PtV nikola1975 (axis +5) vs GeneralDisarray (allies)

  • '22

    TripleA Manual Gamesave Post: Americans round 3

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Midway
            1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
            2 marines moved from Hawaiian Islands to 27 Sea Zone
            2 infantry moved from Hawaiian Islands to 27 Sea Zone
            2 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
            2 infantry moved from 32 Sea Zone to Marshall Islands
            1 cruiser and 1 marine moved from 27 Sea Zone to 32 Sea Zone
            1 marine moved from 32 Sea Zone to Wake Island
            1 cruiser and 1 marine moved from 27 Sea Zone to 32 Sea Zone
            1 marine moved from 32 Sea Zone to Marshall Islands
            3 fighters moved from 27 Sea Zone to 50 Sea Zone
            1 submarine moved from 27 Sea Zone to 50 Sea Zone
            1 tactical_bomber moved from Queensland to 50 Sea Zone
            1 fighter moved from Hawaiian Islands to 50 Sea Zone
            1 battleship moved from 27 Sea Zone to 32 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble request


  • @generaldisarray No.
    Happy New Year! :)

  • '22

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Midway
            1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
            2 marines moved from Hawaiian Islands to 27 Sea Zone
            2 infantry moved from Hawaiian Islands to 27 Sea Zone
            2 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
            2 infantry moved from 32 Sea Zone to Marshall Islands
            1 cruiser and 1 marine moved from 27 Sea Zone to 32 Sea Zone
            1 marine moved from 32 Sea Zone to Wake Island
            1 cruiser and 1 marine moved from 27 Sea Zone to 32 Sea Zone
            1 marine moved from 32 Sea Zone to Marshall Islands
            3 fighters moved from 27 Sea Zone to 50 Sea Zone
            1 submarine moved from 27 Sea Zone to 50 Sea Zone
            1 tactical_bomber moved from Queensland to 50 Sea Zone
            1 fighter moved from Hawaiian Islands to 50 Sea Zone
            1 battleship moved from 27 Sea Zone to 32 Sea Zone
    
        Combat - Americans
            Battle in Midway
            Battle in Wake Island
            Battle in 50 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters and 1 tactical_bomber in 50 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 cruiser in 50 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 50 Sea Zone
                Americans win, taking Midway from Japanese, taking Wake Island from Japanese with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 cruiser
            Battle in Marshall Islands
                Americans attack with 1 artillery, 3 infantry and 1 marine
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Marshall Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Marshall Islands
                Americans win, taking Marshall Islands from Japanese with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            4 fighters and 1 tactical_bomber moved from 50 Sea Zone to 32 Sea Zone
            1 destroyer moved from 11 Sea Zone to 26 Sea Zone
            2 carriers and 3 submarines moved from 11 Sea Zone to 32 Sea Zone
            1 destroyer moved from 55 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 artillery, 2 carriers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 27 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
            1 armour moved from French West Africa to French Equatorial Africa
            1 infantry moved from French West Africa to French Central Africa
            1 transport moved from 85 Sea Zone to 88 Sea Zone
            1 mech_infantry moved from Western United States to Central United States
    
        Place Units - Americans
            1 infantry placed in Central United States
            1 fighter placed in Eastern United States
            1 destroyer, 1 submarine and 1 transport placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            2 destroyers and 1 submarine placed in 11 Sea Zone
            Americans undo move 5.
            1 destroyer placed in 104 Sea Zone
            1 destroyer and 1 submarine placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.33
    Japanese regular : 0.17
    

    Savegame

  • '22

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
            10 infantry moved from Szechwan to Tsinghai
            1 infantry moved from Hopei to Tsinghai
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 11 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 11 infantry in Tsinghai, round 2 : 3/11 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 10 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
            2 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            2 artilleries placed in Tsinghai
            1 artillery placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.17
    Japanese regular : 2.00
    

