German subs missed. 3 hits - OOL please
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Combat Move - Russians
2 infantry moved from Samara to Novosibirsk
1 artillery moved from Kazakhstan to Novosibirsk
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 artillery and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Russians
4 aaGuns, 1 armour, 16 artilleries and 68 infantry moved from Kazakhstan to Caucasus
2 fighters and 1 tactical_bomber moved from India to Caucasus
1 armour moved from Kweichow to Burma
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 0,67
Russians regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 armour and 2 mech_infantrys moved from Kansu to Dzavhan
Japanese take Olgiy from Russians
Japanese take Dzavhan from UK_Pacific
3 armour, 1 artillery and 6 mech_infantrys moved from Kansu to Novosibirsk
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 23 Sea Zone to 32 Sea Zone
2 tactical_bombers moved from Japan to 23 Sea Zone
2 fighters moved from 6 Sea Zone to 23 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
2 fighters moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 6 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from Japan to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Japan to 25 Sea Zone
Combat - Japanese
Battle in 32 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 32 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 8 carriers, 2 cruisers, 6 destroyers, 3 fighters, 3 submarines and 1 transport
ANZAC defend with 1 submarine
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
1 submarine owned by the ANZAC lost in 6 Sea Zone
Japanese win with 2 battleships, 8 carriers, 2 cruisers, 6 destroyers, 3 fighters, 3 submarines and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 22 Sea Zone
Japanese attack with 5 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 5 fighters and 3 tactical_bombers in 22 Sea Zone, round 2 : 5/8 hits, 4,50 expected hits
ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 22 Sea Zone
Japanese win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Novosibirsk
Japanese attack with 3 armour, 1 artillery and 6 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 3 armour, 1 artillery and 6 mech_infantrys in Novosibirsk, round 2 : 2/10 hits, 3,00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 3 armour, 1 artillery and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in 23 Sea Zone
Japanese attack with 3 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 3 fighters and 2 tactical_bombers in 23 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits
ANZAC roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 23 Sea Zone
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 4/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
3 fighters and 2 tactical_bombers moved from 23 Sea Zone to 6 Sea Zone
5 fighters and 3 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
Place Units - Japanese
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 26 PUs; end with 27 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Japanese regular : 1,00
ANZAC regular : -0,67
Russians regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 4 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Novgorod to Vyborg
Americans take Vyborg from Germans
1 armour and 1 mech_infantry moved from Vyborg to Karelia
1 submarine moved from 112 Sea Zone to 110 Sea Zone
5 fighters moved from Norway to 110 Sea Zone
3 bombers moved from Norway to 110 Sea Zone
1 bomber moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to 110 Sea Zone
1 tactical_bomber moved from Norway to 110 Sea Zone
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 91 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 91 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 5 bombers, 5 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport; Italians defend with 1 battleship, 1 destroyer and 2 transports
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 5 bombers, 5 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 6/11 hits, 6,50 expected hits
Units damaged: 1 battleship owned by the Italians
Germans roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 3 transports in 110 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Americans, 1 destroyer owned by the Italians, 1 fighter owned by the Germans, 1 carrier owned by the Germans and 3 fighters owned by the Americans lost in 110 Sea Zone
Americans roll dice for 5 bombers, 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 3 : 5/8 hits, 5,00 expected hits
Germans roll dice for 1 battleship, 1 fighter and 3 transports in 110 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
2 transports owned by the Italians, 1 fighter owned by the Germans, 2 fighters owned by the Americans, 1 transport owned by the Germans and 1 battleship owned by the Italians lost in 110 Sea Zone
Americans win with 5 bombers and 1 tactical_bomber remaining. Battle score for attacker is 37
Casualties for Americans: 5 fighters and 1 submarine
Casualties for Germans: 1 carrier, 1 destroyer, 2 fighters and 1 transport
Casualties for Italians: 1 battleship, 1 destroyer and 2 transports
Non Combat Move - Americans
5 bombers and 1 tactical_bomber moved from 110 Sea Zone to Norway
3 infantry moved from Finland to Karelia
1 armour moved from Finland to Karelia
1 mech_infantry moved from Norway to Karelia
1 bomber moved from 91 Sea Zone to Morocco
1 carrier moved from 106 Sea Zone to 101 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 92 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Burma to West India
1 infantry moved from Yunnan to Burma
Place Units - Americans
1 armour and 1 infantry placed in Finland
1 fighter and 2 infantry placed in Norway
1 carrier placed in 101 Sea Zone
3 fighters placed in Western United States
2 destroyers placed in 10 Sea Zone
2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
Combat - Chinese
Chinese creates battle in territory Kansu
Non Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
1 infantry moved from Chahar to Jehol
1 infantry moved from Suiyuyan to Shensi
2 artilleries moved from Hunan to Kweichow
1 infantry moved from Yunnan to Kweichow
2 artilleries and 2 infantry moved from Hunan to Kwangsi
