I agree with the shield and sword statement. It is my experience that Germany on its first turn should buy a transport for Italy and all men. Regroup your tanks and all your infantry into Eastern Europe and plan to take Karelia on turn 3 if possible. Turn 2 can work but can be costly. Germany should buy mostly all men on turn two and three as well and move them into Eastern Europr so as to overwhelm Russia and get ahead of their infantry total. Once Germany has more infantry than Russia attack Karelia with men and tanks only, save your planes. From Italy send two full transports every turn into Egypt and Trans Jordan until you secure the Suez and subsiquently Africa. Meanwhile Japan hits China, and India and then all out Russia, while still maintaining suppremacy in the Pacific by staying one step ahead of the US and as someone else mentioned take out as many US and UK ships as possible while not over commiting your fleet and only losing the cheap expendable replaceable pieces. An IC is a good idea if you are sure you can hold it: Manchuria is good to go after Russia, but can be reinforced by Japan transports anyway, FIC is safer but India is the best of both if you can capture and hold it, because it is two squares “a tank blitz” away from Caucauscus and Trans-Jordan and you can move fleet through the Suez if needed and assist Germany in conquering Africa as required. Not to mention taking precious money away from the UK. Japan would then purchase three tanks every round for India (or FIC) and keep that up until Russia falls. From India or FIC you can also launch a strike on Australia and New Zealand to further hurt UK. If UK buys an IC on India, Japan MUST capture it at all costs or UK will get the upper hand and its game over. If Germany and Japan hit fast and hard as a unit first at UK to bankrupt and “stall” them and get the valuable money they need and at US to “stall” them, then maintain that stall on both of them and go all out Russia so as to hit Moscow on the 5th or 6th turn from both sides, the Axis will have an IPC victory easily or if using victory cities (AA50 and new) or complete victory rules they will be on their way to world domination. :-)
Help with late game Axis move
-
I think I’ve got this won but my friend thinks he’s going to invade Japan. I was wondering what you guys think and what should be my best move.
Here’s the scenario, I won’t go into every little detail just an outline of what’s going on.
As Germany, I destroyed his russian Caucus stack. He now has 1 fighter in the caucus and only 3 men on his capitol. I was able to link my navy and they are now in the Med. It’s huge - Battleship, 2 loaded AC’s, 2 trans, subs. But I don’t have Africa yet, he’s just abandoned it to help Russia as UK. Us boats are still there - BB, DD+trans.
Japan has India and two other factories. They’re starting to push on Russia. They will have and hold Caucus this round. Even my friend agrees. Here’s the only problem I’m facing - US took out Phillipines and now has a factory. He’s got a BB and a loaded carrier in that sea zone. I have 2 BB’s and a loaded carrier, plus two planes on the coast. (I attacked it last round and it went bad).
He also has a loaded carrier and 2 trans in the Solomon sea zone and has another carrier and trans in the Western US sea zone.
I’m thinking my best course of action would be to attack the Solomon sea zone with my 2 BB, AC & 4 figs so I’m not delayed against Russia.
What would you guys recomend? I’d really appreciate some advice.
-
it would help if u post the map of this. But then again I’m not too sure how taboo it is to give advice about a current game. Better you find your own solution and discuss it post game IMHO.
-
Since when is it taboo? I see people ask for tips on current games all the time.
-
I’d say hit the Solomans with maybe as much air as you can send (if it reaches), but if it can’t reach safely, hit that area with everything you got. Those are the closets transports. The WUS ones are 2 turns away. Hit Solomans, but buy more air for a) defence and b) hitting power because when you go south, he’ll move north/northeast into your path to block you, really putting a cramp in your plans to come back to the defence of Japan.
And if you could post a map or something of what you face, that would be great. But kill transports. Battleships can’t transport men anyway! :lol: :-D
GL
-
@The:
I’d say hit the Solomans with maybe as much air as you can send (if it reaches), but if it can’t reach safely, hit that area with everything you got. Those are the closets transports. The WUS ones are 2 turns away. Hit Solomans, but buy more air for a) defence and b) hitting power because when you go south, he’ll move north/northeast into your path to block you, really putting a cramp in your plans to come back to the defence of Japan.
And if you could post a map or something of what you face, that would be great. But kill transports. Battleships can’t transport men anyway! :lol: :-D
GL
Thanks, that’s what I was thinking. My focus is Russia while they’re super weak. I can hit his loaded carrier, and trans with 2 BB’s, an AC and four planes. That should do it, and I can take two hits and won’t mind losing a couple planes.
I anticapted his blocking move too and was considering buying planes. I think I’ll buy 1 plane and all land forces.





