FlyingBadger Allies +20 -VS- dawgoneit Axis. BM3

  • 24 23 22 21

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            8 armour and 2 mech_infantrys moved from Belarus to Novgorod
            8 armour, 2 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Novgorod to Karelia
            1 artillery and 2 infantry moved from Belarus to Baltic States
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Karelia
                Russians attack with 8 armour, 2 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
                Germans defend with 10 infantry and 1 mech_infantry
                    Russians roll dice for 8 armour, 2 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Karelia, round 2 : 6/16 hits, 6.50 expected hits
                    Germans roll dice for 10 infantry and 1 mech_infantry in Karelia, round 2 : 1/11 hits, 3.67 expected hits
                    1 infantry owned by the Russians and 6 infantry owned by the Germans lost in Karelia
                    Russians roll dice for 8 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Karelia, round 3 : 9/15 hits, 6.33 expected hits
                    Germans roll dice for 4 infantry and 1 mech_infantry in Karelia, round 3 : 2/5 hits, 1.67 expected hits
                    2 mech_infantrys owned by the Russians, 4 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Karelia
                Russians win, taking Karelia from Germans with 8 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 23
                Casualties for Russians: 1 infantry and 2 mech_infantrys
                Casualties for Germans: 10 infantry and 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Karelia to Novgorod
            2 aaGuns, 1 artillery and 1 infantry moved from Belarus to Novgorod
            2 aaGuns, 2 artilleries and 29 infantry moved from Belarus to Bryansk
            6 infantry moved from Ukraine to Bryansk
            5 infantry moved from Russia to Bryansk
            6 infantry moved from Timguska to Novosibirsk
            1 aaGun and 6 infantry moved from Yenisey to Timguska
            4 infantry moved from Yakut S.S.R. to Yenisey
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Novgorod
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -2.67
    Russians regular : 2.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Manual Gamesave Post: Japanese round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            4 infantry moved from Manchuria to 19 Sea Zone
            4 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
            4 infantry moved from 35 Sea Zone to Philippines
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
            4 infantry moved from Manchuria to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            3 bombers, 4 fighters and 3 tactical_bombers moved from Yunnan to India
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            1 armour, 8 artilleries, 11 infantry and 1 mech_infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            2 fighters and 1 tactical_bomber moved from Kwangsi to Shan State
            1 mech_infantry moved from Kiangsu to Hunan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Kiangsi to Kwangtung
            2 fighters and 1 tactical_bomber moved from Kiangsi to Kwangtung
            1 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
            1 battleship and 1 cruiser moved from 36 Sea Zone to 20 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
            1 battleship moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            3 submarines moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
    
        Combat - Japanese
            Air Battle in India
    

    Combat Hit Differential Summary :

    Savegame


  • @flyingbadger intercept in india?

  • 24 23 22 21

    @dawgoneit said in FlyingBadger Allies +20 -VS- dawgoneit Axis. BM3:

    @flyingbadger intercept in india?

    Happy new year.
    No thanks.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            4 infantry moved from Manchuria to 19 Sea Zone
            4 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
            4 infantry moved from 35 Sea Zone to Philippines
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
            4 infantry moved from Manchuria to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            3 bombers, 4 fighters and 3 tactical_bombers moved from Yunnan to India
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            1 armour, 8 artilleries, 11 infantry and 1 mech_infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            2 fighters and 1 tactical_bomber moved from Kwangsi to Shan State
            1 mech_infantry moved from Kiangsu to Hunan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Kiangsi to Kwangtung
            2 fighters and 1 tactical_bomber moved from Kiangsi to Kwangtung
            1 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
            1 battleship and 1 cruiser moved from 36 Sea Zone to 20 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
            1 battleship moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            3 submarines moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
    
