@nikola1975 Not that I need more problems, but my attack on the small fleet near UK was rather pathetic.
one hit. OOL?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
2 fighters moved from 95 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Ukraine to Rostov
Italians take Rostov from Russians
1 bomber moved from Ukraine to 94 Sea Zone
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
Russians defend with 1 submarine
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Russians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Russians lost in 94 Sea Zone
Italians win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Italians
1 bomber moved from 94 Sea Zone to Southern Italy
2 fighters moved from 94 Sea Zone to Southern Italy
3 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Northern Italy to Romania
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : 0,00
Russians regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 cruiser and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to Caroline Islands
1 bomber moved from Queensland to Caroline Islands
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 aaGuns and 2 mech_infantrys moved from Queensland to New South Wales
2 submarines moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 cruiser and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to Caroline Islands
1 bomber moved from Queensland to Caroline Islands
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 aaGuns and 2 mech_infantrys moved from Queensland to New South Wales
2 submarines moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 2 fighters, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
1 infantry moved from Timguska to Yenisey
Germans take Yenisey from Russians
1 mech_infantry moved from Evenkiyskiy to Kansu
Germans take Kansu from Chinese
2 bombers moved from Western Germany to Caucasus
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from Americans
Combat - Germans
Battle in Caucasus
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Caucasus, round 2 : 3/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Caucasus to Ukraine
5 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Belarus to Smolensk
1 infantry moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Finland to Novgorod
3 mech_infantrys moved from Nenetsia to Evenkiyskiy
1 infantry moved from Urals to Novosibirsk
3 fighters moved from Western Germany to Southern Italy
2 fighters moved from 112 Sea Zone to Southern Italy
1 infantry moved from France to Normandy Bordeaux
1 artillery and 7 infantry moved from Western Germany to Northern Italy
3 infantry moved from Finland to Norway
Place Units - Germans
2 fighters placed in Western Germany
2 armour and 1 mech_infantry placed in Ukraine
3 infantry placed in Normandy Bordeaux
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Western Germany
1 destroyer placed in 93 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Russians regular : 0,67
Germans regular : 1,33
My Computer crashed two times on me.
I redid my Turn with rolling combat dice again (Battle of the Caucasuss).
It was the same outcome, so no need for me to edit anything.
On the Convoy blockade I can not remember, but I am pretty sure it was arround the 80’s as well I earned. I am just not sure if I took any convoy dmg, but that would be one or two IPC’s. Like I said I remember to have earned arround the 80’s.
If you have any concerns regarding my Ger Turn, let me know and we will sort it out.
I apologize for the inconveniance.
Best regards
AetV
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Samara to Tambov
2 infantry moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 infantry moved from Volgograd to Caucasus
1 tactical_bomber moved from Samara to Caucasus
1 fighter moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 4 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits
Italians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Caucasus
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Caucasus, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 tactical_bomber moved from Caucasus to Bryansk
1 tactical_bomber moved from Rostov to Bryansk
1 armour and 2 mech_infantrys moved from Samara to Bryansk
9 infantry moved from Amur to Buryatia
1 aaGun moved from Amur to Buryatia
1 aaGun and 6 infantry moved from Amur to Sakha
1 fighter moved from Tambov to Russia
1 fighter moved from Rostov to Russia
6 infantry moved from Russia to Bryansk
1 infantry moved from Iraq to Northwest Persia
Place Units - Russians
2 infantry placed in Volgograd
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
Germans regular : -1.67
Russians regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 infantry moved from Jehol to Anhwe
1 infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Yunnan to Burma
2 fighters moved from Yunnan to Burma
2 bombers moved from Yunnan to Anhwe
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 fighters moved from Philippines to Guam
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
Combat - Japanese
Battle in Guam
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 airfield and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Guam, round 2 : 1/4 hits, 1,67 expected hits
Americans roll dice for 2 infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Guam
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Guam, round 3 : 1/4 hits, 1,67 expected hits
Americans roll dice for 1 infantry in Guam, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Burma, round 2 : 1/3 hits, 1,17 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Anhwe, round 2 : 2/4 hits, 1,67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Anhwe to French Indo China
3 mech_infantrys moved from French Indo China to Yunnan
1 armour and 5 mech_infantrys moved from Hunan to Yunnan
1 infantry moved from Yunnan to Hunan
3 infantry moved from Jehol to Manchuria
1 infantry moved from Korea to Manchuria
4 infantry moved from Jehol to Anhwe
1 infantry moved from Malaya to Shan State
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
2 artilleries, 1 infantry and 1 marine moved from Java to 42 Sea Zone
2 artilleries, 2 battleships, 6 carriers, 1 cruiser, 4 destroyers, 6 fighters, 1 infantry, 1 marine, 3 submarines, 6 tactical_bombers and 2 transports moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from Guam to 35 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
2 fighters moved from Burma to Yunnan
2 fighters moved from Yunnan to French Indo China
1 fighter moved from Japan to Philippines
Place Units - Japanese
1 carrier placed in 36 Sea Zone
1 destroyer placed in 36 Sea Zone
1 armour and 2 mech_infantrys placed in Malaya
1 infantry placed in French Indo China
2 infantry placed in Japan
2 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 fighters
EDIT: Removing units owned by Japanese from French Indo China: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2
Japanese collect 55 PUs (3 lost to blockades); end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : 0,00
Japanese regular : -1,17
UK_Pacific regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 fighters, 2 infantry, 7 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from 92 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from 92 Sea Zone to 94 Sea Zone
1 bomber and 1 tactical_bomber moved from Gibraltar to 94 Sea Zone
1 bomber moved from 94 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
Combat - Americans
Strategic bombing raid in Normandy Bordeaux
Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 4 damage total.
Battle in Celebes
Battle in 93 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 93 Sea Zone
Americans win, taking Celebes from Japanese, taking 93 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 1 fighter, 1 submarine and 2 tactical_bombers
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 2 tactical_bombers in 94 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Guam
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Guam, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Guam
Americans win, taking Guam from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 9 fighters, 10 submarines and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer and 9 submarines moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 5 infantry and 3 transports moved from 92 Sea Zone to 99 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 99 Sea Zone
2 fighters moved from 93 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 94 Sea Zone to Gibraltar
1 bomber moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
7 submarines placed in 10 Sea Zone
2 fighters and 1 tactical_bomber placed in Western United States
1 fighter and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Japanese regular : -0.33
Italians regular : 0.67
Germans AA : -0.17
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
5 infantry moved from Shensi to Tsinghai
5 infantry moved from Shensi to Kansu
2 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 5 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 5 infantry in Kansu, round 2 : 1/5 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Kansu
Chinese win, taking Kansu from Germans with 5 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Chinese attack with 5 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 5 infantry in Tsinghai, round 2 : 0/5 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Tsinghai, round 3 : 0/5 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Tsinghai, round 4 : 1/5 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tsinghai
Chinese win, taking Tsinghai from Germans with 5 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Suiyuyan
4 infantry moved from Shensi to Suiyuyan
Place Units - Chinese
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -2.50
Japanese regular : -0.67
Germans regular : -1.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Combat Move - British
1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from 99 Sea Zone to Crete
2 infantry moved from 99 Sea Zone to Cyprus
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
2 marines moved from Egypt to 98 Sea Zone
2 cruisers, 2 destroyers and 2 marines moved from 98 Sea Zone to 95 Sea Zone
British take 98 Sea Zone from Italians
1 marine moved from 95 Sea Zone to Sicily
1 marine moved from 95 Sea Zone to Sardinia
1 tactical_bomber moved from Algeria to 95 Sea Zone
4 fighters moved from 98 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 95 Sea Zone
1 bomber moved from Egypt to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
1 bomber moved from India to French Indo China
Combat - British
Combat Hit Differential Summary :
scramble?
One addition. transport + 1inf to Malta.
Please scramble 1x Ita Ftr and 2x Ger Ftr’s.
Thank you.
The Addition to Malta is fine with me.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 fighters, 2 infantry, 7 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from 92 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from 92 Sea Zone to 94 Sea Zone
1 bomber and 1 tactical_bomber moved from Gibraltar to 94 Sea Zone
1 bomber moved from 94 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
Combat - Americans
Strategic bombing raid in Normandy Bordeaux
Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 4 damage total.
Battle in Celebes
Battle in 93 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 93 Sea Zone
Americans win, taking Celebes from Japanese, taking 93 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 1 fighter, 1 submarine and 2 tactical_bombers
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 2 tactical_bombers in 94 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Guam
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Guam, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Guam
Americans win, taking Guam from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 9 fighters, 10 submarines and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer and 9 submarines moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 5 infantry and 3 transports moved from 92 Sea Zone to 99 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 99 Sea Zone
2 fighters moved from 93 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 94 Sea Zone to Gibraltar
1 bomber moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
7 submarines placed in 10 Sea Zone
2 fighters and 1 tactical_bomber placed in Western United States
1 fighter and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
5 infantry moved from Shensi to Tsinghai
5 infantry moved from Shensi to Kansu
2 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 5 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 5 infantry in Kansu, round 2 : 1/5 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Kansu
Chinese win, taking Kansu from Germans with 5 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Chinese attack with 5 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 5 infantry in Tsinghai, round 2 : 0/5 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Tsinghai, round 3 : 0/5 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Tsinghai, round 4 : 1/5 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tsinghai
Chinese win, taking Tsinghai from Germans with 5 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Suiyuyan
4 infantry moved from Shensi to Suiyuyan
Place Units - Chinese
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from 99 Sea Zone to Crete
2 infantry moved from 99 Sea Zone to Cyprus
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
2 marines moved from Egypt to 98 Sea Zone
2 cruisers, 2 destroyers and 2 marines moved from 98 Sea Zone to 95 Sea Zone
British take 98 Sea Zone from Italians
1 marine moved from 95 Sea Zone to Sicily
1 marine moved from 95 Sea Zone to Sardinia
1 tactical_bomber moved from Algeria to 95 Sea Zone
4 fighters moved from 98 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 95 Sea Zone
1 bomber moved from Egypt to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
1 bomber moved from India to French Indo China
Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Strategic bombing raid in French Indo China
Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in Greece
Battle in Crete
Battle in Cyprus
Battle in 95 Sea Zone
British attack with 1 bomber, 2 cruisers, 2 destroyers, 6 fighters and 2 tactical_bombers
Germans defend with 2 fighters and 1 submarine; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 submarine and 1 transport
British roll dice for 1 bomber, 2 cruisers, 2 destroyers, 6 fighters and 2 tactical_bombers in 95 Sea Zone, round 2 : 5/13 hits, 6.67 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 fighters and 1 transport in 95 Sea Zone, round 2 : 4/7 hits, 4.00 expected hits
2 destroyers owned by the British, 1 submarine owned by the Germans, 1 submarine owned by the Italians, 3 fighters owned by the British and 1 carrier owned by the Italians lost in 95 Sea Zone
British roll dice for 1 bomber, 2 cruisers, 3 fighters and 2 tactical_bombers in 95 Sea Zone, round 3 : 6/8 hits, 4.50 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 3 fighters and 1 transport in 95 Sea Zone, round 3 : 2/6 hits, 3.67 expected hits
1 tactical_bomber owned by the British, 2 cruisers owned by the Italians, 2 fighters owned by the Germans, 1 fighter owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 95 Sea Zone
1 transport owned by the Italians lost in 95 Sea Zone
British win, taking Greece from Italians, taking Crete from Italians, taking Cyprus from Italians with 1 bomber, 2 cruisers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 42
Casualties for British: 2 destroyers, 4 fighters and 1 tactical_bomber
Casualties for Germans: 2 fighters and 1 submarine
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 submarine and 1 transport
Battle in Sicily
Battle in Sardinia
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Malta from Italians to British
EDIT: Turning off Edit Mode
2 carriers moved from 98 Sea Zone to 99 Sea Zone
1 battleship moved from 98 Sea Zone to 99 Sea Zone
1 bomber moved from 95 Sea Zone to Gibraltar
1 carrier, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 99 Sea Zone
2 battleships and 1 cruiser moved from 92 Sea Zone to 99 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
2 aaGuns, 3 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Malta
1 armour moved from Egypt to Iraq
1 bomber moved from French Indo China to India
2 fighters moved from 95 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from 95 Sea Zone to Tobruk
2 mech_infantrys moved from Egypt to Tobruk
1 armour moved from Egypt to Iraq
2 artilleries moved from Egypt to Trans-Jordan
Place Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Persia
1 fighter placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 104 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 destroyer placed in 110 Sea Zone
British undo move 2.
1 infantry and 2 mech_infantrys placed in Persia
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
UK_Pacific collect 4 PUs (1 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -2.50
Americans regular : 0.00
Japanese regular : -1.00
Italians regular : -0.33
Japanese AA : -0.17
Germans AA : -0.17
Germans regular : -1.67
British regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Ukraine to Rostov
1 bomber moved from Southern Italy to Rostov
1 fighter moved from Southern Italy to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Rostov
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Ukraine
1 fighter moved from 96 Sea Zone to Southern Italy
Place Units - Italians
4 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians regular : 0,17
Russians regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 bomber moved from Caroline Islands to 21 Sea Zone
Combat - ANZAC
Battle in Java
Battle in 21 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
ANZAC win, taking Java from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 bomber moved from 21 Sea Zone to New Guinea
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 cruiser and 3 submarines moved from 33 Sea Zone to 54 Sea Zone
2 fighters moved from Caroline Islands to Queensland
2 aaGuns, 1 armour, 1 fighter and 2 mech_infantrys moved from New South Wales to Queensland
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 bomber moved from Caroline Islands to 21 Sea Zone
Combat - ANZAC
Battle in Java
Battle in 21 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
