriers, 3 destroyers, 6 fighters, 3 submarines and 3 tactical_bombers
Japanese defend with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 4 tactical_bombers
Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 3 destroyers, 6 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 8/14 hits, 7.17 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters and 4 tactical_bombers in 33 Sea Zone, round 2 : 6/17 hits, 7.67 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
2 tactical_bombers owned by the Japanese, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 2 carriers owned by the Americans lost in 33 Sea Zone
Americans roll dice for 3 submarines in 33 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 3 destroyers, 6 fighters and 3 tactical_bombers in 33 Sea Zone, round 3 : 8/14 hits, 7.17 expected hits
Japanese roll dice for 1 battleship, 3 carriers and 2 cruisers in 33 Sea Zone, round 3 : 3/6 hits, 2.17 expected hits
Japanese roll dice for 4 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 5/6 hits, 3.67 expected hits
Units damaged: 1 carrier owned by the Americans
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 3 submarines owned by the Americans, 3 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 5 fighters and 3 tactical_bombers in 33 Sea Zone, round 4 : 8/10 hits, 5.67 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers and 2 fighters in 33 Sea Zone, round 4 : 5/6 hits, 3.17 expected hits
2 fighters owned by the Japanese, 1 carrier owned by the Japanese, 1 battleship owned by the Japanese, 2 carriers owned by the Americans, 3 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 33 Sea Zone
Americans win, taking Gilbert Islands from Japanese, taking Southern France from Italians with 1 battleship, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 60
Casualties for Americans: 4 carriers, 3 destroyers, 4 fighters and 3 submarines
Casualties for Japanese: 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 4 tactical_bombers
Battle in Marshall Islands
Americans attack with 1 artillery, 1 infantry and 1 marine
Japanese defend with 2 marines
Americans roll dice for 1 cruiser in Marshall Islands, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 1 infantry and 1 marine in Marshall Islands, round 2 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 2 marines in Marshall Islands, round 2 : 1/2 hits, 0.67 expected hits
2 marines owned by the Japanese and 1 infantry owned by the Americans lost in Marshall Islands
Americans win, taking Marshall Islands from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 marines
Non Combat Move - Americans
2 fighters could not land in 33 Sea Zone and were removed
1 submarine moved from 11 Sea Zone to 27 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 destroyer moved from 104 Sea Zone to 107 Sea Zone
1 destroyer moved from 104 Sea Zone to 93 Sea Zone
1 carrier and 2 fighters moved from 94 Sea Zone to 95 Sea Zone
1 submarine moved from 94 Sea Zone to 95 Sea Zone
1 armour moved from Egypt to 83 Sea Zone
1 armour and 1 transport moved from 83 Sea Zone to 96 Sea Zone
1 armour moved from 96 Sea Zone to Algeria
1 fighter moved from Egypt to Malta
1 bomber moved from Egypt to Gibraltar
1 bomber moved from Eastern United States to Hawaiian Islands
1 bomber and 3 tactical_bombers moved from 33 Sea Zone to Johnston Island
1 fighter moved from Gibraltar to Malta
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 tactical_bomber moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
1 submarine moved from 93 Sea Zone to 94 Sea Zone
Place Units - Americans
1 carrier, 1 submarine and 1 transport placed in 11 Sea Zone
1 destroyer, 2 submarines and 1 transport placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 artillery placed in Eastern United States
2 infantry placed in Western United States
Americans undo move 5.
1 infantry placed in Eastern United States
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to Johnston Island: 2 fighters
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
Combat - Chinese
Chinese creates battle in territory Kiangsi
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kiangsi from Japanese, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 fighter moved from Kwangsi to Szechwan
Place Units - Chinese
1 artillery and 3 infantry placed in Hunan
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to Alexandria: 1 fighter
EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
EDIT: Removing units owned by Americans from Malta: 2 fighters
EDIT: Turning off Edit Mode
British buy 1 artillery, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 9 PUs;
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Germans
Combat - British
Battle in Iraq
British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Iraq, round 2 : 3/5 hits, 1.67 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 100 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone
1 transport moved from 83 Sea Zone to 73 Sea Zone
1 artillery and 1 infantry moved from 83 Sea Zone to Egypt
1 armour, 1 artillery and 1 infantry moved from Tobruk to 98 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 98 Sea Zone to 95 Sea Zone
1 armour, 1 artillery, 2 fighters and 1 infantry moved from 95 Sea Zone to Southern France
1 fighter moved from Malta to Alexandria
1 fighter moved from United Kingdom to 95 Sea Zone
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from Malta to Southern France
1 aaGun and 8 infantry moved from Scotland to United Kingdom
1 tactical_bomber moved from United Kingdom to Southern France
1 aaGun and 1 infantry moved from Gibraltar to 94 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 aaGun and 1 infantry moved from 95 Sea Zone to Southern France
1 tactical_bomber moved from United Kingdom to 95 Sea Zone
1 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from Eastern India to Burma
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 destroyer and 1 submarine placed in 100 Sea Zone
1 infantry placed in Egypt
2 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
3 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 6,5
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Adding units owned by Americans to Alexandria: 1 armour
EDIT: Removing units owned by Americans from 96 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Algeria: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.17
Americans regular : 3.50
Japanese regular : 2.17
Neutral_Axis regular : 0.00
British regular : 1.33
Edits: it wouldnt let me land 2 ftrs on Johnston Isl, and I made 2 other US NCMs
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from 99 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Southern Italy to 97 Sea Zone
1 bomber moved from Novgorod to Stalingrad
Combat - Italians
Combat Hit Differential Summary :
@max334 Scramble?
no scramble
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from 99 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Southern Italy to 97 Sea Zone
1 bomber moved from Novgorod to Stalingrad
Combat - Italians
Strategic bombing raid in Stalingrad
Russians roll AA dice in Stalingrad : 0/1 hits, 0.17 expected hits
Bombing raid in Stalingrad rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Stalingrad causes 5 damage total.
Battle in 97 Sea Zone
Italians attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 97 Sea Zone
Italians roll dice for 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
British roll dice for 1 destroyer in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 97 Sea Zone
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Non Combat Move - Italians
3 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Southern Italy
1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from 97 Sea Zone to Southern Italy
1 bomber moved from Stalingrad to Ukraine
Place Units - Italians
5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians regular : -1.67
British regular : 0.33
Russians AA : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone
1 artillery and 1 infantry moved from 59 Sea Zone to Java
1 tactical_bomber moved from Queensland to Western Australia
1 fighter moved from Northern Australia to Western Australia
1 artillery and 1 infantry moved from Northern Australia to Western Australia
2 infantry moved from Queensland to New South Wales
1 artillery moved from Queensland to New South Wales
1 fighter moved from Queensland to Marshall Islands
1 fighter moved from Queensland to Hawaiian Islands
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to 100 Sea Zone
1 fighter moved from Gibraltar to Alexandria
1 destroyer moved from 100 Sea Zone to 83 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 6 artilleries, 11 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Southern Caucasus to Northwest Persia
Germans take Northwest Persia from British
1 armour moved from Northwest Persia to Southern Caucasus
1 artillery moved from Rostov to Northern Caucasus
1 bomber moved from Ukraine to Northern Caucasus
1 artillery and 1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 armour and 1 mech_infantry moved from Yaroslavl to Nenetsia
Germans take Nenetsia from Russians
2 armour moved from Yaroslavl to Archangel
1 armour moved from Baltic States to Archangel
1 artillery and 1 infantry moved from Poland to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 submarine moved from 113 Sea Zone to 107 Sea Zone
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 infantry moved from Northern Belarus to Southern Belarus
1 artillery moved from Smolensk to Southern Belarus
1 tactical_bomber moved from Leningrad to Southern Belarus
1 armour moved from Yaroslavl to Nenetsia
1 infantry moved from Yaroslavl to Vologda
