Got way lucky in 97. Always hate doing that battle, but always necessary.
Argothair Allies +24 vs Karl7 Axis (Training Mission)
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 11 Research Technology - Germans Combat Move - Germans 3 artilleries moved from Russia to Tambov 1 armour and 1 mech_infantry moved from Russia to Vologda 3 armour and 3 mech_infantrys moved from Russia to Samara 1 armour moved from Russia to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 1 armour moved from Novgorod to Nenetsia Germans take Archangel from Russians Germans take Nenetsia from Russians 1 fighter and 1 tactical_bomber moved from Bryansk to Vologda 1 fighter and 1 tactical_bomber moved from Bryansk to Greece 1 artillery moved from Bulgaria to Greece 1 fighter moved from Southern Italy to Greece 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 3 bombers moved from Germany to 115 Sea Zone 1 bomber moved from Bryansk to Tambov 1 bomber moved from Bryansk to Greece Purchase Units - Germans Germans buy 3 armour, 2 bombers, 1 fighter, 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Greece Germans attack with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber British defend with 2 infantry Germans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber in Greece, round 2 : 2/5 hits, 2.67 expected hits British roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Greece Germans win, taking Greece from British with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Tambov Germans attack with 3 artilleries and 1 bomber Russians defend with 1 infantry Germans roll dice for 3 artilleries and 1 bomber in Tambov, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 3 artilleries and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 115 Sea Zone Germans attack with 3 bombers and 1 destroyer Russians defend with 1 submarine Germans roll dice for 3 bombers and 1 destroyer in 115 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Samara Germans attack with 3 armour and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour and 3 mech_infantrys in Samara, round 2 : 2/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 20 armour and 3 mech_infantrys moved from Russia to Rostov 3 aaGuns moved from Bryansk to Rostov 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from Novgorod to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Finland 3 bombers moved from 115 Sea Zone to Western Germany 1 fighter moved from Western Germany to Gibraltar 1 fighter moved from Greece to Southern Italy 1 fighter and 1 tactical_bomber moved from Greece to Bulgaria 1 bomber moved from Greece to Southern Italy 1 bomber moved from Tambov to Southern Italy 1 fighter and 4 tactical_bombers moved from Bryansk to Germany 1 fighter and 1 tactical_bomber moved from Vologda to Russia 3 infantry moved from Ukraine to Rostov Place Units - Germans 3 armour placed in Ukraine 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Germany 2 bombers, 1 fighter and 2 infantry placed in Western Germany 3 infantry placed in France 1 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Southern France: 3 infantry EDIT: Adding units owned by Germans to France: 3 infantry EDIT: Removing units owned by Germans from Western Germany: 2 infantry EDIT: Adding units owned by Germans to Northern Italy: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 64 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUsCombat Hit Differential Summary :
Russians regular : -1.17 Germans regular : 0.50 British regular : -0.67 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 11 Combat Move - Russians 1 mech_infantry moved from Volgograd to Novosibirsk 1 infantry moved from Caucasus to Kazakhstan Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 11 Combat Move - Japanese 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 fighter moved from 20 Sea Zone to 44 Sea Zone 2 bombers moved from Philippines to Celebes 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 mech_infantry moved from Yenisey to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter moved from 6 Sea Zone to 17 Sea Zone 5 fighters and 6 tactical_bombers moved from 6 Sea Zone to Iwo Jima 1 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Kwangtung to Kiangsi 1 artillery moved from Kwangtung to Kiangsi 1 tactical_bomber moved from 20 Sea Zone to Kiangsi Purchase Units - Japanese Japanese buy 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kiangsi Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Celebes Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Celebes, round 2 : 1/4 hits, 2.00 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes Japanese roll dice for 1 artillery and 2 bombers in Celebes, round 3 : 2/3 hits, 1.67 expected hits ANZAC roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Iwo Jima Japanese attack with 5 fighters, 2 infantry and 6 tactical_bombers Americans defend with 1 artillery Japanese roll dice for 5 fighters, 2 infantry and 6 tactical_bombers in Iwo Jima, round 2 : 8/13 hits, 6.67 expected hits Americans roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 5 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Japanese 5 fighters moved from Iwo Jima to 6 Sea Zone 6 tactical_bombers moved from Iwo Jima to 6 Sea Zone 1 fighter moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from 44 Sea Zone to 20 Sea Zone 2 bombers moved from Celebes to Kwangtung 1 tactical_bomber moved from Kiangsi to 20 Sea Zone Place Units - Japanese 2 fighters placed in 6 Sea Zone 2 infantry placed in Japan 1 transport placed in 6 Sea Zone 1 transport placed in 20 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Philippines: 1 marine EDIT: Adding units owned by Japanese to Kwangtung: 1 marine EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5 Japanese collect 35 PUs (2 lost to blockades); end with 35 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 38 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -0.33 Japanese regular : 1.33 ANZAC regular : 0.00 -
