@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 5
Research Technology - Usa
Trigger americanaTAH: Usa gains access to AdvancedHulls
Trigger americanaTIC: Usa gains access to ImprovedCarriers
Usa rolls : 1/1 hits, 0.00 expected hits
Usa removing all Technology Tokens after successful research.
Usa discover ImprovedCarriers
Combat Move - Usa
Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
Combat Hit Differential Summary :
Usa rolls : 1.00
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 5
Research Technology - Usa
Trigger americanaTAH: Usa gains access to AdvancedHulls
Trigger americanaTIC: Usa gains access to ImprovedCarriers
Usa rolls : 1/1 hits, 0.00 expected hits
Usa removing all Technology Tokens after successful research.
Usa discover ImprovedCarriers
Combat Move - Usa
Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
1 americanNavalFighter moved from Gilbert Islands to Queensland
1 americanNavalFighter moved from Chicago to Labrador
1 americanStrategicBomber moved from Labrador to Central Britain
1 americanNavalFighter moved from Labrador to Central Britain
1 americanNavalFighter moved from Hawaiian Islands to Gilbert Islands
1 americanNavalFighter moved from Chicago to Los Angeles
Non Combat Move - Usa
Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
Trigger americanProd1: Usa has 1 Material placed in Washington
1 americanCarrier, 1 americanDestroyer and 1 americanSubmarine moved from 113 Sea Zone to 112 Sea Zone
1 americanTransport moved from 156 Sea Zone to 112 Sea Zone
1 americanMech.Infantry and 1 americanTank moved from Southern Central US to San Francisco
1 americanCruiser and 1 americanDestroyer moved from 115 Sea Zone to 112 Sea Zone
1 americanFighter moved from Hawaiian Islands to 112 Sea Zone
1 americanStrategicBomber moved from Chicago to 112 Sea Zone
1 americanBattleship and 4 americanDestroyers moved from 32 Sea Zone to 7 Sea Zone
1 americanTank moved from Washington to 30 Sea Zone
1 americanTank and 1 americanTransport moved from 30 Sea Zone to 20 Sea Zone
1 americanMarine moved from Los Angeles to San Francisco
1 americanStrategicBomber moved from 112 Sea Zone to San Francisco
1 americanFighter moved from 112 Sea Zone to San Francisco
Purchase Units - Usa
Combat Hit Differential Summary :
Usa rolls : 1.00
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 5
Research Technology - Usa
Trigger americanaTAH: Usa gains access to AdvancedHulls
Trigger americanaTIC: Usa gains access to ImprovedCarriers
Usa rolls : 1/1 hits, 0.00 expected hits
Usa removing all Technology Tokens after successful research.
Usa discover ImprovedCarriers
Combat Move - Usa
Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
1 americanNavalFighter moved from Gilbert Islands to Queensland
1 americanNavalFighter moved from Chicago to Labrador
1 americanStrategicBomber moved from Labrador to Central Britain
1 americanNavalFighter moved from Labrador to Central Britain
1 americanNavalFighter moved from Hawaiian Islands to Gilbert Islands
1 americanNavalFighter moved from Chicago to Los Angeles
Non Combat Move - Usa
Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
Trigger americanProd1: Usa has 1 Material placed in Washington
1 americanCarrier, 1 americanDestroyer and 1 americanSubmarine moved from 113 Sea Zone to 112 Sea Zone
1 americanTransport moved from 156 Sea Zone to 112 Sea Zone
1 americanMech.Infantry and 1 americanTank moved from Southern Central US to San Francisco
1 americanCruiser and 1 americanDestroyer moved from 115 Sea Zone to 112 Sea Zone
1 americanFighter moved from Hawaiian Islands to 112 Sea Zone
1 americanStrategicBomber moved from Chicago to 112 Sea Zone
1 americanBattleship and 4 americanDestroyers moved from 32 Sea Zone to 7 Sea Zone
1 americanTank moved from Washington to 30 Sea Zone
1 americanTank and 1 americanTransport moved from 30 Sea Zone to 20 Sea Zone
1 americanMarine moved from Los Angeles to San Francisco
1 americanStrategicBomber moved from 112 Sea Zone to San Francisco
1 americanFighter moved from 112 Sea Zone to San Francisco
Purchase Units - Usa
Usa buy 2 americanHulls, 3 americanMarines and 3 americanNavalFighters; Remaining resources: 2 PUs; 0 techTokens;
Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
Place Units - Usa
2 americanHulls placed in 156 Sea Zone
3 americanMarines placed in San Francisco
3 americanNavalFighters placed in Chicago
Activate Technology - Usa
Usa activating ImprovedCarriers
Trigger americanAC: Setting hitPoints to 2 for unitAttachment attached to americanCarrier
Turn Complete - Usa
Usa collect 64 PUs; end with 66 PUs
Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 69 PUs
Units generate 9 techTokens; Usa end with 9 techTokens
Combat Hit Differential Summary :
Usa rolls : 1.00
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 6
Reconnaissance Missions - Finland
Finland collect 0 PUs; end with 9 PUs
Reinforcing - DanubeAxis
DanubeAxis collect 0 PUs; end with 12 PUs
Counter Intelligence Operations - VichyFrance
VichyFrance collect 0 PUs; end with 19 PUs
Research Technology - Germany
Trigger germanaTAD: Germany gains access to AdvancedDestroyers
Germany spend 0 on tech rolls
Germany rolls : 1/1 hits, 0,00 expected hits
Germany removing all Technology Tokens after successful research.
Germany discover ImprovedProduction
Combat Move - Germany
Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport
Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
Some non-combat units are destroyed:
Some non-combat units are destroyed:
Some non-combat units are destroyed:
Some non-combat units are destroyed:
Some non-combat units are destroyed:
Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
1 germanBattleship, 14 germanDestroyers and 2 germanSubmarines moved from 23 Sea Zone to 25 Sea Zone
1 germanTank moved from Sinai to Syria
Germany take Trans Jordan from Britain
VichyFrance take Syria from ExiledAllies
1 germanTank moved from Sinai to Iraq
Germany take Iraq from Britain
1 germanCombatEngineer moved from Congo to Cameroon
VichyFrance take Cameroon from ExiledAllies
1 germanInfantry moved from Congo to Belgian Congo
Germany take Belgian Congo from ExiledAllies
Combat - Germany
Battle in 25 Sea Zone
Germany attack with 1 germanBattleship, 14 germanDestroyers and 2 germanSubmarines
Britain defend with 1 britishSubmarine
Britain roll Substrike dice in 25 Sea Zone : 0/1 hits, 0,17 expected hits
Germany roll dice for 2 germanSubmarines in 25 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Germany roll dice for 1 germanBattleship and 14 germanDestroyers in 25 Sea Zone, round 2 : 5/1 hits, 4,50 expected hits
Britain roll dice for 1 britishSubmarine in 25 Sea Zone, round 2 : 0/1 hits, 0,08 expected hits
1 britishSubmarine owned by the Britain lost in 25 Sea Zone
Germany win with 1 germanBattleship, 14 germanDestroyers and 2 germanSubmarines remaining. Battle score for attacker is 7
Casualties for Britain: 1 britishSubmarine
Non Combat Move - Germany
Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
Trigger UnitsGSyria1: Setting switch to false for conditionAttachmentUnitsGSyria attached to VichyFrance
Trigger UnitsGIraq1: Setting switch to false for conditionAttachmentUnitsGIraq attached to Germany
Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
Trigger UnitsGSyria1: VichyFrance has 1 germanInfantry placed in Syria
Trigger germanProd: Germany has 1 Material placed in Berlin
Trigger UnitsGIraq1: Germany has 2 germanInfantrys placed in Iraq
1 germanCombatEngineer moved from Pskov to Orel Kursk
1 germanArtillery, 6 germanInfantrys and 7 germanTanks moved from Pskov to Smolensk
2 germanAntiAirGuns and 2 germanMech.Infantrys moved from Pskov to Smolensk
3 germanMech.Infantrys moved from Pskov to Smolensk
4 germanInfantrys moved from Orel Kursk to Smolensk
1 germanInfantry moved from Belorussia to Pskov
1 Truck and 1 germanInfantry moved from Belorussia to Smolensk
3 germanInfantrys moved from Belorussia to Orel Kursk
2 germanInfantrys moved from Eastern Poland to Belorussia
1 Material and 1 germanAirTransport moved from Berlin to Orel Kursk
2 germanFighters moved from Pskov to Orel Kursk
1 germanStrategicBomber moved from Pskov to Smolensk
1 germanFighter moved from Pskov to Smolensk
1 germanStrategicBomber and 1 germanTacticalBomber moved from Pskov to Smolensk
1 germanInfantry moved from Kharkov to Voronezh
1 germanInfantry moved from Kharkov to Voronezh
1 germanInfantry and 1 germanMech.Infantry moved from Western Ukraine to Voronezh
1 Truck and 1 germanInfantry moved from Western Ukraine to Voronezh
1 Truck and 1 germanInfantry moved from Western Ukraine to Voronezh
1 germanInfantry moved from Western Ukraine to Kharkov
5 germanInfantrys moved from Romania to Western Ukraine
3 germanInfantrys moved from Hungary Slovakia to Romania
2 Trains moved from Belorussia to Eastern Germany
2 Trains and 4 germanInfantrys moved from Eastern Germany to Eastern Poland
4 germanInfantrys moved from Poland to Eastern Poland
1 Material and 1 germanMech.Infantry moved from Eastern Germany to Eastern Poland
1 germanTank moved from Low Countries to Eastern Germany
1 germanFighter moved from Vichy France to Western Ukraine
1 germanFighter moved from Western Ukraine to Kharkov
1 Truck moved from Pskov to Eastern Poland
2 germanInfantrys moved from Finland to Eastern Finland
1 Truck moved from Finland to Northern Finland
1 Truck and 1 germanAntiAirGun moved from Northern Finland to Eastern Finland
1 Truck moved from Northern Norway to Finland
1 germanNavalFighter moved from Southern Germany to Northern Germany
5 germanInfantrys moved from Low Countries to Northern France
1 germanInfantry and 1 germanMech.Infantry moved from Northern Yugoslavia to Western Ukraine
1 germanInfantry and 1 germanMech.Infantry moved from Vichy France to Northern Yugoslavia
1 germanDestroyer and 1 germanTransport moved from 53 Sea Zone to 50 Sea Zone
2 germanInfantrys moved from Southern Italy to 50 Sea Zone
2 germanInfantrys moved from 50 Sea Zone to Greece
1 germanInfantry moved from Central Egpyt to Anglo Egyptian Sudan
1 Truck and 1 germanAntiAirGun moved from Western Egypt to Anglo Egyptian Sudan
3 germanInfantrys moved from Cairo to Central Egpyt
3 germanArtillerys moved from Cairo to Central Egpyt
1 germanCombatEngineer moved from Cairo to Central Egpyt
1 germanParatrooper moved from Cairo to Central Egpyt
2 germanInfantrys and 2 germanMech.Infantrys moved from Sinai to Iraq
1 germanArtillery moved from Low Countries to Northern France
3 germanArtillerys moved from Western Germany to Low Countries
1 Material and 1 germanAirTransport moved from Crete to Cairo
2 germanArtillerys moved from Belorussia to Orel Kursk
Purchase Units - Germany
Germany buy 2 Materials, 1 germanAirfield, 4 germanDestroyers and 11 germanInfantrys; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Germany
Units in Orel Kursk being upgraded or consumed: 1 Material
1 germanAirfield placed in Orel Kursk
2 Materials and 2 germanInfantrys placed in Eastern Germany
3 germanInfantrys placed in Austria
4 germanDestroyers placed in 25 Sea Zone
4 germanInfantrys placed in Berlin
2 germanInfantrys placed in Belorussia
Activate Technology - Germany
Germany activating ImprovedProduction
Turn Complete - Germany
Germany collect 75 PUs; end with 75 PUs
Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 78 PUs
Units generate 9 techTokens; Germany end with 9 techTokens
Units Change Ownership
Some Units in Cameroon change ownership: 1 germanCombatEngineer
Some Units in Eastern Finland change ownership: 1 germanCombatEngineer
Some Units in Tunisia change ownership: 1 Material
Purchase Units - VichyFrance
VichyFrance buy 1 germanFighter, 1 germanInfantry and 1 germanMech.Infantry; Remaining resources: 0 PUs;
Place Units - VichyFrance
1 germanFighter, 1 germanInfantry and 1 germanMech.Infantry placed in Vichy France
Turn Complete - VichyFrance
VichyFrance collect 21 PUs; end with 21 PUs
Units Change Ownership
Some Units in Cameroon change ownership: 1 germanCombatEngineer
Some Units in Syria change ownership: 1 germanInfantry
Some Units in Tunisia change ownership: 1 Material
Some Units in Vichy France change ownership: 1 germanFighter, 1 germanInfantry and 1 germanMech.Infantry
Purchase Units - DanubeAxis
DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs;
Place Units - DanubeAxis
4 germanInfantrys placed in Romania
Turn Complete - DanubeAxis
DanubeAxis collect 12 PUs; end with 12 PUs
Some Units in Romania change ownership: 4 germanInfantrys
Purchase Units - Finland
Finland buy 3 germanInfantrys; Remaining resources: 0 PUs;
Place Units - Finland
3 germanInfantrys placed in Finland
Turn Complete - Finland
Finland collect 7 PUs; end with 7 PUs
Units Change Ownership
Some Units in Eastern Finland change ownership: 1 germanCombatEngineer
Some Units in Finland change ownership: 3 germanInfantrys
Combat Hit Differential Summary :
Germany regular : -0,17
Britain Substrike : -0,17
Germany rolls : 1,00
Britain regular : -0,08
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 6
Research Technology - Russia
Trigger russianaTAAA: Russia gains access to AdvancedAntiAircraft
Russia rolls : 1/1 hits, 0.00 expected hits
Russia removing all Technology Tokens after successful research.
