Scramble sz110?
bm4 axis-dominion vs farmboy (+19)
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@axis-dominion yeah, its a bit of a gamble but I think with the allied air I can keep Moscow safe.
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@farmboy said in bm4 axis-dominion vs farmboy (+19):
@axis-dominion yeah, its a bit of a gamble but I think with the allied air I can keep Moscow safe.
that’ll still be a big cost to have to fly all that air to defend… the more air is there defending, the more aggressive I can become without consequences
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@axis-dominion said in bm4 axis-dominion vs farmboy (+19):
@farmboy said in bm4 axis-dominion vs farmboy (+19):
@axis-dominion yeah, its a bit of a gamble but I think with the allied air I can keep Moscow safe.
that’ll still be a big cost to have to fly all that air to defend… the more air is there defending, the more aggressive I can become without consequences
true, but if you go for Moscow on the next turn, I just need to be able to hold it for a turn before the stack can return.
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@farmboy said in bm4 axis-dominion vs farmboy (+19):
@axis-dominion said in bm4 axis-dominion vs farmboy (+19):
@farmboy said in bm4 axis-dominion vs farmboy (+19):
@axis-dominion yeah, its a bit of a gamble but I think with the allied air I can keep Moscow safe.
that’ll still be a big cost to have to fly all that air to defend… the more air is there defending, the more aggressive I can become without consequences
true, but if you go for Moscow on the next turn, I just need to be able to hold it for a turn before the stack can return.
ok…
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 aaGun, 2 artilleries, 3 fighters, 4 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from India to West India Japanese take West India from UK_Pacific 1 armour moved from West India to India Combat - Japanese Non Combat Move - Japanese 2 aaGuns and 15 infantry moved from Korea to Manchuria 1 mech_infantry moved from Anhwe to Manchuria 1 aaGun, 2 infantry and 1 mech_infantry moved from Burma to India 7 fighters and 2 tactical_bombers moved from Philippines to Japan 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan 7 carriers moved from 44 Sea Zone to 35 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 3 submarines and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 44 Sea Zone to 35 Sea Zone 2 battleships, 1 cruiser, 2 destroyers and 1 submarine moved from 44 Sea Zone to 35 Sea Zone 1 fighter moved from 44 Sea Zone to Manchuria 4 fighters and 6 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Yunnan to Burma 2 infantry moved from Shan State to Burma 2 bombers moved from French Indo China to Japan 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 2 infantry moved from Ceylon to 39 Sea Zone 4 marines moved from Shan State to French Indo China 1 aaGun moved from Shan State to Burma 1 mech_infantry moved from Hunan to Burma 1 mech_infantry moved from Kweichow to Burma 1 artillery moved from Szechwan to Yunnan 1 mech_infantry moved from Shensi to Szechwan 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Kiangsu to Anhwe 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Hopei to Kweichow 1 mech_infantry moved from Kiangsu to Hunan 2 infantry moved from French Indo China to Yunnan 3 infantry moved from Malaya to Shan State 2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 1 submarine moved from 39 Sea Zone to 80 Sea Zone 2 carriers and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 2 fighters moved from 39 Sea Zone to 35 Sea Zone Place Units - Japanese 1 aaGun, 3 fighters and 1 infantry placed in Japan 1 submarine placed in 39 Sea Zone 2 artilleries placed in India 3 mech_infantrys placed in Malaya 3 mech_infantrys placed in French Indo China Japanese undo move 5. 2 infantry and 1 mech_infantry placed in Kiangsu 1 infantry placed in Japan 2 mech_infantrys placed in French Indo China Japanese undo move 7. Japanese undo move 5. 