ANZAC win, taking Java from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 bomber moved from 21 Sea Zone to New Guinea
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 cruiser and 3 submarines moved from 33 Sea Zone to 54 Sea Zone
2 fighters moved from Caroline Islands to Queensland
2 aaGuns, 1 armour, 1 fighter and 2 mech_infantrys moved from New South Wales to Queensland
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Combat - French
Battle in 39 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
French roll dice for 1 destroyer in 39 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
French roll dice for 1 destroyer in 39 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 39 Sea Zone
French win, taking 39 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - French
2 infantry moved from 99 Sea Zone to Greece
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.50
French regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters, 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
1 infantry moved from Novosibirsk to Kazakhstan
Germans take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
3 fighters moved from Southern Italy to 95 Sea Zone
2 fighters moved from Western Germany to 95 Sea Zone
2 bombers moved from Ukraine to 95 Sea Zone
1 infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
Combat - Germans
Battle in 95 Sea Zone
Germans attack with 2 bombers and 5 fighters
British defend with 2 cruisers
Germans roll dice for 2 bombers and 5 fighters in 95 Sea Zone, round 2 : 2/7 hits, 3,83 expected hits
British roll dice for 2 cruisers in 95 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
2 cruisers owned by the British and 1 fighter owned by the Germans lost in 95 Sea Zone
Germans win with 2 bombers and 4 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 1 fighter
Casualties for British: 2 cruisers
Battle in Caucasus
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Smolensk to Vologda
1 infantry moved from Belarus to Smolensk
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
1 armour and 4 mech_infantrys moved from Novgorod to Nenetsia
3 mech_infantrys moved from Western Germany to Slovakia Hungary
2 bombers moved from 95 Sea Zone to Southern Italy
2 fighters moved from 95 Sea Zone to Southern Italy
2 fighters moved from 95 Sea Zone to Western Germany
2 fighters moved from Western Germany to 112 Sea Zone
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
Place Units - Germans
3 infantry placed in Ukraine
1 fighter and 2 mech_infantrys placed in Novgorod
2 fighters placed in Western Germany
9 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
Germans collect 63 PUs (3 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Russians regular : 0,33
Germans regular : -2,17
British regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
9 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 tactical_bomber moved from Bryansk to Caucasus
1 fighter moved from Russia to Caucasus
2 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Russia to Kazakhstan
2 infantry moved from Tambov to Rostov
1 tactical_bomber moved from Bryansk to Rostov
4 infantry moved from Russia to Samara
1 armour moved from Bryansk to Samara
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 9 infantry
Germans defend with 1 infantry
Russians roll dice for 9 infantry in Yakut S.S.R., round 2 : 3/9 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Germans with 8 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 2 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 5 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 6 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 armour and 4 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 4 infantry in Samara, round 2 : 0/5 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 armour and 3 infantry in Samara, round 3 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 fighter moved from Kazakhstan to Russia
1 fighter moved from Caucasus to Bryansk
1 tactical_bomber moved from Caucasus to Bryansk
1 tactical_bomber moved from Rostov to Russia
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Samara
1 mech_infantry moved from Russia to Samara
2 mech_infantrys moved from Bryansk to Samara
1 infantry moved from Volgograd to Samara
1 aaGun moved from Buryatia to Sakha
Place Units - Russians
6 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Germans regular : 1.83
Russians regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 54 PUs; 6 SuicideAttackTokens;
Japanese buy 2 destroyers, 5 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
4 fighters and 4 tactical_bombers moved from 35 Sea Zone to Celebes
3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Yunnan to Kweichow
2 bombers moved from French Indo China to Kweichow
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 36 Sea Zone to 21 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport
ANZAC defend with 1 submarine; Americans defend with 1 transport
Japanese roll dice for 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport in 44 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Japanese, 1 transport owned by the Americans and 1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win with 3 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 5
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Casualties for Americans: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers
Americans defend with 1 artillery
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers in Celebes, round 2 : 7/10 hits, 5,33 expected hits
Americans roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Kweichow
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Kweichow, round 2 : 0/3 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 bombers and 1 infantry in Kweichow, round 3 : 0/3 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 bombers and 1 infantry in Kweichow, round 4 : 0/3 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 bombers and 1 infantry in Kweichow, round 5 : 1/3 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Kweichow to Yunnan
1 infantry moved from Shan State to Yunnan
1 infantry moved from French Indo China to Yunnan
1 armour and 2 mech_infantrys moved from Malaya to Yunnan
1 fighter moved from Philippines to French Indo China
1 fighter moved from 42 Sea Zone to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
4 fighters and 4 tactical_bombers moved from Celebes to 35 Sea Zone
1 fighter moved from 21 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
5 infantry moved from Anhwe to Chahar
5 infantry moved from Manchuria to Jehol
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Szechwan
1 armour and 12 mech_infantrys moved from Yunnan to Hunan
1 fighter moved from French Indo China to Malaya
1 aaGun moved from Yunnan to French Indo China
1 fighter moved from Philippines to French Indo China
Place Units - Japanese
2 infantry and 1 mech_infantry placed in Malaya
2 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
2 destroyers and 2 submarines placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : -1,33
Americans regular : -0,33
Japanese regular : -4,17
ANZAC regular : 0,83