8036785c-f5d2-4be9-995e-d59dda23c92a-dawg-64-v-mike-g40-start-round-5-US Ch UK-7.tsvg
TGC (Allies) vs. VictoryFirst (Axis) Anniversary '41 - OoB, no bid
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 armour and 1 factory; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Soviet Far East to Stanovoj Chrebet Japanese take Stanovoj Chrebet from Russians 2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 infantry moved from Hupeh to Ningxia Japanese take Ningxia from Chinese 1 infantry moved from Yunnan to Sikang Japanese take Sikang from Chinese 1 artillery and 3 infantry moved from Burma to India Japanese take India from British 1 infantry moved from Kwangtung to 61 Sea Zone 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone 1 artillery and 1 infantry moved from 50 Sea Zone to Philippine Islands 1 fighter moved from 62 Sea Zone to Philippine Islands 1 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Borneo Japanese take Borneo from British Combat - Japanese Battle in Philippine Islands Japanese attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 2 infantry Japanese roll dice for 1 battleship in Philippine Islands, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Philippine Islands, round 2 : 1/3 hits, 1,17 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Philippine Islands Japanese win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Japanese 1 fighter moved from Philippine Islands to 50 Sea Zone 1 carrier moved from 62 Sea Zone to 50 Sea Zone 1 transport moved from 61 Sea Zone to 62 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 cruiser moved from 37 Sea Zone to 49 Sea Zone 1 carrier and 2 fighters moved from 37 Sea Zone to 35 Sea Zone 1 transport moved from 37 Sea Zone to 35 Sea Zone 2 fighters moved from French Indo-China Thailand to Yunnan 1 fighter moved from Manchuria to Yunnan 1 infantry moved from Fukien to Yunnan 1 transport moved from 37 Sea Zone to 36 Sea Zone Place Units - Japanese 1 factory placed in Manchuria 2 armour placed in French Indo-China Thailand Turn Complete - Japanese Japanese collect 35 PUs; end with 36 PUsCombat Hit Differential Summary :
Americans regular : 1,33 Japanese regular : 0,17 -
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - British British buy 1 armour, 1 factory, 6 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 1 armour and 1 infantry moved from United Kingdom to 7 Sea Zone 1 artillery and 3 infantry moved from United Kingdom to 7 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 7 Sea Zone to 5 Sea Zone 1 artillery and 3 infantry moved from 5 Sea Zone to Finland 1 armour and 1 infantry moved from 5 Sea Zone to Norway British take Norway from Germans 1 battleship moved from 7 Sea Zone to 5 Sea Zone 1 cruiser moved from 6 Sea Zone to 5 Sea Zone 2 fighters moved from 7 Sea Zone to Finland 1 artillery and 5 infantry moved from Persia to India 1 bomber moved from Caucasus to India Combat - British Battle in India British attack with 1 artillery, 1 bomber and 5 infantry Japanese defend with 1 artillery and 3 infantry British roll dice for 1 artillery, 1 bomber and 5 infantry in India, round 2 : 3/7 hits, 2.00 expected hits Japanese roll dice for 1 artillery and 3 infantry in India, round 2 : 2/4 hits, 1.33 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the British lost in India British roll dice for 1 artillery, 1 bomber and 3 infantry in India, round 3 : 1/5 hits, 1.67 expected hits Japanese roll dice for 1 artillery in India, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in India British win, taking India from Japanese with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 7 Casualties for British: 2 infantry Casualties for Japanese: 1 artillery and 3 infantry Battle in Finland British attack with 1 artillery, 2 fighters and 3 infantry Germans defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Finland, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 artillery, 2 fighters and 3 infantry in Finland, round 2 : 4/6 hits, 2.00 expected hits Germans roll dice for 3 infantry in Finland, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Germans and 2 infantry owned by the British lost in Finland British win, taking Finland from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Germans: 3 infantry Non Combat Move - British 1 aaGun moved from Persia to India 2 