Will have to come to this later.
L21 Martin (X) - Elche (L+30) OOB
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 factory_minor, 1 fighter, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 transport moved from 104 Sea Zone to 92 Sea Zone 1 artillery moved from 92 Sea Zone to Morocco 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Belarus 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Western Ukraine to Bessarabia 4 infantry moved from Western Ukraine to Bryansk 1 bomber moved from Western Germany to Bryansk 1 infantry moved from Novgorod to Archangel 5 infantry moved from Novgorod to Belarus 1 tactical_bomber moved from Eastern Poland to Archangel 1 submarine moved from 109 Sea Zone to 119 Sea Zone 3 armour moved from Western Ukraine to Bessarabia 5 armour, 5 artilleries, 15 infantry and 13 mech_infantrys moved from Western Ukraine to Ukraine 1 mech_infantry moved from Eastern Poland to Bessarabia Combat - Germans Battle in Morocco Battle in Bessarabia Germans attack with 3 armour, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 3 armour, 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 0/5 hits, 1,83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 3 armour, 1 infantry and 1 mech_infantry in Bessarabia, round 3 : 2/5 hits, 1,83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Morocco from French, taking Bessarabia from Russians with 3 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 3 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 6 infantry Russians defend with 1 artillery Germans roll dice for 6 infantry in Belarus, round 2 : 0/6 hits, 1,00 expected hits Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 6 infantry in Belarus, round 3 : 1/6 hits, 1,00 expected hits Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 6 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Bryansk Germans attack with 1 bomber and 5 infantry British defend with 1 fighter; Russians defend with 2 infantry Germans roll dice for 1 bomber and 5 infantry in Bryansk, round 2 : 2/6 hits, 1,50 expected hits Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 0/3 hits, 1,33 expected hits 2 infantry owned by the Russians lost in Bryansk Germans roll dice for 1 bomber and 5 infantry in Bryansk, round 3 : 2/6 hits, 1,50 expected hits Russians roll dice for 1 fighter in Bryansk, round 3 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 fighter owned by the British lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber and 4 infantry remaining. Battle score for attacker is 13 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Casualties for British: 1 fighter Battle in Ukraine Germans attack with 5 armour, 5 artilleries, 16 infantry and 13 mech_infantrys Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 5 armour, 5 artilleries, 16 infantry and 13 mech_infantrys in Ukraine, round 2 : 7/39 hits, 9,83 expected hits Russians roll dice for 3 infantry in Ukraine, round 2 : 2/3 hits, 1,00 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 5 armour, 5 artilleries, 14 infantry and 13 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Gibraltar 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 104 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Germany to Northern Italy 1 aaGun moved from Normandy Bordeaux to Southern France 1 aaGun moved from Western Ukraine to Ukraine 1 bomber moved from Bryansk to Western Ukraine 1 mech_infantry moved from Eastern Poland to Novgorod 2 mech_infantrys moved from Eastern Poland to Western Ukraine 5 mech_infantrys moved from Germany to Eastern Poland 1 tactical_bomber moved from Archangel to Novgorod 1 infantry moved from Greece to 97 Sea Zone 1 aaGun moved from France to Western Germany Place Units - Germans 1 factory_minor placed in Western Ukraine 1 submarine placed in 105 Sea Zone 1 fighter placed in Western Germany 2 infantry and 1 mech_infantry placed in Novgorod 3 mech_infantrys placed in Germany 1 armour and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : -1,00 Germans regular : -5,17
-
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Iraq to 80 Sea Zone 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Amur to Korea Russians take Korea from Japanese 3 infantry moved from Yakut S.S.R. to Buryatia 1 infantry moved from Novosibirsk to Kansu 1 fighter moved from Rostov to Bryansk 1 fighter moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 3 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 4 artilleries and 6 infantry moved from Smolensk to Belarus 1 artillery moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 2 artilleries, 2 fighters and 4 infantry Germans defend with 4 infantry Russians roll dice for 2 artilleries, 2 fighters and 4 infantry in Bryansk, round 2 : 2/8 hits, 2,67 expected hits Germans roll dice for 4 infantry in Bryansk, round 2 : 0/4 hits, 1,33 expected hits 2 infantry owned by the Germans lost in Bryansk Russians roll dice for 2 artilleries, 2 fighters and 4 infantry in Bryansk, round 3 : 4/8 hits, 2,67 expected hits Germans roll dice for 2 infantry in Bryansk, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 4 infantry Battle in Belarus Russians attack with 4 artilleries and 6 infantry Germans defend with 6 infantry Russians roll dice for 4 artilleries and 6 infantry in Belarus, round 2 : 0/10 hits, 3,00 expected hits Germans roll dice for 6 infantry in Belarus, round 2 : 1/6 hits, 2,00 expected hits 1 infantry owned by the Russians lost in Belarus Russians roll dice for 4 artilleries and 5 infantry in Belarus, round 3 : 3/9 hits, 2,83 expected hits Germans roll dice for 6 infantry in Belarus, round 3 : 3/6 hits, 2,00 expected hits 3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus 2 infantry owned by the Russians and 4 artilleries owned by the Russians retreated to Smolensk Germans win with 3 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 4 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 2 fighters moved from Bryansk to Russia 1 infantry moved from Vologda to Smolensk 1 aaGun moved from Vologda to Smolensk 5 infantry moved from Novosibirsk to Vologda 1 aaGun moved from Timguska to Novosibirsk 7 infantry moved from Russia to Smolensk 3 infantry moved from Russia to Tambov 1 artillery moved from Russia to Tambov Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,2,1,5,3,5,5,6,4,5,4,2 Russians collect 25 PUs (3 lost to blockades); end with 25 PUs
Combat Hit Differential Summary :
Germans regular : -2,00 Russians regular : -2,17
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 bomber, 2 factory_minors and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 24 Sea Zone 1 destroyer moved from 24 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 55 Sea Zone 1 artillery moved from 55 Sea Zone to Northern Territory 1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 3 transports moved from 54 Sea Zone to 35 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 fighter moved from Japan to 5 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone 1 infantry moved from Kiangsi to Kwangsi 3 mech_infantrys moved from Kiangsu to Kwangsi 1 infantry moved from Kweichow to Szechwan 1 bomber moved from Kiangsu to Szechwan 2 fighters moved from 6 Sea Zone to Amur 1 fighter moved from 6 Sea Zone to Korea 1 fighter moved from 6 Sea Zone to Amur 1 tactical_bomber moved from Kiangsu to Kwangsi 1 bomber moved from Jehol to Kwangsi Combat - Japanese Battle in 5 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 5 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Northern Territory Battle in 62 Sea Zone Japanese attack with 1 cruiser and 1 destroyer ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 cruiser and 1 destroyer in 62 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 cruiser and 1 destroyer in 62 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 62 Sea Zone Japanese roll dice for 1 cruiser in 62 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the Japanese lost in 62 Sea Zone ANZAC win, taking Northern Territory from ANZAC with 1 destroyer and 1 transport remaining. Battle score for attacker is -20 Casualties for Japanese: 1 cruiser and 1 destroyer Battle in 16 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in Szechwan Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 1 bomber, 1 infantry, 3 mech_infantrys and 1 tactical_bomber British defend with 3 infantry Japanese roll dice for 1 bomber, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 2/6 hits, 1,83 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the British lost in Kwangsi Japanese roll dice for 1 bomber, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Kwangsi, round 3 : 1/6 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 bomber, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 3 infantry Casualties for Japanese: 1 infantry Battle in Korea Japanese attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 2 battleships in Korea, round 2 : 1/2 hits, 1,33 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Amur Japanese attack with 3 fighters Americans defend with 1 fighter Japanese roll dice for 3 fighters in Amur, round 2 : 3/3 hits, 1,50 expected hits Russians roll dice for 1 fighter in Amur, round 2 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Amur Japanese win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 fighter Casualties for Americans: 1 fighter Non Combat Move - Japanese 2 fighters moved from Amur to 6 Sea Zone 1 fighter moved from 5 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from Celebes to Philippines 1 tactical_bomber moved from Celebes to Philippines 1 bomber moved from Kwangsi to Philippines 1 bomber moved from Szechwan to Kiangsu 1 tactical_bomber moved from Kwangsi to Kiangsu 1 fighter moved from Korea to 20 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone 1 carrier moved from 6 Sea Zone to 20 Sea Zone 1 aaGun moved from Kiangsu to Kiangsi Place Units - Japanese 1 factory_minor placed in Queensland 1 factory_minor placed in Shantung 3 mech_infantrys placed in Kiangsu 1 artillery and 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : 0,67 Japanese regular : -0,00 ANZAC regular : 1,00 Russians regular : 0,00
-
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone Americans take 54 Sea Zone from Japanese 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from Western United States to 25 Sea Zone 1 fighter moved from Western United States to 25 Sea Zone 3 fighters moved from 26 Sea Zone to 16 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from Siberia to Soviet Far East Russians take Soviet Far East from Japanese 2 infantry moved from Brazil to British Guiana 1 transport moved from 86 Sea Zone to 89 Sea Zone 1 infantry and 1 mech_infantry moved from Brazil to British Guiana 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 2 fighters moved from Eastern United States to 101 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 3 fighters Japanese defend with 1 destroyer Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters in 16 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 25 Sea Zone to Midway 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 2 fighters moved from 16 Sea Zone to Midway 1 fighter moved from 16 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 1 destroyer and 1 transport placed in 10 Sea Zone 1 fighter and 1 infantry placed in Eastern United States 2 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0,83 Japanese regular : -1,00
-
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 infantry moved from Yunnan to Kweichow Chinese take Kweichow from Japanese 1 artillery and 2 infantry moved from Yunnan to Szechwan 1 fighter moved from Burma to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Szechwan, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Hunan 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : -0,33
-
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone Americans take 54 Sea Zone from Japanese 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from Western United States to 25 Sea Zone 1 fighter moved from Western United States to 25 Sea Zone 3 fighters moved from 26 Sea Zone to 16 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from Siberia to Soviet Far East Russians take Soviet Far East from Japanese 2 infantry moved from Brazil to British Guiana 1 transport moved from 86 Sea Zone to 89 Sea Zone 1 infantry and 1 mech_infantry moved from Brazil to British Guiana 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 2 fighters moved from Eastern United States to 101 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 3 fighters Japanese defend with 1 destroyer Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters in 16 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 25 Sea Zone to Midway 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 2 fighters moved from 16 Sea Zone to Midway 1 fighter moved from 16 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 1 destroyer and 1 transport placed in 10 Sea Zone 1 fighter and 1 infantry placed in Eastern United States 2 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 infantry moved from Yunnan to Kweichow Chinese take Kweichow from Japanese 1 artillery and 2 infantry moved from Yunnan to Szechwan 1 fighter moved from Burma to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Szechwan, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Hunan 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs Purchase Units - British British buy 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 2 fighters moved from United Kingdom to 109 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 98 Sea Zone 1 bomber moved from Persia to 98 Sea Zone 1 fighter moved from Persia to Russia 1 carrier moved from 80 Sea Zone to 81 Sea Zone 1 battleship moved from 80 Sea Zone to 76 Sea Zone 1 cruiser moved from 80 Sea Zone to 81 Sea Zone 1 artillery moved from Iraq to 80 Sea Zone 1 artillery moved from Persia to 80 Sea Zone 1 infantry moved from Iraq to 80 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Egypt 2 artilleries moved from 81 Sea Zone to Egypt 1 infantry moved from Trans-Jordan to Egypt 2 artilleries moved from Iraq to Trans-Jordan 1 fighter moved from Persia to Egypt 1 fighter moved from Persia to 98 Sea Zone 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 artillery moved from Burma to 38 Sea Zone 1 artillery and 1 transport moved from 38 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 79 Sea Zone to 39 Sea Zone 1 destroyer moved from 80 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from West India to India 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Yunnan to Kwangsi 4 artilleries and 2 infantry moved from Burma to Yunnan Combat - British Battle in Java Battle in 109 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone British win, taking Java from Japanese, taking 109 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Egypt British attack with 2 artilleries, 1 fighter and 2 infantry Italians defend with 1 armour, 1 artillery and 1 harbour British roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 2 artilleries, 1 fighter and 2 infantry in Egypt, round 2 : 2/5 hits, 1,83 expected hits Italians roll dice for 1 armour and 1 artillery in Egypt, round 2 : 1/2 hits, 0,83 expected hits 1 artillery owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Egypt British win, taking Egypt from Italians with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Italians: 1 armour and 1 artillery Battle in 98 Sea Zone British attack with 1 bomber, 2 fighters and 1 tactical_bomber Italians defend with 1 cruiser and 2 transports British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits Italians roll dice for 1 cruiser and 2 transports in 98 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 2 transports owned by the Italians and 1 cruiser owned by the Italians lost in 98 Sea Zone British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 26 Casualties for Italians: 1 cruiser and 2 transports Battle in Kwangsi British attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Japanese defend with 3 mech_infantrys British roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/8 hits, 2,83 expected hits Japanese roll dice for 3 mech_infantrys in Kwangsi, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi British roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Kwangsi, round 3 : 5/7 hits, 2,67 expected hits Japanese roll dice for 2 mech_infantrys in Kwangsi, round 3 : 1/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Kwangsi British win, taking Kwangsi from Japanese with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Casualties for Japanese: 3 mech_infantrys Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 aaGun moved from Yunnan to Kwangsi 1 aaGun moved from Burma to Yunnan 1 fighter moved from 98 Sea Zone to Trans-Jordan 1 fighter moved from 98 Sea Zone to Trans-Jordan 1 tactical_bomber moved from 98 Sea Zone to 81 Sea Zone 1 fighter moved from Egypt to 81 Sea Zone 1 bomber moved from 98 Sea Zone to Persia 2 fighters moved from 109 Sea Zone to United Kingdom 1 infantry moved from Scotland to United Kingdom Place Units - British 1 destroyer placed in 106 Sea Zone 1 fighter and 1 infantry placed in United Kingdom 1 fighter and 1 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3 British collect 32 PUs (2 lost to blockades); end with 32 PUs Place Units - UK_Pacific 1 fighter and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 1 fighter and 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : -0,83 Italians regular : -0,33 Japanese regular : -1,00 Germans regular : -0,17 British regular : 2,50
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 1 infantry moved from Gibraltar to 92 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone 2 artilleries and 1 infantry moved from 98 Sea Zone to Egypt 1 artillery moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Egypt 1 fighter moved from Alexandria to Egypt 1 bomber moved from Greece to Egypt 1 fighter moved from Southern Italy to Egypt 1 fighter moved from 92 Sea Zone to Gibraltar Combat - Italians Battle in Egypt Italians attack with 3 artilleries, 1 bomber, 2 fighters and 1 infantry British defend with 2 artilleries, 1 harbour and 1 infantry Italians roll dice for 3 artilleries, 1 bomber, 2 fighters and 1 infantry in Egypt, round 2 : 2/7 hits, 3,00 expected hits British roll dice for 2 artilleries and 1 infantry in Egypt, round 2 : 0/3 hits, 1,00 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Egypt Italians roll dice for 3 artilleries, 1 bomber, 2 fighters and 1 infantry in Egypt, round 3 : 4/7 hits, 3,00 expected hits British roll dice for 1 artillery in Egypt, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Egypt Italians win, taking Egypt from British with 3 artilleries, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 11 Casualties for British: 2 artilleries and 1 infantry Non Combat Move - Italians 2 fighters moved from Egypt to 98 Sea Zone 1 carrier moved from 97 Sea Zone to 98 Sea Zone 1 bomber moved from Egypt to Greece 1 aaGun moved from Albania to Greece 1 aaGun moved from Northern Italy to Southern France Place Units - Italians 1 destroyer, 1 submarine and 1 transport placed in 95 Sea Zone 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : 0,00 British regular : -1,33
-
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 fighter moved from New South Wales to Northern Territory 1 armour moved from New South Wales to Northern Territory 2 infantry moved from Dutch New Guinea to New Guinea Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Northern Territory ANZAC attack with 1 armour and 1 fighter Japanese defend with 1 artillery ANZAC roll dice for 1 armour and 1 fighter in Northern Territory, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Northern Territory, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Northern Territory ANZAC win, taking Northern Territory from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 fighter moved from Northern Territory to New South Wales 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 armour, 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 8 PUs; end with 9 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 1,00
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 fighter moved from New South Wales to Northern Territory 1 armour moved from New South Wales to Northern Territory 2 infantry moved from Dutch New Guinea to New Guinea Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Northern Territory ANZAC attack with 1 armour and 1 fighter Japanese defend with 1 artillery ANZAC roll dice for 1 armour and 1 fighter in Northern Territory, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Northern Territory, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Northern Territory ANZAC win, taking Northern Territory from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 fighter moved from Northern Territory to New South Wales 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 armour, 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 8 PUs; end with 9 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 1,00
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_minor; Remaining resources: 62 PUs; Germans buy 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Morocco to Algeria Germans take Algeria from British 3 infantry moved from Belarus to Bryansk 1 submarine moved from 119 Sea Zone to 109 Sea Zone 1 submarine moved from 105 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Northern Italy to Southern France 1 armour moved from Western Germany to Southern France 1 infantry moved from Western Germany to Northern Italy 2 infantry moved from Ukraine to Bryansk 1 tactical_bomber moved from Novgorod to Bryansk 1 bomber moved from Western Ukraine to Bryansk 2 mech_infantrys moved from Novgorod to Bryansk 5 armour, 5 artilleries, 11 infantry and 13 mech_infantrys moved from Ukraine to Rostov 3 armour moved from Bessarabia to Rostov 1 mech_infantry moved from Bessarabia to Rostov 2 mech_infantrys moved from Western Ukraine to Rostov 1 infantry moved from Novgorod to Belarus 1 infantry moved from Ukraine to Rostov Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone Battle in 109 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 3 fighters Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer and 3 fighters in 109 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in Bryansk Germans attack with 1 bomber, 5 infantry, 2 mech_infantrys and 1 tactical_bomber Russians defend with 2 artilleries and 4 infantry Germans roll dice for 1 bomber, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 0/9 hits, 2,33 expected hits Russians roll dice for 2 artilleries and 4 infantry in Bryansk, round 2 : 2/6 hits, 2,00 expected hits 2 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 bomber, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 1/7 hits, 2,00 expected hits Russians roll dice for 2 artilleries and 4 infantry in Bryansk, round 3 : 2/6 hits, 2,00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 bomber, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 4 : 3/5 hits, 1,67 expected hits Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 4 : 3/5 hits, 1,67 expected hits 3 infantry owned by the Russians, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bryansk 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated Russians win with 2 artilleries remaining. Battle score for attacker is -11 Casualties for Germans: 5 infantry and 2 mech_infantrys Casualties for Russians: 4 infantry Battle in Rostov Germans attack with 8 armour, 5 artilleries, 12 infantry and 16 mech_infantrys Russians defend with 2 infantry Germans roll dice for 8 armour, 5 artilleries, 12 infantry and 16 mech_infantrys in Rostov, round 2 : 9/41 hits, 11,17 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 8 armour, 5 artilleries, 11 infantry and 16 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom Non Combat Move - Germans 1 bomber moved from Bryansk to Western Germany 1 tactical_bomber moved from Bryansk to Novgorod 1 infantry moved from Bessarabia to Western Ukraine 2 mech_infantrys moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Eastern Poland to Western Ukraine 2 mech_infantrys moved from Eastern Poland to Ukraine 3 mech_infantrys moved from Germany to Eastern Poland 2 carriers moved from 92 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 1 tactical_bomber moved from 92 Sea Zone to Egypt 1 fighter moved from 92 Sea Zone to Egypt 1 fighter moved from Western Germany to Southern Italy 1 cruiser moved from 92 Sea Zone to 98 Sea Zone 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 aaGun moved from Southern France to 93 Sea Zone 1 aaGun and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 aaGun moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 92 Sea Zone to 88 Sea Zone Place Units - Germans 1 factory_minor placed in Yugoslavia 1 bomber and 1 fighter placed in Western Germany 1 artillery and 2 infantry placed in Novgorod 2 infantry and 1 mech_infantry placed in Western Ukraine Germans undo move 4. 2 infantry placed in Ukraine 3 mech_infantrys placed in Western Ukraine Germans undo move 4. Germans undo move 4. 1 infantry and 1 mech_infantry placed in Ukraine 1 infantry placed in Western Germany 2 mech_infantrys placed in Western Ukraine Germans undo move 5. 1 infantry placed in Western Ukraine Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Russians regular : 1,67 Germans regular : -4,50 British regular : -1,33
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from 76 Sea Zone to Italian Somaliland 2 infantry moved from Volgograd to Caucasus 1 artillery moved from Volgograd to Samara 9 artilleries moved from Tambov to Samara 2 infantry moved from Smolensk to Belarus 2 fighters moved from Russia to Belarus 4 artilleries moved from Smolensk to Archangel 4 infantry moved from Smolensk to Archangel 1 infantry moved from Smolensk to Bryansk 1 infantry moved from Tambov to Bryansk 1 infantry moved from Russia to Bryansk 2 artilleries moved from Bryansk to Smolensk 2 infantry moved from Vologda to Archangel 2 infantry moved from Tambov to Volgograd 11 infantry moved from Tambov to Samara 3 infantry moved from Buryatia to Amur Combat - Russians Battle in Italian Somaliland Battle in Archangel Russians attack with 4 artilleries and 6 infantry Germans defend with 1 infantry Russians roll dice for 4 artilleries and 6 infantry in Archangel, round 2 : 3/10 hits, 3,00 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Italian Somaliland from Italians, taking Archangel from Germans with 4 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Smolensk to Archangel 2 fighters moved from Belarus to Russia 1 aaGun moved from Tambov to Russia 1 aaGun moved from Novosibirsk to Samara 1 artillery moved from Russia to Samara 2 infantry moved from Russia to Samara Place Units - Russians 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : 0,33 Russians regular : 0,67
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 transports moved from 35 Sea Zone to 33 Sea Zone 1 artillery and 5 infantry moved from Queensland to New South Wales 1 bomber moved from Philippines to New South Wales 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 2 fighters moved from 6 Sea Zone to Amur 1 artillery and 1 infantry moved from Korea to Manchuria 3 mech_infantrys moved from Kiangsu to Kwangsi 1 artillery moved from Kiangsi to Kwangsi 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 2 tactical_bombers moved from Philippines to 55 Sea Zone 1 tactical_bomber moved from Kiangsu to Kwangsi 1 fighter moved from 20 Sea Zone to Kwangsi 1 tactical_bomber moved from 20 Sea Zone to 42 Sea Zone 3 infantry moved from Caroline Islands to 33 Sea Zone 3 infantry and 2 transports moved from 33 Sea Zone to 46 Sea Zone 3 infantry moved from 46 Sea Zone to New Guinea 1 fighter moved from Japan to Manchuria 1 battleship moved from 6 Sea Zone to 16 Sea Zone 1 bomber moved from Japan to Kwangsi 1 bomber moved from Kiangsu to Philippines Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 42 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in New South Wales Japanese attack with 1 artillery, 1 bomber and 5 infantry ANZAC defend with 1 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 5 infantry in New South Wales, round 2 : 3/7 hits, 2,00 expected hits ANZAC roll dice for 1 armour, 3 artilleries, 1 fighter and 2 infantry in New South Wales, round 2 : 4/7 hits, 2,83 expected hits 4 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in New South Wales Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in New South Wales, round 3 : 1/3 hits, 1,33 expected hits ANZAC roll dice for 1 armour, 2 artilleries and 1 fighter in New South Wales, round 3 : 2/4 hits, 1,83 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in New South Wales Japanese roll dice for 1 bomber in New South Wales, round 4 : 1/1 hits, 0,67 expected hits ANZAC roll dice for 1 armour, 1 artillery and 1 fighter in New South Wales, round 4 : 3/3 hits, 1,50 expected hits 1 artillery owned by the ANZAC and 1 bomber owned by the Japanese lost in New South Wales ANZAC win with 1 armour and 1 fighter remaining. Battle score for attacker is -13 Casualties for Japanese: 1 artillery, 1 bomber and 5 infantry Casualties for ANZAC: 3 artilleries and 2 infantry Battle in New Guinea Japanese attack with 3 infantry ANZAC defend with 2 infantry Japanese roll dice for 3 infantry in New Guinea, round 2 : 0/3 hits, 0,50 expected hits ANZAC roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in New Guinea Japanese roll dice for 2 infantry in New Guinea, round 3 : 1/2 hits, 0,33 expected hits ANZAC roll dice for 2 infantry in New Guinea, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea Japanese roll dice for 1 infantry in New Guinea, round 4 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 infantry in New Guinea, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in New Guinea, round 5 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 infantry in New Guinea, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in New Guinea, round 6 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 infantry in New Guinea, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in New Guinea, round 7 : 1/1 hits, 0,17 expected hits ANZAC roll dice for 1 infantry in New Guinea, round 7 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in New Guinea Japanese win, taking New Guinea from ANZAC with 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for ANZAC: 2 infantry Battle in 55 Sea Zone Japanese attack with 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 2 tactical_bombers in 55 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 tactical_bombers in 55 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Malaya Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Kwangsi Japanese attack with 1 artillery, 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber British defend with 1 aaGun, 2 artilleries and 2 infantry British roll AA dice in Kwangsi : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 4/7 hits, 2,83 expected hits Chinese roll dice for 1 aaGun, 2 artilleries and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1,33 expected hits 1 mech_infantry owned by the Japanese, 1 aaGun owned by the British, 1 artillery owned by the British and 2 infantry owned by the British lost in Kwangsi Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kwangsi, round 3 : 3/6 hits, 2,67 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Japanese: 2 mech_infantrys Casualties for British: 1 aaGun, 2 artilleries and 2 infantry Battle in Manchuria Japanese attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Manchuria, round 2 : 1/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Amur Japanese attack with 1 artillery, 2 fighters and 1 infantry Russians defend with 3 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Amur, round 2 : 0/4 hits, 1,67 expected hits Russians roll dice for 3 infantry in Amur, round 2 : 3/3 hits, 1,00 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Amur 1 fighter owned by the Japanese retreated Russians win with 3 infantry remaining. Battle score for attacker is -17 Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry Non Combat Move - Japanese 1 fighter moved from Amur to 6 Sea Zone 1 fighter moved from Manchuria to 6 Sea Zone 2 tactical_bombers moved from 55 Sea Zone to Queensland 1 carrier moved from 20 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone 1 fighter moved from Kwangsi to 43 Sea Zone 1 bomber moved from Kwangsi to Kiangsu 1 aaGun moved from Kiangsi to Kiangsu 1 tactical_bomber moved from Kwangsi to Kiangsu 1 infantry moved from Suiyuyan to Chahar Place Units - Japanese 2 armour and 1 fighter placed in Queensland 1 artillery and 2 infantry placed in Kiangsu 1 infantry and 2 mech_infantrys placed in Shantung 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,6,5,5 Japanese collect 43 PUs (2 lost to blockades); end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00 Japanese regular : 0,50 British AA : -0,50 UK_Pacific regular : -0,33 ANZAC regular : 1,50 Russians regular : 2,00
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 1 fighter, 1 infantry, 3 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Western United States to 10 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 armour and 1 infantry moved from 46 Sea Zone to New Guinea 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from 54 Sea Zone to New Guinea 1 fighter moved from Midway to 5 Sea Zone 1 artillery moved from Soviet Far East to Siberia 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 destroyer and 1 submarine moved from 25 Sea Zone to 16 Sea Zone 2 fighters moved from Midway to 16 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 fighters moved from 101 Sea Zone to 88 Sea Zone 1 submarine moved from 101 Sea Zone to 88 Sea Zone 3 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 bomber moved from United Kingdom to Gibraltar 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 88 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 1 tactical_bomber and 1 transport Japanese defend with 2 transports 2 transports owned by the Japanese lost in 46 Sea Zone Americans win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 5 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in New Guinea Americans attack with 1 armour, 1 fighter and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 1 fighter and 1 infantry in New Guinea, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea Americans win, taking New Guinea from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Gibraltar Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry Germans defend with 1 aaGun, 1 fighter and 1 tactical_bomber; Italians defend with 1 fighter and 1 harbour Germans roll AA dice in Gibraltar : 0/1 hits, 0,17 expected hits Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 2/4 hits, 1,50 expected hits Italians roll dice for 1 aaGun, 2 fighters and 1 tactical_bomber in Gibraltar, round 2 : 2/3 hits, 1,83 expected hits 1 aaGun owned by the Germans, 1 infantry owned by the Americans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar Americans roll dice for 1 artillery and 1 bomber in Gibraltar, round 3 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 fighter in Gibraltar, round 3 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 29 Casualties for Americans: 1 infantry and 1 mech_infantry Casualties for Germans: 1 aaGun, 1 fighter and 1 tactical_bomber Casualties for Italians: 1 fighter Battle in 16 Sea Zone Americans attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 battleship Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/9 hits, 4,50 expected hits Japanese roll dice for 1 battleship in 16 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Units damaged: 1 battleship owned by the Americans 1 battleship owned by the Japanese lost in 16 Sea Zone Americans win with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Japanese: 1 battleship Battle in 88 Sea Zone Americans attack with 6 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 88 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 6 fighters in 88 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits Germans roll dice for 1 destroyer in 88 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 88 Sea Zone Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 6 fighters moved from 88 Sea Zone to 91 Sea Zone 1 transport moved from 89 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Gibraltar to British Guiana 1 tactical_bomber moved from 46 Sea Zone to New South Wales 1 carrier moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from New Guinea to 46 Sea Zone 1 fighter moved from 5 Sea Zone to Siberia 2 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 transports placed in 10 Sea Zone 2 artilleries and 1 infantry placed in Western United States 2 tactical_bombers placed in Western United States 1 artillery and 1 tactical_bomber placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Italians regular : -0,50 Japanese regular : 1,00 Germans AA : -0,17 Germans regular : -0,33
-
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Shensi to Hopei 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Hunan to Anhwe 1 infantry moved from Kweichow to Anhwe 2 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 artillery and 2 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kwangsi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese lost in Kwangsi Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 artillery and 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Kweichow Place Units - Chinese 2 artilleries and 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : 0,00
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 1 fighter, 1 infantry, 3 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Western United States to 10 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 armour and 1 infantry moved from 46 Sea Zone to New Guinea 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from 54 Sea Zone to New Guinea 1 fighter moved from Midway to 5 Sea Zone 1 artillery moved from Soviet Far East to Siberia 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 destroyer and 1 submarine moved from 25 Sea Zone to 16 Sea Zone 2 fighters moved from Midway to 16 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 fighters moved from 101 Sea Zone to 88 Sea Zone 1 submarine moved from 101 Sea Zone to 88 Sea Zone 3 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 bomber moved from United Kingdom to Gibraltar 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 88 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 1 tactical_bomber and 1 transport Japanese defend with 2 transports 2 transports owned by the Japanese lost in 46 Sea Zone Americans win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 5 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in New Guinea Americans attack with 1 armour, 1 fighter and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 1 fighter and 1 infantry in New Guinea, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea Americans win, taking New Guinea from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Gibraltar Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry Germans defend with 1 aaGun, 1 fighter and 1 tactical_bomber; Italians defend with 1 fighter and 1 harbour Germans roll AA dice in Gibraltar : 0/1 hits, 0,17 expected hits Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 2/4 hits, 1,50 expected hits Italians roll dice for 1 aaGun, 2 fighters and 1 tactical_bomber in Gibraltar, round 2 : 2/3 hits, 1,83 expected hits 1 aaGun owned by the Germans, 1 infantry owned by the Americans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar Americans roll dice for 1 artillery and 1 bomber in Gibraltar, round 3 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 fighter in Gibraltar, round 3 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 29 Casualties for Americans: 1 infantry and 1 mech_infantry Casualties for Germans: 1 aaGun, 1 fighter and 1 tactical_bomber Casualties for Italians: 1 fighter Battle in 16 Sea Zone Americans attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 battleship Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/9 hits, 4,50 expected hits Japanese roll dice for 1 battleship in 16 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Units damaged: 1 battleship owned by the Americans 1 battleship owned by the Japanese lost in 16 Sea Zone Americans win with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Japanese: 1 battleship Battle in 88 Sea Zone Americans attack with 6 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 88 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 6 fighters in 88 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits Germans roll dice for 1 destroyer in 88 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 88 Sea Zone Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 6 fighters moved from 88 Sea Zone to 91 Sea Zone 1 transport moved from 89 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Gibraltar to British Guiana 1 tactical_bomber moved from 46 Sea Zone to New South Wales 1 carrier moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from New Guinea to 46 Sea Zone 1 fighter moved from 5 Sea Zone to Siberia 2 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 transports placed in 10 Sea Zone 2 artilleries and 1 infantry placed in Western United States 2 tactical_bombers placed in Western United States 1 artillery and 1 tactical_bomber placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Shensi to Hopei 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Hunan to Anhwe 1 infantry moved from Kweichow to Anhwe 2 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 artillery and 2 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kwangsi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese lost in Kwangsi Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 artillery and 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Kweichow Place Units - Chinese 2 artilleries and 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs Purchase Units - British British buy 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 125 Sea Zone 1 fighter moved from United Kingdom to 125 Sea Zone 1 fighter moved from United Kingdom to 125 Sea Zone 1 transport moved from 76 Sea Zone to 71 Sea Zone 1 battleship moved from 76 Sea Zone to 81 Sea Zone 2 artilleries moved from Trans-Jordan to 81 Sea Zone 2 artilleries moved from 81 Sea Zone to Egypt 1 tactical_bomber moved from 81 Sea Zone to Egypt 1 fighter moved from 81 Sea Zone to Egypt 2 fighters moved from Trans-Jordan to Egypt 1 bomber and 1 fighter moved from Persia to Egypt 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Malaya 1 fighter moved from India to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Malaya 1 artillery and 1 infantry moved from Yunnan to Kwangsi 1 destroyer moved from 76 Sea Zone to 81 Sea Zone Combat - British Battle in 37 Sea Zone British attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone British win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 125 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone British win, taking 125 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Egypt British attack with 2 artilleries, 1 bomber, 4 fighters and 1 tactical_bomber Germans defend with 1 fighter, 1 infantry and 1 tactical_bomber; Italians defend with 3 artilleries, 1 harbour and 1 infantry British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 2 artilleries, 1 bomber, 4 fighters and 1 tactical_bomber in Egypt, round 2 : 3/8 hits, 4,00 expected hits Italians roll dice for 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 2/7 hits, 2,83 expected hits 3 artilleries owned by the Italians, 1 artillery owned by the British, 1 infantry owned by the Italians and 1 fighter owned by the British lost in Egypt British roll dice for 1 artillery, 1 bomber, 3 fighters and 1 tactical_bomber in Egypt, round 3 : 5/6 hits, 3,17 expected hits Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Egypt, round 3 : 2/3 hits, 1,50 expected hits 1 infantry owned by the Germans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 2 fighters owned by the British lost in Egypt British win, taking Egypt from Italians with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 artillery and 3 fighters Casualties for Italians: 3 artilleries and 1 infantry Casualties for Germans: 1 fighter, 1 infantry and 1 tactical_bomber Battle in Malaya British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 artillery, 1 harbour and 1 infantry British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 3/4 hits, 1,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Malaya British win, taking Malaya from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Malaya to Yunnan 1 fighter moved from 37 Sea Zone to Burma 3 infantry moved from India to Burma 1 infantry moved from Yunnan to Hunan 1 artillery moved from Yunnan to Hunan 1 artillery moved from Yunnan to Hunan 1 aaGun moved from Yunnan to Hunan 1 infantry moved from Persia to Iraq 1 tactical_bomber moved from Egypt to 81 Sea Zone 1 fighter moved from Egypt to 81 Sea Zone 1 bomber moved from Egypt to Persia 2 fighters moved from 125 Sea Zone to Scotland 1 infantry moved from Scotland to United Kingdom 1 destroyer moved from 106 Sea Zone to 91 Sea Zone Place Units - British 1 artillery and 1 infantry placed in Union of South Africa 1 artillery, 1 fighter and 1 tactical_bomber placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,1,4,4 British collect 32 PUs (1 lost to blockades); end with 32 PUs Place Units - UK_Pacific 1 transport placed in 39 Sea Zone 1 artillery and 1 fighter placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Units Change Ownership Some Units in India change ownership: 1 artillery and 1 fighter Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -0,33 Italians regular : -0,83 Japanese regular : 1,33 Germans AA : -0,17 Germans regular : -0,50 British regular : 1,50
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 3 artilleries, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 bomber moved from Greece to Egypt Combat - Italians Battle in Egypt Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 artillery and 1 harbour Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Egypt, round 2 : 1/3 hits, 1,33 expected hits British roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Egypt Italians win, taking Egypt from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Italians 1 bomber moved from Egypt to Greece 3 transports moved from 98 Sea Zone to 97 Sea Zone 2 aaGuns moved from Southern Italy to 97 Sea Zone 2 aaGuns moved from 97 Sea Zone to Greece 1 carrier moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 fighter moved from 98 Sea Zone to 92 Sea Zone 1 fighter moved from 98 Sea Zone to Southern Italy Place Units - Italians 1 submarine placed in 95 Sea Zone 3 artilleries and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : -0,33 British regular : -0,33
-
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 aaGun, 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Northern Territory to New South Wales 1 transport moved from 54 Sea Zone to 30 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 aaGun, 1 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 8 PUs; end with 8 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 aaGun, 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Northern Territory to New South Wales 1 transport moved from 54 Sea Zone to 30 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 aaGun, 1 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 8 PUs; end with 8 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs Combat Move - French 2 infantry moved from United Kingdom to Scotland Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans repair damage of 1x factory_minor; Remaining resources: 70 PUs; Germans buy 1 aaGun, 2 artilleries, 1 bomber, 1 fighter, 7 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 armour moved from Southern France to 93 Sea Zone 1 armour and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 armour moved from 92 Sea Zone to Gibraltar 2 carriers and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone 1 fighter moved from Southern Italy to Gibraltar 1 bomber moved from Western Germany to Gibraltar 1 artillery moved from Algeria to Tunisia 1 armour and 1 mech_infantry moved from Rostov to Caucasus 1 infantry moved from Rostov to Caucasus 3 mech_infantrys moved from Eastern Poland to Novgorod 2 mech_infantrys moved from Western Ukraine to Belarus 2 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 3 infantry moved from Rostov to Tambov 1 tactical_bomber moved from Novgorod to Bryansk 1 fighter moved from Western Germany to Belarus 1 bomber moved from Western Germany to Tambov 1 infantry moved from Rostov to Bryansk 1 infantry moved from Rostov to Tambov 4 infantry moved from Rostov to Volgograd 1 infantry moved from Rostov to Volgograd 3 mech_infantrys moved from Ukraine to Volgograd 1 armour and 1 mech_infantry moved from Rostov to Caucasus 8 mech_infantrys moved from Rostov to Volgograd 6 armour moved from Rostov to Volgograd 6 mech_infantrys moved from Rostov to Volgograd 2 artilleries moved from Rostov to Caucasus 2 artilleries moved from Rostov to Volgograd Combat - Germans Battle in Gibraltar Germans attack with 1 armour, 1 bomber and 1 fighter British defend with 1 harbour; Americans defend with 1 artillery and 2 infantry Germans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 armour, 1 bomber and 1 fighter in Gibraltar, round 2 : 2/3 hits, 1,67 expected hits British roll dice for 1 artillery and 2 infantry in Gibraltar, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar Germans win, taking Gibraltar from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 10 Casualties for Americans: 1 artillery and 2 infantry Battle in Belarus Germans attack with 1 fighter and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 mech_infantrys in Belarus, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter and 2 mech_infantrys in Belarus, round 3 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 4 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/5 hits, 1,17 expected hits Russians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Russians lost in Bryansk Germans roll dice for 4 infantry and 1 tactical_bomber in Bryansk, round 3 : 0/5 hits, 1,17 expected hits Russians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 3 infantry and 1 tactical_bomber in Bryansk, round 4 : 2/4 hits, 1,00 expected hits Russians roll dice for 2 infantry in Bryansk, round 4 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 3 infantry Casualties for Germans: 1 infantry Battle in Tambov Germans attack with 1 bomber and 4 infantry Russians defend with 3 infantry Germans roll dice for 1 bomber and 4 infantry in Tambov, round 2 : 0/5 hits, 1,33 expected hits Russians roll dice for 3 infantry in Tambov, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans lost in Tambov Germans roll dice for 1 bomber and 3 infantry in Tambov, round 3 : 2/4 hits, 1,17 expected hits Russians roll dice for 3 infantry in Tambov, round 3 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans roll dice for 1 bomber and 2 infantry in Tambov, round 4 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Tunisia Germans attack with 1 artillery British defend with 1 artillery Germans roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Tunisia British win with 1 artillery remaining. Battle score for attacker is -4 Casualties for Germans: 1 artillery Battle in Volgograd Germans attack with 6 armour, 2 artilleries, 5 infantry and 17 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 6 armour, 2 artilleries, 5 infantry and 17 mech_infantrys in Volgograd, round 2 : 7/30 hits, 7,67 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 6 armour, 2 artilleries, 5 infantry and 17 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Caucasus Germans attack with 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 2/7 hits, 2,50 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 tactical_bomber moved from Bryansk to Novgorod 1 fighter moved from Belarus to Novgorod 1 bomber moved from Tambov to Rostov 1 aaGun moved from Ukraine to Rostov 1 infantry moved from Northern Italy to Southern France 1 aaGun moved from Western Ukraine to Ukraine 1 fighter moved from Gibraltar to 92 Sea Zone 1 bomber moved from Gibraltar to Algeria 2 mech_infantrys moved from Western Ukraine to Eastern Poland 1 mech_infantry moved from Western Ukraine to Rostov 1 aaGun moved from Western Germany to France Place Units - Germans 1 transport placed in 97 Sea Zone 1 aaGun and 2 infantry placed in Novgorod 1 artillery and 1 infantry placed in Yugoslavia 1 bomber and 1 fighter placed in Western Germany 1 artillery and 2 infantry placed in Western Ukraine 2 infantry placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1 Germans collect 60 PUs (1 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Russians regular : -3,67 Germans regular : -2,17 British regular : -0,33
-
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Italian Somaliland to Ethiopia Russians take Ethiopia from Italians 1 infantry moved from Samara to Kazakhstan 1 artillery and 1 infantry moved from Archangel to Belarus 1 infantry moved from Archangel to Belarus 2 artilleries moved from Smolensk to Bryansk 3 infantry moved from Smolensk to Bryansk 3 infantry moved from Russia to Tambov 1 artillery moved from Russia to Tambov 2 fighters moved from Russia to Tambov 3 infantry moved from Amur to Manchuria 1 infantry moved from Kansu to Novosibirsk Combat - Russians Battle in Manchuria Russians attack with 3 infantry Japanese defend with 1 artillery Russians roll dice for 3 infantry in Manchuria, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Manchuria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 2 infantry in Manchuria, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Manchuria, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is -2 Casualties for Russians: 2 infantry Casualties for Japanese: 1 artillery Battle in Bryansk Russians attack with 2 artilleries and 3 infantry Germans defend with 3 infantry Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 1/5 hits, 1,50 expected hits Germans roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 3 : 1/4 hits, 1,33 expected hits Germans roll dice for 2 infantry in Bryansk, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians roll dice for 2 artilleries in Bryansk, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 artilleries in Bryansk, round 5 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Bryansk, round 5 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Bryansk Russians roll dice for 1 artillery in Bryansk, round 6 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Bryansk, round 6 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Bryansk Germans win with 1 infantry remaining. Battle score for attacker is -11 Casualties for Russians: 2 artilleries and 3 infantry Casualties for Germans: 2 infantry Battle in Tambov Russians attack with 1 artillery, 2 fighters and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Tambov, round 2 : 3/6 hits, 2,00 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Belarus Russians attack with 1 artillery and 2 infantry Germans defend with 2 mech_infantrys Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Germans lost in Belarus Russians roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 2 infantry in Belarus, round 4 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 1 aaGun moved from Archangel to Vologda 3 infantry moved from Vologda to Samara 6 infantry moved from Russia to Samara 2 fighters moved from Tambov to Russia 1 artillery moved from Archangel to Vologda 1 infantry moved from Archangel to Vologda 1 artillery moved from Archangel to Smolensk 2 infantry moved from Archangel to Smolensk 1 artillery moved from Archangel to Smolensk Place Units - Russians 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : 1,33 Germans regular : 1,33 Russians regular : -1,83