L21 #1 FlyingBadger(Ax) vs elche(Al+30) OOB


  • TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 7 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 fighter moved from Soviet Far East to 6 Sea Zone
            1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
            2 artilleries moved from 6 Sea Zone to Korea
            2 infantry moved from 6 Sea Zone to Korea
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
            2 submarines moved from 97 Sea Zone to 93 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 artillery and 1 infantry moved from Morocco to Algeria
    
        Combat - Americans
            Battle in Korea
    
        Non Combat Move - Americans
            2 fighters moved from 6 Sea Zone to Soviet Far East
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
            1 fighter moved from 10 Sea Zone to Soviet Far East
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
            2 artilleries, 2 infantry and 1 tactical_bomber placed in Western United States
            2 destroyers placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Burma
            2 infantry moved from Kwangsi to Yunnan
            2 infantry moved from Kwangtung to Kwangsi
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery placed in Yunnan
            1 artillery and 2 infantry placed in Yunnan
            3 artilleries and 1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
    
        Purchase Units - British
            British repair damage of 2x factory_major; Remaining resources: 33 PUs; 
            British buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 armour and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from United Kingdom to Eire
            3 fighters moved from United Kingdom to Eire
            1 armour, 2 artilleries, 3 fighters and 4 infantry moved from Egypt to Trans-Jordan
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 artillery and 2 infantry moved from Alexandria to Egypt
            1 fighter moved from Union of South Africa to Egypt
            3 infantry moved from West India to Eastern Persia
            1 armour moved from Anhwe to Manchuria
            1 artillery and 2 infantry moved from Jehol to Manchuria
            1 artillery and 1 infantry moved from Ulaanbaatar to Buryatia
                  UK_Pacific take Buryatia from Japanese
            1 artillery and 2 infantry moved from Dzavhan to Ulaanbaatar
            1 infantry moved from Kweichow to Anhwe
            1 artillery and 6 infantry moved from India to West India
            1 artillery and 1 infantry moved from Burma to India
    
        Combat - British
            Battle in Eire
                British attack with 3 fighters and 1 mech_infantry
                Germans defend with 1 artillery and 1 infantry
                    British roll dice for 3 fighters and 1 mech_infantry in Eire, round 2 : 0/4 hits, 1,67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Eire, round 2 : 2/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the British and 1 fighter owned by the British lost in Eire
                2 fighters owned by the British retreated
                Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -14
                Casualties for British: 1 fighter and 1 mech_infantry
            Battle in Trans-Jordan
                British attack with 1 armour, 2 artilleries, 3 fighters and 4 infantry
                Germans defend with 11 armour and 1 infantry
                    British roll dice for 1 armour, 2 artilleries, 3 fighters and 4 infantry in Trans-Jordan, round 2 : 1/10 hits, 3,67 expected hits
                    Germans roll dice for 11 armour and 1 infantry in Trans-Jordan, round 2 : 10/12 hits, 5,83 expected hits
                    1 infantry owned by the Germans, 2 artilleries owned by the British, 4 infantry owned by the British, 3 fighters owned by the British and 1 armour owned by the British lost in Trans-Jordan
                Germans win with 11 armour remaining. Battle score for attacker is -53
                Casualties for British: 1 armour, 2 artilleries, 3 fighters and 4 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Eire to United Kingdom
            1 fighter moved from West India to India
            1 artillery moved from Union of South Africa to Rhodesia
    
        Place Units - British
            3 infantry placed in Egypt
            1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa
            1 artillery placed in United Kingdom
            Turning on Edit Mode
            EDIT: Removing units owned by British from Manchuria: 1 aaGun
            EDIT: Adding units owned by British to Korea: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,5,4,1,1,6,5,1,2,2,4,5,2,6,2,6
            British collect 20 PUs (8 lost to blockades); end with 20 PUs
    
        Place Units - UK_Pacific
            3 armour and 5 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 29 PUs; end with 29 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
            Some Units in India change ownership: 3 armour and 5 infantry
    

    Combat Hit Differential Summary :

    Germans regular : 5,50
    British regular : -4,33
    

    Savegame

  • 24 23 22 21

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 4 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                  Italians take 97 Sea Zone from British
            3 fighters moved from Southern Italy to 93 Sea Zone
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 1 destroyer and 3 fighters
                Americans defend with 2 submarines
                    Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    2 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone
                Italians win with 3 fighters remaining. Battle score for attacker is 4
                Casualties for Italians: 1 destroyer
                Casualties for Americans: 2 submarines
    
        Non Combat Move - Italians
            3 fighters moved from 93 Sea Zone to Southern Italy
    
        Place Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Northern Italy: 2 infantry
            EDIT: Adding units owned by Italians to Southern Italy: 2 infantry
            EDIT: Turning off Edit Mode
            1 destroyer placed in 97 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Ukraine: 2 mech_infantrys
            EDIT: Adding units owned by Italians to Caucasus: 2 mech_infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Italians regular : 0.17
    

    Savegame

  • 24 23 22 21

    Germans regular : 5,50
    British regular : -4,33
    

    Wow. I feel bad for you after those rolls. I thought the dice in Ireland were bad, then I saw the battle in Jordan :scream:


  • TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Guam to Korea
            2 fighters moved from Soviet Far East to Korea
            2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 1 carrier, 4 infantry and 3 transports moved from 54 Sea Zone to 35 Sea Zone
    
        Non Combat Move - ANZAC
            2 artilleries moved from 35 Sea Zone to Philippines
            4 infantry moved from 35 Sea Zone to Philippines
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            1 artillery and 1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Guam to Korea
            2 fighters moved from Soviet Far East to Korea
            2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 1 carrier, 4 infantry and 3 transports moved from 54 Sea Zone to 35 Sea Zone
    
        Non Combat Move - ANZAC
            2 artilleries moved from 35 Sea Zone to Philippines
            4 infantry moved from 35 Sea Zone to Philippines
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            1 artillery and 1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • Yes, no luck with Marti. Please move the russian inf to Buraytia and go on with Japan.

  • 24 23 22 21

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 armour, 3 artilleries, 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 104 Sea Zone
            2 fighters and 2 tactical_bombers moved from 109 Sea Zone to 104 Sea Zone
            1 transport moved from 109 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
            1 artillery and 1 infantry moved from Eire to Scotland
            2 artilleries and 1 infantry moved from Persia to Eastern Persia
            1 mech_infantry moved from Northwest Persia to Eastern Persia
            1 armour moved from Northwest Persia to Eastern Persia
            3 armour moved from Iraq to Trans-Jordan
            14 armour moved from Trans-Jordan to Egypt
            2 bombers, 2 fighters and 1 tactical_bomber moved from Persia to Egypt
            2 fighters and 1 tactical_bomber moved from Greece to Egypt
            1 bomber moved from Southern Italy to Egypt
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Scotland
                Germans attack with 2 artilleries and 2 infantry
                British defend with 1 aaGun and 1 airfield; French defend with 2 infantry
                    Germans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Scotland, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 1 aaGun and 2 infantry in Scotland, round 2 : 0/2 hits, 0.67 expected hits
                    1 aaGun owned by the British and 2 infantry owned by the French lost in Scotland
                Germans win, taking Scotland from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11
                Casualties for British: 1 aaGun
                Casualties for French: 2 infantry
            Battle in Egypt
                Germans attack with 14 armour, 3 bombers, 4 fighters and 2 tactical_bombers
                British defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 3 mech_infantrys; French defend with 3 infantry; Americans defend with 1 mech_infantry
                    British roll AA dice in Egypt : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 14 armour, 3 bombers, 4 fighters and 2 tactical_bombers in Egypt, round 2 : 10/23 hits, 12.33 expected hits
                    British roll dice for 1 aaGun, 1 artillery, 1 fighter, 8 infantry and 4 mech_infantrys in Egypt, round 2 : 3/14 hits, 5.00 expected hits
                    1 mech_infantry owned by the British, 1 aaGun owned by the British, 3 armour owned by the Germans, 3 infantry owned by the French and 5 infantry owned by the British lost in Egypt
                    Germans roll dice for 11 armour, 3 bombers, 4 fighters and 2 tactical_bombers in Egypt, round 3 : 11/20 hits, 10.83 expected hits
                    British roll dice for 1 artillery, 1 fighter and 3 mech_infantrys in Egypt, round 3 : 2/5 hits, 2.00 expected hits
                    2 mech_infantrys owned by the British, 2 armour owned by the Germans, 1 artillery owned by the British, 1 fighter owned by the British and 1 mech_infantry owned by the Americans lost in Egypt
                Germans win, taking Egypt from British with 9 armour, 3 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 29
                Casualties for Germans: 5 armour
                Casualties for British: 1 aaGun, 1 artillery, 1 fighter, 5 infantry and 3 mech_infantrys
                Casualties for French: 3 infantry
                Casualties for Americans: 1 mech_infantry
            Battle in Eastern Persia
                Germans attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
                British defend with 3 infantry
                    Germans roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 2/5 hits, 1.83 expected hits
                    British roll dice for 3 infantry in Eastern Persia, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the British lost in Eastern Persia
                    Germans roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Eastern Persia, round 3 : 2/5 hits, 1.83 expected hits
                    British roll dice for 1 infantry in Eastern Persia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Eastern Persia
                Germans win, taking Eastern Persia from British with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for British: 3 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Egypt to Iraq
            2 fighters moved from Egypt to Trans-Jordan
            1 tactical_bomber moved from Egypt to Iraq
            1 tactical_bomber moved from Egypt to Trans-Jordan
            3 bombers moved from Egypt to Persia
            3 artilleries moved from Iraq to Trans-Jordan
            1 mech_infantry moved from Northwest Persia to Iraq
            2 mech_infantrys moved from Caucasus to Iraq
            1 mech_infantry moved from Caucasus to Persia
            2 armour moved from Northwest Persia to Iraq
            2 armour moved from Caucasus to Persia
            3 armour moved from Volgograd to Northwest Persia
            3 mech_infantrys moved from Ukraine to Caucasus
            2 mech_infantrys moved from Bryansk to Caucasus
            3 mech_infantrys moved from Russia to Kazakhstan
            1 artillery and 2 infantry moved from Samara to Kazakhstan
            2 fighters moved from Western Germany to Greece
            1 artillery and 1 infantry moved from France to Normandy Bordeaux
            2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 109 Sea Zone
            2 aaGuns moved from Caucasus to Northwest Persia
    
        Place Units - Germans
            2 infantry placed in Western Germany
            1 artillery and 1 infantry placed in France
            1 mech_infantry placed in Russia
            2 fighters placed in Western Germany
            3 armour placed in Volgograd
            1 armour and 2 artilleries placed in Persia
            3 armour placed in Iraq
            3 mech_infantrys placed in Ukraine
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,5
            Germans collect 76 PUs; end with 76 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 92 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    British AA : -0.50
    Germans regular : -0.67
    British regular : -4.00
    

    Savegame

  • 24 23 22 21

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Yakut S.S.R. to Buryatia
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 24 23 22 21

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 6 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 8 infantry moved from Amur to Korea
            4 fighters moved from Japan to Korea
    
        Combat - Japanese
            Battle in Korea
                Japanese attack with 1 armour, 4 fighters and 8 infantry
                British defend with 1 aaGun; Americans defend with 2 artilleries and 2 infantry; ANZAC defend with 3 fighters
                    British roll AA dice in Korea : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour, 4 fighters and 8 infantry in Korea, round 2 : 6/13 hits, 3.83 expected hits
                    Americans roll dice for 1 aaGun, 2 artilleries, 3 fighters and 2 infantry in Korea, round 2 : 3/7 hits, 3.33 expected hits
                    3 infantry owned by the Japanese, 1 fighter owned by the ANZAC, 1 aaGun owned by the British, 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Korea
                    Japanese roll dice for 1 armour, 4 fighters and 5 infantry in Korea, round 3 : 4/10 hits, 3.33 expected hits
                    Americans roll dice for 2 fighters in Korea, round 3 : 2/2 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 2 fighters owned by the ANZAC lost in Korea
                Japanese win, taking Korea from Americans with 1 armour, 4 fighters and 3 infantry remaining. Battle score for attacker is 34
                Casualties for Japanese: 5 infantry
                Casualties for ANZAC: 3 fighters
                Casualties for Americans: 2 artilleries and 2 infantry
                Casualties for British: 1 aaGun
    
        Non Combat Move - Japanese
            4 fighters moved from Korea to Japan
            1 aaGun moved from Amur to Korea
    
        Place Units - Japanese
            6 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,3,5,3,5,1,1
            Japanese collect 9 PUs (8 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Japanese regular : 2.83
    British AA : -0.50
    

    Savegame

  • 24 23 22 21

    @elche I’m ashamed to see it, but the Brits have no fight left in them :flag-gb: :disappointed:


  • TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Algeria to Tunisia
            1 artillery and 1 infantry moved from Morocco to Algeria
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
                  Americans take Siberia from Japanese
            1 transport moved from 3 Sea Zone to 1 Sea Zone
            2 artilleries moved from Western United States to 10 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 carrier moved from 26 Sea Zone to 6 Sea Zone
            2 fighters moved from Soviet Far East to 6 Sea Zone
            1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Western United States to Midway
            1 fighter moved from Soviet Far East to Manchuria
            2 transports moved from 6 Sea Zone to 8 Sea Zone
    
        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            2 fighters moved from 104 Sea Zone to 91 Sea Zone
            2 tactical_bombers moved from 104 Sea Zone to 91 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
    
        Place Units - Americans
            2 artilleries and 2 infantry placed in Eastern United States
            1 carrier and 1 destroyer placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
            1 artillery, 1 infantry and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,33
    Germans regular : -0,17
    

    Savegame


  • TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            2 artilleries and 2 infantry moved from Kwangsi to Yunnan
            2 artilleries moved from Yunnan to Burma
            4 infantry moved from Yunnan to Burma
    
        Place Units - Chinese
            3 artilleries and 3 infantry placed in Yunnan
            2 artilleries placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Algeria to Tunisia
            1 artillery and 1 infantry moved from Morocco to Algeria
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
                  Americans take Siberia from Japanese
            1 transport moved from 3 Sea Zone to 1 Sea Zone
            2 artilleries moved from Western United States to 10 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 carrier moved from 26 Sea Zone to 6 Sea Zone
            2 fighters moved from Soviet Far East to 6 Sea Zone
            1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Western United States to Midway
            1 fighter moved from Soviet Far East to Manchuria
            2 transports moved from 6 Sea Zone to 8 Sea Zone
    
        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            2 fighters moved from 104 Sea Zone to 91 Sea Zone
            2 tactical_bombers moved from 104 Sea Zone to 91 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
    
        Place Units - Americans
            2 artilleries and 2 infantry placed in Eastern United States
            1 carrier and 1 destroyer placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
            1 artillery, 1 infantry and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            2 artilleries and 2 infantry moved from Kwangsi to Yunnan
            2 artilleries moved from Yunnan to Burma
            4 infantry moved from Yunnan to Burma
    
        Place Units - Chinese
            3 artilleries and 3 infantry placed in Yunnan
            2 artilleries placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
    
        Purchase Units - British
            British buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries moved from United Kingdom to Scotland
            3 infantry moved from United Kingdom to Scotland
            2 fighters moved from United Kingdom to Scotland
            1 armour and 1 mech_infantry moved from Union of South Africa to Rhodesia
            3 fighters moved from India to Eastern Persia
            3 infantry moved from West India to Eastern Persia
            1 artillery moved from West India to Eastern Persia
            1 infantry moved from West India to Eastern Persia
            1 artillery moved from West India to Eastern Persia
            1 armour, 1 artillery and 2 infantry moved from Manchuria to Korea
            1 artillery and 2 infantry moved from Ulaanbaatar to Amur
                  UK_Pacific take Amur from Japanese
            1 infantry moved from Buryatia to Sakha
                  UK_Pacific take Sakha from Japanese
            1 artillery moved from Buryatia to Amur
            1 infantry moved from Anhwe to Jehol
    
        Combat - British
            Battle in Eastern Persia
                British attack with 2 artilleries, 3 fighters and 4 infantry
                Germans defend with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
                    British roll dice for 2 artilleries, 3 fighters and 4 infantry in Eastern Persia, round 2 : 2/9 hits, 3,17 expected hits
                    Germans roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 2/5 hits, 1,83 expected hits
                    1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Eastern Persia
                    British roll dice for 2 artilleries, 3 fighters and 2 infantry in Eastern Persia, round 3 : 2/7 hits, 2,83 expected hits
                    Germans roll dice for 1 armour and 2 artilleries in Eastern Persia, round 3 : 1/3 hits, 1,17 expected hits
                    2 artilleries owned by the Germans and 1 infantry owned by the British lost in Eastern Persia
                    British roll dice for 2 artilleries, 3 fighters and 1 infantry in Eastern Persia, round 4 : 1/6 hits, 2,50 expected hits
                    Germans roll dice for 1 armour in Eastern Persia, round 4 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Eastern Persia
                British win, taking Eastern Persia from Germans with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 12
                Casualties for British: 3 infantry
                Casualties for Germans: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
            Battle in Scotland
                British attack with 2 artilleries, 2 fighters and 3 infantry
                Germans defend with 1 airfield, 2 artilleries and 2 infantry
                    British roll dice for 2 artilleries, 2 fighters and 3 infantry in Scotland, round 2 : 2/7 hits, 2,50 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Scotland, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland
                    British roll dice for 2 artilleries, 2 fighters and 1 infantry in Scotland, round 3 : 4/5 hits, 2,00 expected hits
                    Germans roll dice for 2 artilleries in Scotland, round 3 : 2/2 hits, 0,67 expected hits
                    2 artilleries owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Scotland
                British win, taking Scotland from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
                Casualties for British: 1 artillery and 3 infantry
                Casualties for Germans: 2 artilleries and 2 infantry
            Battle in Korea
                British attack with 1 armour, 1 artillery and 2 infantry
                Japanese defend with 1 aaGun, 1 armour and 3 infantry
                    British roll dice for 1 armour, 1 artillery and 2 infantry in Korea, round 2 : 2/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 aaGun, 1 armour and 3 infantry in Korea, round 2 : 0/4 hits, 1,50 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Korea
                    British roll dice for 1 armour, 1 artillery and 2 infantry in Korea, round 3 : 2/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 armour and 2 infantry in Korea, round 3 : 1/3 hits, 1,17 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in Korea
                1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the British retreated to Manchuria
                Japanese win with 1 armour remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 3 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - British
            3 fighters moved from Eastern Persia to India
            6 infantry moved from India to West India
            1 artillery moved from India to West India
            3 armour moved from India to West India
            2 fighters moved from Scotland to United Kingdom
    
        Place Units - British
            1 artillery and 2 infantry placed in Union of South Africa
            1 artillery and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,4,2,4,1,3,2,2,1,3,1,6,1,3,1,3
            British collect 18 PUs (8 lost to blockades); end with 18 PUs
    
        Place Units - UK_Pacific
            3 artilleries, 1 fighter and 4 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 31 PUs; end with 31 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 36 PUs
            Some Units in India change ownership: 3 artilleries, 1 fighter and 4 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 1,33
    Japanese regular : -1,67
    Germans regular : 1,33
    British regular : -0,67
    

    Savegame

  • 24 23 22 21

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 2 destroyers; Remaining resources: 4 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 93 Sea Zone
            3 fighters moved from Southern Italy to 93 Sea Zone
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 1 destroyer and 3 fighters
                Americans defend with 1 submarine
                    Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 93 Sea Zone
                Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Italians
            3 fighters moved from 93 Sea Zone to Southern Italy
            3 infantry moved from Northern Italy to Southern Italy
            2 mech_infantrys moved from Caucasus to Iraq
    
        Place Units - Italians
            2 destroyers placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 20 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Italians regular : 1.17
    

    Savegame


  • TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Okinawa
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
            1 carrier moved from 35 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
            1 fighter moved from Queensland to 20 Sea Zone
    
        Combat - ANZAC
            Battle in Hainan
            Battle in Formosa
            Battle in Okinawa
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Okinawa
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
            1 carrier moved from 35 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
            1 fighter moved from Queensland to 20 Sea Zone
    
        Combat - ANZAC
            Battle in Hainan
            Battle in Formosa
            Battle in Okinawa
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 24 23 22 21

    @elche I think it is victory for the European Axis, if you agree?
    26e5f788-17eb-4aab-8f97-35f5e88f7b81-image.png


  • Congratulationsto your victory. Germany was very strong and good play with your bombes. I looking forward for next game.

  • 24 23 22 21

    @elche said in L21 #1 FlyingBadger(Ax) vs elche(Al+30) OOB:

    Congratulationsto your victory. Germany was very strong and good play with your bombes. I looking forward for next game.

    Thank you, I thought you out played me in most theatres and held onto Ukraine for a while but fortunately for me the direct thrust and battle for Moscow went well and left me with plenty of tanks and planes to swing down into the Middle East. Even then you held them up well.

    What were your thoughts on this game and my play?

    It would be good to have another game, would you like the same again but different sides?

Suggested Topics

  • 18
  • 29
  • 100
  • 77
  • 219
  • 52
  • 113
  • 215
Axis & Allies Boardgaming Custom Painted Miniatures

38

Online

18.0k

Users

40.7k

Topics

1.8m

Posts