    Savegame

  • '22

    TripleA Manual Gamesave Post: British round 3

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 3
    
        Combat Move - British
            1 cruiser and 2 destroyers moved from 100 Sea Zone to 99 Sea Zone
            2 fighters and 2 tactical_bombers moved from Egypt to 99 Sea Zone
            2 fighters moved from Yunnan to Malaya
            1 mech_infantry moved from Yunnan to Malaya
            2 infantry moved from Southern Persia to Iraq
            1 armour moved from Kenya to 74 Sea Zone
            1 infantry moved from Tanganyika Territory to 74 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 74 Sea Zone to 82 Sea Zone
            1 mech_infantry moved from Union of South Africa to 73 Sea Zone
            1 infantry moved from Union of South Africa to 73 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 82 Sea Zone to Iraq
            1 destroyer moved from 104 Sea Zone to 109 Sea Zone
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame


  • Happy New Year too you. Scramble request second go at Toronto.


  • @generaldisarray Yes, scramble it.

  • '22

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Midway
            1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
            2 marines moved from Hawaiian Islands to 27 Sea Zone
            2 infantry moved from Hawaiian Islands to 27 Sea Zone
            2 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
            2 infantry moved from 32 Sea Zone to Marshall Islands
            1 cruiser and 1 marine moved from 27 Sea Zone to 32 Sea Zone
            1 marine moved from 32 Sea Zone to Wake Island
            1 cruiser and 1 marine moved from 27 Sea Zone to 32 Sea Zone
            1 marine moved from 32 Sea Zone to Marshall Islands
            3 fighters moved from 27 Sea Zone to 50 Sea Zone
            1 submarine moved from 27 Sea Zone to 50 Sea Zone
            1 tactical_bomber moved from Queensland to 50 Sea Zone
            1 fighter moved from Hawaiian Islands to 50 Sea Zone
            1 battleship moved from 27 Sea Zone to 32 Sea Zone
    
        Combat - Americans
            Battle in Midway
            Battle in Wake Island
            Battle in 50 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters and 1 tactical_bomber in 50 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 cruiser in 50 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 50 Sea Zone
                Americans win, taking Midway from Japanese, taking Wake Island from Japanese with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 cruiser
            Battle in Marshall Islands
                Americans attack with 1 artillery, 3 infantry and 1 marine
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Marshall Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Marshall Islands
                Americans win, taking Marshall Islands from Japanese with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            4 fighters and 1 tactical_bomber moved from 50 Sea Zone to 32 Sea Zone
            1 destroyer moved from 11 Sea Zone to 26 Sea Zone
            2 carriers and 3 submarines moved from 11 Sea Zone to 32 Sea Zone
            1 destroyer moved from 55 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 artillery, 2 carriers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 27 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
            1 armour moved from French West Africa to French Equatorial Africa
            1 infantry moved from French West Africa to French Central Africa
            1 transport moved from 85 Sea Zone to 88 Sea Zone
            1 mech_infantry moved from Western United States to Central United States
    
        Place Units - Americans
            1 infantry placed in Central United States
            1 fighter placed in Eastern United States
            1 destroyer, 1 submarine and 1 transport placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            2 destroyers and 1 submarine placed in 11 Sea Zone
            Americans undo move 5.
            1 destroyer placed in 104 Sea Zone
            1 destroyer and 1 submarine placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
            10 infantry moved from Szechwan to Tsinghai
            1 infantry moved from Hopei to Tsinghai
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 11 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 11 infantry in Tsinghai, round 2 : 3/11 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 10 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
            2 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            2 artilleries placed in Tsinghai
            1 artillery placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 1 carrier, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 cruiser and 2 destroyers moved from 100 Sea Zone to 99 Sea Zone
            2 fighters and 2 tactical_bombers moved from Egypt to 99 Sea Zone
            2 fighters moved from Yunnan to Malaya
            1 mech_infantry moved from Yunnan to Malaya
            2 infantry moved from Southern Persia to Iraq
            1 armour moved from Kenya to 74 Sea Zone
            1 infantry moved from Tanganyika Territory to 74 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 74 Sea Zone to 82 Sea Zone
            1 mech_infantry moved from Union of South Africa to 73 Sea Zone
            1 infantry moved from Union of South Africa to 73 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 82 Sea Zone to Iraq
            1 destroyer moved from 104 Sea Zone to 109 Sea Zone
    
        Combat - British
            Italians scrambles 1 units out of Southern Italy to defend against the attack in 99 Sea Zone
            Battle in 99 Sea Zone
                British attack with 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers
                Italians defend with 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 transport
                    British roll dice for 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 99 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
                    Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 cruiser, 2 destroyers, 1 fighter and 1 transport in 99 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    2 destroyers owned by the Italians, 2 destroyers owned by the British, 1 cruiser owned by the Italians, 1 cruiser owned by the British and 1 submarine owned by the Italians lost in 99 Sea Zone
                    British roll dice for 2 fighters and 2 tactical_bombers in 99 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits
                    Italians roll dice for 1 fighter and 1 transport in 99 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 tactical_bomber owned by the British and 1 fighter owned by the Italians lost in 99 Sea Zone
                    1 transport owned by the Italians lost in 99 Sea Zone
                British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser, 2 destroyers and 1 tactical_bomber
                Casualties for Italians: 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 transport
            Battle in Iraq
                British attack with 1 armour, 4 infantry and 1 mech_infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 armour, 4 infantry and 1 mech_infantry in Iraq, round 2 : 0/6 hits, 1.50 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the British lost in Iraq
                    British roll dice for 1 armour, 3 infantry and 1 mech_infantry in Iraq, round 3 : 2/5 hits, 1.33 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                    British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Iraq, round 4 : 1/4 hits, 1.17 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in Malaya
                British attack with 2 fighters and 1 mech_infantry
                Japanese defend with 1 artillery and 1 harbour
                    British roll dice for 2 fighters and 1 mech_infantry in Malaya, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Malaya, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 fighter owned by the British lost in Malaya
                British win, taking Malaya from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for British: 1 fighter
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            1 fighter moved from Malaya to Yunnan
            1 infantry moved from Siam to Shan State
            1 infantry moved from Southern Persia to Northeast Persia
                  British take Northeast Persia from Neutral_Allies
            1 artillery moved from Anglo-Egyptian Sudan to Egypt
            1 mech_infantry moved from Kenya to Egypt
            1 battleship moved from 78 Sea Zone to 100 Sea Zone
            2 fighters moved from 99 Sea Zone to 100 Sea Zone
            1 tactical_bomber moved from 99 Sea Zone to Malta
            1 infantry moved from Tanganyika Territory to Kenya
            1 fighter moved from Eastern United States to Gibraltar
            1 fighter moved from United Kingdom to Gibraltar
            1 armour and 1 infantry moved from Eastern United States to 104 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 89 Sea Zone
            1 armour and 1 infantry moved from 89 Sea Zone to French West Africa
            2 aaGuns, 2 artilleries and 11 infantry moved from Eastern India to Burma
            1 mech_infantry moved from Eire to United Kingdom
            1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
    
        Place Units - British
            1 carrier, 1 destroyer and 1 submarine placed in 100 Sea Zone
            1 transport placed in 73 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 2,5
            British collect 32 PUs (2 lost to blockades); end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            1 artillery, 1 infantry and 1 mech_infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 12 PUs; end with 12 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
            Some Units in Eastern India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 2.17
    Americans regular : 1.33
    Italians regular : 1.33
    Japanese regular : 2.83
    Neutral_Axis regular : -0.33
    British regular : -2.00
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 5 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Egypt
            1 artillery moved from Tunisia to Algeria
                  Italians take Algeria from French
            1 armour moved from Yugoslavia to Bessarabia
            1 armour moved from Greece to Romania
    
        Combat - Italians
            Strategic bombing raid in Egypt
                    British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
                Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Egypt causes 6 damage total. 
    
        Non Combat Move - Italians
            1 bomber moved from Egypt to Greece
            1 armour and 1 mech_infantry moved from Alexandria to Libya
            1 artillery and 2 infantry moved from Alexandria to Tobruk
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.17
    

    Savegame

  • '22

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 38 Sea Zone
    
        Combat - ANZAC
            Battle in 38 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 38 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 38 Sea Zone to Malaya
            2 fighters moved from New South Wales to Queensland
            2 fighters moved from Hawaiian Islands to Queensland
            1 destroyer moved from 27 Sea Zone to 55 Sea Zone
            1 cruiser moved from 27 Sea Zone to 32 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 38 Sea Zone
    
