67438d05-feae-49f7-9e87-dc5a8cfbe27c-triplea_42177_2hisa.tsvg
Vampyrelayer vs Enigma Global40 OOB 16+
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Szechwan 2 infantry moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 3 infantry in Szechwan, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 1 infantry placed in Hunan 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsCombat Hit Differential Summary :
Chinese regular : 1,17 Japanese regular : -0,67 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 3 armour, 2 artilleries, 2 destroyers, 9 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Norway to Finland 1 armour moved from Norway to Finland 1 artillery moved from Norway to Finland 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 1 artillery moved from Normandy Bordeaux to Southern France 2 infantry moved from Normandy Bordeaux to Southern France 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Norway to Finland 1 fighter moved from 110 Sea Zone to Denmark 2 fighters moved from 110 Sea Zone to Southern France 1 infantry moved from Normandy Bordeaux to Southern France 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium Combat - Americans Americans creates battle in territory 36 Sea Zone Battle in Denmark Americans attack with 1 fighter and 2 infantry Germans defend with 1 infantry Americans roll dice for 1 cruiser in Denmark, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Denmark Americans win, taking Denmark from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Southern France Americans attack with 1 artillery, 2 fighters and 3 infantry Germans defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 artillery, 2 fighters and 3 infantry in Southern France, round 2 : 1/6 hits, 2,00 expected hits Germans roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans roll dice for 1 artillery, 2 fighters and 2 infantry in Southern France, round 3 : 2/5 hits, 1,83 expected hits Germans roll dice for 2 infantry in Southern France, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Germans: 3 infantry Battle in Holland Belgium Americans attack with 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry Germans defend with 1 artillery Americans roll dice for 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/10 hits, 3,33 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 armour, 4 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery Battle in Finland Americans attack with 1 armour, 1 artillery, 1 fighter and 1 infantry Germans defend with 1 factory_minor and 1 mech_infantry Americans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Finland, round 2 : 0/4 hits, 1,67 expected hits Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Finland, round 3 : 1/4 hits, 1,67 expected hits Germans roll dice for 1 mech_infantry in Finland, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Finland Americans win, taking Finland from Germans with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 1 fighter moved from Finland to Norway 1 fighter moved from Southern France to Normandy Bordeaux 1 fighter moved from Southern France to Normandy Bordeaux 1 fighter moved from Denmark to Norway 2 carriers moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 aaGun moved from Normandy Bordeaux to Holland Belgium 4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 91 Sea Zone to 101 Sea Zone 5 transports moved from 110 Sea Zone to 91 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from 42 Sea Zone to Java 1 submarine moved from 36 Sea Zone to 42 Sea Zone 2 destroyers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 30 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to Queensland 1 transport moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Norway 2 armour and 1 infantry placed in Normandy Bordeaux Americans undo move 3. 1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux Americans undo move 3. 1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux Americans undo move 2. 2 armour and 1 infantry placed in Norway 1 artillery and 7 infantry placed in Eastern United States 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 71 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Szechwan 2 infantry moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 3 infantry in Szechwan, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 1 infantry placed in Hunan 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to 112 Sea Zone: 1 carrier and 2 fighters EDIT: Removing units owned by Americans from Norway: 2 fighters EDIT: Turning off Edit Mode British buy 2 artilleries, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Yunnan to French Indo China 2 fighters moved from Yunnan to French Indo China 1 mech_infantry moved from Yunnan to Sikang Chinese take Sikang from Germans 1 mech_infantry moved from Yunnan to Shensi Chinese take Shensi from Japanese 1 bomber moved from Gibraltar to Western Germany Combat - British Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0,17 expected hits Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Western Germany causes 7 damage total. Battle in French Indo China British attack with 2 fighters and 2 infantry Japanese defend with 1 artillery British roll dice for 2 fighters and 2 infantry in French Indo China, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 2 fighters moved from French Indo China to Yunnan 1 infantry moved from Burma to Shan State 3 mech_infantrys moved from India to Yunnan 1 fighter and 1 tactical_bomber moved from Persia to Russia 1 artillery and 1 infantry moved from Persia to Northwest Persia 5 infantry moved from Trans-Jordan to Iraq 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 artillery moved from Tobruk to Alexandria 2 infantry moved from Tobruk to Alexandria 1 armour moved from Algeria to Libya 1 bomber moved from Western Germany to Holland Belgium 4 infantry moved from Normandy Bordeaux to Holland Belgium 3 artilleries and 7 infantry moved from United Kingdom to 110 Sea Zone 3 artilleries moved from 110 Sea Zone to Holland Belgium 7 infantry moved from 110 Sea Zone to Holland Belgium 2 aaGuns moved from Normandy Bordeaux to Holland Belgium 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 3 fighters moved from United Kingdom to Holland Belgium 1 destroyer moved from 110 Sea Zone to 112 Sea Zone Place Units - British 1 destroyer placed in 98 Sea Zone 2 artilleries, 1 fighter and 6 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 1 armour and 3 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5 UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 1 armour and 3 mech_infantrysCombat Hit Differential Summary :
Chinese regular : 1,17 Americans regular : -3,00 Japanese regular : -1,00 Germans AA : -0,17 Germans regular : -1,00 British regular : -0,33 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery; Remaining resources: 1 PUs; Combat Move - Italians 3 infantry moved from Northern Italy to Southern France 3 fighters moved from Southern Italy to Southern France Combat - Italians Battle in Southern France Italians attack with 3 fighters and 3 infantry Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 3 fighters and 3 infantry in Southern France, round 2 : 4/6 hits, 2,00 expected hits Americans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Southern France Italians win, taking Southern France from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 2 infantry Casualties for Americans: 1 artillery and 2 infantry Non Combat Move - Italians 2 artilleries moved from Northern Italy to Southern Italy 4 infantry moved from Northern Italy to Southern Italy 1 fighter moved from Bryansk to Germany 1 aaGun moved from Bryansk to Belarus 3 fighters moved from Southern France to Southern Italy Place Units - Italians 1 artillery placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,5 Italians collect 10 PUs (5 lost to blockades); end with 11 PUsCombat Hit Differential Summary :
Americans regular : 1,00 Italians regular : 2,00 -
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 airfield and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 43 Sea Zone 1 fighter moved from Java to 43 Sea Zone 1 fighter moved from 42 Sea Zone to 43 Sea Zone 1 fighter moved from Yunnan to 43 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 fighters in 43 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 43 Sea Zone to Java 2 fighters moved from 43 Sea Zone to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 airfield placed in Java 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : 1,17 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 airfield and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 43 Sea Zone 1 fighter moved from Java to 43 Sea Zone 1 fighter moved from 42 Sea Zone to 43 Sea Zone 1 fighter moved from Yunnan to 43 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 fighters in 43 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 43 Sea Zone to Java 2 fighters moved from 43 Sea Zone to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 airfield placed in Java 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French 2 infantry moved from Northwest Persia to Caucasus Combat - French Battle in Caucasus French attack with 2 infantry Germans defend with 1 infantry French roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits French roll dice for 2 infantry in Caucasus, round 3 : 1/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Caucasus French win, taking Caucasus from Germans with 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
French regular : 0,33 Japanese regular : 0,67 ANZAC regular : 1,17 Germans regular : -0,67 -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 7x factory_major; Remaining resources: 63 PUs; Germans buy 10 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Western Germany to Denmark 3 infantry moved from Western Germany to Denmark 3 armour moved from Volgograd to Russia 3 armour moved from Ukraine to Russia 1 armour moved from Smolensk to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Russia 2 artilleries moved from Smolensk to Russia 2 infantry moved from Smolensk to Russia 2 artilleries and 4 infantry moved from Tambov to Russia 24 infantry moved from Bryansk to Russia 11 artilleries moved from Bryansk to Russia 2 armour moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Bryansk to Russia 3 tactical_bombers moved from Novgorod to Russia 2 fighters moved from Novgorod to Russia 2 bombers moved from Novgorod to Russia Combat - Germans Battle in Denmark Germans attack with 1 artillery and 3 infantry Americans defend with 2 infantry Germans roll dice for 1 artillery and 3 infantry in Denmark, round 2 : 1/4 hits, 1,00 expected hits Americans roll dice for 2 infantry in Denmark, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark Germans roll dice for 1 artillery and 2 infantry in Denmark, round 3 : 1/3 hits, 0,83 expected