infantry moved from Rhodesia to Union of South Africa 1 transport moved from 33 Sea Zone to 27 Sea Zone 1 destroyer moved from 29 Sea Zone to 27 Sea Zone 1 bomber moved from India to Chinghai 1 fighter moved from Archangel to Chinghai 2 fighters moved from Finland to 5 Sea Zone 1 carrier moved from 7 Sea Zone to 5 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 43 Sea Zone to 24 Sea Zone 1 infantry moved from Western Canada to Eastern Canada 1 destroyer moved from 7 Sea Zone to 2 Sea Zone Place Units - British 1 factory placed in Union of South Africa 1 transport placed in 2 Sea Zone 1 armour and 6 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 36 PUsCombat Hit Differential Summary :
Japanese regular : 0.33 Germans regular : 1.00 British regular : 3.17 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Trans-Jordan to Persia Italians take Persia from British 2 infantry moved from Egypt to 15 Sea Zone 1 battleship, 2 cruisers, 2 infantry and 1 transport moved from 15 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Rhodesia Italians take Rhodesia from British 1 armour moved from Bulgaria Romania to Eastern Ukraine 1 fighter moved from Balkans to Eastern Ukraine Combat - Italians Battle in Eastern Ukraine Italians attack with 1 armour and 1 fighter Russians defend with 1 infantry Italians roll dice for 1 armour and 1 fighter in Eastern Ukraine, round 2 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Eastern Ukraine Italians win, taking Eastern Ukraine from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Eastern Ukraine to East Poland 1 artillery moved from France to Germany 1 infantry moved from Italy to Balkans 1 artillery moved from Italy to Balkans Place Units - Italians 1 artillery and 2 infantry placed in Italy Turn Complete - Italians Italians collect 14 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians regular : 0,00 Russians regular : -0,33 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 armour, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by British from 43 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 24 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 2 infantry moved from Eastern United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 2 infantry moved from 12 Sea Zone to Morocco Algeria Americans take Morocco Algeria from Germans 1 bomber moved from Yakut S.S.R. to Manchuria 1 bomber moved from United Kingdom to Italy Combat - Americans Strategic bombing raid in Manchuria Bombing raid in Manchuria rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Manchuria causes 6 damage total. Strategic bombing raid in Italy Italians roll AA dice in Italy : 0/1 hits, 0.17 expected hits Bombing raid in Italy rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Italy causes 3 damage total. Non Combat Move - Americans 1 bomber moved from Italy to United Kingdom 1 bomber moved from Manchuria to Chinghai 1 fighter moved from United Kingdom to Russia 1 fighter moved from Brazil to Union of South Africa 1 aaGun and 1 infantry moved from Eastern Canada to 1 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 1 Sea Zone to 12 Sea Zone 1 aaGun and 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 destroyer moved from 1 Sea Zone to 12 Sea Zone 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 1 carrier moved from 10 Sea Zone to 12 Sea Zone 1 fighter moved from 56 Sea Zone to 12 Sea Zone 1 infantry moved from Eastern United States to Eastern Canada 2 infantry moved from Western Canada to Eastern Canada 1 armour moved from Western United States to Eastern United States Place Units - Americans 1 transport placed in 10 Sea Zone 1 armour placed in Western United States 1 fighter placed in Western United States 6 infantry placed in Eastern United States Americans undo move 3. 1 fighter placed in 56 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 56 Sea Zone: 1 fighter EDIT: Adding units owned by Americans to 12 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Place Units - Chinese 1 infantry placed in Chinghai Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsCombat Hit Differential Summary :
Italians AA : -0.17 -
@VictoryFirst in the UK turn the DD didn’t move with the transport from sz43 to 24 which was the intent (along the bottom of the map). If that affected the Italian turn let me know and I’ll put it back.
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour and 5 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Germans 1 armour moved from Baltic States to Karelia S.S.R. Germans take Karelia S.S.R. from Russians 1 armour moved from Baltic States to Ukraine 1 bomber moved from East Poland to Belorussia 3 fighters moved from East Poland to Belorussia 1 fighter moved from Germany to Belorussia 2 armour moved from Baltic States to Belorussia 1 artillery moved from Baltic States to Belorussia 1 armour moved from French Equatorial Africa to French West Africa Germans take French West Africa from British 1 armour moved from French West Africa to French Equatorial Africa 1 armour moved from Italian Africa to Belgian Congo Germans take Belgian Congo from British 1 armour moved from Belgian Congo to Rhodesia Combat - Germans Battle in Belorussia Germans attack with 2 armour, 1 artillery, 1 bomber and 4 fighters Russians defend with 1 aaGun, 1 artillery and 1 infantry Russians roll AA dice in Belorussia : 2/5 hits, 0,83 expected hits 1 fighter owned by the Germans and 1 bomber owned by the Germans lost in Belorussia Germans roll dice for 2 armour, 1 artillery and 3 fighters in Belorussia, round 2 : 4/6 hits, 2,83 expected hits Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 2 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is -15 Casualties for Germans: 1 bomber and 1 fighter Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 2 fighters moved from Belorussia to Poland 5 infantry moved from Germany to Poland 4 armour moved from Germany to Baltic States 1 fighter moved from Belorussia to Poland 1 artillery moved from Germany to Poland 2 infantry moved from Northwestern Europe to France Place Units - Germans 5 armour and 5 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 41 PUsCombat Hit Differential Summary :
Russians regular : -0,67 Germans regular : 1,17 Russians AA : 1,17 -
@the_good_captain No, the Italians are doing fine :)
Wow, I had to think so hard during the German turn. I had to run a few local games to see how thinks would play out. Your Russian strategy is so great though! To beat that, I’ll need like a 1000 tanks! That counterattack on the first turn was a master move! -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Archangel to Karelia S.S.R. 1 armour moved from Caucasus to Ukraine 1 fighter moved from Caucasus to Ukraine 2 infantry moved from Russia to Eastern Ukraine 8 infantry moved from Russia to Belorussia 1 armour moved from Russia to Karelia S.S.R. 1 fighter moved from Russia to Karelia S.S.R. 1 armour moved from Caucasus to Eastern Ukraine 1 armour moved from Caucasus to Belorussia Combat - Russians Battle in Belorussia Russians attack with 1 armour and 8 infantry Germans defend with 1 aaGun, 2 armour and 1 artillery Russians roll dice for 1 armour and 8 infantry in Belorussia, round 2 : 3/9 hits, 1.83 expected hits Germans roll dice for 2 armour and 1 artillery in Belorussia, round 2 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 armour and 6 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 infantry Casualties for Germans: 2 armour and 1 artillery Battle in Ukraine Russians attack with 1 armour, 1 fighter and 1 infantry Germans defend with 1 armour Russians roll dice for 1 armour, 1 fighter and 1 infantry in Ukraine, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 armour, 1 fighter and 1 infantry in Ukraine, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 armour in Ukraine, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour Battle in Karelia S.S.R. Russians attack with 1 armour, 1 fighter and 1 infantry Germans defend with 1 armour and 1 factory Russians roll dice for 1 armour, 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 armour in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Eastern Ukraine Russians attack with 1 armour and 2 infantry Italians defend with 1 armour Russians roll dice for 1 armour and 2 infantry in Eastern Ukraine, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 armour in Eastern Ukraine, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 armour Non Combat Move - Russians 1 infantry moved from Russia to Kazakh S.S.R. 1 fighter moved from Karelia S.S.R. to Russia 1 fighter moved from Ukraine to Kazakh S.S.R. 1 infantry moved from Novosibirsk to Chinghai 3 infantry moved from Evenki National Okrug to Novosibirsk 3 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 aaGun moved from Russia to Eastern Ukraine 1 aaGun moved from Caucasus to Ukraine Place Units - Russians 1 armour placed in Russia 3 infantry placed in Caucasus 4 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Italians regular : -0.50 Germans regular : 0.17 Russians regular : 0.83 -
@victoryfirst I’m learning a lot by playing these games with you. Your style/strategy is definitely different and its forcing me to adapt my “tried and true” strategies a bit.
