@mike64 I posted Japan in case you missed it
Belochai vs Bretters Alternate Universe
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 9 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from R26 to R30 Russians take R30 from Italians 1 infantry moved from R25 to R24 Russians take R24 from Germans 1 infantry moved from R21 to R18 Russians take R18 from Germans 1 infantry moved from R19 to R16 1 infantry moved from R19 to R20 1 fighter moved from R16 to R20 1 tactical_bomber moved from R16 to R20 1 fighter moved from R16 to R20 1 tactical_bomber moved from R16 to R20 1 infantry moved from R26 to C1 1 bomber moved from R21 to C1 Combat - Russians Battle in C1 Russians attack with 1 bomber and 1 infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 bomber and 1 infantry in C1, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in C1, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in C1 Russians win with 1 bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in R20 Russians attack with 2 fighters, 1 infantry and 2 tactical_bombers Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in R20, round 2 : 4/5 hits, 2.50 expected hits Germans roll dice for 1 infantry in R20, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in R20 Russians win, taking R20 from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 bomber moved from C1 to R21 1 fighter moved from R16 to R26 1 fighter moved from R20 to R21 1 tactical_bomber moved from R20 to R21 1 fighter moved from R20 to R16 1 tactical_bomber moved from R20 to R16 Place Units - Russians 1 infantry placed in R21 1 infantry placed in R26 2 infantry placed in R16 1 infantry placed in R26 Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 Germans regular : -0.33 Russians regular : 2.67
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 fighter, 1 infantry, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Japanese 3 mech_infantrys moved from C20 to C21 3 mech_infantrys moved from C18 to C21 2 bombers, 3 fighters and 3 tactical_bombers moved from J14 to 80 Sea Zone 2 destroyers moved from 91 Sea Zone to 93 Sea Zone 1 tactical_bomber moved from J9 to 93 Sea Zone 2 mech_infantrys moved from IN13 to A8 2 fighters and 1 tactical_bomber moved from C5 to A8 1 destroyer moved from 42 Sea Zone to 28 Sea Zone 3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 28 Sea Zone Combat - Japanese Battle in 80 Sea Zone Japanese attack with 2 bombers, 3 fighters and 3 tactical_bombers Americans defend with 1 battleship, 1 cruiser and 1 submarine 1 submarine owned by the Americans submerged Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 80 Sea Zone, round 2 : 4/8 hits, 4.83 expected hits Americans roll dice for 1 battleship and 1 cruiser in 80 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 fighter owned by the Japanese, 1 cruiser owned by the Americans and 1 battleship owned by the Americans lost in 80 Sea Zone Japanese win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Japanese: 1 fighter Casualties for Americans: 1 battleship and 1 cruiser Battle in C21 Japanese attack with 6 mech_infantrys British defend with 1 infantry Japanese roll dice for 6 mech_infantrys in C21, round 2 : 2/6 hits, 1.00 expected hits Chinese roll dice for 1 infantry in C21, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in C21 Japanese win, taking C21 from Chinese with 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 28 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 28 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits Americans roll dice for 1 submarine in 28 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 28 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 28 Sea Zone Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer and 1 submarine Battle in 93 Sea Zone Japanese attack with 2 destroyers and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 2 destroyers and 1 tactical_bomber in 93 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 93 Sea Zone Japanese win, taking 93 Sea Zone from Neutral with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in A8 Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in A8, round 2 : 3/5 hits, 2.00 expected hits ANZAC roll dice for 1 infantry in A8, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in A8 Japanese win, taking A8 from ANZAC with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from A8 to C5 2 infantry moved from C5 to 65 Sea Zone 2 infantry and 1 transport moved from 65 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to PA6 1 transport moved from 42 Sea Zone to 65 Sea Zone 3 mech_infantrys moved from J9 to IN13 3 mech_infantrys moved from J6 to C22 3 fighters and 3 tactical_bombers moved from 28 Sea Zone to 42 Sea Zone 2 bombers moved from 80 Sea Zone to J14 2 fighters and 3 tactical_bombers moved from 80 Sea Zone to J15 3 infantry and 1 mech_infantry moved from J14 to J15 1 tactical_bomber moved from 93 Sea Zone to J15 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 armour and 1 infantry moved from A5 to 43 Sea Zone 1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to PA6 1 transport moved from 65 Sea Zone to 76 Sea Zone Place Units - Japanese 3 mech_infantrys placed in J9 3 mech_infantrys placed in J6 Japanese undo move 1. 1 armour and 2 mech_infantrys placed in J9 1 carrier placed in 65 Sea Zone 1 fighter and 1 tactical_bomber placed in 65 Sea Zone 1 infantry and 2 mech_infantrys placed in J14 Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 4 Northern Defence Perimeter: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 5 Imperialism Rampant: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 1.00 Japanese regular : 3.17 ANZAC regular : -0.33
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 9 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 3 mech_infantrys, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from A4 to A8 1 fighter moved from A4 to A8 1 tactical_bomber moved from A4 to A8 1 bomber moved from A4 to A8 Combat - Americans Battle in A8 Americans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 2 mech_infantrys Americans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in A8, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 2 mech_infantrys in A8, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese lost in A8 Americans win, taking A8 from Japanese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Non Combat Move - Americans 1 artillery and 2 infantry moved from A3 to A4 1 infantry moved from A1 to A3 1 infantry moved from A1 to A3 1 fighter moved from A8 to A4 1 bomber moved from A8 to A4 1 tactical_bomber moved from A8 to A4 1 aaGun and 1 infantry moved from US8 to US7 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 transport moved from 15 Sea Zone to 16 Sea Zone 1 transport moved from 15 Sea Zone to 16 Sea Zone 1 battleship moved from 15 Sea Zone to 16 Sea Zone 1 fighter moved from US11 to 14 Sea Zone 1 tactical_bomber moved from US11 to 14 Sea Zone 1 infantry moved from PX5 to G17 1 armour and 2 mech_infantrys moved from PA9 to PX5 1 artillery and 2 infantry moved from UK13 to PA9 2 armour and 1 mech_infantry moved from IN10 to PA9 1 armour, 2 artilleries and 2 infantry moved from UK18 to UK17 4 artilleries and 4 infantry moved from UK10 to UK18 1 mech_infantry moved from UK6 to UK18 1 armour moved from UK6 to UK18 1 infantry moved from UK6 to UK10 4 transports moved from 54 Sea Zone to 35 Sea Zone 1 mech_infantry moved from US5 to UK6 3 artilleries and 3 infantry moved from US5 to 29 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 29 Sea Zone to 35 Sea Zone 3 artilleries and 3 infantry moved from 35 Sea Zone to UK10 4 transports moved from 35 Sea Zone to 29 Sea Zone Place Units - Americans 1 carrier and 2 tactical_bombers placed in 71 Sea Zone 3 mech_infantrys placed in IN10 1 fighter, 1 infantry and 1 tactical_bomber placed in US11 1 carrier, 1 destroyer and 1 submarine placed in 16 Sea Zone Turn Complete - Americans Americans collect 73 PUs; end with 73 PUs Objective Americans 2 National Pride: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 4 Boots On The Ground: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 War Time Production: Americans met a national objective for an additional 10 PUs; end with 98 PUs Objective Americans 1 Island Influence: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : -0.67
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TripleA Manual Gamesave Post: British round 9
TripleA Manual Gamesave Post for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 9 Purchase Units - British British buy 1 armour, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from UK24 to UK23 British take UK23 from Italians 1 infantry moved from UK25 to PA13 British take PA13 from Italians 1 infantry moved from UK25 to R32 Russians take R32 from Italians 1 bomber moved from UK4 to 25 Sea Zone 2 carriers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 3 transports moved from 23 Sea Zone to 25 Sea Zone 1 infantry moved from PA5 to G13 1 artillery moved from PA5 to G13 1 infantry moved from PA5 to G13 1 armour moved from UK10 to UK17 Combat - British
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 9
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 9 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 3 mech_infantrys, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from A4 to A8 1 fighter moved from A4 to A8 1 tactical_bomber moved from A4 to A8 1 bomber moved from A4 to A8 Combat - Americans Battle in A8 Americans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 2 mech_infantrys Americans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in A8, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 2 mech_infantrys in A8, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese lost in A8 Americans win, taking A8 from Japanese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Non Combat Move - Americans 1 artillery and 2 infantry moved from A3 to A4 1 infantry moved from A1 to A3 1 infantry moved from A1 to A3 1 fighter moved from A8 to A4 1 bomber moved from A8 to A4 1 tactical_bomber moved from A8 to A4 1 aaGun and 1 infantry moved from US8 to US7 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 transport moved from 15 Sea Zone to 16 Sea Zone 1 transport moved from 15 Sea Zone to 16 Sea Zone 1 battleship moved from 15 Sea Zone to 16 Sea Zone 1 fighter moved from US11 to 14 Sea Zone 1 tactical_bomber moved from US11 to 14 Sea Zone 1 infantry moved from PX5 to G17 1 armour and 2 mech_infantrys moved from PA9 to PX5 1 artillery and 2 infantry moved from UK13 to PA9 2 armour and 1 mech_infantry moved from IN10 to PA9 1 armour, 2 artilleries and 2 infantry moved from UK18 to UK17 4 artilleries and 4 infantry moved from UK10 to UK18 1 mech_infantry moved from UK6 to UK18 1 armour moved from UK6 to UK18 1 infantry moved from UK6 to UK10 4 transports moved from 54 Sea Zone to 35 Sea Zone 1 mech_infantry moved from US5 to UK6 3 artilleries and 3 infantry moved from US5 to 29 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 29 Sea Zone to 35 Sea Zone 3 artilleries and 3 infantry moved from 35 Sea Zone to UK10 4 transports moved from 35 Sea Zone to 29 Sea Zone Place Units - Americans 1 carrier and 2 tactical_bombers placed in 71 Sea Zone 3 mech_infantrys placed in IN10 1 fighter, 1 infantry and 1 tactical_bomber placed in US11 1 carrier, 1 destroyer and 1 submarine placed in 16 Sea Zone Turn Complete - Americans Americans collect 73 PUs; end with 73 PUs Objective Americans 2 National Pride: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 4 Boots On The Ground: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 War Time Production: Americans met a national objective for an additional 10 PUs; end with 98 PUs Objective Americans 1 Island Influence: Americans met a national objective for an additional 5 PUs; end with 103 PUs Purchase Units - Chinese Trigger Chinese Lose Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from UK24 to UK23 British take UK23 from Italians 1 infantry moved from UK25 to PA13 British take PA13 from Italians 1 infantry moved from UK25 to R32 Russians take R32 from Italians 1 bomber moved from UK4 to 25 Sea Zone 2 carriers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 3 transports moved from 23 Sea Zone to 25 Sea Zone 1 infantry moved from PA5 to G13 1 artillery moved from PA5 to G13 1 infantry moved from PA5 to G13 1 armour moved from UK10 to UK17 Combat - British Germans scrambles 2 units out of G5 to defend against the attack in 25 Sea Zone Battle in G13 British attack with 1 artillery and 2 infantry Germans defend with 1 armour British roll dice for 1 artillery and 2 infantry in G13, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in G13, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 artillery and 2 infantry in G13, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in G13, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 artillery and 2 infantry in G13, round 4 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in G13, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in G13 British roll dice for 1 artillery and 1 infantry in G13, round 5 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 armour in G13, round 5 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in G13 British win, taking G13 from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Germans: 1 armour Battle in 25 Sea Zone British attack with 1 bomber, 2 carriers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 3 transports Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 4 transports British roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 bomber, 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 3 transports in 25 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans Germans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 carrier owned by the British Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 4 transports in 25 Sea Zone, round 2 : 0/8 hits, 4.33 expected hits 1 submarine owned by the Germans lost in 25 Sea Zone British roll dice for 2 submarines in 25 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 bomber, 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 3 transports in 25 Sea Zone, round 3 : 4/7 hits, 3.67 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 4 transports in 25 Sea Zone, round 3 : 5/8 hits, 4.33 expected hits 1 destroyer owned by the Germans, 1 destroyer owned by the British, 1 carrier owned by the Germans, 1 tactical_bomber owned by the Germans, 2 submarines owned by the British, 1 cruiser owned by the Germans and 1 carrier owned by the British lost in 25 Sea Zone British roll dice for 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 tactical_bombers and 3 transports in 25 Sea Zone, round 4 : 4/6 hits, 3.33 expected hits Germans roll dice for 1 battleship, 3 fighters and 4 transports in 25 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits 1 battleship owned by the Germans, 1 tactical_bomber owned by the British, 3 fighters owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 25 Sea Zone 4 transports owned by the Germans lost in 25 Sea Zone British win, taking 25 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 58 Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 4 transports Casualties for British: 2 carriers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber Non Combat Move - British Turning on Edit Mode EDIT: Adding units owned by British to 40 Sea Zone: 3 transports EDIT: Removing units owned by British from 25 Sea Zone: 1 transport EDIT: Removing units owned by British from 25 Sea Zone: 1 transport EDIT: Removing units owned by British from 25 Sea Zone: 1 transport EDIT: Removing units owned by British from PA2: 1 infantry EDIT: Removing units owned by British from PA2: 1 artillery EDIT: Adding units owned by British to PA5: 1 artillery and 1 infantry EDIT: Adding units owned by British to PA5: 3 artilleries and 3 infantry EDIT: Removing units owned by British from UK4: 1 infantry EDIT: Removing units owned by British from UK4: 1 infantry EDIT: Removing units owned by British from UK4: 1 infantry EDIT: Removing units owned by British from UK4: 1 artillery EDIT: Removing units owned by British from UK4: 1 artillery EDIT: Removing units owned by British from UK4: 1 artillery EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber could not land in 25 Sea Zone and were removed 1 bomber moved from 25 Sea Zone to UK5 1 aaGun and 6 infantry moved from UK28 to UK26 1 infantry moved from UK25 to UK26 4 artilleries moved from UK25 to UK26 1 artillery moved from UK27 to UK28 Place Units - British 1 destroyer and 1 submarine placed in 40 Sea Zone 1 fighter, 3 infantry and 1 tactical_bomber placed in UK4 1 armour and 2 mech_infantrys placed in UK27 Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 103 Sea Zone. Rolls: 1,1 British collect 47 PUs (2 lost to blockades); end with 47 PUs Objective British 1 Continental Influence: British met a national objective for an additional 5 PUs; end with 52 PUs Objective British 2 Expanding Democracy: British met a national objective for an additional 5 PUs; end with 57 PUs Objective British 3 Southern Shipping Lanes: British met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : -0.67 Germans regular : -2.50 British regular : -3.17
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 9 Purchase Units - Italians Italians buy 1 armour and 2 fighters; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from R29 to R32 1 bomber moved from I1 to 117 Sea Zone Combat - Italians Battle in 117 Sea Zone Italians attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 117 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in R32 Italians attack with 1 armour and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in R32, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in R32, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 1 mech_infantry in R32, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in R32, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 1 mech_infantry in R32, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in R32, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 1 mech_infantry in R32, round 5 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in R32, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in R32 Italians roll dice for 1 armour in R32, round 6 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in R32, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in R32 Italians win, taking R32 from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 armour moved from R29 to PA12 2 mech_infantrys moved from I1 to I4 1 bomber moved from 117 Sea Zone to UK31 Place Units - Italians 1 armour and 2 fighters placed in I1 Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : -2.17 Russians regular : -0.67
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 artillery and 1 mech_infantry placed in A4 Turn Complete - ANZAC ANZAC collect 8 PUs; end with 8 PUs Purchase Units - French French buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - French Non Combat Move - French 1 tactical_bomber moved from F13 to 69 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 69 Sea Zone 1 cruiser moved from 96 Sea Zone to 69 Sea Zone Place Units - French 1 armour placed in F13 1 artillery and 2 infantry placed in F3 Turn Complete - French French collect 32 PUs; end with 32 PUs Objective French 3 Non Military Spending: French met a national objective for an additional -16 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 10 Purchase Units - Germans Germans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from G15 to G13 1 bomber moved from G5 to G13 Combat - Germans Battle in G13 Germans attack with 1 bomber and 2 mech_infantrys British defend with 1 artillery Germans roll dice for 1 bomber and 2 mech_infantrys in G13, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 artillery in G13, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in G13 Germans win, taking G13 from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Germans 1 bomber moved from G13 to G15 4 mech_infantrys moved from G15 to G18 2 mech_infantrys moved from G5 to R3 3 mech_infantrys moved from R4 to R13 Place Units - Germans 1 mech_infantry placed in R4 1 carrier, 1 cruiser, 2 destroyers and 1 submarine placed in 25 Sea Zone 2 fighters placed in 25 Sea Zone 2 infantry placed in G15 Germans undo move 4. 2 infantry placed in R4 Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 25 Sea Zone. Rolls: 5 Germans collect 71 PUs; end with 71 PUs Objective Germans 6 North Sea Resources: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans regular : 0.00 British regular : -0.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from R30 to R31 Russians take R31 from Italians 1 infantry moved from R26 to C1 Chinese take C1 from Japanese 1 infantry moved from R24 to R23 Russians take R23 from Germans 1 infantry moved from R18 to R14 Russians take R14 from Germans 1 infantry moved from R20 to R16 Combat - Russians Non Combat Move - Russians Place Units - Russians 1 artillery and 2 infantry placed in R16 1 infantry placed in R21 1 infantry placed in R26 Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 1 PUs; Combat Move - Japanese 2 armour, 1 artillery and 6 infantry moved from PA6 to 42 Sea Zone 2 armour, 1 artillery, 6 infantry and 5 transports moved from 42 Sea Zone to 48 Sea Zone 1 artillery moved from R22 to 48 Sea Zone 2 armour, 2 artilleries, 6 infantry and 5 transports moved from 48 Sea Zone to 62 Sea Zone 2 armour, 2 artilleries and 6 infantry moved from 62 Sea Zone to R21 2 battleships and 2 cruisers moved from 42 Sea Zone to 62 Sea Zone Japanese take 48 Sea Zone from ANZAC 3 fighters and 3 tactical_bombers moved from 42 Sea Zone to R21 1 fighter and 1 tactical_bomber moved from C2 to R21 3 destroyers moved from 42 Sea Zone to 62 Sea Zone 1 fighter and 1 tactical_bomber moved from 65 Sea Zone to C1 1 tactical_bomber moved from C2 to C1 2 mech_infantrys moved from C2 to C1 2 mech_infantrys moved from IN13 to A8 1 fighter and 1 tactical_bomber moved from C5 to A8 1 destroyer moved from 93 Sea Zone to 80 Sea Zone 2 fighters and 4 tactical_bombers moved from J15 to 80 Sea Zone Combat - Japanese Battle in R21 Japanese attack with 2 armour, 2 artilleries, 4 fighters, 6 infantry and 4 tactical_bombers Russians defend with 1 airfield, 1 bomber, 1 city, 1 factory_minor, 1 fighter, 1 harbour, 9 infantry and 1 tactical_bomber Japanese roll dice for 2 battleships and 2 cruisers in R21, round 2 : 1/4 hits, 2.33 expected hits Japanese roll dice for 2 armour, 2 artilleries, 4 fighters, 6 infantry and 4 tactical_bombers in R21, round 2 : 13/18 hits, 7.67 expected hits Russians roll dice for 1 bomber, 1 fighter, 9 infantry and 1 tactical_bomber in R21, round 2 : 7/11 hits, 4.17 expected hits 6 infantry owned by the Japanese, 1 tactical_bomber owned by the Russians, 9 infantry owned by the Russians, 1 fighter owned by the Russians, 1 artillery owned by the Japanese and 1 bomber owned by the Russians lost in R21 Japanese converts city into different units Japanese converts factory_minor into different units Japanese win, taking R21 from Russians with 2 armour, 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Japanese: 1 artillery and 6 infantry Casualties for Russians: 1 bomber, 1 fighter, 9 infantry and 1 tactical_bomber Battle in 80 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 4 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 4 tactical_bombers in 80 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits Americans roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 80 Sea Zone Japanese win, taking 80 Sea Zone from Neutral with 1 destroyer, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in A8 Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Americans defend with 1 mech_infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in A8, round 2 : 2/4 hits, 1.50 expected hits ANZAC roll dice for 1 mech_infantry in A8, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in A8 Japanese win, taking A8 from ANZAC with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in C1 Japanese attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in C1, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in C1, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in C1 Japanese win, taking C1 from Chinese with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 4 fighters and 4 tactical_bombers moved from R21 to 62 Sea Zone 1 carrier moved from 65 Sea Zone to 62 Sea Zone 3 carriers moved from 42 Sea Zone to 62 Sea Zone 1 submarine moved from 42 Sea Zone to 43 Sea Zone 1 transport moved from 76 Sea Zone to 91 Sea Zone 2 fighters and 4 tactical_bombers moved from 80 Sea Zone to J15 3 mech_infantrys moved from C22 to C21 3 mech_infantrys moved from J6 to C22 1 armour and 2 mech_infantrys moved from J9 to IN13 1 fighter and 1 tactical_bomber moved from A8 to C5 1 fighter and 2 tactical_bombers moved from C1 to C2 2 bombers moved from J14 to C5 Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 91 Sea Zone 2 fighters placed in 91 Sea Zone 3 mech_infantrys placed in J6 1 artillery, 1 infantry and 1 mech_infantry placed in C5 Turn Complete - Japanese Japanese collect 67 PUs; end with 68 PUs Objective Japanese 4 Northern Defence Perimeter: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 5 Imperialism Rampant: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Units generate 8 PUs; Japanese end with 86 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.17 Japanese regular : 3.83 ANZAC regular : -0.33 Russians regular : 2.83
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 10 Purchase Units - Americans Americans buy 3 bombers, 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Americans 1 unit repaired. 1 armour moved from A4 to A8 1 fighter moved from A4 to A8 1 tactical_bomber moved from A4 to A8 1 bomber moved from A4 to A8 1 infantry moved from A3 to A6 1 infantry moved from A3 to A6 2 artilleries and 4 infantry moved from A4 to A6 1 armour moved from A4 to A6 1 bomber moved from PA5 to G15 1 bomber moved from G21 to I5 Combat - Americans Strategic bombing raid in I5 Italians roll AA dice in I5 : 0/1 hits, 0.17 expected hits Bombing raid in I5 rolls: 6 and causes: 6 damage to unit: airfield Bombing raid in I5 causes 6 damage total. Strategic bombing raid in G15 Germans roll AA dice in G15 : 0/1 hits, 0.17 expected hits Bombing raid in G15 rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in G15 causes 4 damage total. Battle in A8 Americans attack with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber Japanese defend with 2 mech_infantrys Americans roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in A8, round 2 : 2/4 hits, 2.33 expected hits Japanese roll dice for 2 mech_infantrys in A8, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese and 1 armour owned by the Americans lost in A8 Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 armour Casualties for Japanese: 2 mech_infantrys Non Combat Move - Americans 1 fighter moved from A8 to A4 1 tactical_bomber moved from A8 to A4 1 bomber moved from A8 to A4 1 infantry moved from US7 to 14 Sea Zone 1 aaGun moved from US7 to 14 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 13 Sea Zone to 28 Sea Zone 3 carriers, 4 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber moved from 14 Sea Zone to 28 Sea Zone 1 aaGun and 1 infantry moved from 28 Sea Zone to A1 1 infantry moved from US11 to 16 Sea Zone 1 infantry and 1 transport moved from 16 Sea Zone to 15 Sea Zone 1 aaGun moved from US7 to 15 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 15 Sea Zone to 13 Sea Zone 1 infantry moved from 13 Sea Zone to A1 1 aaGun moved from 13 Sea Zone to A1 1 fighter moved from US11 to 28 Sea Zone 1 tactical_bomber moved from US11 to 28 Sea Zone 1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 16 Sea Zone to 13 Sea Zone 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry moved from UK18 to UK17 3 artilleries and 4 infantry moved from UK10 to UK18 1 mech_infantry moved from UK6 to UK18 3 transports moved from 35 Sea Zone to 29 Sea Zone 1 mech_infantry moved from IN10 to UK14 1 mech_infantry moved from IN10 to UK14 1 mech_infantry moved from IN10 to PA9 1 bomber moved from I5 to G21 1 bomber moved from G15 to PA5 2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from PA9 to PX5 Place Units - Americans 1 carrier, 1 fighter and 1 tactical_bomber placed in 71 Sea Zone 3 bombers placed in IN10 2 destroyers and 2 submarines placed in 29 Sea Zone Turn Complete - Americans Americans collect 73 PUs; end with 75 PUs Objective Americans 2 National Pride: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 4 Boots On The Ground: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 3 War Time Production: Americans met a national objective for an additional 10 PUs; end with 100 PUs Objective Americans 1 Island Influence: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 0.33 Germans AA : -0.17 Italians AA : -0.17
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TripleA Turn Summary: British round 10
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 10 Purchase Units - Americans Americans buy 3 bombers, 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Americans 1 unit repaired. 1 armour moved from A4 to A8 1 fighter moved from A4 to A8 1 tactical_bomber moved from A4 to A8 1 bomber moved from A4 to A8 1 infantry moved from A3 to A6 1 infantry moved from A3 to A6 2 artilleries and 4 infantry moved from A4 to A6 1 armour moved from A4 to A6 1 bomber moved from PA5 to G15 1 bomber moved from G21 to I5 Combat - Americans Strategic bombing raid in I5 Italians roll AA dice in I5 : 0/1 hits, 0.17 expected hits Bombing raid in I5 rolls: 6 and causes: 6 damage to unit: airfield Bombing raid in I5 causes 6 damage total. Strategic bombing raid in G15 Germans roll AA dice in G15 : 0/1 hits, 0.17 expected hits Bombing raid in G15 rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in G15 causes 4 damage total. Battle in A8 Americans attack with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber Japanese defend with 2 mech_infantrys Americans roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in A8, round 2 : 2/4 hits, 2.33 expected hits Japanese roll dice for 2 mech_infantrys in A8, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese and 1 armour owned by the Americans lost in A8 Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 armour Casualties for Japanese: 2 mech_infantrys Non Combat Move - Americans 1 fighter moved from A8 to A4 1 tactical_bomber moved from A8 to A4 1 bomber moved from A8 to A4 1 infantry moved from US7 to 14 Sea Zone 1 aaGun moved from US7 to 14 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 13 Sea Zone to 28 Sea Zone 3 carriers, 4 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber moved from 14 Sea Zone to 28 Sea Zone 1 aaGun and 1 infantry moved from 28 Sea Zone to A1 1 infantry moved from US11 to 16 Sea Zone 1 infantry and 1 transport moved from 16 Sea Zone to 15 Sea Zone 1 aaGun moved from US7 to 15 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 15 Sea Zone to 13 Sea Zone 1 infantry moved from 13 Sea Zone to A1 1 aaGun moved from 13 Sea Zone to A1 1 fighter moved from US11 to 28 Sea Zone 1 tactical_bomber moved from US11 to 28 Sea Zone 1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 16 Sea Zone to 13 Sea Zone 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry moved from UK18 to UK17 3 artilleries and 4 infantry moved from UK10 to UK18 1 mech_infantry moved from UK6 to UK18 3 transports moved from 35 Sea Zone to 29 Sea Zone 1 mech_infantry moved from IN10 to UK14 1 mech_infantry moved from IN10 to UK14 1 mech_infantry moved from IN10 to PA9 1 bomber moved from I5 to G21 1 bomber moved from G15 to PA5 2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from PA9 to PX5 Place Units - Americans 1 carrier, 1 fighter and 1 tactical_bomber placed in 71 Sea Zone 3 bombers placed in IN10 2 destroyers and 2 submarines placed in 29 Sea Zone Turn Complete - Americans Americans collect 73 PUs; end with 75 PUs Objective Americans 2 National Pride: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 4 Boots On The Ground: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 3 War Time Production: Americans met a national objective for an additional 10 PUs; end with 100 PUs Objective Americans 1 Island Influence: Americans met a national objective for an additional 5 PUs; end with 105 PUs Purchase Units - Chinese Trigger Chinese Lose Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 bomber, 2 carriers and 1 destroyer; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from PA13 to R32 1 fighter moved from UK27 to R32 1 tactical_bomber moved from UK27 to R32 1 infantry moved from UK23 to PA13 4 artilleries and 7 infantry moved from UK26 to C21 1 destroyer moved from 25 Sea Zone to 23 Sea Zone 1 bomber moved from UK5 to G13 1 infantry moved from PA5 to G13 1 infantry moved from PA5 to G13 1 artillery moved from PA5 to G13 1 infantry moved from PA3 to G4 British take G4 from Germans Combat - British Battle in R32 British attack with 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 armour British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in R32, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 armour in R32, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in R32 British win, taking R32 from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in C21 British attack with 4 artilleries and 7 infantry Japanese defend with 9 mech_infantrys British roll dice for 4 artilleries and 7 infantry in C21, round 2 : 1/11 hits, 3.17 expected hits Japanese roll dice for 9 mech_infantrys in C21, round 2 : 4/9 hits, 3.00 expected hits 1 mech_infantry owned by the Japanese and 4 infantry owned by the British lost in C21 British roll dice for 4 artilleries and 3 infantry in C21, round 3 : 3/7 hits, 2.33 expected hits Japanese roll dice for 8 mech_infantrys in C21, round 3 : 2/8 hits, 2.67 expected hits 3 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in C21 4 artilleries owned by the British and 1 infantry owned by the British retreated to UK26 Japanese win with 5 mech_infantrys remaining. Battle score for attacker is -2 Casualties for British: 6 infantry Casualties for Japanese: 4 mech_infantrys Battle in G13 British attack with 1 artillery, 1 bomber and 2 infantry Germans defend with 2 mech_infantrys British roll dice for 1 artillery, 1 bomber and 2 infantry in G13, round 2 : 3/4 hits, 1.50 expected hits Germans roll dice for 2 mech_infantrys in G13, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in G13 British win, taking G13 from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Non Combat Move - British 1 artillery moved from UK28 to UK26 1 fighter and 1 tactical_bomber moved from R32 to UK25 1 mech_infantry moved from UK27 to UK26 1 mech_infantry moved from UK27 to UK26 1 armour moved from UK27 to UK26 1 bomber moved from G13 to UK4 1 submarine moved from 40 Sea Zone to 23 Sea Zone 1 destroyer moved from 40 Sea Zone to 23 Sea Zone 1 fighter moved from UK4 to 23 Sea Zone 1 tactical_bomber moved from UK4 to 23 Sea Zone 1 fighter moved from UK4 to 23 Sea Zone 1 tactical_bomber moved from UK4 to 23 Sea Zone 3 infantry moved from UK4 to 40 Sea Zone 1 infantry moved from UK5 to 40 Sea Zone 1 artillery moved from UK5 to 40 Sea Zone 1 aaGun moved from UK5 to 40 Sea Zone 1 aaGun, 1 artillery, 4 infantry and 4 transports moved from 40 Sea Zone to 23 Sea Zone 1 aaGun, 1 artillery and 4 infantry moved from 23 Sea Zone to PA3 3 armour, 5 artilleries, 7 infantry and 3 mech_infantrys moved from UK17 to UK15 Place Units - British 2 carriers and 1 destroyer placed in 23 Sea Zone 1 armour and 1 bomber placed in UK27 1 artillery placed in UK4 Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 103 Sea Zone. Rolls: 3,5 British collect 48 PUs (3 lost to blockades); end with 48 PUs Objective British 1 Continental Influence: British met a national objective for an additional 5 PUs; end with 53 PUs Objective British 2 Expanding Democracy: British met a national objective for an additional 5 PUs; end with 58 PUs Objective British 3 Southern Shipping Lanes: British met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -0.50 Japanese regular : 0.67 Germans AA : -0.17 Germans regular : -0.67 British regular : -0.33 Italians AA : -0.17
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 10 Purchase Units - Italians Italians buy 1 battleship; Remaining resources: 2 PUs; Combat Move - Italians 1 armour moved from PA12 to R23 1 artillery moved from R29 to R23 1 infantry moved from R29 to R24 Italians take R24 from Russians 1 bomber moved from UK31 to PA13 2 mech_infantrys moved from I4 to PA13 Combat - Italians Battle in R23 Italians attack with 1 armour and 1 artillery Russians defend with 1 infantry Italians roll dice for 1 armour and 1 artillery in R23, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in R23, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in R23 Italians win, taking R23 from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in PA13 Italians attack with 1 bomber and 2 mech_infantrys British defend with 1 infantry Italians roll dice for 1 bomber and 2 mech_infantrys in PA13, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 infantry in PA13, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in PA13 Italians win, taking PA13 from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from PA13 to PX7 1 armour moved from I1 to I4 Place Units - Italians 1 battleship placed in 75 Sea Zone Turn Complete - Italians Italians collect 23 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : 0.17 Russians regular : -0.33 British regular : -0.33
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun, 2 artilleries and 9 infantry moved from A4 to A6 4 armour and 4 mech_infantrys moved from A4 to A6 Place Units - ANZAC 2 mech_infantrys placed in A4 Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,3 ANZAC collect 4 PUs (3 lost to blockades); end with 4 PUs Purchase Units - French French buy 1 artillery and 1 bomber; Remaining resources: 0 PUs; Combat Move - French Non Combat Move - French 1 armour, 1 infantry and 1 transport moved from 69 Sea Zone to 70 Sea Zone 1 infantry moved from 70 Sea Zone to F6 1 armour moved from 70 Sea Zone to F6 Place Units - French 1 artillery placed in F13 1 bomber placed in F3 Turn Complete - French French collect 32 PUs; end with 32 PUs Objective French 3 Non Military Spending: French met a national objective for an additional -16 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 11 Purchase Units - Germans Germans repair damage of 4x factory_major; Remaining resources: 72 PUs; Germans buy 1 carrier, 5 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from R17 to R20 Germans take R20 from Russians 1 infantry moved from R15 to R19 Germans take R19 from Russians 1 infantry moved from R29 to R30 Germans take R30 from Russians 1 mech_infantry moved from R29 to R18 Germans take R18 from Russians 1 mech_infantry moved from R29 to R25 Germans take R25 from Russians 4 mech_infantrys moved from G15 to G13 1 bomber moved from G15 to G13 1 artillery and 1 infantry moved from G5 to G4 2 fighters moved from 25 Sea Zone to G4 Combat - Germans Germans creates battle in territory 25 Sea Zone Battle in G13 Germans attack with 1 bomber and 4 mech_infantrys British defend with 1 artillery and 2 infantry Germans roll dice for 1 bomber and 4 mech_infantrys in G13, round 2 : 0/5 hits, 1.33 expected hits British roll dice for 1 artillery and 2 infantry in G13, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Germans lost in G13 Germans roll dice for 1 bomber and 3 mech_infantrys in G13, round 3 : 0/4 hits, 1.17 expected hits British roll dice for 1 artillery and 2 infantry in G13, round 3 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Germans lost in G13 Germans roll dice for 1 bomber and 2 mech_infantrys in G13, round 4 : 0/3 hits, 1.00 expected hits British roll dice for 1 artillery and 2 infantry in G13, round 4 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Germans lost in G13 Germans roll dice for 1 bomber in G13, round 5 : 0/1 hits, 0.67 expected hits British roll dice for 1 artillery and 2 infantry in G13, round 5 : 2/3 hits, 1.00 expected hits 1 bomber owned by the Germans lost in G13 British win, taking 25 Sea Zone from British with 1 artillery and 2 infantry remaining. Battle score for attacker is -28 Casualties for Germans: 1 bomber and 4 mech_infantrys Battle in G4 Germans attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 infantry Germans roll dice for 1 artillery, 2 fighters and 1 infantry in G4, round 2 : 3/4 hits, 1.67 expected hits British roll dice for 1 infantry in G4, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in G4 Germans win, taking G4 from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 2 fighters moved from G4 to 24 Sea Zone 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 25 Sea Zone to 24 Sea Zone 2 mech_infantrys moved from R3 to R4 2 artilleries moved from PX2 to G2 3 armour moved from R13 to R4 1 infantry moved from R13 to R17 1 aaGun, 4 artilleries, 7 infantry and 1 mech_infantry moved from R29 to R30 3 mech_infantrys moved from G18 to G14 3 armour moved from G18 to G14 Place Units - Germans 3 fighters placed in G5 1 carrier, 2 fighters and 1 submarine placed in 24 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from G18: 20 mech_infantrys EDIT: Adding units owned by Germans to G14: 20 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 74 PUs; end with 74 PUs Objective Germans 6 North Sea Resources: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans regular : -2.83 British regular : 1.67
