Nice move! I did not see that one coming. I changed my buy with anzac
FlyingBadger Allies +20 -VS- dawgoneit Axis. BM3
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@dawgoneit Happy new year to you also.
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 bomber, 5 fighters and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone 2 fighters moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 bomber, 7 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 7 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/9 hits, 4.83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber, 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber, 7 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 bomber moved from 26 Sea Zone to Hawaiian Islands 3 carriers moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 armour, 1 artillery, 2 infantry and 1 marine moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 101 Sea Zone to 102 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 102 Sea Zone to 108 Sea Zone Place Units - Americans 2 infantry placed in Central United States 2 fighters placed in Eastern United States 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 2 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans regular : -3.17 Japanese regular : -0.33 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Suiyuyan to Chahar 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Tsinghai to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : -1.00 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 bomber, 5 fighters and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone 2 fighters moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 bomber, 7 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 7 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/9 hits, 4.83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber, 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber, 7 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 bomber moved from 26 Sea Zone to Hawaiian Islands 3 carriers moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 armour, 1 artillery, 2 infantry and 1 marine moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 101 Sea Zone to 102 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 102 Sea Zone to 108 Sea Zone Place Units - Americans 2 infantry placed in Central United States 2 fighters placed in Eastern United States 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 2 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Suiyuyan to Chahar 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Tsinghai to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 10x factory_major; Remaining resources: 9 PUs; UK_Pacific buy 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 7 infantry and 1 mech_infantry moved from United Kingdom to Scotland 1 fighter moved from United Kingdom to 111 Sea Zone 2 artilleries and 3 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Egypt to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians Combat - British Battle in 111 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 111 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Scotland British attack with 7 infantry and 1 mech_infantry Germans defend with 1 airfield and 2 infantry British roll dice for 7 infantry and 1 mech_infantry in Scotland, round 2 : 1/8 hits, 1.33 expected hits Germans roll dice for 2 infantry in Scotland, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Scotland British roll dice for 7 infantry and 1 mech_infantry in Scotland, round 3 : 1/8 hits, 1.33 expected hits Germans roll dice for 1 infantry in Scotland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Scotland British win, taking Scotland from Germans with 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Rhodesia British attack with 2 artilleries and 3 infantry Italians defend with 1 infantry British roll dice for 2 artilleries and 3 infantry in Rhodesia, round 2 : 0/5 hits, 1.50 expected hits Italians roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 artilleries and 3 infantry in Rhodesia, round 3 : 2/5 hits, 1.50 expected hits Italians roll dice for 1 infantry in Rhodesia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Rhodesia British win, taking Rhodesia from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 bomber moved from British Somaliland to Persia 2 fighters and 1 tactical_bomber moved from Iraq to Persia 2 fighters and 1 tactical_bomber moved from India to Persia 1 armour and 2 mech_infantrys moved from Eastern Persia to West India 3 aaGuns, 1 artillery and 22 infantry moved from India to West India 1 battleship, 1 cruiser, 1 submarine and 2 transports moved from 39 Sea Zone to 80 Sea Zone 2 destroyers moved from 120 Sea Zone to 116 Sea Zone 1 fighter moved from New Brunswick Nova Scotia to Iceland 1 fighter moved from 111 Sea Zone to United Kingdom Place Units - British 2 transports placed in 106 Sea Zone 2 artilleries and 1 infantry placed in Persia 1 armour and 1 infantry placed in Union of South Africa Turn Complete - British British collect 29 PUs; end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 1 submarine placed in 39 Sea Zone 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6 UK_Pacific collect 12 PUs; end with 12 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Units Change Ownership Some Units in India change ownership: 1 infantry Some Units in 39 Sea Zone change ownership: 1 submarineCombat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : -3.17 Italians regular : -0.67 Japanese regular : -1.33 Germans regular : -1.00 British regular : -1.67 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 artillery and 2 infantry moved from Bessarabia to Ukraine 1 armour moved from Western Ukraine to Baltic States 2 armour and 1 mech_infantry moved from Bessarabia to Baltic States Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Baltic States Italians attack with 3 armour and 1 mech_infantry Russians defend with 1 artillery and 2 infantry Italians roll dice for 3 armour and 1 mech_infantry in Baltic States, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Baltic States Italians roll dice for 3 armour in Baltic States, round 3 : 3/3 hits, 1.50 expected hits Russians roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 armour owned by the Italians lost in Baltic States Italians win, taking Baltic States from Russians with 2 armour remaining. Battle score for attacker is 0 Casualties for Italians: 1 armour and 1 mech_infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Anglo Egyptian Sudan Italians attack with 1 artillery and 2 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Ukraine Italians attack with 1 artillery and 2 infantry Russians defend with 1 factory_minor and 1 infantry Italians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry and 1 mech_infantry moved from Libya to 96 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from Yugoslavia to Romania 2 aaGuns, 1 armour and 2 infantry moved from Romania to Bessarabia 1 armour moved from Northern Italy to Romania 2 infantry moved from Northern Italy to Yugoslavia 1 infantry and 1 mech_infantry moved from 97 Sea Zone to Yugoslavia 2 submarines moved from 95 Sea Zone to 92 Sea Zone 2 submarines moved from 95 Sea Zone to 92 Sea Zone 1 artillery and 2 infantry moved from Libya to Tobruk Place Units - Italians 2 armour, 2 infantry and 2 mech_infantrys placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Italians regular : 3.17 Russians regular : 0.33 British regular : -0.33 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 fighter and 2 infantry moved from New South Wales to Queensland 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 fighter and 2 infantry moved from New South Wales to Queensland 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French 1 destroyer moved from 39 Sea Zone to 57 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Western Ukraine to Rostov Germans take Rostov from Russians 1 mech_infantry moved from Western Ukraine to Belarus 11 armour and 3 mech_infantrys moved from Western Ukraine to Baltic States 2 armour and 5 mech_infantrys moved from Slovakia Hungary to Baltic States 1 infantry moved from Vyborg to Finland 1 infantry moved from Eastern Poland to Belarus 1 tactical_bomber moved from Western Ukraine to Belarus Combat - Germans Battle in Belarus Germans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Belarus to Baltic States 3 fighters and 3 tactical_bombers moved from Western Ukraine to Western Germany 1 aaGun and 5 infantry moved from Poland to Baltic States 1 aaGun, 8 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland 1 aaGun, 2 artilleries and 4 infantry moved from Romania to Eastern Poland 1 armour and 1 mech_infantry moved from Germany to Baltic States 2 artilleries and 1 infantry moved from Germany to Poland 5 bombers moved from Southern Italy to Western Germany 1 aaGun moved from France to Normandy Bordeaux Place Units - Germans 1 bomber placed in Western Germany 3 infantry placed in Normandy Bordeaux 2 armour and 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4 Germans collect 43 PUs (3 lost to blockades); end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Russians regular : 0.67 Germans regular : 0.17 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 fighter and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 armour and 2 mech_infantrys moved from Karelia to Vyborg Russians take Vyborg from Germans 2 armour and 2 mech_infantrys moved from Vyborg to Finland 1 artillery and 1 infantry moved from Bryansk to Rostov 1 fighter moved from Novgorod to Rostov 1 artillery and 1 infantry moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from Novgorod to Belarus 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Italians Combat - Russians Battle in Finland Russians attack with 2 armour and 2 mech_infantrys Germans defend with 2 infantry Russians roll dice for 2 armour and 2 mech_infantrys in Finland, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 armour and 2 mech_infantrys in Finland, round 3 : 0/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Finland, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians lost in Finland Russians roll dice for 2 armour and 1 mech_infantry in Finland, round 4 : 1/3 hits, 1.17 expected hits Germans roll dice for 2 infantry in Finland, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Finland Russians roll dice for 2 armour and 1 mech_infantry in Finland, round 5 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Finland, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 2 armour remaining. Battle score for attacker is -2 Casualties for Russians: 2 mech_infantrys Casualties for Germans: 2 infantry Battle in Belarus Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 4/4 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Rostov to Russia 1 fighter and 1 tactical_bomber moved from Belarus to Russia 1 artillery and 1 infantry moved from Novgorod to Archangel 2 aaGuns moved from Novgorod to Archangel 6 armour moved from Karelia to Archangel 1 aaGun, 1 artillery and 1 infantry moved from Bryansk to Smolensk 1 aaGun and 36 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Smolensk 9 infantry moved from Russia to Smolensk 1 infantry moved from Volgograd to Caucasus 6 infantry moved from Novosibirsk to Samara 1 aaGun and 6 infantry moved from Timguska to Novosibirsk 4 infantry moved from Yenisey to Timguska 1 aaGun and 2 infantry moved from Yakut S.S.R. to Buryatia 1 cruiser moved from 114 Sea Zone to 115 Sea Zone Place Units - Russians 1 fighter and 8 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 48 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans regular : 1.00 Russians regular : 1.00 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Burma to India 1 artillery and 1 infantry moved from Shan State to Malaya 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 37 Sea Zone to 39 Sea Zone 1 mech_infantry moved from Burma to Malaya 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 infantry moved from Anhwe to Chahar 1 armour and 2 mech_infantrys moved from Kiangsu to Chahar 1 infantry moved from Kiangsi to Anhwe 1 mech_infantry moved from Kwangsi to Kweichow 1 mech_infantry moved from Hunan to Hopei 1 infantry moved from Kweichow to Hopei 1 bomber moved from Yunnan to Hopei 1 bomber moved from Yunnan to Chahar 2 fighters and 2 tactical_bombers moved from Yunnan to Malaya 1 bomber moved from Yunnan to 39 Sea Zone 3 fighters and 2 tactical_bombers moved from Yunnan to India Combat - Japanese Battle in Java Battle in Borneo Battle in Sumatra Battle in Celebes Battle in Malaya Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 1 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Malaya, round 2 : 3/7 hits, 3.17 expected hits UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Sumatra from Dutch, taking Celebes from Dutch, taking Malaya from UK_Pacific with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for ANZAC: 1 infantry Battle in India Japanese attack with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry; UK_Pacific defend with 1 factory_major Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in India, round 2 : 5/8 hits, 3.67 expected hits UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in India Japanese captures 15PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Hopei Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Hopei, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys Chinese defend with 3 infantry Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys in Chahar, round 2 : 2/5 hits, 1.67 expected hits Chinese roll dice for 3 infantry in Chahar, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Chahar, round 3 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Chinese: 3 infantry Battle in 39 Sea Zone Japanese attack with 1 bomber and 1 destroyer British defend with 1 submarine Japanese roll dice for 1 bomber and 1 destroyer in 39 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 39 Sea Zone Japanese win, taking 39 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in 16 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 armour moved from Kwangsi to Burma 3 fighters moved from India to Burma 2 tactical_bombers moved from India to Burma 1 carrier moved from 36 Sea Zone to 35 Sea Zone 2 fighters moved from Yunnan to 35 Sea Zone 1 battleship moved from 20 Sea Zone to 35 Sea Zone 4 submarines moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to 36 Sea Zone 2 carriers moved from 6 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 1 infantry moved from Yunnan to Hunan 1 infantry moved from Burma to Yunnan 5 infantry moved from Kwangtung to Kwangsi 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 2 transports moved from 20 Sea Zone to 6 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 cruiser moved from 20 Sea Zone to 35 Sea Zone 1 bomber moved from Hopei to Kwangtung 1 bomber moved from 39 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from Malaya to French Indo China 1 bomber moved from Chahar to Kwangtung 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Kiangsu 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 63 PUs; end with 78 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUsCombat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : -0.17 Japanese regular : 2.67 UK_Pacific regular : -1.00 British regular : -0.17 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 1 destroyer, 4 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 108 Sea Zone to 91 Sea Zone 2 fighters moved from 91 Sea Zone to Gibraltar 1 marine moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Gibraltar 2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 7 fighters and 1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone Combat - Americans Battle in Gibraltar Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 marine Italians defend with 1 artillery and 1 harbour Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery Battle in Morocco Americans attack with 1 armour, 4 infantry and 3 mech_infantrys Neutral_Axis defend with 1 infantry Americans roll dice for 1 armour, 4 infantry and 3 mech_infantrys in Morocco, round 2 : 1/8 hits, 1.67 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 armour, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in 16 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 7 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 7 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 7 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 3 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Gibraltar to 91 Sea Zone 1 bomber moved from 16 Sea Zone to Hawaiian Islands Place Units - Americans 1 armour and 1 infantry placed in Central United States 2 transports placed in 101 Sea Zone 2 fighters placed in Eastern United States 2 fighters placed in Western United States 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans regular : -1.33 Japanese regular : -1.00 Italians regular : 0.67 Neutral_Axis regular : -0.33 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Tsinghai to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 fighter owned by the Chinese retreated Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai Place Units - Chinese 2 infantry placed in Kansu 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 0.67 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 1 destroyer, 4 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 108 Sea Zone to 91 Sea Zone 2 fighters moved from 91 Sea Zone to Gibraltar 1 marine moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Gibraltar 2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 7 fighters and 1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone Combat - Americans Battle in Gibraltar Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 marine Italians defend with 1 artillery and 1 harbour Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery Battle in Morocco Americans attack with 1 armour, 4 infantry and 3 mech_infantrys Neutral_Axis defend with 1 infantry Americans roll dice for 1 armour, 4 infantry and 3 mech_infantrys in Morocco, round 2 : 1/8 hits, 1.67 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 armour, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in 16 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 7 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 7 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 7 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 3 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Gibraltar to 91 Sea Zone 1 bomber moved from 16 Sea Zone to Hawaiian Islands Place Units - Americans 1 armour and 1 infantry placed in Central United States 2 transports placed in 101 Sea Zone 2 fighters placed in Eastern United States 2 fighters placed in Western United States 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Tsinghai to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 fighter owned by the Chinese retreated Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai Place Units - Chinese 2 infantry placed in Kansu 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 airfield, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 4 infantry moved from West India to India 1 bomber, 4 fighters and 2 tactical_bombers moved from Persia to India 1 artillery and 1 infantry moved from Persia to 80 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Persia to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 armour moved from Union of South Africa to Tanganyika Territory British take Tanganyika Territory from Italians 2 artilleries and 3 infantry moved from Rhodesia to Belgian Congo British take Belgian Congo from Italians 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar Combat - British Battle in French Madagascar Battle in Anglo Egyptian Sudan British attack with 3 artilleries and 3 infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 battleship and 1 cruiser in Anglo Egyptian Sudan, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 3 artilleries and 3 infantry in Anglo Egyptian Sudan, round 2 : 2/6 hits, 2.00 expected hits Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1.00 expected hits 1 artillery owned by the Italians, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Anglo Egyptian Sudan British win, taking French Madagascar from Neutral_Axis, taking Anglo Egyptian Sudan from Italians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in India British attack with 1 bomber, 4 fighters, 4 infantry and 2 tactical_bombers Japanese defend with 1 artillery, 1 factory_minor and 2 infantry British roll dice for 1 bomber, 4 fighters, 4 infantry and 2 tactical_bombers in India, round 2 : 3/11 hits, 4.67 expected hits Japanese roll dice for 1 artillery and 2 infantry in India, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in India British win, taking India from Japanese with 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - British 4 fighters and 2 tactical_bombers moved from India to West India 1 bomber moved from India to Persia 1 infantry moved from Persia to Eastern Persia 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from Iceland to United Kingdom 1 armour, 1 artillery and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 2 destroyers moved from 116 Sea Zone to 108 Sea Zone 7 infantry and 1 mech_infantry moved from Scotland to United Kingdom Place Units - British 1 airfield placed in Gibraltar 1 fighter placed in United Kingdom 2 infantry and 1 mech_infantry placed in Persia Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1 UK_Pacific collect 4 PUs (1 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -1.33 Japanese regular : 0.67 Italians regular : 1.67 Neutral_Axis regular : -0.33 British regular : -0.83 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 5 submarines; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 4 submarines moved from 92 Sea Zone to 95 Sea Zone 1 infantry moved from Ukraine to Bryansk Italians take Bryansk from Russians 1 artillery and 1 infantry moved from Ukraine to Rostov 1 artillery and 2 infantry moved from Bessarabia to Western Ukraine 1 armour moved from Bessarabia to Belarus 1 armour moved from Romania to Belarus 2 armour moved from Baltic States to Novgorod Combat - Italians Battle in Trans-Jordan Battle in Belarus Italians attack with 2 armour Russians defend with 1 artillery Italians roll dice for 2 armour in Belarus, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Belarus Italians win, taking Trans-Jordan from British, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Rostov Italians attack with 1 artillery and 1 infantry Russians defend with 1 artillery Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 artillery remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Russians: 1 artillery Battle in Western Ukraine Italians attack with 1 artillery and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Novgorod Italians attack with 2 armour Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 armour in Novgorod, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Novgorod Italians win, taking Novgorod from Russians with 1 armour remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Italians 2 aaGuns moved from Bessarabia to Western Ukraine 1 infantry moved from Romania to Bessarabia 3 infantry and 1 mech_infantry moved from Yugoslavia to Romania 1 mech_infantry moved from Romania to Bessarabia 2 armour and 2 mech_infantrys moved from Northern Italy to Romania 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 5 submarines placed in 95 Sea Zone Turn Complete - Italians Italians collect 25 PUs; end with 26 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Italians regular : 0.50 Russians regular : 0.67 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 1 fighter moved from New South Wales to 55 Sea Zone 3 fighters moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 55 Sea Zone ANZAC attack with 4 fighters Japanese defend with 1 destroyer ANZAC roll dice for 4 fighters in 55 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 55 Sea Zone to Queensland 1 fighter moved from 42 Sea Zone to Northern Territory 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 aaGun and 1 infantry moved from New Guinea to 46 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland 1 aaGun and 7 infantry moved from Queensland to Northern Territory Place Units - ANZAC 1 infantry placed in New South Wales 1 carrier and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : -1.00 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 1 fighter moved from New South Wales to 55 Sea Zone 3 fighters moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 55 Sea Zone ANZAC attack with 4 fighters Japanese defend with 1 destroyer ANZAC roll dice for 4 fighters in 55 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 55 Sea Zone to Queensland 1 fighter moved from 42 Sea Zone to Northern Territory 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 aaGun and 1 infantry moved from New Guinea to 46 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland 1 aaGun and 7 infantry moved from Queensland to Northern Territory Place Units - ANZAC 1 infantry placed in New South Wales 1 carrier and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 57 Sea Zone to 41 Sea Zone Combat - French Battle in 41 Sea Zone French attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone French win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - French 1 infantry moved from United Kingdom to Scotland Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : -1.00 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber and 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Western Germany to Finland 3 fighters and 3 tactical_bombers moved from Western Germany to Southern Italy 1 mech_infantry moved from Baltic States to Vyborg Germans take Vyborg from Russians 1 mech_infantry moved from Baltic States to Karelia Germans take Karelia from Russians 1 tactical_bomber moved from Baltic States to Finland Combat - Germans Battle in Finland Germans attack with 1 fighter and 2 tactical_bombers Russians defend with 2 armour Germans roll dice for 1 fighter and 2 tactical_bombers in Finland, round 2 : 2/3 hits, 1.67 expected hits Russians roll dice for 2 armour in Finland, round 2 : 2/2 hits, 1.00 expected hits 2 armour owned by the Russians, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Finland Germans win with 1 tactical_bomber remaining. Battle score for attacker is -9 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for Russians: 2 armour Non Combat Move - Germans 1 tactical_bomber moved from Finland to Novgorod 1 aaGun, 14 armour, 5 infantry and 7 mech_infantrys moved from Baltic States to Novgorod 2 artilleries and 1 infantry moved from Poland to Baltic States 2 armour and 5 mech_infantrys moved from Germany to Baltic States Place Units - Germans 1 bomber and 9 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Baltic States: 1 armour and 2 mech_infantrys EDIT: Adding units owned by Germans to Western Germany: 1 armour and 2 mech_infantrys EDIT: Turning off Edit Mode 3 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6 Germans collect 39 PUs (3 lost to blockades); end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUsCombat Hit Differential Summary :
Russians regular : 1.00 Germans regular : 0.33 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 5 artilleries, 1 fighter and 7 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Caucasus to Rostov 3 infantry moved from Volgograd to Rostov 2 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Rostov 1 fighter moved from Russia to Bryansk 1 artillery and 2 infantry moved from Smolensk to Belarus 1 fighter and 1 tactical_bomber moved from Russia to Belarus Combat - Russians Battle in Rostov Russians attack with 1 fighter and 4 infantry Italians defend with 1 artillery Russians roll dice for 1 fighter and 4 infantry in Rostov, round 2 : 0/5 hits, 1.17 expected hits Italians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 4 infantry in Rostov, round 3 : 2/5 hits, 1.17 expected hits Italians roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 fighter and 4 