3 mech_infantrys placed in Kiangsu 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 aaGun, 2 artilleries, 3 fighters, 4 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from India to West India Japanese take West India from UK_Pacific 1 armour moved from West India to India Combat - Japanese Non Combat Move - Japanese 2 aaGuns and 15 infantry moved from Korea to Manchuria 1 mech_infantry moved from Anhwe to Manchuria 1 aaGun, 2 infantry and 1 mech_infantry moved from Burma to India 7 fighters and 2 tactical_bombers moved from Philippines to Japan 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan 7 carriers moved from 44 Sea Zone to 35 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 3 submarines and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 44 Sea Zone to 35 Sea Zone 2 battleships, 1 cruiser, 2 destroyers and 1 submarine moved from 44 Sea Zone to 35 Sea Zone 1 fighter moved from 44 Sea Zone to Manchuria 4 fighters and 6 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Yunnan to Burma 2 infantry moved from Shan State to Burma 2 bombers moved from French Indo China to Japan 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 2 infantry moved from Ceylon to 39 Sea Zone 4 marines moved from Shan State to French Indo China 1 aaGun moved from Shan State to Burma 1 mech_infantry moved from Hunan to Burma 1 mech_infantry moved from Kweichow to Burma 1 artillery moved from Szechwan to Yunnan 1 mech_infantry moved from Shensi to Szechwan 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Kiangsu to Anhwe 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Hopei to Kweichow 1 mech_infantry moved from Kiangsu to Hunan 2 infantry moved from French Indo China to Yunnan 3 infantry moved from Malaya to Shan State 2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 1 submarine moved from 39 Sea Zone to 80 Sea Zone 2 carriers and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 2 fighters moved from 39 Sea Zone to 35 Sea Zone Place Units - Japanese 1 aaGun, 3 fighters and 1 infantry placed in Japan 1 submarine placed in 39 Sea Zone 2 artilleries placed in India 3 mech_infantrys placed in Malaya 3 mech_infantrys placed in French Indo China Japanese undo move 5. 2 infantry and 1 mech_infantry placed in Kiangsu 1 infantry placed in Japan 2 mech_infantrys placed in French Indo China Japanese undo move 7. Japanese undo move 5. 3 mech_infantrys placed in Kiangsu 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 fighters, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Marianas to 22 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 22 Sea Zone to 17 Sea Zone 1 artillery and 3 infantry moved from 17 Sea Zone to Iwo Jima 1 infantry moved from Bulgaria to Romania Americans take Romania from Germans 3 artilleries and 10 infantry moved from Bulgaria to Greece 1 bomber moved from Persia to India 13 fighters, 3 mech_infantrys and 2 tactical_bombers moved from Persia to Iraq Combat - Americans Strategic bombing raid in India Japanese roll AA dice in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in India causes 5 damage total. Battle in Greece Americans attack with 3 artilleries and 10 infantry Germans defend with 1 airfield, 1 factory_minor and 2 mech_infantrys Americans roll dice for 3 artilleries and 10 infantry in Greece, round 2 : 5/13 hits, 3.17 expected hits Germans roll dice for 2 mech_infantrys in Greece, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Greece Americans win, taking Greece from Germans with 3 artilleries and 10 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Iwo Jima Americans attack with 1 artillery and 3 infantry Japanese defend with 2 infantry Americans roll dice for 1 artillery and 3 infantry in Iwo Jima, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery and 3 infantry in Iwo Jima, round 3 : 3/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Iwo Jima, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Japanese: 2 infantry Battle in Iraq Americans attack with 13 fighters, 3 mech_infantrys and 2 tactical_bombers Germans defend with 1 infantry Americans roll dice for 13 fighters, 3 mech_infantrys and 2 tactical_bombers in Iraq, round 2 : 8/18 hits, 8.33 expected hits Germans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Iraq Americans win, taking Iraq from Germans with 13 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 infantry moved from Algeria to Morocco 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 4 aaGuns moved from Bulgaria to Greece 1 bomber moved from India to Persia 13 fighters and 2 tactical_bombers moved from Iraq to Volgograd 3 carriers and 3 destroyers moved from 94 Sea Zone to 91 Sea Zone 5 transports moved from 94 Sea Zone to 91 Sea Zone 2 submarines moved from 93 Sea Zone to 91 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 battleship, 8 carriers, 3 cruisers, 1 destroyer, 13 fighters, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 22 Sea Zone to 33 Sea Zone 1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from Queensland to 33 Sea Zone 1 destroyer and 2 submarines moved from 62 Sea Zone to 33 Sea Zone 1 destroyer and 1 submarine moved from 25 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 carriers, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Western United States to 10 Sea Zone 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from Western United States to Wake Island Place Units - Americans 1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 artillery and 3 infantry placed in Central United States 1 artillery, 1 fighter and 1 infantry placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6 Americans collect 66 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUsCombat Hit Differential Summary :
