sorry yes sub in 106 stay and fight
if you get 1 hit the first round and i get 0 hits, remove dd and submerge sub
otherwise let me know how many hits and i’ll decide from there
@elche said in L21 #1 FlyingBadger(Ax) vs elche(Al+30) OOB:
Thanks, but Marti was with you. I have to retreat.
Thank you MARTI, the fighters and battleships were amazing, 14 hits out of 16 rolls at 4.
No probs, with the fighter, I’ve moved it, feel free to put it where you want, doesn’t change the Italy move.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from Guam to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 carrier moved from 7 Sea Zone to 6 Sea Zone
2 fighters moved from 7 Sea Zone to 6 Sea Zone
2 infantry moved from New South Wales to Queensland
1 transport moved from 55 Sea Zone to 54 Sea Zone
Combat Hit Differential Summary :
Thanks for the fig. Scramle from Japan ?
@elche said in L21 #1 FlyingBadger(Ax) vs elche(Al+30) OOB:
Thanks for the fig. Scramle from Japan ?
Yes, 3 please. Come on MARTI!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from Guam to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 carrier moved from 7 Sea Zone to 6 Sea Zone
2 fighters moved from 7 Sea Zone to 6 Sea Zone
2 infantry moved from New South Wales to Queensland
1 transport moved from 55 Sea Zone to 54 Sea Zone
Combat - ANZAC
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
ANZAC attack with 1 carrier, 2 destroyers, 3 fighters and 1 submarine
Japanese defend with 2 battleships, 1 cruiser, 3 fighters and 2 transports
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 carrier, 2 destroyers and 3 fighters in 6 Sea Zone, round 2 : 3/5 hits, 2,17 expected hits
Japanese roll dice for 2 battleships, 1 cruiser and 2 transports in 6 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
Japanese roll dice for 3 fighters in 6 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits
2 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 2 destroyers owned by the ANZAC and 1 cruiser owned by the Japanese lost in 6 Sea Zone
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 3 fighters in 6 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 2 battleships and 2 transports in 6 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 1 submarine owned by the ANZAC lost in 6 Sea Zone
ANZAC roll dice for 2 fighters in 6 Sea Zone, round 4 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 2 battleships and 2 transports in 6 Sea Zone, round 4 : 0/2 hits, 1,33 expected hits
2 battleships owned by the Japanese lost in 6 Sea Zone
2 transports owned by the Japanese lost in 6 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 48
Casualties for ANZAC: 1 carrier, 2 destroyers, 1 fighter and 1 submarine
Casualties for Japanese: 2 battleships, 1 cruiser, 3 fighters and 2 transports
Non Combat Move - ANZAC
2 fighters moved from 6 Sea Zone to Soviet Far East
1 transport moved from 35 Sea Zone to 54 Sea Zone
1 transport moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Guam
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : -1,17
ANZAC regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from Guam to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 carrier moved from 7 Sea Zone to 6 Sea Zone
2 fighters moved from 7 Sea Zone to 6 Sea Zone
2 infantry moved from New South Wales to Queensland
1 transport moved from 55 Sea Zone to 54 Sea Zone
Combat - ANZAC
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
ANZAC attack with 1 carrier, 2 destroyers, 3 fighters and 1 submarine
Japanese defend with 2 battleships, 1 cruiser, 3 fighters and 2 transports
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 carrier, 2 destroyers and 3 fighters in 6 Sea Zone, round 2 : 3/5 hits, 2,17 expected hits
Japanese roll dice for 2 battleships, 1 cruiser and 2 transports in 6 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
Japanese roll dice for 3 fighters in 6 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits
2 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 2 destroyers owned by the ANZAC and 1 cruiser owned by the Japanese lost in 6 Sea Zone
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 3 fighters in 6 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 2 battleships and 2 transports in 6 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 1 submarine owned by the ANZAC lost in 6 Sea Zone
ANZAC roll dice for 2 fighters in 6 Sea Zone, round 4 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 2 battleships and 2 transports in 6 Sea Zone, round 4 : 0/2 hits, 1,33 expected hits
2 battleships owned by the Japanese lost in 6 Sea Zone
2 transports owned by the Japanese lost in 6 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 48
Casualties for ANZAC: 1 carrier, 2 destroyers, 1 fighter and 1 submarine
Casualties for Japanese: 2 battleships, 1 cruiser, 3 fighters and 2 transports
Non Combat Move - ANZAC
2 fighters moved from 6 Sea Zone to Soviet Far East
1 transport moved from 35 Sea Zone to 54 Sea Zone
1 transport moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Guam
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1,17
ANZAC regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries, 2 fighters, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 1 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Kazakhstan to Eastern Persia
2 bombers, 1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
5 armour moved from Iraq to Syria
Germans take Syria from British
5 armour moved from Syria to Trans-Jordan
3 infantry moved from Iraq to Trans-Jordan
6 armour moved from Northwest Persia to Trans-Jordan
2 fighters, 1 submarine and 2 tactical_bombers moved from 112 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 1 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 fighter moved from Persia to Eastern Persia
Combat - Germans
Battle in Eire
Battle in 104 Sea Zone
Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win, taking Eire from British with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Trans-Jordan
Germans attack with 11 armour and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 11 armour and 3 infantry in Trans-Jordan, round 2 : 5/14 hits, 6.00 expected hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 11 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Eastern Persia
Germans attack with 2 artilleries, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour, 1 artillery and 3 infantry
Germans roll dice for 2 artilleries, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 4/9 hits, 4.33 expected hits
British roll dice for 1 armour, 1 artillery and 3 infantry in Eastern Persia, round 2 : 2/5 hits, 1.83 expected hits
1 infantry owned by the Germans, 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Eastern Persia
Germans roll dice for 2 artilleries, 2 bombers, 2 fighters and 1 tactical_bomber in Eastern Persia, round 3 : 0/7 hits, 3.67 expected hits
British roll dice for 1 armour in Eastern Persia, round 3 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Germans lost in Eastern Persia
Germans roll dice for 1 artillery, 2 bombers, 2 fighters and 1 tactical_bomber in Eastern Persia, round 4 : 5/6 hits, 3.33 expected hits
British roll dice for 1 armour in Eastern Persia, round 4 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Germans and 1 armour owned by the British lost in Eastern Persia
Germans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 artilleries, 1 infantry and 1 mech_infantry
Casualties for British: 1 armour, 1 artillery and 3 infantry
Non Combat Move - Germans
2 bombers, 2 fighters and 1 tactical_bomber moved from Eastern Persia to Persia
2 armour moved from Caucasus to Iraq
1 armour moved from Caucasus to Iraq
2 mech_infantrys moved from Kazakhstan to Northwest Persia
2 aaGuns moved from Kazakhstan to Caucasus
3 armour moved from Volgograd to Northwest Persia
2 armour and 3 mech_infantrys moved from Ukraine to Caucasus
1 artillery and 2 infantry moved from Russia to Samara
2 mech_infantrys moved from Novgorod to Bryansk
1 artillery and 1 infantry moved from France to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 109 Sea Zone
Place Units - Germans
2 artilleries and 1 infantry placed in Persia
3 artilleries placed in Iraq
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
2 fighters and 2 infantry placed in Western Germany
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,4,2,6,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
Germans collect 68 PUs (4 lost to blockades); end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans regular : -4.00
British regular : 3.17
@elche Assumed you wouldn’t scramble to defend the invasion of Ireland, but can roll for that if you do.
Thought I would have been able to muscle through to Egypt by now with weight of armour but the Allies are putting up a strong defense and giving time for the US, S.Africa and India to send in reinforcements.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 6 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
Non Combat Move - Japanese
1 aaGun, 1 armour and 3 infantry moved from Sakha to Amur
5 infantry moved from Korea to Amur
Place Units - Japanese
6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 18 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 7 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 fighter moved from Soviet Far East to 6 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
2 artilleries moved from 6 Sea Zone to Korea
2 infantry moved from 6 Sea Zone to Korea
Combat Hit Differential Summary :
Scramble from Japan ?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 7 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 fighter moved from Soviet Far East to 6 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
2 artilleries moved from 6 Sea Zone to Korea
2 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
2 submarines moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
Combat - Americans
Battle in Korea
Non Combat Move - Americans
2 fighters moved from 6 Sea Zone to Soviet Far East
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from 10 Sea Zone to Soviet Far East
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
2 artilleries, 2 infantry and 1 tactical_bomber placed in Western United States
2 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Burma
2 infantry moved from Kwangsi to Yunnan
2 infantry moved from Kwangtung to Kwangsi
Non Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Yunnan
1 artillery and 2 infantry placed in Yunnan
3 artilleries and 1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 7 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 fighter moved from Soviet Far East to 6 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
2 artilleries moved from 6 Sea Zone to Korea
2 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
2 submarines moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
Combat - Americans
Battle in Korea
Non Combat Move - Americans
2 fighters moved from 6 Sea Zone to Soviet Far East
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from 10 Sea Zone to Soviet Far East
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
2 artilleries, 2 infantry and 1 tactical_bomber placed in Western United States
2 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Burma
2 infantry moved from Kwangsi to Yunnan
2 infantry moved from Kwangtung to Kwangsi
Non Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Yunnan
1 artillery and 2 infantry placed in Yunnan
3 artilleries and 1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 33 PUs;
British buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from United Kingdom to Eire
3 fighters moved from United Kingdom to Eire
1 armour, 2 artilleries, 3 fighters and 4 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
1 artillery and 2 infantry moved from Alexandria to Egypt
1 fighter moved from Union of South Africa to Egypt
3 infantry moved from West India to Eastern Persia
1 armour moved from Anhwe to Manchuria
1 artillery and 2 infantry moved from Jehol to Manchuria
1 artillery and 1 infantry moved from Ulaanbaatar to Buryatia
UK_Pacific take Buryatia from Japanese
1 artillery and 2 infantry moved from Dzavhan to Ulaanbaatar
1 infantry moved from Kweichow to Anhwe
1 artillery and 6 infantry moved from India to West India
1 artillery and 1 infantry moved from Burma to India
Combat - British
Battle in Eire
British attack with 3 fighters and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 3 fighters and 1 mech_infantry in Eire, round 2 : 0/4 hits, 1,67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Eire, round 2 : 2/2 hits, 0,67 expected hits
1 mech_infantry owned by the British and 1 fighter owned by the British lost in Eire
2 fighters owned by the British retreated
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -14
Casualties for British: 1 fighter and 1 mech_infantry
Battle in Trans-Jordan
British attack with 1 armour, 2 artilleries, 3 fighters and 4 infantry
Germans defend with 11 armour and 1 infantry
British roll dice for 1 armour, 2 artilleries, 3 fighters and 4 infantry in Trans-Jordan, round 2 : 1/10 hits, 3,67 expected hits
Germans roll dice for 11 armour and 1 infantry in Trans-Jordan, round 2 : 10/12 hits, 5,83 expected hits
1 infantry owned by the Germans, 2 artilleries owned by the British, 4 infantry owned by the British, 3 fighters owned by the British and 1 armour owned by the British lost in Trans-Jordan
Germans win with 11 armour remaining. Battle score for attacker is -53
Casualties for British: 1 armour, 2 artilleries, 3 fighters and 4 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
2 fighters moved from Eire to United Kingdom
1 fighter moved from West India to India
1 artillery moved from Union of South Africa to Rhodesia
Place Units - British
3 infantry placed in Egypt
1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa
1 artillery placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Manchuria: 1 aaGun
EDIT: Adding units owned by British to Korea: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,5,4,1,1,6,5,1,2,2,4,5,2,6,2,6
British collect 20 PUs (8 lost to blockades); end with 20 PUs
Place Units - UK_Pacific
3 armour and 5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 29 PUs; end with 29 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
Some Units in India change ownership: 3 armour and 5 infantry
Combat Hit Differential Summary :
Germans regular : 5,50
British regular : -4,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 4 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
Italians take 97 Sea Zone from British
3 fighters moved from Southern Italy to 93 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 3 fighters
Americans defend with 2 submarines
Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
2 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 destroyer
Casualties for Americans: 2 submarines
Non Combat Move - Italians
3 fighters moved from 93 Sea Zone to Southern Italy
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 infantry
EDIT: Adding units owned by Italians to Southern Italy: 2 infantry
EDIT: Turning off Edit Mode
1 destroyer placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Ukraine: 2 mech_infantrys
EDIT: Adding units owned by Italians to Caucasus: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 16 PUs; end with 20 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Italians regular : 0.17
Germans regular : 5,50 British regular : -4,33
Wow. I feel bad for you after those rolls. I thought the dice in Ireland were bad, then I saw the battle in Jordan :scream:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from Guam to Korea
2 fighters moved from Soviet Far East to Korea
2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 carrier, 4 infantry and 3 transports moved from 54 Sea Zone to 35 Sea Zone
Non Combat Move - ANZAC
2 artilleries moved from 35 Sea Zone to Philippines
4 infantry moved from 35 Sea Zone to Philippines
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 artillery and 1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from Guam to Korea
2 fighters moved from Soviet Far East to Korea
2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 carrier, 4 infantry and 3 transports moved from 54 Sea Zone to 35 Sea Zone
Non Combat Move - ANZAC
2 artilleries moved from 35 Sea Zone to Philippines
4 infantry moved from 35 Sea Zone to Philippines
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 artillery and 1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :