@simon33 Scramble?
Martin (X) - dawgoneit (L+25) BM3
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 10 Sea Zone to 8 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 30 Sea Zone to 46 Sea Zone 2 bombers moved from Queensland to 46 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 3 transports moved from 54 Sea Zone to 55 Sea Zone 1 armour, 1 artillery and 4 infantry moved from Queensland to Northern Territory Combat - Americans Battle in 8 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 25 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 25 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 25 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 25 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 25 Sea Zone Americans roll dice for 2 fighters in 25 Sea Zone, round 5 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 3 transports Japanese defend with 1 destroyer Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 3 transports in 55 Sea Zone, round 2 : 4/9 hits, 4.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 3 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 2 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in 46 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 bombers moved from 46 Sea Zone to Queensland 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 30 Sea Zone to 25 Sea Zone 2 fighters moved from 25 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Western United States to Alaska 1 aaGun moved from Western United States to British Columbia Place Units - Americans 1 carrier placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 2 destroyers and 1 submarine placed in 10 Sea Zone 1 bomber placed in Western United States 1 infantry placed in Central United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : -4.33 Japanese regular : -1.33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 3 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -2.00 Japanese regular : 1.00
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 10 Sea Zone to 8 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 30 Sea Zone to 46 Sea Zone 2 bombers moved from Queensland to 46 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 3 transports moved from 54 Sea Zone to 55 Sea Zone 1 armour, 1 artillery and 4 infantry moved from Queensland to Northern Territory Combat - Americans Battle in 8 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 25 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 25 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 25 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 25 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 25 Sea Zone Americans roll dice for 2 fighters in 25 Sea Zone, round 5 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 3 transports Japanese defend with 1 destroyer Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 3 transports in 55 Sea Zone, round 2 : 4/9 hits, 4.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 3 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 2 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in 46 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 bombers moved from 46 Sea Zone to Queensland 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 30 Sea Zone to 25 Sea Zone 2 fighters moved from 25 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Western United States to Alaska 1 aaGun moved from Western United States to British Columbia Place Units - Americans 1 carrier placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 2 destroyers and 1 submarine placed in 10 Sea Zone 1 bomber placed in Western United States 1 infantry placed in Central United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 3 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 battleship moved from 81 Sea Zone to 98 Sea Zone 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Egypt to Alexandria 2 artilleries and 1 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Persia to Iraq 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Iraq 1 tactical_bomber moved from Egypt to 98 Sea Zone 1 fighter moved from Egypt to 98 Sea Zone 3 infantry moved from Malaya to Shan State 1 artillery moved from Burma to Shan State 1 artillery moved from Burma to Shan State 3 infantry moved from Burma to Shan State 2 infantry moved from Burma to Shan State Combat - British Battle in Shan State British attack with 2 artilleries and 8 infantry Japanese defend with 1 infantry British roll dice for 2 artilleries and 8 infantry in Shan State, round 2 : 1/10 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Iraq British attack with 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 2/9 hits, 3.50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 3 : 3/8 hits, 3.33 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Battle in Alexandria British attack with 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys Italians defend with 1 infantry British roll dice for 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys in Alexandria, round 2 : 1/8 hits, 2.33 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 98 Sea Zone British attack with 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber Italians defend with 1 cruiser British roll dice for 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Italians roll dice for 1 cruiser in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Italians lost in 98 Sea Zone British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Italians: 1 cruiser Non Combat Move - British 1 mech_infantry moved from Belgian Congo to Egypt 1 armour, 1 fighter and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 fighter moved from Belgian Congo to Egypt 1 bomber, 1 fighter and 1 tactical_bomber moved from Iraq to Egypt 1 aaGun and 2 infantry moved from Burma to Yunnan 3 infantry moved from Burma to Yunnan 2 artilleries and 3 infantry moved from India to Burma 1 aaGun moved from India to Burma Place Units - British 1 carrier and 2 destroyers placed in 98 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,6,4 British collect 34 PUs (1 lost to blockades); end with 34 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2 UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -2.00 Americans regular : -4.33 Italians regular : -0.83 Japanese regular : 0.33 Neutral_Axis regular : 0.67 British regular : -4.67
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@dawgoneit I wish you and your family a Happy New Year!
In a different game, I was not able to post. I received the error message “upload error, no space left on device.”
I propose to pause our match until that issue is fixed. I sent a message to Dave Jensen - hopefully he will replace or add a drive, soon.
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@martin error fixed. i also wish you a happy new years
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Bessarabia to Ukraine Combat - Italians Battle in Ukraine Italians attack with 1 artillery and 2 infantry Russians defend with 1 factory_minor and 4 infantry Italians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 4 infantry in Ukraine, round 2 : 3/4 hits, 1,33 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Ukraine Russians win with 3 infantry remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery and 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 infantry moved from Algeria to Morocco Italians take Morocco from Neutral_Axis 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 83 Sea Zone 2 infantry moved from 83 Sea Zone to French West Africa Italians take French West Africa from Neutral_Axis 1 mech_infantry moved from Tobruk to Libya 1 infantry moved from Southern France to Northern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 infantry moved from Greece to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 armour moved from Tobruk to 96 Sea Zone 1 artillery moved from Tobruk to Libya 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from 97 Sea Zone to Southern Italy Place Units - Italians 1 fighter and 1 mech_infantry placed in Southern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : 0,17 Russians regular : 1,67
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 3 submarines moved from 62 Sea Zone to 42 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 3 submarines moved from 62 Sea Zone to 42 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 destroyer, 1 fighter, 1 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 91 Sea Zone to 68 Sea Zone 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Archangel to Smolensk Germans take Smolensk from Russians 2 infantry moved from Belarus to Bryansk 1 bomber moved from Slovakia Hungary to Bryansk 8 armour, 5 artilleries, 17 infantry and 9 mech_infantrys moved from Western Ukraine to Ukraine 1 bomber moved from Western Germany to Ukraine Combat - Germans Battle in 68 Sea Zone Germans attack with 1 submarine British defend with 2 infantry and 1 transport 1 transport owned by the British and 2 infantry owned by the British lost in 68 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 13 Casualties for British: 2 infantry and 1 transport Battle in Bryansk Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 8 armour, 5 artilleries, 1 bomber, 17 infantry and 9 mech_infantrys Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 8 armour, 5 artilleries, 1 bomber, 17 infantry and 9 mech_infantrys in Ukraine, round 2 : 9/40 hits, 11,50 expected hits Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 8 armour, 5 artilleries, 1 bomber, 16 infantry and 9 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 1 fighter moved from Western Germany to Novgorod 1 bomber moved from Bryansk to Novgorod 3 mech_infantrys moved from Baltic States to Western Ukraine 2 infantry moved from Baltic States to Belarus 7 infantry moved from Novgorod to Belarus 1 aaGun moved from Eastern Poland to Belarus 1 aaGun moved from Western Ukraine to Ukraine 1 aaGun moved from Western Ukraine to Ukraine 1 infantry moved from Greece to Bulgaria 1 mech_infantry moved from Germany to Romania 1 mech_infantry moved from Germany to France 7 mech_infantrys moved from Germany to Eastern Poland 1 armour and 1 infantry moved from Normandy Bordeaux to 105 Sea Zone 1 armour, 1 infantry and 1 transport moved from 105 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 carrier, 1 destroyer and 2 tactical_bombers moved from 105 Sea Zone to 91 Sea Zone 1 fighter moved from 127 Sea Zone to Novgorod 1 carrier, 1 tactical_bomber and 1 transport moved from 127 Sea Zone to 112 Sea Zone 1 aaGun moved from Normandy Bordeaux to France 1 bomber moved from Ukraine to Eastern Poland Place Units - Germans 1 submarine placed in 105 Sea Zone 1 destroyer placed in 112 Sea Zone 1 fighter, 1 infantry and 1 mech_infantry placed in Western Germany 1 armour and 2 mech_infantrys placed in Novgorod 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Russians regular : 0,67 Germans regular : -1,50
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Vologda 1 artillery moved from Russia to Vologda 1 artillery and 2 infantry moved from Russia to Smolensk 5 armour, 11 artilleries, 2 fighters, 21 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Russia to Bryansk 1 infantry moved from Volgograd to Rostov 2 armour moved from Volgograd to Bryansk Combat - Russians Battle in Vologda Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 7 armour, 11 artilleries, 2 fighters, 21 infantry, 5 mech_infantrys and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 7 armour, 11 artilleries, 2 fighters, 21 infantry, 5 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 14/47 hits, 15.00 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 7 armour, 11 artilleries, 2 fighters, 21 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Bryansk to Russia Place Units - Russians 3 infantry placed in Volgograd 8 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : 0.00 Russians regular : -0.67
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 artilleries, 4 destroyers, 1 factory_minor, 5 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Buryatia to Yenisey Japanese take Yakut S.S.R. from Russians Japanese take Yenisey from Russians 1 artillery moved from Shensi to Sikang Japanese take Sikang from Chinese 1 infantry moved from Kiangsi to Kwangsi 3 tactical_bombers moved from Kiangsi to Kwangsi 1 fighter moved from Kiangsi to Japan 1 bomber moved from Japan to Kwangsi 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi 1 fighter moved from Kiangsi to Kwangsi 1 tactical_bomber moved from Hopei to Kwangsi 1 tactical_bomber moved from Anhwe to Kwangsi 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Hopei to Shensi 1 armour moved from Kiangsu to Hopei 1 tactical_bomber moved from Philippines to Kwangsi Combat - Japanese Battle in Guam Battle in Kwangsi Japanese attack with 1 bomber, 2 fighters, 1 infantry and 7 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 7 tactical_bombers in Kwangsi, round 2 : 5/11 hits, 5,67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Guam from Americans, taking Kwangsi from Chinese with 1 bomber, 2 fighters, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Kwangsi to French Indo China 2 fighters moved from Kwangsi to 36 Sea Zone 7 tactical_bombers moved from Kwangsi to French Indo China 1 mech_infantry moved from Japan to 6 Sea Zone 1 artillery moved from Korea to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China 3 destroyers moved from 6 Sea Zone to 36 Sea Zone 3 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Japan to French Indo China 2 transports moved from 36 Sea Zone to 6 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery moved from Korea to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Kiangsu 1 artillery moved from Kiangsi to Kwangtung 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from Hunan to Kiangsi 1 infantry moved from Kweichow to Hunan 1 artillery moved from Hopei to Kweichow 1 mech_infantry moved from Japan to 6 Sea Zone 1 mech_infantry moved from 6 Sea Zone to Korea 1 aaGun moved from Jehol to Shantung Place Units - Japanese 1 factory_minor placed in Shantung 3 infantry placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 1 artillery and 1 infantry placed in Japan 4 destroyers placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,5,6,1,6,4 Japanese collect 64 PUs (4 lost to blockades); end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : -0,67
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery and 4 infantry moved from Northern Territory to 55 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 4 infantry and 3 transports moved from 55 Sea Zone to 35 Sea Zone 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone 4 infantry moved from 35 Sea Zone to Philippines 1 armour moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 2 bombers moved from Queensland to 35 Sea Zone 1 submarine moved from 46 Sea Zone to 35 Sea Zone 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Western United States to Queensland Combat - Americans
Combat Hit Differential Summary :
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@martin scramble in sz35?
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@dawgoneit can you please post?
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@dawgoneit yes, please fill scramble with 3 fighters.
I will use all 6 Kamikazes as follows:
1 on each Carrier
1 on each Cruiser -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery and 4 infantry moved from Northern Territory to 55 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 4 infantry and 3 transports moved from 55 Sea Zone to 35 Sea Zone 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone 4 infantry moved from 35 Sea Zone to Philippines 1 armour moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 2 bombers moved from Queensland to 35 Sea Zone 1 submarine moved from 46 Sea Zone to 35 Sea Zone 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Western United States to Queensland Combat - Americans Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4 Battle in 35 Sea Zone Americans attack with 1 battleship, 2 bombers, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 3 transports Japanese defend with 1 battleship, 1 carrier, 3 destroyers and 5 fighters Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 2 bombers, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 35 Sea Zone, round 2 : 7/14 hits, 7.33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 3 destroyers and 5 fighters in 35 Sea Zone, round 2 : 5/10 hits, 5.33 expected hits Units damaged: 1 battleship owned by the Americans 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 35 Sea Zone Americans roll dice for 1 battleship, 2 bombers, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports in 35 Sea Zone, round 3 : 8/12 hits, 6.50 expected hits Japanese roll dice for 1 battleship and 4 fighters in 35 Sea Zone, round 3 : 3/5 hits, 3.33 expected hits 4 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 battleship owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 3 transports remaining. Battle score for attacker is 33 Casualties for Americans: 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Casualties for Japanese: 1 battleship, 1 carrier, 3 destroyers and 5 fighters Battle in Philippines Americans attack with 1 armour, 1 artillery and 4 infantry Japanese defend with 1 airfield and 1 harbour Non Combat Move - Americans 1 bomber moved from 35 Sea Zone to Northern Territory Place Units - Americans 1 carrier, 1 destroyer, 2 fighters and 2 submarines placed in 101 Sea Zone 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 0.83 Japanese regular : -0.67
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Szechwan 2 infantry moved from Yunnan to Kweichow 2 infantry moved from Yunnan to Hunan 2 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi 1 infantry owned by the Chinese retreated to Yunnan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 artillery Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 7 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 8 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 8 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 9 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 9 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 10 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 10 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 11 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 11 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 12 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 12 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 13 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 13 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Chinese retreated to Yunnan Japanese win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -4.00 Japanese regular : -3.00
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TripleA Manual Gamesave Post: British round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Combat Move - British 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 1 bomber moved from Egypt to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Iraq to Syria British take Syria from Neutral_Axis 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 fighter moved from Egypt to Union of South Africa Combat - British
Combat Hit Differential Summary :
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@martin scramble in sz97?
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@dawgoneit yes, full scramble please