@666 You couldn’t retreat as you got too many hits. Curse of great dice :P
No worries, game will still be here when you are feeling better. Get well soon!
@dawgoneit please sink the carrier and the cruiser and hit the battleship once. Thank you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser, 2 destroyers and 2 submarines moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
2 infantry moved from Egypt to Alexandria
Combat - ANZAC
Battle in Alexandria
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
ANZAC roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Alexandria, round 5 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 2 destroyers, 3 fighters and 2 submarines
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 1 cruiser, 2 destroyers and 3 fighters in 42 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
1 carrier owned by the Japanese, 2 submarines owned by the ANZAC and 1 cruiser owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 cruiser, 2 destroyers and 3 fighters in 42 Sea Zone, round 3 : 1/6 hits, 2.67 expected hits
Japanese roll dice for 1 battleship, 1 destroyer and 1 fighter in 42 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
2 destroyers owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 cruiser and 3 fighters in 42 Sea Zone, round 4 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 battleship and 1 fighter in 42 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 cruiser and 2 fighters in 42 Sea Zone, round 5 : 0/3 hits, 1.50 expected hits
Japanese roll dice for 1 battleship in 42 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 cruiser owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 6 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 battleship in 42 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 7 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 battleship in 42 Sea Zone, round 7 : 1/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 42 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 cruiser, 2 destroyers, 3 fighters and 2 submarines
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Non Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : 0.50
Italians regular : 0.67
ANZAC regular : -4.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser, 2 destroyers and 2 submarines moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
2 infantry moved from Egypt to Alexandria
Combat - ANZAC
Battle in Alexandria
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
ANZAC roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Alexandria, round 5 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 2 destroyers, 3 fighters and 2 submarines
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 1 cruiser, 2 destroyers and 3 fighters in 42 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
1 carrier owned by the Japanese, 2 submarines owned by the ANZAC and 1 cruiser owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 cruiser, 2 destroyers and 3 fighters in 42 Sea Zone, round 3 : 1/6 hits, 2.67 expected hits
Japanese roll dice for 1 battleship, 1 destroyer and 1 fighter in 42 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
2 destroyers owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 cruiser and 3 fighters in 42 Sea Zone, round 4 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 battleship and 1 fighter in 42 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 cruiser and 2 fighters in 42 Sea Zone, round 5 : 0/3 hits, 1.50 expected hits
Japanese roll dice for 1 battleship in 42 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 cruiser owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 6 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 battleship in 42 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 7 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 battleship in 42 Sea Zone, round 7 : 1/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 42 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 cruiser, 2 destroyers, 3 fighters and 2 submarines
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Non Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.50
Italians regular : 0.67
ANZAC regular : -4.83
@dawgoneit You really were not lucky with ANZAC…
@dawgoneit I am busy but should be able to make my turn with Germany, tonight (ECT).
