https://drive.google.com/file/d/1UNpFBuP5VAgBLQPrKjM35hdYCrA3KSW0/view?usp=sharing
here is the link for the new updated map, it hasn’t changed much
On the Pacific side Japan went down to the Dutch oil islands and attacked the Dutch fleet and also did its assaults on china some what. So they could grab some quick money. But in the mean time the US started to go for the Island group bonus money and at one time had all 8 3 island groups ( 5 icps each group ) for a 40 icp bonus plus its normal 90 income.
So with this scenerio the US was pumping more money in Europe side and japan never really contested the islands or 2 until a bit later in game. The denied 1 group only.
Then over time Anzac was able to get Dutch islands back with a bit of help from US and the Japan went for Calcutta and got it. But now it left the door open for the US to land in Hong Kong to take away a victory point and hold it. Pic below will show you that. Other option is for FEC to park fleet and 6 ground for Malaya off coast and US follow in with 14 ground with there fleet and china move 1 stack with UK to Hong Kong and other stack up to Thailand. It will take 2 turns before Japan can really attack there.
It was an awesome game considering Germany had a first time player in this game. But a major veteran of axis and allies so no worry’s. Axis went for a quick win but with Italy making a mistake and Japan probably not doing a few more things early cost them a bit. But as mentioned in the post above about Stalingrad battle there is 1 chance on turn 6 for axis if they can influence a strict neutral ( Spain or Turkey ) can get a victory point for 30 points with the dice gods going in Germany’s favor to take and hold Stalingrad.
As for tech and national Advantages charts show you what each country has and 7 techs this game and they were pretty cool to see some different ones for a change.
As for the Stalingrad battle discussed in a earlier post above this is what the end of turn 6 would look like. To bad russia didn’t get a fighter for lend lease. Instead it was a tank and had to go down to northern Iran based on other box placements under axis control.
Plus Russia cannot move either factory based on no build if moved and besides needs to defend Samara. Or take back.
@general-5-stars looks like some of the Americans got tangled up off of Pas de Calais lol.
Good action here
@general-5-stars
Great game report - lot of action:+1:
Thanks gents. Looks like we have Russia rules pretty much done.
Rat Patrol ? Hmmm
Well based on history for game as usual the Rat Patrol for US did not exist. It was the UK Long Range Desert Rats. They did exist in 40.
Here we will place 2 Desert Rats vehicles in Egypt on setup. Here’s the values and rules for them. Of course maybe tweaked.
C0 A4 D2 M2.
Cannot buy in game. Once killed there gone.
Can move into and out of the Sahara desert.
Gets a first strike shot if attacking alone or with another desert rat unit and defender is removed with out a return shot.
Gets a first strike shot attacking with other UK units and or Allie units. Defenders choice of casualty with a no return defend shot.
If they miss shot on attack the defender gets a defense shot. If defender misses desert rat, it can retreat to the desert or other territory.
They can only attack the northern territories of Africa. Morocco- Egypt.
They can travel the whole desert and come out and attack any Northern Territory. Traveling across the desert does not count as a move.
They can damage an air base. Roll a d6 for damage.
If the desert rats do a TSA on an airbase with enemy units there,
the enemy units would get a -2 on there defense rolls based on
desert rat speed. If they survive then each rat can do a 1d6 roll for
damage on air base.
So like they can pop out of desert or Egypt into Tobruk and hit
airbase if they survive and then move back into desert or another
land territory.
Cannot control a territory.
@general-6-stars YES! You need a Rat Patrol Rule. I’m watching that show right now.
@imperious-leader said in General 6 Stars 1941 Global War Game:
@general-6-stars YES! You need a Rat Patrol Rule. I’m watching that show right now.
US didn’t have these in real war. Unless your just looking for game play or fantasy.
The 3D Print play pieces look great.
The rules seem okay for an initial play testing.
Naturally, the Historical scale & size of the Desert Rat formations must be ignored in this game play - since the number of Commonwealth troops that served within this unit was limited, compared to the size of fx a German Panzer Division etc.
I’ll look forward to your play testing results.
Sorry captain. These are not the 3d pieces. These are from the AA miniatures.
IF the 3d pieces don’t work out I’ll paint these UK and Place 2 in Egypt only. At least I will have a couple pieces that can go into and out of the desert. If I get to picky on looks I’ll get the GHQ SAS jeep and or Chevy 30 cwt LRDG truck. USA rat patrol is just for fantasy play or game play if somebody wants it.
@general-6-stars Bull. Long Range Desert Group is real
https://en.wikipedia.org/wiki/Long_Range_Desert_Group
It is true that the scale of this isn’t Division or Army Group level, but half of AA isn’t that scale anyway
@imperious-leader said in General 6 Stars 1941 Global War Game:
@general-6-stars Bull. Long Range Desert Group is real
https://en.wikipedia.org/wiki/Long_Range_Desert_Group
I’m talking about Americans.
According to UK reports the USA didn’t have rat patrols. Unless u got a document showing they did I’ll look into it.
Yea, you’re right about the scale issue.
“Yo ! We hittin that SPA ? !!! Or Rommel” ? !
@general-6-stars LOL !
Got a game this Saturday Jan. 15 at 8 am central time and will be live streamed on twitch. Type in ssgen69.
Will be testing the Long Range Desert Rats with 2 units starting in Egypt.
Only unit that can go in and out of Sahara desert.
https://www.twitch.tv/videos/1264428362
Heres the vid for yesterday’s game. Report later today or morning.
Some Generals