I want to know what else keeps the game exciting the first few rounds besides the sino-japanese war.
Like what kind of options do the allies have to interfere with Japanese expansion early in the game?
One too many “Lets Talk” threads?..Probably…
I don’t know about you but, I have a hard enough time keeping my German subs upright. Skinny little things…
Here’s my house rules.
If a player pass through a sea zone with a naval mine.
The naval mine owner roll 1 dice.
On a roll of 1, the player lost 1 ship of his choice.
A naval mine cannot sink a Two-hit warships (carrier, battleship).
1 sea zone = 1 naval mine per player.
so they are free?
That’s right!
1 mine per turn. That’s it.
If your mine sink a ship, its removed from the gameboard.
You cannot put a mine a sea zone if you’re not at war