Test summary from TripleA, engine version: 2.7.14861, time: 3:41:38 PM
Savegame
L21 #1 FlyingBadger(Ax) vs elche(Al+30) OOB
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No intercept please.
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TripleA Manual Gamesave Post: Germans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 93 PUs; Germans buy 6 armour, 3 artilleries, 1 fighter, 3 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 2 tactical_bombers moved from 112 Sea Zone to 104 Sea Zone 1 bomber and 1 fighter moved from Western Germany to 110 Sea Zone 2 fighters moved from 112 Sea Zone to 110 Sea Zone 3 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia 2 armour moved from Northwest Persia to Eastern Persia 1 mech_infantry moved from Turkmenistan to Eastern Persia 1 mech_infantry moved from Kazakhstan to Eastern Persia 4 mech_infantrys moved from Persia to Iraq 5 armour and 4 mech_infantrys moved from Northwest Persia to Iraq 6 bombers, 4 fighters and 4 tactical_bombers moved from Northwest Persia to 80 Sea Zone 1 bomber and 3 fighters moved from 110 Sea Zone to United Kingdom Combat - Germans Air Battle in United Kingdom Germans attacks with 4 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in United Kingdom causes 6 damage total. Battle in 104 Sea Zone Germans attack with 1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 2 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 2 tactical_bombers in 104 Sea Zone, round 2 : 3/9 hits, 3.83 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Iraq Germans attack with 5 armour and 8 mech_infantrys British defend with 2 armour Germans roll dice for 5 armour and 8 mech_infantrys in Iraq, round 2 : 0/13 hits, 3.83 expected hits British roll dice for 2 armour in Iraq, round 2 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the Germans lost in Iraq Germans roll dice for 5 armour and 7 mech_infantrys in Iraq, round 3 : 1/12 hits, 3.67 expected hits British roll dice for 2 armour in Iraq, round 3 : 2/2 hits, 1.00 expected hits 2 mech_infantrys owned by the Germans and 1 armour owned by the British lost in Iraq Germans roll dice for 5 armour and 5 mech_infantrys in Iraq, round 4 : 3/10 hits, 3.33 expected hits British roll dice for 1 armour in Iraq, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Iraq Germans win, taking Iraq from British with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 3 mech_infantrys Casualties for British: 2 armour Battle in Eastern Persia Germans attack with 2 armour and 2 mech_infantrys British defend with 2 infantry Germans roll dice for 2 armour and 2 mech_infantrys in Eastern Persia, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 2 infantry in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Eastern Persia Germans roll dice for 2 armour and 2 mech_infantrys in Eastern Persia, round 3 : 1/4 hits, 1.33 expected hits British roll dice for 1 infantry in Eastern Persia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Eastern Persia Germans win, taking Eastern Persia from British with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 80 Sea Zone Germans attack with 6 bombers, 4 fighters and 4 tactical_bombers British defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports Germans roll dice for 6 bombers, 4 fighters and 4 tactical_bombers in 80 Sea Zone, round 2 : 7/14 hits, 8.67 expected hitsCombat Hit Differential Summary :
Americans regular : -0.33 British AA : -0.17 Germans regular : -10.00 British regular : -0.50 -
@elche Casualties?

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des, ac 2 hits, 2 cruiser, tac, battleship 1 hit.
