W@W captain walker vs dawgoneit (axis) #2

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    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - French
            1 Elite moved from E.Morocco to S.Algeria
            1 Adv.Fighter moved from E.Morocco to S.Algeria
            1 Elite moved from E.Morocco to N.Algeria
            1 Infantry moved from E.Morocco to S.Algeria
            1 Infantry moved from E.Morocco to N.Algeria
            1 Infantry moved from Darfur to Kufra
            1 Tank moved from Lower Egypt to New Valley
                  British take New Valley from Italians
            1 Tank moved from New Valley to Kufra
    
        Purchase Units - French
            French buy 1 Factory and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Kufra
                French attack with 1 Infantry and 1 Tank
                Italians defend with 1 Infantry
                    French roll dice for 1 Infantry and 1 Tank in Kufra, round 2 : 2/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Infantry in Kufra, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Kufra
                French win, taking Kufra from Italians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in N.Algeria
                French attack with 1 Elite and 1 Infantry
                Italians defend with 1 Infantry
                    French roll dice for 1 Elite and 1 Infantry in N.Algeria, round 2 : 0/2 hits, 0.50 expected hits
                    Italians roll dice for 1 Infantry in N.Algeria, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in N.Algeria
                    French roll dice for 1 Elite in N.Algeria, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Infantry in N.Algeria, round 3 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Elite in N.Algeria, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Infantry in N.Algeria, round 4 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Elite in N.Algeria, round 5 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Infantry in N.Algeria, round 5 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Elite in N.Algeria, round 6 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Infantry in N.Algeria, round 6 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Elite in N.Algeria, round 7 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Infantry in N.Algeria, round 7 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in N.Algeria
                French win, taking N.Algeria from Italians with 1 Elite remaining. Battle score for attacker is 0
                Casualties for French: 1 Infantry
                Casualties for Italians: 1 Infantry
            Battle in S.Algeria
                French attack with 1 Adv.Fighter, 1 Elite and 1 Infantry
                Italians defend with 1 Infantry
                    French roll dice for 1 Adv.Fighter, 1 Elite and 1 Infantry in S.Algeria, round 2 : 0/3 hits, 1.00 expected hits
                    Italians roll dice for 1 Infantry in S.Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Adv.Fighter, 1 Elite and 1 Infantry in S.Algeria, round 3 : 0/3 hits, 1.00 expected hits
                    Italians roll dice for 1 Infantry in S.Algeria, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in S.Algeria
                    French roll dice for 1 Adv.Fighter and 1 Elite in S.Algeria, round 4 : 0/2 hits, 0.83 expected hits
                    Italians roll dice for 1 Infantry in S.Algeria, round 4 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the French lost in S.Algeria
                1 Adv.Fighter owned by the French retreated
                Italians win with 1 Infantry remaining. Battle score for attacker is -5
                Casualties for French: 1 Elite and 1 Infantry
    
        Non Combat Move - French
            1 Adv.Fighter moved from S.Algeria to E.Morocco
            1 Artillery and 1 Infantry moved from Greenland to 8 Sea Zone
            1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 8 Sea Zone to 17 Sea Zone
            1 Infantry moved from Churchill to 1 Sea Zone
            1 Infantry and 1 Transport moved from 1 Sea Zone to 8 Sea Zone
            1 Infantry moved from 8 Sea Zone to Greenland
            1 Artillery and 3 Infantrys moved from Palestine to Lower Egypt
    
        Place Units - French
            1 Factory placed in French Equatorial Africa
            2 Infantrys placed in Syria
            1 Infantry placed in E.Morocco
    
        Turn Complete - French
            French collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    French regular : -2.67
    

    Territory Summary for French :

    Kufra : 1 flag, 1 Infantry and 1 Tank
    Corsica : 1 Infantry
    Churchill : 1 AAGun and 1 Factory
    N.Algeria : 1 Elite
    Syria : 1 AAGun, 1 Adv.Fighter, 1 Factory and 4 Infantrys
    French Equatorial Africa : 1 Bunker, 1 Factory and 2 Infantrys
    E.Morocco : 1 AAGun, 1 Adv.Fighter, 1 Artillery, 1 Factory, 7 Infantrys and 2 Tanks
    French Guiana : 1 Infantry
    Madagascar : 1 Infantry
    Dover : 1 Fighter
    Lower Egypt : 1 Artillery and 3 Infantrys
    Greenland : 1 flag, 3 Infantrys
    17 Sea Zone : 1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport
    8 Sea Zone : 1 Transport
    

    Production/PUs Summary :

    Germans : 101 / 104
    Russians : 96 / 97
    Italians : 53 / 57
    French : 26 / 26
    Yamamoto : 71 / 84
    Chinese : 19 / 27
    Hisaichi : 72 / 76
    British : 95 / 99
    Anzac : 33 / 33
    Dutch : 15 / 18
    Finns : 13 / 15
    Romanians : 17 / 20
    Thai : 22 / 22
    Americans : 112 / 112
    

    Savegame

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    TripleA Turn Summary: Yamamoto round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Yamamoto
            2 Artillerys and 4 Infantrys moved from Malaya to 110 Sea Zone
            2 Artillerys and 4 Infantrys moved from 110 Sea Zone to Banjarmasin
            3 Artillerys, 1 Elite, 2 Marines and 1 Tank moved from East And South Borneo to Banjarmasin
            2 Infantrys moved from Davao to 107 Sea Zone
            2 Infantrys and 1 Transport moved from 107 Sea Zone to 110 Sea Zone
            1 Submarine moved from 101 Sea Zone to 108 Sea Zone
            1 Adv.Fighter and 8 Fighters moved from 101 Sea Zone to 108 Sea Zone
            2 ArmoredCars moved from Tokyo to 85 Sea Zone
            2 ArmoredCars and 2 S.Submarines moved from 85 Sea Zone to 110 Sea Zone
            2 ArmoredCars and 2 Infantrys moved from 110 Sea Zone to Banjarmasin
            2 Bombers moved from Chubu to Banjarmasin
            1 Submarine moved from 101 Sea Zone to 102 Sea Zone
            4 Destroyers moved from 85 Sea Zone to 101 Sea Zone
            1 Artillery and 2 Infantrys moved from Ayan to Chita
            1 B.Transport moved from 75 Sea Zone to 84 Sea Zone
            4 ArmoredCars moved from Okhotsk to Kolyma
            3 ArmoredCars moved from Tokyo to 84 Sea Zone
            3 ArmoredCars moved from Chubu to 84 Sea Zone
            6 ArmoredCars moved from 84 Sea Zone to Shantung
            1 Infantry moved from N.French Indochina to Yunnan
            1 ArmoredCar moved from Merauke to 113 Sea Zone
            1 ArmoredCar and 1 T.Boat moved from 113 Sea Zone to 114 Sea Zone
            1 ArmoredCar moved from 114 Sea Zone to Milne Bay
                  Yamamoto take Milne Bay from Anzac
            1 Transport moved from 110 Sea Zone to 107 Sea Zone
            2 Infantrys moved from Davao to 107 Sea Zone
            2 Infantrys moved from 107 Sea Zone to Jilolo
    
        Purchase Units - Yamamoto
            Yamamoto buy 4 ArmoredCars, 5 Destroyers, 10 Infantrys and 1 S.Submarine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Kolyma
                Yamamoto attack with 4 ArmoredCars
                British defend with 2 Infantrys; Americans defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 4 ArmoredCars in Kolyma, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Artillery and 3 Infantrys in Kolyma, round 2 : 2/4 hits, 1.33 expected hits
                    1 Infantry owned by the Americans, 1 Infantry owned by the British and 2 ArmoredCars owned by the Yamamoto lost in Kolyma
                    Yamamoto roll dice for 2 ArmoredCars in Kolyma, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Kolyma, round 3 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Yamamoto lost in Kolyma
                    Yamamoto roll dice for 1 ArmoredCar in Kolyma, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Kolyma, round 4 : 2/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Yamamoto lost in Kolyma
                Russians win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -12
                Casualties for Yamamoto: 4 ArmoredCars
                Casualties for Americans: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in Banjarmasin
                Yamamoto attack with 2 ArmoredCars, 5 Artillerys, 2 Bombers, 1 Elite, 6 Infantrys, 2 Marines and 1 Tank
                Anzac defend with 2 Fighters; Dutch defend with 1 AAGun, 2 Bunkers, 1 Factory, 16 Infantrys and 2 Tanks
                    Dutch roll AA dice in Banjarmasin : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 ArmoredCars, 5 Artillerys, 2 Bombers, 1 Elite, 6 Infantrys, 2 Marines and 1 Tank in Banjarmasin, round 2 : 11/19 hits, 7.33 expected hits
                Units damaged: 2 Bunkers owned by the Dutch
                    Dutch roll dice for 2 Bunkers, 2 Fighters, 16 Infantrys and 2 Tanks in Banjarmasin, round 2 : 9/22 hits, 8.33 expected hits
                    1 Artillery owned by the Yamamoto, 6 Infantrys owned by the Yamamoto, 9 Infantrys owned by the Dutch and 2 ArmoredCars owned by the Yamamoto lost in Banjarmasin
                    Yamamoto roll dice for 4 Artillerys, 2 Bombers, 1 Elite, 2 Marines and 1 Tank in Banjarmasin, round 3 : 4/10 hits, 5.00 expected hits
                    Dutch roll dice for 2 Bunkers, 2 Fighters, 7 Infantrys and 2 Tanks in Banjarmasin, round 3 : 9/13 hits, 5.33 expected hits
                    2 Marines owned by the Yamamoto, 1 Elite owned by the Yamamoto, 4 Artillerys owned by the Yamamoto, 1 Bomber owned by the Yamamoto, 4 Infantrys owned by the Dutch and 1 Tank owned by the Yamamoto lost in Banjarmasin
                1 Bomber owned by the Yamamoto retreated
                Dutch win with 2 Bunkers, 2 Fighters, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is -44
                Casualties for Yamamoto: 2 ArmoredCars, 5 Artillerys, 1 Bomber, 1 Elite, 6 Infantrys, 2 Marines and 1 Tank
                Casualties for Dutch: 13 Infantrys
            Battle in 108 Sea Zone
                Yamamoto attack with 1 Adv.Fighter, 8 Fighters and 1 Submarine
                Americans defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter and 8 Fighters in 108 Sea Zone, round 2 : 5/9 hits, 3.17 expected hits
                    1 Submarine owned by the Americans lost in 108 Sea Zone
                Yamamoto win with 1 Adv.Fighter, 8 Fighters and 1 Submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Submarine
            Battle in Jilolo
                Yamamoto attack with 2 Infantrys
                Dutch defend with 1 Infantry
                    Yamamoto roll dice for 2 Infantrys in Jilolo, round 2 : 0/2 hits, 0.33 expected hits
                    Dutch roll dice for 1 Infantry in Jilolo, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Jilolo
                    Yamamoto roll dice for 1 Infantry in Jilolo, round 3 : 0/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 Infantry in Jilolo, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Jilolo, round 4 : 0/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 Infantry in Jilolo, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Jilolo, round 5 : 1/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 Infantry in Jilolo, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Jilolo
                Yamamoto win, taking Jilolo from Dutch with 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Dutch: 1 Infantry
            Battle in Chita
                Yamamoto attack with 1 Artillery and 2 Infantrys
                Russians defend with 1 Tank
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in Chita, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Tank in Chita, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto lost in Chita
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Chita, round 3 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Tank in Chita, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto and 1 Tank owned by the Russians lost in Chita
                Yamamoto win, taking Chita from Russians with 1 Artillery remaining. Battle score for attacker is 1
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Russians: 1 Tank
    