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 11 Purchase Units - Russians Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from R31 to C13 Chinese take C13 from Japanese 1 infantry moved from R26 to R29 Russians take R29 from Germans 1 infantry moved from R26 to R25 1 fighter moved from R26 to R25 1 infantry moved from R14 to R12 Russians take R12 from Germans 1 infantry moved from R16 to R15 Russians take R15 from Germans 1 infantry moved from R16 to R17 1 fighter moved from R16 to R17 1 tactical_bomber moved from R16 to R17 1 infantry moved from R16 to R17 1 infantry moved from R16 to R20 1 fighter moved from R16 to R20 1 tactical_bomber moved from R16 to R20 1 infantry moved from R16 to R20 7 armour, 14 artilleries, 22 infantry and 11 mech_infantrys moved from R16 to R19 1 tactical_bomber moved from R16 to R25 1 fighter moved from R16 to R25 1 fighter moved from R16 to R25 Combat - Russians Battle in R20 Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in R20, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in R20, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in R20 Russians win, taking R20 from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in R25 Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in R25, round 2 : 4/5 hits, 2.33 expected hits Germans roll dice for 1 mech_infantry in R25, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in R25 Russians win, taking R25 from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in R17 Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in R17, round 2 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in R17, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in R17 Russians win, taking R17 from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in R19 Russians attack with 7 armour, 14 artilleries, 22 infantry and 11 mech_infantrys Germans defend with 1 infantry Russians roll dice for 7 armour, 14 artilleries, 22 infantry and 11 mech_infantrys in R19, round 2 : 19/54 hits, 16.00 expected hits Germans roll dice for 1 infantry in R19, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in R19 Russians win, taking R19 from Germans with 7 armour, 14 artilleries, 21 infantry and 11 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from R16 to R19 1 aaGun moved from R16 to R19 1 fighter moved from R20 to R26 3 fighters and 1 tactical_bomber moved from R25 to R26 1 tactical_bomber moved from R20 to R26 1 fighter moved from R17 to R26 1 tactical_bomber moved from R17 to R26 Place Units - Russians 2 artilleries and 1 infantry placed in R26 Turn Complete - Russians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,6,2,5,2,4,4,1,2,2,3,2,3,5,3,2,5,5,1,2,4,1,2 Russians collect 15 PUs (4 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 5.67
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 destroyers, 3 fighters, 3 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Japanese 2 mech_infantrys moved from C1 to C13 1 fighter and 1 tactical_bomber moved from C2 to C13 2 armour and 1 artillery moved from R21 to R25 1 tactical_bomber moved from C2 to C13 Combat - Japanese Battle in C13 Japanese attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in C13, round 2 : 4/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in C13, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in C13 Japanese win, taking C13 from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Battle in R25 Japanese attack with 2 armour and 1 artillery Russians defend with 1 infantry Japanese roll dice for 2 armour and 1 artillery in R25, round 2 : 3/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in R25, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in R25 Japanese win, taking R25 from Russians with 2 armour remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 fighter and 2 tactical_bombers moved from C13 to C17 3 mech_infantrys moved from C22 to C17 3 mech_infantrys moved from J6 to C18 4 mech_infantrys moved from C21 to C20 1 armour and 1 mech_infantry moved from C2 to C6 1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 91 Sea Zone to 92 Sea Zone 4 mech_infantrys moved from C2 to C3 2 tactical_bombers moved from J15 to IN13 2 infantry and 2 mech_infantrys moved from J14 to 92 Sea Zone 2 infantry and 2 mech_infantrys moved from 92 Sea Zone to J3 1 mech_infantry moved from C5 to IN13 2 bombers moved from C5 to C3 4 carriers, 4 fighters and 4 tactical_bombers moved from 62 Sea Zone to 65 Sea Zone 2 battleships, 2 cruisers, 3 destroyers and 5 transports moved from 62 Sea Zone to 65 Sea Zone 2 tactical_bombers moved from IN13 to C5 1 fighter moved from J15 to C5 Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from J4: 1 artillery and 3 infantry EDIT: Adding units owned by Japanese to J3: 1 artillery and 3 infantry EDIT: Turning off Edit Mode 3 infantry placed in C5 3 mech_infantrys placed in J9 3 mech_infantrys placed in J6 2 destroyers and 1 transport placed in 92 Sea Zone 3 fighters placed in J14 Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 4 Northern Defence Perimeter: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 5 Imperialism Rampant: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : 3.67 Russians regular : 0.67
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TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 11 Purchase Units - Americans Americans buy 3 armour, 6 artilleries, 3 destroyers, 7 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from A1 to 13 Sea Zone 1 infantry and 1 transport moved from 13 Sea Zone to 11 Sea Zone 1 infantry moved from 11 Sea Zone to R1 1 destroyer moved from 28 Sea Zone to 43 Sea Zone 1 infantry moved from A1 to 28 Sea Zone 1 infantry and 1 transport moved from 28 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to IN3 3 carriers, 3 destroyers, 4 fighters, 5 submarines and 2 tactical_bombers moved from 28 Sea Zone to 34 Sea Zone 1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 13 Sea Zone to 34 Sea Zone 1 armour moved from A6 to A9 ANZAC take A8 from Japanese ANZAC take A9 from Japanese 2 artilleries and 6 infantry moved from A6 to A8 1 bomber moved from R26 to R18 1 fighter moved from A4 to 43 Sea Zone 1 tactical_bomber moved from A4 to 43 Sea Zone 2 armour, 6 artilleries, 6 infantry and 1 mech_infantry moved from UK17 to UK16 1 mech_infantry moved from UK18 to UK16 3 artilleries and 4 infantry moved from UK18 to UK17 5 carriers, 2 cruisers, 2 destroyers, 5 fighters, 4 submarines and 5 tactical_bombers moved from 71 Sea Zone to 75 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber moved from G21 to 75 Sea Zone 3 bombers moved from IN10 to 75 Sea Zone 1 mech_infantry moved from PA9 to PX5 1 mech_infantry moved from UK14 to UK13 1 mech_infantry moved from UK14 to UK13 1 bomber moved from PA5 to G15 1 transport moved from 29 Sea Zone to 58 Sea Zone 1 transport moved from 29 Sea Zone to 58 Sea Zone 2 destroyers and 2 submarines moved from 29 Sea Zone to 58 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 11 Purchase Units - Americans Americans buy 3 armour, 6 artilleries, 3 destroyers, 7 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from A1 to 13 Sea Zone 1 infantry and 1 transport moved from 13 Sea Zone to 11 Sea Zone 1 infantry moved from 11 Sea Zone to R1 1 destroyer moved from 28 Sea Zone to 43 Sea Zone 1 infantry moved from A1 to 28 Sea Zone 1 infantry and 1 transport moved from 28 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to IN3 3 carriers, 3 destroyers, 4 fighters, 5 submarines and 2 tactical_bombers moved from 28 Sea Zone to 34 Sea Zone 1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 13 Sea Zone to 34 Sea Zone 1 armour moved from A6 to A9 ANZAC take A8 from Japanese ANZAC take A9 from Japanese 2 artilleries and 6 infantry moved from A6 to A8 1 bomber moved from R26 to R18 1 fighter moved from A4 to 43 Sea Zone 1 tactical_bomber moved from A4 to 43 Sea Zone 2 armour, 6 artilleries, 6 infantry and 1 mech_infantry moved from UK17 to UK16 1 mech_infantry moved from UK18 to UK16 3 artilleries and 4 infantry moved from UK18 to UK17 5 carriers, 2 cruisers, 2 destroyers, 5 fighters, 4 submarines and 5 tactical_bombers moved from 71 Sea Zone to 75 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber moved from G21 to 75 Sea Zone 3 bombers moved from IN10 to 75 Sea Zone 1 mech_infantry moved from PA9 to PX5 1 mech_infantry moved from UK14 to UK13 1 mech_infantry moved from UK14 to UK13 1 bomber moved from PA5 to G15 1 transport moved from 29 Sea Zone to 58 Sea Zone 1 transport moved from 29 Sea Zone to 58 Sea Zone 2 destroyers and 2 submarines moved from 29 Sea Zone to 58 Sea Zone Combat - Americans Italians scrambles 3 units out of I1 to defend against the attack in 75 Sea Zone Strategic bombing raid in G15 Germans roll AA dice in G15 : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in G15 causes 0 damage total. Battle in R1 Battle in IN3 Battle in UK16 Americans attack with 2 armour, 6 artilleries, 6 infantry and 2 mech_infantrys Japanese defend with 1 infantry Americans roll dice for 2 armour, 6 artilleries, 6 infantry and 2 mech_infantrys in UK16, round 2 : 6/16 hits, 5.33 expected hits Japanese roll dice for 1 infantry in UK16, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in UK16 Americans win, taking R1 from Germans, taking IN3 from Japanese, taking UK16 from Japanese with 2 armour, 6 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in R18 Americans attack with 1 bomber Germans defend with 1 mech_infantry Americans roll dice for 1 bomber in R18, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in R18, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in R18, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in R18, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in R18 Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 43 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 75 Sea Zone Americans attack with 4 bombers, 5 carriers, 2 cruisers, 2 destroyers, 7 fighters, 4 submarines and 6 tactical_bombers Germans defend with 1 battleship and 1 destroyer; Italians defend with 3 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines, 2 tactical_bombers and 1 transport Americans roll dice for 4 submarines in 75 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits Units damaged: 3 carriers owned by the Italians Americans roll dice for 4 bombers, 5 carriers, 2 cruisers, 2 destroyers, 7 fighters and 6 tactical_bombers in 75 Sea Zone, round 2 : 5/21 hits, 11.83 expected hits Units damaged: 1 battleship owned by the Germans and 3 battleships owned by the Italians Italians roll dice for 2 submarines in 75 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 4 battleships, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 2 tactical_bombers and 1 transport in 75 Sea Zone, round 2 : 7/20 hits, 10.67 expected hits 1 submarine owned by the Americans, 3 carriers owned by the Americans and 1 submarine owned by the Italians lost in 75 Sea Zone Americans roll dice for 3 submarines in 75 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits Americans roll dice for 4 bombers, 2 carriers, 2 cruisers, 2 destroyers, 7 fighters and 6 tactical_bombers in 75 Sea Zone, round 3 : 12/21 hits, 11.83 expected hits Italians roll dice for 1 submarine in 75 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 4 battleships, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 2 tactical_bombers and 1 transport in 75 Sea Zone, round 3 : 8/20 hits, 10.67 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Germans, 3 submarines owned by the Americans, 2 destroyers owned by the Italians, 2 tactical_bombers owned by the Italians, 2 cruisers owned by the Italians, 2 destroyers owned by the Americans, 1 carrier owned by the Americans, 1 fighter owned by the Italians, 1 submarine owned by the Italians and 3 carriers owned by the Italians lost in 75 Sea Zone Americans roll dice for 4 bombers, 1 carrier, 2 cruisers, 7 fighters and 6 tactical_bombers in 75 Sea Zone, round 4 : 13/19 hits, 11.17 expected hits Italians roll dice for 4 battleships, 5 fighters and 1 transport in 75 Sea Zone, round 4 : 8/9 hits, 6.00 expected hits 1 battleship owned by the Germans, 2 cruisers owned by the Americans, 1 transport owned by the Italians, 3 tactical_bombers owned by the Americans, 3 fighters owned by the Americans, 5 fighters owned by the Italians and 3 battleships owned by the Italians lost in 75 Sea Zone Americans win, taking 75 Sea Zone from Neutral with 4 bombers, 1 carrier, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 86 Casualties for Americans: 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 4 submarines and 3 tactical_bombers Casualties for Italians: 3 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines, 2 tactical_bombers and 1 transport Casualties for Germans: 1 battleship and 1 destroyer Non Combat Move - Americans 4 bombers, 4 fighters and 3 tactical_bombers moved from 75 Sea Zone to G21 1 aaGun moved from UK17 to UK16 1 aaGun moved from UK17 to UK16 1 fighter moved from US22 to UK17 1 aaGun moved from A1 to A3 1 aaGun moved from A1 to A3 1 fighter moved from 43 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 34 Sea Zone 1 bomber moved from R18 to R26 Place Units - Americans 5 artilleries and 5 infantry placed in US5 1 submarine placed in 71 Sea Zone 2 armour placed in G21 1 armour and 2 mech_infantrys placed in IN10 Americans undo move 4. 3 mech_infantrys placed in IN10 1 armour, 1 artillery and 2 infantry placed in US11 3 destroyers placed in 16 Sea Zone Turn Complete - Americans Americans collect 74 PUs; end with 74 PUs Objective Americans 2 National Pride: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 4 Boots On The Ground: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 War Time Production: Americans met a national objective for an additional 10 PUs; end with 99 PUs Objective Americans 1 Island Influence: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Combat Hit Differential Summary :
Americans regular : -4.33 Italians regular : -4.83 Japanese regular : -0.50 Germans AA : 0.83 Germans regular : -0.67
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TripleA Turn Summary: British round 11
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 11 Purchase Units - Americans Americans buy 3 armour, 6 artilleries, 3 destroyers, 7 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from A1 to 13 Sea Zone 1 infantry and 1 transport moved from 13 Sea Zone to 11 Sea Zone 1 infantry moved from 11 Sea Zone to R1 1 destroyer moved from 28 Sea Zone to 43 Sea Zone 1 infantry moved from A1 to 28 Sea Zone 1 infantry and 1 transport moved from 28 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to IN3 3 carriers, 3 destroyers, 4 fighters, 5 submarines and 2 tactical_bombers moved from 28 Sea Zone to 34 Sea Zone 1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 13 Sea Zone to 34 Sea Zone 1 armour moved from A6 to A9 ANZAC take A8 from Japanese ANZAC take A9 from Japanese 2 artilleries and 6 infantry moved from A6 to A8 1 bomber moved from R26 to R18 1 fighter moved from A4 to 43 Sea Zone 1 tactical_bomber moved from A4 to 43 Sea Zone 2 armour, 6 artilleries, 6 infantry and 1 mech_infantry moved from UK17 to UK16 1 mech_infantry moved from UK18 to UK16 3 artilleries and 4 infantry moved from UK18 to UK17 5 carriers, 2 cruisers, 2 destroyers, 5 fighters, 4 submarines and 5 tactical_bombers moved from 71 Sea Zone to 75 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber moved from G21 to 75 Sea Zone 3 bombers moved from IN10 to 75 Sea Zone 1 mech_infantry moved from PA9 to PX5 1 mech_infantry moved from UK14 to UK13 1 mech_infantry moved from UK14 to UK13 1 bomber moved from PA5 to G15 1 transport moved from 29 Sea Zone to 58 Sea Zone 1 transport moved from 29 Sea Zone to 58 Sea Zone 2 destroyers and 2 submarines moved from 29 Sea Zone to 58 Sea Zone Combat - Americans Italians scrambles 3 units out of I1 to defend against the attack in 75 Sea Zone Strategic bombing raid in G15 Germans roll AA dice in G15 : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in G15 causes 0 damage total. Battle in R1 Battle in IN3 Battle in UK16 Americans attack with 2 armour, 6 artilleries, 6 infantry and 2 mech_infantrys Japanese defend with 1 infantry Americans roll dice for 2 armour, 6 artilleries, 6 infantry and 2 mech_infantrys in UK16, round 2 : 6/16 hits, 5.33 expected hits Japanese roll dice for 1 infantry in UK16, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in UK16 Americans win, taking R1 from Germans, taking IN3 from Japanese, taking UK16 from Japanese with 2 armour, 6 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in R18 Americans attack with 1 bomber Germans defend with 1 mech_infantry Americans roll dice for 1 bomber in R18, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in R18, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in R18, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in R18, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in R18 Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 43 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 75 Sea Zone Americans attack with 4 bombers, 5 carriers, 2 cruisers, 2 destroyers, 7 fighters, 4 submarines and 6 tactical_bombers Germans defend with 1 battleship and 1 destroyer; Italians defend with 3 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines, 2 tactical_bombers and 1 transport Americans roll dice for 4 submarines in 75 