sorry yes sub in 106 stay and fight
if you get 1 hit the first round and i get 0 hits, remove dd and submerge sub
otherwise let me know how many hits and i’ll decide from there
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 7 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 fighter moved from Soviet Far East to 6 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
2 artilleries moved from 6 Sea Zone to Korea
2 infantry moved from 6 Sea Zone to Korea
Combat Hit Differential Summary :
Scramble from Japan ?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 7 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 fighter moved from Soviet Far East to 6 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
2 artilleries moved from 6 Sea Zone to Korea
2 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
2 submarines moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
Combat - Americans
Battle in Korea
Non Combat Move - Americans
2 fighters moved from 6 Sea Zone to Soviet Far East
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from 10 Sea Zone to Soviet Far East
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
2 artilleries, 2 infantry and 1 tactical_bomber placed in Western United States
2 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Burma
2 infantry moved from Kwangsi to Yunnan
2 infantry moved from Kwangtung to Kwangsi
Non Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Yunnan
1 artillery and 2 infantry placed in Yunnan
3 artilleries and 1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 7 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 fighter moved from Soviet Far East to 6 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
2 artilleries moved from 6 Sea Zone to Korea
2 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
2 submarines moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
Combat - Americans
Battle in Korea
Non Combat Move - Americans
2 fighters moved from 6 Sea Zone to Soviet Far East
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from 10 Sea Zone to Soviet Far East
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
2 artilleries, 2 infantry and 1 tactical_bomber placed in Western United States
2 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Burma
2 infantry moved from Kwangsi to Yunnan
2 infantry moved from Kwangtung to Kwangsi
Non Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Yunnan
1 artillery and 2 infantry placed in Yunnan
3 artilleries and 1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 33 PUs;
British buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from United Kingdom to Eire
3 fighters moved from United Kingdom to Eire
1 armour, 2 artilleries, 3 fighters and 4 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
1 artillery and 2 infantry moved from Alexandria to Egypt
1 fighter moved from Union of South Africa to Egypt
3 infantry moved from West India to Eastern Persia
1 armour moved from Anhwe to Manchuria
1 artillery and 2 infantry moved from Jehol to Manchuria
1 artillery and 1 infantry moved from Ulaanbaatar to Buryatia
UK_Pacific take Buryatia from Japanese
1 artillery and 2 infantry moved from Dzavhan to Ulaanbaatar
1 infantry moved from Kweichow to Anhwe
1 artillery and 6 infantry moved from India to West India
1 artillery and 1 infantry moved from Burma to India
Combat - British
Battle in Eire
British attack with 3 fighters and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 3 fighters and 1 mech_infantry in Eire, round 2 : 0/4 hits, 1,67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Eire, round 2 : 2/2 hits, 0,67 expected hits
1 mech_infantry owned by the British and 1 fighter owned by the British lost in Eire
2 fighters owned by the British retreated
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -14
Casualties for British: 1 fighter and 1 mech_infantry
Battle in Trans-Jordan
British attack with 1 armour, 2 artilleries, 3 fighters and 4 infantry
Germans defend with 11 armour and 1 infantry
British roll dice for 1 armour, 2 artilleries, 3 fighters and 4 infantry in Trans-Jordan, round 2 : 1/10 hits, 3,67 expected hits
Germans roll dice for 11 armour and 1 infantry in Trans-Jordan, round 2 : 10/12 hits, 5,83 expected hits
1 infantry owned by the Germans, 2 artilleries owned by the British, 4 infantry owned by the British, 3 fighters owned by the British and 1 armour owned by the British lost in Trans-Jordan
Germans win with 11 armour remaining. Battle score for attacker is -53
Casualties for British: 1 armour, 2 artilleries, 3 fighters and 4 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
2 fighters moved from Eire to United Kingdom
1 fighter moved from West India to India
1 artillery moved from Union of South Africa to Rhodesia
Place Units - British
3 infantry placed in Egypt
1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa
1 artillery placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Manchuria: 1 aaGun
EDIT: Adding units owned by British to Korea: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,5,4,1,1,6,5,1,2,2,4,5,2,6,2,6
British collect 20 PUs (8 lost to blockades); end with 20 PUs
Place Units - UK_Pacific
3 armour and 5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 29 PUs; end with 29 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
Some Units in India change ownership: 3 armour and 5 infantry
Combat Hit Differential Summary :
Germans regular : 5,50
British regular : -4,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 4 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
Italians take 97 Sea Zone from British
3 fighters moved from Southern Italy to 93 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 3 fighters
Americans defend with 2 submarines
Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
2 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 destroyer
Casualties for Americans: 2 submarines
Non Combat Move - Italians
3 fighters moved from 93 Sea Zone to Southern Italy
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 infantry
EDIT: Adding units owned by Italians to Southern Italy: 2 infantry
EDIT: Turning off Edit Mode
1 destroyer placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Ukraine: 2 mech_infantrys
EDIT: Adding units owned by Italians to Caucasus: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 16 PUs; end with 20 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Italians regular : 0.17
Germans regular : 5,50 British regular : -4,33
Wow. I feel bad for you after those rolls. I thought the dice in Ireland were bad, then I saw the battle in Jordan :scream:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from Guam to Korea
2 fighters moved from Soviet Far East to Korea
2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 carrier, 4 infantry and 3 transports moved from 54 Sea Zone to 35 Sea Zone
Non Combat Move - ANZAC
2 artilleries moved from 35 Sea Zone to Philippines
4 infantry moved from 35 Sea Zone to Philippines
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 artillery and 1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from Guam to Korea
2 fighters moved from Soviet Far East to Korea
2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 carrier, 4 infantry and 3 transports moved from 54 Sea Zone to 35 Sea Zone
Non Combat Move - ANZAC
2 artilleries moved from 35 Sea Zone to Philippines
4 infantry moved from 35 Sea Zone to Philippines
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 artillery and 1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Yes, no luck with Marti. Please move the russian inf to Buraytia and go on with Japan.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 3 artilleries, 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 fighters and 2 tactical_bombers moved from 109 Sea Zone to 104 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
1 artillery and 1 infantry moved from Eire to Scotland
2 artilleries and 1 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 armour moved from Northwest Persia to Eastern Persia
3 armour moved from Iraq to Trans-Jordan
14 armour moved from Trans-Jordan to Egypt
2 bombers, 2 fighters and 1 tactical_bomber moved from Persia to Egypt
2 fighters and 1 tactical_bomber moved from Greece to Egypt
1 bomber moved from Southern Italy to Egypt
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Scotland
Germans attack with 2 artilleries and 2 infantry
British defend with 1 aaGun and 1 airfield; French defend with 2 infantry
Germans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Scotland, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 1 aaGun and 2 infantry in Scotland, round 2 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the British and 2 infantry owned by the French lost in Scotland
Germans win, taking Scotland from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11
Casualties for British: 1 aaGun
Casualties for French: 2 infantry
Battle in Egypt
Germans attack with 14 armour, 3 bombers, 4 fighters and 2 tactical_bombers
British defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 3 mech_infantrys; French defend with 3 infantry; Americans defend with 1 mech_infantry
British roll AA dice in Egypt : 0/3 hits, 0.50 expected hits
Germans roll dice for 14 armour, 3 bombers, 4 fighters and 2 tactical_bombers in Egypt, round 2 : 10/23 hits, 12.33 expected hits
British roll dice for 1 aaGun, 1 artillery, 1 fighter, 8 infantry and 4 mech_infantrys in Egypt, round 2 : 3/14 hits, 5.00 expected hits
1 mech_infantry owned by the British, 1 aaGun owned by the British, 3 armour owned by the Germans, 3 infantry owned by the French and 5 infantry owned by the British lost in Egypt
Germans roll dice for 11 armour, 3 bombers, 4 fighters and 2 tactical_bombers in Egypt, round 3 : 11/20 hits, 10.83 expected hits
British roll dice for 1 artillery, 1 fighter and 3 mech_infantrys in Egypt, round 3 : 2/5 hits, 2.00 expected hits
2 mech_infantrys owned by the British, 2 armour owned by the Germans, 1 artillery owned by the British, 1 fighter owned by the British and 1 mech_infantry owned by the Americans lost in Egypt
Germans win, taking Egypt from British with 9 armour, 3 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Germans: 5 armour
Casualties for British: 1 aaGun, 1 artillery, 1 fighter, 5 infantry and 3 mech_infantrys
Casualties for French: 3 infantry
Casualties for Americans: 1 mech_infantry
Battle in Eastern Persia
Germans attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
British defend with 3 infantry
Germans roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 2/5 hits, 1.83 expected hits
British roll dice for 3 infantry in Eastern Persia, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the British lost in Eastern Persia