        Combat - Japanese
            Air Battle in India
                Japanese attacks with 10 units heading to India
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in India
                    UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits
                    UK_Pacific roll AA dice in India : 0/1 hits, 0.17 expected hits
                    UK_Pacific roll AA dice in India : 0/3 hits, 0.50 expected hits
                Bombing raid in India rolls: 4,8,6 and causes: 18 damage to unit: factory_major
                Bombing raid in India rolls: 6 and causes: 6 damage to unit: airfield
                Bombing raid in India rolls: 3,6 and causes: 6 damage to unit: harbour
                Bombing raid in India causes 30 damage total.  Damaged units is as follows: factory_major = 18, airfield = 6, harbour = 6
            Battle in French Indo China
            Battle in Shan State
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking French Indo China from UK_Pacific, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Philippines
                Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits, 1.83 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Kwangtung
                Japanese attack with 2 fighters, 5 infantry and 1 tactical_bomber
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 battleship and 1 cruiser in Kwangtung, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/8 hits, 2.50 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 fighter moved from Philippines to 35 Sea Zone
            1 tactical_bomber moved from Kwangtung to Yunnan
            2 fighters moved from Kwangtung to Yunnan
            3 bombers, 4 fighters and 3 tactical_bombers moved from India to Yunnan
            2 fighters and 1 tactical_bomber moved from Shan State to Yunnan
            1 destroyer moved from 19 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in Kiangsu
            1 carrier and 1 destroyer placed in 6 Sea Zone
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 42 PUs; end with 42 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Japanese regular : 1.50
    UK_Pacific AA : -1.00
    UK_Pacific regular : -1.00
    

    Savegame


  • @dawgoneit Happy new year to you also.

  • 24 23 22 21

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 bomber, 5 fighters and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
            2 fighters moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 54 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 1 bomber, 7 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 7 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/9 hits, 4.83 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber, 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber, 7 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
            1 bomber moved from 26 Sea Zone to Hawaiian Islands
            3 carriers moved from 10 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 armour, 1 artillery, 2 infantry and 1 marine moved from Central United States to 101 Sea Zone
            1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 101 Sea Zone to 102 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 102 Sea Zone to 108 Sea Zone
    
        Place Units - Americans
            2 infantry placed in Central United States
            2 fighters placed in Eastern United States
            1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
            2 destroyers and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -3.17
    Japanese regular : -0.33
    

    Savegame

  • 24 23 22 21

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Tsinghai to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Japanese regular : -1.00
    

    Savegame

  • 24 23 22 21

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 bomber, 5 fighters and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
            2 fighters moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 54 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 1 bomber, 7 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 7 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/9 hits, 4.83 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber, 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber, 7 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
            1 bomber moved from 26 Sea Zone to Hawaiian Islands
            3 carriers moved from 10 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 armour, 1 artillery, 2 infantry and 1 marine moved from Central United States to 101 Sea Zone
            1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 101 Sea Zone to 102 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 102 Sea Zone to 108 Sea Zone
    
        Place Units - Americans
            2 infantry placed in Central United States
            2 fighters placed in Eastern United States
            1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
            2 destroyers and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Tsinghai to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 10x factory_major; Remaining resources: 9 PUs; 
            UK_Pacific buy 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            7 infantry and 1 mech_infantry moved from United Kingdom to Scotland
            1 fighter moved from United Kingdom to 111 Sea Zone
            2 artilleries and 3 infantry moved from Union of South Africa to Rhodesia
            1 infantry moved from Egypt to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
    
        Combat - British
            Battle in 111 Sea Zone
                British attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 111 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Scotland
                British attack with 7 infantry and 1 mech_infantry
                Germans defend with 1 airfield and 2 infantry
                    British roll dice for 7 infantry and 1 mech_infantry in Scotland, round 2 : 1/8 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Scotland, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Scotland
                    British roll dice for 7 infantry and 1 mech_infantry in Scotland, round 3 : 1/8 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Scotland, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Scotland
                British win, taking Scotland from Germans with 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Rhodesia
                British attack with 2 artilleries and 3 infantry
                Italians defend with 1 infantry
                    British roll dice for 2 artilleries and 3 infantry in Rhodesia, round 2 : 0/5 hits, 1.50 expected hits
                    Italians roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 artilleries and 3 infantry in Rhodesia, round 3 : 2/5 hits, 1.50 expected hits
                    Italians roll dice for 1 infantry in Rhodesia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Rhodesia
                British win, taking Rhodesia from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 transport moved from 80 Sea Zone to 72 Sea Zone
            1 bomber moved from British Somaliland to Persia
            2 fighters and 1 tactical_bomber moved from Iraq to Persia
            2 fighters and 1 tactical_bomber moved from India to Persia
            1 armour and 2 mech_infantrys moved from Eastern Persia to West India
            3 aaGuns, 1 artillery and 22 infantry moved from India to West India
            1 battleship, 1 cruiser, 1 submarine and 2 transports moved from 39 Sea Zone to 80 Sea Zone
            2 destroyers moved from 120 Sea Zone to 116 Sea Zone
            1 fighter moved from New Brunswick Nova Scotia to Iceland
            1 fighter moved from 111 Sea Zone to United Kingdom
    
        Place Units - British
            2 transports placed in 106 Sea Zone
            2 artilleries and 1 infantry placed in Persia
            1 armour and 1 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            1 submarine placed in 39 Sea Zone
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
            UK_Pacific collect 12 PUs; end with 12 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 infantry
                Some Units in 39 Sea Zone change ownership: 1 submarine
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Americans regular : -3.17
    Italians regular : -0.67
    Japanese regular : -1.33
    Germans regular : -1.00
    British regular : -1.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 artillery and 2 infantry moved from Bessarabia to Ukraine
            1 armour moved from Western Ukraine to Baltic States
            2 armour and 1 mech_infantry moved from Bessarabia to Baltic States
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
            Battle in Baltic States
                Italians attack with 3 armour and 1 mech_infantry
                Russians defend with 1 artillery and 2 infantry
                    Italians roll dice for 3 armour and 1 mech_infantry in Baltic States, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Baltic States
                    Italians roll dice for 3 armour in Baltic States, round 3 : 3/3 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 armour owned by the Italians lost in Baltic States
                Italians win, taking Baltic States from Russians with 2 armour remaining. Battle score for attacker is 0
                Casualties for Italians: 1 armour and 1 mech_infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 artillery and 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Ukraine
                Italians attack with 1 artillery and 2 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Italians win, taking Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 infantry and 1 mech_infantry moved from Libya to 96 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 armour and 1 infantry moved from Yugoslavia to Romania
            2 aaGuns, 1 armour and 2 infantry moved from Romania to Bessarabia
            1 armour moved from Northern Italy to Romania
            2 infantry moved from Northern Italy to Yugoslavia
            1 infantry and 1 mech_infantry moved from 97 Sea Zone to Yugoslavia
            2 submarines moved from 95 Sea Zone to 92 Sea Zone
            2 submarines moved from 95 Sea Zone to 92 Sea Zone
            1 artillery and 2 infantry moved from Libya to Tobruk
    
        Place Units - Italians
            2 armour, 2 infantry and 2 mech_infantrys placed in Northern Italy
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 3.17
    Russians regular : 0.33
    British regular : -0.33
    

    Savegame

  • 24 23 22 21

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 fighter and 2 infantry moved from New South Wales to Queensland
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 24 23 22 21

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 fighter and 2 infantry moved from New South Wales to Queensland
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    
        Combat Move - French
            1 destroyer moved from 39 Sea Zone to 57 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 bomber, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Western Ukraine to Rostov
                  Germans take Rostov from Russians
            1 mech_infantry moved from Western Ukraine to Belarus
            11 armour and 3 mech_infantrys moved from Western Ukraine to Baltic States
            2 armour and 5 mech_infantrys moved from Slovakia Hungary to Baltic States
            1 infantry moved from Vyborg to Finland
            1 infantry moved from Eastern Poland to Belarus
            1 tactical_bomber moved from Western Ukraine to Belarus
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Belarus to Baltic States
            3 fighters and 3 tactical_bombers moved from Western Ukraine to Western Germany
            1 aaGun and 5 infantry moved from Poland to Baltic States
            1 aaGun, 8 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland
            1 aaGun, 2 artilleries and 4 infantry moved from Romania to Eastern Poland
            1 armour and 1 mech_infantry moved from Germany to Baltic States
            2 artilleries and 1 infantry moved from Germany to Poland
            5 bombers moved from Southern Italy to Western Germany
            1 aaGun moved from France to Normandy Bordeaux
    
        Place Units - Germans
            1 bomber placed in Western Germany
            3 infantry placed in Normandy Bordeaux
            2 armour and 5 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
            Germans collect 43 PUs (3 lost to blockades); end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.67
    Germans regular : 0.17
    

