@mike64 said in G40 OOB Mike64 vs JCat GAME 1:
mike-vs-jcat-g40 RUSSIA 4.tsvg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 7
Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Southern Italy to 97 Sea Zone
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
British defend with 1 submarine
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Non Combat Move - Italians
1 mech_infantry moved from Romania to Ukraine
2 aaGuns and 4 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from 97 Sea Zone to Gibraltar
1 bomber and 1 fighter moved from 97 Sea Zone to Southern Italy
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : 1.00
British regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 7
Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from New South Wales to Queensland
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 1 PUs;
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery placed in Queensland
1 carrier and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 infantry moved from Tunisia to Algeria
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
2 mech_infantrys moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Romania to Caucasus
1 infantry moved from Belarus to Smolensk
1 bomber moved from Romania to Smolensk
1 bomber moved from Romania to Smolensk
1 fighter and 1 tactical_bomber moved from Romania to Caucasus
6 artilleries and 19 infantry moved from Belarus to Bryansk
7 armour and 14 mech_infantrys moved from Rostov to Bryansk
4 armour and 4 mech_infantrys moved from Ukraine to Bryansk
3 armour and 1 mech_infantry moved from Bessarabia to Bryansk
3 armour and 2 mech_infantrys moved from Western Ukraine to Bryansk
1 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat - Germans
Battle in Bryansk
Germans attack with 18 armour, 6 artilleries, 19 infantry and 29 mech_infantrys
Russians defend with 1 artillery and 4 infantry
Germans roll dice for 18 armour, 6 artilleries, 19 infantry and 29 mech_infantrys in Bryansk, round 2 : 28/72 hits, 20.00 expected hits
Russians roll dice for 1 artillery and 4 infantry in Bryansk, round 2 : 1/5 hits, 1.67 expected hits
4 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 18 armour, 6 artilleries, 18 infantry and 29 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 4 infantry
Battle in Smolensk
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Smolensk, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 2/6 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Caucasus to Ukraine
2 bombers moved from Smolensk to Ukraine
3 aaGuns moved from Belarus to Bryansk
1 artillery and 5 infantry moved from Novgorod to Belarus
1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 transport moved from 91 Sea Zone to 93 Sea Zone
1 aaGun and 1 infantry moved from Southern France to 93 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 aaGun moved from 92 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 82 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from Western Germany to Northern Italy
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from Western Germany to Southern Italy
Place Units - Germans
3 artilleries placed in Ukraine
3 armour placed in Novgorod
1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany
1 submarine placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 63 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 6.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 infantry moved from Vologda to Archangel
Russians take Archangel from Italians
1 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
1 infantry moved from Vologda to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
1 artillery moved from Samara to Russia
1 infantry moved from Samara to Russia
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Volgograd to Russia
1 fighter moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Russia
1 aaGun moved from Samara to Russia
2 aaGuns, 10 artilleries and 40 infantry moved from Tambov to Russia
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 8
Combat Move - Japanese
2 fighters moved from Japan to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Borneo
1 bomber moved from Kiangsi to 43 Sea Zone
1 destroyer moved from 44 Sea Zone to 46 Sea Zone
Japanese take 44 Sea Zone from French
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 bomber moved from Kiangsi to Kwangsi
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 32 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 battleship moved from 6 Sea Zone to 35 Sea Zone
1 carrier and 1 cruiser moved from 44 Sea Zone to 35 Sea Zone
Purchase Units - Japanese
Japanese buy 1 destroyer, 9 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 46 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 32 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 cruiser in 32 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 cruiser in 32 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Japanese lost in 32 Sea Zone
Americans win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 0/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 3/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Kwangsi
Japanese attack with 1 bomber and 2 infantry
British defend with 1 infantry; Chinese defend with 1 airfield
Japanese roll dice for 1 bomber and 2 infantry in Kwangsi, round 2 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 bomber and 1 infantry in Kwangsi, round 3 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
Japanese win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Kwangsi to Philippines
1 battleship and 1 cruiser moved from 6 Sea Zone to 20 Sea Zone
2 marines moved from Kiangsi to 20 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 20 Sea Zone to 35 Sea Zone
2 marines moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
1 infantry moved from Tsinghai to Sikang
1 artillery moved from Sikang to Tsinghai
1 infantry moved from Kansu to Shensi
1 mech_infantry moved from Shensi to Kansu
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Hopei to Chahar
2 carriers moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to 35 Sea Zone
1 carrier and 1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 aaGun, 1 armour, 2 artilleries, 2 infantry and 6 mech_infantrys moved from Kiangsi to Kwangtung
1 bomber moved from 43 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu
1 carrier and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to Japan
Place Units - Japanese
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
1 destroyer, 1 submarine and 3 transports placed in 6 Sea Zone
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2
Japanese collect 50 PUs (2 lost to blockades); end with 50 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : 1.33
Japanese regular : -3.67
UK_Pacific regular : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 8
Combat Move - Americans
2 bombers moved from Eastern United States to 91 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Caroline Islands to 46 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
2 bombers moved from Queensland to 46 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 battleship, 7 carriers, 3 cruisers, 2 destroyers, 10 fighters, 2 infantry, 4 tactical_bombers and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 marine moved from Marshall Islands to 32 Sea Zone
1 cruiser and 1 marine moved from 32 Sea Zone to 25 Sea Zone
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 2 fighters, 1 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 8
Combat Move - Americans
2 bombers moved from Eastern United States to 91 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Caroline Islands to 46 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
2 bombers moved from Queensland to 46 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 battleship, 7 carriers, 3 cruisers, 2 destroyers, 10 fighters, 2 infantry, 4 tactical_bombers and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 marine moved from Marshall Islands to 32 Sea Zone
1 cruiser and 1 marine moved from 32 Sea Zone to 25 Sea Zone
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 2 fighters, 1 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in Morocco
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win, taking Morocco from Germans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 2 bombers and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers and 1 fighter in 46 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 marine moved from Eastern United States to 101 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 marine and 2 submarines moved from 101 Sea Zone to 88 Sea Zone
1 marine moved from 88 Sea Zone to Suriname
1 fighter moved from 91 Sea Zone to 88 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 88 Sea Zone
2 bombers moved from 91 Sea Zone to Brazil
1 bomber moved from 46 Sea Zone to Queensland
1 bomber moved from 46 Sea Zone to India
1 fighter moved from 46 Sea Zone to Caroline Islands
Place Units - Americans
1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 fighter placed in Western United States
1 destroyer and 2 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Hunan: 1 infantry
EDIT: Adding units owned by Chinese to Kwangsi: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Yunnan to Hunan
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Yunnan to Sikang
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Shensi
1 fighter moved from Yunnan to Sikang
1 tactical_bomber moved from Yunnan to Shensi
1 bomber moved from Yunnan to Caucasus
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 armour and 1 mech_infantry moved from Algeria to Morocco
1 infantry moved from French Equatorial Africa to French Central Africa
1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 infantry moved from Belgian Congo to French Equatorial Africa
1 armour moved from Egypt to French Equatorial Africa
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Northwest Persia
1 artillery and 4 infantry moved from Persia to Northwest Persia
1 infantry moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 artillery and 2 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 armour moved from India to Yunnan
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 transport moved from 64 Sea Zone to 101 Sea Zone
1 fighter moved from Quebec to Eastern United States
1 infantry moved from Quebec to Eastern United States
1 artillery moved from Quebec to Eastern United States
Purchase Units - British
British buy 1 battleship, 1 infantry and 2 submarines; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Greece
Battle in Sumatra
Battle in Sikang
British attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Sikang
British roll dice for 1 fighter and 1 mech_infantry in Sikang, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
British win, taking Greece from Germans, taking Sumatra from Japanese, taking Sikang from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
British attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 infantry and 1 tactical_bomber in Shensi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
British win, taking Shensi from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 1 armour, 1 bomber and 2 mech_infantrys
Germans defend with 2 mech_infantrys
British roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
British roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 3 : 3/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 2 mech_infantrys
Casualties for Germans: 2 mech_infantrys
Non Combat Move - British
1 bomber moved from Caucasus to Northwest Persia
1 bomber moved from Northwest Persia to Iraq
1 fighter moved from Sikang to Yunnan
1 tactical_bomber moved from Shensi to Yunnan
Place Units - British
1 battleship and 2 submarines placed in 98 Sea Zone
1 infantry placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,4
British collect 31 PUs (7 lost to blockades); end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
4 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 4 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Americans regular : 1.17
Japanese regular : -0.33
Germans regular : 1.00
British regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 8
Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
1 bomber moved from Southern Italy to 91 Sea Zone
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 bomber moved from 91 Sea Zone to Gibraltar
1 fighter moved from 99 Sea Zone to Southern Italy
2 aaGuns and 4 infantry moved from Western Ukraine to Ukraine
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 8
Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 carrier moved from 54 Sea Zone to 62 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Java, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
3 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
1 infantry moved from Belgian Congo to Rhodesia
1 fighter and 1 infantry moved from Algeria to Morocco
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Belarus to Archangel
2 infantry moved from Belarus to Smolensk
2 infantry moved from Bryansk to Tambov
2 bombers moved from Ukraine to Smolensk
1 bomber moved from Western Germany to Archangel
1 fighter and 1 tactical_bomber moved from Ukraine to Tambov
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 fighter moved from Southern Italy to Greece
1 fighter and 1 tactical_bomber moved from Western Germany to Greece
1 bomber moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk
1 battleship and 1 cruiser moved from 92 Sea Zone to 97 Sea Zone
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 1 infantry, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat - Germans
Battle in Greece
Germans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 0/2 hits, 1.17 expected hits
Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Greece, round 2 : 2/5 hits, 2.33 expected hits
British roll dice for 1 artillery and 1 infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Greece
Germans win, taking Greece from British with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Smolensk
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/5 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/5 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Archangel, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 artillery and 2 infantry moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
2 bombers moved from Archangel to Bryansk
1 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
2 fighters and 1 tactical_bomber moved from Greece to Ukraine
1 mech_infantry moved from Eastern Poland to Bryansk
1 bomber, 1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 fighter moved from Gibraltar to Southern Italy
2 destroyers moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
Place Units - Germans
3 tactical_bombers placed in Novgorod
3 armour placed in Ukraine
2 bombers placed in Western Germany
1 infantry placed in Southern France
1 submarine placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : 1.00
Germans regular : -4.83
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Belarus to Archangel
2 infantry moved from Belarus to Smolensk
2 infantry moved from Bryansk to Tambov
2 bombers moved from Ukraine to Smolensk
1 bomber moved from Western Germany to Archangel
1 fighter and 1 tactical_bomber moved from Ukraine to Tambov
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 fighter moved from Southern Italy to Greece
1 fighter and 1 tactical_bomber moved from Western Germany to Greece
1 bomber moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk
1 battleship and 1 cruiser moved from 92 Sea Zone to 97 Sea Zone
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 1 infantry, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat - Germans
Battle in Greece
Germans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 0/2 hits, 1.17 expected hits
Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Greece, round 2 : 2/5 hits, 2.33 expected hits
British roll dice for 1 artillery and 1 infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Greece
Germans win, taking Greece from British with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Smolensk
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/5 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/5 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Archangel, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 artillery and 2 infantry moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
2 bombers moved from Archangel to Bryansk
1 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
2 fighters and 1 tactical_bomber moved from Greece to Ukraine
1 mech_infantry moved from Eastern Poland to Bryansk
1 bomber, 1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 fighter moved from Gibraltar to Southern Italy
2 destroyers moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
Place Units - Germans
3 tactical_bombers placed in Novgorod
3 armour placed in Ukraine
2 bombers placed in Western Germany
1 infantry placed in Southern France
1 submarine placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : 1.00
Germans regular : -4.83
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 9
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
4 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
2 fighters moved from Russia to Smolensk
1 infantry moved from Tambov to Russia
2 infantry moved from Volgograd to Rostov
1 mech_infantry moved from Russia to Rostov
1 infantry moved from Samara to Tambov
1 infantry moved from Samara to Tambov
1 artillery and 1 infantry moved from Samara to Russia
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Smolensk
Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 fighters moved from Smolensk to Russia
1 tactical_bomber moved from Smolensk to Russia
Place Units - Russians
10 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 9
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Korea to Amur
3 infantry moved from Korea to Manchuria
1 fighter moved from Japan to Manchuria
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 bomber moved from Kwangtung to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 bomber moved from Philippines to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 34 Sea Zone
Japanese take 22 Sea Zone from Americans
1 submarine moved from 35 Sea Zone to 41 Sea Zone
Japanese take 37 Sea Zone from French
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from Kiangsu to Manchuria
1 fighter moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Amur
Japanese attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Manchuria
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 4 infantry
Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Manchuria, round 2 : 5/7 hits, 2.83 expected hits
Chinese roll dice for 4 infantry in Manchuria, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Russians: 4 infantry
Battle in Kiangsi
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Kiangsi, round 4 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber in 45 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 34 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
3 carriers moved from 35 Sea Zone to 6 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
5 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
1 battleship and 1 cruiser moved from 35 Sea Zone to 20 Sea Zone
1 carrier moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 6 Sea Zone
2 fighters moved from Manchuria to 6 Sea Zone
2 tactical_bombers moved from Manchuria to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 fighter moved from Kiangsi to 20 Sea Zone
1 fighter moved from 20 Sea Zone to Japan
1 bomber moved from 45 Sea Zone to Philippines
1 bomber moved from 42 Sea Zone to Philippines
1 battleship moved from 20 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier, 2 destroyers and 2 fighters placed in 6 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5
Japanese collect 42 PUs (2 lost to blockades); end with 42 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 2.33
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 9
Combat Move - Americans
2 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to Midway
1 bomber moved from India to Anhwe
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;
Combat - Americans
Battle in Iwo Jima
Battle in Anhwe
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Anhwe, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Americans win, taking Iwo Jima from Japanese with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Anhwe to Yunnan
1 fighter moved from Eastern United States to Morocco
1 marine moved from Suriname to 88 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 marine, 2 submarines and 1 tactical_bomber moved from 88 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Brazil to Morocco
Place Units - Americans
2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Move - British
1 armour moved from Kweichow to Kiangsu
1 infantry moved from Hunan to Kiangsi
1 mech_infantry moved from Sikang to Tsinghai
1 armour moved from Caucasus to Tsinghai
2 infantry moved from Shensi to Kansu
2 infantry moved from Kweichow to Hopei
1 mech_infantry moved from Yunnan to Kiangsi
1 tactical_bomber moved from Yunnan to Kiangsi
1 mech_infantry moved from Yunnan to Kiangsi
1 bomber moved from Iraq to Kansu
1 fighter moved from Yunnan to Hopei
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from French Equatorial Africa to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Eastern United States to Morocco
Purchase Units - British
British buy 1 destroyer, 5 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Kiangsu
British attack with 1 armour
Japanese defend with 1 aaGun and 1 factory_minor
1 aaGun owned by the Japanese lost in Kiangsu
British win, taking Kiangsu from Japanese with 1 armour remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Kansu
British attack with 1 bomber and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 bomber and 2 infantry in Kansu, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kansu
British win, taking Kansu from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Tsinghai
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery
British roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Tsinghai
British roll dice for 1 armour in Tsinghai, round 4 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Tsinghai
British win, taking Tsinghai from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery
Battle in Hopei
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
British win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
British attack with 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - British
1 tactical_bomber moved from Kiangsi to Yunnan
1 fighter moved from Hopei to Yunnan
2 infantry moved from Szechwan to Shensi
1 bomber moved from Kansu to Shensi
1 artillery and 2 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to Kweichow
1 armour moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to Hunan
1 armour moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - British
1 destroyer and 1 transport placed in 98 Sea Zone
1 marine placed in Egypt
3 infantry placed in Iraq
2 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4,3,3
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,6
British collect 28 PUs (8 lost to blockades); end with 28 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
Place Units - UK_Pacific
1 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,6
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : -1.33
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 9
Combat Move - Italians
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Non Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
2 destroyers moved from 97 Sea Zone to 92 Sea Zone
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 9 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 9
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 fighters moved from 45 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
Combat - French
Battle in 41 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
French roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
French roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
French roll dice for 1 destroyer in 41 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the French lost in 41 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for French: 1 destroyer
Non Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
Turn Complete - French
Combat Hit Differential Summary :
French regular : -1.33
Japanese regular : 0.17
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
22 armour, 10 artilleries, 3 bombers, 2 fighters, 18 infantry, 36 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
3 tactical_bombers moved from Novgorod to Russia
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
2 bombers moved from Western Germany to Russia
1 submarine moved from 82 Sea Zone to 71 Sea Zone
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 1 fighter, 12 infantry and 1 transport; Remaining resources: 0 PUs;
Combat - Germans
Battle in Russia