6 artilleries and 2 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Anhwe
1 infantry moved from Szechwan to Shensi
1 infantry moved from Shensi to Suiyuyan
Place Units - Chinese
2 infantry placed in Manchuria
2 artilleries placed in Anhwe
1 artillery placed in Yunnan
2 artilleries placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British buy 1 factory_minor and 7 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from Yakut S.S.R. to Buryatia
UK_Pacific take Buryatia from Japanese
1 armour moved from Buryatia to Sakha
UK_Pacific take Sakha from Japanese
1 armour, 1 artillery and 1 infantry moved from Caucasus to Rostov
2 mech_infantrys moved from Northwest Persia to Rostov
Combat - British
Battle in Rostov
British attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Italians defend with 1 aaGun and 2 infantry
British roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 2/5 hits, 1,50 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
1 aaGun owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Rostov
British roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Rostov, round 3 : 3/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Rostov
British win, taking Rostov from Germans with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Italians: 1 aaGun and 2 infantry
Non Combat Move - British
1 mech_infantry moved from Turkmenistan to Kazakhstan
1 armour moved from Turkmenistan to Caucasus
2 aaGuns, 1 armour, 6 artilleries, 7 infantry, 1 marine and 5 mech_infantrys moved from Northwest Persia to Caucasus
1 mech_infantry moved from Persia to Caucasus
2 infantry moved from Persia to Northwest Persia
1 artillery and 4 infantry moved from Iraq to Northwest Persia
2 armour and 3 mech_infantrys moved from Eastern Persia to Persia
6 mech_infantrys moved from India to Eastern Persia
2 fighters moved from India to Caucasus
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Norway to Karelia
1 infantry moved from Finland to Karelia
1 fighter moved from United Kingdom to Finland
2 armour and 3 mech_infantrys moved from Persia to Northwest Persia
1 transport moved from 122 Sea Zone to 106 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 98 Sea Zone to 72 Sea Zone
Place Units - British
1 factory_minor placed in Caucasus
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
1 mech_infantry placed in Egypt
Turn Complete - British
British collect 40 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
6 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Some Units in India change ownership: 6 mech_infantrys
Combat Hit Differential Summary :
Americans regular : -0,83
Germans regular : 1,33
British regular : 2,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Italians
Italians buy nothing; Remaining resources: 17 PUs;
Combat Move - Italians
1 bomber moved from Normandy Bordeaux to United Kingdom
Combat - Italians
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/1 hits, 0,17 expected hits
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Non Combat Move - Italians
1 bomber moved from United Kingdom to Normandy Bordeaux
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
3 infantry moved from France to Normandy Bordeaux
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3,3,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
Italians collect 9 PUs (5 lost to blockades); end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
British AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 destroyers; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Okinawa
Combat - ANZAC
Battle in Okinawa
Non Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
1 destroyer moved from 54 Sea Zone to 22 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
2 infantry moved from Northwest Persia to Caucasus
1 artillery moved from Yunnan to Burma
Place Units - ANZAC
1 carrier and 2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 25 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Northwest Persia
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 13 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Tambov to Rostov
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Americans
2 bombers moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
1 submarine moved from 112 Sea Zone to 125 Sea Zone
Germans take 125 Sea Zone from British
1 submarine moved from 112 Sea Zone to 124 Sea Zone
Combat - Germans
Battle in Rostov
Germans attack with 2 bombers and 4 infantry
British defend with 1 armour, 1 artillery and 2 mech_infantrys
Germans roll dice for 2 bombers and 4 infantry in Rostov, round 2 : 1/6 hits, 2,00 expected hits
British roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Rostov, round 2 : 1/4 hits, 1,50 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Rostov
Germans roll dice for 2 bombers and 3 infantry in Rostov, round 3 : 3/5 hits, 1,83 expected hits
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Rostov, round 3 : 0/3 hits, 1,17 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the British and 1 armour owned by the British lost in Rostov
Germans win, taking Rostov from British with 2 bombers and 3 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for British: 1 armour, 1 artillery and 2 mech_infantrys
Non Combat Move - Germans
3 mech_infantrys moved from Ukraine to Volgograd
3 mech_infantrys moved from Western Ukraine to Tambov
11 infantry moved from Tambov to Volgograd
3 mech_infantrys moved from Russia to Tambov
3 mech_infantrys moved from Baltic States to Bryansk
1 aaGun and 2 artilleries moved from Poland to Baltic States
9 mech_infantrys moved from Germany to Baltic States
2 bombers moved from Rostov to Volgograd
Place Units - Germans
3 artilleries placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Western Ukraine
4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans regular : 0,17
British regular : -1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Combat Move - Russians
1 armour moved from Burma to West India
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 32 Sea Zone to 22 Sea Zone
1 submarine moved from 25 Sea Zone to 17 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
2 armour and 2 mech_infantrys moved from Dzavhan to Yakut S.S.R.