Russia discover Production
Politics - Russia
Combat Hit Differential Summary :
Russia rolls : 1.00
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 6
Research Technology - Russia
Trigger russianaTAAA: Russia gains access to AdvancedAntiAircraft
Russia rolls : 1/1 hits, 0.00 expected hits
Russia removing all Technology Tokens after successful research.
Russia discover Production
Combat Move - Russia
Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport
Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
Trigger AltayLLRussia1: Russia takes ownership of territory Altay
Some non-combat units are destroyed:
1 russianInfantry moved from Caucasus to Eastern Ukraine
Russia take Eastern Ukraine from Germany
1 russianInfantry moved from Southern Ukraine to Bessarabia
Russia take Bessarabia from DanubeAxis
1 russianInfantry moved from Astrakhan to Southern Caucasus
Russia take Southern Caucasus from Germany
2 russianInfantrys moved from Leningrad to Lativa Estonia
2 russianInfantrys moved from Novgorod to Pskov
1 russianStrategicBomber moved from Moscow to Lativa Estonia
1 russianArtillery moved from Leningrad to Lativa Estonia
4 russianFighters moved from Moscow to Pskov
1 russianTacticalBomber moved from Moscow to Pskov
Combat Hit Differential Summary :
Russia rolls : 1.00
@aagamerz13 land scramble anywhere?
@aagamerz13
No thanks
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 6
Research Technology - Russia
Trigger russianaTAAA: Russia gains access to AdvancedAntiAircraft
Russia rolls : 1/1 hits, 0.00 expected hits
Russia removing all Technology Tokens after successful research.
Russia discover Production
Combat Move - Russia
Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport
Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
Trigger AltayLLRussia1: Russia takes ownership of territory Altay
Some non-combat units are destroyed:
Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
1 russianInfantry moved from Caucasus to Eastern Ukraine
Russia take Eastern Ukraine from Germany
1 russianInfantry moved from Southern Ukraine to Bessarabia
Russia take Bessarabia from DanubeAxis
1 russianInfantry moved from Astrakhan to Southern Caucasus
Russia take Southern Caucasus from Germany
2 russianInfantrys moved from Leningrad to Lativa Estonia
2 russianInfantrys moved from Novgorod to Pskov
1 russianStrategicBomber moved from Moscow to Lativa Estonia
1 russianArtillery moved from Leningrad to Lativa Estonia
4 russianFighters moved from Moscow to Pskov
1 russianTacticalBomber moved from Moscow to Pskov
Combat - Russia
Battle in Pskov
Russia attack with 4 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber
Germany defend with 1 Flagpole and 1 germanInfantry
Russia roll dice for 4 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber in Pskov, round 2 : 2/0 hits, 2.00 expected hits
Germany roll dice for 1 germanInfantry in Pskov, round 2 : 0/1 hits, 0.33 expected hits
1 germanInfantry owned by the Germany lost in Pskov
Russia win, taking Pskov from Germany with 4 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber remaining. Battle score for attacker is 3
Casualties for Germany: 1 germanInfantry
Battle in Lativa Estonia
Russia attack with 1 russianArtillery, 2 russianInfantrys and 1 russianStrategicBomber
Italy defend with 1 Flagpole and 1 italianInfantry
Russia roll dice for 1 russianArtillery, 2 russianInfantrys and 1 russianStrategicBomber in Lativa Estonia, round 2 : 1/1 hits, 0.75 expected hits
Italy roll dice for 1 italianInfantry in Lativa Estonia, round 2 : 0/1 hits, 0.33 expected hits
1 italianInfantry owned by the Italy lost in Lativa Estonia
Russia win, taking Lativa Estonia from Italy with 1 russianArtillery, 2 russianInfantrys and 1 russianStrategicBomber remaining. Battle score for attacker is 3
Casualties for Italy: 1 italianInfantry
Non Combat Move - Russia
Note to players Russia: <body><img src="efcollapse.png"/></body>
Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
Trigger AltayLLRussia2: China takes ownership of territory Altay
3 russianMech.Infantrys moved from Urals to Moscow
1 russianCombatEngineer and 2 russianInfantrys moved from Vologda to Moscow
3 russianInfantrys moved from Volgarod to Moscow
4 russianFighters and 1 russianTacticalBomber moved from Pskov to Moscow
1 russianStrategicBomber moved from Lativa Estonia to Moscow
1 Truck and 1 russianAntiAirGun moved from Leningrad to Moscow
1 Truck moved from Moscow to Leningrad
1 Truck moved from Moscow to Leningrad
1 Truck moved from Moscow to Leningrad
3 russianTanks moved from Leningrad to Moscow
1 russianCombatEngineer moved from Northern Kazahk to Sverdlovsk
Purchase Units - Russia
Combat Hit Differential Summary :
Italy regular : -0.33
Germany regular : -0.33
Russia rolls : 1.00
Russia regular : 0.25
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 6
Research Technology - Russia
Trigger russianaTAAA: Russia gains access to AdvancedAntiAircraft
Russia rolls : 1/1 hits, 0.00 expected hits
Russia removing all Technology Tokens after successful research.
Russia discover Production
Combat Move - Russia
Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport
Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
Trigger AltayLLRussia1: Russia takes ownership of territory Altay
Some non-combat units are destroyed:
Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
1 russianInfantry moved from Caucasus to Eastern Ukraine
Russia take Eastern Ukraine from Germany
1 russianInfantry moved from Southern Ukraine to Bessarabia
Russia take Bessarabia from DanubeAxis
1 russianInfantry moved from Astrakhan to Southern Caucasus
Russia take Southern Caucasus from Germany
2 russianInfantrys moved from Leningrad to Lativa Estonia
2 russianInfantrys moved from Novgorod to Pskov
1 russianStrategicBomber moved from Moscow to Lativa Estonia
1 russianArtillery moved from Leningrad to Lativa Estonia
4 russianFighters moved from Moscow to Pskov
1 russianTacticalBomber moved from Moscow to Pskov
Combat - Russia
Battle in Pskov
Russia attack with 4 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber
Germany defend with 1 Flagpole and 1 germanInfantry
Russia roll dice for 4 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber in Pskov, round 2 : 2/0 hits, 2.00 expected hits
Germany roll dice for 1 germanInfantry in Pskov, round 2 : 0/1 hits, 0.33 expected hits
1 germanInfantry owned by the Germany lost in Pskov
Russia win, taking Pskov from Germany with 4 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber remaining. Battle score for attacker is 3
Casualties for Germany: 1 germanInfantry
Battle in Lativa Estonia
Russia attack with 1 russianArtillery, 2 russianInfantrys and 1 russianStrategicBomber
Italy defend with 1 Flagpole and 1 italianInfantry
Russia roll dice for 1 russianArtillery, 2 russianInfantrys and 1 russianStrategicBomber in Lativa Estonia, round 2 : 1/1 hits, 0.75 expected hits
Italy roll dice for 1 italianInfantry in Lativa Estonia, round 2 : 0/1 hits, 0.33 expected hits
1 italianInfantry owned by the Italy lost in Lativa Estonia
Russia win, taking Lativa Estonia from Italy with 1 russianArtillery, 2 russianInfantrys and 1 russianStrategicBomber remaining. Battle score for attacker is 3
Casualties for Italy: 1 italianInfantry
Non Combat Move - Russia
Note to players Russia: <body><img src="efcollapse.png"/></body>
Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
Trigger AltayLLRussia2: China takes ownership of territory Altay
3 russianMech.Infantrys moved from Urals to Moscow
1 russianCombatEngineer and 2 russianInfantrys moved from Vologda to Moscow
3 russianInfantrys moved from Volgarod to Moscow
4 russianFighters and 1 russianTacticalBomber moved from Pskov to Moscow
1 russianStrategicBomber moved from Lativa Estonia to Moscow
1 Truck and 1 russianAntiAirGun moved from Leningrad to Moscow
1 Truck moved from Moscow to Leningrad
1 Truck moved from Moscow to Leningrad
1 Truck moved from Moscow to Leningrad
3 russianTanks moved from Leningrad to Moscow
1 russianCombatEngineer moved from Northern Kazahk to Sverdlovsk
Purchase Units - Russia
Russia buy 2 russianAntiTankGuns, 13 russianInfantrys and 1 russianTank; Remaining resources: 2 PUs; 0 techTokens;
Place Units - Russia
2 russianInfantrys placed in Leningrad
2 russianAntiTankGuns, 1 russianInfantry and 1 russianTank placed in Moscow
2 russianInfantrys placed in Vologda
3 russianInfantrys placed in Volgarod
3 russianInfantrys placed in Stalingrad
2 russianInfantrys placed in Urals
Activate Technology - Russia
Russia activating Production
Turn Complete - Russia
Russia collect 58 PUs; end with 60 PUs
Units generate 9 techTokens; Russia end with 9 techTokens
Combat Hit Differential Summary :
Italy regular : -0.33
Germany regular : -0.33
Russia rolls : 1.00
Russia regular : 0.25
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 6
Training Troops - Manchuria
Manchuria collect 0 PUs; end with 11 PUs
Consolidating - Thailand
Thailand collect 0 PUs; end with 9 PUs
Research Technology - Japan
Trigger japaneseaTAH: Japan gains access to AdvancedHulls
Trigger japaneseaTIC: Japan gains access to ImprovedCarriers
Japan spend 0 on tech rolls
Japan rolls : 1/1 hits, 0,00 expected hits
Japan removing all Technology Tokens after successful research.
Japan discover Logistics
Combat Move - Japan
Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
Some non-combat units are destroyed:
Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
1 japaneseInfantry moved from Alaska to Yukon
Japan take Yukon from Canada
1 japaneseInfantry moved from Burma to Eastern Szechwan
2 japaneseNavalFighters moved from French Indochina to Bengal
1 japaneseInfantry moved from Burma to Bengal
1 japaneseNavalFighter moved from French Indochina to Bengal
2 japaneseFighters moved from French Indochina to Eastern Szechwan
1 japaneseTacticalBomber moved from French Indochina to Eastern Szechwan
1 japaneseNavalFighter moved from French Indochina to Bengal
1 japaneseInfantry moved from Kansu to Northern China
Japan take Northern China from China
1 japaneseInfantry moved from Shansi to Inner Mongolia
2 japaneseFighters moved from Shansi to Inner Mongolia
1 japaneseStrategicBomber moved from Shansi to Inner Mongolia
1 japaneseAlpineInfantry moved from Eastern Siberia to Northern Siberia
Japan take Northern Siberia from Russia
1 japaneseAntiTankGun moved from Kansk to Novosibirsk
Japan take Novosibirsk from Russia
2 japaneseInfantrys and 2 japaneseMarines moved from Celebes to 147 Sea Zone
2 japaneseInfantrys, 2 japaneseMarines and 2 japaneseTransports moved from 147 Sea Zone to 144 Sea Zone
2 japaneseInfantrys and 2 japaneseMarines moved from 144 Sea Zone to New Britain
2 japaneseMarines moved from Celebes to 147 Sea Zone
2 japaneseMarines and 1 japaneseTransport moved from 147 Sea Zone to 144 Sea Zone
2 japaneseMarines moved from 144 Sea Zone to New Britain
2 japaneseMarines moved from Celebes to 147 Sea Zone
2 japaneseMarines and 1 japaneseTransport moved from 147 Sea Zone to 144 Sea Zone
2 japaneseMarines moved from 144 Sea Zone to New Britain
1 japaneseBattleship moved from 147 Sea Zone to 144 Sea Zone
4 japaneseNavalFighters moved from 147 Sea Zone to New Britain
Combat - Japan
Battle in Bengal
Japan attack with 1 japaneseInfantry and 4 japaneseNavalFighters
Britain defend with 1 Flagpole and 1 britishInfantry
Japan roll dice for 1 japaneseInfantry and 4 japaneseNavalFighters in Bengal, round 2 : 2/1 hits, 1,50 expected hits
Britain roll dice for 1 britishInfantry in Bengal, round 2 : 1/1 hits, 0,33 expected hits
1 britishInfantry owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Bengal
Japan win with 4 japaneseNavalFighters remaining. Battle score for attacker is 0
Casualties for Japan: 1 japaneseInfantry
Casualties for Britain: 1 britishInfantry
Battle in Inner Mongolia
Japan attack with 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseStrategicBomber
China defend with 1 Flagpole and 1 chineseInfantry
Japan roll dice for 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseStrategicBomber in Inner Mongolia, round 2 : 1/1 hits, 0,83 expected hits
China roll dice for 1 chineseInfantry in Inner Mongolia, round 2 : 0/1 hits, 0,33 expected hits
1 chineseInfantry owned by the China lost in Inner Mongolia
Japan win, taking Inner Mongolia from China with 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseStrategicBomber remaining. Battle score for attacker is 3
Casualties for China: 1 chineseInfantry
Battle in New Britain
Japan attack with 2 japaneseInfantrys, 6 japaneseMarines and 4 japaneseNavalFighters
Britain defend with 1 britishArtillery; Australia defend with 1 Flagpole
Japan roll dice for 1 japaneseBattleship in New Britain, round 2 : 0/1 hits, 0,83 expected hits
Japan roll dice for 2 japaneseInfantrys, 6 japaneseMarines and 4 japaneseNavalFighters in New Britain, round 2 : 4/1 hits, 4,17 expected hits
Australia roll dice for 1 britishArtillery in New Britain, round 2 : 0/1 hits, 0,33 expected hits
1 britishArtillery owned by the Britain lost in New Britain
Japan win, taking New Britain from Australia with 2 japaneseInfantrys, 6 japaneseMarines and 4 japaneseNavalFighters remaining. Battle score for attacker is 4
Casualties for Britain: 1 britishArtillery
Battle in Eastern Szechwan
Japan attack with 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseTacticalBomber
China defend with 1 Flagpole and 1 chineseInfantry
Japan roll dice for 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseTacticalBomber in Eastern Szechwan, round 2 : 1/0 hits, 1,00 expected hits
China roll dice for 1 chineseInfantry in Eastern Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 chineseInfantry owned by the China lost in Eastern Szechwan
Japan win, taking Eastern Szechwan from China with 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseTacticalBomber remaining. Battle score for attacker is 3
Casualties for China: 1 chineseInfantry
Non Combat Move - Japan
Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
2 japaneseArtillerys moved from Shensi to Hupeh
1 Truck and 1 japaneseAntiAirGun moved from Shansi to Hupeh
1 japaneseArtillery moved from Shansi to Shensi
1 Truck and 1 japaneseArtillery moved from Suiyuan to Hupeh
1 Train moved from Shansi to Manchuria
1 Material, 1 Train and 1 japaneseArtillery moved from Manchuria to Shensi
1 japaneseCombatEngineer moved from Hupeh to Shensi
1 Material and 1 japaneseAirTransport moved from Shanghai to Shensi
1 japaneseAirTransport moved from Shensi to Korea
1 japaneseStrategicBomber moved from Inner Mongolia to Shansi
2 japaneseFighters moved from Inner Mongolia to Shansi
3 japaneseInfantrys moved from Thailand to Burma
4 japaneseCarriers, 1 japaneseCruiser and 2 japaneseDestroyers moved from 147 Sea Zone to 144 Sea Zone
4 japaneseNavalFighters moved from New Britain to 144 Sea Zone
4 japaneseNavalFighters moved from Bengal to French Indochina
1 japaneseTransport moved from 147 Sea Zone to 127 Sea Zone
2 japaneseInfantrys moved from Aleutian Islands to 103 Sea Zone
1 japaneseAlpineInfantry, 6 japaneseInfantrys and 1 japaneseMarine moved from Alaska to 103 Sea Zone
1 japaneseAlpineInfantry, 2 japaneseBattleships, 1 japaneseCruiser, 3 japaneseDestroyers, 8 japaneseInfantrys, 1 japaneseMarine and 6 japaneseTransports moved from 103 Sea Zone to 107 Sea Zone
1 Material, 1 Train and 1 japaneseArtillery moved from Korea to Shensi
1 Train moved from Shensi to Shansi
1 japaneseCombatEngineer moved from Kwangsi to French Indochina
3 japaneseSubmarines moved from 96 Sea Zone to 130 Sea Zone
4 japaneseInfantrys moved from Tokyo to Japan
1 japaneseInfantry moved from Kyushu Shikoku to 98 Sea Zone
4 japaneseBattleships, 3 japaneseDestroyers, 1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 119 Sea Zone
1 japaneseInfantry moved from Bonin Island to 119 Sea Zone
1 japaneseInfantry and 1 japaneseMech.Infantry moved from Chahar to Shensi
1 japaneseCombatEngineer moved from Suiyuan to Shansi
1 japaneseArtillery and 1 japaneseMech.Infantry moved from Chahar to Shensi
1 japaneseArtillery and 1 japaneseInfantry moved from Eastern Siberia to Northern Siberia
2 japaneseFighters and 1 japaneseTacticalBomber moved from Eastern Szechwan to Thailand
1 Truck moved from Hupeh to Shansi
1 japaneseArtillery and 1 japaneseMech.Infantry moved from Manchuria to Shansi
2 Trucks and 2 japaneseArtillerys moved from Manchuria to Shansi
2 japaneseArtillerys moved from Manchuria to Peking
1 japaneseAlpineInfantry moved from Manchuria to Peking
1 japaneseInfantry moved from Manchuria to Peking
Purchase Units - Japan
Trigger japaneseIP1: buyjapaneseAirTransport added to japaneseMinorProduction
Trigger japaneseIP1: buyjapaneseAirTransport added to japaneseMinorInfProduction
Japan buy 1 Material, 2 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseBarracks, 3 japaneseDestroyers, 1 japaneseMech.Infantry and 4 japaneseNavalFighters; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Japan
3 japaneseDestroyers placed in 99 Sea Zone
4 japaneseNavalFighters placed in Japan
1 Material, 1 japaneseArtillery and 1 japaneseMech.Infantry placed in Korea
2 japaneseAlpineInfantrys placed in Hupeh
Units in Shensi being upgraded or consumed: 2 Materials
1 japaneseBarracks placed in Shensi
Activate Technology - Japan
Japan activating Logistics
Trigger japaneseL1: Setting isAirBase to true for unitAttachment attached to japaneseCarrier
Trigger japaneseL1: Setting maxScrambleCount to 2 for unitAttachment attached to japaneseCarrier
Turn Complete - Japan
Japan collect 98 PUs; end with 98 PUs
Units generate 12 techTokens; Japan end with 12 techTokens
Purchase Units - Manchuria
Manchuria buy 3 japaneseInfantrys; Remaining resources: 2 PUs;
Place Units - Manchuria
3 japaneseInfantrys placed in Manchuria
Turn Complete - Manchuria
Manchuria collect 11 PUs; end with 13 PUs
Some Units in Manchuria change ownership: 3 japaneseInfantrys
Purchase Units - Thailand
Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs;
Place Units - Thailand
3 japaneseInfantrys placed in Thailand
Turn Complete - Thailand
Thailand collect 9 PUs; end with 9 PUs
Some Units in Thailand change ownership: 3 japaneseInfantrys
Combat Hit Differential Summary :
Japan regular : -0,33
China regular : -0,67
Australia regular : -0,33
Japan rolls : 1,00
Britain regular : 0,67
@malmessi74 This is definitely a test game, lol. allies have some work to do… I’ll make my next move probably Sunday or Monday for UK. Happy holidays
@aagamerz13
Happy holiday too
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 6
Research Technology - China
China spend 0 on tech rolls
China rolls : 1/1 hits, 0.00 expected hits
China removing all Technology Tokens after successful research.
China discover ImprovedAntiTank
Combat Move - China
Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
Combat Hit Differential Summary :
China rolls : 1.00
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 6
Research Technology - China
China spend 0 on tech rolls
China rolls : 1/1 hits, 0.00 expected hits
China removing all Technology Tokens after successful research.
China discover ImprovedAntiTank
Combat Move - China
Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
1 chineseInfantry moved from Chungking to Kweichow
1 chineseFighter moved from Chungking to Kweichow
Combat - China
Battle in Kweichow
China attack with 1 chineseFighter and 1 chineseInfantry
Japan defend with 1 Flagpole and 1 japaneseInfantry
China roll dice for 1 chineseFighter and 1 chineseInfantry in Kweichow, round 2 : 0/1 hits, 0.50 expected hits
Japan roll dice for 1 japaneseInfantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
China roll dice for 1 chineseFighter and 1 chineseInfantry in Kweichow, round 3 : 1/1 hits, 0.50 expected hits
Japan roll dice for 1 japaneseInfantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 japaneseInfantry owned by the Japan lost in Kweichow
China win, taking Kweichow from Japan with 1 chineseFighter and 1 chineseInfantry remaining. Battle score for attacker is 3
Casualties for Japan: 1 japaneseInfantry
Non Combat Move - China
Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
Turning on Edit Mode
EDIT: Changing ownership of Kansu from Japan to China
EDIT: Turning off Edit Mode
Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
Trigger chineseProd1: China has 1 Material placed in Chungking
1 chineseFighter moved from Kweichow to Chungking
1 chineseCombatEngineer and 1 chineseInfantry moved from Western Szechwan to Chungking
1 chineseInfantry moved from Tsinghai to Kansu
Purchase Units - China
Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
China buy 3 chineseAntiTankGuns and 3 chineseInfantrys; Remaining resources: 4 PUs; 0 techTokens;
Place Units - China
3 chineseAntiTankGuns placed in Chungking
3 chineseInfantrys placed in Singkiang
Activate Technology - China
China activating ImprovedAntiTank
Turn Complete - China
China collect 17 PUs; end with 21 PUs
Units generate 3 techTokens; China end with 3 techTokens
Combat Hit Differential Summary :
Japan regular : -0.67
China regular : 0.00
China rolls : 1.00
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 6
Research Technology - Britain
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 6
Research Technology - Britain
Britain rolls : 1/1 hits, 0.00 expected hits
Britain removing all Technology Tokens after successful research.
Britain discover ImprovedCarriers
Combat Move - Britain
Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport
Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
Trigger LLquLL: Britain has 1 Pg placed in Queensland
Trigger LLabLL: Britain has 1 Pg placed in Labrador
Combat Hit Differential Summary :
Britain rolls : 1.00
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 6
Research Technology - Britain
Britain rolls : 1/1 hits, 0.00 expected hits
Britain removing all Technology Tokens after successful research.
Britain discover ImprovedCarriers
Combat Move - Britain
Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport
Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
Trigger LLquLL: Britain has 1 Pg placed in Queensland
Trigger LLabLL: Britain has 1 Pg placed in Labrador
Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
1 britishAntiTankGun moved from Rhodesia to Belgian Congo
1 britishMech.Infantry and 1 britishTank moved from Kenya Uganda to Belgian Congo
Combat - Britain
Battle in Belgian Congo
Britain attack with 1 britishAntiTankGun, 1 britishMech.Infantry and 1 britishTank
Germany defend with 1 Flagpole and 1 germanInfantry
Britain roll dice for 1 britishAntiTankGun, 1 britishMech.Infantry and 1 britishTank in Belgian Congo, round 2 : 0/1 hits, 0.58 expected hits
Germany roll dice for 1 germanInfantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
Britain roll dice for 1 britishAntiTankGun, 1 britishMech.Infantry and 1 britishTank in Belgian Congo, round 3 : 0/1 hits, 0.58 expected hits
Germany roll dice for 1 germanInfantry in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits
Britain roll dice for 1 britishAntiTankGun, 1 britishMech.Infantry and 1 britishTank in Belgian Congo, round 4 : 0/1 hits, 0.58 expected hits
Germany roll dice for 1 germanInfantry in Belgian Congo, round 4 : 0/1 hits, 0.33 expected hits
Britain roll dice for 1 britishAntiTankGun, 1 britishMech.Infantry and 1 britishTank in Belgian Congo, round 5 : 1/1 hits, 0.58 expected hits
Germany roll dice for 1 germanInfantry in Belgian Congo, round 5 : 0/1 hits, 0.33 expected hits
1 germanInfantry owned by the Germany lost in Belgian Congo
Britain win, taking Belgian Congo from Germany with 1 britishAntiTankGun, 1 britishMech.Infantry and 1 britishTank remaining. Battle score for attacker is 3
Casualties for Germany: 1 germanInfantry
Non Combat Move - Britain
Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
Trigger IncomeRegulation3: Setting switch to true for conditionAttachmentYes attached to ExiledAllies
Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk
Trigger britishProd1: Britain has 1 Material placed in London
1 britishCarrier moved from 162 Sea Zone to 161 Sea Zone
5 britishInfantrys moved from New South Wales to Queensland
1 britishCombatEngineer moved from New South Wales to Queensland
1 Truck moved from Queensland to Northern Territory
1 Truck and 1 britishAntiAirGun moved from Northern Territory to Queensland
1 Train moved from Queensland to Southern Australia
1 Train and 1 britishAntiAirGun moved from Southern Australia to Queensland
1 britishNavalFighter moved from Labrador to Scotland
1 britishNavalFighter moved from Quebec to 7 Sea Zone
Purchase Units - Britain
Trigger britishIP1: buybritishAirTransport added to britishMinorProduction
Trigger britishIP1: buybritishAirTransport added to britishMinorInfProduction
Combat Hit Differential Summary :
Germany regular : -1.33
Britain rolls : 1.00
Britain regular : -1.33
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 6
Supporting Britain - Canada
Canada collect 0 PUs; end with 15 PUs
Organizing Partisan Operations - ExiledAllies
ExiledAllies collect 0 PUs; end with 5 PUs
Marching Orders - SouthAfrica
SouthAfrica collect 0 PUs; end with 9 PUs
Preparing Ambushes - India
India collect 0 PUs; end with 14 PUs
Preparing Naval Operations - Australia
Australia collect 0 PUs; end with 25 PUs
Research Technology - Britain
Britain rolls : 1/1 hits, 0.00 expected hits
Britain removing all Technology Tokens after successful research.