        Combat - ANZAC
            Battle in 38 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 38 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 38 Sea Zone to Malaya
            2 fighters moved from New South Wales to Queensland
            2 fighters moved from Hawaiian Islands to Queensland
            1 destroyer moved from 27 Sea Zone to 55 Sea Zone
            1 cruiser moved from 27 Sea Zone to 32 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
            1 fighter moved from United Kingdom to Gibraltar
            1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
            1 infantry moved from Egypt to Trans-Jordan
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 artilleries, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            7 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            3 artilleries moved from Bessarabia to Ukraine
            2 infantry moved from Bessarabia to Ukraine
            2 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Eastern Poland to Northern Belarus
                  Germans take Northern Belarus from Russians
            3 armour moved from Southern Belarus to Leningrad
                  Germans take Leningrad from Russians
            9 armour and 5 mech_infantrys moved from Baltic States to Leningrad
            7 infantry moved from Baltic States to Leningrad
            3 artilleries and 13 infantry moved from Southern Belarus to Northern Belarus
            2 infantry moved from Karelia to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Karelia to Archangel
            3 infantry moved from Karelia to Vyborg
            1 armour moved from Poland to Leningrad
            3 artilleries moved from Romania to Bessarabia
            1 carrier moved from 118 Sea Zone to 116 Sea Zone
            1 battleship moved from 118 Sea Zone to 116 Sea Zone
            1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 116 Sea Zone
            1 transport moved from 115 Sea Zone to 116 Sea Zone
            1 infantry moved from Eastern Poland to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Alexandria to Southern Italy
            1 fighter and 1 tactical_bomber moved from Alexandria to Southern Italy
            4 armour moved from Germany to Eastern Poland
            1 artillery moved from Western Germany to 116 Sea Zone
            1 transport moved from 118 Sea Zone to 117 Sea Zone
            1 artillery moved from Germany to 117 Sea Zone
            1 artillery and 1 transport moved from 117 Sea Zone to 118 Sea Zone
            1 artillery and 1 transport moved from 116 Sea Zone to 118 Sea Zone
            1 submarine moved from 112 Sea Zone to 113 Sea Zone
            2 bombers moved from Eastern Poland to Western Ukraine
    
        Combat - Germans
            Battle in Western Ukraine
                Germans attack with 2 bombers and 4 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 4 infantry in Western Ukraine, round 2 : 0/6 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                    Germans roll dice for 2 bombers and 3 infantry in Western Ukraine, round 3 : 1/5 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
            Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine
    
        Non Combat Move - Germans
            Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
            Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans
            2 bombers moved from Western Ukraine to Western Germany
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Germany
            2 artilleries moved from 118 Sea Zone to Leningrad
            1 aaGun moved from Baltic States to Leningrad
            1 aaGun moved from Southern Belarus to Eastern Poland
            1 aaGun moved from Southern Belarus to Northern Belarus
    
        Place Units - Germans
            1 submarine placed in 115 Sea Zone
            1 artillery and 2 infantry placed in Romania
            1 artillery and 4 infantry placed in Germany
            2 armour and 2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.33
    Germans regular : -2.17
    

    Savegame

  • '22

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 armour, 4 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 artilleries and 5 infantry moved from Amur to Korea
            1 armour and 1 mech_infantry moved from Siberia to Korea
            1 artillery and 12 infantry moved from Northern Manchuria to Korea
            1 infantry moved from Bryansk to Southern Belarus
                  Russians take Southern Belarus from Germans
            3 infantry moved from Vologda to Archangel
            2 fighters moved from Russia to Archangel
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 2 fighters and 3 infantry
                Germans defend with 3 infantry
                    Russians roll dice for 2 fighters and 3 infantry in Archangel, round 2 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 3 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 2 fighters and 2 infantry in Archangel, round 3 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 infantry
                Casualties for Germans: 3 infantry
            Battle in Korea
                Russians attack with 1 armour, 3 artilleries, 17 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour, 3 artilleries, 17 infantry and 1 mech_infantry in Korea, round 2 : 4/22 hits, 5.17 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                Russians win, taking Korea from Japanese with 1 armour, 3 artilleries, 16 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Northern Manchuria to Korea
            1 infantry moved from Siberia to Sakha
            1 tactical_bomber moved from Kursk to Russia
            2 fighters moved from Archangel to Yaroslavl
            2 infantry moved from Kursk to Bryansk
            1 armour and 1 mech_infantry moved from Yaroslavl to Russia
            1 armour and 1 mech_infantry moved from Kursk to Russia
            2 aaGuns, 3 artilleries and 10 infantry moved from Vologda to Yaroslavl
            1 infantry moved from Vologda to Yaroslavl
            1 infantry moved from Novgorod to Yaroslavl
            1 submarine moved from 109 Sea Zone to 93 Sea Zone
            2 artilleries and 3 infantry moved from Russia to Samara
            1 infantry moved from Russia to Samara
            2 artilleries and 2 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            2 infantry placed in Urals
            1 armour, 4 artilleries, 4 infantry and 1 mech_infantry placed in Russia
            3 infantry placed in Stalingrad
    
        Turn Complete - Russians
            Russians collect 40 PUs; end with 40 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    Germans regular : -0.33
    Russians regular : -0.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 carrier, 1 fighter, 3 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Siberia
            2 armour moved from Shantung to Southern Manchuria
            1 artillery and 1 infantry moved from Jehol to Southern Manchuria
            2 fighters moved from Japan to Southern Manchuria
            1 armour moved from French Indo China to Siam
                  Japanese take Siam from UK_Pacific
            1 armour moved from Siam to French Indo China
            1 infantry moved from French Indo China to Kwangsi
            1 infantry moved from French Indo China to Shan State
            1 artillery moved from Dutch New Guinea to 46 Sea Zone
            1 artillery and 1 transport moved from 46 Sea Zone to 57 Sea Zone
            1 artillery moved from 57 Sea Zone to Western Australia
            2 carriers moved from 47 Sea Zone to 55 Sea Zone
            2 fighters and 2 tactical_bombers moved from 47 Sea Zone to 55 Sea Zone
            1 marine moved from New Britain to 47 Sea Zone
            1 battleship and 1 marine moved from 47 Sea Zone to 55 Sea Zone
            1 transport moved from 47 Sea Zone to 35 Sea Zone
            2 infantry moved from Caroline Islands to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone
            1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 55 Sea Zone
            1 destroyer moved from 46 Sea Zone to 47 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 carrier moved from 46 Sea Zone to 57 Sea Zone
            1 battleship moved from 56 Sea Zone to 47 Sea Zone
            1 cruiser moved from 56 Sea Zone to 57 Sea Zone
            1 destroyer moved from 35 Sea Zone to 57 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to 57 Sea Zone
            1 bomber moved from Japan to New Guinea
            1 fighter and 1 tactical_bomber moved from Davao to New Guinea
            1 fighter moved from French Indo China to Kwangsi
            1 tactical_bomber moved from French Indo China to Shan State
            1 bomber moved from French Indo China to Eastern India
            1 infantry moved from Shansi to Honan
            1 artillery moved from Honan to Shansi
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Shantung to Anhwe
            1 destroyer moved from 7 Sea Zone to 5 Sea Zone
            1 submarine moved from 7 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
            Strategic bombing raid in Eastern India
                    UK_Pacific roll AA dice in Eastern India : 0/1 hits, 0.17 expected hits
                Bombing raid in Eastern India rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Eastern India causes 3 damage total. 
            Battle in Western Australia
            Battle in Siberia
            Battle in 55 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 marine and 3 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 4/8 hits, 4.50 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 55 Sea Zone
                Japanese win, taking Western Australia from ANZAC, taking Siberia from Russians, taking 55 Sea Zone from Americans with 1 battleship, 2 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Kwangsi
                Japanese attack with 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Trigger Japanese Destroy Factories Siberia: has removed 1 factory_minor owned by Japanese in Siberia
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger Siberia Has Fallen to Japanese Switch: Setting switch to false for conditionAttachment_Russian_Siberia_Factory_May_Be_Destroyed_Japanese attached to Japanese
            1 tactical_bomber moved from Shan State to French Indo China
            1 fighter moved from Kwangsi to French Indo China
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to New Guinea
            2 infantry moved from 47 Sea Zone to New Guinea
            1 marine moved from 55 Sea Zone to New Guinea
            1 artillery and 1 infantry moved from Japan to 7 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Southern Manchuria
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 36 Sea Zone
            1 destroyer moved from 17 Sea Zone to 7 Sea Zone
            1 bomber moved from Eastern India to French Indo China
    
        Place Units - Japanese
            1 armour and 2 infantry placed in French Indo China
            1 armour, 1 artillery and 1 infantry placed in Shantung
            1 carrier and 3 submarines placed in 6 Sea Zone
            1 fighter and 1 tactical_bomber placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 54 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 0.17
    UK_Pacific AA : -0.17
    UK_Pacific regular : 0.67
    ANZAC regular : -0.33
    

    Savegame

  • '22

    TripleA Manual Gamesave Post: Americans round 4

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 fighters, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            4 fighters and 1 tactical_bomber moved from 32 Sea Zone to 7 Sea Zone
            1 marine moved from Wake Island to 32 Sea Zone
            2 infantry moved from Marshall Islands to 32 Sea Zone
            2 infantry and 1 transport moved from 32 Sea Zone to 18 Sea Zone
            2 infantry moved from 18 Sea Zone to Iwo Jima
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble Request


  • '22

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 fighters, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            4 fighters and 1 tactical_bomber moved from 32 Sea Zone to 7 Sea Zone
            1 marine moved from Wake Island to 32 Sea Zone
            2 infantry moved from Marshall Islands to 32 Sea Zone
            2 infantry and 1 transport moved from 32 Sea Zone to 18 Sea Zone
            2 infantry moved from 18 Sea Zone to Iwo Jima
    
        Combat - Americans
            Battle in Iwo Jima
            Battle in 7 Sea Zone
                Americans attack with 4 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 7 Sea Zone
                Americans win, taking Iwo Jima from Japanese with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            4 fighters and 1 tactical_bomber moved from 7 Sea Zone to 18 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from Marshall Islands to 32 Sea Zone
            2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 2 infantry, 2 marines, 4 submarines and 2 transports moved from 32 Sea Zone to 18 Sea Zone
            1 infantry and 1 mech_infantry moved from Midway to 26 Sea Zone
            1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 18 Sea Zone
            1 marine moved from 18 Sea Zone to Iwo Jima
            1 marine moved from 18 Sea Zone to Iwo Jima
            3 infantry moved from 18 Sea Zone to Iwo Jima
            2 artilleries moved from 18 Sea Zone to Iwo Jima
            1 mech_infantry moved from 18 Sea Zone to Iwo Jima
            1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
            1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 104 Sea Zone to 93 Sea Zone
            2 infantry moved from Brazil to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Morocco
            1 fighter moved from Eastern United States to 93 Sea Zone
            1 infantry moved from Brazil to Suriname
            1 infantry and 1 mech_infantry moved from Central United States to Western United States
            1 armour moved from French Equatorial Africa to Egypt
            1 infantry moved from French Central Africa to French Equatorial Africa
    
        Place Units - Americans
            3 fighters and 2 tactical_bombers placed in Western United States
            1 carrier and 1 transport placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.67
    Japanese regular : -0.33
    

    Savegame

  • '22

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Kansu
            1 artillery moved from Tsinghai to Kansu
            2 infantry moved from Tsinghai to Inner Mongolia
            1 artillery moved from Tsinghai to Inner Mongolia
            2 infantry moved from Tsinghai to Honan
            3 infantry moved from Tsinghai to Hopei
            1 infantry moved from Tsinghai to Honan
            1 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
            1 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Inner Mongolia
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Inner Mongolia, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Inner Mongolia
                    Chinese roll dice for 1 artillery and 1 infantry in Inner Mongolia, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Inner Mongolia
                    Chinese roll dice for 1 artillery in Inner Mongolia, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Inner Mongolia
                Japanese win with no units remaining. Battle score for attacker is -7
                Casualties for Chinese: 1 artillery and 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Hopei, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Honan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Honan, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Honan
                Chinese win, taking Honan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.83
    Japanese regular : 2.00
    

    Savegame

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