mozkaynak Allies -VS- dawgoneit Axis - BM3

  • 23 22

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians repair damage of 3x factory_major; Remaining resources: 28 PUs; 
            Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Novosibirsk to Timguska
            1 infantry moved from Vologda to Urals
            1 infantry moved from Vologda to Urals
            2 infantry moved from Smolensk to Archangel
            1 artillery moved from Vologda to Archangel
            2 infantry moved from Bryansk to Belarus
            1 artillery moved from Bryansk to Belarus
            2 armour moved from Vologda to Urals
            1 mech_infantry moved from Vologda to Urals
            1 tactical_bomber moved from Novosibirsk to Timguska
            1 tactical_bomber moved from Novosibirsk to Archangel
            2 fighters moved from Novosibirsk to Belarus
    
        Combat - Russians
            Battle in Urals
                Russians attack with 2 armour, 2 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 armour, 2 infantry and 1 mech_infantry in Urals, round 2 : 3/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Urals
                Russians win, taking Urals from Japanese with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Timguska
                Russians attack with 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Timguska, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Timguska
                Russians win, taking Timguska from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Archangel
                Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 1 artillery, 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Belarus, round 2 : 3/5 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            2 fighters moved from Belarus to Bryansk
            1 tactical_bomber moved from Archangel to Russia
            1 tactical_bomber moved from Timguska to Russia
            1 infantry moved from Samara to Novosibirsk
            1 infantry moved from Vologda to Novosibirsk
            1 armour moved from Bryansk to Vologda
            1 mech_infantry moved from Bryansk to Vologda
            1 mech_infantry moved from Bryansk to Vologda
            1 artillery moved from Russia to Samara
            1 artillery moved from Russia to Vologda
            1 mech_infantry moved from Bryansk to Vologda
            1 infantry moved from Russia to Vologda
            1 mech_infantry moved from Bryansk to Vologda
            1 mech_infantry moved from Bryansk to Vologda
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            1 infantry placed in Volgograd
            1 artillery and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    Germans regular : -0.67
    Russians regular : 3.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 destroyer, 4 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 artilleries moved from Kansu to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Kansu to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 artillery moved from Kansu to Shensi
            1 armour and 1 mech_infantry moved from Kwangsi to Shan State
            1 artillery and 4 infantry moved from French Indo China to Shan State
            1 artillery and 1 infantry moved from Kwangsi to Yunnan
            5 fighters moved from 36 Sea Zone to Shan State
            2 bombers and 5 tactical_bombers moved from Kwangsi to Shan State
            1 infantry moved from Hunan to Yunnan
            3 fighters moved from 36 Sea Zone to Yunnan
            1 mech_infantry moved from Kiangsu to Hunan
            1 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
            3 transports moved from 19 Sea Zone to 6 Sea Zone
            6 infantry moved from Japan to 6 Sea Zone
            2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
            6 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
    
        Combat - Japanese
            Battle in Shan State
                Japanese attack with 1 armour, 1 artillery, 2 bombers, 5 fighters, 4 infantry, 1 mech_infantry and 5 tactical_bombers
                British defend with 2 artilleries and 15 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 5 fighters, 4 infantry, 1 mech_infantry and 5 tactical_bombers in Shan State, round 2 : 11/19 hits, 9.00 expected hits
                    UK_Pacific roll dice for 2 artilleries and 15 infantry in Shan State, round 2 : 7/17 hits, 5.67 expected hits
                    1 fighter owned by the Japanese, 4 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 11 infantry owned by the British lost in Shan State
                    Japanese roll dice for 1 armour, 2 bombers, 4 fighters and 5 tactical_bombers in Shan State, round 3 : 6/12 hits, 7.17 expected hits
                    UK_Pacific roll dice for 2 artilleries and 4 infantry in Shan State, round 3 : 2/6 hits, 2.00 expected hits
                    1 tactical_bomber owned by the Japanese, 1 armour owned by the Japanese, 2 artilleries owned by the British and 4 infantry owned by the British lost in Shan State
                Japanese win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour, 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                Casualties for British: 2 artilleries and 15 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 3 fighters and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 3 fighters and 2 infantry in Yunnan, round 2 : 2/6 hits, 2.33 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            3 fighters moved from Yunnan to 36 Sea Zone
            4 fighters and 3 tactical_bombers moved from Shan State to 36 Sea Zone
            1 tactical_bomber moved from Shan State to 36 Sea Zone
            2 bombers moved from Shan State to Kwangsi
            6 infantry moved from 19 Sea Zone to Kiangsu
    
        Place Units - Japanese
            1 armour and 1 artillery placed in Kiangsu
            Japanese undo move 1.
            1 armour and 2 mech_infantrys placed in Kiangsu
            1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
            1 artillery and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 48 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : 0.50
    UK_Pacific regular : 1.33
    

    Savegame


  • @mozkaynak sorry for the delay. was getting an error.

  • 23 22

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 3 bombers, 1 cruiser, 1 destroyer, 2 infantry, 1 marine, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Finland to Karelia
            1 bomber moved from Normandy Bordeaux to Karelia
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 tactical_bomber moved from Midway to 16 Sea Zone
            1 marine moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Caroline Islands
            2 artilleries moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 bomber moved from Normandy Bordeaux to Western Germany
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Western Germany causes 3 damage total. 
            Battle in Karelia
                Americans attack with 1 bomber and 2 infantry
                Germans defend with 1 armour
                    Americans roll dice for 1 bomber and 2 infantry in Karelia, round 2 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 armour in Karelia, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the Americans lost in Karelia
                Americans win, taking Karelia from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Caroline Islands
                Americans attack with 2 artilleries, 2 infantry and 1 marine
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 artilleries, 2 infantry and 1 marine in Caroline Islands, round 2 : 0/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 artilleries, 2 infantry and 1 marine in Caroline Islands, round 3 : 2/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 artilleries, 2 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 tactical_bomber in 16 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            2 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 transport moved from 30 Sea Zone to 26 Sea Zone
            1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Western United States to 26 Sea Zone
            1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 bomber moved from Eastern United States to Hawaiian Islands
            1 fighter moved from Queensland to 42 Sea Zone
            1 submarine moved from 96 Sea Zone to 97 Sea Zone
            1 marine moved from Normandy Bordeaux to 110 Sea Zone
            1 battleship and 1 marine moved from 110 Sea Zone to 92 Sea Zone
            1 marine moved from 92 Sea Zone to Gibraltar
            1 cruiser moved from 110 Sea Zone to 92 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from Western Germany to Normandy Bordeaux
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
            1 transport moved from 110 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Eastern United States to Normandy Bordeaux
            1 bomber moved from Karelia to Finland
            1 mech_infantry moved from Norway to Finland
            1 marine moved from Norway to Finland
    
        Place Units - Americans
            2 bombers placed in Eastern United States
            1 bomber placed in Western United States
            1 artillery and 2 infantry placed in Normandy Bordeaux
            1 armour and 2 mech_infantrys placed in Norway
            1 tactical_bomber placed in Western United States
            1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 marine placed in Western United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.67
    Japanese regular : -1.00
    Germans AA : -0.17
    Germans regular : 0.50
    

    Savegame

  • 23 22

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Szechwan to Yunnan
            1 fighter moved from Burma to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Japanese regular : -0.67
    

    Savegame

  • 23 22

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 3 bombers, 1 cruiser, 1 destroyer, 2 infantry, 1 marine, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Finland to Karelia
            1 bomber moved from Normandy Bordeaux to Karelia
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 tactical_bomber moved from Midway to 16 Sea Zone
            1 marine moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Caroline Islands
            2 artilleries moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 bomber moved from Normandy Bordeaux to Western Germany
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Western Germany causes 3 damage total. 
            Battle in Karelia
                Americans attack with 1 bomber and 2 infantry
                Germans defend with 1 armour
                    Americans roll dice for 1 bomber and 2 infantry in Karelia, round 2 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 armour in Karelia, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the Americans lost in Karelia
                Americans win, taking Karelia from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Caroline Islands
                Americans attack with 2 artilleries, 2 infantry and 1 marine
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 artilleries, 2 infantry and 1 marine in Caroline Islands, round 2 : 0/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 artilleries, 2 infantry and 1 marine in Caroline Islands, round 3 : 2/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 artilleries, 2 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 tactical_bomber in 16 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            2 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 transport moved from 30 Sea Zone to 26 Sea Zone
            1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Western United States to 26 Sea Zone
            1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 bomber moved from Eastern United States to Hawaiian Islands
            1 fighter moved from Queensland to 42 Sea Zone
            1 submarine moved from 96 Sea Zone to 97 Sea Zone
            1 marine moved from Normandy Bordeaux to 110 Sea Zone
            1 battleship and 1 marine moved from 110 Sea Zone to 92 Sea Zone
            1 marine moved from 92 Sea Zone to Gibraltar
            1 cruiser moved from 110 Sea Zone to 92 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from Western Germany to Normandy Bordeaux
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
            1 transport moved from 110 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Eastern United States to Normandy Bordeaux
            1 bomber moved from Karelia to Finland
            1 mech_infantry moved from Norway to Finland
            1 marine moved from Norway to Finland
    
        Place Units - Americans
            2 bombers placed in Eastern United States
            1 bomber placed in Western United States
            1 artillery and 2 infantry placed in Normandy Bordeaux
            1 armour and 2 mech_infantrys placed in Norway
            1 tactical_bomber placed in Western United States
            1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 marine placed in Western United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Szechwan to Yunnan
            1 fighter moved from Burma to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 3x factory_major; Remaining resources: 22 PUs; 
            UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from Normandy Bordeaux to Holland Belgium
            1 armour moved from Tobruk to Alexandria
            1 artillery moved from Egypt to Alexandria
            1 infantry moved from Egypt to Alexandria
            1 tactical_bomber moved from Egypt to Alexandria
            1 fighter moved from Egypt to Alexandria
            1 infantry moved from Siam to French Indo China
                  UK_Pacific take French Indo China from Japanese
    
        Combat - British
            Battle in Holland Belgium
                British attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1.17 expected hits
                    British roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                    British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 5 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Alexandria
                British attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 1 armour
                    British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/5 hits, 2.33 expected hits
                    Italians roll dice for 1 armour in Alexandria, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
    
        Non Combat Move - British
            1 fighter moved from Alexandria to Egypt
            1 tactical_bomber moved from Alexandria to Egypt
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            2 fighters moved from 97 Sea Zone to Gibraltar
            1 carrier moved from 97 Sea Zone to 98 Sea Zone
            3 transports moved from 97 Sea Zone to 98 Sea Zone
            3 cruisers moved from 97 Sea Zone to 98 Sea Zone
            1 mech_infantry moved from Egypt to Iraq
            1 fighter moved from Holland Belgium to Normandy Bordeaux
            2 aaGuns and 1 artillery moved from United Kingdom to 110 Sea Zone
            5 infantry moved from United Kingdom to 110 Sea Zone
            2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery moved from 110 Sea Zone to Normandy Bordeaux
            5 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 submarine moved from 80 Sea Zone to 39 Sea Zone
            1 artillery moved from Burma to Shan State
            3 infantry moved from Burma to Shan State
            2 artilleries moved from India to Burma
            1 infantry moved from India to Burma
    
        Place Units - British
            1 artillery, 1 fighter and 1 infantry placed in United Kingdom
            1 armour and 2 infantry placed in Greece
            1 artillery and 2 infantry placed in Egypt
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
    
        Place Units - UK_Pacific
            1 artillery and 6 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4,4,6,3,2,6,6,2,3,4,5,4,4,3,6,6,4,6,2,1,2,4,4,3,3,2,6,1,6,3,3,1,3,6,2,1,6,1,5,6,2,5,1,3,5
            UK_Pacific collect 22 PUs (2 lost to blockades); end with 22 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
            Some Units in India change ownership: 1 artillery and 6 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Americans regular : -1.67
    Italians regular : -0.50
    Japanese regular : -1.67
    Germans AA : -0.17
    Germans regular : 0.17
    British regular : -4.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour, 2 artilleries and 1 infantry moved from Yugoslavia to Albania
                  Italians take Albania from British
            2 mech_infantrys moved from Southern France to Yugoslavia
            2 infantry moved from Northern Italy to Southern France
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Place Units - Italians
            2 artilleries placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,4,4,5
            Italians collect 14 PUs (3 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 23 22

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to Caroline Islands
            1 infantry moved from New South Wales to Queensland
            1 destroyer moved from 42 Sea Zone to 33 Sea Zone
            1 submarine moved from 42 Sea Zone to 33 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
    
        Place Units - ANZAC
            1 carrier and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 23 22

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to Caroline Islands
            1 infantry moved from New South Wales to Queensland
            1 destroyer moved from 42 Sea Zone to 33 Sea Zone
            1 submarine moved from 42 Sea Zone to 33 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
    
        Place Units - ANZAC
            1 carrier and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            2 infantry moved from Tobruk to Alexandria
            1 fighter moved from Egypt to Bryansk
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Manual Gamesave Post: Germans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_major; Remaining resources: 38 PUs; 
            Germans buy 2 armour, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 artilleries and 8 infantry moved from France to Normandy Bordeaux
            9 armour, 3 bombers and 6 mech_infantrys moved from Western Germany to Normandy Bordeaux
            1 tactical_bomber moved from Germany to Normandy Bordeaux
            1 infantry moved from Novgorod to Vyborg
            3 infantry moved from Novgorod to Karelia
            1 infantry moved from Ukraine to Rostov
                  Germans take Rostov from Russians
    
        Combat - Germans
            Battle in Karelia
                Germans attack with 3 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 3 infantry in Karelia, round 2 : 1/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Karelia
                Germans win, taking Karelia from Russians with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 9 armour, 4 artilleries, 3 bombers, 8 infantry, 6 mech_infantrys and 1 tactical_bomber
                British defend with 5 aaGuns, 5 artilleries, 1 fighter, 11 infantry and 1 mech_infantry; Americans defend with 2 artilleries, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
                    British roll AA dice in Normandy Bordeaux : 0/4 hits, 0.67 expected hits
                    Germans roll dice for 9 armour, 4 artilleries, 3 bombers, 8 infantry, 6 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 10/31 hits, 11.50 expected hits
    

    Combat Hit Differential Summary :

    British AA : -0.67
    Russians regular : -0.33
    Germans regular : -1.00
    

    Savegame


  • @dawgoneit 10 hits in Normandy ool please

  • 23 22

    @dawgoneit 5 AA gun, 5 UK inf.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Manual Gamesave Post: Germans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_major; Remaining resources: 38 PUs; 
            Germans buy 2 armour, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 artilleries and 8 infantry moved from France to Normandy Bordeaux
            9 armour, 3 bombers and 6 mech_infantrys moved from Western Germany to Normandy Bordeaux
            1 tactical_bomber moved from Germany to Normandy Bordeaux
            1 infantry moved from Novgorod to Vyborg
            3 infantry moved from Novgorod to Karelia
            1 infantry moved from Ukraine to Rostov
                  Germans take Rostov from Russians
    
        Combat - Germans
            Battle in Karelia
                Germans attack with 3 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 3 infantry in Karelia, round 2 : 1/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Karelia
                Germans win, taking Karelia from Russians with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 9 armour, 4 artilleries, 3 bombers, 8 infantry, 6 mech_infantrys and 1 tactical_bomber
                British defend with 5 aaGuns, 5 artilleries, 1 fighter, 11 infantry and 1 mech_infantry; Americans defend with 2 artilleries, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
                    British roll AA dice in Normandy Bordeaux : 0/4 hits, 0.67 expected hits
                    Germans roll dice for 9 armour, 4 artilleries, 3 bombers, 8 infantry, 6 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 10/31 hits, 11.50 expected hits
                    Americans roll dice for 5 aaGuns, 7 artilleries, 2 bombers, 4 fighters, 14 infantry, 1 mech_infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 13/30 hits, 11.33 expected hits
                    5 aaGuns owned by the British, 1 artillery owned by the Germans, 8 infantry owned by the Germans, 4 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 9 armour, 3 artilleries, 3 bombers, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 10/18 hits, 8.83 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : 1.67
    British AA : -0.67
    Russians regular : -0.33
    Germans regular : 0.17
    

    Savegame


  • @mozkaynak 10 more hits

  • 23 22

    @dawgoneit 6 UK inf, 1 UK mech, 3 US inf

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_major; Remaining resources: 38 PUs; 
            Germans buy 2 armour, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 artilleries and 8 infantry moved from France to Normandy Bordeaux
            9 armour, 3 bombers and 6 mech_infantrys moved from Western Germany to Normandy Bordeaux
            1 tactical_bomber moved from Germany to Normandy Bordeaux
            1 infantry moved from Novgorod to Vyborg
            3 infantry moved from Novgorod to Karelia
            1 infantry moved from Ukraine to Rostov
                  Germans take Rostov from Russians
    
        Combat - Germans
            Battle in Karelia
                Germans attack with 3 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 3 infantry in Karelia, round 2 : 1/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Karelia
                Germans win, taking Karelia from Russians with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 9 armour, 4 artilleries, 3 bombers, 8 infantry, 6 mech_infantrys and 1 tactical_bomber
                British defend with 5 aaGuns, 5 artilleries, 1 fighter, 11 infantry and 1 mech_infantry; Americans defend with 2 artilleries, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
                    British roll AA dice in Normandy Bordeaux : 0/4 hits, 0.67 expected hits
                    Germans roll dice for 9 armour, 4 artilleries, 3 bombers, 8 infantry, 6 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 10/31 hits, 11.50 expected hits
                    Americans roll dice for 5 aaGuns, 7 artilleries, 2 bombers, 4 fighters, 14 infantry, 1 mech_infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 13/30 hits, 11.33 expected hits
                    5 aaGuns owned by the British, 1 artillery owned by the Germans, 8 infantry owned by the Germans, 4 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 9 armour, 3 artilleries, 3 bombers, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 10/18 hits, 8.83 expected hits
                    Americans roll dice for 7 artilleries, 2 bombers, 4 fighters, 9 infantry, 1 mech_infantry and 2 tactical_bombers in Normandy Bordeaux, round 3 : 5/25 hits, 9.67 expected hits
                    1 mech_infantry owned by the British, 3 artilleries owned by the Germans, 3 infantry owned by the Americans, 2 mech_infantrys owned by the Germans and 6 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 9 armour, 3 bombers and 1 tactical_bomber in Normandy Bordeaux, round 4 : 6/13 hits, 7.17 expected hits
                    Americans roll dice for 7 artilleries, 2 bombers, 4 fighters and 2 tactical_bombers in Normandy Bordeaux, round 4 : 9/15 hits, 6.33 expected hits
                    9 armour owned by the Germans, 2 artilleries owned by the Americans and 4 artilleries owned by the British lost in Normandy Bordeaux
                3 bombers owned by the Germans and 1 tactical_bomber owned by the Germans retreated
                Americans win with 1 artillery, 2 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -23
                Casualties for Germans: 9 armour, 4 artilleries, 8 infantry and 6 mech_infantrys
                Casualties for British: 5 aaGuns, 4 artilleries, 11 infantry and 1 mech_infantry
                Casualties for Americans: 2 artilleries and 3 infantry
    
        Non Combat Move - Germans
            3 bombers moved from Normandy Bordeaux to Western Germany
            1 tactical_bomber moved from Normandy Bordeaux to France
            5 infantry moved from Germany to Western Germany
    
        Place Units - Germans
            2 infantry and 1 mech_infantry placed in France
            2 armour and 4 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 36 PUs; end with 36 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    British AA : -0.67
    Russians regular : -0.33
    Germans regular : -1.00
    

    Savegame

  • 23 22

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 7 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Archangel to Novgorod
            1 artillery moved from Archangel to Novgorod
            1 artillery moved from Belarus to Novgorod
            2 infantry moved from Belarus to Novgorod
            1 infantry moved from Timguska to Yenisey
                  Russians take Yenisey from Japanese
            1 armour moved from Urals to Evenkiyskiy
                  Russians take Evenkiyskiy from Japanese
            1 armour moved from Evenkiyskiy to Yenisey
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Bryansk to Rostov
            2 fighters moved from Bryansk to Novgorod
            1 tactical_bomber moved from Russia to Rostov
            1 mech_infantry moved from Bryansk to Baltic States
                  Russians take Baltic States from Germans
            1 tactical_bomber moved from Russia to Novgorod
            1 mech_infantry moved from Bryansk to Novgorod
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Rostov, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Rostov, round 3 : 3/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Novgorod
                Russians attack with 2 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Russians roll dice for 2 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 4/10 hits, 3.50 expected hits
                    Germans roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 2 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Novgorod to Bryansk
            1 fighter moved from Novgorod to Bryansk
            1 fighter moved from Novgorod to Bryansk
            1 tactical_bomber moved from Rostov to Russia
            1 armour moved from Urals to Yenisey
            1 mech_infantry moved from Urals to Yenisey
            1 armour moved from Vologda to Timguska
            2 infantry moved from Urals to Timguska
            1 artillery moved from Samara to Novosibirsk
            5 mech_infantrys moved from Vologda to Timguska
            7 infantry moved from Russia to Bryansk
            1 artillery moved from Russia to Bryansk
            1 artillery moved from Vologda to Novosibirsk
            1 infantry moved from Vologda to Novosibirsk
            1 mech_infantry moved from Bryansk to Baltic States
            1 mech_infantry moved from Bryansk to Baltic States
    
        Place Units - Russians
            7 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.67
    Russians regular : 1.83
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 36 Sea Zone to 21 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 infantry moved from Tsinghai to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 artillery moved from Shensi to Tsinghai
            1 artillery moved from Shensi to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Hunan to Szechwan
            2 bombers moved from Kwangsi to Szechwan
            1 armour and 1 mech_infantry moved from Kwangsi to Yunnan
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan
            2 infantry moved from Kiangsu to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            2 fighters moved from 36 Sea Zone to French Indo China
            2 tactical_bombers moved from 36 Sea Zone to French Indo China
            3 fighters moved from 36 Sea Zone to Japan
    
        Combat - Japanese
            Battle in French Indo China
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 battleships in French Indo China, round 2 : 1/2 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 5/6 hits, 3.00 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 3 infantry
            Battle in Szechwan
                Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 1/4 hits, 1.67 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Japanese roll dice for 2 bombers and 1 mech_infantry in Szechwan, round 3 : 2/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Japanese win with 2 bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Szechwan to Hunan
            1 mech_infantry moved from Kiangsu to Hunan
            1 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
            2 fighters and 2 tactical_bombers moved from Yunnan to 36 Sea Zone
            2 fighters and 2 tactical_bombers moved from French Indo China to 36 Sea Zone
            3 infantry moved from Kiangsu to 19 Sea Zone
            3 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
            3 infantry moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            1 battleship, 1 cruiser and 1 destroyer placed in 6 Sea Zone
            2 mech_infantrys placed in Kiangsu
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 48 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Japanese regular : 1.50
    UK_Pacific regular : -0.33
    

    Savegame

  • 23 22

    TripleA Move Summary: Americans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 2 carriers, 1 destroyer, 6 infantry, 1 marine, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 artillery moved from 95 Sea Zone to Southern Italy
            1 infantry moved from 95 Sea Zone to Southern Italy
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 armour moved from Tobruk to 96 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Southern Italy
            1 armour moved from 97 Sea Zone to Southern Italy
            1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 mech_infantry moved from Tobruk to 96 Sea Zone
            1 mech_infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 mech_infantry moved from 97 Sea Zone to Southern Italy
            1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 mech_infantry moved from Tobruk to 96 Sea Zone
            1 mech_infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 mech_infantry moved from 97 Sea Zone to Southern Italy
            2 bombers moved from Normandy Bordeaux to Southern Italy
            1 cruiser moved from 92 Sea Zone to 95 Sea Zone
            1 marine moved from Gibraltar to 92 Sea Zone
            1 battleship and 1 marine moved from 92 Sea Zone to 95 Sea Zone
            1 marine moved from 95 Sea Zone to Southern Italy
            1 marine moved from Finland to Vyborg
            1 mech_infantry moved from Finland to Vyborg
            1 mech_infantry moved from Norway to Vyborg
            1 armour moved from Norway to Vyborg
            1 bomber moved from Finland to Vyborg
            4 carriers and 1 fighter moved from 42 Sea Zone to 36 Sea Zone
            3 fighters moved from Java to 36 Sea Zone
            5 fighters moved from 42 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
            2 battleships moved from 42 Sea Zone to 36 Sea Zone
            2 cruisers moved from 42 Sea Zone to 36 Sea Zone
            7 destroyers moved from 42 Sea Zone to 36 Sea Zone
            5 submarines moved from 42 Sea Zone to 36 Sea Zone
            3 submarines moved from 33 Sea Zone to 36 Sea Zone
                  Americans take 35 Sea Zone from Japanese
            1 cruiser moved from 33 Sea Zone to 36 Sea Zone
            2 destroyers moved from 33 Sea Zone to 36 Sea Zone
            1 submarine moved from 16 Sea Zone to 22 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 bomber moved from Hawaiian Islands to 22 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 22 Sea Zone
    

    Savegame

  • 23 22

    @dawgoneit do you have a preferred ool at SZ 36?

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