:) Now I see I should have walked into Alaska, but that is totally different - I completely missed it in combat move so would absolutely never ask for something like that.
Yes, thanks for allowing FWA which was absolutely intended
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 infantry moved from 32 Sea Zone to Marshall Islands
2 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
Combat - ANZAC
Battle in Marshall Islands
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
1 carrier and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 infantry moved from 32 Sea Zone to Marshall Islands
2 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
Combat - ANZAC
Battle in Marshall Islands
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
1 carrier and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Algeria to Tunisia
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
5 bombers moved from Eastern Poland to Russia
1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
2 tactical_bombers moved from Eastern Poland to Ukraine
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
2 artilleries moved from Poland to Eastern Poland
1 artillery moved from Germany to Poland
2 infantry moved from Baltic States to Belarus
1 artillery and 2 infantry moved from Eastern Poland to Belarus
1 armour and 1 mech_infantry moved from Novgorod to Archangel
Combat - Germans
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 2/5 hits, 0.83 expected hits
2 bombers killed by AA
Bombing raid in Russia rolls: 3,4,3 and causes: 10 damage to unit: factory_major
Bombing raid in Russia causes 10 damage total.
Battle in Belarus
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery and 4 infantry in Belarus, round 2 : 2/5 hits, 1.17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 artillery and 4 infantry in Belarus, round 3 : 1/5 hits, 1.17 expected hits
Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Archangel
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Germans: 1 mech_infantry
Battle in Ukraine
Germans attack with 1 armour, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 mech_infantry; Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Germans roll dice for 1 armour, 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 1/5 hits, 2.00 expected hits
Russians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ukraine, round 2 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans roll dice for 1 armour, 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 3 : 4/5 hits, 2.00 expected hits
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Ukraine, round 3 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 mech_infantry owned by the British and 1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Russians: 1 artillery and 2 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
2 tactical_bombers moved from Ukraine to Western Ukraine
3 aaGuns, 8 armour, 8 artilleries and 32 infantry moved from Eastern Poland to Western Ukraine
3 bombers moved from Russia to Eastern Poland
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
Place Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry placed in Germany
1 bomber placed in Western Germany
Germans undo move 3.
Germans undo move 2.
1 armour, 2 artilleries, 1 bomber, 5 infantry and 1 mech_infantry placed in Germany
1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Karelia: 6 infantry
EDIT: Adding units owned by Germans to Novgorod: 6 infantry
EDIT: Turning off Edit Mode
Germans undo move 2.
1 armour, 1 bomber and 1 mech_infantry placed in Novgorod
2 artilleries and 5 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : -4.00
Germans regular : 1.67
Russians AA : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 29 PUs;
Russians buy 9 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Archangel
1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Samara to Archangel
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Smolensk to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 infantry moved from Rostov to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/6 hits, 1.83 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/5 hits, 1.67 expected hits
Germans roll dice for 1 armour in Ukraine, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour and 2 mech_infantrys
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 fighter moved from Archangel to Russia
2 aaGuns moved from Smolensk to Bryansk
2 artilleries moved from Smolensk to Bryansk
8 infantry moved from Smolensk to Bryansk
3 armour moved from Smolensk to Bryansk
5 mech_infantrys moved from Smolensk to Bryansk
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Bryansk
8 infantry moved from Russia to Bryansk
1 infantry moved from Rostov to Bryansk
2 mech_infantrys moved from Volgograd to Bryansk
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Yenisey to Timguska
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Volgograd to Rostov
1 tactical_bomber moved from Archangel to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
1 fighter moved from Ukraine to Bryansk
Place Units - Russians
6 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 23 PUs; end with 25 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : 0.83
Russians regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Shan State
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
3 mech_infantrys moved from Hunan to Yunnan
2 artilleries and 3 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 artillery and 1 infantry moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 infantry moved from Anhwe to Hunan
1 marine moved from Anhwe to Hunan
2 mech_infantrys moved from Kiangsu to Kwangsi
1 armour moved from Kiangsu to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 infantry and 2 mech_infantrys moved from French Indo China to Siam
1 bomber moved from Hunan to Yunnan
1 bomber moved from Hunan to Siam
Combat - Japanese
Battle in Borneo
Battle in Shan State
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Borneo from UK_Pacific, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 1/6 hits, 2.33 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 3/6 hits, 2.33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Siam
Japanese attack with 1 bomber, 1 infantry and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Siam, round 2 : 1/4 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Siam to Kwangsi
1 bomber moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 6 fighters, 4 submarines, 4 tactical_bombers and 2 transports moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
3 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
2 aaGuns and 4 infantry moved from Kiangsu to Kiangsi
1 aaGun moved from Jehol to Anhwe
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 artillery, 1 infantry, 1 mech_infantry and 3 transports
EDIT: Adding units owned by Japanese to 19 Sea Zone: 3 transports
EDIT: Adding units owned by Japanese to Kiangsu: 1 artillery, 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
1 destroyer and 1 submarine placed in 6 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 artillery and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -0.67
UK_Pacific regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 37 Sea Zone
4 fighters moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Queensland to 37 Sea Zone
2 fighters moved from Java to 37 Sea Zone
1 submarine moved from 92 Sea Zone to 110 Sea Zone
1 bomber moved from Gibraltar to Northern Italy
1 submarine moved from 91 Sea Zone to 110 Sea Zone
3 destroyers moved from 91 Sea Zone to 110 Sea Zone
2 carriers moved from 91 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Gibraltar to Normandy Bordeaux
1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 marine moved from Morocco to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Strategic bombing raid in Northern Italy
Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Northern Italy causes 8 damage total.