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Archangel to Karelia S.S.R. 1 armour moved from Caucasus to Ukraine 1 fighter moved from Caucasus to Ukraine 2 infantry moved from Russia to Eastern Ukraine 8 infantry moved from Russia to Belorussia 1 armour moved from Russia to Karelia S.S.R. 1 fighter moved from Russia to Karelia S.S.R. 1 armour moved from Caucasus to Eastern Ukraine 1 armour moved from Caucasus to Belorussia Combat - Russians Battle in Belorussia Russians attack with 1 armour and 8 infantry Germans defend with 1 aaGun, 2 armour and 1 artillery Russians roll dice for 1 armour and 8 infantry in Belorussia, round 2 : 3/9 hits, 1.83 expected hits Germans roll dice for 2 armour and 1 artillery in Belorussia, round 2 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 armour and 6 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 infantry Casualties for Germans: 2 armour and 1 artillery Battle in Ukraine Russians attack with 1 armour, 1 fighter and 1 infantry Germans defend with 1 armour Russians roll dice for 1 armour, 1 fighter and 1 infantry in Ukraine, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 armour, 1 fighter and 1 infantry in Ukraine, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 armour in Ukraine, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour Battle in Karelia S.S.R. Russians attack with 1 armour, 1 fighter and 1 infantry Germans defend with 1 armour and 1 factory Russians roll dice for 1 armour, 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 armour in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Eastern Ukraine Russians attack with 1 armour and 2 infantry Italians defend with 1 armour Russians roll dice for 1 armour and 2 infantry in Eastern Ukraine, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 armour in Eastern Ukraine, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 armour Non Combat Move - Russians 1 infantry moved from Russia to Kazakh S.S.R. 1 fighter moved from Karelia S.S.R. to Russia 1 fighter moved from Ukraine to Kazakh S.S.R. 1 infantry moved from Novosibirsk to Chinghai 3 infantry moved from Evenki National Okrug to Novosibirsk 3 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 aaGun moved from Russia to Eastern Ukraine 1 aaGun moved from Caucasus to Ukraine Place Units - Russians 1 armour placed in Russia 3 infantry placed in Caucasus 4 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Eastern Ukraine: 1 aaGun EDIT: Adding units owned by Russians to Kazakh S.S.R.: 1 aaGun EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians regular : -0.50 Germans regular : 0.17 Russians regular : 0.83 -
@VictoryFirst edit was changing a non-com AA placement. final answer is the second posting
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Japanese Japanese repair damage of 6x factory; Remaining resources: 30 PUs; 0 techTokens; Japanese buy 5 armour; Remaining resources: 5 PUs; 0 techTokens; Combat Move - Japanese 2 fighters moved from 35 Sea Zone to India 3 fighters moved from Yunnan to India 1 armour and 2 infantry moved from Stanovoj Chrebet to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 2 infantry moved from Buryatia S.S.R. to Soviet Far East 1 infantry moved from Ningxia to Suiyuan Japanese take Suiyuan from Chinese 1 infantry moved from Sikang to Ningxia 1 infantry moved from Yunnan to Sikang 2 armour moved from French Indo-China Thailand to India 1 infantry moved from Borneo to 49 Sea Zone 1 infantry and 1 transport moved from 49 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to India 1 transport moved from 50 Sea Zone to 60 Sea Zone 1 infantry moved from Okinawa to 60 Sea Zone 1 infantry and 1 transport moved from 60 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Philippine Islands Japanese take Philippine Islands from Americans 1 cruiser moved from 49 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 battleship moved from 50 Sea Zone to 37 Sea Zone 1 transport moved from 35 Sea Zone to 37 Sea Zone Combat - Japanese Battle in India Japanese attack with 2 armour, 5 fighters and 1 infantry British defend with 1 aaGun, 1 artillery and 3 infantry British roll AA dice in India : 2/5 hits, 0,83 expected hits 2 fighters owned by the Japanese lost in India Japanese roll dice for 1 cruiser in India, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 2 armour, 3 fighters and 1 infantry in India, round 2 : 2/6 hits, 2,67 expected hits British roll dice for 1 artillery and 3 infantry in India, round 2 : 0/4 hits, 1,33 expected hits 3 infantry owned by the British lost in India Japanese roll dice for 2 armour, 3 fighters and 1 infantry in India, round 3 : 2/6 hits, 2,67 expected hits British roll dice for 1 artillery in India, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in India Japanese win, taking India from British with 2 armour and 3 fighters remaining. Battle score for attacker is -10 Casualties for Japanese: 2 fighters and 1 infantry Casualties for British: 1 artillery and 3 infantry Non Combat Move - Japanese 2 fighters moved from India to 35 Sea Zone 1 fighter moved from India to Burma Place Units - Japanese 3 armour placed in Manchuria 2 armour placed in French Indo-China Thailand Turn Complete - Japanese Japanese collect 39 PUs; end with 44 PUsCombat Hit Differential Summary :
Japanese regular : -0,83 British AA : 1,17 British regular : -0,67 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - British British buy 1 armour, 1 bomber, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 bomber moved from Chinghai to Baltic States 2 fighters moved from 5 Sea Zone to Baltic States 1 armour moved from Norway to 5 Sea Zone 1 artillery moved from Finland to 5 Sea Zone 1 armour, 1 artillery and 3 transports moved from 5 Sea Zone to 6 Sea Zone 1 armour moved from United Kingdom to 6 Sea Zone 3 infantry moved from United Kingdom to 6 Sea Zone 2 armour, 1 artillery, 3 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 5 Sea Zone to Baltic States Combat - British Battle in Baltic States British attack with 2 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry Germans defend with 9 armour British roll dice for 1 battleship and 1 cruiser in Baltic States, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry in Baltic States, round 2 : 4/9 hits, 3.67 expected hits Germans roll dice for 9 armour in Baltic States, round 2 : 4/9 hits, 4.50 expected hits 5 armour owned by the Germans, 1 artillery owned by the British and 3 infantry owned by the British lost in Baltic States British roll dice for 2 armour, 1 bomber and 2 fighters in Baltic States, round 3 : 4/5 hits, 2.67 expected hits Germans roll dice for 4 armour in Baltic States, round 3 : 3/4 hits, 2.00 expected hits 4 armour owned by the Germans, 1 fighter owned by the British and 2 armour owned by the British lost in Baltic States British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12 Casualties for British: 2 armour, 1 artillery, 1 fighter and 3 infantry Casualties for Germans: 9 armour Non Combat Move - British 1 infantry moved from Finland to Karelia S.S.R. 1 infantry moved from Norway to Finland 1 transport moved from 2 Sea Zone to 1 Sea Zone 1 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone 1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone 1 armour and 1 infantry moved from 2 Sea Zone to United Kingdom 1 destroyer moved from 2 Sea Zone to 12 Sea Zone 1 fighter moved from Baltic States to 5 Sea Zone 1 bomber moved from Baltic States to Russia 1 fighter moved from Chinghai to Caucasus 1 aaGun, 1 infantry and 1 transport moved from 24 Sea Zone to 28 Sea Zone 1 aaGun and 1 infantry moved from 28 Sea Zone to Union of South Africa 1 destroyer moved from 27 Sea Zone to 23 Sea Zone 1 destroyer moved from 24 Sea Zone to 23 Sea Zone 1 transport moved from 27 Sea Zone to 23 Sea Zone Place Units - British 1 bomber placed in United Kingdom 1 armour and 1 fighter placed in Union of South Africa 3 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from 12 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 7 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - British British collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans regular : 0.50 British regular : 1.50 -
I have to bring up my white flag again…
This opening went even worse than the other. The Germans have no way of beating anyone and are forced to give the Russians a huge economy. I’ve now come up with the decision that the tanks strategy doesn’t work for Germany. The tank strategy only works for nations that have a large economy and not a lot of enemies. With these rules, Germany is weaker than OOB, so the infantry purchase is better for them. Their infantry can get destroyed pretty quickly and with the UK attacking German reinforcement in Poland and Baltic states every time (that is an excellent strategy by the way) the tanks are just too exposed. In this game, the Germans are not an attacking nation but rather one that tries to attack but can’t go all out (unlike Japan which can go all out.) I suggest that I am going to run a couple of local games, trying to figure out a good Axis strategy, and getting used to the game (this is actually just my third Anniversary game with these rules, I’ve only played OOB games with NO’s without tech). After that, I will challenge you with another game, and hoping I won’t get blown up again! Unless you think this position isn’t lost as the Axis, you have more experience so you can decide these things better than me! -
What rules do you feel are not out-of-box rules?
The only advice I feel may (or may not) help is to withhold serious attacks by Germany into the USSR after G1. Maybe if your preserve your strength until game turn 5ish - and coordinate these tank assaults with the Japanese that should be coming up at that time, it will be enough to overwhelm them.
