Here is the game, Have Fun
L21 BM4 Surfer (X) vs. Sovietishcat (L+18)
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@surfer The 2 Anzac Marines are on 2 USA cruisers.
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 1 destroyer, 1 fighter, 18 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 battleship, 1 cruiser, 3 submarines and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 infantry moved from Smolensk to Russia 1 infantry moved from Tambov to Russia 2 infantry moved from Bryansk to Russia 3 tactical_bombers moved from Rostov to Russia 1 bomber, 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 3 armour and 3 mech_infantrys moved from Rostov to Caucasus 1 armour moved from Volgograd to Caucasus 3 armour moved from Ukraine to Caucasus 14 armour and 28 mech_infantrys moved from Bryansk to Caucasus Combat - Germans Battle in Russia Germans attack with 1 bomber, 1 fighter, 4 infantry and 4 tactical_bombers Russians defend with 1 airfield, 1 factory_major and 3 infantry Germans roll dice for 1 bomber, 1 fighter, 4 infantry and 4 tactical_bombers in Russia, round 2 : 5/10 hits, 4.00 expected hits Russians roll dice for 3 infantry in Russia, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Russia Germans captures 10PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 bomber, 1 fighter, 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Caucasus Germans attack with 21 armour and 31 mech_infantrys British defend with 1 armour, 1 infantry and 2 mech_infantrys Germans roll dice for 21 armour and 31 mech_infantrys in Caucasus, round 2 : 15/52 hits, 15.67 expected hits Russians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1.50 expected hits 2 mech_infantrys owned by the British, 1 mech_infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 21 armour and 30 mech_infantrys remaining. Battle score for attacker is 13 Casualties for Germans: 1 mech_infantry Casualties for British: 1 armour, 1 infantry and 2 mech_infantrys triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 mech_infantry moved from Volgograd to Afghanistan Germans take Afghanistan from Neutral_True 1 mech_infantry moved from Volgograd to Tsinghai 1 infantry moved from Tsinghai to Shensi 3 aaGuns, 18 artilleries and 26 infantry moved from Bryansk to Rostov 2 tactical_bombers moved from Russia to Rostov 1 tactical_bomber moved from Russia to Rostov 1 tactical_bomber moved from Russia to Rostov 1 fighter moved from Russia to Rostov 1 bomber moved from Russia to Novgorod 1 tactical_bomber moved from Eastern Poland to Western Germany 1 aaGun and 3 infantry moved from France to Southern France 3 infantry moved from Western Germany to France 1 aaGun moved from Western Germany to France 1 fighter moved from Western Germany to Southern Italy 1 mech_infantry moved from Western Germany to Southern Italy Place Units - Germans 3 infantry placed in France 1 aaGun placed in Western Germany 1 destroyer placed in 112 Sea Zone 1 fighter and 7 infantry placed in Western Germany 3 infantry placed in Volgograd 2 infantry and 1 mech_infantry placed in Rostov Germans undo move 6. 3 infantry placed in Rostov 2 infantry and 1 mech_infantry placed in Ukraine Turn Complete - Germans Germans collect 61 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Combat Hit Differential Summary :
Russians regular : -1.50 Germans regular : 0.33
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@surfer Oh boy Germany is about to run over the world!
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Merry Christmas!! Don’t let the Nazi invasion ruin it :)
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@surfer Merry Christmas, as long as they do not reach Canada, I would be fine :rolling_on_the_floor_laughing:
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Combat Move - Russians 7 artilleries and 70 infantry moved from Samara to Russia Combat - Russians Battle in Russia Russians attack with 7 artilleries and 70 infantry Germans defend with 1 airfield, 1 factory_minor and 4 infantry Russians roll dice for 7 artilleries and 70 infantry in Russia, round 2 : 18/77 hits, 15,17 expected hits Germans roll dice for 4 infantry in Russia, round 2 : 4/4 hits, 1,33 expected hits 4 infantry owned by the Russians and 4 infantry owned by the Germans lost in Russia Russians win, taking Russia from Germans, taking Buryatia from Americans with 7 artilleries and 66 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 4 infantry Casualties for Germans: 4 infantry Non Combat Move - Russians 4 aaGuns moved from Samara to Russia 2 fighters moved from Egypt to Spain 2 fighters and 1 tactical_bomber moved from Persia to Egypt 1 submarine moved from 81 Sea Zone to 80 Sea Zone 1 submarine moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from Iraq to Northwest Persia Turn Complete - Russians Russians collect 9 PUs; end with 9 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans regular : 2,67 Russians regular : 2,83
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@surfer I must say the 4 infs in Moscow sure knows how to hit.
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 8 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 5 Sea Zone 1 marine moved from 5 Sea Zone to Soviet Far East 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Korea to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 17 Sea Zone 1 marine moved from 17 Sea Zone to Iwo Jima 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima 1 battleship and 2 carriers moved from 19 Sea Zone to 35 Sea Zone Japanese take 20 Sea Zone from Americans Japanese take 35 Sea Zone from Americans 2 infantry moved from Kiangsu to Kiangsi 1 bomber and 2 tactical_bombers moved from Kiangsu to Kiangsi 3 fighters and 1 tactical_bomber moved from 19 Sea Zone to Kiangsi 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Kweichow to Hunan 2 infantry moved from Anhwe to Hunan 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from Japan to 25 Sea Zone 1 bomber moved from Japan to Siberia 2 fighters and 2 tactical_bombers moved from Japan to 19 Sea Zone Combat - Japanese Battle in Soviet Far East Battle in Hunan Japanese attack with 2 armour, 1 artillery, 5 infantry and 3 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 2 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Hunan, round 2 : 3/11 hits, 2.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Soviet Far East from Russians, taking Hunan from Chinese with 2 armour, 1 artillery, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Siberia Japanese attack with 1 bomber and 2 infantry Americans defend with 1 infantry Japanese roll dice for 1 cruiser in Siberia, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Siberia Japanese win, taking Siberia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Kiangsi Japanese attack with 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers in Kiangsi, round 2 : 4/9 hits, 4.50 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Chinese: 1 artillery and 2 infantry Battle in Iwo Jima Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 cruiser in Iwo Jima, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Iwo Jima, round 2 : 3/5 hits, 1.83 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Iwo Jima Japanese win, taking Iwo Jima from ANZAC with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 19 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Samara from Russians to Japanese EDIT: Turning off Edit Mode 2 infantry moved from Guam to 21 Sea Zone 3 fighters and 1 tactical_bomber moved from 21 Sea Zone to Java 2 carriers, 1 destroyer, 2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 35 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 3 infantry moved from Korea to 6 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 3 fighters, 4 infantry, 1 marine, 5 submarines and 2 transports moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 bomber moved from Siberia to Japan 1 infantry moved from Manchuria to Amur 1 aaGun, 5 artilleries and 8 infantry moved from Anhwe to Hunan 1 aaGun moved from Kweichow to Hunan 1 artillery moved from Hopei to Anhwe 1 artillery moved from Shensi to Hopei 1 mech_infantry moved from Kiangsu to Hunan 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 4 infantry moved from 35 Sea Zone to Philippines 3 fighters moved from Kiangsi to 35 Sea Zone 3 tactical_bombers moved from Kiangsi to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 1 bomber moved from Kiangsi to Kiangsu 1 infantry moved from Novosibirsk to Samara Place Units - Japanese 1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone 3 infantry placed in Kiangsu 1 armour, 1 infantry and 1 mech_infantry placed in Korea 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1 Japanese collect 59 PUs (4 lost to blockades); end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : -0.83 Japanese regular : -1.83 ANZAC regular : -0.67 Russians regular : -0.33
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@sovietishcat They smell blood…
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 4 fighters and 7 infantry; Remaining resources: 0 PUs; Combat Move - Americans 3 carriers, 2 destroyers and 1 submarine moved from 92 Sea Zone to 97 Sea Zone Americans take 93 Sea Zone from Italians 6 fighters moved from Spain to 97 Sea Zone 1 bomber moved from Gibraltar to 97 Sea Zone 1 mech_infantry moved from Bolivia to Paraguay Americans take Paraguay from Neutral_True 1 infantry moved from Brazil to Peru Americans take Peru from Neutral_True 1 cruiser moved from 92 Sea Zone to 97 Sea Zone 1 mech_infantry moved from Buryatia to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese Combat - Americans
Combat Hit Differential Summary :
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@surfer Scramble sz 97?
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@sovietishcat Max scramble. All Italian ftrs.
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 4 fighters and 7 infantry; Remaining resources: 0 PUs; Combat Move - Americans 3 carriers, 2 destroyers and 1 submarine moved from 92 Sea Zone to 97 Sea Zone Americans take 93 Sea Zone from Italians 6 fighters moved from Spain to 97 Sea Zone 1 bomber moved from Gibraltar to 97 Sea Zone 1 mech_infantry moved from Bolivia to Paraguay Americans take Paraguay from Neutral_True 1 infantry moved from Brazil to Peru Americans take Peru from Neutral_True 1 cruiser moved from 92 Sea Zone to 97 Sea Zone 1 mech_infantry moved from Buryatia to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese Combat - Americans Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 97 Sea Zone Americans attack with 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 1 submarine Italians defend with 1 battleship, 1 destroyer and 3 fighters Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber, 3 carriers, 1 cruiser, 2 destroyers and 6 fighters in 97 Sea Zone, round 2 : 3/10 hits, 4,83 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 4/5 hits, 3,00 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Italians, 2 destroyers owned by the Americans, 1 fighter owned by the Americans and 1 fighter owned by the Italians lost in 97 Sea Zone Americans roll dice for 1 bomber, 3 carriers, 1 cruiser and 5 fighters in 97 Sea Zone, round 3 : 4/7 hits, 3,67 expected hits Italians roll dice for 1 battleship and 2 fighters in 97 Sea Zone, round 3 : 2/3 hits, 2,00 expected hits 2 fighters owned by the Americans, 2 fighters owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone Americans win, taking 97 Sea Zone from Neutral with 1 bomber, 3 carriers, 1 cruiser and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 2 destroyers, 3 fighters and 1 submarine Casualties for Italians: 1 battleship, 1 destroyer and 3 fighters Non Combat Move - Americans
Combat Hit Differential Summary :
Americans regular : -1,83 Italians regular : 1,00
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@surfer I concede, I can’t survive on bad dice on big battles all the time, well played, was fun, very hard to crack the Axis.
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@Sovietishcat Thanks! GG. I’m finding the combination of G2 + Japan focusing on reducing Russia to be a difficult strategy to fight as Allies. I’ve lost past 3 games when the opponent used it.
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@surfer Next time I would have to ask for a higher bid! Are you up for a rematch?
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@sovietishcat sure. Still want allies? Or maybe just swap sides?