@AndrewAAGamer
tip
cruiser
destroyer
Battleship
sorry about that.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Burma to Kwangsi
Combat - Chinese
Chinese creates battle in territory Chahar
Chinese creates battle in territory Anhwe
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Chahar from Japanese, taking Anhwe from Japanese, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
8 infantry moved from Yunnan to Szechwan
2 infantry moved from Shensi to Szechwan
1 fighter moved from Kwangsi to Szechwan
Place Units - Chinese
3 artilleries placed in Szechwan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 1,17
Japanese regular : 0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2
Combat Move - British
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 118 Sea Zone
1 destroyer moved from 110 Sea Zone to 118 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
1 bomber, 3 fighters and 2 tactical_bombers moved from Malta to 97 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Kenya
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
1 infantry moved from Suriname to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 83 Sea Zone
1 infantry moved from 83 Sea Zone to French West Africa
Combat Hit Differential Summary :
@giallo scramble?
@giallo said in BM FlyingBadger (Axis) vs Giallo (Allies+21) #1:
@flyingbadger forgot to attack dd in sz 16, don’t know how to roll dicebot will post round so far and edit the attack in 123
Yep, I see what you’ve done and that’s fine with me.
Scramble all 3 to SZ97 please.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 2 carriers, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 123 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 destroyer and 1 submarine moved from 101 Sea Zone to 123 Sea Zone
Americans take 106 Sea Zone from Germans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 carrier moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Midway
2 infantry moved from New Zealand to 63 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 63 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from New Zealand to Midway
1 carrier, 1 cruiser and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 65 Sea Zone to 85 Sea Zone
1 artillery and 1 infantry moved from 85 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery and 1 infantry moved from Central United States to Western United States
Place Units - Americans
1 battleship, 2 carriers and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Changing ownership of Algeria from Neutral_Axis to Americans
EDIT: Changing PUs for Americans from 72 to 73
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Burma to Kwangsi
Combat - Chinese
Chinese creates battle in territory Chahar
Chinese creates battle in territory Anhwe
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Chahar from Japanese, taking Anhwe from Japanese, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
8 infantry moved from Yunnan to Szechwan
2 infantry moved from Shensi to Szechwan
1 fighter moved from Kwangsi to Szechwan
Place Units - Chinese
3 artilleries placed in Szechwan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
British buy 1 airfield and 1 factory_minor; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 118 Sea Zone
1 destroyer moved from 110 Sea Zone to 118 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
1 bomber, 3 fighters and 2 tactical_bombers moved from Malta to 97 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Kenya
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
1 infantry moved from Suriname to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 83 Sea Zone
1 infantry moved from 83 Sea Zone to French West Africa
Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in French West Africa
Battle in 97 Sea Zone
British attack with 1 bomber, 3 fighters and 2 tactical_bombers
Germans defend with 2 fighters and 1 tactical_bomber; Italians defend with 1 cruiser, 1 destroyer and 1 transport
British roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 5/6 hits, 3,50 expected hits
Italians roll dice for 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 97 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
1 destroyer owned by the Italians, 2 tactical_bombers owned by the British, 1 cruiser owned by the Italians, 2 fighters owned by the Germans, 1 bomber owned by the British and 1 tactical_bomber owned by the Germans lost in 97 Sea Zone
1 transport owned by the Italians lost in 97 Sea Zone
British win, taking French West Africa from Neutral_Axis with 3 fighters remaining. Battle score for attacker is 22
Casualties for British: 1 bomber and 2 tactical_bombers
Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport
Casualties for Germans: 2 fighters and 1 tactical_bomber
Battle in 118 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 118 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 1 destroyer and 1 fighter in 118 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 118 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 118 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 91 Sea Zone
British attack with 1 destroyer and 2 fighters; Americans loiter and taunt
Italians defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 91 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Kenya
British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Kenya, round 2 : 4/6 hits, 1,67 expected hits
Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 2/4 hits, 1,33 expected hits
1 artillery owned by the Italians, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Kenya
British win, taking Kenya from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 3 infantry
Non Combat Move - British
3 fighters moved from 97 Sea Zone to 96 Sea Zone
3 fighters moved from 96 Sea Zone to Malta
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 infantry moved from Shan State to Burma
6 infantry moved from Burma to India
3 aaGuns moved from Burma to India
1 fighter moved from Burma to India
1 tactical_bomber moved from Burma to India
1 artillery and 1 infantry moved from Burma to India
2 fighters moved from 91 Sea Zone to Gibraltar
1 fighter moved from 118 Sea Zone to 91 Sea Zone
1 aaGun and 1 artillery moved from Egypt to Trans-Jordan
Place Units - British
1 factory_minor placed in Egypt
1 airfield placed in Gibraltar
Turn Complete - British
British collect 31 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
2 artilleries and 1 fighter placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4
UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 2 artilleries and 1 fighter
Combat Hit Differential Summary :
Chinese regular : 1,17
Americans regular : 0,50
Italians regular : 0,83
Japanese regular : 0,00
Germans regular : -0,33
British regular : 3,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 airfield; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
1 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 bomber moved from Southern Italy to Egypt
1 armour moved from Tunisia to Algeria
Italians take Algeria from Americans
1 armour moved from Algeria to Tunisia
Combat - Italians
Strategic bombing raid in Egypt
British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Egypt causes 4 damage total.
Non Combat Move - Italians
1 armour moved from Greece to Romania
2 mech_infantrys moved from Northern Italy to Romania
2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
3 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Egypt to Greece
1 artillery and 3 infantry moved from Libya to Tunisia
Place Units - Italians
1 airfield placed in Greece
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
British AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 10 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
8 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 infantry moved from Poland to Baltic States
1 bomber moved from Western Germany to Baltic States
1 fighter and 1 tactical_bomber moved from Greece to Baltic States
1 armour, 3 artilleries and 12 infantry moved from Poland to Eastern Poland
10 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Romania to Eastern Poland
1 artillery moved from Romania to Eastern Poland
1 armour moved from Slovakia Hungary to Eastern Poland
1 armour, 1 artillery and 8 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 bombers moved from Greece to Russia
2 mech_infantrys moved from Western Germany to Poland
1 artillery moved from Southern France to France
1 infantry moved from Western Germany to France
2 artilleries and 1 infantry moved from Western Germany to Germany
Combat - Germans
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Battle in Baltic States
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/5 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Baltic States to Eastern Poland
1 bomber moved from Baltic States to Eastern Poland
1 bomber moved from Russia to Eastern Poland
1 aaGun moved from Poland to Baltic States
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Romania to Bessarabia
1 aaGun moved from Germany to Poland
1 aaGun moved from Norway to Finland
Place Units - Germans
10 mech_infantrys placed in Germany
1 destroyer and 1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 46 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : -1.17
Russians AA : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 36 PUs;
Russians buy 12 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 submarine moved from 117 Sea Zone to 109 Sea Zone
2 armour, 2 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
3 artilleries, 2 fighters, 25 infantry and 1 tactical_bomber moved from Belarus to Bryansk
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
Combat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
10 infantry moved from Russia to Bryansk
4 aaGuns moved from Belarus to Bryansk
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries and 1 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 36 Sea Zone to 41 Sea Zone
2 artilleries and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 battleship and 1 carrier moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Java to 42 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
2 fighters and 2 tactical_bombers moved from French Indo China to Malaya
1 bomber moved from French Indo China to 44 Sea Zone
1 battleship and 1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 marine moved from Guam to 21 Sea Zone
1 cruiser and 1 marine moved from 21 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Korea
3 fighters moved from Japan to Korea
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 artillery and 2 infantry moved from Hunan to Anhwe
1 artillery, 2 infantry and 1 mech_infantry moved from Hunan to Kwangsi
1 artillery and 1 infantry moved from Suiyuyan to Chahar
2 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
Combat - Japanese
Battle in Sumatra
Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/5 hits, 2.17 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Sumatra
Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 3 : 1/5 hits, 2.17 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Malaya
Japanese attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Malaya, round 2 : 5/10 hits, 4.83 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kwangsi, round 2 : 0/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kwangsi, round 3 : 0/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kwangsi, round 4 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 3 fighters, 2 infantry and 1 marine
Russians defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 3 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser
Non Combat Move - Japanese
1 bomber moved from 44 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Malaya to French Indo China
3 fighters moved from Korea to Japan
Place Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
2 infantry placed in Japan
2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -4.50
ANZAC regular : 0.50
UK_Pacific regular : -0.33
Russians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 123 Sea Zone to 125 Sea Zone
1 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Algeria to Morocco
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Battle in Marshall Islands
Battle in 125 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking Marshall Islands from Japanese, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 carrier and 2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Midway to Hawaiian Islands
1 bomber moved from Midway to Queensland
1 destroyer moved from 26 Sea Zone to 32 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 16 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
1 transport moved from 85 Sea Zone to 88 Sea Zone
1 artillery and 3 infantry moved from Brazil to French Guiana
1 submarine moved from 123 Sea Zone to 106 Sea Zone
Place Units - Americans
2 transports placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 carrier placed in 101 Sea Zone
2 artilleries placed in Central United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Germans regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 artilleries and 11 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 3 artilleries, 1 fighter and 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries, 1 fighter and 11 infantry in Yunnan, round 2 : 6/15 hits, 3,83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 3 artilleries, 1 fighter and 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Tsinghai
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 2,17
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 123 Sea Zone to 125 Sea Zone
1 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Algeria to Morocco
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Battle in Marshall Islands
Battle in 125 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking Marshall Islands from Japanese, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 carrier and 2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Midway to Hawaiian Islands
1 bomber moved from Midway to Queensland
1 destroyer moved from 26 Sea Zone to 32 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 16 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
1 transport moved from 85 Sea Zone to 88 Sea Zone
1 artillery and 3 infantry moved from Brazil to French Guiana
1 submarine moved from 123 Sea Zone to 106 Sea Zone
Place Units - Americans
2 transports placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 carrier placed in 101 Sea Zone
2 artilleries placed in Central United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 artilleries and 11 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 3 artilleries, 1 fighter and 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries, 1 fighter and 11 infantry in Yunnan, round 2 : 6/15 hits, 3,83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 3 artilleries, 1 fighter and 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Tsinghai
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British repair damage of 4x factory_minor; Remaining resources: 41 PUs;
British buy 1 factory_minor, 6 infantry and 1 transport; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 13 PUs;
UK_Pacific buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 destroyer moved from 118 Sea Zone to 110 Sea Zone
1 fighter moved from Malta to Gibraltar
1 fighter moved from Malta to Gibraltar
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from Malta to Egypt
1 armour moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Ethiopia
British take Ethiopia from Italians
1 mech_infantry moved from Kenya to Egypt
1 infantry moved from French West Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 artillery moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Kenya to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
1 artillery moved from Trans-Jordan to Syria
British take Syria from Neutral_Axis
1 transport moved from 83 Sea Zone to 91 Sea Zone
Combat - British
Battle in French Madagascar
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking French Madagascar from Neutral_Axis, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to India
1 aaGun moved from Trans-Jordan to Syria
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
Place Units - British
1 transport placed in 106 Sea Zone
1 factory_minor placed in Persia
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,4,3,3,2,2,6,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3
UK_Pacific collect 3 PUs (4 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : 2,17
Americans regular : 0,67
Japanese regular : -0,67
Germans regular : -0,17
British regular : 1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 2 mech_infantrys moved from Romania to Eastern Poland
2 armour and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 bomber moved from Greece to Volgograd
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tunisia to Algeria
Italians take Algeria from Americans
Combat - Italians
Strategic bombing raid in Volgograd
Russians roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Volgograd causes 3 damage total.
Non Combat Move - Italians
1 bomber moved from Volgograd to Greece
1 artillery and 1 infantry moved from Greece to Bulgaria
Place Units - Italians
1 fighter placed in Southern Italy
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Russians AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - ANZAC
1 fighter moved from New South Wales to 54 Sea Zone
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - ANZAC
1 fighter moved from New South Wales to 54 Sea Zone
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 fighters, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine and 2 tactical_bombers moved from 112 Sea Zone to 125 Sea Zone
3 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
8 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to Novgorod
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 tactical_bombers in 125 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 125 Sea Zone
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 125 Sea Zone to Western Germany
1 aaGun moved from Baltic States to Belarus
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Bessarabia to Ukraine
12 armour, 4 artilleries, 1 fighter, 15 infantry, 8 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
2 bombers moved from Eastern Poland to Greece
1 armour, 1 artillery and 5 infantry moved from Bessarabia to Western Ukraine
2 mech_infantrys moved from Poland to Western Ukraine
1 aaGun moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 1 infantry moved from Germany to Poland
1 aaGun moved from Finland to Vyborg
Place Units - Germans
1 fighter and 1 submarine placed in 112 Sea Zone
1 fighter placed in Western Germany
1 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Germans regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 7 PUs;
Combat Move - Russians
2 artilleries and 2 infantry moved from Bryansk to Ukraine
1 submarine moved from 109 Sea Zone to 125 Sea Zone
Combat - Russians
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Ukraine
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 aaGun, 1 factory_minor and 3 infantry
Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 aaGun and 3 infantry in Ukraine, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 2 artilleries and 1 infantry in Ukraine, round 3 : 1/3 hits, 1,00 expected hits
Germans roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 2 artilleries and 1 infantry in Ukraine, round 4 : 2/3 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 1 infantry
Casualties for Germans: 1 aaGun and 3 infantry
Non Combat Move - Russians
1 aaGun moved from Bryansk to Ukraine
2 infantry moved from Volgograd to Tambov
10 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
2 aaGuns and 17 infantry moved from Amur to Buryatia
Place Units - Russians
1 fighter and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans regular : -0,67
Russians regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 airfield, 1 carrier, 2 fighters, 1 infantry and 2 marines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 1 infantry moved from Malaya to Shan State
1 armour moved from Malaya to Shan State
1 mech_infantry moved from Kwangsi to Shan State
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
2 infantry moved from French Indo China to Shan State
1 bomber, 2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
Combat - Japanese
Battle in Shan State
Japanese attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Shan State, round 2 : 6/13 hits, 5.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 bomber, 2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
1 artillery moved from Kwangsi to French Indo China
1 marine moved from Korea to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to French Indo China
1 battleship, 2 carriers, 1 cruiser and 1 marine moved from 6 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 battleship moved from 41 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Place Units - Japanese
1 airfield, 1 infantry and 2 marines placed in French Indo China
1 carrier placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
UK_Pacific regular : -0.33