@dondoolee:
I’m wondering if Germany builds an IC out west, if the UK should just funnel troops through Russia. That may be able to take off enough IPC’s from the Eastern front to negate the 16 unit builds, it also means that Germany is really going to have trouble moving her troops up to the Eastern theatre. It would also help for defense against Japan, and may come in use for taking Egy.
If the UK did that the question would be, what should the US do? It could focus on Japan. Build bombers, secure Africa/cripple Italy, use remaining bombers on an SBR campaign, then focus on Japan. It could double up with the Brits and funnel troops through Russia, the whole time threatening France and Germany. It could destroy the Italian fleet and funnel men through the Caucaus/Baltic region. Or maybe find a way for it to nab Norway to build an IC, and it could do some type of balancing act.
If the US is funneling troops through the Russian front, it is stalling Japan out, if it is going straight to the Pacific it is fighting Japan directly. Point being, I don’t think a heavy SBR campaign is the only way to counter a French IC.
Absolutely there are other allied counters to a French IC. That was Jenn’s method. Is it better? I don’t know. Depends on alot of other things going on in the game.
Your point leads to other discussions about how the USA should be played when Germany doesn’t threaten Russia as hard and as fast as possible. Work around Germany, nibbling away at her edges and support Russia. This is a viable strategy.
Can USA go toe-to-toe with Japan? That might be an uphill battle depending on how well Japan did J1 (china mostly killed, few/no ftrs lost, in position to push on India/Australia/Russia, etc), how much she is willing to invest long term in her navy, etc.
USA can certainly tie up SOME of Japans resources with some of her own, but it is my opinion that USA would have to invest ALL of her income to give a good Japanese player any major fits. In that case, the atlantic is a mere side thought… and then those German stacks of infantry soon began to push east, and they can become hard to kill when they get large…
Such a fine balance exists in this game (barring CRAZY dice)
FYI, this is without Tech. That wildcard changes everything.