Americans regular : 2.50 Japanese regular : 0.67 Japanese AA : -0.17 Germans regular : -1.00 -
TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 fighters, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Marianas to 22 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 22 Sea Zone to 17 Sea Zone 1 artillery and 3 infantry moved from 17 Sea Zone to Iwo Jima 1 infantry moved from Bulgaria to Romania Americans take Romania from Germans 3 artilleries and 10 infantry moved from Bulgaria to Greece 1 bomber moved from Persia to India 13 fighters, 3 mech_infantrys and 2 tactical_bombers moved from Persia to Iraq Combat - Americans Strategic bombing raid in India Japanese roll AA dice in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in India causes 5 damage total. Battle in Greece Americans attack with 3 artilleries and 10 infantry Germans defend with 1 airfield, 1 factory_minor and 2 mech_infantrys Americans roll dice for 3 artilleries and 10 infantry in Greece, round 2 : 5/13 hits, 3.17 expected hits Germans roll dice for 2 mech_infantrys in Greece, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Greece Americans win, taking Greece from Germans with 3 artilleries and 10 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Iwo Jima Americans attack with 1 artillery and 3 infantry Japanese defend with 2 infantry Americans roll dice for 1 artillery and 3 infantry in Iwo Jima, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery and 3 infantry in Iwo Jima, round 3 : 3/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Iwo Jima, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Japanese: 2 infantry Battle in Iraq Americans attack with 13 fighters, 3 mech_infantrys and 2 tactical_bombers Germans defend with 1 infantry Americans roll dice for 13 fighters, 3 mech_infantrys and 2 tactical_bombers in Iraq, round 2 : 8/18 hits, 8.33 expected hits Germans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Iraq Americans win, taking Iraq from Germans with 13 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 infantry moved from Algeria to Morocco 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 4 aaGuns moved from Bulgaria to Greece 1 bomber moved from India to Persia 13 fighters and 2 tactical_bombers moved from Iraq to Volgograd 3 carriers and 3 destroyers moved from 94 Sea Zone to 91 Sea Zone 5 transports moved from 94 Sea Zone to 91 Sea Zone 2 submarines moved from 93 Sea Zone to 91 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 battleship, 8 carriers, 3 cruisers, 1 destroyer, 13 fighters, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 22 Sea Zone to 33 Sea Zone 1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from Queensland to 33 Sea Zone 1 destroyer and 2 submarines moved from 62 Sea Zone to 33 Sea Zone 1 destroyer and 1 submarine moved from 25 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 carriers, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Western United States to 10 Sea Zone 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from Western United States to Wake Island Place Units - Americans 1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 artillery and 3 infantry placed in Central United States 1 artillery, 1 fighter and 1 infantry placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6 Americans collect 66 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 2 artilleries, 1 fighter, 2 infantry and 4 marines; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Bulgaria to Albania 1 bomber moved from Bulgaria to Albania 2 fighters moved from Bulgaria to Albania 1 armour moved from Persia to Northwest Persia British take Northwest Persia from Italians 1 armour moved from Northwest Persia to Iraq Combat - British Battle in Albania British attack with 1 bomber, 2 fighters and 2 infantry Italians defend with 1 infantry British roll dice for 1 bomber, 2 fighters and 2 infantry in Albania, round 2 : 1/5 hits, 2.00 expected hits Italians roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Albania British win, taking Albania from Italians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber moved from Albania to Iraq 6 infantry moved from Egypt to Trans-Jordan 2 armour, 15 artilleries, 17 infantry and 9 mech_infantrys moved from Persia to Iraq 2 aaGuns, 5 artilleries and 27 infantry moved from Eastern Persia to Persia 12 fighters and 2 tactical_bombers moved from Bulgaria to Iraq 1 battleship and 1 destroyer moved from 94 Sea Zone to 98 Sea Zone 