scram 111
L21 #1 FlyingBadger(Ax) vs elche(Al+30) OOB
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Yes, no luck with Marti. Please move the russian inf to Buraytia and go on with Japan.
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour, 3 artilleries, 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 104 Sea Zone 2 fighters and 2 tactical_bombers moved from 109 Sea Zone to 104 Sea Zone 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Scotland 1 artillery and 1 infantry moved from Eire to Scotland 2 artilleries and 1 infantry moved from Persia to Eastern Persia 1 mech_infantry moved from Northwest Persia to Eastern Persia 1 armour moved from Northwest Persia to Eastern Persia 3 armour moved from Iraq to Trans-Jordan 14 armour moved from Trans-Jordan to Egypt 2 bombers, 2 fighters and 1 tactical_bomber moved from Persia to Egypt 2 fighters and 1 tactical_bomber moved from Greece to Egypt 1 bomber moved from Southern Italy to Egypt Combat - Germans Battle in 104 Sea Zone Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Scotland Germans attack with 2 artilleries and 2 infantry British defend with 1 aaGun and 1 airfield; French defend with 2 infantry Germans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 2 artilleries and 2 infantry in Scotland, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 aaGun and 2 infantry in Scotland, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the British and 2 infantry owned by the French lost in Scotland Germans win, taking Scotland from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11 Casualties for British: 1 aaGun Casualties for French: 2 infantry Battle in Egypt Germans attack with 14 armour, 3 bombers, 4 fighters and 2 tactical_bombers British defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 3 mech_infantrys; French defend with 3 infantry; Americans defend with 1 mech_infantry British roll AA dice in Egypt : 0/3 hits, 0.50 expected hits Germans roll dice for 14 armour, 3 bombers, 4 fighters and 2 tactical_bombers in Egypt, round 2 : 10/23 hits, 12.33 expected hits British roll dice for 1 aaGun, 1 artillery, 1 fighter, 8 infantry and 4 mech_infantrys in Egypt, round 2 : 3/14 hits, 5.00 expected hits 1 mech_infantry owned by the British, 1 aaGun owned by the British, 3 armour owned by the Germans, 3 infantry owned by the French and 5 infantry owned by the British lost in Egypt Germans roll dice for 11 armour, 3 bombers, 4 fighters and 2 tactical_bombers in Egypt, round 3 : 11/20 hits, 10.83 expected hits British roll dice for 1 artillery, 1 fighter and 3 mech_infantrys in Egypt, round 3 : 2/5 hits, 2.00 expected hits 2 mech_infantrys owned by the British, 2 armour owned by the Germans, 1 artillery owned by the British, 1 fighter owned by the British and 1 mech_infantry owned by the Americans lost in Egypt Germans win, taking Egypt from British with 9 armour, 3 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 29 Casualties for Germans: 5 armour Casualties for British: 1 aaGun, 1 artillery, 1 fighter, 5 infantry and 3 mech_infantrys Casualties for French: 3 infantry Casualties for Americans: 1 mech_infantry Battle in Eastern Persia Germans attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry British defend with 3 infantry Germans roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 2/5 hits, 1.83 expected hits British roll dice for 3 infantry in Eastern Persia, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Eastern Persia Germans roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Eastern Persia, round 3 : 2/5 hits, 1.83 expected hits British roll dice for 1 infantry in Eastern Persia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Eastern Persia Germans win, taking Eastern Persia from British with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Non Combat Move - Germans 2 fighters moved from Egypt to Iraq 2 fighters moved from Egypt to Trans-Jordan 1 tactical_bomber moved from Egypt to Iraq 1 tactical_bomber moved from Egypt to Trans-Jordan 3 bombers moved from Egypt to Persia 3 artilleries moved from Iraq to Trans-Jordan 1 mech_infantry moved from Northwest Persia to Iraq 2 mech_infantrys moved from Caucasus to Iraq 1 mech_infantry moved from Caucasus to Persia 2 armour moved from Northwest Persia to Iraq 2 armour moved from Caucasus to Persia 3 armour moved from Volgograd to Northwest Persia 3 mech_infantrys moved from Ukraine to Caucasus 2 mech_infantrys moved from Bryansk to Caucasus 3 mech_infantrys moved from Russia to Kazakhstan 1 artillery and 2 infantry moved from Samara to Kazakhstan 2 fighters moved from Western Germany to Greece 1 artillery and 1 infantry moved from France to Normandy Bordeaux 2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 109 Sea Zone 2 aaGuns moved from Caucasus to Northwest Persia Place Units - Germans 2 infantry placed in Western Germany 1 artillery and 1 infantry placed in France 1 mech_infantry placed in Russia 2 fighters placed in Western Germany 3 armour placed in Volgograd 1 armour and 2 artilleries placed in Persia 3 armour placed in Iraq 3 mech_infantrys placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,5 Germans collect 76 PUs; end with 76 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 92 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUsCombat Hit Differential Summary :
Americans regular : -0.33 British AA : -0.50 Germans regular : -0.67 British regular : -4.00 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Combat Move - Russians Non Combat Move - Russians 1 infantry moved from Yakut S.S.R. to Buryatia Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 6 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour and 8 infantry moved from Amur to Korea 4 fighters moved from Japan to Korea Combat - Japanese Battle in Korea Japanese attack with 1 armour, 4 fighters and 8 infantry British defend with 1 aaGun; Americans defend with 2 artilleries and 2 infantry; ANZAC defend with 3 fighters British roll AA dice in Korea : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 armour, 4 fighters and 8 infantry in Korea, round 2 : 6/13 hits, 3.83 expected hits Americans roll dice for 1 aaGun, 2 artilleries, 3 fighters and 2 infantry in Korea, round 2 : 3/7 hits, 3.33 expected hits 3 infantry owned by the Japanese, 1 fighter owned by the ANZAC, 1 aaGun owned by the British, 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Korea Japanese roll dice for 1 armour, 4 fighters and 5 infantry in Korea, round 3 : 4/10 hits, 3.33 expected hits Americans roll dice for 2 fighters in Korea, round 3 : 2/2 hits, 1.33 expected hits 2 infantry owned by the Japanese and 2 fighters owned by the ANZAC lost in Korea Japanese win, taking Korea from Americans with 1 armour, 4 fighters and 3 infantry remaining. Battle score for attacker is 34 Casualties for Japanese: 5 infantry Casualties for ANZAC: 3 fighters Casualties for Americans: 2 artilleries and 2 infantry Casualties for British: 1 aaGun Non Combat Move - Japanese 4 fighters moved from Korea to Japan 1 aaGun moved from Amur to Korea Place Units - Japanese 6 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,3,5,3,5,1,1 Japanese collect 9 PUs (8 lost to blockades); end with 11 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : 2.83 British AA : -0.50 -
@elche I’m ashamed to see it, but the Brits have no fight left in them :flag-gb: :disappointed:
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Algeria to Tunisia 1 artillery and 1 infantry moved from Morocco to Algeria 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia Americans take Siberia from Japanese 1 transport moved from 3 Sea Zone to 1 Sea Zone 2 artilleries moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Soviet Far East to 6 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to Midway 1 fighter moved from Soviet Far East to Manchuria 2 transports moved from 6 Sea Zone to 8 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers Germans defend with 1 submarine Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 2 fighters moved from 104 Sea Zone to 91 Sea Zone 2 tactical_bombers moved from 104 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 1 carrier and 1 destroyer placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 artillery, 1 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Americans regular : 1,33 Germans regular : -0,17 -
TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 artilleries and 2 infantry moved from Kwangsi to Yunnan 2 artilleries moved from Yunnan to Burma 4 infantry moved from Yunnan to Burma Place Units - Chinese 3 artilleries and 3 infantry placed in Yunnan 2 artilleries placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Algeria to Tunisia 1 artillery and 1 infantry moved from Morocco to Algeria 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia Americans take Siberia from Japanese 1 transport moved from 3 Sea Zone to 1 Sea Zone 2 artilleries moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Soviet Far East to 6 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to Midway 1 fighter moved from Soviet Far East to Manchuria 2 transports moved from 6 Sea Zone to 8 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers Germans defend with 1 submarine Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 2 fighters moved from 104 Sea Zone to 91 Sea Zone 2 tactical_bombers moved from 104 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 1 carrier and 1 destroyer placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 artillery, 1 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 artilleries and 2 infantry moved from Kwangsi to Yunnan 2 artilleries moved from Yunnan to Burma 4 infantry moved from Yunnan to Burma Place Units - Chinese 3 artilleries and 3 infantry placed in Yunnan 2 artilleries placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs Purchase Units - British British buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries moved from United Kingdom to Scotland 3 infantry moved from United Kingdom to Scotland 2 fighters moved from United Kingdom to Scotland 1 armour and 1 mech_infantry moved from Union of South Africa to Rhodesia 3 fighters moved from India to Eastern Persia 3 infantry moved from West India to Eastern Persia 1 artillery moved from West India to Eastern Persia 1 infantry moved from West India to Eastern Persia 1 artillery moved from West India to Eastern Persia 1 armour, 1 artillery and 2 infantry moved from Manchuria to Korea 1 artillery and 2 infantry moved from Ulaanbaatar to Amur UK_Pacific take Amur from Japanese 1 infantry moved from Buryatia to Sakha UK_Pacific take Sakha from Japanese 1 artillery moved from Buryatia to Amur 1 infantry moved from Anhwe to Jehol Combat - British Battle in Eastern Persia British attack with 2 artilleries, 3 fighters and 4 infantry Germans defend with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry British roll dice for 2 artilleries, 3 fighters and 4 infantry in Eastern Persia, round 2 : 2/9 hits, 3,17 expected hits Germans roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 2/5 hits, 1,83 expected hits 1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Eastern Persia British roll dice for 2 artilleries, 3 fighters and 2 infantry in Eastern Persia, round 3 : 2/7 hits, 2,83 expected hits Germans roll dice for 1 armour and 2 artilleries in Eastern Persia, round 3 : 1/3 hits, 1,17 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the British lost in Eastern Persia British roll dice for 2 artilleries, 3 fighters and 1 infantry in Eastern Persia, round 4 : 1/6 hits, 2,50 expected hits Germans roll dice for 1 armour in Eastern Persia, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Eastern Persia British win, taking Eastern Persia from Germans with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for British: 3 infantry Casualties for Germans: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry Battle in Scotland British attack with 2 artilleries, 2 fighters and 3 infantry Germans defend with 1 airfield, 2 artilleries and 2 infantry British roll dice for 2 artilleries, 2 fighters and 3 infantry in Scotland, round 2 : 2/7 hits, 2,50 expected hits Germans roll dice for 2 artilleries and 2 infantry in Scotland, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland British roll dice for 2 artilleries, 2 fighters and 1 infantry in Scotland, round 3 : 4/5 hits, 2,00 expected hits Germans roll dice for 2 artilleries in Scotland, round 3 : 2/2 hits, 0,67 expected hits 2 artilleries owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Scotland British win, taking Scotland from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 1 Casualties for British: 1 artillery and 3 infantry Casualties for Germans: 2 artilleries and 2 infantry Battle in Korea British attack with 1 armour, 1 artillery and 2 infantry Japanese defend with 1 aaGun, 1 armour and 3 infantry British roll dice for 1 armour, 1 artillery and 2 infantry in Korea, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 aaGun, 1 armour and 3 infantry in Korea, round 2 : 0/4 hits, 1,50 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Korea British roll dice for 1 armour, 1 artillery and 2 infantry in Korea, round 3 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 armour and 2 infantry in Korea, round 3 : 1/3 hits, 1,17 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Korea 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the British retreated to Manchuria Japanese win with 1 armour remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 3 infantry Casualties for British: 1 infantry Non Combat Move - British 3 fighters moved from Eastern Persia to India 6 infantry moved from India to West India 1 artillery moved from India to West India 3 armour moved from India to West India 2 fighters moved from Scotland to United Kingdom Place Units - British 1 artillery and 2 infantry placed in Union of South Africa 1 artillery and 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,4,2,4,1,3,2,2,1,3,1,6,1,3,1,3 British collect 18 PUs (8 lost to blockades); end with 18 PUs Place Units - UK_Pacific 3 artilleries, 1 fighter and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 31 PUs; end with 31 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 36 PUs Some Units in India change ownership: 3 artilleries, 1 fighter and 4 infantryCombat Hit Differential Summary :
Americans regular : 1,33 Japanese regular : -1,67 Germans regular : 1,33 British regular : -0,67 -
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Italians Italians buy 2 destroyers; Remaining resources: 4 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 3 fighters moved from Southern Italy to 93 Sea Zone Combat - Italians Battle in 93 Sea Zone Italians attack with 1 destroyer and 3 fighters Americans defend with 1 submarine Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Italians 3 fighters moved from 93 Sea Zone to Southern Italy 3 infantry moved from Northern Italy to Southern Italy 2 mech_infantrys moved from Caucasus to Iraq Place Units - Italians 2 destroyers placed in 97 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Italians regular : 1.17 -
TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Okinawa 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Hainan 1 carrier moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Formosa 1 fighter moved from Queensland to 20 Sea Zone Combat - ANZAC Battle in Hainan Battle in Formosa Battle in Okinawa Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Okinawa 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Hainan 1 carrier moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Formosa 1 fighter moved from Queensland to 20 Sea Zone Combat - ANZAC Battle in Hainan Battle in Formosa Battle in Okinawa Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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@elche I think it is victory for the European Axis, if you agree?

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Congratulationsto your victory. Germany was very strong and good play with your bombes. I looking forward for next game.
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@elche said in L21 #1 FlyingBadger(Ax) vs elche(Al+30) OOB:
Congratulationsto your victory. Germany was very strong and good play with your bombes. I looking forward for next game.
Thank you, I thought you out played me in most theatres and held onto Ukraine for a while but fortunately for me the direct thrust and battle for Moscow went well and left me with plenty of tanks and planes to swing down into the Middle East. Even then you held them up well.
What were your thoughts on this game and my play?
It would be good to have another game, would you like the same again but different sides?





