I think a good idea for 1914 would be to require at least 1 infantry to be stationed in every territory by the end of a power’s turn (the infantry must be from the power controlling. If they don’t, they won’t get the IPCs from this territory. Not only does it potentially make the game more historically accurate (to symbolize the need to keep civilian populations under control during wartime), but it probably also makes the game more balanced, as the Allies will probably be more burdened with this (since they have substantially larger colonial possessions).
Espionage Idea
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Ive had this idea floating in my head for awhile and i want to throw it out there to see what people think.
When playing in large groups a flow of game hinderance is when they want to leave the room to discuss strategy. I had the idea that the only way to plan is to write it down and pass a note. NOW, when a note is passed, anyone from the opposing side can pay for the roll at a chance to read it. It doesnt cost to send the note, just to read it, that way you could send gibberish as a way of bluffing and cause them to go broke trying to read them all.
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it should cost money to buy this service. It cant be free or its not too useful in a game.
pay 3 ipc, spy rolls, if he rolls X he sees note, If he rolls Y he gets to see 5 words of his choosing. ( like wheel of fortune?>)
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its just an idea, open source if you will, that i thought could keep flow while adding to the game
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Well…… is not a bad idea.
We have to think about it -
We have to think about it
we? huh?
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we? huh?
LOL…
Members of our club.
We’re always looking for new rules.We looking for new concept for spying and convoy.
Something more realistic.Al.
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look at the AA50 house rules files. i have this concept and i think its great.