Germans attack with 25 armour, 10 artilleries, 5 bombers, 4 fighters, 18 infantry, 36 mech_infantrys and 6 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 2 armour, 15 artilleries, 1 factory_major, 2 fighters, 67 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians roll AA dice in Russia : 1/12 hits, 2.00 expected hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 25 armour, 10 artilleries, 5 bombers, 3 fighters, 18 infantry, 36 mech_infantrys and 6 tactical_bombers in Russia, round 2 : 34/103 hits, 35.33 expected hits
Russians roll dice for 4 aaGuns, 2 armour, 15 artilleries, 2 fighters, 67 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 24/90 hits, 31.17 expected hits
30 infantry owned by the Russians, 18 infantry owned by the Germans, 4 aaGuns owned by the Russians and 6 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 25 armour, 10 artilleries, 5 bombers, 3 fighters, 30 mech_infantrys and 6 tactical_bombers in Russia, round 3 : 28/79 hits, 31.33 expected hits
Russians roll dice for 2 armour, 15 artilleries, 2 fighters, 37 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 19/60 hits, 21.17 expected hits
28 infantry owned by the Russians and 19 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 25 armour, 10 artilleries, 5 bombers, 3 fighters, 11 mech_infantrys and 6 tactical_bombers in Russia, round 4 : 29/60 hits, 28.17 expected hits
Russians roll dice for 2 armour, 15 artilleries, 2 fighters, 9 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 10/32 hits, 11.83 expected hits
3 mech_infantrys owned by the Russians, 9 infantry owned by the Russians, 2 armour owned by the Russians, 15 artilleries owned by the Russians, 6 artilleries owned by the Germans and 4 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 25 armour, 4 artilleries, 5 bombers, 3 fighters, 7 mech_infantrys and 6 tactical_bombers in Russia, round 5 : 29/50 hits, 24.50 expected hits
Russians roll dice for 2 fighters and 1 tactical_bomber in Russia, round 5 : 1/3 hits, 1.83 expected hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians and 1 artillery owned by the Germans lost in Russia
Germans captures 32PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 25 armour, 3 artilleries, 5 bombers, 3 fighters, 7 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 128
Casualties for Germans: 7 artilleries, 1 fighter, 18 infantry and 29 mech_infantrys
Casualties for Russians: 4 aaGuns, 2 armour, 15 artilleries, 2 fighters, 67 infantry, 3 mech_infantrys and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
3 bombers moved from Russia to Germany
2 bombers moved from Russia to Bryansk
3 fighters and 6 tactical_bombers moved from Russia to Bryansk
1 artillery moved from Greece to Bulgaria
1 aaGun moved from Southern Italy to 97 Sea Zone
1 aaGun and 1 transport moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 aaGun moved from 92 Sea Zone to Gibraltar
1 battleship, 1 cruiser and 2 destroyers moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 109 Sea Zone to 117 Sea Zone
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
Place Units - Germans
1 destroyer and 1 transport placed in 113 Sea Zone
1 fighter and 4 infantry placed in Western Germany
3 infantry placed in Ukraine
1 armour and 2 infantry placed in Novgorod
2 infantry placed in Southern France
1 infantry placed in Southern France
Turn Complete - Germans
Germans collect 59 PUs; end with 91 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 106 PUs
Combat Hit Differential Summary :
Russians regular : -12.00
Germans regular : 0.67
Russians AA : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 10
Combat Move - Russians
1 artillery moved from Smolensk to Vologda
1 infantry moved from Tambov to Samara
1 mech_infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Caucasus
4 infantry moved from Rostov to Caucasus
1 infantry moved from Volgograd to Caucasus
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 10
Combat Move - Japanese
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
1 mech_infantry moved from Timguska to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Manchuria to Amur
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi
1 infantry moved from Kwangtung to Kwangsi
1 bomber moved from Philippines to Kwangsi
1 bomber moved from Philippines to Kiangsi
1 transport moved from 20 Sea Zone to 6 Sea Zone
3 fighters and 2 tactical_bombers moved from 6 Sea Zone to Iwo Jima
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kiangsi
Japanese attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 infantry and 2 mech_infantrys
Japanese roll dice for 1 cruiser in Kiangsi, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/6 hits, 2.33 expected hits
Chinese roll dice for 1 infantry and 2 mech_infantrys in Kiangsi, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Kiangsi
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 3 : 2/5 hits, 2.17 expected hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry and 2 mech_infantrys
Battle in Iwo Jima
Japanese attack with 6 fighters, 2 infantry and 5 tactical_bombers
Americans defend with 2 infantry
Japanese roll dice for 6 fighters, 2 infantry and 5 tactical_bombers in Iwo Jima, round 2 : 9/13 hits, 6.67 expected hits
Americans roll dice for 2 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 6 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Kwangsi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 airfield and 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Kwangsi to Philippines
1 bomber moved from Kiangsi to Philippines
6 fighters moved from Iwo Jima to 6 Sea Zone
5 tactical_bombers moved from Iwo Jima to 6 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 20 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from Chahar to Jehol
1 mech_infantry moved from Suiyuyan to Jehol
1 infantry moved from Manchuria to Amur
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
3 infantry placed in Kwangtung
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,4
Japanese collect 37 PUs (2 lost to blockades); end with 37 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : 0.33
Japanese regular : 1.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 10
Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from 25 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from Morocco to Gibraltar
1 bomber moved from Morocco to Gibraltar
1 bomber moved from Morocco to Gibraltar
1 bomber moved from Queensland to Caroline Islands
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Air Battle in Gibraltar
Combat Hit Differential Summary :