Germans roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Eastern Persia, round 3 : 2/5 hits, 1.83 expected hits
British roll dice for 1 infantry in Eastern Persia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Eastern Persia
Germans win, taking Eastern Persia from British with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Non Combat Move - Germans
2 fighters moved from Egypt to Iraq
2 fighters moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Trans-Jordan
3 bombers moved from Egypt to Persia
3 artilleries moved from Iraq to Trans-Jordan
1 mech_infantry moved from Northwest Persia to Iraq
2 mech_infantrys moved from Caucasus to Iraq
1 mech_infantry moved from Caucasus to Persia
2 armour moved from Northwest Persia to Iraq
2 armour moved from Caucasus to Persia
3 armour moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
3 mech_infantrys moved from Russia to Kazakhstan
1 artillery and 2 infantry moved from Samara to Kazakhstan
2 fighters moved from Western Germany to Greece
1 artillery and 1 infantry moved from France to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 109 Sea Zone
2 aaGuns moved from Caucasus to Northwest Persia
Place Units - Germans
2 infantry placed in Western Germany
1 artillery and 1 infantry placed in France
1 mech_infantry placed in Russia
2 fighters placed in Western Germany
3 armour placed in Volgograd
1 armour and 2 artilleries placed in Persia
3 armour placed in Iraq
3 mech_infantrys placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,5
Germans collect 76 PUs; end with 76 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
British AA : -0.50
Germans regular : -0.67
British regular : -4.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Buryatia
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 6 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 8 infantry moved from Amur to Korea
4 fighters moved from Japan to Korea
Combat - Japanese
Battle in Korea
Japanese attack with 1 armour, 4 fighters and 8 infantry
British defend with 1 aaGun; Americans defend with 2 artilleries and 2 infantry; ANZAC defend with 3 fighters
British roll AA dice in Korea : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 armour, 4 fighters and 8 infantry in Korea, round 2 : 6/13 hits, 3.83 expected hits
Americans roll dice for 1 aaGun, 2 artilleries, 3 fighters and 2 infantry in Korea, round 2 : 3/7 hits, 3.33 expected hits
3 infantry owned by the Japanese, 1 fighter owned by the ANZAC, 1 aaGun owned by the British, 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Korea
Japanese roll dice for 1 armour, 4 fighters and 5 infantry in Korea, round 3 : 4/10 hits, 3.33 expected hits
Americans roll dice for 2 fighters in Korea, round 3 : 2/2 hits, 1.33 expected hits
2 infantry owned by the Japanese and 2 fighters owned by the ANZAC lost in Korea
Japanese win, taking Korea from Americans with 1 armour, 4 fighters and 3 infantry remaining. Battle score for attacker is 34
Casualties for Japanese: 5 infantry
Casualties for ANZAC: 3 fighters
Casualties for Americans: 2 artilleries and 2 infantry
Casualties for British: 1 aaGun
Non Combat Move - Japanese
4 fighters moved from Korea to Japan
1 aaGun moved from Amur to Korea
Place Units - Japanese
6 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,3,5,3,5,1,1
Japanese collect 9 PUs (8 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : 2.83
British AA : -0.50
@elche I’m ashamed to see it, but the Brits have no fight left in them :flag-gb: :disappointed:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Algeria to Tunisia
1 artillery and 1 infantry moved from Morocco to Algeria
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 transport moved from 3 Sea Zone to 1 Sea Zone
2 artilleries moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Soviet Far East to 6 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to Midway
1 fighter moved from Soviet Far East to Manchuria
2 transports moved from 6 Sea Zone to 8 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
2 fighters moved from 104 Sea Zone to 91 Sea Zone
2 tactical_bombers moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery, 1 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 1,33
Germans regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 artilleries and 2 infantry moved from Kwangsi to Yunnan
2 artilleries moved from Yunnan to Burma
4 infantry moved from Yunnan to Burma
Place Units - Chinese
3 artilleries and 3 infantry placed in Yunnan
2 artilleries placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Algeria to Tunisia
1 artillery and 1 infantry moved from Morocco to Algeria
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 transport moved from 3 Sea Zone to 1 Sea Zone
2 artilleries moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Soviet Far East to 6 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to Midway
1 fighter moved from Soviet Far East to Manchuria
2 transports moved from 6 Sea Zone to 8 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
2 fighters moved from 104 Sea Zone to 91 Sea Zone
2 tactical_bombers moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery, 1 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 artilleries and 2 infantry moved from Kwangsi to Yunnan
2 artilleries moved from Yunnan to Burma
4 infantry moved from Yunnan to Burma
Place Units - Chinese
3 artilleries and 3 infantry placed in Yunnan
2 artilleries placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Purchase Units - British
British buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries moved from United Kingdom to Scotland
3 infantry moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Scotland
1 armour and 1 mech_infantry moved from Union of South Africa to Rhodesia
3 fighters moved from India to Eastern Persia
3 infantry moved from West India to Eastern Persia
1 artillery moved from West India to Eastern Persia
1 infantry moved from West India to Eastern Persia
1 artillery moved from West India to Eastern Persia
1 armour, 1 artillery and 2 infantry moved from Manchuria to Korea
1 artillery and 2 infantry moved from Ulaanbaatar to Amur
UK_Pacific take Amur from Japanese
1 infantry moved from Buryatia to Sakha
UK_Pacific take Sakha from Japanese
1 artillery moved from Buryatia to Amur
1 infantry moved from Anhwe to Jehol
Combat - British
Battle in Eastern Persia
British attack with 2 artilleries, 3 fighters and 4 infantry
Germans defend with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
British roll dice for 2 artilleries, 3 fighters and 4 infantry in Eastern Persia, round 2 : 2/9 hits, 3,17 expected hits
Germans roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 2/5 hits, 1,83 expected hits
1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Eastern Persia
British roll dice for 2 artilleries, 3 fighters and 2 infantry in Eastern Persia, round 3 : 2/7 hits, 2,83 expected hits
Germans roll dice for 1 armour and 2 artilleries in Eastern Persia, round 3 : 1/3 hits, 1,17 expected hits
2 artilleries owned by the Germans and 1 infantry owned by the British lost in Eastern Persia
British roll dice for 2 artilleries, 3 fighters and 1 infantry in Eastern Persia, round 4 : 1/6 hits, 2,50 expected hits
Germans roll dice for 1 armour in Eastern Persia, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Eastern Persia
British win, taking Eastern Persia from Germans with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for British: 3 infantry
Casualties for Germans: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Battle in Scotland
British attack with 2 artilleries, 2 fighters and 3 infantry
Germans defend with 1 airfield, 2 artilleries and 2 infantry
British roll dice for 2 artilleries, 2 fighters and 3 infantry in Scotland, round 2 : 2/7 hits, 2,50 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Scotland, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland
British roll dice for 2 artilleries, 2 fighters and 1 infantry in Scotland, round 3 : 4/5 hits, 2,00 expected hits
Germans roll dice for 2 artilleries in Scotland, round 3 : 2/2 hits, 0,67 expected hits
2 artilleries owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Scotland
British win, taking Scotland from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 artillery and 3 infantry
Casualties for Germans: 2 artilleries and 2 infantry
Battle in Korea
British attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 armour and 3 infantry
British roll dice for 1 armour, 1 artillery and 2 infantry in Korea, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 aaGun, 1 armour and 3 infantry in Korea, round 2 : 0/4 hits, 1,50 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Korea
British roll dice for 1 armour, 1 artillery and 2 infantry in Korea, round 3 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 armour and 2 infantry in Korea, round 3 : 1/3 hits, 1,17 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Korea
1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the British retreated to Manchuria
Japanese win with 1 armour remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 3 infantry
Casualties for British: 1 infantry
Non Combat Move - British
3 fighters moved from Eastern Persia to India
6 infantry moved from India to West India
1 artillery moved from India to West India
3 armour moved from India to West India
2 fighters moved from Scotland to United Kingdom
Place Units - British
1 artillery and 2 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,4,2,4,1,3,2,2,1,3,1,6,1,3,1,3
British collect 18 PUs (8 lost to blockades); end with 18 PUs
Place Units - UK_Pacific
3 artilleries, 1 fighter and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 31 PUs; end with 31 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 36 PUs
Some Units in India change ownership: 3 artilleries, 1 fighter and 4 infantry
Combat Hit Differential Summary :
Americans regular : 1,33
Japanese regular : -1,67
Germans regular : 1,33
British regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 4 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
3 fighters moved from Southern Italy to 93 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Italians
3 fighters moved from 93 Sea Zone to Southern Italy
3 infantry moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Caucasus to Iraq
Place Units - Italians
2 destroyers placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Italians regular : 1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
1 carrier moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 fighter moved from Queensland to 20 Sea Zone
Combat - ANZAC
Battle in Hainan
Battle in Formosa
Battle in Okinawa
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :