@simon33 said in cwglee51 allies+40 vs simon Axis OOB:
Scrambles from Guam or Queensland?
That second bomber was supposed to be moved to the Carolines J1. Bummer.
Slight update, same Q.
@feltmarskal
I was lucky, planned to win with ANZ but Usa done the job…
Edited fig NCM cause TripleA still doesn’t understand wich fig to save after battle (the ones with more mov. points)
:blush:
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - ANZAC
Combat Hit Differential Summary :
@feltmarskal I`ve posted it wrong.
I edit the casualties after the German move, lite late.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 fighter moved from 7 Sea Zone to 19 Sea Zone
Combat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 submarines moved from 7 Sea Zone to 6 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,3
ANZAC collect 5 PUs (5 lost to blockades); end with 11 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@feltmarskal Merry Xmas
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Belarus to Bryansk
3 infantry moved from Caucasus to Rostov
1 bomber moved from Germany to Rostov
2 bombers moved from Germany to Bryansk
1 mech_infantry moved from Germany to Eastern Poland
Germans take Eastern Poland from Russians
3 infantry moved from Western Germany to Denmark
3 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Denmark
1 infantry moved from Albania to Bulgaria
1 infantry moved from Greece to Bulgaria
1 artillery and 1 infantry moved from Germany to Slovakia Hungary
1 fighter moved from Germany to Bulgaria
1 mech_infantry moved from Northern Italy to Bulgaria
2 mech_infantrys moved from Northern Italy to Slovakia Hungary
1 mech_infantry moved from Northern Italy to Slovakia Hungary
3 infantry moved from Western Germany to Germany
1 mech_infantry moved from Northern Italy to Slovakia Hungary
Combat - Germans
Battle in Bryansk
Germans attack with 2 bombers and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 2 infantry in Bryansk, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 1 fighter and 3 infantry
Americans defend with 1 infantry
Germans roll dice for 1 fighter and 3 infantry in Holland Belgium, round 2 : 0/4 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 4 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Denmark
Germans attack with 1 fighter and 3 infantry
Americans defend with 1 infantry
Germans roll dice for 1 fighter and 3 infantry in Denmark, round 2 : 1/4 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Denmark, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Rostov
Germans attack with 1 bomber and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 3 infantry in Rostov, round 2 : 2/4 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Bulgaria
Germans attack with 1 fighter, 2 infantry and 1 mech_infantry
Russians defend with 1 artillery
Germans roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Bulgaria, round 2 : 3/4 hits, 1.00 expected hits
Russians roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Bulgaria
Germans win, taking Bulgaria from Russians with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Slovakia Hungary
Germans attack with 1 artillery, 1 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 4 mech_infantrys in Slovakia Hungary, round 2 : 2/6 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 1 artillery, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Rostov to Romania
1 fighter moved from Bulgaria to Romania
1 bomber moved from Bryansk to Baltic States
1 bomber moved from Bryansk to Baltic States
1 aaGun moved from Belarus to Baltic States
4 infantry moved from Novgorod to Baltic States
1 infantry moved from Karelia to Vyborg
7 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Denmark to Germany
1 fighter moved from Holland Belgium to Germany
4 mech_infantrys moved from Northern Italy to Romania
10 artilleries moved from Northern Italy to Western Germany
6 artilleries moved from Northern Italy to France
3 artilleries moved from Northern Italy to Western Germany
1 artillery moved from Northern Italy to Western Germany
4 artilleries moved from Northern Italy to France
Place Units - Germans
9 mech_infantrys placed in Germany
3 infantry placed in France
1 infantry placed in Western Germany
1 infantry placed in Germany
3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans regular : 1.67
Russians regular : -1.00
Germans regular : 2.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 9 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
2 fighters moved from Russia to Bryansk
2 infantry moved from Samara to Volgograd
1 fighter moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Samara to Volgograd
2 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 3/4 hits, 1,33 expected hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Volgograd
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 1,67 expected hits
Japanese roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese lost in Volgograd
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/5 hits, 1,67 expected hits
Japanese roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Volgograd
Russians win, taking Volgograd from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
2 fighters moved from Bryansk to Russia
1 aaGun, 2 artilleries and 12 infantry moved from Archangel to Belarus
12 infantry moved from Smolensk to Belarus
7 infantry moved from Samara to Volgograd
1 aaGun, 1 artillery and 8 infantry moved from Tambov to Volgograd
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Urals to Novosibirsk
Place Units - Russians
3 infantry placed in Ukraine
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 34 PUs
Combat Hit Differential Summary :
Japanese regular : -1,00
Germans regular : 0,33
Russians regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 destroyers, 10 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 armour, 5 artilleries, 13 infantry and 1 mech_infantry moved from Burma to India
1 armour and 5 mech_infantrys moved from Yunnan to India
2 fighters and 1 tactical_bomber moved from Szechwan to India
2 bombers and 1 tactical_bomber moved from Kweichow to India
1 mech_infantry moved from Kazakhstan to Samara
1 fighter moved from Tsinghai to Samara