When I’m playing as the allies, I feel like I’m defeating the German attacks, then turning to face the Japanese. If they kicked off at the same time, I don’t feel sure what would happen.
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@the_good_captain Hmm, that might be a good idea. That’s true, I have the feeling everytime that I messed up Germany a bit, but that Japan will hopefully come to the rescue.
What I said didn’t really make sense as the rules we play with are OOB of course, but with OOB I meant the standard ‘axis favoured’ rules (with no’s without tech, without dardanelles closed without fighter interception). I think I’ll need a one day break to practice with a coordinated German-Japanese assault strategy.
I also wanted to say is that I really like the games with you, and I appreciate your time and effort. I almost never play with someone, most games are solo. I’ve played like a 100 games of G40 solo, and just until round 3 against an opponent :) Playing against someone is the best learning tool for any game. Thinking your own strategies are unbeatable can quickly change if you play against pro!
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@victoryfirst its hard to find players/opponents, even on this website. I am happy to play as many games as you like whenever you like even if there is a long hiatus. When I was putting “Classic” through its paces, I had a novel strategy - took it online here - got beat up a bunch and essentially told “you can’t play it that way” by folks who ‘knew better’. I went back to the drawing board, made some tweaks to my initial strategy and now its a (my) signature move. I was glad to play those fellows but was appalled at their reaction to someone presenting a different approach. I swore if/when the time came and the roles were reversed, I would not be critical of something new/unseen/unusual or otherwise “out of the box”.
All this to say, if you stay on this strategy and make a tweak here or there - you may indeed have something that is quite competitive. And as you allude to, if it is competitive with the optional rules calibrated as we have them, I feel you’ll only have a much easier time if they are )calibrated differently in some other game you might play. =)
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I am now playing a solo game, with a ten infantry build, and the Spread-out opening. I did the counter-attack strategy as the Russians. This looks awful for Germany, or is it a common position to be in?

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@victoryfirst I would call this “common” or “fairly common”, ya (although I can’t see the history to analyze how the attack went).
Either way, if this happened to me:
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Italy/Germany needs to consolidate in East Poland immediately. That Italian tank is already in the wrong spot. We will be stronger than Russia in a few turns but until then, we need to preserve our strength and not lose core units. To that end, “Taking a knee” for a couple turns is totally okay. Send the Italian armor to East Poland. The Italian fighters is also available but is not necessary. I would have placed him in France but not a big deal for this example.
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On Germany’s turn we put every non-air piece we have into East Poland. The land defense now is 7 tanks (1 Italian), 4 infantry, 2 artillery, and we should throw in one German fighter to seal the deal. To add more fighters is overkill, so I wouldn’t.
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You’re flanks might look empty but USSR tanks are out of position to blitz Ukraine so he will have to send in an infantry to secure it - which is good for Germany. And in this case, since the transport is still alive, I might sealift a single german infantry into Baltic states to disallow the blitz - or ignore it as its only 1 IPC and we can possibly blitz it back later. I might sea lift a single infantry in Karelia.
Lot’s of possibilities here as Germany - looks exciting imo. I would happily pick it up here as the Axis or we could switch sides in our next game. Anyway, thanks for posting this. This was really fun to pick-a-part.
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@the_good_captain @the_good_captain said in TGC (Allies) vs. VictoryFirst (Axis) Anniversary '41 - OoB, no bid:
Lot’s of possibilities here as Germany - looks exciting imo. I would happily pick it up here as the Axis or we could switch sides in our next game. Anyway, thanks for posting this. This was really fun to pick-a-part.
Do you mean by this you wanted to play out from this position? It would be nice if I was a native English speaker (which I am not :) but this I don’t understand :) What does ‘to pick-a-part’ mean? Never heard of that!
Anyway, I continued the game and it is now round five. I just saw your post now but I found it funny I naturally did the moves you mentioned. I thought the only way of surviving is to stack up Eastern Poland, and it worked! (As the Allies, I tried to play like you as best as I can, and it was pretty effective as well. I used to land in France every time as the Western Allies, but landing on the Baltic coast is way more effective!
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