L21 #1 FlyingBadger(Ax) vs elche(Al+30) OOB


  • No intercept please.

  • 24 23 22 21

    TripleA Manual Gamesave Post: Germans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 93 PUs; 
            Germans buy 6 armour, 3 artilleries, 1 fighter, 3 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 2 tactical_bombers moved from 112 Sea Zone to 104 Sea Zone
            1 bomber and 1 fighter moved from Western Germany to 110 Sea Zone
            2 fighters moved from 112 Sea Zone to 110 Sea Zone
            3 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
            2 armour moved from Northwest Persia to Eastern Persia
            1 mech_infantry moved from Turkmenistan to Eastern Persia
            1 mech_infantry moved from Kazakhstan to Eastern Persia
            4 mech_infantrys moved from Persia to Iraq
            5 armour and 4 mech_infantrys moved from Northwest Persia to Iraq
            6 bombers, 4 fighters and 4 tactical_bombers moved from Northwest Persia to 80 Sea Zone
            1 bomber and 3 fighters moved from 110 Sea Zone to United Kingdom
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 4 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in United Kingdom causes 6 damage total. 
            Battle in 104 Sea Zone
                Germans attack with 1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 2 tactical_bombers in 104 Sea Zone, round 2 : 3/9 hits, 3.83 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Iraq
                Germans attack with 5 armour and 8 mech_infantrys
                British defend with 2 armour
                    Germans roll dice for 5 armour and 8 mech_infantrys in Iraq, round 2 : 0/13 hits, 3.83 expected hits
                    British roll dice for 2 armour in Iraq, round 2 : 1/2 hits, 1.00 expected hits
                    1 mech_infantry owned by the Germans lost in Iraq
                    Germans roll dice for 5 armour and 7 mech_infantrys in Iraq, round 3 : 1/12 hits, 3.67 expected hits
                    British roll dice for 2 armour in Iraq, round 3 : 2/2 hits, 1.00 expected hits
                    2 mech_infantrys owned by the Germans and 1 armour owned by the British lost in Iraq
                    Germans roll dice for 5 armour and 5 mech_infantrys in Iraq, round 4 : 3/10 hits, 3.33 expected hits
                    British roll dice for 1 armour in Iraq, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Iraq
                Germans win, taking Iraq from British with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 3 mech_infantrys
                Casualties for British: 2 armour
            Battle in Eastern Persia
                Germans attack with 2 armour and 2 mech_infantrys
                British defend with 2 infantry
                    Germans roll dice for 2 armour and 2 mech_infantrys in Eastern Persia, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 2 infantry in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Eastern Persia
                    Germans roll dice for 2 armour and 2 mech_infantrys in Eastern Persia, round 3 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Eastern Persia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Eastern Persia
                Germans win, taking Eastern Persia from British with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in 80 Sea Zone
                Germans attack with 6 bombers, 4 fighters and 4 tactical_bombers
                British defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
                    Germans roll dice for 6 bombers, 4 fighters and 4 tactical_bombers in 80 Sea Zone, round 2 : 7/14 hits, 8.67 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    British AA : -0.17
    Germans regular : -10.00
    British regular : -0.50
    

    Savegame

  • 24 23 22 21

    @elche Casualties?
    cf7cc7d3-2111-40bd-b963-28fa9f204861-image.png


  • des, ac 2 hits, 2 cruiser, tac, battleship 1 hit.

  • 24 23 22 21

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 93 PUs; 
            Germans buy 6 armour, 3 artilleries, 1 fighter, 3 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 2 tactical_bombers moved from 112 Sea Zone to 104 Sea Zone
            1 bomber and 1 fighter moved from Western Germany to 110 Sea Zone
            2 fighters moved from 112 Sea Zone to 110 Sea Zone
            3 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
            2 armour moved from Northwest Persia to Eastern Persia
            1 mech_infantry moved from Turkmenistan to Eastern Persia
            1 mech_infantry moved from Kazakhstan to Eastern Persia
            4 mech_infantrys moved from Persia to Iraq
            5 armour and 4 mech_infantrys moved from Northwest Persia to Iraq
            6 bombers, 4 fighters and 4 tactical_bombers moved from Northwest Persia to 80 Sea Zone
            1 bomber and 3 fighters moved from 110 Sea Zone to United Kingdom
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 4 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in United Kingdom causes 6 damage total. 
            Battle in 104 Sea Zone
                Germans attack with 1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 2 tactical_bombers in 104 Sea Zone, round 2 : 3/9 hits, 3.83 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Iraq
                Germans attack with 5 armour and 8 mech_infantrys
                British defend with 2 armour
                    Germans roll dice for 5 armour and 8 mech_infantrys in Iraq, round 2 : 0/13 hits, 3.83 expected hits
                    British roll dice for 2 armour in Iraq, round 2 : 1/2 hits, 1.00 expected hits
                    1 mech_infantry owned by the Germans lost in Iraq
                    Germans roll dice for 5 armour and 7 mech_infantrys in Iraq, round 3 : 1/12 hits, 3.67 expected hits
                    British roll dice for 2 armour in Iraq, round 3 : 2/2 hits, 1.00 expected hits
                    2 mech_infantrys owned by the Germans and 1 armour owned by the British lost in Iraq
                    Germans roll dice for 5 armour and 5 mech_infantrys in Iraq, round 4 : 3/10 hits, 3.33 expected hits
                    British roll dice for 1 armour in Iraq, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Iraq
                Germans win, taking Iraq from British with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 3 mech_infantrys
                Casualties for British: 2 armour
            Battle in Eastern Persia
                Germans attack with 2 armour and 2 mech_infantrys
                British defend with 2 infantry
                    Germans roll dice for 2 armour and 2 mech_infantrys in Eastern Persia, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 2 infantry in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Eastern Persia
                    Germans roll dice for 2 armour and 2 mech_infantrys in Eastern Persia, round 3 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Eastern Persia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Eastern Persia
                Germans win, taking Eastern Persia from British with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in 80 Sea Zone
                Germans attack with 6 bombers, 4 fighters and 4 tactical_bombers
                British defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
                    Germans roll dice for 6 bombers, 4 fighters and 4 tactical_bombers in 80 Sea Zone, round 2 : 7/14 hits, 8.67 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 80 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
                    1 tactical_bomber owned by the British, 1 destroyer owned by the British, 2 cruisers owned by the British, 2 fighters owned by the Germans, 2 tactical_bombers owned by the Germans and 1 carrier owned by the British lost in 80 Sea Zone
                    Germans roll dice for 6 bombers, 2 fighters and 2 tactical_bombers in 80 Sea Zone, round 3 : 6/10 hits, 6.33 expected hits
                    British roll dice for 1 battleship, 1 fighter and 3 transports in 80 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    3 transports owned by the British, 1 tactical_bomber owned by the Germans, 1 battleship owned by the British and 1 fighter owned by the British lost in 80 Sea Zone
                Germans win with 6 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 57
                Casualties for Germans: 2 fighters and 3 tactical_bombers
                Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 aaGuns moved from Kazakhstan to Turkmenistan
            1 fighter moved from United Kingdom to 104 Sea Zone
            1 fighter moved from United Kingdom to 104 Sea Zone
            1 fighter moved from United Kingdom to Normandy Bordeaux
            1 bomber moved from United Kingdom to Western Germany
            3 mech_infantrys moved from Rostov to Northwest Persia
            3 infantry moved from Caucasus to Northwest Persia
            3 armour moved from Russia to Kazakhstan
            3 armour moved from Ukraine to Caucasus
            3 armour moved from Volgograd to Northwest Persia
            6 bombers, 2 fighters and 1 tactical_bomber moved from 80 Sea Zone to Persia
            1 aaGun moved from Northwest Persia to Persia
    
        Place Units - Germans
            2 submarines placed in 112 Sea Zone
            3 armour placed in Ukraine
            3 armour placed in Volgograd
            1 fighter and 1 tactical_bomber placed in Novgorod
            3 mech_infantrys placed in Russia
            3 artilleries placed in Persia
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,5,4,1,4
            Germans collect 66 PUs (4 lost to blockades); end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 77 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    British AA : -0.17
    Germans regular : -10.33
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Combat Move - Russians
            2 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 24 23 22 21

