@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 carrier, 2 fighters, 3 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 armour moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 fighter moved from 91 Sea Zone to Algeria
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Algeria
1 fighter moved from 91 Sea Zone to Algeria
Combat - Americans
Battle in Algeria
Americans attack with 1 armour, 3 fighters and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 armour, 3 fighters and 1 infantry in Algeria, round 2 : 2/5 hits, 2,17 expected hits
Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Algeria to 92 Sea Zone
1 fighter moved from Algeria to 92 Sea Zone
1 fighter moved from Algeria to 92 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from 92 Sea Zone to Algeria
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 battleship moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Western United States to British Columbia
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Brazil to Morocco
1 bomber moved from Brazil to Morocco
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
1 armour and 1 artillery placed in Western United States
2 artilleries and 3 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans regular : -0,17
Italians regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
6 infantry moved from Sikang to Tsinghai
1 infantry moved from Sikang to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 carrier, 2 fighters, 3 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 armour moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 fighter moved from 91 Sea Zone to Algeria
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Algeria
1 fighter moved from 91 Sea Zone to Algeria
Combat - Americans
Battle in Algeria
Americans attack with 1 armour, 3 fighters and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 armour, 3 fighters and 1 infantry in Algeria, round 2 : 2/5 hits, 2,17 expected hits
Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Algeria to 92 Sea Zone
1 fighter moved from Algeria to 92 Sea Zone
1 fighter moved from Algeria to 92 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from 92 Sea Zone to Algeria
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 battleship moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Western United States to British Columbia
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Brazil to Morocco
1 bomber moved from Brazil to Morocco
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
1 armour and 1 artillery placed in Western United States
2 artilleries and 3 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
6 infantry moved from Sikang to Tsinghai
1 infantry moved from Sikang to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Iraq to Syria
British take Syria from Italians
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from 81 Sea Zone to Egypt
1 armour moved from Trans-Jordan to Egypt
1 artillery moved from Trans-Jordan to Egypt
1 fighter moved from Egypt to 98 Sea Zone
1 tactical_bomber moved from 81 Sea Zone to Egypt
1 artillery moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from India to Burma
1 tactical_bomber moved from India to Burma
1 fighter moved from Anglo Egyptian Sudan to Egypt
Combat - British
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Burma
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 4/6 hits, 2,50 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Egypt
British attack with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits, 1,17 expected hits
British roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Egypt, round 2 : 2/8 hits, 3,17 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Egypt, round 2 : 4/4 hits, 1,50 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 1 artillery owned by the British, 1 infantry owned by the Italians, 3 infantry owned by the British and 1 armour owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 3 infantry
Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - British
1 fighter moved from Egypt to 81 Sea Zone
1 tactical_bomber moved from Egypt to 81 Sea Zone
1 fighter moved from 98 Sea Zone to 81 Sea Zone
5 fighters moved from Persia to Russia
1 artillery and 1 infantry moved from Tanganyika Territory to Kenya
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 tactical_bomber moved from Burma to India
1 fighter moved from Burma to India
2 fighters moved from Burma to India
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 fighter moved from 81 Sea Zone to Iraq
1 infantry moved from Persia to Iraq
Place Units - British
1 fighter and 2 infantry placed in Persia
2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4
British collect 32 PUs (1 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : -0,17
Japanese regular : 0,67
Italians regular : 2,17
British regular : 1,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 bomber moved from Greece to Egypt
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from 98 Sea Zone to Egypt
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 battleship and 2 cruisers moved from 97 Sea Zone to 99 Sea Zone
1 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Rostov
1 armour and 1 mech_infantry moved from Bryansk to Rostov
1 infantry moved from Ethiopia to British Somaliland
Combat - Italians
Battle in Rostov
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 : 3/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Syria
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Syria, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Syria
Italians win, taking Syria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Egypt
Italians attack with 1 artillery, 1 bomber and 2 infantry
British defend with 1 armour, 1 artillery and 1 harbour
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Egypt, round 2 : 2/4 hits, 1,50 expected hits
British roll dice for 1 armour and 1 artillery in Egypt, round 2 : 1/2 hits, 0,83 expected hits
1 artillery owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 1 artillery
Non Combat Move - Italians
1 bomber moved from Egypt to Greece
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : 2,17
Russians regular : -0,33
British regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Northern Territory to Western Australia
1 infantry moved from Queensland to Northern Territory
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Northern Territory to Western Australia
1 infantry moved from Queensland to Northern Territory
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
1 infantry moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from Archangel: 1 bomber
EDIT: Adding units owned by British to Russia: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Russia: 1 bomber
EDIT: Adding units owned by British to Persia: 1 bomber
EDIT: Turning off Edit Mode
Germans buy 3 artilleries, 1 bomber, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
2 infantry moved from Belarus to Novgorod
2 artilleries and 4 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 mech_infantry moved from Poland to Novgorod
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 armour moved from Bryansk to Novgorod
2 artilleries moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Bryansk to Tambov
3 bombers moved from Western Germany to 91 Sea Zone
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
5 armour and 6 mech_infantrys moved from Bryansk to Volgograd
1 armour moved from Western Ukraine to Rostov
5 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Bryansk to Volgograd
3 fighters, 5 infantry and 3 tactical_bombers moved from Bryansk to Smolensk
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 3 bombers and 3 submarines
French defend with 1 cruiser; Americans defend with 1 battleship and 4 transports
Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
Units damaged: 1 battleship owned by the Americans
1 cruiser owned by the French lost in 91 Sea Zone
Germans roll dice for 3 bombers in 91 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits
Americans roll dice for 1 battleship and 4 transports in 91 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 submarine owned by the Germans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 91 Sea Zone
2 transports owned by the Americans lost in 91 Sea Zone
Germans win with 3 bombers and 2 submarines remaining. Battle score for attacker is 54
Casualties for French: 1 cruiser
Casualties for Germans: 1 submarine
Casualties for Americans: 1 battleship and 4 transports
Battle in Smolensk
Germans attack with 3 fighters, 5 infantry and 3 tactical_bombers
Russians defend with 8 infantry
Germans roll dice for 3 fighters, 5 infantry and 3 tactical_bombers in Smolensk, round 2 : 4/11 hits, 4,33 expected hits
Russians roll dice for 8 infantry in Smolensk, round 2 : 2/8 hits, 2,67 expected hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Germans roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Smolensk, round 3 : 1/9 hits, 4,00 expected hits
Russians roll dice for 4 infantry in Smolensk, round 3 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Smolensk, round 4 : 4/8 hits, 3,83 expected hits
Russians roll dice for 3 infantry in Smolensk, round 4 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Casualties for Russians: 8 infantry
Battle in Volgograd
Germans attack with 5 armour and 7 mech_infantrys
Russians defend with 1 aaGun, 1 artillery, 1 factory_minor and 4 infantry
Germans roll dice for 5 armour and 7 mech_infantrys in Volgograd, round 2 : 1/12 hits, 3,67 expected hits
Russians roll dice for 1 aaGun, 1 artillery and 4 infantry in Volgograd, round 2 : 2/5 hits, 1,67 expected hits
1 aaGun owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
Germans roll dice for 5 armour and 5 mech_infantrys in Volgograd, round 3 : 2/10 hits, 3,33 expected hits
Russians roll dice for 1 artillery and 4 infantry in Volgograd, round 3 : 2/5 hits, 1,67 expected hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
Germans roll dice for 5 armour and 3 mech_infantrys in Volgograd, round 4 : 4/8 hits, 3,00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 4 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 5 armour and 3 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 1 aaGun, 1 artillery and 4 infantry
Battle in Novgorod
Germans attack with 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry
Russians defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry in Novgorod, round 2 : 3/11 hits, 2,83 expected hits
Russians roll dice for 3 artilleries and 2 infantry in Novgorod, round 2 : 2/5 hits, 1,67 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Novgorod, round 3 : 1/9 hits, 2,50 expected hits
Russians roll dice for 2 artilleries in Novgorod, round 3 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Novgorod, round 4 : 3/8 hits, 2,33 expected hits
Russians roll dice for 1 artillery in Novgorod, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Russians: 3 artilleries and 2 infantry
Battle in Ukraine
Germans attack with 2 artilleries and 9 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 artilleries and 9 mech_infantrys in Ukraine, round 2 : 2/11 hits, 2,50 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 artilleries and 9 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 aaGun moved from Western Ukraine to Ukraine
2 aaGuns, 4 artilleries and 10 infantry moved from Bryansk to Rostov
3 fighters and 3 tactical_bombers moved from Smolensk to Rostov
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
3 bombers moved from 91 Sea Zone to Normandy Bordeaux
1 aaGun, 1 artillery and 6 infantry moved from France to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 infantry moved from Norway to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Western Germany
2 infantry moved from Finland to Norway
1 infantry moved from 98 Sea Zone to Egypt
Place Units - Germans
3 artilleries placed in Western Ukraine
3 infantry placed in Normandy Bordeaux
1 submarine placed in 112 Sea Zone
6 mech_infantrys placed in Germany
1 bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Germans collect 58 PUs (4 lost to blockades); end with 59 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Russians regular : -1,67
Germans regular : -5,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Tambov
1 artillery moved from Russia to Smolensk
2 fighters moved from Russia to Bryansk
2 fighters moved from Russia to Tambov
1 tactical_bomber moved from Russia to Tambov
1 tactical_bomber moved from Russia to Archangel
1 mech_infantry moved from Russia to Archangel
1 mech_infantry moved from Russia to Archangel
Combat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 1/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 3/5 hits, 2,00 expected hits
Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Archangel, round 3 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Archangel, round 4 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 0/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 3 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Tambov to Russia
2 fighters moved from Tambov to Russia
1 tactical_bomber moved from Archangel to Russia
2 aaGuns moved from Vologda to Russia
6 infantry moved from Novosibirsk to Samara
7 infantry moved from Russia to Smolensk
8 infantry moved from Timguska to Novosibirsk
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Olgiy to Timguska
3 armour moved from Russia to Smolensk
Place Units - Russians
1 armour, 2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : 0,33
Germans regular : -0,67
Russians regular : -1,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 4 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries moved from Philippines to 35 Sea Zone
2 artilleries and 2 transports moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Dutch New Guinea
1 fighter moved from Yunnan to Philippines
1 artillery moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Burma
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
1 battleship and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from Manchuria to Amur
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 transport moved from 2 Sea Zone to 4 Sea Zone
1 mech_infantry moved from Buyant-Uhaa to Buryatia
1 infantry moved from Sakha to Buryatia
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Kansu
1 fighter and 1 tactical_bomber moved from Hopei to Kansu
1 infantry moved from Szechwan to Sikang
2 mech_infantrys moved from Kweichow to Sikang
1 mech_infantry moved from Chahar to Shensi
2 mech_infantrys moved from Chahar to Hopei
2 bombers moved from Yunnan to Kansu
1 fighter and 1 tactical_bomber moved from Yunnan to Sikang
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
1 infantry moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
3 mech_infantrys moved from Kiangsu to Kweichow
2 mech_infantrys moved from Hopei to Kweichow
Combat - Japanese
Battle in Java
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Java, round 2 : 3/4 hits, 2,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 0/4 hits, 1,83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 3 : 4/4 hits, 1,83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sikang
Japanese attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Sikang, round 2 : 3/5 hits, 1,67 expected hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Dutch New Guinea, round 2 : 3/6 hits, 3,00 expected hits
ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Kansu
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Kansu, round 2 : 5/6 hits, 2,83 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Sikang to Yunnan
2 bombers moved from Kansu to Yunnan
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
2 carriers, 1 destroyer and 2 submarines moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Dutch New Guinea to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kansu to Kweichow
2 fighters and 1 tactical_bomber moved from Burma to Yunnan
1 infantry moved from Yunnan to Shan State
Place Units - Japanese
3 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
1 carrier and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
Japanese regular : 4,50
UK_Pacific regular : -0,67
ANZAC regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 1 submarine and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Algeria to Tunisia
1 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 battleship moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 battleship moved from 92 Sea Zone to 95 Sea Zone
1 carrier moved from 92 Sea Zone to 95 Sea Zone
1 carrier moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from 92 Sea Zone to Northern Italy
1 fighter moved from 92 Sea Zone to Northern Italy
1 fighter moved from 92 Sea Zone to Northern Italy
2 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 infantry moved from 95 Sea Zone to Northern Italy
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 bomber moved from Morocco to 94 Sea Zone
1 bomber moved from Morocco to 96 Sea Zone
1 armour moved from Western United States to Alaska
1 infantry moved from British Columbia to Alaska
1 fighter moved from 10 Sea Zone to Alaska
1 fighter moved from 10 Sea Zone to Alaska
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 battleship moved from 54 Sea Zone to 33 Sea Zone
1 carrier moved from 54 Sea Zone to 33 Sea Zone
3 cruisers moved from 54 Sea Zone to 33 Sea Zone
3 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
4 fighters moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 54 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Northern Italy
Americans attack with 3 fighters and 2 infantry
Italians defend with 1 factory_major and 6 infantry
Americans roll dice for 2 battleships in Northern Italy, round 2 : 1/2 hits, 1,33 expected hits
Americans roll dice for 3 fighters and 2 infantry in Northern Italy, round 2 : 2/5 hits, 1,83 expected hits
Italians roll dice for 6 infantry in Northern Italy, round 2 : 2/6 hits, 2,00 expected hits
2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Northern Italy
3 fighters owned by the Americans retreated
Italians win with 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Italians: 3 infantry
Battle in 96 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 destroyer
Americans roll dice for 1 bomber in 96 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 bomber owned by the Americans lost in 96 Sea Zone
Italians win with no units remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Italians: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1,17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery in Caroline Islands, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Alaska
Americans attack with 1 armour, 2 fighters and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 armour, 2 fighters and 1 infantry in Alaska, round 2 : 1/4 hits, 1,67 expected hits
Japanese roll dice for 2 infantry in Alaska, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Alaska
Americans roll dice for 1 armour, 2 fighters and 1 infantry in Alaska, round 3 : 2/4 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Alaska, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Tunisia
Americans attack with 1 armour and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Tunisia, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 94 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 destroyer
Americans roll dice for 1 bomber in 94 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in 94 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
1 fighter moved from Northern Italy to 95 Sea Zone
1 fighter moved from Northern Italy to 95 Sea Zone
1 fighter moved from Northern Italy to 95 Sea Zone
1 bomber moved from 94 Sea Zone to Algeria
1 artillery moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 armour moved from Morocco to Algeria
1 fighter moved from Alaska to 10 Sea Zone
1 fighter moved from Alaska to 10 Sea Zone
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters and 3 transports placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 artillery placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Japanese regular : -1,33
Italians regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 1 submarine and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Algeria to Tunisia
1 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 battleship moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 battleship moved from 92 Sea Zone to 95 Sea Zone
1 carrier moved from 92 Sea Zone to 95 Sea Zone
1 carrier moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from 92 Sea Zone to Northern Italy
1 fighter moved from 92 Sea Zone to Northern Italy
1 fighter moved from 92 Sea Zone to Northern Italy
2 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 infantry moved from 95 Sea Zone to Northern Italy
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 bomber moved from Morocco to 94 Sea Zone
1 bomber moved from Morocco to 96 Sea Zone
1 armour moved from Western United States to Alaska
1 infantry moved from British Columbia to Alaska
1 fighter moved from 10 Sea Zone to Alaska
1 fighter moved from 10 Sea Zone to Alaska
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 battleship moved from 54 Sea Zone to 33 Sea Zone
1 carrier moved from 54 Sea Zone to 33 Sea Zone
3 cruisers moved from 54 Sea Zone to 33 Sea Zone
3 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
4 fighters moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 54 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Northern Italy
Americans attack with 3 fighters and 2 infantry
Italians defend with 1 factory_major and 6 infantry
Americans roll dice for 2 battleships in Northern Italy, round 2 : 1/2 hits, 1,33 expected hits
Americans roll dice for 3 fighters and 2 infantry in Northern Italy, round 2 : 2/5 hits, 1,83 expected hits
Italians roll dice for 6 infantry in Northern Italy, round 2 : 2/6 hits, 2,00 expected hits
2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Northern Italy
3 fighters owned by the Americans retreated
Italians win with 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Italians: 3 infantry
Battle in 96 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 destroyer
Americans roll dice for 1 bomber in 96 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 bomber owned by the Americans lost in 96 Sea Zone
Italians win with no units remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Italians: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1,17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery in Caroline Islands, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Alaska
Americans attack with 1 armour, 2 fighters and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 armour, 2 fighters and 1 infantry in Alaska, round 2 : 1/4 hits, 1,67 expected hits
Japanese roll dice for 2 infantry in Alaska, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Alaska
Americans roll dice for 1 armour, 2 fighters and 1 infantry in Alaska, round 3 : 2/4 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Alaska, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Tunisia
Americans attack with 1 armour and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Tunisia, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 94 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 destroyer
Americans roll dice for 1 bomber in 94 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in 94 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
1 fighter moved from Northern Italy to 95 Sea Zone
1 fighter moved from Northern Italy to 95 Sea Zone
1 fighter moved from Northern Italy to 95 Sea Zone
1 bomber moved from 94 Sea Zone to Algeria
1 artillery moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 armour moved from Morocco to Algeria
1 fighter moved from Alaska to 10 Sea Zone
1 fighter moved from Alaska to 10 Sea Zone
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters and 3 transports placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 artillery placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Purchase Units - British
British buy 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from 81 Sea Zone to 98 Sea Zone
1 bomber moved from Persia to 99 Sea Zone
1 cruiser moved from 92 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from 81 Sea Zone to 99 Sea Zone
1 fighter moved from Iraq to 99 Sea Zone
1 fighter moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 battleship moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 artillery moved from Kenya to Ethiopia
2 infantry moved from India to Burma
3 fighters moved from India to Burma
1 tactical_bomber moved from India to Burma
4 fighters moved from Russia to Persia
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 transport moved from 81 Sea Zone to 72 Sea Zone
Combat - British
Battle in 98 Sea Zone
British attack with 1 destroyer
Italians defend with 2 transports
2 transports owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Burma
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/6 hits, 2,50 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 99 Sea Zone
British attack with 1 bomber, 1 cruiser, 2 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 2 cruisers and 1 transport
British roll dice for 1 bomber, 1 cruiser, 2 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 4/5 hits, 2,83 expected hits
Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 99 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits
2 cruisers owned by the Italians and 1 battleship owned by the Italians lost in 99 Sea Zone
1 transport owned by the Italians lost in 99 Sea Zone
British win, taking 99 Sea Zone from Neutral with 1 bomber, 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 51
Casualties for Italians: 1 battleship, 2 cruisers and 1 transport
Non Combat Move - British
1 bomber moved from 99 Sea Zone to Iraq
1 fighter moved from 99 Sea Zone to 81 Sea Zone
1 bomber moved from Iraq to Persia
1 tactical_bomber moved from 99 Sea Zone to 81 Sea Zone
1 fighter moved from 99 Sea Zone to Iraq
3 fighters moved from Burma to India
1 tactical_bomber moved from Burma to India
5 infantry moved from India to West India
Place Units - British
3 infantry placed in Persia
2 fighters and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : 0,33
Japanese regular : -1,67
Italians regular : -2,00
British regular : 1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 armour and 1 mech_infantry moved from Rostov to Bryansk
1 infantry moved from British Somaliland to Italian Somaliland
3 fighters moved from Southern Italy to 99 Sea Zone
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 bomber moved from Greece to Bryansk
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 3 fighters
British defend with 1 cruiser
Italians roll dice for 3 fighters in 99 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
British roll dice for 1 cruiser in 99 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the British lost in 99 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Bryansk
Italians attack with 2 armour, 1 bomber and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Bryansk, round 2 : 2/4 hits, 1,83 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -4