hits Americans roll dice for 1 infantry in Denmark, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 2 infantry Battle in Russia Germans attack with 9 armour, 15 artilleries, 2 bombers, 3 fighters, 30 infantry and 4 tactical_bombers British defend with 1 fighter and 1 tactical_bomber; Russians defend with 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 4 fighters and 52 infantry Russians roll AA dice in Russia : 3/9 hits, 1,50 expected hits 3 fighters owned by the Germans lost in Russia Germans roll dice for 9 armour, 15 artilleries, 2 bombers, 30 infantry and 4 tactical_bombers in Russia, round 2 : 17/60 hits, 21,00 expected hits Russians roll dice for 3 aaGuns, 2 artilleries, 5 fighters, 52 infantry and 1 tactical_bomber in Russia, round 2 : 22/60 hits, 21,83 expected hits 14 infantry owned by the Russians, 22 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Russia Germans roll dice for 9 armour, 15 artilleries, 2 bombers, 8 infantry and 4 tactical_bombers in Russia, round 3 : 16/38 hits, 16,17 expected hits Russians roll dice for 2 artilleries, 5 fighters, 38 infantry and 1 tactical_bomber in Russia, round 3 : 17/46 hits, 17,17 expected hits 16 infantry owned by the Russians, 9 artilleries owned by the Germans and 8 infantry owned by the Germans lost in Russia Germans roll dice for 9 armour, 6 artilleries, 2 bombers and 4 tactical_bombers in Russia, round 4 : 12/21 hits, 10,50 expected hits Russians roll dice for 2 artilleries, 5 fighters, 22 infantry and 1 tactical_bomber in Russia, round 4 : 10/30 hits, 11,83 expected hits 12 infantry owned by the Russians, 6 artilleries owned by the Germans and 4 armour owned by the Germans lost in Russia Germans roll dice for 5 armour, 2 bombers and 4 tactical_bombers in Russia, round 5 : 9/11 hits, 6,50 expected hits Russians roll dice for 2 artilleries, 5 fighters, 10 infantry and 1 tactical_bomber in Russia, round 5 : 8/18 hits, 7,83 expected hits 9 infantry owned by the Russians, 1 bomber owned by the Germans, 4 armour owned by the Germans and 3 tactical_bombers owned by the Germans lost in Russia Germans roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Russia, round 6 : 3/3 hits, 1,83 expected hits Russians roll dice for 2 artilleries, 5 fighters, 1 infantry and 1 tactical_bomber in Russia, round 6 : 6/9 hits, 4,83 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Russians, 1 bomber owned by the Germans, 1 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -123 Casualties for Germans: 9 armour, 15 artilleries, 2 bombers, 3 fighters, 30 infantry and 4 tactical_bombers Casualties for Russians: 3 aaGuns, 2 artilleries and 52 infantry Non Combat Move - Germans 1 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Vyborg Place Units - Germans 10 artilleries placed in Western Germany 1 infantry and 2 mech_infantrys placed in Volgograd 3 infantry placed in Ukraine 1 infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,6 Germans collect 48 PUs (4 lost to blockades); end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 58 PUsCombat Hit Differential Summary :
Americans regular : 0,00 Russians regular : -0,50 Germans regular : 1,17 Russians AA : 1,50 -
@Enigma det var det. Tillykke med sejren. Min sidste hail mary krævede lidt held for, at jeg kunne komme stærk nok ud af kampen til at have en chance. Men desværre gik det den modsatte vej.
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@vampyrelayer Tak og tak for et godt spil. Jeg synes næsten det så sort ud for aksen fra starten - Japan kom lidt vaklende i gang ved ikke at få Yunnan og miste to dyre enheder i angrebet på Prince og Wales. Selvom de vandt den vigtige sz 62. Tyskland har vel egentlig haft et OK spil… Hvad tænker du om J1? Det er jo tyskerne, der kommet til at stå med aben…
Rematch? -
@enigma tja J1 har lidt potentiale men Japan bliver nødt til at brede sig ret meget for at få noget ud af det. Og det giver mulighed for at det går ret galt. Det eneste der gik rigtigt godt i første runde var sub mod destroyer og transport. Det gik til gengæld godt både for tyskeren og japaneren. Men ellers gik første runde ikke super godt for Japaneren. Hvilket generelt blev ved i kampen mod kineseren. Generelt havde Japaneren ikke meget tur i det. Men vi kan godt tage en rematch.
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@vampyrelayer Alliancen vinder ofte, når vi to spiller… Hvilken side vil du gerne spille?
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@enigma jeg er ligeglad. Du må bestemme.
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@vampyrelayer Så prøver jeg aksen. Vælger du den sædvanlige fighter og sub (selvom noget tyder på, at bid på 16 IPC er for højt)?
Jeg får nok først startet spillet op i morgen og det kommer nok til at gå lidt langsomt her hen over juledagene… -
@enigma jep det fint. Jeg har godt nok pludselig masser af tid hen over juledagene :-) Stupid Corona.
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@enigma Vi kan også spille med at byde på alliancen - den der vil spille alliancen for færrest IPC får den :-).
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@enigma plejer vores spil ikke at være meget tæt med 16 IPC?
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@vampyrelayer Se SMS
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@vampyrelayer OK. Jeg sætter det op og sender et manual savegame på et tidspunkt :-).
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@enigma ok





