So start a new Game Thread and France should dial you in .
I will do it. The Thread
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Yamamoto
7 Infantrys moved from Liaoning to Hulunbuir
1 Submarine moved from 85 Sea Zone to 87 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 86 Sea Zone to 87 Sea Zone
1 Destroyer moved from 86 Sea Zone to 95 Sea Zone
1 Fighter moved from 86 Sea Zone to 95 Sea Zone
2 Fighters moved from 85 Sea Zone to 95 Sea Zone
1 Artillery and 1 Infantry moved from Malaya to 110 Sea Zone
1 Artillery and 1 Infantry moved from 110 Sea Zone to Lombok
1 B.Transport moved from 111 Sea Zone to 85 Sea Zone
1 Carrier and 2 Fighters moved from 111 Sea Zone to 85 Sea Zone
3 Infantrys moved from Yap to Ulithi
1 S.Submarine moved from 102 Sea Zone to 85 Sea Zone
2 S.Submarines moved from 101 Sea Zone to 85 Sea Zone
3 Carriers moved from 86 Sea Zone to 85 Sea Zone
1 Bomber moved from Davao to Lombok
Purchase Units - Yamamoto
Yamamoto buy 1 Adv.Fighter, 1 Bunker, 3 Fighters and 13 Infantrys; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Lombok
Yamamoto attack with 1 Artillery, 1 Bomber and 1 Infantry
Anzac defend with 1 Infantry
Yamamoto roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Lombok, round 2 : 1/3 hits, 1.33 expected hits
Dutch roll dice for 1 Infantry in Lombok, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Lombok
Yamamoto win, taking Lombok from Dutch with 1 Artillery and 1 Bomber remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Anzac: 1 Infantry
Battle in 95 Sea Zone
Yamamoto attack with 1 Destroyer and 3 Fighters
Americans defend with 1 Submarine
Americans roll dice for 1 Submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer and 3 Fighters in 95 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
1 Submarine owned by the Americans lost in 95 Sea Zone
Yamamoto win with 1 Destroyer and 3 Fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 Submarine
Battle in Hulunbuir
Yamamoto attack with 7 Infantrys
Russians defend with 1 Tank
Yamamoto roll dice for 7 Infantrys in Hulunbuir, round 2 : 1/7 hits, 1.17 expected hits
Russians roll dice for 1 Tank in Hulunbuir, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Russians lost in Hulunbuir
Yamamoto win, taking Hulunbuir from Russians with 7 Infantrys remaining. Battle score for attacker is 5
Casualties for Russians: 1 Tank
Battle in 87 Sea Zone
Yamamoto attack with 1 Adv.Fighter, 1 Fighter and 1 Submarine
Americans defend with 1 Submarine
Yamamoto roll dice for 1 Submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Adv.Fighter and 1 Fighter in 87 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 Submarine owned by the Americans lost in 87 Sea Zone
Yamamoto win with 1 Adv.Fighter, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 Submarine
Non Combat Move - Yamamoto
1 Adv.Fighter and 1 Fighter moved from 87 Sea Zone to 85 Sea Zone
3 Fighters moved from 95 Sea Zone to 85 Sea Zone
1 Destroyer moved from 86 Sea Zone to 87 Sea Zone
4 Destroyers moved from 86 Sea Zone to 85 Sea Zone
1 Bomber moved from Lombok to Malaya
Place Units - Yamamoto
1 Bunker and 6 Infantrys placed in Malaya
4 Infantrys placed in Davao
1 Adv.Fighter and 3 Fighters placed in 85 Sea Zone
3 Infantrys placed in Tokyo
Yamamoto undo move 4.
Turning on Edit Mode
EDIT: Removing units owned by Yamamoto from Tokyo: 5 Infantrys
EDIT: Adding units owned by Yamamoto to Vladivostok: 5 Infantrys
EDIT: Turning off Edit Mode
3 Infantrys placed in Tokyo
Yamamoto undo move 3.
1 Adv.Fighter and 2 Fighters placed in 85 Sea Zone
1 Fighter placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.00
Americans regular : -0.67
Russians regular : -0.50
Dutch regular : 0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Chinese
1 Artillery and 1 Elite moved from Hupeh to Anhwei
1 Artillery and 1 Infantry moved from Chahar to Shantung
1 Infantry moved from Hupeh to Anhwei
Purchase Units - Chinese
Chinese buy 2 Artillerys, 4 Infantrys and 4 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Anhwei
Chinese attack with 1 Artillery, 1 Elite and 1 Infantry
Hisaichi defend with 2 ArmoredCars
Chinese roll dice for 1 Artillery, 1 Elite and 1 Infantry in Anhwei, round 2 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 2 ArmoredCars in Anhwei, round 2 : 0/2 hits, 0.33 expected hits
1 ArmoredCar owned by the Hisaichi lost in Anhwei
Chinese roll dice for 1 Artillery, 1 Elite and 1 Infantry in Anhwei, round 3 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 ArmoredCar in Anhwei, round 3 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Hisaichi lost in Anhwei
Chinese win, taking Anhwei from Hisaichi with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 8
Casualties for Hisaichi: 2 ArmoredCars
Battle in Shantung
Chinese attack with 1 Artillery and 1 Infantry
Hisaichi defend with 3 ArmoredCars
Chinese roll dice for 1 Artillery and 1 Infantry in Shantung, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 3 ArmoredCars in Shantung, round 2 : 1/3 hits, 0.50 expected hits
1 Infantry owned by the Chinese lost in Shantung
Chinese roll dice for 1 Artillery in Shantung, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 3 ArmoredCars in Shantung, round 3 : 2/3 hits, 0.50 expected hits
1 Artillery owned by the Chinese lost in Shantung
Hisaichi win with 3 ArmoredCars remaining. Battle score for attacker is -6
Casualties for Chinese: 1 Artillery and 1 Infantry
Non Combat Move - Chinese
1 Artillery and 1 Infantry moved from Suiyuan to Shansi
1 Infantry moved from Suiyuan to Chahar
1 Infantry moved from Suiyuan to Shansi
2 Tanks moved from Shensi to Hupeh
1 Artillery and 4 Infantrys moved from Szechwan to Hupeh
1 Elite moved from Ningsia to Suiyuan
2 Infantrys moved from Ningsia to Suiyuan
1 Infantry moved from Ningsia to Shensi
2 Infantrys moved from Lanchow to Shensi
2 Infantrys moved from Gobi Altai to Ningsia
1 Tank moved from Gobi Altai to Shensi
1 Artillery and 2 Infantrys moved from E.Qinghai to Lanchow
1 Artillery moved from E.Qinghai to Ningsia
1 Infantry moved from E.Qinghai to Ningsia
1 Infantry moved from E.Qinghai to Lanchow
2 Artillerys and 4 Infantrys moved from Hsining to E.Qinghai
2 Infantrys moved from E.Sinkiang to Gobi Altai
1 Infantry moved from E.Sinkiang to Gobi Altai
2 ArmoredCars and 1 Tank moved from Urumqi to Gobi Altai
Place Units - Chinese
2 Artillerys and 4 Infantrys placed in Hsining
4 Tanks placed in Urumqi
Turn Complete - Chinese
Chinese collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Hisaichi regular : 1.50
Territory Summary for Chinese :
Shansi : 1 Artillery and 2 Infantrys
Suiyuan : 1 Elite and 2 Infantrys
E.Qinghai : 2 Artillerys and 4 Infantrys
Hupeh : 1 AAGun, 1 Artillery, 8 Infantrys and 5 Tanks
Urumqi : 1 Factory and 4 Tanks
Lanchow : 1 Artillery and 3 Infantrys
Shensi : 3 Infantrys and 1 Tank
Ningsia : 1 AAGun, 1 Artillery and 3 Infantrys
Chahar : 1 Infantry
Anhwei : 1 Artillery, 1 Elite and 1 Infantry
Hsining : 2 Artillerys, 1 Factory and 4 Infantrys
Gobi Altai : 1 flag, 2 ArmoredCars, 3 Infantrys and 1 Tank
Production/PUs Summary :
Germans : 107 / 108
Russians : 99 / 102
Italians : 57 / 58
French : 24 / 24
Yamamoto : 66 / 66
Chinese : 34 / 34
Hisaichi : 59 / 63
British : 94 / 96
Anzac : 36 / 36
Dutch : 18 / 19
Finns : 13 / 15
Romanians : 17 / 19
Thai : 24 / 24
Americans : 119 / 119
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Hisaichi
1 Infantry moved from Hunan to N.French Indochina
1 Infantry moved from Kwangtung to Hunan
4 ArmoredCars moved from Kiangsi to Anhwei
3 ArmoredCars moved from Shantung to Shansi
1 ArmoredCar moved from Peking to Shansi
2 Mech.Infs moved from Peking to Chahar
1 Bomber moved from Peking to Chahar
2 Mech.Infs moved from Changchun to Hulunbuir
5 Infantrys moved from Kirin to Heilungchiang
3 Infantrys moved from Heilungchiang to Hulunbuir
6 Infantrys moved from Changchun to Kirin
2 Infantrys moved from Kiangsi to Shanghai
1 ArmoredCar moved from Hong Kong to Shanghai
1 Artillery and 4 Infantrys moved from Hong Kong to Kwangtung
2 Tanks moved from Java to Soembawa
1 ArmoredCar moved from Java to Soembawa
3 Artillerys moved from Java to 110 Sea Zone
1 Artillery moved from Banjarmasin to 110 Sea Zone
2 Marines moved from Java to 110 Sea Zone
1 Elite moved from Banjarmasin to 110 Sea Zone
2 Artillerys, 1 B.Transport and 1 Marine moved from 110 Sea Zone to 111 Sea Zone
2 Artillerys and 1 Marine moved from 111 Sea Zone to Soembawa
2 Artillerys, 1 Elite, 1 Marine and 2 Transports moved from 110 Sea Zone to 61 Sea Zone
2 Artillerys, 1 Elite and 1 Marine moved from 61 Sea Zone to Assam
Purchase Units - Hisaichi
Hisaichi buy 4 ArmoredCars, 2 Artillerys, 1 B.Transport, 12 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Anhwei
Hisaichi attack with 4 ArmoredCars
Chinese defend with 1 Artillery, 1 Elite and 1 Infantry
Hisaichi roll dice for 4 ArmoredCars in Anhwei, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 Artillery, 1 Elite and 1 Infantry in Anhwei, round 2 : 1/3 hits, 1.00 expected hits
1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei
Hisaichi roll dice for 3 ArmoredCars in Anhwei, round 3 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 Artillery and 1 Elite in Anhwei, round 3 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 3 ArmoredCars in Anhwei, round 4 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 1 Artillery and 1 Elite in Anhwei, round 4 : 1/2 hits, 0.67 expected hits
1 ArmoredCar owned by the Hisaichi, 1 Elite owned by the Chinese and 1 Artillery owned by the Chinese lost in Anhwei
Hisaichi win, taking Anhwei from Chinese with 2 ArmoredCars remaining. Battle score for attacker is 1
Casualties for Hisaichi: 2 ArmoredCars
Casualties for Chinese: 1 Artillery, 1 Elite and 1 Infantry
Battle in Chahar
Hisaichi attack with 1 Bomber and 2 Mech.Infs
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Bomber and 2 Mech.Infs in Chahar, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar
Hisaichi win, taking Chahar from Chinese with 1 Bomber and 1 Mech.Inf remaining. Battle score for attacker is -4
Casualties for Hisaichi: 1 Mech.Inf
Casualties for Chinese: 1 Infantry
Battle in Assam
Hisaichi attack with 2 Artillerys, 1 Elite and 1 Marine
British defend with 1 AAGun, 1 Adv.Fighter and 1 Tank
Hisaichi roll dice for 2 Artillerys, 1 Elite and 1 Marine in Assam, round 2 : 1/4 hits, 1.83 expected hits
British roll dice for 1 Adv.Fighter and 1 Tank in Assam, round 2 : 0/2 hits, 1.17 expected hits
1 Tank owned by the British lost in Assam
Hisaichi roll dice for 2 Artillerys, 1 Elite and 1 Marine in Assam, round 3 : 2/4 hits, 1.83 expected hits
British roll dice for 1 Adv.Fighter in Assam, round 3 : 1/1 hits, 0.67 expected hits
1 Elite owned by the Hisaichi and 1 Adv.Fighter owned by the British lost in Assam
Hisaichi win, taking Assam from British with 2 Artillerys and 1 Marine remaining. Battle score for attacker is 12
Casualties for British: 1 Adv.Fighter and 1 Tank
Casualties for Hisaichi: 1 Elite
Battle in Soembawa
Hisaichi attack with 1 ArmoredCar, 2 Artillerys, 1 Marine and 2 Tanks
Anzac defend with 2 Tanks; Dutch defend with 1 Bunker
Hisaichi roll dice for 1 ArmoredCar, 2 Artillerys, 1 Marine and 2 Tanks in Soembawa, round 2 : 4/6 hits, 2.67 expected hits
Dutch roll dice for 1 Bunker and 2 Tanks in Soembawa, round 2 : 0/3 hits, 1.50 expected hits
2 Tanks owned by the Anzac and 1 Bunker owned by the Dutch lost in Soembawa
Hisaichi win, taking Soembawa from Dutch with 1 ArmoredCar, 2 Artillerys, 1 Marine and 2 Tanks remaining. Battle score for attacker is 16
Casualties for Dutch: 1 Bunker
Casualties for Anzac: 2 Tanks
Battle in Shansi
Hisaichi attack with 4 ArmoredCars
Chinese defend with 1 Artillery and 2 Infantrys
Hisaichi roll dice for 4 ArmoredCars in Shansi, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 Artillery and 2 Infantrys in Shansi, round 2 : 1/3 hits, 1.00 expected hits
1 ArmoredCar owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shansi
Hisaichi roll dice for 3 ArmoredCars in Shansi, round 3 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 Artillery in Shansi, round 3 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Shansi
Hisaichi win, taking Shansi from Chinese with 2 ArmoredCars remaining. Battle score for attacker is 0
Casualties for Hisaichi: 2 ArmoredCars
Casualties for Chinese: 1 Artillery and 2 Infantrys
Non Combat Move - Hisaichi
1 Bomber moved from Chahar to Peking
1 Tank moved from Peking to Hulunbuir
1 Tank moved from Peking to Heilungchiang
Place Units - Hisaichi
1 ArmoredCar and 2 Tanks placed in Peking
3 ArmoredCars and 3 Infantrys placed in Hong Kong
1 B.Transport placed in 110 Sea Zone
1 Artillery and 2 Infantrys placed in Banjarmasin
1 Artillery and 7 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Dutch regular : -1.50
British regular : -0.83
Hisaichi regular : 0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - British
1 Infantry moved from Nubia to Darfur
2 Tanks moved from Italian East Africa to Darfur
2 Mech.Infs and 3 Tanks moved from Lower Egypt to Darfur
1 T.Boat moved from 56 Sea Zone to 51 Sea Zone
2 Fighters moved from 56 Sea Zone to 51 Sea Zone
1 Infantry moved from Italian East Africa to 57 Sea Zone
1 Infantry and 1 Transport moved from 57 Sea Zone to 56 Sea Zone
1 Infantry moved from 56 Sea Zone to Mersa Matruh
British take Mersa Matruh from Italians
1 Artillery and 3 Infantrys moved from Bihar to Assam
1 Tank moved from Delhi to Assam
5 Infantrys moved from Calcutta to Assam
1 Artillery and 1 Infantry moved from Yunnan to N.Thailand
1 Mot.Inf and 1 Tank moved from Kweichow to Anhwei
1 Tank moved from Yunnan to Burma
British take Burma from Thai
1 Tank moved from Burma to Yunnan
2 Transports moved from 20 Sea Zone to 18 Sea Zone
1 Tank moved from Manchester to 18 Sea Zone
1 Artillery moved from Manchester to 18 Sea Zone
1 Artillery moved from Wales to 18 Sea Zone
2 Infantrys moved from Manchester to 18 Sea Zone
2 Infantrys moved from Wales to 20 Sea Zone
1 Infantry moved from Wales to 18 Sea Zone
2 Artillerys, 3 Infantrys, 1 Tank and 3 Transports moved from 18 Sea Zone to 20 Sea Zone
4 Fighters moved from 20 Sea Zone to Belgium
2 Artillerys, 5 Infantrys and 1 Tank moved from 20 Sea Zone to Belgium
1 Bomber moved from Wales to Belgium
Purchase Units - British
British buy 1 Adv.Fighter, 2 Artillerys, 1 Battleship, 1 Destroyer, 18 Infantrys, 1 S.Submarine and 1 Tank; Remaining resources: 0 PUs;
Combat - British
Battle in 51 Sea Zone
British attack with 2 Fighters and 1 T.Boat
Italians defend with 1 Destroyer
British roll dice for 2 Fighters and 1 T.Boat in 51 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Italians roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 Fighters and 1 T.Boat in 51 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
Italians roll dice for 1 Destroyer in 51 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 2 Fighters and 1 T.Boat in 51 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 Destroyer in 51 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Italians lost in 51 Sea Zone
British win with 2 Fighters and 1 T.Boat remaining. Battle score for attacker is 8
Casualties for Italians: 1 Destroyer
Battle in Darfur
British attack with 1 Infantry, 2 Mech.Infs and 5 Tanks
Italians defend with 5 ArmoredCars and 2 Tanks
British roll dice for 1 Infantry, 2 Mech.Infs and 5 Tanks in Darfur, round 2 : 5/8 hits, 3.50 expected hits
Italians roll dice for 5 ArmoredCars and 2 Tanks in Darfur, round 2 : 2/7 hits, 1.83 expected hits
5 ArmoredCars owned by the Italians, 1 Tank owned by the British and 1 Infantry owned by the British lost in Darfur
British roll dice for 2 Mech.Infs and 4 Tanks in Darfur, round 3 : 4/6 hits, 2.67 expected hits
Italians roll dice for 2 Tanks in Darfur, round 3 : 2/2 hits, 1.00 expected hits
2 Tanks owned by the Italians, 1 Tank owned by the British and 1 Mech.Inf owned by the British lost in Darfur
British win, taking Darfur from Italians with 1 Mech.Inf and 3 Tanks remaining. Battle score for attacker is 12
Casualties for British: 1 Infantry, 1 Mech.Inf and 2 Tanks
Casualties for Italians: 5 ArmoredCars and 2 Tanks
Battle in Anhwei
British attack with 1 Mot.Inf and 1 Tank
Hisaichi defend with 2 ArmoredCars
British roll dice for 1 Mot.Inf and 1 Tank in Anhwei, round 2 : 2/2 hits, 0.67 expected hits
Hisaichi roll dice for 2 ArmoredCars in Anhwei, round 2 : 0/2 hits, 0.33 expected hits
2 ArmoredCars owned by the Hisaichi lost in Anhwei
British win, taking Anhwei from Hisaichi with 1 Mot.Inf and 1 Tank remaining. Battle score for attacker is 8
Casualties for Hisaichi: 2 ArmoredCars
Battle in Belgium
British attack with 2 Artillerys, 1 Bomber, 4 Fighters, 5 Infantrys and 1 Tank
Germans defend with 1 Elite, 6 Infantrys and 2 Tanks
British roll dice for 1 Battleship and 1 Cruiser in Belgium, round 2 : 2/2 hits, 1.17 expected hits
2 Infantrys owned by the Germans lost in Belgium
British roll dice for 2 Artillerys, 1 Bomber, 4 Fighters, 5 Infantrys and 1 Tank in Belgium, round 2 : 4/13 hits, 4.33 expected hits
Germans roll dice for 1 Elite, 4 Infantrys and 2 Tanks in Belgium, round 2 : 1/7 hits, 2.67 expected hits
4 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Belgium
British roll dice for 2 Artillerys, 1 Bomber, 4 Fighters, 4 Infantrys and 1 Tank in Belgium, round 3 : 2/12 hits, 4.17 expected hits
Germans roll dice for 1 Elite and 2 Tanks in Belgium, round 3 : 2/3 hits, 1.33 expected hits
1 Elite owned by the Germans, 2 Infantrys owned by the British and 1 Tank owned by the Germans lost in Belgium
British roll dice for 2 Artillerys, 1 Bomber, 4 Fighters, 2 Infantrys and 1 Tank in Belgium, round 4 : 2/10 hits, 3.83 expected hits
Germans roll dice for 1 Tank in Belgium, round 4 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Germans lost in Belgium
British win, taking Belgium from Germans with 2 Artillerys, 1 Bomber, 4 Fighters, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 19
Casualties for Germans: 1 Elite, 6 Infantrys and 2 Tanks
Casualties for British: 3 Infantrys
Battle in Assam
British attack with 1 Artillery, 8 Infantrys and 1 Tank
Hisaichi defend with 1 AAGun, 2 Artillerys and 1 Marine
British roll dice for 1 Artillery, 8 Infantrys and 1 Tank in Assam, round 2 : 2/10 hits, 2.33 expected hits
Hisaichi roll dice for 2 Artillerys and 1 Marine in Assam, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the British and 2 Artillerys owned by the Hisaichi lost in Assam
British roll dice for 1 Artillery, 6 Infantrys and 1 Tank in Assam, round 3 : 1/8 hits, 2.00 expected hits
Hisaichi roll dice for 1 Marine in Assam, round 3 : 0/1 hits, 0.33 expected hits
1 Marine owned by the Hisaichi lost in Assam
British win, taking Assam from Hisaichi with 1 Artillery, 6 Infantrys and 1 Tank remaining. Battle score for attacker is 8
Casualties for British: 2 Infantrys
Casualties for Hisaichi: 2 Artillerys and 1 Marine
Battle in N.Thailand
British attack with 1 Artillery and 1 Infantry
Thai defend with 1 Infantry
British roll dice for 1 Artillery and 1 Infantry in N.Thailand, round 2 : 1/2 hits, 0.67 expected hits
Thai roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in N.Thailand
British win, taking N.Thailand from Thai with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Thai: 1 Infantry
Non Combat Move - British
1 Artillery and 3 Infantrys moved from Delhi to Bihar
1 Mot.Inf moved from Madras to Assam
5 Infantrys moved from Madras to Hyderabad
2 Infantrys moved from W.Iran to 58 Sea Zone
2 Infantrys moved from Italian East Africa to Nubia
2 Infantrys moved from 58 Sea Zone to Italian East Africa
2 Infantrys moved from South Africa to Rhodesia
2 Fighters moved from 51 Sea Zone to 56 Sea Zone
1 Infantry moved from Palestine to Lower Egypt
4 Infantrys moved from Cairo to Lower Egypt
1 Mech.Inf moved from W.Iran to Lower Egypt
4 Fighters moved from Belgium to 20 Sea Zone
1 Bomber moved from Belgium to Wales
1 Infantry moved from Yunnan to Kweichow
Place Units - British
1 Battleship placed in 56 Sea Zone
1 Adv.Fighter and 4 Infantrys placed in Cairo
1 S.Submarine placed in 59 Sea Zone
1 Infantry placed in Bombay
1 Destroyer placed in 20 Sea Zone
1 Artillery and 2 Infantrys placed in Italian East Africa
3 Infantrys placed in W.Iran
1 Artillery, 3 Infantrys and 1 Tank placed in Delhi
3 Infantrys placed in Wales
2 Infantrys placed in Manchester
Turn Complete - British
British collect 103 PUs; end with 103 PUs
Combat Hit Differential Summary :
Italians regular : 0.17
Thai regular : -0.33
Germans regular : -1.50
British regular : -2.33
Hisaichi regular : 0.33
Territory Summary for British :
London : 1 AAGun and 1 Factory
British Guiana : 1 Infantry
Ayan : 3 Infantrys and 1 Tank
Italian East Africa : 1 flag, 1 AAGun, 1 Artillery, 1 Factory and 4 Infantrys
Kweichow : 1 Infantry
Yunnan : 1 Artillery, 1 Infantry and 1 Tank
Anhwei : 1 Mot.Inf and 1 Tank
Rhodes : 1 flag
Assam : 1 AAGun, 1 Artillery, 6 Infantrys, 1 Mot.Inf and 1 Tank
Vancouver : 1 AAGun and 1 Factory
Darfur : 1 Mech.Inf and 3 Tanks
Bombay : 1 AAGun, 1 Factory and 1 Infantry
Dover : 1 Infantry
Rhodesia : 2 Infantrys
Hyderabad : 5 Infantrys
Wales : 1 AAGun, 1 Artillery, 1 Bomber, 1 Factory, 7 Infantrys and 1 Tank
Mersa Matruh : 1 Infantry
Fiji : 1 Artillery and 1 Infantry
Manchester : 1 AAGun, 1 Artillery, 1 Factory, 8 Infantrys and 1 Tank
Nubia : 2 Infantrys
Madras : 1 AAGun, 1 Factory and 5 Infantrys
Montreal : 1 AAGun, 1 Factory and 2 Infantrys
Delhi : 1 Artillery, 1 Factory, 3 Infantrys and 1 Tank
Malta : 3 Bunkers
Bihar : 1 Artillery and 3 Infantrys
Nauru : 1 Infantry
Ceylon : 1 Adv.Fighter
Tarawa : 1 Infantry
Cairo : 1 AAGun, 1 Adv.Fighter, 2 Bunkers, 1 Factory, 4 Infantrys and 4 Tanks
Lower Egypt : 1 Artillery, 5 Infantrys and 1 Mech.Inf
Gibraltar : 1 Bunker and 2 Infantrys
N.Thailand : 1 flag, 1 Artillery and 1 Infantry
Attu : 1 Infantry
Cape Town : 1 Factory
Dublin : 1 flag
Crete : 1 flag, 1 AAGun
Iceland : 1 flag
W.Iran : 1 flag, 1 AAGun, 1 Factory and 3 Infantrys
Belgium : 1 flag, 2 Artillerys, 2 Infantrys and 1 Tank
Munster : 1 flag
21 Sea Zone : 1 T.Boat
20 Sea Zone : 1 Battleship, 2 Carriers, 1 Cruiser, 6 Destroyers, 4 Fighters, 3 Submarines, 1 T.Boat and 3 Transports
56 Sea Zone : 2 Battleships, 1 Carrier, 2 Cruisers, 1 Destroyer, 2 Fighters, 2 Submarines and 5 Transports
51 Sea Zone : 1 T.Boat
71 Sea Zone : 1 Destroyer and 1 Transport
58 Sea Zone : 1 Transport
59 Sea Zone : 1 S.Submarine
Production/PUs Summary :
Germans : 104 / 108
Russians : 99 / 102
Italians : 54 / 58
French : 24 / 24
Yamamoto : 66 / 66
Chinese : 31 / 34
Hisaichi : 63 / 67
British : 103 / 103
Anzac : 36 / 36
Dutch : 17 / 19
Finns : 13 / 15
Romanians : 17 / 19
Thai : 21 / 24
Americans : 119 / 119
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Anzac
1 Infantry moved from Western Australia to 67 Sea Zone
1 Cruiser and 1 Infantry moved from 67 Sea Zone to 66 Sea Zone
1 Infantry moved from 66 Sea Zone to Sumatra
Dutch take Sumatra from Hisaichi
1 Infantry moved from Western Australia to 67 Sea Zone
1 Cruiser and 1 Infantry moved from 67 Sea Zone to 66 Sea Zone
1 Infantry moved from 66 Sea Zone to Java
3 Adv.Fighters and 1 Fighter moved from 67 Sea Zone to 111 Sea Zone
1 Infantry moved from Western Australia to 67 Sea Zone
1 Infantry and 1 T.Boat moved from 67 Sea Zone to 113 Sea Zone
1 Infantry moved from 113 Sea Zone to Tanimbar
Dutch take Tanimbar from Hisaichi
1 Artillery, 2 Infantrys and 1 Tank moved from Western Australia to 67 Sea Zone
2 Infantrys moved from Broome to 67 Sea Zone
1 Artillery, 2 Carriers, 3 Destroyers, 4 Infantrys, 1 Tank and 3 Transports moved from 67 Sea Zone to 66 Sea Zone
1 Artillery, 4 Infantrys and 1 Tank moved from 66 Sea Zone to Java
Purchase Units - Anzac
Anzac buy 2 Adv.Fighters, 1 Destroyer and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Java
Anzac attack with 1 Artillery, 5 Infantrys and 1 Tank
Hisaichi defend with 2 Infantrys
Anzac roll dice for 2 Cruisers in Java, round 2 : 2/2 hits, 1.00 expected hits
2 Infantrys owned by the Hisaichi lost in Java
Anzac win, taking Java from Thai with 1 Artillery, 5 Infantrys and 1 Tank remaining. Battle score for attacker is 4
Casualties for Hisaichi: 2 Infantrys
Battle in 111 Sea Zone
Anzac attack with 3 Adv.Fighters and 1 Fighter
Hisaichi defend with 1 B.Transport; Yamamoto defend with 2 Destroyers
Anzac roll dice for 3 Adv.Fighters and 1 Fighter in 111 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Yamamoto roll dice for 1 B.Transport and 2 Destroyers in 111 Sea Zone, round 2 : 0/3 hits, 0.83 expected hits
1 B.Transport owned by the Hisaichi and 2 Destroyers owned by the Yamamoto lost in 111 Sea Zone
Anzac win with 3 Adv.Fighters and 1 Fighter remaining. Battle score for attacker is 24
Casualties for Hisaichi: 1 B.Transport
Casualties for Yamamoto: 2 Destroyers
Non Combat Move - Anzac
3 Adv.Fighters and 1 Fighter moved from 111 Sea Zone to 66 Sea Zone
3 Infantrys moved from Northern Territory to Western Australia
4 Infantrys moved from New South Wales to South Australia
Place Units - Anzac
1 Adv.Fighter and 2 Infantrys placed in Broome
1 Adv.Fighter and 2 Infantrys placed in Townsville
1 Destroyer placed in 114 Sea Zone
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.83
Anzac regular : 2.17
Territory Summary for Anzac :
Western Australia : 3 Infantrys
West Papua : 2 Artillerys, 4 Infantrys and 1 Tank
Port Moresby : 1 AAGun, 1 Factory and 4 Infantrys
Wellington : 1 AAGun, 1 Factory and 2 Infantrys
Broome : 1 AAGun, 1 Adv.Fighter, 1 Artillery, 1 Factory, 7 Infantrys and 3 Tanks
Bougainville : 1 Infantry
Canberra : 1 AAGun, 1 Bunker, 1 Factory and 2 Infantrys
Townsville : 1 AAGun, 1 Adv.Fighter, 1 Bunker, 1 Factory and 5 Infantrys
Guadalcanal : 1 Infantry
South Australia : 4 Infantrys
New Ireland : 1 Artillery
Hollandia : 1 Infantry
Sumatra : 1 Infantry
Tanimbar : 1 Infantry
Java : 1 Artillery, 5 Infantrys and 1 Tank
66 Sea Zone : 3 Adv.Fighters, 2 Carriers, 2 Cruisers, 3 Destroyers, 1 Fighter and 3 Transports
114 Sea Zone : 1 Destroyer
113 Sea Zone : 1 T.Boat
Production/PUs Summary :
Germans : 104 / 108
Russians : 99 / 102
Italians : 54 / 58
French : 24 / 24
Yamamoto : 66 / 66
Chinese : 31 / 34
Hisaichi : 60 / 67
British : 103 / 103
Anzac : 36 / 36
Dutch : 22 / 19
Finns : 13 / 15
Romanians : 17 / 19
Thai : 19 / 24
Americans : 119 / 119
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Dutch
1 Marine moved from Cuba to 26 Sea Zone
1 Artillery and 1 Elite moved from Venezuela to 26 Sea Zone
1 Artillery, 1 Elite and 1 Marine moved from 26 Sea Zone to Jamaica
Purchase Units - Dutch
Dutch buy 2 Artillerys, 1 Bunker and 1 Transport; Remaining resources: 0 PUs;
Combat - Dutch
Battle in Jamaica
Dutch attack with 1 Artillery, 1 Elite and 1 Marine
Neutral defend with 1 Infantry
Dutch roll dice for 1 Cruiser in Jamaica, round 2 : 0/1 hits, 0.50 expected hits
Dutch roll dice for 1 Artillery, 1 Elite and 1 Marine in Jamaica, round 2 : 3/3 hits, 1.33 expected hits
Neutral roll dice for 1 Infantry in Jamaica, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Jamaica
Dutch loses 0 PUs for violating Jamaicas neutrality.
Dutch win, taking Jamaica from Neutral with 1 Artillery, 1 Elite and 1 Marine remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Non Combat Move - Dutch
Place Units - Dutch
1 Bunker placed in Sumatra
1 Transport placed in 26 Sea Zone
2 Artillerys placed in Suriname
Turn Complete - Dutch
Dutch collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Neutral regular : -0.33
Dutch regular : 1.17
Territory Summary for Dutch :
Cuba : 1 flag
Sumatra : 1 Bunker
Suriname : 2 Artillerys, 1 Elite, 1 Factory, 1 Infantry and 2 Marines
Bolivia : 1 flag
Rio De Janeiro : 1 flag
Jamaica : 1 flag, 1 Artillery, 1 Elite and 1 Marine
Amazon : 1 flag
Hispaniola : 1 flag
Argentina : 1 flag
Venezuela : 1 flag, 1 Artillery, 1 Marine and 2 Tanks
26 Sea Zone : 1 Cruiser and 2 Transports
Production/PUs Summary :
Germans : 104 / 108
Russians : 99 / 102
Italians : 54 / 58
French : 24 / 24
Yamamoto : 66 / 66
Chinese : 31 / 34
Hisaichi : 60 / 67
British : 103 / 103
Anzac : 36 / 36
Dutch : 23 / 23
Finns : 13 / 15
Romanians : 17 / 19
Thai : 19 / 24
Americans : 119 / 119
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Finns
2 Infantrys moved from Oulu to Vyborg
1 Artillery moved from N.Karelia to Vyborg
1 Elite moved from Oulu to Vyborg
1 Fighter moved from N.Karelia to Vyborg
Purchase Units - Finns
Finns buy 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Finns
Battle in Vyborg
Finns attack with 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys
Russians defend with 1 Artillery and 2 Infantrys
Finns roll dice for 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys in Vyborg, round 2 : 1/5 hits, 1.50 expected hits
Russians roll dice for 1 Artillery and 2 Infantrys in Vyborg, round 2 : 2/3 hits, 1.00 expected hits
1 Infantry owned by the Russians and 2 Infantrys owned by the Finns lost in Vyborg
Finns roll dice for 1 Artillery, 1 Elite and 1 Fighter in Vyborg, round 3 : 3/3 hits, 1.17 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Vyborg, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians, 1 Elite owned by the Finns and 1 Artillery owned by the Russians lost in Vyborg
Finns win, taking Vyborg from Russians with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 1
Casualties for Finns: 1 Elite and 2 Infantrys
Casualties for Russians: 1 Artillery and 2 Infantrys
Non Combat Move - Finns
1 Fighter moved from Vyborg to Oulu
1 Fighter and 3 Infantrys moved from Oulu to N.Karelia
2 Artillerys and 4 Infantrys moved from Tampere to Oulu
2 Artillerys, 2 Elites and 2 Infantrys moved from Helsinki to Tampere
Place Units - Finns
2 Artillerys and 4 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Finns regular : 1.33
Russians regular : 1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Romanians
1 Infantry moved from E.Romania to Odessa
3 Infantrys moved from E.Romania to Vinnytsia
4 Infantrys moved from Bucharest to E.Romania
1 Artillery and 2 Elites moved from Kiev to Minsk
1 Tank moved from Brest to Latvia
Purchase Units - Romanians
Romanians buy 2 Artillerys and 6 Infantrys; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Minsk
Romanians attack with 1 Artillery and 2 Elites
Russians defend with 1 Infantry
Romanians roll dice for 1 Artillery and 2 Elites in Minsk, round 2 : 3/3 hits, 1.17 expected hits
Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Minsk
Romanians win, taking Minsk from Russians with 1 Artillery and 2 Elites remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Latvia
Romanians attack with 1 Tank
Russians defend with 1 Infantry
Romanians roll dice for 1 Tank in Latvia, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Latvia
Romanians win, taking Latvia from Russians with 1 Tank remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Romanians
Place Units - Romanians
4 Infantrys placed in Vinnytsia
2 Artillerys and 2 Infantrys placed in Bucharest
Turn Complete - Romanians
Romanians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Romanians regular : 2.33
Russians regular : -0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Thai
2 Infantrys and 2 Tanks moved from S.Thailand to 61 Sea Zone
2 Infantrys, 2 Tanks and 2 Transports moved from 61 Sea Zone to 60 Sea Zone
2 Infantrys and 2 Tanks moved from 60 Sea Zone to Madras
1 Tank moved from S.Thailand to Burma
Thai take Burma from British
1 Tank moved from Burma to N.Thailand
1 Tank moved from S.Thailand to N.Thailand
1 Tank moved from Bangkok to N.Thailand
1 Elite moved from Bangkok to S.Thailand
1 T.Boat moved from 105 Sea Zone to 110 Sea Zone
1 Elite and 3 Tanks moved from Bangkok to S.Thailand
Purchase Units - Thai
Thai buy 2 Infantrys and 4 Tanks; Remaining resources: 0 PUs;
Combat - Thai
Battle in Madras
Thai attack with 2 Infantrys and 2 Tanks
British defend with 1 AAGun, 1 Factory and 5 Infantrys
Thai roll dice for 2 Infantrys and 2 Tanks in Madras, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 5 Infantrys in Madras, round 2 : 2/5 hits, 1.67 expected hits
2 Infantrys owned by the Thai and 1 Infantry owned by the British lost in Madras
Thai roll dice for 2 Tanks in Madras, round 3 : 1/2 hits, 1.00 expected hits
British roll dice for 4 Infantrys in Madras, round 3 : 0/4 hits, 1.33 expected hits
1 Infantry owned by the British lost in Madras
Thai roll dice for 2 Tanks in Madras, round 4 : 1/2 hits, 1.00 expected hits
British roll dice for 3 Infantrys in Madras, round 4 : 3/3 hits, 1.00 expected hits
2 Tanks owned by the Thai and 1 Infantry owned by the British lost in Madras
British win with 2 Infantrys remaining. Battle score for attacker is -8
Casualties for Thai: 2 Infantrys and 2 Tanks
Casualties for British: 3 Infantrys
Battle in N.Thailand
Thai attack with 3 Tanks
British defend with 1 Artillery and 1 Infantry
Thai roll dice for 3 Tanks in N.Thailand, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 Artillery and 1 Infantry in N.Thailand, round 2 : 1/2 hits, 0.67 expected hits
1 Tank owned by the Thai, 1 Artillery owned by the British and 1 Infantry owned by the British lost in N.Thailand
Thai win, taking N.Thailand from British with 2 Tanks remaining. Battle score for attacker is 1
Casualties for Thai: 1 Tank
Casualties for British: 1 Artillery and 1 Infantry
Non Combat Move - Thai
Place Units - Thai
2 Infantrys and 4 Tanks placed in Bangkok
Turn Complete - Thai
Thai collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Thai regular : 0.17
British regular : 1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Americans
2 Bombers moved from E.Morocco to 45 Sea Zone
1 Marine moved from W.Morocco to 31 Sea Zone
1 Infantry moved from Canarians to 31 Sea Zone
1 Infantry moved from Rio de Oro to 31 Sea Zone
1 Artillery, 1 Infantry and 1 Tank moved from Cape Verde to 34 Sea Zone
1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from 34 Sea Zone to 31 Sea Zone
1 Artillery, 3 Infantrys, 1 Marine and 1 Tank moved from 31 Sea Zone to Portugal
1 Adv.Fighter and 1 Fighter moved from 31 Sea Zone to Portugal
1 Artillery and 1 Marine moved from Andalusia to Portugal
1 Bomber moved from Alaska to 87 Sea Zone
1 Fighter moved from 88 Sea Zone to 95 Sea Zone
1 Infantry moved from Wake to 88 Sea Zone
1 Infantry and 1 T.Boat moved from 88 Sea Zone to 95 Sea Zone
1 Infantry moved from 95 Sea Zone to Minamitori
1 Bomber moved from Pearl Harbor to 95 Sea Zone
3 Adv.Fighters moved from 88 Sea Zone to 87 Sea Zone
1 Adv.Fighter moved from 88 Sea Zone to 95 Sea Zone
1 Submarine moved from 88 Sea Zone to 87 Sea Zone
1 Adv.Fighter moved from 88 Sea Zone to 87 Sea Zone
Purchase Units - Americans
Americans buy 2 Adv.Fighters, 1 B.Transport, 1 Carrier, 1 Destroyer, 11 Infantrys, 1 Marine, 1 S.Submarine, 3 Submarines and 2 T.Boats; Remaining resources: 0 PUs;
Combat - Americans
Battle in 87 Sea Zone
Americans attack with 4 Adv.Fighters, 1 Bomber and 1 Submarine
Yamamoto defend with 1 Destroyer and 1 Submarine
Americans roll dice for 1 Submarine in 87 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 Adv.Fighters and 1 Bomber in 87 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Yamamoto roll dice for 1 Destroyer in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Submarine owned by the Yamamoto and 1 Destroyer owned by the Yamamoto lost in 87 Sea Zone
Americans win with 4 Adv.Fighters, 1 Bomber and 1 Submarine remaining. Battle score for attacker is 15
Casualties for Yamamoto: 1 Destroyer and 1 Submarine
Battle in 95 Sea Zone
Americans attack with 1 Adv.Fighter, 1 Bomber, 1 Fighter and 1 T.Boat
Yamamoto defend with 1 Destroyer
Americans roll dice for 1 Adv.Fighter, 1 Bomber, 1 Fighter and 1 T.Boat in 95 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Yamamoto roll dice for 1 Destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Yamamoto lost in 95 Sea Zone
Americans win with 1 Adv.Fighter, 1 Bomber, 1 Fighter and 1 T.Boat remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 Destroyer
Battle in Minamitori
Battle in 45 Sea Zone
Americans attack with 2 Bombers
Italians defend with 2 Submarines
Americans roll dice for 2 Bombers in 45 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
2 Submarines owned by the Italians lost in 45 Sea Zone
Americans win, taking Minamitori from Yamamoto with 2 Bombers remaining. Battle score for attacker is 14
Casualties for Italians: 2 Submarines
Battle in Portugal
Americans attack with 1 Adv.Fighter, 2 Artillerys, 1 Fighter, 3 Infantrys, 2 Marines and 1 Tank
Neutral defend with 1 Artillery, 2 Bunkers and 1 Infantry
Americans roll dice for 1 Cruiser in Portugal, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 Bunker owned by the Neutral
Americans roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Fighter, 3 Infantrys, 2 Marines and 1 Tank in Portugal, round 2 : 3/10 hits, 3.83 expected hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Artillery, 2 Bunkers and 1 Infantry in Portugal, round 2 : 1/4 hits, 1.67 expected hits
1 Infantry owned by the Americans, 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Portugal
Americans roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Fighter, 2 Infantrys, 2 Marines and 1 Tank in Portugal, round 3 : 1/9 hits, 3.67 expected hits
Neutral roll dice for 2 Bunkers in Portugal, round 3 : 1/2 hits, 1.00 expected hits
1 Bunker owned by the Neutral and 1 Infantry owned by the Americans lost in Portugal
Americans roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Fighter, 1 Infantry, 2 Marines and 1 Tank in Portugal, round 4 : 5/8 hits, 3.50 expected hits
Neutral roll dice for 1 Bunker in Portugal, round 4 : 1/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral and 1 Infantry owned by the Americans lost in Portugal
Americans loses 0 PUs for violating Portugals neutrality.
Americans win, taking Portugal from Neutral with 1 Adv.Fighter, 2 Artillerys, 1 Fighter, 2 Marines and 1 Tank remaining. Battle score for attacker is 12
Casualties for Americans: 3 Infantrys
Casualties for Neutral: 1 Artillery, 2 Bunkers and 1 Infantry
Non Combat Move - Americans
1 Adv.Fighter and 1 Fighter moved from Portugal to 31 Sea Zone
2 Infantrys moved from W.Morocco to E.Morocco
4 Infantrys moved from Mauritania to W.Morocco
2 Bombers moved from 45 Sea Zone to E.Morocco
1 Tank moved from Salvador to 35 Sea Zone
1 Artillery and 2 Infantrys moved from Bahia to 35 Sea Zone
1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 35 Sea Zone to 34 Sea Zone
1 Artillery, 2 Infantrys and 1 Tank moved from 34 Sea Zone to Mauritania
1 B.Transport moved from 34 Sea Zone to 35 Sea Zone
1 Destroyer moved from 32 Sea Zone to 34 Sea Zone
1 AAGun and 2 Infantrys moved from Bahia to 32 Sea Zone
1 AAGun, 1 B.Transport and 2 Infantrys moved from 32 Sea Zone to 34 Sea Zone
1 AAGun and 2 Infantrys moved from 34 Sea Zone to Rio de Oro
1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
3 Infantrys moved from South Atlantic USA to 26 Sea Zone
1 B.Transport and 3 Infantrys moved from 26 Sea Zone to 32 Sea Zone
3 Infantrys moved from 32 Sea Zone to Bahia
1 Bomber moved from 95 Sea Zone to Wake
1 Bomber moved from 87 Sea Zone to Wake
4 Adv.Fighters moved from 87 Sea Zone to 88 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 95 Sea Zone to 88 Sea Zone
4 Infantrys moved from Midway to 89 Sea Zone
1 Destroyer moved from 89 Sea Zone to 88 Sea Zone
1 B.Transport and 4 Infantrys moved from 89 Sea Zone to 88 Sea Zone
4 Infantrys moved from 88 Sea Zone to Wake
1 Infantry moved from Pearl Harbor to 91 Sea Zone
1 Infantry and 1 S.Submarine moved from 91 Sea Zone to 88 Sea Zone
1 Infantry moved from 88 Sea Zone to Wake
2 Elites moved from Alaska to 71 Sea Zone
2 Elites and 2 S.Submarines moved from 71 Sea Zone to 88 Sea Zone
2 Elites moved from 88 Sea Zone to Wake
2 Infantrys moved from San Francisco to 83 Sea Zone
2 Infantrys and 1 Transport moved from 83 Sea Zone to 89 Sea Zone
2 Infantrys moved from 89 Sea Zone to Midway
1 B.Transport, 1 Battleship, 1 Cruiser, 2 Destroyers and 2 Transports moved from 67 Sea Zone to 114 Sea Zone
2 Infantrys moved from Woleai to Truk
1 Infantry moved from New Caledonia to 114 Sea Zone
1 Infantry moved from 114 Sea Zone to Milne Bay
Place Units - Americans
2 T.Boats placed in 88 Sea Zone
1 Carrier and 2 Submarines placed in 91 Sea Zone
2 Adv.Fighters, 3 Infantrys and 1 Marine placed in San Francisco
1 B.Transport placed in 83 Sea Zone
1 S.Submarine placed in 71 Sea Zone
1 Infantry placed in Alaska
3 Infantrys placed in South Atlantic USA
1 Infantry placed in South Central USA
2 Infantrys placed in Salvador
1 Destroyer and 1 Submarine placed in 31 Sea Zone
1 Infantry placed in Rio de Oro
Turn Complete - Americans
Americans collect 123 PUs; end with 123 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.00
Americans regular : -0.67
Neutral regular : -0.17
Territory Summary for Americans :
Okhotsk : 1 Artillery
Mauritania : 1 Artillery, 2 Infantrys and 1 Tank
E.Morocco : 2 Bombers, 2 Infantrys and 2 Tanks
W.Morocco : 4 Infantrys
Kusaie : 1 flag
Minamitori : 1 flag, 1 Infantry
Kwajalein : 1 flag
Eniwetok : 1 flag
Rongelap : 1 flag
Jaluit : 1 flag
Milne Bay : 1 Infantry
Washington : 1 AAGun, 1 Factory and 1 Infantry
San Francisco : 2 Adv.Fighters, 1 Factory, 3 Infantrys and 1 Marine
Pearl Harbor : 1 Factory
Truk : 2 Infantrys
South Central USA : 1 AAGun, 1 Factory and 1 Infantry
Ponape : 1 Elite and 1 Infantry
Wake : 1 AAGun, 1 Artillery, 2 Bombers, 2 Elites, 1 Factory, 11 Infantrys and 1 Marine
Alaska : 1 AAGun, 1 Artillery, 1 Factory and 7 Infantrys
Midway : 2 Infantrys
Attu : 2 Infantrys
South Atlantic USA : 1 Factory and 3 Infantrys
Canarians : 1 flag
Bahia : 1 flag, 7 Infantrys
W.Mexico : 1 flag
Salvador : 1 flag, 1 AAGun, 1 Factory and 2 Infantrys
Peru : 1 flag
Portugal : 1 flag, 2 Artillerys, 2 Marines and 1 Tank
Central America : 1 flag
Rio de Oro : 1 flag, 1 AAGun, 1 Factory and 3 Infantrys
S.Chile : 1 flag
Cape Verde : 1 flag
Andalusia : 1 flag
E.Mexico : 1 flag
N.Chile : 1 flag
Santiago : 1 flag, 1 AAGun and 1 Factory
31 Sea Zone : 1 Adv.Fighter, 1 B.Transport, 1 Carrier, 1 Cruiser, 2 Destroyers, 1 Fighter, 1 Submarine and 1 Transport
35 Sea Zone : 1 B.Transport
41 Sea Zone : 1 Destroyer
32 Sea Zone : 1 B.Transport
89 Sea Zone : 1 Transport
91 Sea Zone : 1 Carrier and 2 Submarines
71 Sea Zone : 2 Adv.Fighters, 1 Carrier, 2 Destroyers, 1 S.Submarine, 1 T.Boat and 2 Transports
83 Sea Zone : 1 B.Transport
114 Sea Zone : 1 B.Transport, 1 Battleship, 1 Cruiser, 2 Destroyers and 2 Transports
95 Sea Zone : 1 T.Boat
88 Sea Zone : 5 Adv.Fighters, 2 B.Transports, 1 Battleship, 3 Carriers, 1 Cruiser, 8 Destroyers, 1 Fighter, 5 S.Submarines, 2 T.Boats and 1 Transport
34 Sea Zone : 1 B.Transport, 1 Destroyer and 2 Transports
87 Sea Zone : 1 Submarine
Production/PUs Summary :
Germans : 104 / 108
Russians : 94 / 102
Italians : 54 / 58
French : 24 / 24
Yamamoto : 64 / 66
Chinese : 31 / 34
Hisaichi : 60 / 67
British : 100 / 103
Anzac : 36 / 36
Dutch : 23 / 23
Finns : 15 / 15
Romanians : 20 / 20
Thai : 22 / 22
Americans : 123 / 123
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - Germans
4 Infantrys moved from Rhine to Belgium
4 Infantrys moved from Paris to Picardy
1 Artillery and 1 Tank moved from Picardy to Belgium
2 HeavyTanks and 2 Tanks moved from Warsaw to Vinnytsia
2 ArmoredCars and 3 Mech.Infs moved from Bohemia to Vinnytsia
2 HeavyTanks and 1 Mech.Inf moved from East Prussia to Vinnytsia
1 HeavyTank, 1 Mech.Inf and 1 Tank moved from Lithuania to Vinnytsia
1 Adv.Fighter, 1 Battleship, 1 Carrier, 10 Destroyers, 1 JetFighter, 1 S.Submarine and 12 Submarines moved from 22 Sea Zone to 21 Sea Zone
1 Bomber moved from Warsaw to Rhine
2 JetFighters moved from Kiev to Rhine
1 ArmoredCar and 2 Tanks moved from Bavaria to Krakow
1 Artillery and 1 Elite moved from Bavaria to Rhine
Purchase Units - Germans
Germans buy 6 Adv.Fighters, 1 Bunker, 2 HeavyTanks, 9 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Germans
Battle in 21 Sea Zone
Germans attack with 1 Adv.Fighter, 1 Battleship, 1 Carrier, 10 Destroyers, 1 JetFighter, 1 S.Submarine and 12 Submarines
British defend with 1 T.Boat
Germans roll dice for 1 S.Submarine and 12 Submarines in 21 Sea Zone, round 2 : 4/13 hits, 4.50 expected hits
1 T.Boat owned by the British lost in 21 Sea Zone
Germans win with 1 Adv.Fighter, 1 Battleship, 1 Carrier, 10 Destroyers, 1 JetFighter, 1 S.Submarine and 12 Submarines remaining. Battle score for attacker is 6
Casualties for British: 1 T.Boat
Battle in Belgium
Germans attack with 1 Artillery, 4 Infantrys and 1 Tank
British defend with 2 Artillerys, 2 Infantrys and 1 Tank
Germans roll dice for 1 Artillery, 4 Infantrys and 1 Tank in Belgium, round 2 : 2/6 hits, 1.67 expected hits
British roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in Belgium, round 2 : 1/5 hits, 1.83 expected hits
1 Infantry owned by the Germans and 2 Infantrys owned by the British lost in Belgium
Germans roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Belgium, round 3 : 1/5 hits, 1.50 expected hits
British roll dice for 2 Artillerys and 1 Tank in Belgium, round 3 : 1/3 hits, 1.17 expected hits
1 Infantry owned by the Germans and 1 Artillery owned by the British lost in Belgium
Germans roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Belgium, round 4 : 2/4 hits, 1.33 expected hits
British roll dice for 1 Artillery and 1 Tank in Belgium, round 4 : 2/2 hits, 0.83 expected hits
1 Tank owned by the British, 2 Infantrys owned by the Germans and 1 Artillery owned by the British lost in Belgium
Germans win, taking Belgium from British with 1 Artillery and 1 Tank remaining. Battle score for attacker is 9
Casualties for Germans: 4 Infantrys
Casualties for British: 2 Artillerys, 2 Infantrys and 1 Tank
Non Combat Move - Germans
Place Units - Germans
1 Bunker, 2 HeavyTanks and 1 Tank placed in Kiev
6 Adv.Fighters placed in Paris
3 Infantrys and 1 Tank placed in Warsaw
4 Infantrys placed in Rhine
2 Infantrys placed in Hamburg
Turn Complete - Germans
Germans collect 107 PUs; end with 107 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
British regular : 0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - Russians
1 Artillery and 2 Infantrys moved from Leningrad to Latvia
2 Infantrys moved from Leningrad to Vyborg
2 Fighters moved from Leningrad to Vyborg
1 Infantry moved from Novgorod to Minsk
4 Infantrys moved from Kursk to Minsk
1 Tank moved from Kursk to Minsk
1 Mech.Rocket moved from Gorky to Minsk
1 HeavyTank, 8 Infantrys and 1 Mot.Inf moved from Kursk to Kiev
1 Mech.Rocket moved from Tula to Kiev
1 Mech.Rocket moved from Stalingrad to Kiev
1 Mot.Inf moved from Gorky to Kiev
1 Mech.Rocket moved from Stalingrad to Kiev
8 Artillerys, 1 Elite, 1 HeavyTank, 40 Infantrys, 1 Mech.Rocket and 10 Tanks moved from Donetsk to Kiev
Purchase Units - Russians
Russians buy 4 Artillerys, 28 Infantrys, 1 Mech.Rocket, 1 Mot.Inf and 4 Tanks; Remaining resources: 1 PUs;
Combat - Russians
Battle in Minsk
Russians attack with 5 Infantrys, 1 Mech.Rocket and 1 Tank
Romanians defend with 1 Artillery and 2 Elites
Russians roll dice for 5 Infantrys, 1 Mech.Rocket and 1 Tank in Minsk, round 2 : 1/7 hits, 2.00 expected hits
Romanians roll dice for 1 Artillery and 2 Elites in Minsk, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Russians and 1 Elite owned by the Romanians lost in Minsk
Russians roll dice for 3 Infantrys, 1 Mech.Rocket and 1 Tank in Minsk, round 3 : 1/5 hits, 1.67 expected hits
Romanians roll dice for 1 Artillery and 1 Elite in Minsk, round 3 : 0/2 hits, 0.67 expected hits
1 Elite owned by the Romanians lost in Minsk
Russians roll dice for 3 Infantrys, 1 Mech.Rocket and 1 Tank in Minsk, round 4 : 1/5 hits, 1.67 expected hits
Romanians roll dice for 1 Artillery in Minsk, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Artillery owned by the Romanians lost in Minsk
Russians win, taking Minsk from Romanians with 2 Infantrys, 1 Mech.Rocket and 1 Tank remaining. Battle score for attacker is 4
Casualties for Russians: 3 Infantrys
Casualties for Romanians: 1 Artillery and 2 Elites
Battle in Latvia
Russians attack with 1 Artillery and 2 Infantrys
Romanians defend with 1 Tank
Russians roll dice for 1 Artillery and 2 Infantrys in Latvia, round 2 : 0/3 hits, 0.83 expected hits
Romanians roll dice for 1 Tank in Latvia, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 Artillery and 2 Infantrys in Latvia, round 3 : 2/3 hits, 0.83 expected hits
Romanians roll dice for 1 Tank in Latvia, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Russians and 1 Tank owned by the Romanians lost in Latvia
Russians win, taking Latvia from Romanians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 Infantry
Casualties for Romanians: 1 Tank
Battle in Vyborg
Russians attack with 2 Fighters and 2 Infantrys
Finns defend with 1 Artillery
Russians roll dice for 2 Fighters and 2 Infantrys in Vyborg, round 2 : 1/4 hits, 1.00 expected hits
Finns roll dice for 1 Artillery in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Finns lost in Vyborg
Russians win, taking Vyborg from Finns with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Finns: 1 Artillery
Battle in Kiev
Russians attack with 8 Artillerys, 1 Elite, 2 HeavyTanks, 48 Infantrys, 4 Mech.Rockets, 2 Mot.Infs and 10 Tanks
Germans defend with 1 Bunker, 1 Factory, 5 HeavyTanks, 10 Infantrys, 5 JetFighters, 12 Mech.Infs and 3 Tanks
Russians roll dice for 8 Artillerys, 1 Elite, 2 HeavyTanks, 48 Infantrys, 4 Mech.Rockets, 2 Mot.Infs and 10 Tanks in Kiev, round 2 : 24/75 hits, 21.67 expected hits
Units damaged: 1 Bunker owned by the Germans
Germans roll dice for 1 Bunker, 5 HeavyTanks, 10 Infantrys, 5 JetFighters, 12 Mech.Infs and 3 Tanks in Kiev, round 2 : 14/36 hits, 14.33 expected hits
1 JetFighter owned by the Germans, 14 Infantrys owned by the Russians, 10 Infantrys owned by the Germans and 12 Mech.Infs owned by the Germans lost in Kiev
Russians roll dice for 8 Artillerys, 1 Elite, 2 HeavyTanks, 34 Infantrys, 4 Mech.Rockets, 2 Mot.Infs and 10 Tanks in Kiev, round 3 : 15/61 hits, 19.33 expected hits
Germans roll dice for 1 Bunker, 5 HeavyTanks, 4 JetFighters and 3 Tanks in Kiev, round 3 : 7/13 hits, 6.67 expected hits
4 JetFighters owned by the Germans, 5 HeavyTanks owned by the Germans, 7 Infantrys owned by the Russians, 3 Tanks owned by the Germans and 1 Bunker owned by the Germans lost in Kiev
Russians win, taking Kiev from Germans with 8 Artillerys, 1 Elite, 2 HeavyTanks, 27 Infantrys, 4 Mech.Rockets, 2 Mot.Infs and 10 Tanks remaining. Battle score for attacker is 166
Casualties for Russians: 21 Infantrys
Casualties for Germans: 1 Bunker, 5 HeavyTanks, 10 Infantrys, 5 JetFighters, 12 Mech.Infs and 3 Tanks
Non Combat Move - Russians
1 AAGun moved from Donetsk to Kiev
8 Infantrys moved from Rostov to Donetsk
1 AAGun and 1 Artillery moved from Rostov to Kursk
3 Infantrys moved from Tula to Kursk
9 Infantrys moved from Yaroslavl to Kursk
5 Infantrys moved from Georgia to Rostov
2 Infantrys moved from Stalingrad to Rostov
1 HeavyTank moved from Stalingrad to Kursk
2 Tanks moved from Moscow to Kursk
8 Infantrys moved from Moscow to Yaroslavl
2 Infantrys moved from Vologda to S.Karelia
1 Artillery and 3 Infantrys moved from Arkhangelsk to S.Karelia
2 Fighters moved from Vyborg to Leningrad
2 Infantrys moved from Astrakhan to Georgia
2 Infantrys moved from Chimkent to 126 Sea Zone
2 Infantrys moved from 126 Sea Zone to Astrakhan
2 Infantrys moved from Tashkent to Chimkent
1 Artillery and 5 Infantrys moved from N.Buryat Mongolia to Chita
1 Tank moved from Olyokminsk to Chita
3 Infantrys moved from Olyokminsk to N.Buryat Mongolia
2 Infantrys moved from Irkutsk to S.Buryat Mongolia
1 Artillery and 4 Infantrys moved from Evenkia to Olyokminsk
1 Tank moved from Sibirsky to Olyokminsk
1 Artillery and 4 Infantrys moved from Sibirsky to Evenkia
1 Infantry moved from Novosibirsk to Krasnoyarsk
4 Infantrys moved from Sverdlovsk to Novosibirsk
1 Mot.Inf moved from Sverdlovsk to Irkutsk
Place Units - Russians
1 Artillery, 3 Infantrys and 1 Tank placed in Stalingrad
1 Artillery, 4 Infantrys and 1 Tank placed in Sibirsky
1 Mech.Rocket and 1 Mot.Inf placed in Sverdlovsk
2 Infantrys placed in Tashkent
1 Artillery and 3 Infantrys placed in Leningrad
3 Infantrys placed in Georgia
1 Artillery, 2 Infantrys and 1 Tank placed in Arkhangelsk
9 Infantrys and 1 Tank placed in Moscow
2 Infantrys placed in Sverdlovsk
Turn Complete - Russians
Russians collect 102 PUs; end with 103 PUs
Combat Hit Differential Summary :
Finns regular : -0.33
Romanians regular : 1.00
Germans regular : -0.00
Russians regular : -4.00
Territory Summary for Russians :
Irkutsk : 1 Mot.Inf
Evenkia : 1 Artillery and 4 Infantrys
Novosibirsk : 4 Infantrys
Arkhangelsk : 1 AAGun, 1 Artillery, 1 Factory, 2 Infantrys and 1 Tank
Donetsk : 8 Infantrys
Olyokminsk : 1 Artillery, 4 Infantrys and 1 Tank
Astrakhan : 2 Infantrys
Chita : 1 AAGun, 1 Adv.Fighter, 2 Artillerys, 1 Fighter, 11 Infantrys and 6 Tanks
Kiev : 1 AAGun, 8 Artillerys, 1 Elite, 1 Factory, 2 HeavyTanks, 27 Infantrys, 4 Mech.Rockets, 2 Mot.Infs and 10 Tanks
S.Buryat Mongolia : 2 Infantrys
Krasnoyarsk : 1 Infantry
Stalingrad : 1 Artillery, 1 Factory, 3 Infantrys and 1 Tank
Moscow : 1 AAGun, 1 Bunker, 1 Factory, 9 Infantrys and 1 Tank
Kursk : 1 AAGun, 1 Artillery, 1 HeavyTank, 12 Infantrys and 2 Tanks
Kamchatka : 1 Bunker
Latvia : 1 Artillery and 1 Infantry
Leningrad : 1 AAGun, 2 Artillerys, 2 Bunkers, 1 Factory, 2 Fighters, 1 HeavyTank, 23 Infantrys and 3 Tanks
Tashkent : 1 Factory and 2 Infantrys
Sverdlovsk : 1 AAGun, 1 Factory, 2 Infantrys, 1 Mech.Rocket and 1 Mot.Inf
Estonia : 1 Infantry
N.Sakhalin : 1 Bunker
Sibirsky : 1 Artillery, 1 Factory, 4 Infantrys and 1 Tank
Georgia : 1 AAGun, 1 Factory and 5 Infantrys
Chimkent : 2 Infantrys
Rostov : 7 Infantrys
N.Buryat Mongolia : 3 Infantrys
Yaroslavl : 8 Infantrys
S.Karelia : 1 Artillery and 15 Infantrys
Minsk : 2 Infantrys, 1 Mech.Rocket and 1 Tank
Vyborg : 1 flag, 2 Infantrys
Azerbaijan : 1 flag
Khobdo : 1 flag
126 Sea Zone : 1 Transport
Production/PUs Summary :
Germans : 104 / 107
Russians : 102 / 103
Italians : 54 / 58
French : 24 / 24
Yamamoto : 64 / 66
Chinese : 31 / 34
Hisaichi : 60 / 67
British : 97 / 103
Anzac : 36 / 36
Dutch : 23 / 23
Finns : 13 / 15
Romanians : 17 / 20
Thai : 22 / 22
Americans : 123 / 123
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - Italians
1 Submarine moved from 46 Sea Zone to 51 Sea Zone
4 Artillerys and 15 Infantrys moved from Tobruk to Mersa Matruh
1 Infantry moved from New Valley to Kufra
2 ArmoredCars and 1 Tank moved from Hun to Mersa Matruh
1 Infantry moved from S.Tunisia to S.Algeria
3 Artillerys and 2 Infantrys moved from S.Tunisia to N.Tunisia
2 Tanks moved from S.Algeria to N.Tunisia
2 Artillerys and 2 Infantrys moved from Tunis to N.Tunisia
4 Fighters moved from 48 Sea Zone to 51 Sea Zone
5 Transports moved from 48 Sea Zone to 46 Sea Zone
8 Infantrys moved from Rome to 46 Sea Zone
8 Infantrys and 5 Transports moved from 46 Sea Zone to 48 Sea Zone
2 Infantrys moved from Greece to 48 Sea Zone
10 Infantrys moved from 48 Sea Zone to Tobruk
2 Infantrys moved from Lombardy to Tuscany
Purchase Units - Italians
Italians buy 2 ArmoredCars, 2 Artillerys, 1 Destroyer, 12 Infantrys, 1 Submarine and 1 Tank; Remaining resources: 0 PUs;
Combat - Italians
Battle in Mersa Matruh
Italians attack with 2 ArmoredCars, 4 Artillerys, 15 Infantrys and 1 Tank
British defend with 1 Infantry
Italians roll dice for 2 ArmoredCars, 4 Artillerys, 15 Infantrys and 1 Tank in Mersa Matruh, round 2 : 9/22 hits, 5.67 expected hits
British roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Mersa Matruh
Italians win, taking Mersa Matruh from British with 2 ArmoredCars, 4 Artillerys, 15 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in 51 Sea Zone
Italians attack with 4 Fighters and 1 Submarine
British defend with 1 T.Boat
Italians roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 4 Fighters in 51 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 T.Boat in 51 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 T.Boat owned by the British lost in 51 Sea Zone
Italians win with 4 Fighters and 1 Submarine remaining. Battle score for attacker is 6
Casualties for British: 1 T.Boat
Non Combat Move - Italians
4 Fighters moved from 51 Sea Zone to 48 Sea Zone
1 Submarine moved from 46 Sea Zone to 48 Sea Zone
Place Units - Italians
2 ArmoredCars and 1 Tank placed in Hun
2 Artillerys and 2 Infantrys placed in Tunis
1 Destroyer and 1 Submarine placed in 46 Sea Zone
8 Infantrys placed in Rome
2 Infantrys placed in Lombardy
Turn Complete - Italians
Italians collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
Italians regular : 2.67
British regular : -0.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - French
1 Adv.Fighter and 2 Infantrys moved from E.Morocco to S.Algeria
1 Infantry moved from Lower Egypt to New Valley
British take New Valley from Germans
1 Adv.Fighter moved from Syria to 51 Sea Zone
1 Artillery and 1 Infantry moved from Wales to 20 Sea Zone
1 Fighter moved from Dover to Belgium
1 Artillery and 1 Infantry moved from 20 Sea Zone to Belgium
1 Tank moved from French Equatorial Africa to Kufra
Purchase Units - French
French buy 7 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - French
Battle in 51 Sea Zone
French attack with 1 Adv.Fighter
Italians defend with 1 Submarine
French roll dice for 1 Adv.Fighter in 51 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 Submarine owned by the Italians lost in 51 Sea Zone
French win with 1 Adv.Fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 Submarine
Battle in Kufra
French attack with 1 Tank
Italians defend with 1 Infantry
French roll dice for 1 Tank in Kufra, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 Infantry in Kufra, round 2 : 1/1 hits, 0.33 expected hits
1 Tank owned by the French and 1 Infantry owned by the Italians lost in Kufra
Italians win with no units remaining. Battle score for attacker is -3
Casualties for French: 1 Tank
Casualties for Italians: 1 Infantry
Battle in S.Algeria
French attack with 1 Adv.Fighter and 2 Infantrys
Italians defend with 1 Infantry
French roll dice for 1 Adv.Fighter and 2 Infantrys in S.Algeria, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 Infantry in S.Algeria, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Italians and 1 Infantry owned by the French lost in S.Algeria
French win, taking S.Algeria from Italians with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 0
Casualties for French: 1 Infantry
Casualties for Italians: 1 Infantry
Battle in Belgium
French attack with 1 Artillery, 1 Fighter and 1 Infantry
Germans defend with 1 Artillery and 1 Tank
French roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Belgium, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 Artillery and 1 Tank in Belgium, round 2 : 1/2 hits, 0.83 expected hits
1 Artillery owned by the Germans and 1 Infantry owned by the French lost in Belgium
French roll dice for 1 Artillery and 1 Fighter in Belgium, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 Tank in Belgium, round 3 : 1/1 hits, 0.50 expected hits
1 Fighter owned by the French and 1 Tank owned by the Germans lost in Belgium
French win, taking Belgium from Germans with 1 Artillery remaining. Battle score for attacker is -1
Casualties for French: 1 Fighter and 1 Infantry
Casualties for Germans: 1 Artillery and 1 Tank
Non Combat Move - French
1 Transport moved from 8 Sea Zone to 1 Sea Zone
1 Elite moved from French Equatorial Africa to Darfur
2 Artillerys, 5 Infantrys and 2 Tanks moved from French Equatorial Africa to Darfur
1 Infantry moved from Equatoria to Darfur
1 Adv.Fighter moved from 51 Sea Zone to Syria
2 Infantrys moved from Syria to Palestine
1 Adv.Fighter moved from S.Algeria to E.Morocco
Place Units - French
4 Infantrys placed in E.Morocco
1 Infantry and 1 Tank placed in Syria
2 Infantrys and 1 Tank placed in French Equatorial Africa
Turn Complete - French
French collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : 1.33
French regular : 1.50
Germans regular : 0.67
Territory Summary for French :
Corsica : 1 Infantry
Churchill : 1 AAGun, 1 Factory and 1 Infantry
N.Algeria : 1 Infantry
Syria : 1 AAGun, 1 Adv.Fighter, 1 Factory, 2 Infantrys and 1 Tank
French Equatorial Africa : 1 Bunker, 1 Factory, 2 Infantrys and 1 Tank
E.Morocco : 1 AAGun, 1 Adv.Fighter, 3 Artillerys, 1 Factory, 6 Infantrys and 4 Tanks
S.Algeria : 1 Infantry
French Guiana : 1 Infantry
Madagascar : 1 Infantry
New Valley : 1 Infantry
Darfur : 2 Artillerys, 1 Elite, 6 Infantrys and 2 Tanks
Palestine : 2 Infantrys
Lower Egypt : 1 Artillery and 1 Infantry
Belgian Congo : 1 flag
Belgium : 1 flag, 1 Artillery
Greenland : 1 flag, 1 Infantry
20 Sea Zone : 1 Destroyer and 1 Transport
1 Sea Zone : 1 Transport
Production/PUs Summary :
Germans : 100 / 107
Russians : 102 / 103
Italians : 54 / 55
French : 28 / 28
Yamamoto : 64 / 66
Chinese : 31 / 34
Hisaichi : 60 / 67
British : 97 / 103
Anzac : 36 / 36
Dutch : 23 / 23
Finns : 13 / 15
Romanians : 17 / 20
Thai : 22 / 22
Americans : 123 / 123
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - Yamamoto
1 Artillery and 1 Infantry moved from Malaya to 110 Sea Zone
1 Artillery moved from Lombok to 110 Sea Zone
1 Artillery moved from Malaya to 110 Sea Zone
2 Infantrys moved from Malaya to 110 Sea Zone
3 Artillerys and 3 Infantrys moved from 110 Sea Zone to Java
1 Bomber moved from Malaya to Java
1 Infantry moved from Davao to 107 Sea Zone
1 Infantry and 1 Transport moved from 107 Sea Zone to 110 Sea Zone
1 Artillery moved from Malaya to 110 Sea Zone
1 Artillery and 1 Infantry moved from 110 Sea Zone to Java
7 Infantrys moved from Khabarovsk to Heilungchiang
5 Infantrys moved from Vladivostok to Khabarovsk
3 Infantrys moved from Tokyo to 84 Sea Zone
3 Infantrys moved from 84 Sea Zone to Shantung
Purchase Units - Yamamoto
Yamamoto buy 2 Carriers, 3 Fighters and 7 Infantrys; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Java
Yamamoto attack with 4 Artillerys, 1 Bomber and 4 Infantrys
Anzac defend with 1 Artillery, 5 Infantrys and 1 Tank
Yamamoto roll dice for 4 Artillerys, 1 Bomber and 4 Infantrys in Java, round 2 : 3/9 hits, 3.33 expected hits
Dutch roll dice for 1 Artillery, 5 Infantrys and 1 Tank in Java, round 2 : 5/7 hits, 2.50 expected hits
3 Infantrys owned by the Anzac, 1 Artillery owned by the Yamamoto and 4 Infantrys owned by the Yamamoto lost in Java
Yamamoto roll dice for 3 Artillerys and 1 Bomber in Java, round 3 : 2/4 hits, 1.67 expected hits
Dutch roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Java, round 3 : 4/4 hits, 1.50 expected hits
2 Infantrys owned by the Anzac, 3 Artillerys owned by the Yamamoto and 1 Bomber owned by the Yamamoto lost in Java
Dutch win with 1 Artillery and 1 Tank remaining. Battle score for attacker is -28
Casualties for Yamamoto: 4 Artillerys, 1 Bomber and 4 Infantrys
Casualties for Anzac: 5 Infantrys
Non Combat Move - Yamamoto
Place Units - Yamamoto
1 Carrier placed in 107 Sea Zone
2 Fighters placed in 107 Sea Zone
1 Carrier and 1 Fighter placed in 85 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Yamamoto from Tokyo: 1 Fighter
EDIT: Adding units owned by Yamamoto to 85 Sea Zone: 1 Fighter
EDIT: Turning off Edit Mode
7 Infantrys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 64 PUs; end with 64 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.00
Dutch regular : 5.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - Chinese
1 Elite and 2 Infantrys moved from Suiyuan to Chahar
3 Infantrys moved from Shensi to Shansi
1 Tank moved from Shensi to Chahar
1 Tank moved from Hupeh to Shansi
Purchase Units - Chinese
Chinese buy 1 Adv.Fighter, 2 ArmoredCars, 6 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Chahar
Chinese attack with 1 Elite, 2 Infantrys and 1 Tank
Hisaichi defend with 1 Mech.Inf
Chinese roll dice for 1 Elite, 2 Infantrys and 1 Tank in Chahar, round 2 : 3/4 hits, 1.17 expected hits
Hisaichi roll dice for 1 Mech.Inf in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Hisaichi lost in Chahar
Chinese win, taking Chahar from Hisaichi with 1 Elite, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Mech.Inf
Battle in Shansi
Chinese attack with 3 Infantrys and 1 Tank
Hisaichi defend with 2 ArmoredCars
Chinese roll dice for 3 Infantrys and 1 Tank in Shansi, round 2 : 2/4 hits, 1.00 expected hits
Hisaichi roll dice for 2 ArmoredCars in Shansi, round 2 : 1/2 hits, 0.33 expected hits
2 ArmoredCars owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
Chinese win, taking Shansi from Hisaichi with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 2 ArmoredCars
Non Combat Move - Chinese
1 AAGun, 1 Artillery, 5 Infantrys and 3 Tanks moved from Hupeh to Anhwei
1 Artillery moved from Ningsia to Suiyuan
2 Infantrys moved from Ningsia to Suiyuan
1 AAGun and 1 Infantry moved from Ningsia to Shensi
1 Artillery and 1 Infantry moved from Lanchow to Szechwan
2 Infantrys moved from Lanchow to Shensi
3 Infantrys moved from Gobi Altai to Ningsia
2 ArmoredCars and 1 Tank moved from Gobi Altai to Shensi
1 Artillery and 3 Infantrys moved from E.Qinghai to Lanchow
1 Artillery and 1 Infantry moved from E.Qinghai to Ningsia
2 Artillerys and 4 Infantrys moved from Hsining to E.Qinghai
4 Tanks moved from Urumqi to Gobi Altai
Place Units - Chinese
6 Infantrys placed in Hsining
1 Adv.Fighter, 2 ArmoredCars and 1 Tank placed in Urumqi
Turn Complete - Chinese
Chinese collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Chinese regular : 2.83
Hisaichi regular : 0.33
Territory Summary for Chinese :
Shansi : 2 Infantrys and 1 Tank
Suiyuan : 1 Artillery and 2 Infantrys
E.Qinghai : 2 Artillerys and 4 Infantrys
Hupeh : 3 Infantrys and 1 Tank
Urumqi : 1 Adv.Fighter, 2 ArmoredCars, 1 Factory and 1 Tank
Lanchow : 1 Artillery and 3 Infantrys
Shensi : 1 AAGun, 2 ArmoredCars, 3 Infantrys and 1 Tank
Ningsia : 1 Artillery and 4 Infantrys
Chahar : 1 Elite, 2 Infantrys and 1 Tank
Szechwan : 1 Artillery and 1 Infantry
Anhwei : 1 AAGun, 1 Artillery, 5 Infantrys and 3 Tanks
Hsining : 1 Factory and 6 Infantrys
Gobi Altai : 1 flag, 4 Tanks
Production/PUs Summary :
Germans : 100 / 107
Russians : 102 / 103
Italians : 54 / 55
French : 28 / 28
Yamamoto : 64 / 64
Chinese : 34 / 34
Hisaichi : 57 / 67
British : 97 / 103
Anzac : 36 / 36
Dutch : 23 / 23
Finns : 13 / 15
Romanians : 17 / 20
Thai : 22 / 22
Americans : 123 / 123
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - Hisaichi
6 Infantrys moved from Kirin to Heilungchiang
13 Infantrys and 1 Tank moved from Heilungchiang to Hulunbuir
3 Infantrys moved from Hulunbuir to Peking
1 Artillery and 4 Infantrys moved from Kwangtung to Hunan
1 Infantry moved from Hunan to Shanghai
3 ArmoredCars and 3 Infantrys moved from Hong Kong to Kiangsi
1 ArmoredCar moved from Shanghai to Peking
1 ArmoredCar, 1 Bomber and 2 Tanks moved from Peking to Chahar
1 ArmoredCar and 2 Tanks moved from Soembawa to Java
1 B.Transport moved from 110 Sea Zone to 111 Sea Zone
1 Marine moved from Soembawa to 111 Sea Zone
2 Artillerys moved from Soembawa to 111 Sea Zone
2 Artillerys, 1 B.Transport and 1 Marine moved from 111 Sea Zone to 110 Sea Zone
2 Artillerys and 1 Marine moved from 110 Sea Zone to Sumatra
Purchase Units - Hisaichi
Hisaichi buy nothing; Remaining resources: 67 PUs;
Combat - Hisaichi
Battle in Sumatra
Hisaichi attack with 2 Artillerys and 1 Marine
Anzac defend with 1 Infantry; Dutch defend with 1 Bunker
Hisaichi roll dice for 1 Battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits
Hisaichi roll dice for 2 Artillerys and 1 Marine in Sumatra, round 2 : 0/3 hits, 1.33 expected hits
Dutch roll dice for 1 Bunker and 1 Infantry in Sumatra, round 2 : 0/2 hits, 0.83 expected hits
Hisaichi roll dice for 2 Artillerys and 1 Marine in Sumatra, round 3 : 2/3 hits, 1.33 expected hits
Units damaged: 1 Bunker owned by the Dutch
Dutch roll dice for 1 Bunker and 1 Infantry in Sumatra, round 3 : 0/2 hits, 0.83 expected hits
1 Infantry owned by the Anzac lost in Sumatra
Hisaichi roll dice for 2 Artillerys and 1 Marine in Sumatra, round 4 : 3/3 hits, 1.33 expected hits
Dutch roll dice for 1 Bunker in Sumatra, round 4 : 1/1 hits, 0.50 expected hits
1 Bunker owned by the Dutch and 1 Artillery owned by the Hisaichi lost in Sumatra
Hisaichi win, taking Sumatra from Dutch with 1 Artillery and 1 Marine remaining. Battle score for attacker is 4
Casualties for Anzac: 1 Infantry
Casualties for Hisaichi: 1 Artillery
Casualties for Dutch: 1 Bunker
Battle in Chahar
Hisaichi attack with 1 ArmoredCar, 1 Bomber and 2 Tanks
Chinese defend with 1 Elite, 2 Infantrys and 1 Tank
Hisaichi roll dice for 1 ArmoredCar, 1 Bomber and 2 Tanks in Chahar, round 2 : 4/4 hits, 2.00 expected hits
Chinese roll dice for 1 Elite, 2 Infantrys and 1 Tank in Chahar, round 2 : 0/4 hits, 1.50 expected hits
1 Tank owned by the Chinese, 1 Elite owned by the Chinese and 2 Infantrys owned by the Chinese lost in Chahar
Hisaichi win, taking Chahar from Chinese with 1 ArmoredCar, 1 Bomber and 2 Tanks remaining. Battle score for attacker is 12
Casualties for Chinese: 1 Elite, 2 Infantrys and 1 Tank
Battle in Java
Hisaichi attack with 1 ArmoredCar and 2 Tanks
Anzac defend with 1 Artillery and 1 Tank
Hisaichi roll dice for 1 ArmoredCar and 2 Tanks in Java, round 2 : 1/3 hits, 1.33 expected hits
Dutch roll dice for 1 Artillery and 1 Tank in Java, round 2 : 1/2 hits, 0.83 expected hits
1 Artillery owned by the Anzac and 1 ArmoredCar owned by the Hisaichi lost in Java
Hisaichi roll dice for 2 Tanks in Java, round 3 : 0/2 hits, 1.00 expected hits
Dutch roll dice for 1 Tank in Java, round 3 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 2 Tanks in Java, round 4 : 1/2 hits, 1.00 expected hits
Dutch roll dice for 1 Tank in Java, round 4 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Anzac and 1 Tank owned by the Hisaichi lost in Java
Hisaichi win, taking Java from Dutch with 1 Tank remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 ArmoredCar and 1 Tank
Casualties for Anzac: 1 Artillery and 1 Tank
Non Combat Move - Hisaichi
1 Bomber moved from Chahar to Peking
Turn Complete - Hisaichi
Hisaichi collect 63 PUs; end with 130 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50
Dutch regular : -1.00
Hisaichi regular : 1.00
@captainwalker i think im done in this one
@dawgoneit yeah, I think so too. Germany spent too much on navy and now Russia is ready to overrun the eastern front.
@captainwalker another?