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 93 PUs; Germans buy 6 armour, 3 artilleries, 1 fighter, 3 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 2 tactical_bombers moved from 112 Sea Zone to 104 Sea Zone 1 bomber and 1 fighter moved from Western Germany to 110 Sea Zone 2 fighters moved from 112 Sea Zone to 110 Sea Zone 3 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia 2 armour moved from Northwest Persia to Eastern Persia 1 mech_infantry moved from Turkmenistan to Eastern Persia 1 mech_infantry moved from Kazakhstan to Eastern Persia 4 mech_infantrys moved from Persia to Iraq 5 armour and 4 mech_infantrys moved from Northwest Persia to Iraq 6 bombers, 4 fighters and 4 tactical_bombers moved from Northwest Persia to 80 Sea Zone 1 bomber and 3 fighters moved from 110 Sea Zone to United Kingdom Combat - Germans Air Battle in United Kingdom Germans attacks with 4 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in United Kingdom causes 6 damage total. Battle in 104 Sea Zone Germans attack with 1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 2 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 2 tactical_bombers in 104 Sea Zone, round 2 : 3/9 hits, 3.83 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Iraq Germans attack with 5 armour and 8 mech_infantrys British defend with 2 armour Germans roll dice for 5 armour and 8 mech_infantrys in Iraq, round 2 : 0/13 hits, 3.83 expected hits British roll dice for 2 armour in Iraq, round 2 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the Germans lost in Iraq Germans roll dice for 5 armour and 7 mech_infantrys in Iraq, round 3 : 1/12 hits, 3.67 expected hits British roll dice for 2 armour in Iraq, round 3 : 2/2 hits, 1.00 expected hits 2 mech_infantrys owned by the Germans and 1 armour owned by the British lost in Iraq Germans roll dice for 5 armour and 5 mech_infantrys in Iraq, round 4 : 3/10 hits, 3.33 expected hits British roll dice for 1 armour in Iraq, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Iraq Germans win, taking Iraq from British with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 3 mech_infantrys Casualties for British: 2 armour Battle in Eastern Persia Germans attack with 2 armour and 2 mech_infantrys British defend with 2 infantry Germans roll dice for 2 armour and 2 mech_infantrys in Eastern Persia, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 2 infantry in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Eastern Persia Germans roll dice for 2 armour and 2 mech_infantrys in Eastern Persia, round 3 : 1/4 hits, 1.33 expected hits British roll dice for 1 infantry in Eastern Persia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Eastern Persia Germans win, taking Eastern Persia from British with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 80 Sea Zone Germans attack with 6 bombers, 4 fighters and 4 tactical_bombers British defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports Germans roll dice for 6 bombers, 4 fighters and 4 tactical_bombers in 80 Sea Zone, round 2 : 7/14 hits, 8.67 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 80 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits 1 tactical_bomber owned by the British, 1 destroyer owned by the British, 2 cruisers owned by the British, 2 fighters owned by the Germans, 2 tactical_bombers owned by the Germans and 1 carrier owned by the British lost in 80 Sea Zone Germans roll dice for 6 bombers, 2 fighters and 2 tactical_bombers in 80 Sea Zone, round 3 : 6/10 hits, 6.33 expected hits British roll dice for 1 battleship, 1 fighter and 3 transports in 80 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 3 transports owned by the British, 1 tactical_bomber owned by the Germans, 1 battleship owned by the British and 1 fighter owned by the British lost in 80 Sea Zone Germans win with 6 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 57 Casualties for Germans: 2 fighters and 3 tactical_bombers Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports Cleaning up after air battles Non Combat Move - Germans 2 aaGuns moved from Kazakhstan to Turkmenistan 1 fighter moved from United Kingdom to 104 Sea Zone 1 fighter moved from United Kingdom to 104 Sea Zone 1 fighter moved from United Kingdom to Normandy Bordeaux 1 bomber moved from United Kingdom to Western Germany 3 mech_infantrys moved from Rostov to Northwest Persia 3 infantry moved from Caucasus to Northwest Persia 3 armour moved from Russia to Kazakhstan 3 armour moved from Ukraine to Caucasus 3 armour moved from Volgograd to Northwest Persia 6 bombers, 2 fighters and 1 tactical_bomber moved from 80 Sea Zone to Persia 1 aaGun moved from Northwest Persia to Persia Place Units - Germans 2 submarines placed in 112 Sea Zone 3 armour placed in Ukraine 3 armour placed in Volgograd 1 fighter and 1 tactical_bomber placed in Novgorod 3 mech_infantrys placed in Russia 3 artilleries placed in Persia Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,5,4,1,4 Germans collect 66 PUs (4 lost to blockades); end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUsCombat Hit Differential Summary :
Americans regular : -0.33 British AA : -0.17 Germans regular : -10.33 British regular : -0.33 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Combat Move - Russians 2 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 3 destroyers and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 armour and 4 infantry moved from Amur to Buryatia 1 fighter moved from Japan to Buryatia Combat - Japanese Battle in Buryatia Japanese attack with 1 armour, 1 fighter and 4 infantry Russians defend with 2 infantry Japanese roll dice for 1 armour, 1 fighter and 4 infantry in Buryatia, round 2 : 2/6 hits, 1.67 expected hits Russians roll dice for 2 infantry in Buryatia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Japanese 1 fighter moved from Buryatia to Sakha 1 aaGun moved from Amur to Korea 1 aaGun moved from Amur to Buryatia 4 infantry moved from Japan to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 3 destroyers placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,4,5 Japanese collect 18 PUs (2 lost to blockades); end with 18 PUsCombat Hit Differential Summary :
Japanese regular : 0.33 Russians regular : 0.33 -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from Alaska to 1 Sea Zone 1 infantry moved from Alaska to 1 Sea Zone 1 artillery, 1 carrier, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 1 Sea Zone to 7 Sea Zone 1 destroyer moved from 8 Sea Zone to 7 Sea Zone 1 destroyer moved from 25 Sea Zone to 7 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 10 Sea Zone to 7 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from British Columbia to Western United States 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 mech_infantry moved from Tobruk to Egypt Non Combat Move - Americans Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 3 fighters and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 3 infantry moved from Kwangsi to Kwangtung 3 infantry moved from Kweichow to Yunnan Place Units - Chinese 1 artillery and 1 infantry placed in Yunnan 1 infantry placed in Kwangsi 1 artillery and 5 infantry placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from Alaska to 1 Sea Zone 1 infantry moved from Alaska to 1 Sea Zone 1 artillery, 1 carrier, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 1 Sea Zone to 7 Sea Zone 1 destroyer moved from 8 Sea Zone to 7 Sea Zone 1 destroyer moved from 25 Sea Zone to 7 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 10 Sea Zone to 7 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from British Columbia to Western United States 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 mech_infantry moved from Tobruk to Egypt Non Combat Move - Americans Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 3 fighters and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 3 infantry moved from Kwangsi to Kwangtung 3 infantry moved from Kweichow to Yunnan Place Units - Chinese 1 artillery and 1 infantry placed in Yunnan 1 infantry placed in Kwangsi 1 artillery and 5 infantry placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs Purchase Units - British British buy 1 artillery, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Algeria to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 infantry moved from Libya to Tobruk 1 armour moved from Belgian Congo to Egypt 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from Trans-Jordan to Iraq 2 armour moved from Egypt to Iraq 5 fighters moved from Egypt to Iraq 2 artilleries moved from West India to Eastern Persia 3 infantry moved from West India to Eastern Persia 1 armour moved from West India to Eastern Persia 1 infantry moved from West India to Eastern Persia 1 armour moved from India to Eastern Persia 1 submarine moved from 44 Sea Zone to 20 Sea Zone UK_Pacific take 35 Sea Zone from Japanese UK_Pacific take 20 Sea Zone from Japanese 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from Manchuria to Buyant-Uhaa 1 artillery and 2 infantry moved from Suiyuyan to Tsagaan Olom 1 artillery and 2 infantry moved from Hunan to Anhwe 1 armour moved from India to Yunnan 1 artillery moved from Malaya to Shan State 1 infantry moved from Shan State to Yunnan 1 infantry moved from Shan State to Burma 1 infantry moved from Malaya to Shan State 1 artillery moved from Egypt to 98 Sea Zone 1 artillery and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Iraq Combat - British Battle in Eastern Persia British attack with 2 armour, 2 artilleries and 4 infantry Germans defend with 2 armour and 2 mech_infantrys British roll dice for 2 armour, 2 artilleries and 4 infantry in Eastern Persia, round 2 : 2/8 hits, 2,67 expected hits Germans roll dice for 2 armour and 2 mech_infantrys in Eastern Persia, round 2 : 1/4 hits, 1,67 expected hits 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Eastern Persia British roll dice for 2 armour, 2 artilleries and 3 infantry in Eastern Persia, round 3 : 3/7 hits, 2,50 expected hits Germans roll dice for 2 armour in Eastern Persia, round 3 : 1/2 hits, 1,00 expected hits 2 armour owned by the Germans and 1 infantry owned by the British lost in Eastern Persia British win, taking Eastern Persia from Germans with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 14 Casualties for British: 2 infantry Casualties for Germans: 2 armour and 2 mech_infantrys Battle in Iraq British attack with 2 armour, 2 artilleries, 5 fighters and 2 infantry Germans defend with 5 armour and 5 mech_infantrys British roll dice for 2 armour, 2 artilleries, 5 fighters and 2 infantry in Iraq, round 2 : 5/11 hits, 4,83 expected hits Germans roll dice for 5 armour and 5 mech_infantrys in Iraq, round 2 : 3/10 hits, 4,17 expected hits 5 mech_infantrys owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Iraq British roll dice for 2 armour, 1 artillery and 5 fighters in Iraq, round 3 : 3/8 hits, 3,83 expected hits Germans roll dice for 5 armour in Iraq, round 3 : 2/5 hits, 2,50 expected hits 3 armour owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Iraq British roll dice for 1 armour and 5 fighters in Iraq, round 4 : 2/6 hits, 3,00 expected hits Germans roll dice for 2 armour in Iraq, round 4 : 1/2 hits, 1,00 expected hits 2 armour owned by the Germans and 1 armour owned by the British lost in Iraq British win with 5 fighters remaining. Battle score for attacker is 24 Casualties for British: 2 armour, 2 artilleries and 2 infantry Casualties for Germans: 5 armour and 5 mech_infantrys Non Combat Move - British 3 infantry moved from India to West India 1 artillery moved from India to West India 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 2 infantry moved from 39 Sea Zone to India 4 fighters moved from Iraq to Egypt 1 fighter moved from Iraq to West India 2 infantry moved from Scotland to United Kingdom Place Units - British 1 artillery and 2 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs Place Units - UK_Pacific 3 artilleries and 7 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 28 PUs; end with 28 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs Some Units in India change ownership: 3 artilleries and 7 infantryCombat Hit Differential Summary :
Germans regular : -2,33 British regular : -1,83 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 4 PUs; Combat Move - Italians 1 fighter moved from Northwest Persia to 80 Sea Zone Combat - Italians Battle in 80 Sea Zone Italians attack with 1 fighter British defend with 2 transports 2 transports owned by the British lost in 80 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 14 Casualties for British: 2 transports Non Combat Move - Italians 1 fighter moved from 80 Sea Zone to Iraq 1 fighter moved from Northwest Persia to Iraq 2 infantry moved from Yugoslavia to Romania 2 mech_infantrys moved from Northern Italy to Romania 3 artilleries and 11 infantry moved from Northern Italy to Yugoslavia 1 aaGun moved from Northern Italy to Southern Italy 1 artillery and 9 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,2,5,2 Italians collect 11 PUs (5 lost to blockades); end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 transport moved from 44 Sea Zone to 55 Sea Zone 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 2 artilleries moved from 35 Sea Zone to Philippines 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 carrier and 2 fighters moved from 26 Sea Zone to 7 Sea Zone 1 fighter moved from Queensland to Guam Combat - ANZAC Battle in Philippines ANZAC attack with 2 artilleries and 1 infantry Japanese defend with 1 airfield, 1 artillery and 1 harbour ANZAC roll dice for 2 artilleries and 1 infantry in Philippines, round 2 : 0/3 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 artilleries and 1 infantry in Philippines, round 3 : 0/3 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Philippines, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Philippines ANZAC roll dice for 2 artilleries in Philippines, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Philippines, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Philippines ANZAC win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 submarine moved from 35 Sea Zone to 21 Sea Zone Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Japanese regular : 1,00 ANZAC regular : -1,67 -
