@Craig:
If you are going to break the Balkans up into that many territories, why wouldn’t you then go back and break up places like France and Scandinavia? Just wondered what your thought process was.
Also, you added an extra SZ in the Med. Is this on purpose or just a mistake?
Good work!
Craig
I now see that the other map has these changes too. Also I see that China has another territory. Are these changes that have been made on the original PoS map?
Both mine and forzaniller’s map replicate the original PoS used on TripleA.
I wasn’t involved on the original PoS design but I’ve played it dozens of times and China was divided mainly to slow down J’s advance on that axis. It also makes a Sinkiang IC more defendable.
The additional SZ in the med is to help defend the Italian fleet. Allied Bombers flying from the UK now need to land on Gibraltar if they want to strike SZ14 and it is impossible for Allied Fighters on the Caucasus to hit SZ14. So the allies really need to commit to the Med/Africa if they want to sink the Italian Navy (instead of just using aircraft)
Finally, I think the breakdown of Balkans into 3 territories was to boost Italy’s starting IPC without having a territory with a large IPC value (with 5 or 6), while allowing G to build naval units on the Med.
BlackElk (the original PoS main designer) has started a http://tripleadev.org/index.php?showtopic=1507 on the TripleA forums for a new version of PoS that adds a lot of territories, splitting up Scandinavia and so on. I think it just complicates the game a bit.