1 battleship, 2 carriers, 3 cruisers and 4 transports moved from 94 Sea Zone to 91 Sea Zone 1 fighter moved from 94 Sea Zone to Gibraltar 1 fighter moved from Persia to Iraq 1 aaGun, 2 artilleries, 18 infantry, 1 marine and 1 mech_infantry moved from Bulgaria to Greece 2 aaGuns, 1 fighter and 9 infantry moved from Scotland to United Kingdom 2 fighters moved from Albania to Crete 1 destroyer moved from 106 Sea Zone to 91 Sea Zone Place Units - British 2 artilleries and 1 infantry placed in Persia 1 infantry placed in Egypt 1 fighter and 4 marines placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1 British collect 34 PUs (1 lost to blockades); end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : 2.50 Italians regular : -0.33 Japanese regular : 0.67 Japanese AA : -0.17 Germans regular : -1.00 British regular : -1.00 -
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14 Purchase Units - Italians Italians buy nothing; Remaining resources: 12 PUs; Combat Move - Italians 1 battleship moved from 95 Sea Zone to 98 Sea Zone 1 bomber moved from Yugoslavia to 98 Sea Zone 1 infantry moved from Yugoslavia to Bulgaria Italians take Bulgaria from Americans 1 mech_infantry moved from Tsinghai to Timguska Italians take Timguska from Russians 3 armour, 1 artillery, 3 infantry and 5 mech_infantrys moved from Caucasus to Rostov 2 infantry moved from Yugoslavia to Albania 2 fighters moved from Slovakia Hungary to Albania 1 infantry moved from Yugoslavia to Albania 4 infantry moved from Yugoslavia to Romania 1 infantry moved from Eastern Poland to Romania Combat - Italians Battle in Romania Italians attack with 5 infantry Americans defend with 1 infantry Italians roll dice for 5 infantry in Romania, round 2 : 0/5 hits, 0.83 expected hits Americans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 5 infantry in Romania, round 3 : 3/5 hits, 0.83 expected hits Americans roll dice for 1 infantry in Romania, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Romania Italians win, taking Romania from Americans with 4 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Battle in Rostov Italians attack with 3 armour, 1 artillery, 3 infantry and 5 mech_infantrys Russians defend with 1 infantry Italians roll dice for 3 armour, 1 artillery, 3 infantry and 5 mech_infantrys in Rostov, round 2 : 2/12 hits, 3.33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 3 armour, 1 artillery, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in Albania Italians attack with 2 fighters and 3 infantry British defend with 2 infantry Italians roll dice for 2 fighters and 3 infantry in Albania, round 2 : 1/5 hits, 1.50 expected hits British roll dice for 2 infantry in Albania, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Albania Italians roll dice for 2 fighters and 3 infantry in Albania, round 3 : 2/5 hits, 1.50 expected hits British roll dice for 1 infantry in Albania, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Albania Italians win, taking Albania from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 98 Sea Zone Italians attack with 1 battleship and 1 bomber British defend with 1 battleship and 1 destroyer Italians roll dice for 1 battleship and 1 bomber in 98 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship and 1 destroyer in 98 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits 1 destroyer owned by the British lost in 98 Sea Zone Italians roll dice for 1 battleship and 1 bomber in 98 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits British roll dice for 1 battleship in 98 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship and 1 bomber in 98 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits British roll dice for 1 battleship in 98 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 battleship owned by the British lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 1 battleship and 1 bomber remaining. Battle score for attacker is 28 Casualties for British: 1 battleship and 1 destroyer Non Combat Move - Italians 2 artilleries moved from Northern Italy to Yugoslavia 4 infantry moved from Northern Italy to Yugoslavia 1 aaGun moved from Yugoslavia to Romania 1 aaGun and 2 infantry moved from Northern Italy to Southern France 2 fighters moved from Albania to Southern Italy 1 bomber moved from 98 Sea Zone to Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,4,1,3 Italians collect 12 PUs (5 lost to blockades); end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Italians regular : -1.00 Russians regular : 0.67 British regular : -2.33 -
glad I was able to make good use of that lame battleship sitting there doing nothing all game lol
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@axis-dominion lol yeah. that was an annoying mistake on my part.
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 22 Sea Zone Non Combat Move - ANZAC 1 fighter moved from Queensland to 33 Sea Zone 1 mech_infantry moved from New South Wales to 62 Sea Zone 1 mech_infantry moved from New South Wales to Queensland 1 tactical_bomber moved from New South Wales to Queensland 1 destroyer, 1 mech_infantry, 2 submarines and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 mech_infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from South Australia: 1 infantry EDIT: Adding units owned by ANZAC to Queensland: 1 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 22 Sea Zone Non Combat Move - ANZAC 1 fighter moved from Queensland to 33 Sea Zone 1 mech_infantry moved from New South Wales to 62 Sea Zone 1 mech_infantry moved from New South Wales to Queensland 1 tactical_bomber moved from New South Wales to Queensland 1 destroyer, 1 mech_infantry, 2 submarines and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 mech_infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from South Australia: 1 infantry EDIT: Adding units owned by ANZAC to Queensland: 1 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 22 Sea Zone: 1 cruiser, 1 marine and 3 submarines EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 cruiser and 3 submarines EDIT: Adding units owned by ANZAC to Caroline Islands: 1 marine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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@axis-dominion I reposted as I forgot to move some anzac units. I put the marine on Caroline Islands so as to avoid having it being edited onto a transport. But I actually want it to stay on the cruiser. I expect it won’t be an issue next turn and I can just ncm it.
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 3 carriers, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 1 infantry moved from Archangel to Smolensk Germans take Smolensk from Russians 1 artillery and 5 infantry moved from Baltic States to Belarus 3 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Caucasus to Northwest Persia Germans take Northwest Persia from British 1 armour moved from Caucasus to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Novosibirsk Germans take Novosibirsk from Russians 2 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 8 mech_infantrys moved from Slovakia Hungary to Western Ukraine 1 bomber moved from Caucasus to Belarus 2 fighters moved from Eastern Poland to Western Ukraine Combat - Germans Battle in Western Ukraine Germans attack with 3 artilleries, 2 fighters, 2 infantry and 8 mech_infantrys Russians defend with 3 infantry Germans roll dice for 3 artilleries, 2 fighters, 2 infantry and 8 mech_infantrys in Western Ukraine, round 2 : 5/15 hits, 4.17 expected hits Russians roll dice for 3 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 3 artilleries, 2 fighters, 1 infantry and 8 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Belarus Germans attack with 1 artillery, 1 bomber and 8 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 8 infantry in Belarus, round 2 : 2/10 hits, 2.50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 1 bomber and 8 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Shensi to French Indo China 1 armour moved from Shensi to Novosibirsk 5 armour moved from Caucasus to Novosibirsk 5 mech_infantrys moved from Caucasus to Novosibirsk 2 mech_infantrys moved from Caucasus to Novosibirsk 3 aaGuns, 11 armour, 15 artilleries, 22 infantry and 14 mech_infantrys moved from Caucasus to Rostov 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 124 Sea Zone to 110 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 carrier moved from 113 Sea Zone to 110 Sea Zone 2 fighters moved from 113 Sea Zone to 110 Sea Zone 5 fighters moved from Southern Italy to 110 Sea Zone 2 fighters moved from Yugoslavia to 110 Sea Zone 9 mech_infantrys moved from Eastern Poland to Western Ukraine 1 bomber moved from Belarus to Yugoslavia 16 mech_infantrys moved from Yugoslavia to Romania 10 infantry moved from Slovakia Hungary to Romania 2 artilleries and 12 infantry moved from Northern Italy to Southern France 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 fighter moved from Caucasus to Yugoslavia 2 fighters moved from Western Ukraine to Yugoslavia 1 tactical_bomber moved from Southern Italy to Yugoslavia 2 tactical_bombers moved from Yugoslavia to Southern Italy 10 armour moved from Germany to Eastern Poland 2 marines moved from Germany to Western Germany 3 infantry moved from Germany to Western Germany 2 artilleries and 4 infantry moved from Germany to 113 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone 2 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod 2 infantry moved from Germany to Western Germany 1 armour and 1 mech_infantry moved from India to West India 1 armour and 1 mech_infantry moved from India to Yunnan Place Units - Germans 3 carriers placed in 110 Sea Zone 1 submarine placed in 112 Sea Zone 2 artilleries and 1 infantry placed in Novgorod 3 infantry placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,6,4 Germans collect 57 PUs (1 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 0.33 -
I’d like to adjust something b4 you make your next move
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 3 carriers, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 1 infantry moved from Archangel to Smolensk Germans take Smolensk from Russians 1 artillery and 5 infantry moved from Baltic States to Belarus 3 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Caucasus to Northwest Persia Germans take Northwest Persia from British 1 armour moved from Caucasus to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Novosibirsk Germans take Novosibirsk from Russians 2 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 8 mech_infantrys moved from Slovakia Hungary to Western Ukraine 1 bomber moved from Caucasus to Belarus 2 fighters moved from Eastern Poland to Western Ukraine Combat - Germans Battle in Western Ukraine Germans attack with 3 artilleries, 2 fighters, 2 infantry and 8 mech_infantrys Russians defend with 3 infantry Germans roll dice for 3 artilleries, 2 fighters, 2 infantry and 8 mech_infantrys in Western Ukraine, round 2 : 5/15 hits, 4.17 expected hits Russians roll dice for 3 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 3 artilleries, 2 fighters, 1 infantry and 8 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Belarus Germans attack with 1 artillery, 1 bomber and 8 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 8 infantry in Belarus, round 2 : 2/10 hits, 2.50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 1 bomber and 8 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Shensi to French Indo China 1 armour moved from Shensi to Novosibirsk 5 armour moved from Caucasus to Novosibirsk 5 mech_infantrys moved from Caucasus to Novosibirsk 2 mech_infantrys moved from Caucasus to Novosibirsk 3 aaGuns, 11 armour, 15 artilleries, 22 infantry and 14 mech_infantrys moved from Caucasus to Rostov 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 124 Sea Zone to 110 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 carrier moved from 113 Sea Zone to 110 Sea Zone 2 fighters moved from 113 Sea Zone to 110 Sea Zone 5 fighters moved from Southern Italy to 110 Sea Zone 2 fighters moved from Yugoslavia to 110 Sea Zone 9 mech_infantrys moved from Eastern Poland to Western Ukraine 1 bomber moved from Belarus to Yugoslavia 16 mech_infantrys moved from Yugoslavia to Romania 10 infantry moved from Slovakia Hungary to Romania 2 artilleries and 12 infantry moved from Northern Italy to Southern France 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 fighter moved from Caucasus to Yugoslavia 2 fighters moved from Western Ukraine to Yugoslavia 1 tactical_bomber moved from Southern Italy to Yugoslavia 2 tactical_bombers moved from Yugoslavia to Southern Italy 10 armour moved from Germany to Eastern Poland 2 marines moved from Germany to Western Germany 3 infantry moved from Germany to Western Germany 2 artilleries and 4 infantry moved from Germany to 113 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone 2 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod 2 infantry moved from Germany to Western Germany 1 armour and 1 mech_infantry moved from India to West India 1 armour and 1 mech_infantry moved from India to Yunnan Place Units - Germans 3 carriers placed in 110 Sea Zone 1 submarine placed in 112 Sea Zone 2 artilleries and 1 infantry placed in Novgorod 3 infantry placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,6,4 Germans collect 57 PUs (1 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Romania: 16 mech_infantrys EDIT: Adding units owned by Germans to Yugoslavia: 16 mech_infantrys EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 0.33 -
adjusted 16 mechs to yugo, plz use latest map
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 7 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Caucasus Russians take Caucasus from Italians 2 infantry moved from Russia to Smolensk 3 fighters and 1 tactical_bomber moved from Russia to Smolensk 1 armour moved from Volgograd to Kazakhstan Russians take Kazakhstan from Germans 1 armour moved from Kazakhstan to Samara Combat - Russians Battle in Smolensk Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/6 hits, 2.50 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Smolensk to Russia 2 aaGuns, 6 artilleries and 68 infantry moved from Volgograd to Samara 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 mech_infantry moved from Volgograd to Samara 3 mech_infantrys moved from Volgograd to Russia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Amur: 2 aaGuns, 1 artillery and 9 infantry EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns, 1 artillery and 9 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.50 -
looks like you missed my late edit. lemme know if you’re good with it. if anything it helps Russia. and feel free to adjust your turn if you’re ok accepting it