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Italians lost in 98 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Non Combat Move - Italians
3 fighters moved from 99 Sea Zone to Southern Italy
1 bomber moved from Bryansk to Romania
3 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
Italians collect 13 PUs (3 lost to blockades); end with 13 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : -2,00
Russians regular : 1,33
British regular : 1,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Northern Territory to Queensland
1 infantry moved from Western Australia to South Australia
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
ANZAC roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery in Dutch New Guinea, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Dutch New Guinea
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
Japanese regular : 1,00
ANZAC regular : -1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Northern Territory to Queensland
1 infantry moved from Western Australia to South Australia
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
ANZAC roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery in Dutch New Guinea, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Dutch New Guinea
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Combat Move - French
1 infantry moved from Algeria to Tunisia
1 infantry moved from Algeria to Tunisia
1 fighter moved from Morocco to Tunisia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1,00
ANZAC regular : -1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 bomber, 1 destroyer, 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 artilleries and 4 infantry moved from Novgorod to Archangel
1 artillery and 2 infantry moved from Rostov to Tambov
1 armour moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
1 armour moved from Northwest Persia to Caucasus
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
1 infantry moved from Rostov to Tambov
1 infantry moved from Rostov to Tambov
3 fighters and 3 tactical_bombers moved from Rostov to Smolensk
1 bomber moved from Western Germany to Smolensk
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
3 bombers moved from Normandy Bordeaux to 125 Sea Zone
2 submarines moved from 112 Sea Zone to 109 Sea Zone
2 submarines moved from 91 Sea Zone to 109 Sea Zone
3 artilleries moved from Western Ukraine to Bryansk
1 armour, 3 artilleries and 6 infantry moved from Rostov to Bryansk
5 armour and 3 mech_infantrys moved from Volgograd to Bryansk
7 mech_infantrys moved from Ukraine to Smolensk
1 armour and 1 mech_infantry moved from Novgorod to Smolensk
1 armour moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
2 artilleries and 2 mech_infantrys moved from Ukraine to Bryansk
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Eastern Poland to Smolensk
1 armour moved from Bryansk to Smolensk
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 3 bombers and 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 3 bombers and 1 destroyer in 125 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Russians with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Tambov
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 4 infantry in Tambov, round 2 : 0/5 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 artillery and 3 infantry in Tambov, round 3 : 3/4 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 artilleries and 4 infantry
Russians defend with 2 mech_infantrys
Germans roll dice for 2 artilleries and 4 infantry in Archangel, round 2 : 2/6 hits, 1,67 expected hits
Russians roll dice for 2 mech_infantrys in Archangel, round 2 : 1/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Smolensk
Germans attack with 2 armour, 1 bomber, 3 fighters, 9 mech_infantrys and 3 tactical_bombers
Russians defend with 3 armour, 1 artillery and 9 infantry
Germans roll dice for 2 armour, 1 bomber, 3 fighters, 9 mech_infantrys and 3 tactical_bombers in Smolensk, round 2 : 5/18 hits, 6,67 expected hits
Russians roll dice for 3 armour, 1 artillery and 9 infantry in Smolensk, round 2 : 5/13 hits, 4,83 expected hits
5 infantry owned by the Russians and 5 mech_infantrys owned by the Germans lost in Smolensk
Germans roll dice for 2 armour, 1 bomber, 3 fighters, 4 mech_infantrys and 3 tactical_bombers in Smolensk, round 3 : 9/13 hits, 5,83 expected hits
Russians roll dice for 3 armour, 1 artillery and 4 infantry in Smolensk, round 3 : 6/8 hits, 3,17 expected hits
4 infantry owned by the Russians, 3 armour owned by the Russians, 1 artillery owned by the Russians, 2 armour owned by the Germans and 4 mech_infantrys owned by the Germans lost in Smolensk
Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 2 armour and 9 mech_infantrys
Casualties for Russians: 3 armour, 1 artillery and 9 infantry
Non Combat Move - Germans
1 bomber, 3 fighters and 3 tactical_bombers moved from Smolensk to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
1 aaGun moved from Ukraine to Bryansk
2 aaGuns moved from Rostov to Bryansk
1 infantry moved from Norway to Finland
6 mech_infantrys moved from Germany to Eastern Poland
3 bombers moved from 125 Sea Zone to Western Germany
Place Units - Germans
1 factory_minor placed in Caucasus
3 infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
3 artilleries placed in Western Ukraine
1 bomber placed in Western Germany