@martin take your time.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Karelia to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
7 infantry moved from Vyborg to Novgorod
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Poland to Baltic States
1 bomber moved from Western Germany to Baltic States
4 infantry moved from Eastern Poland to Belarus
1 bomber moved from Germany to Belarus
1 tactical_bomber moved from 127 Sea Zone to Baltic States
1 fighter moved from 127 Sea Zone to Belarus
3 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
Combat - Germans
Battle in Archangel
Battle in Novgorod
Germans attack with 7 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 7 infantry in Novgorod, round 2 : 1/7 hits, 1,17 expected hits
Russians roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Novgorod
Germans win, taking Archangel from Russians, taking Novgorod from Russians with 7 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Baltic States
Germans attack with 1 bomber, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 bomber, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 : 2/7 hits, 2,00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Russians lost in Baltic States
Germans roll dice for 1 bomber, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Baltic States, round 3 : 2/7 hits, 2,00 expected hits
Russians roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber, 2 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Belarus
Germans attack with 1 bomber, 1 fighter and 4 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter and 4 infantry in Belarus, round 2 : 1/6 hits, 1,83 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 bomber, 1 fighter and 4 infantry in Belarus, round 3 : 1/6 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 6 infantry
Russians defend with 1 infantry
Germans roll dice for 6 infantry in Western Ukraine, round 2 : 2/6 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 destroyer moved from 105 Sea Zone to 104 Sea Zone
1 fighter moved from 105 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to 105 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 105 Sea Zone
1 fighter moved from Belarus to 127 Sea Zone
1 tactical_bomber moved from Baltic States to 127 Sea Zone
1 bomber moved from Baltic States to Western Germany
1 bomber moved from Belarus to Slovakia Hungary
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
3 aaGuns, 8 armour, 5 artilleries, 11 infantry and 9 mech_infantrys moved from Eastern Poland to Western Ukraine
1 aaGun moved from Slovakia Hungary to Eastern Poland
Place Units - Germans
1 armour placed in Normandy Bordeaux
1 transport placed in 105 Sea Zone
1 fighter placed in Western Germany
9 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Russians regular : -3,00
Germans regular : -0,83
@dawgoneit Merry Christmas to you and your family! :-):evergreen_tree: :champagne:
@dawgoneit did you maybe overlook that I posted Germany, four days ago?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
4 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 fighter moved from Bryansk to Ukraine
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 4 infantry
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 2 : 0/6 hits, 1.83 expected hits
Germans roll dice for 4 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 2/5 hits, 1.67 expected hits
Germans roll dice for 4 infantry in Belarus, round 3 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
1 tactical_bomber owned by the Russians and 1 fighter owned by the Russians retreated
Germans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 4 infantry
Casualties for Germans: 2 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 4 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Belarus to Russia
3 infantry moved from Bryansk to Ukraine
4 aaGuns, 4 armour, 7 artilleries, 13 infantry and 4 mech_infantrys moved from Bryansk to Russia
Place Units - Russians
3 infantry placed in Volgograd
2 armour, 3 artilleries and 5 infantry placed in Russia
Russians undo move 2.
Russians undo move 1.
2 armour and 1 infantry placed in Volgograd
3 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2
Russians collect 26 PUs (2 lost to blockades); end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : 1.33
Russians regular : -3.00
@martin sorry for the delay. still doing the xmas thing. i have guest for the week. trying to do a turn here and there.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 5 destroyers, 1 factory_minor, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
2 artilleries moved from Amur to Korea
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 destroyer moved from 41 Sea Zone to 55 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Siam to Shan State
1 tactical_bomber moved from Japan to Korea
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Hunan to Shan State
1 cruiser moved from 41 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in Aleutian Islands
Battle in Shan State
Japanese attack with 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Aleutian Islands from Americans, taking Shan State from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in French Indo China
Japanese attack with 1 artillery, 3 infantry and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 factory_minor
Japanese roll dice for 1 cruiser in French Indo China, round 2 : 1/1 hits, 0,50 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Korea
Japanese attack with 2 artilleries and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 tactical_bomber in Korea, round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 bomber moved from 25 Sea Zone to Japan
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Kiangsu
2 fighters and 2 tactical_bombers moved from Hunan to Kiangsi
1 fighter moved from Shan State to 36 Sea Zone
1 tactical_bomber moved from French Indo China to 36 Sea Zone
2 fighters moved from Kiangsi to 35 Sea Zone
1 fighter moved from Anhwe to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from Hopei to 35 Sea Zone
1 artillery moved from Hopei to Anhwe
1 artillery moved from Hopei to Shensi
1 fighter and 1 tactical_bomber moved from Manchuria to Kiangsi
1 fighter moved from Caroline Islands to Philippines
1 aaGun moved from Manchuria to Jehol
1 tactical_bomber moved from Korea to Japan
1 fighter moved from Manchuria to Japan
1 tactical_bomber moved from Manchuria to Anhwe
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Kiangsi
Place Units - Japanese
1 factory_minor placed in Kwangtung
Japanese undo move 1.
