TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Japanese
1 submarine moved from 80 Sea Zone to 78 Sea Zone
4 armour, 2 fighters, 9 mech_infantrys and 2 tactical_bombers moved from A8 to A4
1 armour, 8 artilleries, 1 bomber and 10 infantry moved from A6 to A4
1 infantry moved from C10 to C3
Japanese take C3 from Chinese
1 infantry moved from J14 to 91 Sea Zone
1 infantry moved from J14 to 91 Sea Zone
1 armour moved from IN13 to A10
Japanese take A10 from ANZAC
1 armour moved from A10 to A9
1 infantry moved from IN13 to A9
1 mech_infantry moved from IN13 to A9
1 infantry moved from IN13 to J4
1 infantry moved from IN13 to J4
1 fighter moved from J2 to J4
1 tactical_bomber moved from J2 to J4
1 infantry moved from C16 to J7
Japanese take J7 from Chinese
1 infantry moved from C9 to C8
Japanese take C8 from Chinese
1 infantry moved from C11 to J1
2 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to C22
1 infantry moved from 105 Sea Zone to C22
1 infantry moved from J14 to 91 Sea Zone
1 infantry moved from J14 to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 106 Sea Zone
1 infantry moved from 106 Sea Zone to J5
1 infantry moved from 106 Sea Zone to J5
1 infantry moved from J8 to 90 Sea Zone
1 artillery moved from J8 to 90 Sea Zone
1 infantry moved from 90 Sea Zone to J6
1 artillery moved from 90 Sea Zone to J6
1 destroyer moved from 74 Sea Zone to 73 Sea Zone
1 tactical_bomber moved from PA12 to C13
Combat - Japanese
Battle in C22
Battle in J5
Battle in J6
Battle in A4
Japanese attack with 5 armour, 8 artilleries, 1 bomber, 2 fighters, 10 infantry, 9 mech_infantrys and 2 tactical_bombers
ANZAC defend with 11 armour, 4 artilleries, 1 city, 1 factory_minor, 5 fighters, 1 harbour, 2 infantry and 1 mech_infantry; Americans defend with 3 fighters and 1 tactical_bomber
Japanese roll dice for 5 armour, 8 artilleries, 1 bomber, 2 fighters, 10 infantry, 9 mech_infantrys and 2 tactical_bombers in A4, round 2 : 10/37 hits, 12.67 expected hits
ANZAC roll dice for 11 armour, 4 artilleries, 8 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in A4, round 2 : 12/27 hits, 13.67 expected hits
10 infantry owned by the Japanese, 3 armour owned by the ANZAC, 2 mech_infantrys owned by the Japanese, 2 infantry owned by the ANZAC, 4 artilleries owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in A4
Japanese roll dice for 5 armour, 8 artilleries, 1 bomber, 2 fighters, 7 mech_infantrys and 2 tactical_bombers in A4, round 3 : 13/25 hits, 10.50 expected hits
ANZAC roll dice for 8 armour, 8 fighters and 1 tactical_bomber in A4, round 3 : 7/17 hits, 9.83 expected hits
8 armour owned by the ANZAC, 2 artilleries owned by the Japanese, 5 mech_infantrys owned by the Japanese, 4 fighters owned by the ANZAC and 1 tactical_bomber owned by the Americans lost in A4
Japanese roll dice for 5 armour, 6 artilleries, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in A4, round 4 : 10/18 hits, 8.17 expected hits
ANZAC roll dice for 4 fighters in A4, round 4 : 2/4 hits, 2.67 expected hits
2 artilleries owned by the Japanese, 1 fighter owned by the ANZAC and 3 fighters owned by the Americans lost in A4
Japanese converts city into different units
Japanese converts factory_minor into different units
Japanese win, taking C22 from Chinese, taking J5 from Chinese, taking J6 from Chinese, taking A4 from ANZAC with 5 armour, 4 artilleries, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 109
Casualties for Japanese: 4 artilleries, 10 infantry and 7 mech_infantrys
Casualties for ANZAC: 11 armour, 4 artilleries, 5 fighters, 2 infantry and 1 mech_infantry
Casualties for Americans: 3 fighters and 1 tactical_bomber
Battle in A9
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in A9, round 2 : 1/3 hits, 0.83 expected hits
ANZAC roll dice for 1 infantry in A9, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in A9
Japanese win, taking A9 from ANZAC with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in J4
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in J4, round 2 : 1/4 hits, 1.50 expected hits
Americans roll dice for 1 mech_infantry in J4, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in J4
Japanese win, taking J4 from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Trigger ANZAC Zero Cities: Independent_Neutral takes ownership of territory ACap
Non Combat Move - Japanese
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 aaGun moved from A6 to A4
1 tactical_bomber moved from A4 to A8
1 tactical_bomber moved from A4 to A8
1 fighter moved from A4 to A8
1 fighter moved from A4 to A8
1 armour moved from J9 to C9
1 infantry moved from C10 to C9
1 infantry moved from C16 to C9
1 artillery and 1 infantry moved from J1 to C9
1 fighter moved from J2 to C9
1 tactical_bomber moved from J2 to C9
1 armour moved from J9 to C9
1 armour moved from J9 to C9
1 aaGun moved from IN13 to J2
1 aaGun moved from IN13 to J2
1 aaGun moved from IN13 to J2
1 tactical_bomber moved from J4 to J2
1 fighter moved from J4 to J2
1 bomber moved from A4 to J2
3 transports moved from 76 Sea Zone to 91 Sea Zone
6 infantry moved from J14 to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to C9
1 infantry moved from 76 Sea Zone to C9
4 infantry moved from 91 Sea Zone to J9
Place Units - Japanese
1 armour and 2 mech_infantrys placed in J9
1 bomber and 9 infantry placed in J14
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,1,5,5,1,2,3,6,2
Japanese collect 51 PUs (3 lost to blockades); end with 51 PUs
Objective Japanese 3 Allied Cities: Japanese met a national objective for an additional 15 PUs; end with 66 PUs
Units generate 8 PUs; Japanese end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : 1.33
ANZAC regular : -5.50
Savegame