1 mech_infantry moved from Kazakhstan to Novosibirsk
1 armour moved from Tsinghai to Novosibirsk
3 mech_infantrys moved from Tsinghai to Novosibirsk
1 mech_infantry moved from Tsinghai to Novosibirsk
1 mech_infantry moved from Sikang to Novosibirsk
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
2 infantry moved from Korea to Manchuria
2 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Korea to Manchuria
Combat - Japanese
Battle in Manchuria
Japanese attack with 5 infantry
Chinese defend with 1 infantry
Japanese roll dice for 5 infantry in Manchuria, round 2 : 2/5 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 armour and 6 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 6 mech_infantrys in Novosibirsk, round 2 : 0/7 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 6 mech_infantrys in Novosibirsk, round 3 : 2/7 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Japanese attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Japanese win, taking Samara from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in India
Japanese attack with 3 armour, 5 artilleries, 2 bombers, 2 fighters, 13 infantry, 6 mech_infantrys and 2 tactical_bombers
British defend with 3 aaGuns, 2 artilleries, 3 fighters, 15 infantry, 1 mech_infantry and 2 tactical_bombers; ANZAC defend with 3 fighters; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
British roll AA dice in India : 1/6 hits, 1.00 expected hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 3 armour, 5 artilleries, 2 bombers, 1 fighter, 13 infantry, 6 mech_infantrys and 2 tactical_bombers in India, round 2 : 14/32 hits, 10.33 expected hits
UK_Pacific roll dice for 3 aaGuns, 2 artilleries, 6 fighters, 15 infantry, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 13/26 hits, 11.00 expected hits
13 infantry owned by the Japanese, 3 aaGuns owned by the British and 11 infantry owned by the British lost in India
Japanese roll dice for 3 armour, 5 artilleries, 2 bombers, 1 fighter, 6 mech_infantrys and 2 tactical_bombers in India, round 3 : 7/19 hits, 8.17 expected hits
UK_Pacific roll dice for 2 artilleries, 6 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in India, round 3 : 8/15 hits, 7.33 expected hits
2 artilleries owned by the Japanese, 6 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British, 2 artilleries owned by the British and 4 infantry owned by the British lost in India
Japanese roll dice for 3 armour, 3 artilleries, 2 bombers, 1 fighter and 2 tactical_bombers in India, round 4 : 7/11 hits, 5.67 expected hits
UK_Pacific roll dice for 6 fighters and 2 tactical_bombers in India, round 4 : 7/8 hits, 5.00 expected hits
2 tactical_bombers owned by the Japanese, 3 artilleries owned by the Japanese, 2 fighters owned by the ANZAC, 2 tactical_bombers owned by the British, 2 armour owned by the Japanese and 3 fighters owned by the British lost in India
Japanese roll dice for 1 armour, 2 bombers and 1 fighter in India, round 5 : 1/4 hits, 2.33 expected hits
UK_Pacific roll dice for 1 fighter in India, round 5 : 0/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC lost in India
Japanese captures 4PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 27
Casualties for Japanese: 2 armour, 5 artilleries, 1 fighter, 13 infantry, 6 mech_infantrys and 2 tactical_bombers
Casualties for British: 3 aaGuns, 2 artilleries, 3 fighters, 15 infantry, 1 mech_infantry and 2 tactical_bombers
Casualties for ANZAC: 3 fighters
Non Combat Move - Japanese
1 bomber moved from India to Hunan
1 bomber moved from India to Hunan
1 fighter moved from India to Burma
2 mech_infantrys moved from Malaya to Yunnan
3 mech_infantrys moved from Hopei to Anhwe
1 artillery and 1 infantry moved from Shan State to French Indo China
1 artillery and 1 infantry moved from Shan State to Yunnan
1 fighter moved from Samara to Kansu
Place Units - Japanese
10 infantry placed in Japan
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Kwangtung
2 destroyers placed in 37 Sea Zone
1 mech_infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,5,5,3,2,5,2,6,5,3,4,5,3,2,6,4,2
Japanese collect 65 PUs (11 lost to blockades); end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : 3.00
British AA : 0.00
UK_Pacific regular : 4.00
Russians regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 3 fighters, 6 infantry and 3 transports; Remaining resources: 3 PUs;
Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
2 battleships, 1 cruiser, 3 destroyers, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 mech_infantry moved from 20 Sea Zone to Formosa
3 fighters moved from Sakha to Amur
1 tactical_bomber moved from Sakha to Amur
1 infantry moved from Trans-Jordan to Iraq
Americans take Iraq from Germans
Combat - Americans
Battle in Formosa
Battle in Amur
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 3 fighters and 1 tactical_bomber in Amur, round 2 : 2/4 hits, 2,17 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Amur
Americans win, taking Formosa from Japanese with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iwo Jima
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iwo Jima, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Amur to 7 Sea Zone
2 battleships and 2 carriers moved from 10 Sea Zone to 7 Sea Zone
6 fighters moved from Sakha to Siberia
2 artilleries and 6 infantry moved from Norway to Finland
5 transports moved from 112 Sea Zone to 119 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
Place Units - Americans
3 infantry placed in Normandy Bordeaux
1 armour, 2 artilleries and 3 infantry placed in Western United States
3 transports placed in 10 Sea Zone
1 fighter placed in Western United States
2 fighters placed in Eastern United States
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 62 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 1 artillery, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 112 Sea Zone to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Normandy Bordeaux to Western Germany
2 fighters moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
5 infantry moved from Finland to Vyborg
1 infantry moved from Trans-Jordan to Syria
British take Syria from Italians
Combat - British
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.
Battle in Holland Belgium
British attack with 5 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 5 fighters and 2 infantry in Holland Belgium, round 2 : 2/7 hits, 2,83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vyborg
British attack with 5 infantry
Germans defend with 1 infantry
British roll dice for 5 infantry in Vyborg, round 2 : 1/5 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Vyborg
British win, taking Vyborg from Germans with 4 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
1 transport moved from 109 Sea Zone to 110 Sea Zone
4 infantry moved from Norway to 112 Sea Zone
4 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
8 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier, 1 cruiser and 3 destroyers moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from Holland Belgium to 110 Sea Zone
1 artillery and 2 infantry moved from Norway to Finland
2 artilleries and 6 infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Rhodesia to Belgian Congo
Place Units - British
8 infantry placed in United Kingdom
1 artillery and 2 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by Americans from 119 Sea Zone: 5 transports
EDIT: Adding units owned by Americans to 109 Sea Zone: 5 transports
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,4
British collect 37 PUs (4 lost to blockades); end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -0,17
Japanese regular : 0,33
Germans AA : 0,83
Germans regular : 0,33
British regular : -0,67
@feltmarskal Edited 1 Us NCM at the end of Us turn, edit back if not ok.
1st sbr in the whole game, hit by Aa…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 carrier and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 mech_infantry moved from Romania to Eastern Poland
2 mech_infantrys moved from Yugoslavia to Eastern Poland
1 fighter moved from Southern Italy to 97 Sea Zone
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
3 artilleries moved from Northern Italy to Southern Italy
1 mech_infantry moved from Southern France to Yugoslavia
2 artilleries and 16 infantry moved from Northern Italy to Southern France
Non Combat Move - Italians
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
1 carrier and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 11 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 submarines moved from 6 Sea Zone to 19 Sea Zone
2 aaGuns, 3 artilleries, 1 fighter and 8 infantry moved from New South Wales to Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,5
ANZAC collect 6 PUs (4 lost to blockades); end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 infantry moved from Rostov to Bryansk
1 bomber moved from Romania to Bryansk
2 infantry moved from Baltic States to Novgorod
1 bomber moved from Baltic States to Novgorod
1 bomber moved from Baltic States to Bryansk
2 fighters moved from Germany to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 mech_infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
Combat - Germans
Battle in Novgorod
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 bomber and 1 infantry in Novgorod, round 3 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Bryansk, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters and 2 infantry
British defend with 2 infantry
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Holland Belgium, round 2 : 3/5 hits, 1.83 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
1 bomber moved from Novgorod to Western Germany
1 bomber moved from Bryansk to Germany
1 bomber moved from Bryansk to Eastern Poland
1 fighter moved from Romania to Western Germany
2 fighters moved from Holland Belgium to Western Germany
8 artilleries moved from Western Germany to France
4 mech_infantrys moved from Romania to Eastern Poland
1 artillery, 1 infantry and 4 mech_infantrys moved from Slovakia Hungary to Eastern Poland
1 aaGun and 2 infantry moved from Baltic States to Eastern Poland
1 mech_infantry moved from Bulgaria to Eastern Poland
2 infantry moved from Bulgaria to Romania
9 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Denmark to Western Germany
Place Units - Germans
10 mech_infantrys placed in Germany
3 infantry placed in France
3 infantry and 1 mech_infantry placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Eastern Persia: 2 armour and 5 mech_infantrys
EDIT: Removing units owned by Germans from Northwest Persia: 2 armour and 5 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 46 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Russians regular : 2.00
Germans regular : 0.83
British regular : 0.33
@feltmarskal lost 2 bommers on 1 AA in northern italy
@feltmarskal said in L21 malmessi74 (allies +18) vs. feltmarskal (axis) OOB:
@feltmarskal lost 2 bommers on 1 AA in northern italy
Russians roll AA dice in Northern Italy : 3,4,2,3,4,2
This is our battle in NorthItaly…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Ukraine to Rostov
Russians take Rostov from Germans
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
2 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
2 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 infantry moved from Ukraine to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 fighter moved from Tambov to Russia
1 fighter moved from Samara to Russia
13 infantry moved from Ukraine to Bryansk
1 aaGun, 2 artilleries and 24 infantry moved from Belarus to Bryansk
5 infantry moved from Russia to Bryansk
4 infantry moved from Russia to Bryansk
5 infantry moved from Volgograd to Samara
1 aaGun moved from Volgograd to Samara
2 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
2 infantry moved from Russia to Samara
1 artillery moved from Volgograd to Samara
2 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
3 infantry moved from Volgograd to Samara
8 infantry moved from Volgograd to Caucasus
Place Units - Russians
1 artillery and 9 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
Germans regular : -0,67
Russians regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Novosibirsk to Kazakhstan
2 bombers moved from Hunan to Kazakhstan
1 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
Combat - Japanese
Battle in Kazakhstan
Japanese attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
4 infantry moved from Manchuria to Jehol
3 mech_infantrys moved from Anhwe to Jehol
3 mech_infantrys moved from Kiangsu to Jehol
1 aaGun moved from Burma to Yunnan
1 artillery and 1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Malaya to Burma
2 mech_infantrys moved from Yunnan to Sikang
1 armour and 5 mech_infantrys moved from Novosibirsk to Kansu
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Kwangsi
3 mech_infantrys moved from Kwangtung to Hunan
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 72 Sea Zone to 81 Sea Zone
2 bombers moved from Kazakhstan to Szechwan
1 fighter moved from Kansu to Jehol
1 fighter moved from Burma to Kwangsi
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
Place Units - Japanese
3 destroyers placed in 37 Sea Zone
1 submarine and 1 transport placed in 39 Sea Zone
2 fighters and 2 tactical_bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 20
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2,1,2,2,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2,1,3,3,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,4,3,5,5
Japanese collect 55 PUs (20 lost to blockades); end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50
Russians regular : -0.33
@feltmarskal The next week i have little time:male-office-worker:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 artilleries, 2 carriers, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Formosa to 20 Sea Zone
1 mech_infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Iraq to Persia
Americans take Persia from Germans
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
Combat - Americans
Battle in Kiangsu
Battle in Philippines
Battle in Korea
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
2 battleships moved from 7 Sea Zone to 6 Sea Zone
2 battleships, 1 cruiser, 3 destroyers and 2 transports moved from 20 Sea Zone to 6 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters and 1 tactical_bomber moved from 7 Sea Zone to Guam
2 carriers moved from 7 Sea Zone to 6 Sea Zone
4 fighters moved from Siberia to 6 Sea Zone
2 fighters moved from Siberia to Iwo Jima
5 transports moved from 109 Sea Zone to 116 Sea Zone
2 fighters moved from Eastern United States to Iceland
2 artilleries and 6 infantry moved from Finland to Vyborg
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
2 carriers, 2 submarines and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
3 infantry placed in Normandy Bordeaux
1 artillery placed in Central United States
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 14 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 armour moved from Iraq to Northwest Persia
British take Northwest Persia from Japanese
1 armour moved from Northwest Persia to Persia
Combat - British
Battle in Holland Belgium
British attack with 5 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0,50 expected hits
British roll dice for 5 fighters and 2 infantry in Holland Belgium, round 2 : 4/7 hits, 2,83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - British
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
7 infantry moved from United Kingdom to 110 Sea Zone
7 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
1 artillery and 2 infantry moved from Finland to Karelia
2 artilleries and 6 infantry moved from Iraq to Persia
1 infantry moved from Syria to Iraq
3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 fighters moved from 110 Sea Zone to United Kingdom
Place Units - British
9 infantry placed in United Kingdom
3 infantry placed in Egypt
2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,4
British collect 40 PUs (1 lost to blockades); end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans regular : -0,67
British regular : 1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 97 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 carrier, 2 destroyers and 1 fighter moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from Southern France to Northern Italy
2 artilleries and 10 infantry moved from Southern France to France
1 mech_infantry moved from Yugoslavia to Bessarabia
Italians take Bessarabia from Russians
1 mech_infantry moved from Eastern Poland to Belarus
Italians take Belarus from Russians
Combat - Italians
Battle in Gibraltar
Non Combat Move - Italians
1 aaGun moved from Southern France to France
Place Units - Italians
1 transport placed in 97 Sea Zone
1 fighter placed in Southern Italy
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :