Vampyrelayer vs Enigma Global40 OOB 16+


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 artillery; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            3 infantry moved from Northern Italy to Southern France
            3 fighters moved from Southern Italy to Southern France
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 3 fighters and 3 infantry
                Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Italians roll dice for 3 fighters and 3 infantry in Southern France, round 2 : 4/6 hits, 2,00 expected hits
                    Americans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Southern France
                Italians win, taking Southern France from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 2 infantry
                Casualties for Americans: 1 artillery and 2 infantry
    
        Non Combat Move - Italians
            2 artilleries moved from Northern Italy to Southern Italy
            4 infantry moved from Northern Italy to Southern Italy
            1 fighter moved from Bryansk to Germany
            1 aaGun moved from Bryansk to Belarus
            3 fighters moved from Southern France to Southern Italy
    
        Place Units - Italians
            1 artillery placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,5
            Italians collect 10 PUs (5 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,00
    Italians regular : 2,00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 airfield and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 42 Sea Zone to 43 Sea Zone
            1 fighter moved from Java to 43 Sea Zone
            1 fighter moved from 42 Sea Zone to 43 Sea Zone
            1 fighter moved from Yunnan to 43 Sea Zone
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 3 fighters in 43 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone
                ANZAC win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 43 Sea Zone to Java
            2 fighters moved from 43 Sea Zone to 42 Sea Zone
            1 destroyer moved from 62 Sea Zone to 46 Sea Zone
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from Iraq to Northwest Persia
    
        Place Units - ANZAC
            1 airfield placed in Java
            2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    ANZAC regular : 1,17
    

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 airfield and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 42 Sea Zone to 43 Sea Zone
            1 fighter moved from Java to 43 Sea Zone
            1 fighter moved from 42 Sea Zone to 43 Sea Zone
            1 fighter moved from Yunnan to 43 Sea Zone
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 3 fighters in 43 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone
                ANZAC win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 43 Sea Zone to Java
            2 fighters moved from 43 Sea Zone to 42 Sea Zone
            1 destroyer moved from 62 Sea Zone to 46 Sea Zone
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from Iraq to Northwest Persia
    
        Place Units - ANZAC
            1 airfield placed in Java
            2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    
        Combat Move - French
            2 infantry moved from Northwest Persia to Caucasus
    
        Combat - French
            Battle in Caucasus
                French attack with 2 infantry
                Germans defend with 1 infantry
                    French roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    French roll dice for 2 infantry in Caucasus, round 3 : 1/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Caucasus
                French win, taking Caucasus from Germans with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    French regular : 0,33
    Japanese regular : 0,67
    ANZAC regular : 1,17
    Germans regular : -0,67
    

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 7x factory_major; Remaining resources: 63 PUs; 
            Germans buy 10 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Western Germany to Denmark
            3 infantry moved from Western Germany to Denmark
            3 armour moved from Volgograd to Russia
            3 armour moved from Ukraine to Russia
            1 armour moved from Smolensk to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Vologda to Russia
            2 artilleries moved from Smolensk to Russia
            2 infantry moved from Smolensk to Russia
            2 artilleries and 4 infantry moved from Tambov to Russia
            24 infantry moved from Bryansk to Russia
            11 artilleries moved from Bryansk to Russia
            2 armour moved from Bryansk to Russia
            1 fighter and 1 tactical_bomber moved from Bryansk to Russia
            3 tactical_bombers moved from Novgorod to Russia
            2 fighters moved from Novgorod to Russia
            2 bombers moved from Novgorod to Russia
    
        Combat - Germans
            Battle in Denmark
                Germans attack with 1 artillery and 3 infantry
                Americans defend with 2 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Denmark, round 2 : 1/4 hits, 1,00 expected hits
                    Americans roll dice for 2 infantry in Denmark, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
                    Germans roll dice for 1 artillery and 2 infantry in Denmark, round 3 : 1/3 hits, 0,83 expected hits
                    Americans roll dice for 1 infantry in Denmark, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Denmark
                Germans win, taking Denmark from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Russia
                Germans attack with 9 armour, 15 artilleries, 2 bombers, 3 fighters, 30 infantry and 4 tactical_bombers
                British defend with 1 fighter and 1 tactical_bomber; Russians defend with 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 4 fighters and 52 infantry
                    Russians roll AA dice in Russia : 3/9 hits, 1,50 expected hits
                    3 fighters owned by the Germans lost in Russia
                    Germans roll dice for 9 armour, 15 artilleries, 2 bombers, 30 infantry and 4 tactical_bombers in Russia, round 2 : 17/60 hits, 21,00 expected hits
                    Russians roll dice for 3 aaGuns, 2 artilleries, 5 fighters, 52 infantry and 1 tactical_bomber in Russia, round 2 : 22/60 hits, 21,83 expected hits
                    14 infantry owned by the Russians, 22 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Russia
                    Germans roll dice for 9 armour, 15 artilleries, 2 bombers, 8 infantry and 4 tactical_bombers in Russia, round 3 : 16/38 hits, 16,17 expected hits
                    Russians roll dice for 2 artilleries, 5 fighters, 38 infantry and 1 tactical_bomber in Russia, round 3 : 17/46 hits, 17,17 expected hits
                    16 infantry owned by the Russians, 9 artilleries owned by the Germans and 8 infantry owned by the Germans lost in Russia
                    Germans roll dice for 9 armour, 6 artilleries, 2 bombers and 4 tactical_bombers in Russia, round 4 : 12/21 hits, 10,50 expected hits
                    Russians roll dice for 2 artilleries, 5 fighters, 22 infantry and 1 tactical_bomber in Russia, round 4 : 10/30 hits, 11,83 expected hits
                    12 infantry owned by the Russians, 6 artilleries owned by the Germans and 4 armour owned by the Germans lost in Russia
                    Germans roll dice for 5 armour, 2 bombers and 4 tactical_bombers in Russia, round 5 : 9/11 hits, 6,50 expected hits
                    Russians roll dice for 2 artilleries, 5 fighters, 10 infantry and 1 tactical_bomber in Russia, round 5 : 8/18 hits, 7,83 expected hits
                    9 infantry owned by the Russians, 1 bomber owned by the Germans, 4 armour owned by the Germans and 3 tactical_bombers owned by the Germans lost in Russia
                    Germans roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Russia, round 6 : 3/3 hits, 1,83 expected hits
                    Russians roll dice for 2 artilleries, 5 fighters, 1 infantry and 1 tactical_bomber in Russia, round 6 : 6/9 hits, 4,83 expected hits
                    1 infantry owned by the Russians, 2 artilleries owned by the Russians, 1 bomber owned by the Germans, 1 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
                Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -123
                Casualties for Germans: 9 armour, 15 artilleries, 2 bombers, 3 fighters, 30 infantry and 4 tactical_bombers
                Casualties for Russians: 3 aaGuns, 2 artilleries and 52 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Novgorod to Karelia
            1 infantry moved from Novgorod to Vyborg
    
        Place Units - Germans
            10 artilleries placed in Western Germany
            1 infantry and 2 mech_infantrys placed in Volgograd
            3 infantry placed in Ukraine
            1 infantry placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,6
            Germans collect 48 PUs (4 lost to blockades); end with 48 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,00
    Russians regular : -0,50
    Germans regular : 1,17
    Russians AA : 1,50
    

    Savegame


  • @Enigma det var det. Tillykke med sejren. Min sidste hail mary krævede lidt held for, at jeg kunne komme stærk nok ud af kampen til at have en chance. Men desværre gik det den modsatte vej.


  • @vampyrelayer Tak og tak for et godt spil. Jeg synes næsten det så sort ud for aksen fra starten - Japan kom lidt vaklende i gang ved ikke at få Yunnan og miste to dyre enheder i angrebet på Prince og Wales. Selvom de vandt den vigtige sz 62. Tyskland har vel egentlig haft et OK spil… Hvad tænker du om J1? Det er jo tyskerne, der kommet til at stå med aben…
    Rematch?


  • @enigma tja J1 har lidt potentiale men Japan bliver nødt til at brede sig ret meget for at få noget ud af det. Og det giver mulighed for at det går ret galt. Det eneste der gik rigtigt godt i første runde var sub mod destroyer og transport. Det gik til gengæld godt både for tyskeren og japaneren. Men ellers gik første runde ikke super godt for Japaneren. Hvilket generelt blev ved i kampen mod kineseren. Generelt havde Japaneren ikke meget tur i det. Men vi kan godt tage en rematch.


  • @vampyrelayer Alliancen vinder ofte, når vi to spiller… Hvilken side vil du gerne spille?


  • @enigma jeg er ligeglad. Du må bestemme.


  • @vampyrelayer Så prøver jeg aksen. Vælger du den sædvanlige fighter og sub (selvom noget tyder på, at bid på 16 IPC er for højt)?
    Jeg får nok først startet spillet op i morgen og det kommer nok til at gå lidt langsomt her hen over juledagene…


  • @enigma jep det fint. Jeg har godt nok pludselig masser af tid hen over juledagene :-) Stupid Corona.


  • @enigma Vi kan også spille med at byde på alliancen - den der vil spille alliancen for færrest IPC får den :-).


  • @enigma plejer vores spil ikke at være meget tæt med 16 IPC?


  • @vampyrelayer Se SMS


  • @vampyrelayer OK. Jeg sætter det op og sender et manual savegame på et tidspunkt :-).


  • @enigma ok

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