Japanese take Yakut S.S.R. from UK_Pacific
2 armour and 2 mech_infantrys moved from Yakut S.S.R. to Buryatia
Japanese take Buryatia from UK_Pacific
1 armour and 1 mech_infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 artillery and 1 mech_infantry moved from Novosibirsk to Kazakhstan
1 armour and 1 mech_infantry moved from Samara to Volgograd
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 17 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 17 Sea Zone
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 22 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits
ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kazakhstan
Japanese attack with 1 artillery and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
2 armour and 3 mech_infantrys moved from Novosibirsk to Volgograd
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 26 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 tactical_bombers
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 tactical_bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0,17
ANZAC regular : -0,67
Russians regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 4 destroyers, 3 infantry, 1 marine, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 infantry moved from Karelia to Novgorod
5 bombers moved from Norway to Novgorod
Combat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in Novgorod
Americans attack with 5 bombers and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 5 bombers and 2 infantry in Novgorod, round 2 : 4/7 hits, 3,67 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Novgorod
Americans win, taking 93 Sea Zone from Italians, taking Novgorod from Germans with 5 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
5 bombers moved from Novgorod to Norway
1 infantry moved from Finland to Karelia
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 mech_infantry moved from West India to Eastern Persia
1 mech_infantry moved from Eastern Persia to Persia
1 infantry moved from Burma to India
1 infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
1 bomber moved from Morocco to Norway
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
3 fighters moved from Western United States to Eastern United States
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
Place Units - Americans
1 armour and 2 mech_infantrys placed in Finland
3 infantry placed in Norway
1 battleship and 1 destroyer placed in 101 Sea Zone
1 marine placed in Central United States
3 destroyers and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Americans collect 62 PUs (1 lost to blockades); end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
1 infantry moved from Suiyuyan to Chahar
1 artillery moved from Kweichow to Yunnan
Place Units - Chinese
2 infantry placed in Anhwe
2 infantry placed in Manchuria
1 infantry placed in Manchuria
1 infantry placed in Manchuria
2 artilleries placed in Anhwe
Chinese undo move 5.
1 artillery placed in Yunnan
1 artillery placed in Anhwe
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British buy 6 infantry and 6 mech_infantrys; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Caucasus to Kazakhstan
2 mech_infantrys moved from Eastern Persia to Kazakhstan
1 fighter moved from Caucasus to Kazakhstan
1 fighter moved from Caucasus to Rostov
1 artillery and 2 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Northwest Persia to Rostov
1 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 armour moved from Sakha to Siberia
UK_Pacific take Siberia from Japanese
1 armour moved from Siberia to Amur
UK_Pacific take Amur from Japanese
Combat - British
Battle in Rostov
British attack with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
Germans defend with 3 infantry
British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Rostov, round 2 : 2/6 hits, 1,67 expected hits
Germans roll dice for 3 infantry in Rostov, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Germans lost in Rostov
British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Rostov, round 3 : 0/6 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Rostov
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Rostov, round 4 : 2/5 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for British: 1 infantry
Battle in Kazakhstan
British attack with 1 artillery, 1 fighter and 3 mech_infantrys
Japanese defend with 1 artillery and 1 mech_infantry
British roll dice for 1 artillery, 1 fighter and 3 mech_infantrys in Kazakhstan, round 2 : 3/5 hits, 1,50 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 artillery, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Non Combat Move - British
1 fighter moved from Kazakhstan to Caucasus
1 fighter moved from Rostov to Caucasus
2 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Persia to Caucasus
3 mech_infantrys moved from Eastern Persia to Persia
3 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Egypt to Iraq
1 battleship, 1 carrier and 1 cruiser moved from 72 Sea Zone to 70 Sea Zone
6 mech_infantrys moved from India to Eastern Persia
1 fighter moved from Finland to Karelia
1 armour and 1 mech_infantry moved from Kwangsi to Anhwe
4 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Chahar
1 aaGun moved from Anhwe to Chahar
1 transport moved from 106 Sea Zone to 101 Sea Zone
Place Units - British
3 infantry placed in Caucasus
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
3 infantry placed in Egypt
Turn Complete - British
British collect 41 PUs; end with 43 PUs
Place Units - UK_Pacific
2 fighters and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Some Units in India change ownership: 2 fighters and 2 mech_infantrys
Combat Hit Differential Summary :
Americans regular : 0,33
Japanese regular : -0,67
Germans regular : 0,00
British regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Italians
Italians buy nothing; Remaining resources: 31 PUs;
Combat Move - Italians
1 bomber moved from Normandy Bordeaux to United Kingdom
Combat - Italians
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/1 hits, 0,17 expected hits
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in United Kingdom causes 4 damage total.
Non Combat Move - Italians
1 bomber moved from United Kingdom to Western Germany
3 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Southern Italy
3 fighters and 3 tactical_bombers moved from Western Germany to Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Italians collect 10 PUs (4 lost to blockades); end with 41 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
British AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
1 carrier and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from Burma to India
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 submarine placed in 54 Sea Zone
1 fighter placed in Queensland
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Finland to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 4 infantry and 9 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
1 bomber moved from Volgograd to Persia
1 bomber moved from Volgograd to Iraq
3 tactical_bombers moved from Western Germany to Ukraine
3 mech_infantrys moved from Bryansk to Western Ukraine
9 mech_infantrys moved from Tambov to Ukraine
1 artillery and 1 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
9 mech_infantrys moved from Baltic States to Western Ukraine
3 mech_infantrys moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Russia to Volgograd
Combat - Germans
Strategic bombing raid in Persia
British roll AA dice in Persia : 0/1 hits, 0,17 expected hits
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.
Strategic bombing raid in Iraq
British roll AA dice in Iraq : 0/1 hits, 0,17 expected hits
Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Novgorod
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits, 0,83 expected hits
Americans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Novgorod
Germans win, taking Novgorod from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 bomber moved from Iraq to Volgograd
1 bomber moved from Persia to Volgograd
4 mech_infantrys moved from Germany to Baltic States
2 infantry moved from Normandy Bordeaux to France
Place Units - Germans
2 artilleries and 1 bomber placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Russia
4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Germans collect 53 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
British AA : -0,33
Germans regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Combat Move - Russians
Non Combat Move - Russians
1 armour moved from West India to Persia
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Buryatia to Siberia
Japanese take Sakha from UK_Pacific
Japanese take Siberia from UK_Pacific
1 armour and 2 mech_infantrys moved from Buryatia to Amur
1 infantry moved from Korea to Amur
2 armour and 2 mech_infantrys moved from Volgograd to Rostov
1 mech_infantry moved from Volgograd to Rostov
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 22 Sea Zone to 18 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 18 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Japan to Amur
1 fighter moved from Japan to Amur
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 17 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits
Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 17 Sea Zone
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Amur
Japanese attack with 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 armour
Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Amur, round 2 : 2/6 hits, 2,17 expected hits
UK_Pacific roll dice for 1 armour in Amur, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Amur
Japanese win, taking Amur from UK_Pacific with 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 18 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 18 Sea Zone
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Rostov
Japanese attack with 2 armour and 3 mech_infantrys
British defend with 1 artillery, 2 infantry and 1 mech_infantry
Japanese roll dice for 2 armour and 3 mech_infantrys in Rostov, round 2 : 2/5 hits, 1,50 expected hits
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Rostov, round 2 : 1/4 hits, 1,33 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Rostov
Japanese roll dice for 2 armour and 2 mech_infantrys in Rostov, round 3 : 0/4 hits, 1,33 expected hits
British roll dice for 1 artillery and 1 mech_infantry in Rostov, round 3 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese lost in Rostov
Japanese roll dice for 2 armour and 1 mech_infantry in Rostov, round 4 : 1/3 hits, 1,17 expected hits
British roll dice for 1 artillery and 1 mech_infantry in Rostov, round 4 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Rostov
Japanese roll dice for 2 armour in Rostov, round 5 : 0/2 hits, 1,00 expected hits
British roll dice for 1 artillery in Rostov, round 5 : 1/1 hits, 0,33 expected hits
1 armour owned by the Japanese lost in Rostov
Japanese roll dice for 1 armour in Rostov, round 6 : 1/1 hits, 0,50 expected hits
British roll dice for 1 artillery in Rostov, round 6 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Rostov
Japanese win, taking Rostov from British with 1 armour remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour and 3 mech_infantrys
Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
Battle in 25 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 5/6 hits, 3,50 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
Place Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Japanese regular : -0,67
ANZAC regular : -0,33
UK_Pacific regular : -0,50
British regular : 0,67
Ill give this one up, Axis won’t make it! Well played, ill post it
@Giallo GG was fun! Let me know if you wanna play a rematch.
@sovietishcat sure we can do a rematch!