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits Units damaged: 3 carriers owned by the Italians Americans roll dice for 4 bombers, 5 carriers, 2 cruisers, 2 destroyers, 7 fighters and 6 tactical_bombers in 75 Sea Zone, round 2 : 5/21 hits, 11.83 expected hits Units damaged: 1 battleship owned by the Germans and 3 battleships owned by the Italians Italians roll dice for 2 submarines in 75 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 4 battleships, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 2 tactical_bombers and 1 transport in 75 Sea Zone, round 2 : 7/20 hits, 10.67 expected hits 1 submarine owned by the Americans, 3 carriers owned by the Americans and 1 submarine owned by the Italians lost in 75 Sea Zone Americans roll dice for 3 submarines in 75 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits Americans roll dice for 4 bombers, 2 carriers, 2 cruisers, 2 destroyers, 7 fighters and 6 tactical_bombers in 75 Sea Zone, round 3 : 12/21 hits, 11.83 expected hits Italians roll dice for 1 submarine in 75 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 4 battleships, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 2 tactical_bombers and 1 transport in 75 Sea Zone, round 3 : 8/20 hits, 10.67 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Germans, 3 submarines owned by the Americans, 2 destroyers owned by the Italians, 2 tactical_bombers owned by the Italians, 2 cruisers owned by the Italians, 2 destroyers owned by the Americans, 1 carrier owned by the Americans, 1 fighter owned by the Italians, 1 submarine owned by the Italians and 3 carriers owned by the Italians lost in 75 Sea Zone Americans roll dice for 4 bombers, 1 carrier, 2 cruisers, 7 fighters and 6 tactical_bombers in 75 Sea Zone, round 4 : 13/19 hits, 11.17 expected hits Italians roll dice for 4 battleships, 5 fighters and 1 transport in 75 Sea Zone, round 4 : 8/9 hits, 6.00 expected hits 1 battleship owned by the Germans, 2 cruisers owned by the Americans, 1 transport owned by the Italians, 3 tactical_bombers owned by the Americans, 3 fighters owned by the Americans, 5 fighters owned by the Italians and 3 battleships owned by the Italians lost in 75 Sea Zone Americans win, taking 75 Sea Zone from Neutral with 4 bombers, 1 carrier, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 86 Casualties for Americans: 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 4 submarines and 3 tactical_bombers Casualties for Italians: 3 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines, 2 tactical_bombers and 1 transport Casualties for Germans: 1 battleship and 1 destroyer Non Combat Move - Americans 4 bombers, 4 fighters and 3 tactical_bombers moved from 75 Sea Zone to G21 1 aaGun moved from UK17 to UK16 1 aaGun moved from UK17 to UK16 1 fighter moved from US22 to UK17 1 aaGun moved from A1 to A3 1 aaGun moved from A1 to A3 1 fighter moved from 43 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 34 Sea Zone 1 bomber moved from R18 to R26 Place Units - Americans 5 artilleries and 5 infantry placed in US5 1 submarine placed in 71 Sea Zone 2 armour placed in G21 1 armour and 2 mech_infantrys placed in IN10 Americans undo move 4. 3 mech_infantrys placed in IN10 1 armour, 1 artillery and 2 infantry placed in US11 3 destroyers placed in 16 Sea Zone Turn Complete - Americans Americans collect 74 PUs; end with 74 PUs Objective Americans 2 National Pride: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 4 Boots On The Ground: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 War Time Production: Americans met a national objective for an additional 10 PUs; end with 99 PUs Objective Americans 1 Island Influence: Americans met a national objective for an additional 5 PUs; end with 104 PUs Purchase Units - Chinese Trigger Chinese Lose Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Purchase Units - British British buy 2 artilleries, 1 carrier, 1 fighter, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from UK15 to J4 British take J4 from Japanese 1 infantry moved from G13 to G11 British take G11 from Germans 1 infantry moved from G13 to G10 British take G10 from Germans 1 artillery moved from G13 to PA5 1 infantry moved from PA5 to G13 1 mech_infantry moved from UK26 to PA13 1 infantry moved from R32 to C13 1 fighter moved from UK25 to C13 1 tactical_bomber moved from UK25 to C13 1 mech_infantry moved from UK26 to PA13 1 armour moved from UK26 to PA13 1 bomber moved from UK27 to PX7 1 infantry moved from UK26 to C21 1 artillery moved from UK26 to C21 1 armour moved from UK27 to UK26 1 fighter moved from 23 Sea Zone to G2 1 tactical_bomber moved from 23 Sea Zone to G2 1 artillery moved from PA3 to 23 Sea Zone 1 infantry moved from PA3 to 23 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 23 Sea Zone to 9 Sea Zone 1 infantry moved from 9 Sea Zone to G2 1 artillery moved from 9 Sea Zone to G2 1 fighter moved from 23 Sea Zone to G2 1 tactical_bomber moved from 23 Sea Zone to G2 Combat - British Battle in PX7 British attack with 1 bomber Italians defend with 1 bomber 1 bomber owned by the Italians lost in PX7 British win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Italians: 1 bomber Battle in C21 British attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry British roll dice for 1 artillery and 1 infantry in C21, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in C21, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in C21 1 artillery owned by the British retreated to UK26 Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Battle in C13 British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in C13, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in C13, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in C13 British win, taking C13 from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in G2 British attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Germans defend with 2 artilleries British roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in G2, round 2 : 3/6 hits, 3.00 expected hits Germans roll dice for 2 artilleries in G2, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Germans lost in G2 British win, taking G2 from Germans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Germans: 2 artilleries Battle in PA13 British attack with 1 armour and 2 mech_infantrys Italians defend with 2 mech_infantrys British roll dice for 1 armour and 2 mech_infantrys in PA13, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 2 mech_infantrys in PA13, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians lost in PA13 British roll dice for 1 armour and 2 mech_infantrys in PA13, round 3 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in PA13, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 2 mech_infantrys in PA13, round 4 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in PA13, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in PA13 British win, taking PA13 from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Italians: 2 mech_infantrys Non Combat Move - British 1 bomber moved from PX7 to UK26 1 carrier moved from 23 Sea Zone to 9 Sea Zone 1 carrier moved from 23 Sea Zone to 9 Sea Zone 2 fighters and 2 tactical_bombers moved from G2 to 9 Sea Zone 1 destroyer moved from 23 Sea Zone to 8 Sea Zone 1 destroyer moved from 8 Sea Zone to 25 Sea Zone 1 destroyer moved from 23 Sea Zone to 8 Sea Zone 1 aaGun and 5 infantry moved from PA3 to 23 Sea Zone 1 aaGun, 1 destroyer, 5 infantry, 1 submarine and 3 transports moved from 23 Sea Zone to 39 Sea Zone 1 aaGun and 5 infantry moved from 39 Sea Zone to UK12 3 armour, 5 artilleries, 7 infantry and 2 mech_infantrys moved from UK15 to UK16 1 fighter moved from C13 to UK25 1 tactical_bomber moved from C13 to UK25 Place Units - British 1 carrier placed in 39 Sea Zone 2 artilleries, 4 infantry and 1 tactical_bomber placed in UK4 1 fighter and 2 infantry placed in UK5 Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 103 Sea Zone. Rolls: 5,6 British collect 60 PUs; end with 60 PUs Objective British 1 Continental Influence: British met a national objective for an additional 5 PUs; end with 65 PUs Objective British 2 Expanding Democracy: British met a national objective for an additional 5 PUs; end with 70 PUs Objective British 3 Southern Shipping Lanes: British met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -4.33 Italians regular : -6.17 Japanese regular : -0.17 Germans AA : 0.83 Germans regular : -1.33 British regular : -0.50