    Savegame

  • 24 23 22 21

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 fighter and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            2 armour and 2 mech_infantrys moved from Karelia to Vyborg
                  Russians take Vyborg from Germans
            2 armour and 2 mech_infantrys moved from Vyborg to Finland
            1 artillery and 1 infantry moved from Bryansk to Rostov
            1 fighter moved from Novgorod to Rostov
            1 artillery and 1 infantry moved from Novgorod to Belarus
            1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Italians
    
        Combat - Russians
            Battle in Finland
                Russians attack with 2 armour and 2 mech_infantrys
                Germans defend with 2 infantry
                    Russians roll dice for 2 armour and 2 mech_infantrys in Finland, round 2 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 2 armour and 2 mech_infantrys in Finland, round 3 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Finland, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians lost in Finland
                    Russians roll dice for 2 armour and 1 mech_infantry in Finland, round 4 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 2 infantry in Finland, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Finland
                    Russians roll dice for 2 armour and 1 mech_infantry in Finland, round 5 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Finland, round 5 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
                Russians win, taking Finland from Germans with 2 armour remaining. Battle score for attacker is -2
                Casualties for Russians: 2 mech_infantrys
                Casualties for Germans: 2 infantry
            Battle in Belarus
                Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 4/4 hits, 1.83 expected hits
                    Germans roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Rostov
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 2 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Rostov to Russia
            1 fighter and 1 tactical_bomber moved from Belarus to Russia
            1 artillery and 1 infantry moved from Novgorod to Archangel
            2 aaGuns moved from Novgorod to Archangel
            6 armour moved from Karelia to Archangel
            1 aaGun, 1 artillery and 1 infantry moved from Bryansk to Smolensk
            1 aaGun and 36 infantry moved from Bryansk to Smolensk
            1 infantry moved from Bryansk to Smolensk
            9 infantry moved from Russia to Smolensk
            1 infantry moved from Volgograd to Caucasus
            6 infantry moved from Novosibirsk to Samara
            1 aaGun and 6 infantry moved from Timguska to Novosibirsk
            4 infantry moved from Yenisey to Timguska
            1 aaGun and 2 infantry moved from Yakut S.S.R. to Buryatia
            1 cruiser moved from 114 Sea Zone to 115 Sea Zone
    
        Place Units - Russians
            1 fighter and 8 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 48 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.00
    Russians regular : 1.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 2 infantry moved from Burma to India
            1 artillery and 1 infantry moved from Shan State to Malaya
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 destroyer moved from 37 Sea Zone to 39 Sea Zone
            1 mech_infantry moved from Burma to Malaya
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
            1 infantry moved from Anhwe to Chahar
            1 armour and 2 mech_infantrys moved from Kiangsu to Chahar
            1 infantry moved from Kiangsi to Anhwe
            1 mech_infantry moved from Kwangsi to Kweichow
            1 mech_infantry moved from Hunan to Hopei
            1 infantry moved from Kweichow to Hopei
            1 bomber moved from Yunnan to Hopei
            1 bomber moved from Yunnan to Chahar
            2 fighters and 2 tactical_bombers moved from Yunnan to Malaya
            1 bomber moved from Yunnan to 39 Sea Zone
            3 fighters and 2 tactical_bombers moved from Yunnan to India
    
        Combat - Japanese
            Battle in Java
            Battle in Borneo
            Battle in Sumatra
            Battle in Celebes
            Battle in Malaya
                Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                British defend with 1 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Malaya, round 2 : 3/7 hits, 3.17 expected hits
                    UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya
                Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Sumatra from Dutch, taking Celebes from Dutch, taking Malaya from UK_Pacific with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in India
                Japanese attack with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 infantry; UK_Pacific defend with 1 factory_major
                    Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in India, round 2 : 5/8 hits, 3.67 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in India
                Japanese captures 15PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Hopei
                Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Hopei, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Japanese attack with 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys in Chahar, round 2 : 2/5 hits, 1.67 expected hits
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
                    Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Chahar, round 3 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for Chinese: 3 infantry
            Battle in 39 Sea Zone
                Japanese attack with 1 bomber and 1 destroyer
                British defend with 1 submarine
                    Japanese roll dice for 1 bomber and 1 destroyer in 39 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 39 Sea Zone
                Japanese win, taking 39 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            1 armour moved from Kwangsi to Burma
            3 fighters moved from India to Burma
            2 tactical_bombers moved from India to Burma
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            2 fighters moved from Yunnan to 35 Sea Zone
            1 battleship moved from 20 Sea Zone to 35 Sea Zone
            4 submarines moved from 36 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Malaya to 36 Sea Zone
            2 carriers moved from 6 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from Burma to Yunnan
            5 infantry moved from Kwangtung to Kwangsi
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            2 transports moved from 20 Sea Zone to 6 Sea Zone
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 cruiser moved from 20 Sea Zone to 35 Sea Zone
            1 bomber moved from Hopei to Kwangtung
            1 bomber moved from 39 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from Malaya to French Indo China
            1 bomber moved from Chahar to Kwangtung
            1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
    
        Place Units - Japanese
            1 carrier placed in 6 Sea Zone
            1 armour and 2 mech_infantrys placed in Kiangsu
            5 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 78 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Americans regular : -0.17
    Japanese regular : 2.67
    UK_Pacific regular : -1.00
    British regular : -0.17
    

    Savegame

  • 24 23 22 21

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 destroyer, 4 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 108 Sea Zone to 91 Sea Zone
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 marine moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 armour moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Gibraltar
            2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from Brazil to French Guiana
                  Americans take French Guiana from Neutral_Axis
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from Hawaiian Islands to 16 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            7 fighters and 1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 marine
                Italians defend with 1 artillery and 1 harbour
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 artillery
            Battle in Morocco
                Americans attack with 1 armour, 4 infantry and 3 mech_infantrys
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 armour, 4 infantry and 3 mech_infantrys in Morocco, round 2 : 1/8 hits, 1.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Morocco
                Americans win, taking Morocco from Neutral_Axis with 1 armour, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 46 Sea Zone
                Americans attack with 7 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 7 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            7 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
            1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 3 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
            2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Gibraltar to 91 Sea Zone
            1 bomber moved from 16 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 armour and 1 infantry placed in Central United States
            2 transports placed in 101 Sea Zone
            2 fighters placed in Eastern United States
            2 fighters placed in Western United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.33
    Japanese regular : -1.00
    Italians regular : 0.67
    Neutral_Axis regular : -0.33
    

    Savegame

  • 24 23 22 21

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Tsinghai to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                1 fighter owned by the Chinese retreated
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Kansu
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : 0.67
    

    Savegame

  • 24 23 22 21

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 destroyer, 4 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 108 Sea Zone to 91 Sea Zone
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 marine moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 armour moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Gibraltar
            2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from Brazil to French Guiana
                  Americans take French Guiana from Neutral_Axis
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from Hawaiian Islands to 16 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            7 fighters and 1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 marine
                Italians defend with 1 artillery and 1 harbour
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 artillery
            Battle in Morocco
                Americans attack with 1 armour, 4 infantry and 3 mech_infantrys
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 armour, 4 infantry and 3 mech_infantrys in Morocco, round 2 : 1/8 hits, 1.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Morocco
                Americans win, taking Morocco from Neutral_Axis with 1 armour, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 46 Sea Zone
                Americans attack with 7 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 7 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            7 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
            1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 3 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
            2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Gibraltar to 91 Sea Zone
            1 bomber moved from 16 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 armour and 1 infantry placed in Central United States
            2 transports placed in 101 Sea Zone
            2 fighters placed in Eastern United States
            2 fighters placed in Western United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Tsinghai to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                1 fighter owned by the Chinese retreated
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Kansu
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 infantry moved from West India to India
            1 bomber, 4 fighters and 2 tactical_bombers moved from Persia to India
            1 artillery and 1 infantry moved from Persia to 80 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 artillery and 1 infantry moved from Persia to 80 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 armour moved from Union of South Africa to Tanganyika Territory
                  British take Tanganyika Territory from Italians
            2 artilleries and 3 infantry moved from Rhodesia to Belgian Congo
                  British take Belgian Congo from Italians
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to French Madagascar
    
        Combat - British
            Battle in French Madagascar
            Battle in Anglo Egyptian Sudan
                British attack with 3 artilleries and 3 infantry
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 battleship and 1 cruiser in Anglo Egyptian Sudan, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 3 artilleries and 3 infantry in Anglo Egyptian Sudan, round 2 : 2/6 hits, 2.00 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1.00 expected hits
                    1 artillery owned by the Italians, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Anglo Egyptian Sudan
                British win, taking French Madagascar from Neutral_Axis, taking Anglo Egyptian Sudan from Italians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 2 infantry
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in India
                British attack with 1 bomber, 4 fighters, 4 infantry and 2 tactical_bombers
                Japanese defend with 1 artillery, 1 factory_minor and 2 infantry
                    British roll dice for 1 bomber, 4 fighters, 4 infantry and 2 tactical_bombers in India, round 2 : 3/11 hits, 4.67 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in India, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in India
                British win, taking India from Japanese with 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - British
            4 fighters and 2 tactical_bombers moved from India to West India
            1 bomber moved from India to Persia
            1 infantry moved from Persia to Eastern Persia
            1 fighter moved from United Kingdom to Gibraltar
            1 fighter moved from Iceland to United Kingdom
            1 armour, 1 artillery and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
            2 destroyers moved from 116 Sea Zone to 108 Sea Zone
            7 infantry and 1 mech_infantry moved from Scotland to United Kingdom
    
        Place Units - British
            1 airfield placed in Gibraltar
            1 fighter placed in United Kingdom
            2 infantry and 1 mech_infantry placed in Persia
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1
            UK_Pacific collect 4 PUs (1 lost to blockades); end with 4 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : -1.33
    Japanese regular : 0.67
    Italians regular : 1.67
    Neutral_Axis regular : -0.33
    British regular : -0.83
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 5 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
            4 submarines moved from 92 Sea Zone to 95 Sea Zone
            1 infantry moved from Ukraine to Bryansk
                  Italians take Bryansk from Russians
            1 artillery and 1 infantry moved from Ukraine to Rostov
            1 artillery and 2 infantry moved from Bessarabia to Western Ukraine
            1 armour moved from Bessarabia to Belarus
            1 armour moved from Romania to Belarus
            2 armour moved from Baltic States to Novgorod
    
        Combat - Italians
            Battle in Trans-Jordan
            Battle in Belarus
                Italians attack with 2 armour
                Russians defend with 1 artillery
                    Italians roll dice for 2 armour in Belarus, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Belarus
                Italians win, taking Trans-Jordan from British, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Rostov
                Italians attack with 1 artillery and 1 infantry
                Russians defend with 1 artillery
                    Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                Italians win, taking Rostov from Russians with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 artillery
            Battle in Western Ukraine
                Italians attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Novgorod
                Italians attack with 2 armour
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 2 armour in Novgorod, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Novgorod
                Italians win, taking Novgorod from Russians with 1 armour remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 aaGuns moved from Bessarabia to Western Ukraine
            1 infantry moved from Romania to Bessarabia
            3 infantry and 1 mech_infantry moved from Yugoslavia to Romania
            1 mech_infantry moved from Romania to Bessarabia
            2 armour and 2 mech_infantrys moved from Northern Italy to Romania
            1 aaGun moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            5 submarines placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 25 PUs; end with 26 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.50
    Russians regular : 0.67
    

    Savegame

  • 24 23 22 21

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
            1 fighter moved from New South Wales to 55 Sea Zone
            3 fighters moved from Queensland to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 42 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 55 Sea Zone
                ANZAC attack with 4 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 4 fighters in 55 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 3 fighters remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            3 fighters moved from 55 Sea Zone to Queensland
            1 fighter moved from 42 Sea Zone to Northern Territory
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 aaGun and 1 infantry moved from New Guinea to 46 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland
            1 aaGun and 7 infantry moved from Queensland to Northern Territory
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 carrier and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : -1.00
    

    Savegame

Suggested Topics

  • 18
  • 51
  • 21
  • 144
  • 115
  • 169
  • 246
  • 231
Axis & Allies Boardgaming Custom Painted Miniatures

48

Online

17.9k

Users

40.7k

Topics

1.8m

Posts