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 transport moved from 44 Sea Zone to 55 Sea Zone 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 2 artilleries moved from 35 Sea Zone to Philippines 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 carrier and 2 fighters moved from 26 Sea Zone to 7 Sea Zone 1 fighter moved from Queensland to Guam Combat - ANZAC Battle in Philippines ANZAC attack with 2 artilleries and 1 infantry Japanese defend with 1 airfield, 1 artillery and 1 harbour ANZAC roll dice for 2 artilleries and 1 infantry in Philippines, round 2 : 0/3 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 artilleries and 1 infantry in Philippines, round 3 : 0/3 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Philippines, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Philippines ANZAC roll dice for 2 artilleries in Philippines, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Philippines, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Philippines ANZAC win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 submarine moved from 35 Sea Zone to 21 Sea Zone Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French 3 infantry moved from Alexandria to Egypt Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 1,00 ANZAC regular : -1,67 -
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 5 armour, 3 artilleries, 1 factory_minor, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 3 artilleries moved from Persia to Eastern Persia 3 mech_infantrys moved from Northwest Persia to Eastern Persia 1 armour moved from Northwest Persia to Eastern Persia 2 fighters and 1 tactical_bomber moved from Persia to Eastern Persia 1 bomber moved from Persia to 39 Sea Zone 5 bombers moved from Persia to India 1 bomber moved from Western Germany to 96 Sea Zone Combat - Germans Strategic bombing raid in India UK_Pacific roll AA dice in India : 4/5 hits, 0.83 expected hits 4 bombers killed by AA Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in India causes 4 damage total. Battle in 96 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 96 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 39 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 39 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Eastern Persia Germans attack with 1 armour, 3 artilleries, 2 fighters, 3 mech_infantrys and 1 tactical_bomber British defend with 2 armour, 2 artilleries and 2 infantry Germans roll dice for 1 armour, 3 artilleries, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 2 : 6/10 hits, 4.17 expected hits British roll dice for 2 armour, 2 artilleries and 2 infantry in Eastern Persia, round 2 : 2/6 hits, 2.33 expected hits 2 artilleries owned by the British, 2 mech_infantrys owned by the Germans, 2 infantry owned by the British and 2 armour owned by the British lost in Eastern Persia Germans win, taking Eastern Persia from British with 1 armour, 3 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Germans: 2 mech_infantrys Casualties for British: 2 armour, 2 artilleries and 2 infantry Non Combat Move - Germans 1 bomber moved from 39 Sea Zone to Persia 1 bomber moved from India to Persia 2 fighters and 1 tactical_bomber moved from Eastern Persia to Persia 2 armour and 3 infantry moved from Northwest Persia to Iraq 3 armour moved from Caucasus to Iraq 3 armour moved from Kazakhstan to Northwest Persia 2 aaGuns moved from Turkmenistan to Kazakhstan 3 armour moved from Volgograd to Northwest Persia 3 armour moved from Ukraine to Caucasus 3 mech_infantrys moved from Russia to Kazakhstan 2 mech_infantrys moved from Romania to Ukraine 2 infantry moved from Bulgaria to Greece 1 fighter moved from Normandy Bordeaux to Greece 1 fighter and 1 tactical_bomber moved from Novgorod to Greece 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone 1 bomber moved from 96 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from France to Western Germany Place Units - Germans 1 factory_minor placed in Iraq 1 airfield placed in Greece 1 artillery and 2 infantry placed in Russia 2 artilleries and 1 infantry placed in Persia 3 armour placed in Volgograd 2 armour and 1 mech_infantry placed in Ukraine 2 mech_infantrys placed in Novgorod 1 transport placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,2,2,2 Germans collect 66 PUs (4 lost to blockades); end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUsCombat Hit Differential Summary :
UK_Pacific AA : 3.17 Germans regular : 1.83 British regular : -0.33 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Combat Move - Russians 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Ulaanbaatar to Yakut S.S.R. Combat - Russians Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 destroyers; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese Non Combat Move - Japanese 1 fighter moved from Sakha to Japan 1 aaGun, 1 armour and 3 infantry moved from Buryatia to Sakha 1 aaGun moved from Korea to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 aaGun moved from 6 Sea Zone to Japan Place Units - Japanese 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5 Japanese collect 18 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery, 1 battleship, 3 carriers, 4 destroyers, 3 fighters, 1 infantry, 3 submarines, 3 tactical_bombers and 1 transport moved from 7 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Japan 1 infantry moved from 6 Sea Zone to Japan 1 carrier moved from 10 Sea Zone to 7 Sea Zone 3 fighters and 1 tactical_bomber moved from Western United States to 6 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 7 Sea ZoneCombat Hit Differential Summary :
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Scramble from Japan ?
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@elche said in L21 #1 FlyingBadger(Ax) vs elche(Al+30) OOB:
Scramble from Japan ?
Nice move to pin the planes on Japan, hadn’t accounted for that, was tempted to start bringing those infantry across, but guess I left it too long.
Let’s scramble 2 planes to the sea, keep 1 left for the land defense and hope MARTI is generous to me. Max defense OOL for the sea battle.
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery, 1 battleship, 3 carriers, 4 destroyers, 3 fighters, 1 infantry, 3 submarines, 3 tactical_bombers and 1 transport moved from 7 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Japan 1 infantry moved from 6 Sea Zone to Japan 1 carrier moved from 10 Sea Zone to 7 Sea Zone 3 fighters and 1 tactical_bomber moved from Western United States to 6 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 7 Sea Zone Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 battleship, 3 carriers, 4 destroyers, 6 fighters, 3 submarines, 4 tactical_bombers and 1 transport Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 7 destroyers, 6 fighters and 2 transports Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 3 carriers, 4 destroyers, 6 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 8/15 hits, 7,67 expected hits Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 7 destroyers, 6 fighters and 2 transports in 6 Sea Zone, round 2 : 12/18 hits, 8,83 expected hits Units damaged: 1 battleship owned by the Americans 3 submarines owned by the Americans, 2 destroyers owned by the Americans, 5 destroyers owned by the Japanese and 3 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 battleship, 2 destroyers, 6 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 4/13 hits, 7,00 expected hits Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters and 2 transports in 6 Sea Zone, round 3 : 9/13 hits, 7,17 expected hits 2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 4 tactical_bombers owned by the Americans, 2 destroyers owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone 3 fighters owned by the Americans retreated 1 transport owned by the Americans and 1 battleship owned by the Americans retreated to 7 Sea Zone Japanese win with 2 battleships, 1 cruiser, 6 fighters and 2 transports remaining. Battle score for attacker is -84 Casualties for Americans: 3 carriers, 4 destroyers, 3 fighters, 3 submarines and 4 tactical_bombers Casualties for Japanese: 2 carriers and 7 destroyers Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan 4 fighters owned by the Japanese forced to land in Japan Non Combat Move - Americans 2 fighters moved from 6 Sea Zone to 7 Sea Zone 1 fighter moved from 6 Sea Zone to Soviet Far East 2 infantry moved from Eastern United States to 101 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 2 destroyers and 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Americans regular : -2,67 Japanese regular : 5,00