1 artillery moved from Yaroslavl to Vologda
1 tactical_bomber moved from 115 Sea Zone to 107 Sea Zone
1 infantry moved from Ukraine to Kursk
1 bomber moved from Ukraine to Kursk
2 armour moved from Germany to Eastern Poland
2 artilleries and 11 infantry moved from Yaroslavl to Novgorod
1 fighter moved from 115 Sea Zone to 107 Sea Zone
Combat - Germans
Battle in 107 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 107 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 107 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Kursk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Kursk, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kursk
Germans win, taking Kursk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern Belarus
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Southern Belarus, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Southern Belarus, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Southern Belarus
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Southern Belarus, round 3 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 artillery in Southern Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Southern Belarus
Germans win, taking Southern Belarus from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 3 armour
Russians defend with 1 aaGun and 1 infantry
Germans roll dice for 3 armour in Archangel, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 aaGun and 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 aaGun owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 aaGun and 1 infantry
Battle in Northern Caucasus
Germans attack with 1 artillery and 1 bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 bomber in Northern Caucasus, round 2 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Northern Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Northern Caucasus
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 3 armour, 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour, 1 artillery, 2 infantry and 1 mech_infantry in Eastern Poland, round 2 : 3/7 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Kursk to Romania
1 bomber moved from Northern Caucasus to Romania
1 armour moved from Romania to Ukraine
1 artillery and 2 infantry moved from Bessarabia to Ukraine
4 armour, 1 artillery and 1 mech_infantry moved from Rostov to Ukraine
1 fighter moved from Southern Italy to Southern Caucasus
1 fighter moved from 115 Sea Zone to Southern Italy
2 armour moved from Germany to France
1 armour moved from Germany to France
1 transport moved from 118 Sea Zone to 117 Sea Zone
1 infantry moved from Germany to 117 Sea Zone
1 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone
1 infantry moved from 118 Sea Zone to Leningrad
1 infantry moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from 107 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from 115 Sea Zone to Western Germany
1 aaGun moved from Holland Belgium to France
1 artillery and 1 infantry moved from Western Germany to France
1 tactical_bomber moved from Southern Belarus to Germany
1 artillery and 1 infantry moved from Western Germany to France
1 infantry moved from Romania to Bessarabia
Place Units - Germans
1 artillery and 2 infantry placed in Leningrad
1 tactical_bomber placed in Western Germany
1 armour and 2 infantry placed in Romania
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Normandy Bordeaux
3 artilleries and 3 infantry placed in Germany
Germans undo move 6.
1 artillery and 1 infantry placed in Germany
2 artilleries and 2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Russians regular : 0.67
Germans regular : 1.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 5x factory_minor; Remaining resources: 37 PUs;
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Stalingrad to Rostov
Russians take Rostov from Germans
1 fighter and 1 tactical_bomber moved from Russia to Southern Belarus
1 fighter moved from Russia to Kursk
1 infantry moved from Tambov to Kursk
2 infantry moved from Bryansk to Southern Belarus
1 infantry moved from Russia to Yaroslavl
Russians take Yaroslavl from Germans
Combat - Russians
Battle in Kursk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Kursk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Kursk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kursk
1 fighter owned by the Russians retreated
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Southern Belarus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern Belarus, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Southern Belarus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Southern Belarus
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Southern Belarus, round 3 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Southern Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Southern Belarus
Russians win, taking Southern Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Southern Belarus to Russia
2 artilleries and 4 infantry moved from Stalingrad to Northern Caucasus
1 fighter moved from Kursk to Stalingrad
2 infantry moved from Russia to Bryansk
1 aaGun moved from Bryansk to Tula
1 artillery and 2 infantry moved from Russia to Tula
1 infantry moved from Stalingrad to Tambov
2 artilleries and 8 infantry moved from Russia to Samara
1 infantry moved from Gorky to Komi
1 infantry moved from Russia to Gorky
1 aaGun, 2 artilleries and 3 infantry moved from Korea to Northern Manchuria
1 infantry moved from Amur to Korea
1 artillery and 1 infantry moved from Amur to Northern Manchuria
2 artilleries and 1 infantry moved from Siberia to Amur
Place Units - Russians
2 artilleries and 1 infantry placed in Stalingrad
1 artillery and 2 infantry placed in Siberia
4 artilleries placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2
Russians collect 32 PUs (2 lost to blockades); end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : -0.50