TripleA Manual Gamesave Post: British round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 11 Combat - BritishCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 11 Politics - Americans Turning on Edit Mode EDIT: Removing units owned by Russians from Northwest Persia: 6 infantry and 1 mech_infantry EDIT: Adding units owned by Russians to Kazakhstan: 1 mech_infantry EDIT: Adding units owned by Russians to Caucasus: 6 infantry EDIT: Turning off Edit Mode Combat Move - Americans 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 marine moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 94 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from Central United States to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 10 Sea Zone to Midway 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 43 Sea Zone to 44 Sea Zone 1 fighter moved from 25 Sea Zone to 17 Sea Zone 1 bomber moved from Caroline Islands to Iwo Jima 1 artillery moved from Midway to 25 Sea Zone 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone 1 artillery moved from 17 Sea Zone to Iwo Jima 1 infantry moved from 17 Sea Zone to Iwo Jima Purchase Units - Americans Americans buy 2 artilleries, 2 carriers, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat - Americans Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 17 Sea Zone Americans attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Iwo Jima Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Iwo Jima, round 2 : 3/3 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Iwo Jima from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 fighter moved from 17 Sea Zone to 25 Sea Zone 1 bomber moved from Iwo Jima to Marianas 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 marine, 1 submarine and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to United Kingdom 2 bombers moved from Morocco to Western United States 1 bomber moved from Yunnan to Caroline Islands Place Units - Americans 1 artillery and 1 infantry placed in Central United States 2 carriers and 2 transports placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 artillery and 3 infantry placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Combat Move - Chinese 1 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Suiyuyan to Kansu 1 artillery and 1 infantry moved from Jehol to Manchuria 1 infantry moved from Chahar to Anhwe Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 2 PUs; Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 artillery and 1 infantry placed in Anhwe 4 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 22 PUs; end with 24 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - British 1 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from 92 Sea Zone to 97 Sea Zone 2 submarines moved from 98 Sea Zone to 97 Sea Zone 1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 92 Sea Zone to 96 Sea Zone 1 armour moved from Morocco to Tunisia 1 mech_infantry moved from Morocco to Tunisia 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Timguska to Yenisey UK_Pacific take Yenisey from Japanese 1 armour moved from Yenisey to Yakut S.S.R. 1 infantry moved from Timguska to Novosibirsk 1 infantry moved from Timguska to Urals 2 infantry moved from Anhwe to Kiangsi 1 artillery moved from Hunan to Kiangsi 1 bomber moved from Yunnan to Kiangsi 1 tactical_bomber moved from Yunnan to Kiangsi 1 fighter moved from Yunnan to Kiangsi 1 armour moved from Kweichow to Kiangsi 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from Hunan to Kwangsi 2 armour, 3 infantry and 2 mech_infantrys moved from Yunnan to Kwangsi 1 artillery and 3 infantry moved from Burma to Yunnan 1 mech_infantry moved from Kweichow to Kwangsi 1 armour moved from Anhwe to Kwangsi 2 infantry moved from Hopei to Anhwe 1 artillery and 2 infantry moved from Shan State to Yunnan 1 mech_infantry moved from India to Yunnan 1 armour moved from India to Yunnan 1 artillery moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from Egypt to Trans-Jordan 3 infantry moved from Persia to Northwest Persia 1 mech_infantry moved from Iraq to Eastern Persia 1 armour moved from Iraq to Northwest Persia Purchase Units - British British buy 2 fighters and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; Combat - British Battle in Yakut S.S.R. British attack with 1 armour Japanese defend with 1 mech_infantry British roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Yakut S.S.R. Japanese win with no units remaining. Battle score for attacker is -2 Casualties for British: 1 armour Casualties for Japanese: 1 mech_infantry Battle in Kiangsi British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 2 infantry British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/7 hits, 3.