Britain discover ImprovedCarriers
Combat Move - Britain
Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport
Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
Trigger LLquLL: Britain has 1 Pg placed in Queensland
Trigger LLabLL: Britain has 1 Pg placed in Labrador
Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
1 britishAntiTankGun moved from Rhodesia to Belgian Congo
1 britishMech.Infantry and 1 britishTank moved from Kenya Uganda to Belgian Congo
Combat - Britain
Battle in Belgian Congo
Britain attack with 1 britishAntiTankGun, 1 britishMech.Infantry and 1 britishTank
Germany defend with 1 Flagpole and 1 germanInfantry
Britain roll dice for 1 britishAntiTankGun, 1 britishMech.Infantry and 1 britishTank in Belgian Congo, round 2 : 0/1 hits, 0.58 expected hits
Germany roll dice for 1 germanInfantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
Britain roll dice for 1 britishAntiTankGun, 1 britishMech.Infantry and 1 britishTank in Belgian Congo, round 3 : 0/1 hits, 0.58 expected hits
Germany roll dice for 1 germanInfantry in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits
Britain roll dice for 1 britishAntiTankGun, 1 britishMech.Infantry and 1 britishTank in Belgian Congo, round 4 : 0/1 hits, 0.58 expected hits
Germany roll dice for 1 germanInfantry in Belgian Congo, round 4 : 0/1 hits, 0.33 expected hits
Britain roll dice for 1 britishAntiTankGun, 1 britishMech.Infantry and 1 britishTank in Belgian Congo, round 5 : 1/1 hits, 0.58 expected hits
Germany roll dice for 1 germanInfantry in Belgian Congo, round 5 : 0/1 hits, 0.33 expected hits
1 germanInfantry owned by the Germany lost in Belgian Congo
Britain win, taking Belgian Congo from Germany with 1 britishAntiTankGun, 1 britishMech.Infantry and 1 britishTank remaining. Battle score for attacker is 3
Casualties for Germany: 1 germanInfantry
Non Combat Move - Britain
Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
Trigger IncomeRegulation3: Setting switch to true for conditionAttachmentYes attached to ExiledAllies
Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk
Trigger britishProd1: Britain has 1 Material placed in London
1 britishCarrier moved from 162 Sea Zone to 161 Sea Zone
5 britishInfantrys moved from New South Wales to Queensland
1 britishCombatEngineer moved from New South Wales to Queensland
1 Truck moved from Queensland to Northern Territory
1 Truck and 1 britishAntiAirGun moved from Northern Territory to Queensland
1 Train moved from Queensland to Southern Australia
1 Train and 1 britishAntiAirGun moved from Southern Australia to Queensland
1 britishNavalFighter moved from Labrador to Scotland
1 britishNavalFighter moved from Quebec to 7 Sea Zone
Purchase Units - Britain
Trigger britishIP1: buybritishAirTransport added to britishMinorProduction
Trigger britishIP1: buybritishAirTransport added to britishMinorInfProduction
Britain buy 2 britishHulls and 3 britishSubmarines; Remaining resources: 6 PUs; 0 techTokens;
Place Units - Britain
1 britishNavalFighter placed in Central Britain
3 britishSubmarines placed in 21 Sea Zone
2 britishHulls placed in 21 Sea Zone
Britain undo move 3.
Britain undo move 2.
3 britishSubmarines placed in 7 Sea Zone
2 britishHulls placed in 7 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Britain from 21 Sea Zone: 2 britishSubmarines
EDIT: Adding units owned by Britain to 7 Sea Zone: 2 britishSubmarines
EDIT: Turning off Edit Mode
Activate Technology - Britain
Britain activating ImprovedCarriers
Trigger britishAC: Setting hitPoints to 2 for unitAttachment attached to britishCarrier
Turn Complete - Britain
Britain collect 31 PUs; end with 37 PUs
Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 38 PUs
Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 39 PUs
Units generate 9 techTokens; Britain end with 9 techTokens
Units Change Ownership
Some Units in Bombay change ownership: 1 Material
Some Units in Ontario change ownership: 1 britishCombatEngineer
Some Units in Calcutta change ownership: 2 Materials and 1 britishCombatEngineer
Some Units in Cape Town change ownership: 1 Material and 1 britishCombatEngineer
Some Units in Java change ownership: 1 britishCombatEngineer
Some Units in Manitoba change ownership: 1 Material
Some Units in New Dehli change ownership: 1 Material
Some Units in New South Wales change ownership: 1 Material
Some Units in Quebec change ownership: 1 Material
Some Units in Queensland change ownership: 1 britishCombatEngineer
Purchase Units - Canada
Canada buy 1 britishNavalFighter; Remaining resources: 4 PUs;
Place Units - Canada
1 britishNavalFighter placed in Quebec
Turn Complete - Canada
Canada collect 14 PUs; end with 18 PUs
Units Change Ownership
Some Units in Ontario change ownership: 1 britishCombatEngineer
Some Units in Manitoba change ownership: 1 Material
Some Units in Quebec change ownership: 1 Material and 1 britishNavalFighter
Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
Purchase Units - ExiledAllies
ExiledAllies buy 1 britishInfantry; Remaining resources: 2 PUs;
Place Units - ExiledAllies
1 britishInfantry placed in Exiled Allies
Turn Complete - ExiledAllies
ExiledAllies collect 13 PUs; end with 15 PUs
Objective BritishDutch2: ExiledAllies met a national objective for an additional -3 PUs; end with 12 PUs
Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 11 PUs
Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 10 PUs
Objective BritishDutch4: ExiledAllies met a national objective for an additional -2 PUs; end with 8 PUs
Objective BritishDutch6: ExiledAllies met a national objective for an additional -2 PUs; end with 6 PUs
Units Change Ownership
Some Units in Exiled Allies change ownership: 1 britishInfantry
Some Units in Java change ownership: 1 britishCombatEngineer
Purchase Units - SouthAfrica
SouthAfrica buy 1 britishTank; Remaining resources: 3 PUs;
Place Units - SouthAfrica
1 britishTank placed in Cape Town
Turn Complete - SouthAfrica
SouthAfrica collect 7 PUs; end with 10 PUs
Some Units in Cape Town change ownership: 1 Material, 1 britishCombatEngineer and 1 britishTank
Purchase Units - India
India buy 4 britishInfantrys; Remaining resources: 2 PUs;
Place Units - India
1 Material placed in Bombay
2 britishInfantrys placed in Calcutta
2 britishInfantrys placed in Bombay
Turn Complete - India
India collect 13 PUs; end with 15 PUs
Units Change Ownership
Some Units in Bombay change ownership: 2 Materials and 2 britishInfantrys
Some Units in Calcutta change ownership: 2 Materials, 1 britishCombatEngineer and 2 britishInfantrys
Some Units in New Dehli change ownership: 1 Material
Purchase Units - Australia
Trigger DutchMaterialA: 1 Material gained by PlayerId named:Australia
Australia buy 2 britishHulls; Remaining resources: 1 PUs;
Place Units - Australia
2 britishHulls placed in 162 Sea Zone
1 Material placed in New South Wales
Turn Complete - Australia
Australia collect 16 PUs; end with 17 PUs
Units Change Ownership
Some Units in New South Wales change ownership: 2 Materials
Some Units in Queensland change ownership: 1 britishCombatEngineer
Combat Hit Differential Summary :
Germany regular : -1.33
Britain rolls : 1.00
Britain regular : -1.33
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 6
Research Technology - Italy
Italy spend 0 on tech rolls
Italy rolls : 1/1 hits, 0,00 expected hits
Italy removing all Technology Tokens after successful research.
Italy discover ImprovedProduction
Combat Move - Italy
Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
Some non-combat units are destroyed:
Some non-combat units are destroyed:
Some non-combat units are destroyed:
Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
1 italianParatrooper moved from Anglo Egyptian Sudan to Abyssinia
Italy take Abyssinia from Britain
1 italianTank moved from Voronezh to Caucasus
Italy take Caucasus from Russia
1 italianTank moved from Caucasus to Eastern Ukraine
1 italianCombatEngineer moved from Kharkov to Eastern Ukraine
1 italianArtillery moved from Voronezh to Eastern Ukraine
Combat - Italy
Battle in Eastern Ukraine
Italy attack with 1 italianArtillery, 1 italianCombatEngineer and 1 italianTank
Russia defend with 1 Flagpole and 1 russianInfantry
Italy roll dice for 1 italianArtillery, 1 italianCombatEngineer and 1 italianTank in Eastern Ukraine, round 2 : 1/0 hits, 1,00 expected hits
Russia roll dice for 1 russianInfantry in Eastern Ukraine, round 2 : 0/1 hits, 0,25 expected hits
1 russianInfantry owned by the Russia lost in Eastern Ukraine
Italy win, taking Eastern Ukraine from Russia with 1 italianArtillery, 1 italianCombatEngineer and 1 italianTank remaining. Battle score for attacker is 3
Casualties for Russia: 1 russianInfantry
Non Combat Move - Italy
Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
Trigger IncomeRegulation4: Setting switch to false for conditionAttachmentYes attached to ExiledAllies
Trigger UnitsIAbyssinia2: Setting switch to false for conditionAttachmentUnitsIAbyssinia attached to Italy
Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
Trigger UnitsIAbyssinia2: Italy has 1 italianInfantry placed in Abyssinia
Trigger italianProd: Italy has 1 Material placed in Rome
1 italianAlpineInfantry, 2 italianAntiAirGuns, 2 italianArtillerys, 5 italianInfantrys, 4 italianMech.Infantrys and 1 italianTank moved from Voronezh to Smolensk
2 italianArtillerys moved from Northern Yugoslavia to Romania
1 Truck moved from Romania to Northern Yugoslavia
2 Trucks moved from Kharkov to Romania
1 italianAntiAirGun and 1 italianMech.Infantry moved from Northern Italy to Romania
1 italianArtillery moved from Northern Italy to Northern Yugoslavia
1 Material and 1 italianAirTransport moved from Rome to Belorussia
1 italianArtillery moved from Belorussia to Orel Kursk
1 Train moved from Belorussia to Rome
5 italianInfantrys moved from Southern Italy to 50 Sea Zone
5 italianInfantrys and 3 italianTransports moved from 50 Sea Zone to 53 Sea Zone
5 italianInfantrys moved from 53 Sea Zone to Trans Jordan
2 italianArtillerys moved from Central Egpyt to 72 Sea Zone
2 italianArtillerys moved from 72 Sea Zone to Abyssinia
1 italianArtillery moved from Central Egpyt to Anglo Egyptian Sudan
1 Truck moved from Cairo to Trans Jordan
1 italianNavalFighter and 1 italianTacticalBomber moved from Western Egypt to Cairo
1 italianArtillery moved from Belorussia to Orel Kursk
2 italianNavalFighters moved from Northern Italy to Belorussia
2 italianFighters moved from Southern Italy to Cairo
1 Truck moved from Anglo Egyptian Sudan to Cairo
Purchase Units - Italy
Italy buy 1 italianAirTransport, 1 italianAirfield, 3 italianArtillerys and 6 italianInfantrys; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Italy
Units in Cairo being upgraded or consumed: 1 Material
1 italianAirfield and 2 italianInfantrys placed in Cairo
4 italianInfantrys placed in Rome
1 italianAirTransport and 3 italianArtillerys placed in Northern Italy
Activate Technology - Italy
Italy activating ImprovedProduction
Turn Complete - Italy
Italy collect 41 PUs; end with 41 PUs
Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 44 PUs
Units generate 9 techTokens; Italy end with 9 techTokens
Combat Hit Differential Summary :
Italy regular : 0,00
Italy rolls : 1,00
Russia regular : -0,25