1 factory_minor placed in Kiangsu
5 destroyers placed in 6 Sea Zone
2 infantry and 2 mech_infantrys placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0,17
Japanese regular : 0,67
UK_Pacific regular : 0,33
Russians regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 30 Sea Zone to 46 Sea Zone
2 bombers moved from Queensland to 46 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 3 transports moved from 54 Sea Zone to 55 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Queensland to Northern Territory
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 25 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 25 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 25 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 25 Sea Zone
Americans roll dice for 2 fighters in 25 Sea Zone, round 5 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 3 transports
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 3 transports in 55 Sea Zone, round 2 : 4/9 hits, 4.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers in 46 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 bombers moved from 46 Sea Zone to Queensland
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Western United States to Alaska
1 aaGun moved from Western United States to British Columbia
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
1 bomber placed in Western United States
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : -4.33
Japanese regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
3 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 7 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -2.00
Japanese regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 30 Sea Zone to 46 Sea Zone
2 bombers moved from Queensland to 46 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 3 transports moved from 54 Sea Zone to 55 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Queensland to Northern Territory
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 25 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 25 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 25 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 25 Sea Zone
Americans roll dice for 2 fighters in 25 Sea Zone, round 5 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 3 transports
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 3 transports in 55 Sea Zone, round 2 : 4/9 hits, 4.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers in 46 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 bombers moved from 46 Sea Zone to Queensland
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Western United States to Alaska
1 aaGun moved from Western United States to British Columbia
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
1 bomber placed in Western United States
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
3 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 7 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 battleship moved from 81 Sea Zone to 98 Sea Zone
1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Egypt to Alexandria
2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Persia to Iraq
1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
3 infantry moved from Malaya to Shan State
1 artillery moved from Burma to Shan State
1 artillery moved from Burma to Shan State
3 infantry moved from Burma to Shan State
2 infantry moved from Burma to Shan State
Combat - British
Battle in Shan State
British attack with 2 artilleries and 8 infantry
Japanese defend with 1 infantry
British roll dice for 2 artilleries and 8 infantry in Shan State, round 2 : 1/10 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 2/9 hits, 3.50 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 3 : 3/8 hits, 3.33 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Alexandria
British attack with 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys in Alexandria, round 2 : 1/8 hits, 2.33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 98 Sea Zone
British attack with 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser
British roll dice for 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Italians roll dice for 1 cruiser in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Non Combat Move - British
1 mech_infantry moved from Belgian Congo to Egypt
1 armour, 1 fighter and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Belgian Congo to Egypt
1 bomber, 1 fighter and 1 tactical_bomber moved from Iraq to Egypt
1 aaGun and 2 infantry moved from Burma to Yunnan
3 infantry moved from Burma to Yunnan
2 artilleries and 3 infantry moved from India to Burma
1 aaGun moved from India to Burma
Place Units - British
1 carrier and 2 destroyers placed in 98 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,6,4
British collect 34 PUs (1 lost to blockades); end with 34 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -2.00
Americans regular : -4.33
Italians regular : -0.83
Japanese regular : 0.33
Neutral_Axis regular : 0.67
British regular : -4.67
@dawgoneit I wish you and your family a Happy New Year!
In a different game, I was not able to post. I received the error message “upload error, no space left on device.”
I propose to pause our match until that issue is fixed. I sent a message to Dave Jensen - hopefully he will replace or add a drive, soon.
@martin error fixed. i also wish you a happy new years
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Bessarabia to Ukraine
Combat - Italians
Battle in Ukraine
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 factory_minor and 4 infantry
Italians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 4 infantry in Ukraine, round 2 : 3/4 hits, 1,33 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Ukraine
Russians win with 3 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from Neutral_Axis
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to French West Africa
Italians take French West Africa from Neutral_Axis
1 mech_infantry moved from Tobruk to Libya
1 infantry moved from Southern France to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 artillery moved from Tobruk to Libya
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Southern Italy
Place Units - Italians
1 fighter and 1 mech_infantry placed in Southern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : 0,17
Russians regular : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 42 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 42 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :