Giallo L+23 vs aagamerz13 BM4

  • 21 20 19 18 17 16

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 fighter moved from Philippines to Dutch New Guinea
            1 fighter moved from 37 Sea Zone to Dutch New Guinea
            1 artillery moved from New Guinea to Dutch New Guinea
            1 infantry moved from Trans-Jordan to Iraq
    
        Combat - ANZAC
            Battle in Dutch New Guinea
                ANZAC attack with 1 artillery and 2 fighters
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 artillery and 2 fighters in Dutch New Guinea, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Dutch New Guinea
                ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -4
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Dutch New Guinea to New Guinea
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
            1 infantry moved from Alexandria to Egypt
            2 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Trans-Jordan to Iraq
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,33
    ANZAC regular : 0,67
    

    Savegame


  • @giallo this is key battle so far.


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 fighters, 20 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Kazakhstan to Vologda
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Smolensk to Vologda
            1 mech_infantry moved from Novgorod to Vologda
            7 mech_infantrys moved from Bryansk to Vologda
            4 tactical_bombers moved from Novgorod to Vologda
            5 bombers moved from Bryansk to Vologda
            5 fighters moved from Bryansk to Vologda
            1 armour moved from Bryansk to Vologda
            2 infantry moved from Western Germany to Holland Belgium
            4 fighters moved from Denmark to Holland Belgium
            1 tactical_bomber moved from Denmark to Holland Belgium
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 4 fighters, 2 infantry and 1 tactical_bomber
                British defend with 1 airfield and 1 infantry
                    Germans roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 5/7 hits, 3.00 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Vologda
                Germans attack with 1 armour, 5 bombers, 5 fighters, 2 infantry, 9 mech_infantrys and 4 tactical_bombers
                Russians defend with 2 aaGuns and 17 infantry
                    Russians roll AA dice in Vologda : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Germans lost in Vologda
                    Germans roll dice for 1 armour, 5 bombers, 4 fighters, 2 infantry, 9 mech_infantrys and 4 tactical_bombers in Vologda, round 2 : 8/25 hits, 10.33 expected hits
                    Russians roll dice for 2 aaGuns and 17 infantry in Vologda, round 2 : 5/17 hits, 5.67 expected hits
                    6 infantry owned by the Russians, 2 infantry owned by the Germans, 2 aaGuns owned by the Russians and 3 mech_infantrys owned by the Germans lost in Vologda
                    Germans roll dice for 1 armour, 5 bombers, 4 fighters, 6 mech_infantrys and 4 tactical_bombers in Vologda, round 3 : 12/20 hits, 9.50 expected hits
                    Russians roll dice for 11 infantry in Vologda, round 3 : 5/11 hits, 3.67 expected hits
                    11 infantry owned by the Russians and 5 mech_infantrys owned by the Germans lost in Vologda
                Germans win, taking Vologda from Russians with 1 armour, 5 bombers, 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 13
                Casualties for Germans: 1 fighter, 2 infantry and 8 mech_infantrys
                Casualties for Russians: 2 aaGuns and 17 infantry
    
        Non Combat Move - Germans
            5 bombers, 4 fighters and 4 tactical_bombers moved from Vologda to Bryansk
            1 infantry moved from Volgograd to Samara
            1 infantry moved from Tambov to Bryansk
            1 infantry moved from Bryansk to Smolensk
            1 infantry moved from Volgograd to Tambov
            1 infantry moved from Caucasus to Rostov
            3 infantry moved from Ukraine to Bryansk
            3 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Novgorod to Vyborg
            1 infantry moved from Novgorod to Archangel
            1 mech_infantry moved from Denmark to Western Germany
            1 tactical_bomber moved from Holland Belgium to Denmark
            4 fighters moved from Holland Belgium to Western Germany
            7 infantry moved from Western Germany to Denmark
            1 fighter moved from Western Germany to Denmark
            1 fighter moved from Western Germany to Denmark
            1 fighter moved from Western Germany to Denmark
            1 mech_infantry moved from Western Germany to Denmark
    
        Place Units - Germans
            3 infantry placed in Volgograd
            3 infantry placed in Ukraine
            3 infantry placed in Western Ukraine
            2 infantry and 1 mech_infantry placed in Novgorod
            3 infantry placed in Normandy Bordeaux
            2 fighters and 6 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 62 PUs; end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.67
    Germans regular : 2.17
    Russians AA : 0.00
    British regular : -0.33
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians repair damage of 16x factory_major; Remaining resources: 17 PUs; 
            Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Russia to Vologda
            1 fighter and 1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Vologda
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/5 hits, 2,00 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 3 : 0/5 hits, 2,00 expected hits
                    Germans roll dice for 1 armour in Vologda, round 3 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians lost in Vologda
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 4 : 3/4 hits, 1,83 expected hits
                    Germans roll dice for 1 armour in Vologda, round 4 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 armour and 1 mech_infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Vologda to Russia
    
        Place Units - Russians
            2 artilleries and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 5 PUs; end with 5 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 8 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,17
    Russians regular : -1,83
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 destroyer, 1 factory_minor and 5 fighters; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Hunan to Kwangsi
            1 armour moved from Anhwe to Kiangsi
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 infantry moved from Manchuria to 19 Sea Zone
            1 infantry moved from Jehol to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            1 transport moved from 20 Sea Zone to 21 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            2 fighters moved from French Indo China to Malaya
            1 bomber moved from Java to Malaya
            1 mech_infantry moved from Hopei to Kiangsi
            1 fighter moved from 20 Sea Zone to 35 Sea Zone
            1 fighter moved from 20 Sea Zone to Kwangsi
            1 fighter moved from 20 Sea Zone to Kwangtung
            1 infantry moved from 35 Sea Zone to Philippines
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 transport
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Kwangtung
                Japanese attack with 1 fighter and 2 infantry
                British defend with 1 mech_infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 fighter and 2 infantry in Kwangtung, round 2 : 1/3 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Philippines
            Battle in Kiangsi
                Japanese attack with 1 armour and 1 mech_infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
                Japanese win, taking Philippines from Americans, taking Kiangsi from Chinese with 1 armour remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 mech_infantry
            Battle in Kwangsi
                Japanese attack with 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Japanese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Malaya
                Japanese attack with 1 bomber and 2 fighters
                Americans defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 bomber and 2 fighters in Malaya, round 2 : 1/3 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 artillery and 2 infantry in Malaya, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Americans lost in Malaya
                    Japanese roll dice for 1 bomber and 2 fighters in Malaya, round 3 : 3/3 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 1/2 hits, 0.67 expected hits
                    1 bomber owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Malaya
                Japanese win with 2 fighters remaining. Battle score for attacker is -4
                Casualties for Americans: 1 artillery and 2 infantry
                Casualties for Japanese: 1 bomber
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Changing ownership of Urals from Russians to Japanese
            EDIT: Changing ownership of Novosibirsk from Russians to Japanese
            EDIT: Turning off Edit Mode
            2 fighters and 1 tactical_bomber moved from Java to French Indo China
            2 fighters moved from Malaya to French Indo China
            1 fighter moved from 35 Sea Zone to French Indo China
            1 fighter moved from Kwangsi to French Indo China
            1 fighter moved from Kwangtung to French Indo China
            1 infantry moved from Kweichow to Hunan
            1 mech_infantry moved from Shensi to Kweichow
            1 infantry moved from Chahar to Anhwe
            1 mech_infantry moved from Suiyuyan to Hopei
            1 infantry moved from Kansu to Shensi
            1 infantry moved from Evenkiyskiy to Urals
            1 infantry moved from Timguska to Novosibirsk
            1 aaGun, 2 artilleries and 6 infantry moved from Timguska to Kansu
            3 battleships, 5 carriers, 1 destroyer and 1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 infantry moved from Amur to Manchuria
    
        Place Units - Japanese
            1 factory_minor placed in Kiangsu
            3 fighters placed in French Indo China
            1 destroyer and 1 fighter placed in 19 Sea Zone
            1 armour placed in Manchuria
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,5,4,6,2,6,1,5,4,1,5,1,6,4,5
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5
            Japanese collect 62 PUs (6 lost to blockades); end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Americans regular : -0.33
    Japanese regular : 1.00
    UK_Pacific regular : -1.00
    

    Savegame


  • @aagamerz13 Well, my next move will be Sunday or Monday. happy holidays

  • 21 20 19 18 17 16

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 carriers, 1 destroyer, 3 fighters and 1 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 cruiser and 1 marine moved from 110 Sea Zone to 112 Sea Zone
            1 marine moved from 112 Sea Zone to Norway
            1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 1 marine and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            1 bomber moved from United Kingdom to 112 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            3 fighters moved from United Kingdom to 112 Sea Zone
    
        Combat - Americans
            Battle in Norway
            Battle in 35 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 submarine and 1 transport
                1 submarine owned by the Japanese submerged
                    1 transport owned by the Japanese lost in 35 Sea Zone
                Americans win, taking Norway from Germans, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            1 bomber moved from 112 Sea Zone to United Kingdom
            2 fighters moved from 112 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 112 Sea Zone to United Kingdom
            1 armour, 3 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
            1 armour, 1 battleship, 1 carrier, 3 infantry, 2 mech_infantrys and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
            2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters and 2 transports moved from 37 Sea Zone to 54 Sea Zone
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 submarine moved from 42 Sea Zone to 44 Sea Zone
    
        Place Units - Americans
            1 armour and 1 infantry placed in Central United States
            2 carriers and 1 destroyer placed in 10 Sea Zone
            3 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            2 infantry moved from Szechwan to Sikang
            2 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Chahar
            Battle in Kweichow
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Suiyuyan from Japanese, taking Chahar from Japanese, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Sikang
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 3 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,00
    Japanese regular : -1,00
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 carriers, 1 destroyer, 3 fighters and 1 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 cruiser and 1 marine moved from 110 Sea Zone to 112 Sea Zone
            1 marine moved from 112 Sea Zone to Norway
            1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 1 marine and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            1 bomber moved from United Kingdom to 112 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            3 fighters moved from United Kingdom to 112 Sea Zone
    
        Combat - Americans
            Battle in Norway
            Battle in 35 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 submarine and 1 transport
                1 submarine owned by the Japanese submerged
                    1 transport owned by the Japanese lost in 35 Sea Zone
                Americans win, taking Norway from Germans, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            1 bomber moved from 112 Sea Zone to United Kingdom
            2 fighters moved from 112 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 112 Sea Zone to United Kingdom
            1 armour, 3 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
            1 armour, 1 battleship, 1 carrier, 3 infantry, 2 mech_infantrys and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
            2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters and 2 transports moved from 37 Sea Zone to 54 Sea Zone
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 submarine moved from 42 Sea Zone to 44 Sea Zone
    
        Place Units - Americans
            1 armour and 1 infantry placed in Central United States
            2 carriers and 1 destroyer placed in 10 Sea Zone
            3 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            2 infantry moved from Szechwan to Sikang
            2 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Chahar
            Battle in Kweichow
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Suiyuyan from Japanese, taking Chahar from Japanese, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Sikang
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 3 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 8 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 armour, 6 artilleries and 15 infantry moved from Yunnan to French Indo China
            1 infantry moved from Shan State to French Indo China
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 infantry and 1 mech_infantry moved from Persia to Northwest Persia
            6 infantry and 4 mech_infantrys moved from Iraq to Northwest Persia
            1 bomber moved from Iraq to Volgograd
            1 marine moved from Queensland to 54 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
            1 armour moved from Iraq to Northwest Persia
    
        Combat - British
            Strategic bombing raid in Volgograd
                    Germans roll AA dice in Volgograd : 0/1 hits, 0,17 expected hits
                Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Volgograd causes 4 damage total. 
            Battle in French Indo China
                British attack with 1 armour, 6 artilleries and 16 infantry
                Japanese defend with 1 factory_minor, 10 fighters, 5 infantry and 1 tactical_bomber
                    British roll dice for 1 armour, 6 artilleries and 16 infantry in French Indo China, round 2 : 4/23 hits, 6,17 expected hits
                    Japanese roll dice for 10 fighters, 5 infantry and 1 tactical_bomber in French Indo China, round 2 : 6/16 hits, 8,83 expected hits
                    4 infantry owned by the Japanese and 6 infantry owned by the British lost in French Indo China
                    British roll dice for 1 armour, 6 artilleries and 10 infantry in French Indo China, round 3 : 7/17 hits, 5,17 expected hits
                    Japanese roll dice for 10 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 3 : 4/12 hits, 7,50 expected hits
                    1 tactical_bomber owned by the Japanese, 5 fighters owned by the Japanese, 1 infantry owned by the Japanese and 4 infantry owned by the British lost in French Indo China
                    British roll dice for 1 armour, 6 artilleries and 6 infantry in French Indo China, round 4 : 5/13 hits, 4,50 expected hits
                    Japanese roll dice for 5 fighters in French Indo China, round 4 : 3/5 hits, 3,33 expected hits
                    5 fighters owned by the Japanese and 3 infantry owned by the British lost in French Indo China
                British win, taking French Indo China from Japanese with 1 armour, 6 artilleries and 3 infantry remaining. Battle score for attacker is 87
                Casualties for British: 13 infantry
                Casualties for Japanese: 10 fighters, 5 infantry and 1 tactical_bomber
    
        Non Combat Move - British
            1 aaGun moved from Yunnan to French Indo China
            1 aaGun moved from Yunnan to Kweichow
            1 aaGun moved from Yunnan to French Indo China
            2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone
            2 aaGuns, 1 armour, 1 artillery, 2 carriers, 3 destroyers, 4 fighters, 8 infantry and 6 transports moved from 110 Sea Zone to 112 Sea Zone
            2 aaGuns, 1 armour, 1 artillery and 8 infantry moved from 112 Sea Zone to Norway
            2 fighters and 2 tactical_bombers moved from United Kingdom to Norway
            1 transport moved from 71 Sea Zone to 83 Sea Zone
            1 bomber moved from Volgograd to Persia
    
        Place Units - British
            5 artilleries and 5 infantry placed in United Kingdom
            British undo move 1.
            4 artilleries and 5 infantry placed in United Kingdom
            3 artilleries placed in Persia
            1 artillery and 1 infantry placed in Egypt
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            2 transports placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 12 PUs; end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in 39 Sea Zone change ownership: 2 transports
    

    Combat Hit Differential Summary :

    Chinese regular : 1,00
    Japanese regular : -7,67
    Germans AA : -0,17
    British regular : 0,17
    

    Savegame

  • 21 20 19 18 17 16

    @aagamerz13 said in Giallo L+23 vs aagamerz13 BM4:

    @aagamerz13 Well, my next move will be Sunday or Monday. happy holidays

    I didn’t let your sub fight in 35, please let me know if you think different. Same for scrambling in 122. Happy holidays!


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 5 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
    
        Place Units - Italians
            1 submarine placed in 97 Sea Zone
            5 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 43 Sea Zone to 20 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 destroyer moved from 37 Sea Zone to 54 Sea Zone
            1 infantry moved from Iraq to Northwest Persia
            1 fighter moved from New Guinea to 54 Sea Zone
            1 artillery moved from Dutch New Guinea to New Guinea
    
        Combat - ANZAC
            Battle in Borneo
            Battle in 20 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 20 Sea Zone
                ANZAC win, taking Borneo from Japanese, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    @aagamerz13 one anzac fighter on a us cv in 54

  • 21 20 19 18 17 16

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 43 Sea Zone to 20 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 destroyer moved from 37 Sea Zone to 54 Sea Zone
            1 infantry moved from Iraq to Northwest Persia
            1 fighter moved from New Guinea to 54 Sea Zone
            1 artillery moved from Dutch New Guinea to New Guinea
    
        Combat - ANZAC
            Battle in Borneo
            Battle in 20 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 20 Sea Zone
                ANZAC win, taking Borneo from Japanese, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
            2 infantry moved from Iraq to Northwest Persia
            2 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Egypt to Trans-Jordan
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @giallo I emailed germany’s move

  • 21 20 19 18 17 16

    @aagamerz13 I already mailed back


  • TripleA Manual Gamesave Post: Russians round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy nothing; Remaining resources: 12 PUs; 
    
        Combat Move - Russians
    
        Turn Complete - Russians
            Russians collect 3 PUs; end with 15 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 9 infantry and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Hunan to Yunnan
                  Japanese take Yunnan from Chinese
            1 infantry moved from Kwangtung to Kwangsi
                  Japanese take Kwangsi from Chinese
            1 infantry moved from Shensi to Szechwan
                  Japanese take Szechwan from Chinese
            2 artilleries and 1 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Hopei to Anhwe
            1 armour moved from Kiangsi to Hunan
            1 destroyer moved from 19 Sea Zone to 20 Sea Zone
            1 destroyer moved from 19 Sea Zone to 35 Sea Zone
            1 infantry moved from Manchuria to Jehol
            1 fighter moved from 19 Sea Zone to 35 Sea Zone
            3 battleships moved from 19 Sea Zone to 20 Sea Zone
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            1 submarine moved from 35 Sea Zone to 43 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Suiyuyan
                Japanese attack with 2 artilleries and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 artilleries and 1 infantry in Suiyuyan, round 2 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 20 Sea Zone
                Japanese attack with 3 battleships and 1 destroyer
                ANZAC defend with 1 submarine
                    Japanese roll dice for 3 battleships and 1 destroyer in 20 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 submarine owned by the ANZAC lost in 20 Sea Zone
                Japanese win, taking 20 Sea Zone from ANZAC with 3 battleships and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 35 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            5 carriers and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            1 fighter moved from 35 Sea Zone to 20 Sea Zone
            1 aaGun moved from Kansu to Shensi
            5 infantry moved from Kansu to Shensi
            1 infantry moved from Novosibirsk to Kansu
            1 infantry moved from Urals to Novosibirsk
    
        Place Units - Japanese
            1 factory_minor placed in Shantung
            3 infantry placed in Kwangtung
            1 carrier, 1 destroyer and 1 transport placed in 19 Sea Zone
            3 infantry placed in Manchuria
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,4
            Japanese collect 57 PUs (5 lost to blockades); end with 59 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : -0.33
    Japanese regular : 1.00
    ANZAC regular : 0.83
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 26 Sea Zone to 33 Sea Zone
            1 armour, 3 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
            1 battleship moved from 26 Sea Zone to 33 Sea Zone
            2 battleships, 2 cruisers and 1 marine moved from 54 Sea Zone to 33 Sea Zone
            2 carriers, 3 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
            3 carriers, 1 destroyer and 4 fighters moved from 54 Sea Zone to 33 Sea Zone
            1 submarine moved from 44 Sea Zone to 35 Sea Zone
                  Americans take 44 Sea Zone from Japanese
            1 destroyer moved from 42 Sea Zone to 43 Sea Zone
            1 bomber moved from United Kingdom to Germany
    
        Combat - Americans
            Strategic bombing raid in Germany
                    Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits
                Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Germany causes 7 damage total. 
            Battle in 43 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 43 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in Caroline Islands
                Americans attack with 1 armour, 3 infantry and 2 mech_infantrys
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 3 battleships and 2 cruisers in Caroline Islands, round 2 : 5/5 hits, 3,00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 35 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Americans
            2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            3 fighters moved from Western United States to 26 Sea Zone
            2 transports moved from 54 Sea Zone to 26 Sea Zone
            1 fighter moved from Queensland to 33 Sea Zone
            1 armour and 1 infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from Morocco to Tunisia
            1 armour, 1 artillery, 2 infantry and 1 marine moved from 112 Sea Zone to Norway
            1 tactical_bomber moved from United Kingdom to 112 Sea Zone
            1 fighter moved from 112 Sea Zone to Norway
            1 bomber moved from Germany to Norway
    
        Place Units - Americans
            1 airfield, 1 factory_minor and 1 harbour placed in Norway
            3 submarines placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2,33
    Japanese regular : 2,83
    Germans AA : -0,17
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Kweichow to Yunnan
            2 infantry moved from Sikang to Szechwan
            1 infantry moved from Chahar to Anhwe
            1 infantry moved from Kweichow to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,17
    Japanese regular : -0,67
    

    Savegame

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