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Bryansk Russians attack with 1 fighter and 2 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Bryansk Russians win, taking Bryansk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Belarus Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 2 armour Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/5 hits, 2.00 expected hits Italians roll dice for 2 armour in Belarus, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Belarus, round 3 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 armour in Belarus, round 3 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Russians and 1 armour owned by the Italians lost in Belarus Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 artillery and 2 infantry Casualties for Italians: 2 armour Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Belarus to Russia 1 fighter moved from Bryansk to Russia 1 fighter moved from Rostov to Russia 2 aaGuns, 6 armour and 1 artillery moved from Archangel to Smolensk 6 infantry moved from Russia to Smolensk 6 infantry moved from Samara to Russia 1 aaGun and 6 infantry moved from Novosibirsk to Samara 4 infantry moved from Timguska to Novosibirsk Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 4 artilleries, 1 fighter and 5 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUsCombat Hit Differential Summary :
Italians regular : 1.17 Russians regular : -1.33 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 2 carriers, 3 destroyers, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from Burma to India 3 fighters and 2 tactical_bombers moved from Burma to India 1 bomber moved from French Indo China to 41 Sea Zone 2 bombers moved from Kwangtung to 41 Sea Zone 1 mech_infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 armour moved from Chahar to Kweichow 1 infantry moved from Anhwe to Chahar 1 infantry moved from Hunan to Anhwe 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Szechwan to Kweichow 1 mech_infantry moved from Kweichow to Yunnan 2 infantry moved from Kwangsi to Hunan 1 infantry moved from Kwangsi to Hunan 1 armour and 2 mech_infantrys moved from Kiangsu to Hunan 2 infantry moved from Korea to Manchuria 1 mech_infantry moved from Malaya to Burma Combat - Japanese Battle in India Japanese attack with 3 fighters, 3 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 factory_minor Japanese roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in India, round 2 : 5/8 hits, 3.33 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in India Japanese destroys 7PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 41 Sea Zone Japanese attack with 3 bombers French defend with 1 destroyer Japanese roll dice for 3 bombers in 41 Sea Zone, round 2 : 0/3 hits, 2.00 expected hits French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Japanese lost in 41 Sea Zone Japanese roll dice for 2 bombers in 41 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits French roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 41 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is -4 Casualties for Japanese: 1 bomber Casualties for French: 1 destroyer Non Combat Move - Japanese 2 bombers moved from 41 Sea Zone to Burma 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone 2 carriers moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangtung to 35 Sea Zone 1 transport moved from 43 Sea Zone to 35 Sea Zone 6 infantry moved from Japan to 6 Sea Zone 6 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 39 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 3 fighters and 2 tactical_bombers moved from India to Burma Place Units - Japanese 2 carriers and 3 destroyers placed in 6 Sea Zone 1 factory_minor placed in French Indo China 1 armour and 2 mech_infantrys placed in Kiangsu 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,3 Japanese collect 61 PUs (3 lost to blockades); end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
French regular : 0.33 Japanese regular : 0.33 UK_Pacific regular : -0.67 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 3 PUs; Combat Move - Americans 1 armour, 4 infantry and 3 mech_infantrys moved from Morocco to Algeria 4 fighters moved from 91 Sea Zone to Algeria 7 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 45 Sea Zone to 42 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 7 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Neutral with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Algeria Americans attack with 1 armour, 4 fighters, 4 infantry and 3 mech_infantrys Neutral_Axis defend with 1 infantry Americans roll dice for 1 armour, 4 fighters, 4 infantry and 3 mech_infantrys in Algeria, round 2 : 5/12 hits, 3.67 expected hits Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Algeria Americans win, taking Algeria from Neutral_Axis with 1 armour, 4 fighters, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 4 fighters moved from Algeria to 91 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 1 transport moved from 91 Sea Zone to 64 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 armour, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Eastern United States to Gibraltar 1 transport moved from 54 Sea Zone to 27 Sea Zone 2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Hawaiian Islands to Queensland 7 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 3 fighters placed in Western United States 1 carrier placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Central United States Turn Complete - Americans Americans collect 54 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Americans regular : 1.83 Japanese regular : -0.33 Neutral_Axis regular : 0.67