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 units repaired.
            1 armour and 4 infantry moved from Amur to Buryatia
            1 fighter moved from Japan to Buryatia
    
        Combat - Japanese
            Battle in Buryatia
                Japanese attack with 1 armour, 1 fighter and 4 infantry
                Russians defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 fighter and 4 infantry in Buryatia, round 2 : 2/6 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Buryatia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Buryatia
                Japanese win, taking Buryatia from Russians with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Buryatia to Sakha
            1 aaGun moved from Amur to Korea
            1 aaGun moved from Amur to Buryatia
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry moved from 6 Sea Zone to Korea
    
        Place Units - Japanese
            3 destroyers placed in 6 Sea Zone
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,4,5
            Japanese collect 18 PUs (2 lost to blockades); end with 18 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    Russians regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Alaska to 1 Sea Zone
            1 infantry moved from Alaska to 1 Sea Zone
            1 artillery, 1 carrier, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 1 Sea Zone to 7 Sea Zone
            1 destroyer moved from 8 Sea Zone to 7 Sea Zone
            1 destroyer moved from 25 Sea Zone to 7 Sea Zone
            1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 10 Sea Zone to 7 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry moved from British Columbia to Western United States
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 mech_infantry moved from Tobruk to Egypt
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            3 fighters and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            3 infantry moved from Kwangsi to Kwangtung
            3 infantry moved from Kweichow to Yunnan
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Yunnan
            1 infantry placed in Kwangsi
            1 artillery and 5 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Alaska to 1 Sea Zone
            1 infantry moved from Alaska to 1 Sea Zone
            1 artillery, 1 carrier, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 1 Sea Zone to 7 Sea Zone
            1 destroyer moved from 8 Sea Zone to 7 Sea Zone
            1 destroyer moved from 25 Sea Zone to 7 Sea Zone
            1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 10 Sea Zone to 7 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry moved from British Columbia to Western United States
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 mech_infantry moved from Tobruk to Egypt
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            3 fighters and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            3 infantry moved from Kwangsi to Kwangtung
            3 infantry moved from Kweichow to Yunnan
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Yunnan
            1 infantry placed in Kwangsi
            1 artillery and 5 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 infantry moved from Libya to Tobruk
            1 armour moved from Belgian Congo to Egypt
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            1 infantry moved from Trans-Jordan to Iraq
            2 armour moved from Egypt to Iraq
            5 fighters moved from Egypt to Iraq
            2 artilleries moved from West India to Eastern Persia
            3 infantry moved from West India to Eastern Persia
            1 armour moved from West India to Eastern Persia
            1 infantry moved from West India to Eastern Persia
            1 armour moved from India to Eastern Persia
            1 submarine moved from 44 Sea Zone to 20 Sea Zone
                  UK_Pacific take 35 Sea Zone from Japanese
                  UK_Pacific take 20 Sea Zone from Japanese
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from Manchuria to Buyant-Uhaa
            1 artillery and 2 infantry moved from Suiyuyan to Tsagaan Olom
            1 artillery and 2 infantry moved from Hunan to Anhwe
            1 armour moved from India to Yunnan
            1 artillery moved from Malaya to Shan State
            1 infantry moved from Shan State to Yunnan
            1 infantry moved from Shan State to Burma
            1 infantry moved from Malaya to Shan State
            1 artillery moved from Egypt to 98 Sea Zone
            1 artillery and 1 transport moved from 98 Sea Zone to 80 Sea Zone
            1 artillery moved from 80 Sea Zone to Iraq
    
        Combat - British
            Battle in Eastern Persia
                British attack with 2 armour, 2 artilleries and 4 infantry
                Germans defend with 2 armour and 2 mech_infantrys
                    British roll dice for 2 armour, 2 artilleries and 4 infantry in Eastern Persia, round 2 : 2/8 hits, 2,67 expected hits
                    Germans roll dice for 2 armour and 2 mech_infantrys in Eastern Persia, round 2 : 1/4 hits, 1,67 expected hits
                    2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Eastern Persia
                    British roll dice for 2 armour, 2 artilleries and 3 infantry in Eastern Persia, round 3 : 3/7 hits, 2,50 expected hits
                    Germans roll dice for 2 armour in Eastern Persia, round 3 : 1/2 hits, 1,00 expected hits
                    2 armour owned by the Germans and 1 infantry owned by the British lost in Eastern Persia
                British win, taking Eastern Persia from Germans with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 14
                Casualties for British: 2 infantry
                Casualties for Germans: 2 armour and 2 mech_infantrys
            Battle in Iraq
                British attack with 2 armour, 2 artilleries, 5 fighters and 2 infantry
                Germans defend with 5 armour and 5 mech_infantrys
                    British roll dice for 2 armour, 2 artilleries, 5 fighters and 2 infantry in Iraq, round 2 : 5/11 hits, 4,83 expected hits
                    Germans roll dice for 5 armour and 5 mech_infantrys in Iraq, round 2 : 3/10 hits, 4,17 expected hits
                    5 mech_infantrys owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Iraq
                    British roll dice for 2 armour, 1 artillery and 5 fighters in Iraq, round 3 : 3/8 hits, 3,83 expected hits
                    Germans roll dice for 5 armour in Iraq, round 3 : 2/5 hits, 2,50 expected hits
                    3 armour owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Iraq
                    British roll dice for 1 armour and 5 fighters in Iraq, round 4 : 2/6 hits, 3,00 expected hits
                    Germans roll dice for 2 armour in Iraq, round 4 : 1/2 hits, 1,00 expected hits
                    2 armour owned by the Germans and 1 armour owned by the British lost in Iraq
                British win with 5 fighters remaining. Battle score for attacker is 24
                Casualties for British: 2 armour, 2 artilleries and 2 infantry
                Casualties for Germans: 5 armour and 5 mech_infantrys
    
        Non Combat Move - British
            3 infantry moved from India to West India
            1 artillery moved from India to West India
            1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
            2 infantry moved from 39 Sea Zone to India
            4 fighters moved from Iraq to Egypt
            1 fighter moved from Iraq to West India
            2 infantry moved from Scotland to United Kingdom
    
        Place Units - British
            1 artillery and 2 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            1 fighter and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            3 artilleries and 7 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 28 PUs; end with 28 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
            Some Units in India change ownership: 3 artilleries and 7 infantry
    

    Combat Hit Differential Summary :

    Germans regular : -2,33
    British regular : -1,83
    

    Savegame

  • 24 23 22 21

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 4 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Northwest Persia to 80 Sea Zone
    
        Combat - Italians
            Battle in 80 Sea Zone
                Italians attack with 1 fighter
                British defend with 2 transports
                    2 transports owned by the British lost in 80 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for British: 2 transports
    
        Non Combat Move - Italians
            1 fighter moved from 80 Sea Zone to Iraq
            1 fighter moved from Northwest Persia to Iraq
            2 infantry moved from Yugoslavia to Romania
            2 mech_infantrys moved from Northern Italy to Romania
            3 artilleries and 11 infantry moved from Northern Italy to Yugoslavia
            1 aaGun moved from Northern Italy to Southern Italy
            1 artillery and 9 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,2,5,2
            Italians collect 11 PUs (5 lost to blockades); end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 transport moved from 44 Sea Zone to 55 Sea Zone
            1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            2 artilleries moved from 35 Sea Zone to Philippines
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 carrier and 2 fighters moved from 26 Sea Zone to 7 Sea Zone
            1 fighter moved from Queensland to Guam
    
        Combat - ANZAC
            Battle in Philippines
                ANZAC attack with 2 artilleries and 1 infantry
                Japanese defend with 1 airfield, 1 artillery and 1 harbour
                    ANZAC roll dice for 2 artilleries and 1 infantry in Philippines, round 2 : 0/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 2 artilleries and 1 infantry in Philippines, round 3 : 0/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Philippines
                    ANZAC roll dice for 2 artilleries in Philippines, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Philippines
                ANZAC win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is -3
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 submarine moved from 35 Sea Zone to 21 Sea Zone
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 infantry placed in Queensland
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1,00
    ANZAC regular : -1,67
    

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 transport moved from 44 Sea Zone to 55 Sea Zone
            1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            2 artilleries moved from 35 Sea Zone to Philippines
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 carrier and 2 fighters moved from 26 Sea Zone to 7 Sea Zone
            1 fighter moved from Queensland to Guam
    
        Combat - ANZAC
            Battle in Philippines
                ANZAC attack with 2 artilleries and 1 infantry
                Japanese defend with 1 airfield, 1 artillery and 1 harbour
                    ANZAC roll dice for 2 artilleries and 1 infantry in Philippines, round 2 : 0/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 2 artilleries and 1 infantry in Philippines, round 3 : 0/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Philippines
                    ANZAC roll dice for 2 artilleries in Philippines, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Philippines
                ANZAC win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is -3
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 submarine moved from 35 Sea Zone to 21 Sea Zone
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 infantry placed in Queensland
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    
        Combat Move - French
            3 infantry moved from Alexandria to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 1,00
    ANZAC regular : -1,67
    

    Savegame

  • 24 23 22 21

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 5 armour, 3 artilleries, 1 factory_minor, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 artilleries moved from Persia to Eastern Persia
            3 mech_infantrys moved from Northwest Persia to Eastern Persia
            1 armour moved from Northwest Persia to Eastern Persia
            2 fighters and 1 tactical_bomber moved from Persia to Eastern Persia
            1 bomber moved from Persia to 39 Sea Zone
            5 bombers moved from Persia to India
            1 bomber moved from Western Germany to 96 Sea Zone
    
        Combat - Germans
            Strategic bombing raid in India
                    UK_Pacific roll AA dice in India : 4/5 hits, 0.83 expected hits
                4 bombers killed by AA
                Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in India causes 4 damage total. 
            Battle in 96 Sea Zone
                Germans attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 96 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 39 Sea Zone
                Germans attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 39 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Eastern Persia
                Germans attack with 1 armour, 3 artilleries, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                British defend with 2 armour, 2 artilleries and 2 infantry
                    Germans roll dice for 1 armour, 3 artilleries, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 2 : 6/10 hits, 4.17 expected hits
                    British roll dice for 2 armour, 2 artilleries and 2 infantry in Eastern Persia, round 2 : 2/6 hits, 2.33 expected hits
                    2 artilleries owned by the British, 2 mech_infantrys owned by the Germans, 2 infantry owned by the British and 2 armour owned by the British lost in Eastern Persia
                Germans win, taking Eastern Persia from British with 1 armour, 3 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for Germans: 2 mech_infantrys
                Casualties for British: 2 armour, 2 artilleries and 2 infantry
    
        Non Combat Move - Germans
            1 bomber moved from 39 Sea Zone to Persia
            1 bomber moved from India to Persia
            2 fighters and 1 tactical_bomber moved from Eastern Persia to Persia
            2 armour and 3 infantry moved from Northwest Persia to Iraq
            3 armour moved from Caucasus to Iraq
            3 armour moved from Kazakhstan to Northwest Persia
            2 aaGuns moved from Turkmenistan to Kazakhstan
            3 armour moved from Volgograd to Northwest Persia
            3 armour moved from Ukraine to Caucasus
            3 mech_infantrys moved from Russia to Kazakhstan
            2 mech_infantrys moved from Romania to Ukraine
            2 infantry moved from Bulgaria to Greece
            1 fighter moved from Normandy Bordeaux to Greece
            1 fighter and 1 tactical_bomber moved from Novgorod to Greece
            1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone
            1 bomber moved from 96 Sea Zone to Southern Italy
            1 artillery and 1 infantry moved from France to Western Germany
    
        Place Units - Germans
            1 factory_minor placed in Iraq
            1 airfield placed in Greece
            1 artillery and 2 infantry placed in Russia
            2 artilleries and 1 infantry placed in Persia
            3 armour placed in Volgograd
            2 armour and 1 mech_infantry placed in Ukraine
            2 mech_infantrys placed in Novgorod
            1 transport placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,2,2,2
            Germans collect 66 PUs (4 lost to blockades); end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 77 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific AA : 3.17
    Germans regular : 1.83
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Combat Move - Russians
            2 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Ulaanbaatar to Yakut S.S.R.
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 24 23 22 21

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers; Remaining resources: 2 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
    
        Non Combat Move - Japanese
            1 fighter moved from Sakha to Japan
            1 aaGun, 1 armour and 3 infantry moved from Buryatia to Sakha
            1 aaGun moved from Korea to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 aaGun moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            2 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5
            Japanese collect 18 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Americans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 battleship, 3 carriers, 4 destroyers, 3 fighters, 1 infantry, 3 submarines, 3 tactical_bombers and 1 transport moved from 7 Sea Zone to 6 Sea Zone
            1 artillery moved from 6 Sea Zone to Japan
            1 infantry moved from 6 Sea Zone to Japan
            1 carrier moved from 10 Sea Zone to 7 Sea Zone
            3 fighters and 1 tactical_bomber moved from Western United States to 6 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 7 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble from Japan ?

  • 24 23 22 21

    @elche said in L21 #1 FlyingBadger(Ax) vs elche(Al+30) OOB:

    Scramble from Japan ?

    Nice move to pin the planes on Japan, hadn’t accounted for that, was tempted to start bringing those infantry across, but guess I left it too long.

    Let’s scramble 2 planes to the sea, keep 1 left for the land defense and hope MARTI is generous to me. Max defense OOL for the sea battle.


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 battleship, 3 carriers, 4 destroyers, 3 fighters, 1 infantry, 3 submarines, 3 tactical_bombers and 1 transport moved from 7 Sea Zone to 6 Sea Zone
            1 artillery moved from 6 Sea Zone to Japan
            1 infantry moved from 6 Sea Zone to Japan
            1 carrier moved from 10 Sea Zone to 7 Sea Zone
            3 fighters and 1 tactical_bomber moved from Western United States to 6 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 7 Sea Zone
    
        Combat - Americans
            Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 4 destroyers, 6 fighters, 3 submarines, 4 tactical_bombers and 1 transport
                Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 7 destroyers, 6 fighters and 2 transports
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 battleship, 3 carriers, 4 destroyers, 6 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 8/15 hits, 7,67 expected hits
                Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 7 destroyers, 6 fighters and 2 transports in 6 Sea Zone, round 2 : 12/18 hits, 8,83 expected hits
                Units damaged: 1 battleship owned by the Americans
                    3 submarines owned by the Americans, 2 destroyers owned by the Americans, 5 destroyers owned by the Japanese and 3 carriers owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 2 destroyers, 6 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 4/13 hits, 7,00 expected hits
                    Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters and 2 transports in 6 Sea Zone, round 3 : 9/13 hits, 7,17 expected hits
                    2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 4 tactical_bombers owned by the Americans, 2 destroyers owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
                3 fighters owned by the Americans retreated
                1 transport owned by the Americans and 1 battleship owned by the Americans retreated to 7 Sea Zone
                Japanese win with 2 battleships, 1 cruiser, 6 fighters and 2 transports remaining. Battle score for attacker is -84
                Casualties for Americans: 3 carriers, 4 destroyers, 3 fighters, 3 submarines and 4 tactical_bombers
                Casualties for Japanese: 2 carriers and 7 destroyers
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                4 fighters owned by the Japanese forced to land in Japan
    
        Non Combat Move - Americans
            2 fighters moved from 6 Sea Zone to 7 Sea Zone
            1 fighter moved from 6 Sea Zone to Soviet Far East
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 carrier and 1 transport placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            2 destroyers and 2 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2,67
    Japanese regular : 5,00
    

    Savegame

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