1 destroyer placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2
Germans collect 61 PUs (2 lost to blockades); end with 62 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Combat Hit Differential Summary :
Russians regular : 4,50
Germans regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Tambov
3 fighters moved from Russia to Tambov
1 tactical_bomber moved from Russia to Tambov
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Germans
Combat - Russians
Battle in Tambov
Russians attack with 4 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in Tambov, round 2 : 4/9 hits, 3,83 expected hits
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Russians
3 fighters moved from Tambov to Russia
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Tambov to Russia
1 tactical_bomber moved from Tambov to Russia
6 infantry moved from Samara to Russia
1 infantry moved from Novosibirsk to Vologda
6 infantry moved from Novosibirsk to Samara
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Olgiy to Timguska
2 aaGuns moved from Yakut S.S.R. to Yenisey
2 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans regular : 0,00
Russians regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Amur to Korea
1 artillery and 1 infantry moved from Amur to Buryatia
1 infantry moved from Soviet Far East to 4 Sea Zone
1 infantry and 1 transport moved from 4 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 artillery moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 45 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 2 transports moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
2 submarines moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 mech_infantrys moved from Sikang to Kazakhstan
2 bombers moved from Yunnan to Kazakhstan
3 fighters and 1 tactical_bomber moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
2 infantry moved from Yunnan to Burma
3 infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from Kiangsu to Kweichow
1 armour moved from Kiangsu to Kweichow
2 mech_infantrys moved from Kwangtung to Yunnan
1 fighter and 1 tactical_bomber moved from Kweichow to Burma
4 mech_infantrys moved from Yunnan to Kweichow
1 infantry moved from Kansu to Shensi
1 mech_infantry moved from Shensi to Sikang
1 mech_infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Kweichow to Sikang
Combat - Japanese
Battle in Aleutian Islands
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 45 Sea Zone, round 2 : 4/7 hits, 3,83 expected hits
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 transport owned by the ANZAC and 1 submarine owned by the Americans lost in 45 Sea Zone
Japanese win, taking Aleutian Islands from Americans with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transport
Battle in Kazakhstan
Japanese attack with 2 bombers and 3 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 3 mech_infantrys in Kazakhstan, round 2 : 1/5 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 4 fighters, 2 infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 4 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 6/9 hits, 4,33 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Java: 2 artilleries
EDIT: Adding units owned by Japanese to Philippines: 2 artilleries
EDIT: Turning off Edit Mode
4 fighters and 3 tactical_bombers moved from Burma to Yunnan
2 bombers moved from Kazakhstan to Yunnan
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
3 fighters and 3 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 armour placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
1 destroyer placed in 20 Sea Zone
1 bomber, 2 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -0,17
Japanese regular : 1,00
UK_Pacific regular : 0,33
Russians regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Tunisia to Libya
1 armour moved from Tunisia to Libya
2 armour moved from Algeria to Libya
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
2 carriers moved from 95 Sea Zone to 93 Sea Zone
3 fighters moved from 95 Sea Zone to 93 Sea Zone
2 battleships moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Algeria to Libya
Combat - Americans
Battle in Southern France
Battle in Libya
Americans attack with 3 armour, 1 bomber and 1 infantry
Italians defend with 1 artillery
Americans roll dice for 3 armour, 1 bomber and 1 infantry in Libya, round 2 : 3/5 hits, 2,33 expected hits
Italians roll dice for 1 artillery in Libya, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Libya
Americans win, taking Southern France from Germans, taking Libya from Italians with 3 armour and 1 bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - Americans
1 bomber moved from Libya to Tunisia
1 infantry moved from Algeria to Tunisia
1 artillery moved from Algeria to Tunisia
1 mech_infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
3 cruisers moved from 33 Sea Zone to 25 Sea Zone
1 battleship moved from 33 Sea Zone to 25 Sea Zone
3 destroyers moved from 33 Sea Zone to 25 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 25 Sea Zone
2 carriers moved from 33 Sea Zone to 25 Sea Zone
4 fighters moved from 33 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 10 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
Place Units - Americans
1 submarine placed in 10 Sea Zone
2 infantry placed in Eastern United States
1 carrier placed in 101 Sea Zone
2 transports placed in 101 Sea Zone
2 destroyers placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
Americans undo move 4.
1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Italians regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Tunisia to Libya
1 armour moved from Tunisia to Libya
2 armour moved from Algeria to Libya
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
2 carriers moved from 95 Sea Zone to 93 Sea Zone
3 fighters moved from 95 Sea Zone to 93 Sea Zone
2 battleships moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Algeria to Libya
Combat - Americans
Battle in Southern France
Battle in Libya
Americans attack with 3 armour, 1 bomber and 1 infantry
Italians defend with 1 artillery
Americans roll dice for 3 armour, 1 bomber and 1 infantry in Libya, round 2 : 3/5 hits, 2,33 expected hits
Italians roll dice for 1 artillery in Libya, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Libya
Americans win, taking Southern France from Germans, taking Libya from Italians with 3 armour and 1 bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - Americans
1 bomber moved from Libya to Tunisia
1 infantry moved from Algeria to Tunisia
1 artillery moved from Algeria to Tunisia
1 mech_infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
3 cruisers moved from 33 Sea Zone to 25 Sea Zone
1 battleship moved from 33 Sea Zone to 25 Sea Zone
3 destroyers moved from 33 Sea Zone to 25 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 25 Sea Zone
2 carriers moved from 33 Sea Zone to 25 Sea Zone
4 fighters moved from 33 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 10 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
Place Units - Americans
1 submarine placed in 10 Sea Zone
2 infantry placed in Eastern United States
1 carrier placed in 101 Sea Zone
2 transports placed in 101 Sea Zone
2 destroyers placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
Americans undo move 4.
1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
13 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 13 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 13 infantry in Sikang, round 2 : 0/13 hits, 2,17 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 13 infantry in Sikang, round 3 : 4/13 hits, 2,17 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Japanese with 12 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Ethiopia to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 infantry moved from Iraq to Trans-Jordan
1 fighter moved from 81 Sea Zone to Trans-Jordan
1 tactical_bomber moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Germans
1 fighter moved from Iraq to Trans-Jordan
1 bomber moved from Persia to Caucasus
2 infantry moved from India to Burma
3 fighters moved from India to Burma
1 tactical_bomber moved from India to Burma
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Algeria to Tunisia
1 armour moved from Algeria to Libya
1 infantry moved from Persia to Iraq
1 infantry moved from Persia to Iraq
1 infantry moved from West India to Eastern Persia
2 fighters moved from Union of South Africa to Anglo Egyptian Sudan
1 battleship moved from 95 Sea Zone to 93 Sea Zone
Combat - British
Strategic bombing raid in Caucasus
Germans roll AA dice in Caucasus : 0/1 hits, 0,17 expected hits
Bombing raid in Caucasus rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Caucasus causes 6 damage total.
Battle in Egypt
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry; Italians defend with 1 harbour
British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Egypt
British win, taking Egypt from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Trans-Jordan
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/4 hits, 1,83 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/6 hits, 2,50 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Burma to India
3 fighters moved from Burma to India
5 fighters moved from Persia to Russia
1 infantry moved from Union of South Africa to Rhodesia
4 infantry moved from West India to India
1 fighter moved from Trans-Jordan to 81 Sea Zone
1 fighter moved from Trans-Jordan to 81 Sea Zone
1 tactical_bomber moved from Trans-Jordan to Persia
1 bomber moved from Caucasus to Persia
Place Units - British
3 infantry placed in Persia
2 destroyers and 1 submarine placed in 71 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6,5,6,2,5,6,4,2,6
British collect 26 PUs (7 lost to blockades); end with 26 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3,2,2,6,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0,33
Americans regular : 0,67
Japanese regular : 1,00
Italians regular : 0,00
Germans AA : -0,17
British regular : -0,50