Battle in 110 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 3 destroyers, 1 fighter, 2 submarines and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 carriers, 1 cruiser, 3 destroyers, 1 fighter, 2 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 4 infantry, 1 marine and 2 tactical_bombers
Germans defend with 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
Germans roll AA dice in Normandy Bordeaux : 2/2 hits, 0.33 expected hits
2 tactical_bombers owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 4 infantry and 1 marine in Normandy Bordeaux, round 2 : 3/5 hits, 1.00 expected hits
Germans roll dice for 1 aaGun and 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
1 aaGun owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 3 infantry and 1 marine in Normandy Bordeaux, round 3 : 0/4 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 infantry and 1 marine in Normandy Bordeaux, round 4 : 0/4 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 infantry and 1 marine in Normandy Bordeaux, round 5 : 1/4 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 3 infantry and 1 marine remaining. Battle score for attacker is -11
Casualties for Americans: 1 infantry and 2 tactical_bombers
Casualties for Germans: 1 aaGun and 3 infantry
Battle in 37 Sea Zone
Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 6/7 hits, 3.67 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to Java
1 fighter moved from 37 Sea Zone to Java
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
2 transports moved from 54 Sea Zone to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 destroyer, 1 fighter and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 bomber moved from Northern Italy to Tunisia
2 mech_infantrys moved from Morocco to Tunisia
1 destroyer moved from 32 Sea Zone to 46 Sea Zone
1 submarine moved from 32 Sea Zone to 46 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 battleship, 1 destroyer, 1 marine and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 marine moved from Central United States to 101 Sea Zone
1 battleship and 1 marine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 42 Sea Zone to Java
Place Units - Americans
1 bomber and 1 tactical_bomber placed in Eastern United States
1 fighter and 1 tactical_bomber placed in Western United States
1 fighter placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans regular : 2.83
Japanese regular : 0.67
Germans AA : 1.67
Germans regular : -1.33
Italians AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
1 infantry moved from Shensi to Kansu
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 0.83
Japanese regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 37 Sea Zone
4 fighters moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Queensland to 37 Sea Zone
2 fighters moved from Java to 37 Sea Zone
1 submarine moved from 92 Sea Zone to 110 Sea Zone
1 bomber moved from Gibraltar to Northern Italy
1 submarine moved from 91 Sea Zone to 110 Sea Zone
3 destroyers moved from 91 Sea Zone to 110 Sea Zone
2 carriers moved from 91 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Gibraltar to Normandy Bordeaux
1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 marine moved from Morocco to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Strategic bombing raid in Northern Italy
Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Northern Italy causes 8 damage total.
Battle in 110 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 3 destroyers, 1 fighter, 2 submarines and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 carriers, 1 cruiser, 3 destroyers, 1 fighter, 2 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 4 infantry, 1 marine and 2 tactical_bombers
Germans defend with 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
Germans roll AA dice in Normandy Bordeaux : 2/2 hits, 0.33 expected hits
2 tactical_bombers owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 4 infantry and 1 marine in Normandy Bordeaux, round 2 : 3/5 hits, 1.00 expected hits
Germans roll dice for 1 aaGun and 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
1 aaGun owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 3 infantry and 1 marine in Normandy Bordeaux, round 3 : 0/4 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 infantry and 1 marine in Normandy Bordeaux, round 4 : 0/4 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 infantry and 1 marine in Normandy Bordeaux, round 5 : 1/4 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 3 infantry and 1 marine remaining. Battle score for attacker is -11
Casualties for Americans: 1 infantry and 2 tactical_bombers
Casualties for Germans: 1 aaGun and 3 infantry
Battle in 37 Sea Zone
Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 6/7 hits, 3.67 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to Java
1 fighter moved from 37 Sea Zone to Java
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
2 transports moved from 54 Sea Zone to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 destroyer, 1 fighter and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 bomber moved from Northern Italy to Tunisia
2 mech_infantrys moved from Morocco to Tunisia
1 destroyer moved from 32 Sea Zone to 46 Sea Zone
1 submarine moved from 32 Sea Zone to 46 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 battleship, 1 destroyer, 1 marine and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 marine moved from Central United States to 101 Sea Zone
1 battleship and 1 marine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 42 Sea Zone to Java
Place Units - Americans
1 bomber and 1 tactical_bomber placed in Eastern United States
1 fighter and 1 tactical_bomber placed in Western United States
1 fighter placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
1 infantry moved from Shensi to Kansu
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 fighter and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 artillery moved from 99 Sea Zone to Greece
1 bomber moved from Egypt to Northern Italy
3 cruisers moved from 98 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from Egypt to Greece
1 fighter moved from Egypt to Greece
1 fighter moved from Egypt to Greece
2 artilleries moved from Burma to Shan State
11 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
1 tactical_bomber moved from India to Shan State
Combat - British
British creates battle in territory 97 Sea Zone
Strategic bombing raid in Northern Italy
Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Northern Italy causes 3 damage total.
Battle in Holland Belgium
Battle in Greece
British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 infantry
British roll dice for 2 cruisers in Greece, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Greece, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 1 armour and 1 infantry in Greece, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Germans and 1 armour owned by the Germans lost in Greece
British win, taking 97 Sea Zone from Italians, taking Holland Belgium from Germans, taking Greece from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 1 infantry
Battle in Shan State
British attack with 2 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 2 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber in Shan State, round 2 : 3/15 hits, 4.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to India
1 tactical_bomber moved from Shan State to India
7 infantry moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from Rostov to Bryansk
2 infantry moved from Caucasus to Rostov
1 armour moved from Egypt to Iraq
1 infantry moved from Algeria to Tunisia
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 106 Sea Zone to 104 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 carrier moved from 98 Sea Zone to 99 Sea Zone
2 fighters moved from Greece to 99 Sea Zone
1 tactical_bomber moved from Greece to Cyprus
1 infantry moved from Egypt to Trans-Jordan
4 infantry moved from Alexandria to Tobruk
1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Alexandria to Tobruk
1 artillery moved from Alexandria to Tobruk
1 fighter moved from Gibraltar to Egypt
1 fighter moved from Gibraltar to Normandy Bordeaux
1 bomber moved from Northern Italy to Tunisia
Place Units - British
1 artillery and 1 fighter placed in United Kingdom
1 carrier and 2 transports placed in 110 Sea Zone
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
1 artillery and 7 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 1 artillery and 7 infantry
Combat Hit Differential Summary :
Chinese regular : 0.83
Americans regular : 2.83
Japanese regular : 0.33
Germans AA : 1.67
Germans regular : -2.17
British regular : -2.33
Italians AA : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Italians
Italians repair damage of 3x factory_major; Remaining resources: 7 PUs;
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tobruk
2 artilleries and 3 infantry moved from Yugoslavia to Albania
1 bomber moved from Eastern Poland to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Western Ukraine to Ukraine
Combat - Italians
Battle in Ukraine
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 factory_minor and 2 infantry
Italians roll dice for 1 bomber and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Ukraine
Italians roll dice for 1 bomber and 2 infantry in Ukraine, round 3 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantry
Battle in Tobruk
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British defend with 1 artillery and 5 infantry; ANZAC defend with 2 infantry
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Tobruk, round 2 : 4/8 hits, 2.33 expected hits
ANZAC roll dice for 1 artillery and 7 infantry in Tobruk, round 2 : 3/8 hits, 2.67 expected hits
4 infantry owned by the British and 3 infantry owned by the Italians lost in Tobruk
Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Tobruk, round 3 : 3/5 hits, 1.83 expected hits
ANZAC roll dice for 1 artillery and 3 infantry in Tobruk, round 3 : 0/4 hits, 1.33 expected hits
2 infantry owned by the ANZAC and 1 infantry owned by the British lost in Tobruk
Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Tobruk, round 4 : 3/5 hits, 1.83 expected hits
ANZAC roll dice for 1 artillery in Tobruk, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Tobruk
Italians win, taking Tobruk from ANZAC with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Italians: 4 infantry
Casualties for British: 1 artillery and 5 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
7 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Northern Italy
1 bomber moved from Ukraine to Eastern Poland
Place Units - Italians
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,3,2
Italians collect 8 PUs (9 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Italians regular : 5.00
ANZAC regular : -0.33
Russians regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 harbour; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 carrier moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 infantry moved from New South Wales to Queensland
1 transport moved from 42 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 harbour placed in Java
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 harbour; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 carrier moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 infantry moved from New South Wales to Queensland
1 transport moved from 42 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 harbour placed in Java
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Caucasus to Rostov
1 fighter moved from Gibraltar to Egypt
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 5 submarines moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 2 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Archangel
1 armour, 2 artilleries and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
1 armour and 1 mech_infantry moved from Novgorod to Archangel
6 infantry moved from Novgorod to Archangel
1 artillery moved from Poland to Eastern Poland
3 bombers moved from Eastern Poland to Russia
1 bomber moved from Novgorod to Russia
2 tactical_bombers moved from Western Ukraine to Russia
2 infantry moved from Western Germany to France
@mozkaynak intercept in russia?
@dawgoneit No intercept!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 5 submarines moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 2 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Archangel
1 armour, 2 artilleries and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
1 armour and 1 mech_infantry moved from Novgorod to Archangel
6 infantry moved from Novgorod to Archangel
1 artillery moved from Poland to Eastern Poland
3 bombers moved from Eastern Poland to Russia
1 bomber moved from Novgorod to Russia
2 tactical_bombers moved from Western Ukraine to Russia
2 infantry moved from Western Germany to France
Combat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 1/4 hits, 0.67 expected hits
1 bomber killed by AA
Russians roll AA dice in Russia : 1/2 hits, 0.33 expected hits
1 tactical_bomber killed by AA
Bombing raid in Russia rolls: 7,7,5 and causes: 16 damage to unit: factory_major
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in Russia causes 21 damage total. Damaged units is as follows: factory_major = 16, airfield = 5
Battle in Smolensk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour, 7 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 7 infantry and 1 mech_infantry in Archangel, round 2 : 1/9 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 1.67 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
2 artilleries and 5 infantry moved from Germany to Western Germany
2 bombers moved from Russia to Western Ukraine
1 tactical_bomber moved from Russia to Western Ukraine
1 bomber moved from Russia to Western Ukraine
1 infantry moved from Vyborg to Finland
Place Units - Germans
5 armour and 4 mech_infantrys placed in Western Germany
3 infantry placed in France
1 artillery placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,1,1
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : -0.33
British regular : 1.33
Russians AA : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 15x factory_major; Remaining resources: 18 PUs;
Russians buy 1 artillery and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
3 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter moved from Bryansk to Smolensk
2 tactical_bombers moved from Bryansk to Smolensk
1 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 2 fighters, 4 infantry and 2 tactical_bombers
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Smolensk, round 2 : 3/8 hits, 3.00 expected hits
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Russians
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Timguska to Novosibirsk
2 tactical_bombers moved from Smolensk to Russia
2 fighters moved from Smolensk to Russia
2 infantry moved from Russia to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
Place Units - Russians
1 infantry placed in Volgograd
1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
Russians regular : 0.00
@mozkaynak sorry for the delay. still doing the xmas thing. i have guest for the week. trying to do a turn here and there.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 5 carriers, 2 cruisers, 6 fighters, 4 submarines, 4 tactical_bombers and 3 transports moved from 43 Sea Zone to 36 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
Japanese take 44 Sea Zone from Americans
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to India
2 mech_infantrys moved from Siam to Yunnan
1 armour and 2 mech_infantrys moved from Kwangsi to Yunnan
1 infantry moved from Siam to French Indo China
1 infantry and 1 marine moved from Hunan to Yunnan
1 infantry moved from Central Mongolia to Tsagaan Olom
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
2 artilleries and 2 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 infantry moved from Yakut S.S.R. to Yenisey
1 artillery and 1 infantry moved from Tsagaan Olom to Olgiy
Japanese take Olgiy from Russians
Combat - Japanese
Japanese creates battle in territory 43 Sea Zone
Air Battle in India
Combat Hit Differential Summary :
@dawgoneit intercept in India?
sorry for the delay. still doing the xmas thing. i have guest for the week. trying to do a turn here and there.
@dawgoneit No problem at all. Please take your time. I think this game is better when players dont feel rush. And yes, I like to intercept.