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kiangsi British win, taking Kiangsi from Japanese with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Battle in 97 Sea Zone British attack with 2 fighters and 2 submarines Italians defend with 1 destroyer British roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the British lost in 97 Sea Zone British win, taking 97 Sea Zone from Italians with 2 fighters and 1 submarine remaining. Battle score for attacker is 2 Casualties for British: 1 submarine Casualties for Italians: 1 destroyer Non Combat Move - British 2 fighters moved from 97 Sea Zone to 96 Sea Zone 1 fighter moved from Morocco to United Kingdom 1 artillery moved from 110 Sea Zone to United Kingdom 1 infantry moved from 110 Sea Zone to United Kingdom 1 artillery and 1 infantry moved from British Guiana to Brazil 1 fighter moved from Kiangsi to Kwangsi 1 bomber moved from Kiangsi to Kwangsi 1 tactical_bomber moved from Kiangsi to Kwangsi 1 aaGun moved from Yunnan to Kwangsi Place Units - British 3 infantry placed in Persia 3 infantry placed in Iraq 1 fighter placed in United Kingdom 1 fighter placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,3 British collect 33 PUs (3 lost to blockades); end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India 1 destroyer placed in 39 Sea Zone Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2 UK_Pacific collect 17 PUs (2 lost to blockades); end with 17 PUs Units Change Ownership Some Units in India change ownership: 2 mech_infantrys Some Units in 39 Sea Zone change ownership: 1 destroyerCombat Hit Differential Summary :
Americans regular : 1.67 Italians regular : 0.67 Japanese regular : 1.00 British regular : 0.67 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 11 Combat Move - Italians 4 infantry and 1 mech_infantry moved from Rostov to Caucasus 1 bomber and 1 fighter moved from Southern Italy to Caucasus Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 1 PUs; Combat - Italians Battle in Caucasus Italians attack with 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry French defend with 1 infantry; Russians defend with 6 infantry Italians roll dice for 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry in Caucasus, round 2 : 2/7 hits, 2.00 expected hits Russians roll dice for 7 infantry in Caucasus, round 2 : 3/7 hits, 2.33 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Italians lost in Caucasus Italians roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Caucasus, round 3 : 1/4 hits, 1.50 expected hits Russians roll dice for 5 infantry in Caucasus, round 3 : 4/5 hits, 1.67 expected hits 1 mech_infantry owned by the Italians, 1 bomber owned by the Italians, 1 infantry owned by the French, 1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Caucasus Russians win with 4 infantry remaining. Battle score for attacker is -29 Casualties for Italians: 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry Casualties for Russians: 2 infantry Casualties for French: 1 infantry Non Combat Move - Italians 2 fighters moved from Gibraltar to Southern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6 Italians collect 10 PUs (1 lost to blockades); end with 11 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUsCombat Hit Differential Summary :
Italians regular : -0.50 Russians regular : 3.00 -
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 11 Combat Move - ANZAC 1 artillery moved from Queensland to 54 Sea Zone 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 3 infantry moved from 43 Sea Zone to Borneo Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat - ANZAC Battle in Borneo ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 3 infantry in Borneo, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Borneo ANZAC roll dice for 1 artillery and 2 infantry in Borneo, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 fighter placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : -0.83 -
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12 Research Technology - Germans Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 fighter and 4 tactical_bombers EDIT: Adding units owned by Germans to 112 Sea Zone: 3 carriers EDIT: Adding units owned by Germans to Germany: 1 fighter and 4 tactical_bombers EDIT: Turning off Edit Mode 1 armour moved from Nenetsia to Urals 1 mech_infantry moved from Vologda to Urals 1 mech_infantry moved from Russia to Novosibirsk 1 mech_infantry moved from Russia to Novosibirsk 3 artilleries moved from Tambov to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Samara to Kazakhstan 1 tactical_bomber moved from Russia to Novosibirsk 1 fighter moved from Bulgaria to Kazakhstan 1 tactical_bomber moved from Bulgaria to Kazakhstan 1 fighter moved from Russia to Novosibirsk 20 armour, 3 infantry and 3 mech_infantrys moved from Rostov to Caucasus 3 armour moved from Ukraine to Caucasus 1 armour moved from Bryansk to Caucasus 6 infantry moved from France to Normandy Bordeaux 5 infantry moved from Western Germany to Holland Belgium 1 fighter and 4 tactical_bombers moved from Germany to 110 Sea Zone 5 bombers and 1 fighter moved from Western Germany to 110 Sea Zone 2 bombers and 1 fighter moved from Southern Italy to 110 Sea Zone 1 submarine moved from 119 Sea Zone to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone Purchase Units - Germans Germans buy 3 armour, 3 carriers and 3 mech_infantrys; Remaining resources: 1 PUs; Combat - Germans Battle in Caucasus Germans attack with 24 armour, 3 infantry and 3 mech_infantrys Russians defend with 4 infantry Germans roll dice for 24 armour, 3 infantry and 3 mech_infantrys in Caucasus, round 2 : 15/30 hits, 13.00 expected hits Russians roll dice for 4 infantry in Caucasus, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 24 armour, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Russians: 4 infantry Battle in Kazakhstan Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 mech_infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Kazakhstan 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated Russians win with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 mech_infantry Battle in 110 Sea Zone Germans attack with 7 bombers, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 transport; Americans defend with 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Germans roll dice for 7 bombers, 3 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 10/14 hits, 8.67 expected hits Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 110 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits 1 transport owned by the British, 2 destroyers owned by the Americans, 2 submarines owned by the Germans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans, 1 fighter owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 110 Sea Zone Americans and Germans reach a stalemate . Battle score for attacker is 82 Casualties for Germans: 2 submarines Casualties for Americans: 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports Casualties for British: 1 transport Battle in Urals Germans attack with 1 armour and 1 mech_infantry British defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Urals Germans win, taking Urals from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in Novosibirsk Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Holland Belgium Germans attack with 5 infantry Americans defend with 1 infantry Germans roll dice for 5 infantry in Holland Belgium, round 2 : 0/5 hits, 0.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 5 infantry in Holland Belgium, round 3 : 1/5 hits, 0.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 5 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Normandy Bordeaux Germans attack with 6 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 6 infantry in Normandy Bordeaux, round 2 : 0/6 hits, 1.00 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Germans roll dice for 5 infantry in Normandy Bordeaux, round 3 : 1/5 hits, 0.83 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 5 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Germans 1 fighter moved from 110 Sea Zone to Western Germany 7 bombers moved from 110 Sea Zone to Western Germany 2 fighters and 4 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone 1 destroyer and 1 transport moved from 115 Sea Zone to 112 Sea Zone 2 infantry moved from Finland to Norway 1 submarine moved from 117 Sea Zone to 109 Sea Zone 3 mech_infantrys moved from Germany to Romania 1 artillery moved from Greece to Bulgaria 2 infantry moved from Northern Italy to Southern Italy 3 mech_infantrys moved from Novgorod to Bryansk 3 aaGuns moved from Rostov to Caucasus 1 fighter and 1 tactical_bomber moved from Kazakhstan to Samara 1 fighter and 1 tactical_bomber moved from Novosibirsk to Samara 3 armour and 1 mech_infantry moved from Samara to Caucasus 1 mech_infantry moved from Samara to Caucasus 1 mech_infantry moved from Russia to Samara 1 armour moved from Vologda to Volgograd 1 fighter moved from Gibraltar to Southern Italy Place Units - Germans 3 carriers placed in 112 Sea Zone 3 armour placed in Ukraine 3 mech_infantrys placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3 Germans collect 64 PUs (6 lost to blockades); end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 3 carriers EDIT: Removing units owned by Germans from 112 Sea Zone: 2 fighters EDIT: Removing units owned by British from United Kingdom: 2 fighters EDIT: Removing units owned by French from United Kingdom: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -1.33 Russians regular : -0.33 Germans regular : 2.67 -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12 Combat Move - Japanese 1 fighter moved from 6 Sea Zone to 17 Sea Zone 2 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi 2 bombers moved from Kwangtung to Kiangsi 1 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Sakha to Amur 1 infantry moved from Soviet Far East to Siberia Purchase Units - Japanese Japanese buy 1 destroyer and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Japanese creates battle in territory 39 Sea Zone Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kiangsu Battle in 39 Sea Zone Japanese attack with 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 39 Sea Zone British win, taking Kiangsu from Chinese with no units remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Battle in Kiangsi Japanese attack with 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber British defend with 1 armour, 1 artillery and 1 infantry Japanese roll dice for 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Kiangsi, round 2 : 6/8 hits, 3.17 expected hits Chinese roll dice for 1 armour, 1 artillery and 1 infantry in Kiangsi, round 2 : 0/3 hits, 1.17 expected hits 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for British: 1 armour, 1 artillery and 1 infantry Non Combat Move - Japanese 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from Kwangtung to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Formosa 1 cruiser moved from 20 Sea Zone to 35 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 20 Sea Zone 1 marine moved from 20 Sea Zone to Formosa 1 cruiser moved from 6 Sea Zone to 20 Sea Zone 1 marine moved from Kwangtung to 20 Sea Zone 1 marine moved from 20 Sea Zone to Formosa 1 armour and 2 mech_infantrys moved from Kwangtung to Kiangsu 1 aaGun moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from Kiangsi to 20 Sea Zone 2 bombers moved from Kiangsi to Japan 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 7 Sea Zone 1 carrier moved from 6 Sea Zone to 20 Sea Zone 3 fighters moved from 6 Sea Zone to 20 Sea Zone 1 carrier moved from 6 Sea Zone to 20 Sea Zone 3 carriers moved from 6 Sea Zone to 19 Sea Zone 1 carrier moved from 6 Sea Zone to 19 Sea Zone 4 fighters moved from 6 Sea Zone to 19 Sea Zone 3 fighters moved from Japan to 19 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from 17 Sea Zone to Japan 1 battleship moved from 6 Sea Zone to 19 Sea Zone 1 battleship moved from 6 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone 4 tactical_bombers moved from 6 Sea Zone to Japan 1 carrier moved from 6 Sea Zone to 20 Sea Zone 2 tactical_bombers moved from Japan to 20 Sea Zone 2 destroyers moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 mech_infantry moved from Kwangtung to Kiangsi 3 mech_infantrys moved from Kwangtung to Kiangsu Place Units - Japanese 1 destroyer placed in 20 Sea Zone 10 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6 Japanese collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Chinese regular : -1.17 Japanese regular : 3.50 British regular : 0.67 -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12 Combat Move - Japanese 1 fighter moved from 6 Sea Zone to 17 Sea Zone 2 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi 2 bombers moved from Kwangtung to Kiangsi 1 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Sakha to Amur 1 infantry moved from Soviet Far East to Siberia Purchase Units - Japanese Japanese buy 1 destroyer and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Japanese creates battle in territory 39 Sea Zone Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kiangsu Battle in 39 Sea Zone Japanese attack with 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 39 Sea Zone British win, taking Kiangsu from Chinese with no units remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Battle in Kiangsi Japanese attack with 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber British defend with 1 armour, 1 artillery and 1 infantry Japanese roll dice for 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Kiangsi, round 2 : 6/8 hits, 3.17 expected hits Chinese roll dice for 1 armour, 1 artillery and 1 infantry in Kiangsi, round 2 : 0/3 hits, 1.17 expected hits 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for British: 1 armour, 1 artillery and 1 infantry Non Combat Move - Japanese 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from Kwangtung to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Formosa 1 cruiser moved from 20 Sea Zone to 35 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 20 Sea Zone 1 marine moved from 20 Sea Zone to Formosa 1 cruiser moved from 6 Sea Zone to 20 Sea Zone 1 marine moved from Kwangtung to 20 Sea Zone 1 marine moved from 20 Sea Zone to Formosa 1 armour and 2 mech_infantrys moved from Kwangtung to Kiangsu 1 aaGun moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from Kiangsi to 20 Sea Zone 2 bombers moved from Kiangsi to Japan 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 7 Sea Zone 1 carrier moved from 6 Sea Zone to 20 Sea Zone 3 fighters moved from 6 Sea Zone to 20 Sea Zone 1 carrier moved from 6 Sea Zone to 20 Sea Zone 3 carriers moved from 6 Sea Zone to 19 Sea Zone 1 carrier moved from 6 Sea Zone to 19 Sea Zone 4 fighters moved from 6 Sea Zone to 19 Sea Zone 3 fighters moved from Japan to 19 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from 17 Sea Zone to Japan 1 battleship moved from 6 Sea Zone to 19 Sea Zone 1 battleship moved from 6 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone 4 tactical_bombers moved from 6 Sea Zone to Japan 1 carrier moved from 6 Sea Zone to 20 Sea Zone 2 tactical_bombers moved from Japan to 20 Sea Zone 2 destroyers moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 mech_infantry moved from Kwangtung to Kiangsi 3 mech_infantrys moved from Kwangtung to Kiangsu Place Units - Japanese 1 destroyer placed in 20 Sea Zone 10 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6 Japanese collect 31 PUs; end with 31 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 carrier and 2 fighters EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 carrier and 2 fighters EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 battleship EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 battleship EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -1.17 Japanese regular : 3.50 British regular : 0.67 -
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12 Combat Move - Americans 1 submarine moved from 25 Sea Zone to 17 Sea Zone 1 submarine moved from 25 Sea Zone to 16 Sea Zone 1 submarine moved from 25 Sea Zone to 7 Sea Zone 1 fighter moved from 25 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to 7 Sea Zone 1 fighter moved from 25 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone 1 fighter moved from 25 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to 17 Sea Zone 1 fighter moved from 25 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to 7 Sea Zone 1 fighter moved from 25 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone 1 fighter moved from 25 Sea Zone to 17 Sea Zone 1 fighter moved from 25 Sea Zone to 17 Sea Zone 1 fighter moved from 25 Sea Zone to 17 Sea Zone 1 submarine moved from 44 Sea Zone to 21 Sea Zone Americans take 35 Sea Zone from Japanese 1 fighter moved from 26 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 17 Sea Zone 1 fighter moved from 25 Sea Zone to 17 Sea Zone 1 marine moved from Midway to 25 Sea Zone 1 submarine moved from 94 Sea Zone to 97 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 submarine moved from 110 Sea Zone to 105 Sea Zone 1 bomber moved from Western United States to 7 Sea Zone 1 bomber moved from Western United States to 7 Sea Zone Purchase Units - Americans Americans buy 1 airfield, 1 armour, 1 artillery, 1 carrier, 1 cruiser, 6 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; Combat - Americans Battle in 17 Sea Zone Americans attack with 6 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 6 fighters and 2 tactical_bombers in 17 Sea Zone, round 2 : 5/8 hits, 4.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 6 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 7 Sea Zone Americans attack with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 7 Sea Zone Americans win with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 25 Sea Zone to 17 Sea Zone 1 artillery, 1 battleship, 7 carriers, 4 cruisers, 7 destroyers, 3 infantry, 1 marine and 2 transports moved from 25 Sea Zone to 17 Sea Zone 2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 17 Sea Zone 2 bombers moved from 7 Sea Zone to Iwo Jima 1 marine moved from 17 Sea Zone to Iwo Jima 1 artillery moved from 17 Sea Zone to Iwo Jima 3 infantry moved from 17 Sea Zone to Iwo Jima 2 fighters and 2 tactical_bombers moved from 7 Sea Zone to 17 Sea Zone 1 carrier moved from 26 Sea Zone to 17 Sea Zone 3 fighters moved from Midway to Iwo Jima 1 bomber moved from Marianas to Iwo Jima 1 bomber moved from Caroline Islands to Iwo Jima 2 fighters moved from Caroline Islands to Iwo Jima 1 artillery moved from Western United States to 10 Sea Zone 3 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 carriers, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from Central United States to Western United States 1 infantry moved from Central United States to Western United States Place Units - Americans 1 airfield placed in Iwo Jima 1 carrier, 1 cruiser and 3 transports placed in 10 Sea Zone 1 armour, 3 infantry and 1 marine placed in Western United States 1 artillery and 3 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Combat Move - Chinese 2 artilleries and 3 infantry moved from Anhwe to Kiangsi 1 infantry moved from Kwangsi to Kiangsi Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Kiangsi Chinese attack with 2 artilleries and 4 infantry Japanese defend with 1 aaGun, 4 infantry and 1 mech_infantry Chinese roll dice for 2 artilleries and 4 infantry in Kiangsi, round 2 : 1/6 hits, 1.67 expected hits Japanese roll dice for 1 aaGun, 4 infantry and 1 mech_infantry in Kiangsi, round 2 : 2/5 hits, 1.67 expected hits 1 aaGun owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi Chinese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 3 : 4/4 hits, 1.33 expected hits Japanese roll dice for 4 infantry and 1 mech_infantry in Kiangsi, round 3 : 3/5 hits, 1.67 expected hits 4 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi Chinese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Kiangsi, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Kiangsi, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery remaining. Battle score for attacker is 5 Casualties for Chinese: 1 artillery and 4 infantry Casualties for Japanese: 1 aaGun, 4 infantry and 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 3 artilleries and 5 infantry placed in Shensi Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - British 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 2 infantry moved from Anhwe to Kiangsu 1 mech_infantry moved from Kwangsi to Anhwe 4 armour, 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from Kwangsi to Kiangsu 1 submarine moved from 96 Sea Zone to 97 Sea Zone 1 armour, 1 artillery and 12 infantry moved from Northwest Persia to Iraq 3 infantry moved from Persia to Iraq 1 mech_infantry moved from Eastern Persia to Iraq 1 fighter moved from Egypt to Iraq 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 battleship moved from 96 Sea Zone to 98 Sea Zone 1 marine moved from Trans-Jordan to 98 Sea Zone 1 battleship and 1 marine moved from 98 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Greece 2 fighters moved from 96 Sea Zone to Iraq 1 armour and 1 mech_infantry moved from Tunisia to Tobruk 1 carrier and 1 destroyer moved from 96 Sea Zone to 98 Sea Zone 1 infantry moved from Trans-Jordan to Iraq 2 mech_infantrys moved from India to Eastern Persia 2 infantry moved from India to West India Purchase Units - British British buy 12 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat - British Battle in Greece Battle in Kiangsu British attack with 4 armour, 1 bomber, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 1 armour, 1 infantry and 5 mech_infantrys British roll dice for 4 armour, 1 bomber, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Kiangsu, round 2 : 6/12 hits, 4.67 expected hits Japanese roll dice for 1 armour, 1 infantry and 5 mech_infantrys in Kiangsu, round 2 : 4/7 hits, 2.50 expected hits 1 infantry owned by the Japanese, 5 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British and 2 infantry owned by the British lost in Kiangsu British roll dice for 4 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsu, round 3 : 4/8 hits, 4.00 expected hits Japanese roll dice for 1 armour in Kiangsu, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Kiangsu British win, taking Greece from Germans, taking Kiangsu from Japanese with 4 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for British: 2 infantry and 3 mech_infantrys Casualties for Japanese: 1 armour, 1 infantry and 5 mech_infantrys Non Combat Move - British 1 artillery moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 1 aaGun moved from Kwangsi to Kwangtung 1 artillery and 2 infantry moved from Burma to India 1 armour moved from Yunnan to India 1 mech_infantry moved from Yunnan to India 2 artilleries and 5 infantry moved from Yunnan to Burma 1 artillery and 5 infantry moved from Kwangsi to Kwangtung 1 bomber moved from Kiangsu to India 1 fighter moved from Kiangsu to Shensi 1 tactical_bomber moved from Kiangsu to Shensi Place Units - British 3 infantry placed in Persia 3 infantry placed in Iraq 3 infantry placed in Egypt 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,6 British collect 36 PUs (2 lost to blockades); end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 transport placed in 39 Sea Zone 1 fighter placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4,6,4,1,1,6,1,1,3,3,5,1,1,3,6,6,1,3 UK_Pacific collect 23 PUs (3 lost to blockades); end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Units Change Ownership Some Units in India change ownership: 1 fighter Some Units in 39 Sea Zone change ownership: 1 transportCombat Hit Differential Summary :
Chinese regular : 2.33 Americans regular : 0.33 Japanese regular : 2.00 British regular : 1.33 -
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12 Combat Move - Italians 3 fighters moved from Southern Italy to 99 Sea Zone Purchase Units - Italians Italians buy 2 destroyers; Remaining resources: 0 PUs; Combat - Italians Battle in 99 Sea Zone Italians attack with 3 fighters British defend with 1 battleship Italians roll dice for 3 fighters in 99 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 battleship in 99 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the British lost in 99 Sea Zone Italians win with 3 fighters remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Non Combat Move - Italians 3 fighters moved from 99 Sea Zone to Southern Italy Place Units - Italians 2 destroyers placed in 97 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Italians from Rostov: 2 aaGuns EDIT: Adding units owned by Italians to Caucasus: 2 aaGuns EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,2,6,2,1,3,3 Italians collect 3 PUs (8 lost to blockades); end with 3 PUsCombat Hit Differential Summary :
Italians regular : 0.50 British regular : -0.67 -
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12 Combat Move - Italians 3 fighters moved from Southern Italy to 99 Sea Zone Purchase Units - Italians Italians buy 2 destroyers; Remaining resources: 0 PUs; Combat - Italians Battle in 99 Sea Zone Italians attack with 3 fighters British defend with 1 battleship Italians roll dice for 3 fighters in 99 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 battleship in 99 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the British lost in 99 Sea Zone Italians win with 3 fighters remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Non Combat Move - Italians 3 fighters moved from 99 Sea Zone to Southern Italy Place Units - Italians 2 destroyers placed in 97 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Italians from Rostov: 2 aaGuns EDIT: Adding units owned by Italians to Caucasus: 2 aaGuns EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,2,6,2,1,3,3 Italians collect 3 PUs (8 lost to blockades); end with 3 PUsCombat Hit Differential Summary :
Italians regular : 0.50 British regular : -0.67 -
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 12 Combat Move - ANZAC 1 artillery moved from Borneo to 43 Sea Zone 2 infantry moved from Borneo to 43 Sea Zone 2 fighters moved from 43 Sea Zone to Celebes 1 destroyer moved from 43 Sea Zone to 36 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 43 Sea Zone to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 3 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 fighter moved from Queensland to Caroline Islands 1 infantry moved from New South Wales to Queensland 1 fighter moved from India to Iraq Purchase Units - ANZAC ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery, 2 fighters and 3 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery, 2 fighters and 3 infantry in Celebes, round 2 : 0/6 hits, 2.00 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery, 2 fighters and 3 infantry in Celebes, round 3 : 3/6 hits, 2.00 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Philippines ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 artillery and 1 harbour ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Philippines ANZAC win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 2 fighters moved from Celebes to 44 Sea Zone 1 destroyer moved from 43 Sea Zone to 35 Sea Zone Place Units - ANZAC 1 carrier and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French 1 infantry moved from Egypt to Trans-Jordan Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -1.00 ANZAC regular : -0.67 -
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 13 Research Technology - Germans Combat Move - Germans 1 artillery moved from Bulgaria to Greece 1 mech_infantry moved from Romania to Greece 1 fighter moved from Southern Italy to Greece 6 bombers moved from Western Germany to Greece 1 bomber moved from Western Germany to Greece 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 2 infantry moved from 111 Sea Zone to Scotland 1 armour moved from Urals to Timguska Germans take Timguska from UK_Pacific 1 armour moved from Timguska to Yenisey Germans take Yenisey from UK_Pacific 1 mech_infantry moved from Novosibirsk to Evenkiyskiy Germans take Evenkiyskiy from Russians 27 armour, 3 infantry and 5 mech_infantrys moved from Caucasus to Northwest Persia 1 armour moved from Volgograd to Northwest Persia 1 artillery moved from Volgograd to Kazakhstan 1 mech_infantry moved from Novosibirsk to Kazakhstan 1 mech_infantry moved from Samara to Kazakhstan Purchase Units - Germans Germans buy 1 airfield, 1 artillery, 5 infantry and 8 transports; Remaining resources: 0 PUs; Combat - Germans Battle in Scotland Battle in Greece Germans attack with 1 artillery, 7 bombers, 1 fighter and 1 mech_infantry British defend with 1 marine Germans roll dice for 1 artillery, 7 bombers, 1 fighter and 1 mech_infantry in Greece, round 2 : 6/10 hits, 5.83 expected hits British roll dice for 1 marine in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the British lost in Greece Germans win, taking Scotland from British, taking Greece from British with 1 artillery, 7 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for British: 1 marine Battle in Northwest Persia Germans attack with 28 armour, 3 infantry and 5 mech_infantrys British defend with 1 infantry Germans roll dice for 28 armour, 3 infantry and 5 mech_infantrys in Northwest Persia, round 2 : 14/36 hits, 15.33 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 28 armour, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kazakhstan Germans attack with 1 artillery and 2 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 1 artillery and 2 mech_infantrys in Kazakhstan, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Kazakhstan Germans roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Samara to Finland 3 carriers moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 4 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from Greece to Western Germany 7 bombers moved from Greece to Western Germany 1 infantry moved from Holland Belgium to Normandy Bordeaux 4 infantry moved from Holland Belgium to Western Germany 2 mech_infantrys moved from Romania to Germany 3 mech_infantrys moved from Bryansk to Caucasus 3 aaGuns moved from Caucasus to Northwest Persia 2 artilleries moved from Volgograd to Caucasus 3 armour moved from Ukraine to Caucasus 3 mech_infantrys moved from Russia to Volgograd 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 109 Sea Zone to 110 Sea Zone Place Units - Germans 1 airfield placed in Finland 3 transports placed in 110 Sea Zone 2 transports placed in 113 Sea Zone 3 transports placed in 112 Sea Zone 1 artillery and 5 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,6,3,6,1,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6 Germans collect 71 PUs (5 lost to blockades); end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUsCombat Hit Differential Summary :
Russians regular : 0.33 Germans regular : -1.67 British regular : -0.67 -
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 13 Combat Move - Japanese 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 1 fighter and 2 tactical_bombers moved from Japan to 6 Sea Zone 2 bombers moved from Japan to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 36 Sea Zone 2 battleships moved from 19 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Formosa to 20 Sea Zone 1 infantry moved from Formosa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China Purchase Units - Japanese Japanese buy 10 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 6 Sea Zone Japanese attack with 2 bombers, 1 destroyer, 1 fighter and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 2 bombers, 1 destroyer, 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 2 bombers, 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 36 Sea Zone Japanese attack with 2 battleships, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 1 fighter, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 2 : 2/4 hits, 2.50 expected hits ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 2 battleships, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in French Indo China Non Combat Move - Japanese 1 fighter moved from 6 Sea Zone to Japan 2 tactical_bombers moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 19 Sea Zone to Japan 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Japan 4 fighters moved from 19 Sea Zone to Japan 3 fighters moved from 19 Sea Zone to Japan 1 fighter moved from 19 Sea Zone to Japan 5 carriers, 1 destroyer, 1 fighter and 1 transport moved from 19 Sea Zone to 36 Sea Zone 2 bombers moved from 6 Sea Zone to Evenkiyskiy 2 marines moved from Formosa to 20 Sea Zone 3 carriers, 2 cruisers, 3 destroyers, 1 fighter, 2 marines and 2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone Place Units - Japanese 10 infantry placed in Japan Turn Complete - Japanese Japanese collect 21 PUs; end with 22 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : -0.17 ANZAC regular : -0.33