        Non Combat Move - Yamamoto
            1 Bomber moved from Banjarmasin to West Borneo
            1 Adv.Fighter and 8 Fighters moved from 108 Sea Zone to 101 Sea Zone
    
        Place Units - Yamamoto
            6 Infantrys placed in Malaya
            4 Infantrys placed in Davao
            5 Destroyers and 1 S.Submarine placed in 85 Sea Zone
            4 ArmoredCars placed in Chubu
    
        Turn Complete - Yamamoto
            Yamamoto collect 77 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 4.50
    Americans regular : -0.33
    Dutch AA : -0.33
    Russians regular : 3.33
    Dutch regular : 4.00
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Chinese
            1 Artillery and 1 Infantry moved from Ningsia to Suiyuan
            1 ArmoredCar moved from Shensi to Hupeh
            1 Artillery and 1 Infantry moved from Lanchow to Szechwan
            1 Tank moved from Gobi Altai to Suiyuan
            1 Artillery and 2 Infantrys moved from Shensi to Hupeh
            1 Artillery and 1 Infantry moved from Shensi to Shansi
            1 Tank moved from Shensi to Hupeh
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 2 Artillerys, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Artillery and 1 Infantry in Shansi, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Suiyuan
                Chinese attack with 1 Artillery, 1 Infantry and 1 Tank
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 1 Artillery, 1 Infantry and 1 Tank in Suiyuan, round 2 : 2/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Suiyuan
                Chinese win, taking Suiyuan from Hisaichi with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Hupeh
                Chinese attack with 1 ArmoredCar, 1 Artillery, 2 Infantrys and 1 Tank
                Hisaichi defend with 2 ArmoredCars and 1 Tank
                    Chinese roll dice for 1 ArmoredCar, 1 Artillery, 2 Infantrys and 1 Tank in Hupeh, round 2 : 2/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 2 ArmoredCars and 1 Tank in Hupeh, round 2 : 1/3 hits, 0.83 expected hits
                    2 ArmoredCars owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh
                    Chinese roll dice for 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Tank in Hupeh, round 3 : 1/4 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Tank in Hupeh, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in Hupeh
                Chinese win, taking Hupeh from Hisaichi with 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 11
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 2 ArmoredCars and 1 Tank
            Battle in Szechwan
                Chinese attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 ArmoredCar
                    Chinese roll dice for 1 Artillery and 1 Infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Szechwan, round 3 : 2/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Szechwan
                Chinese win, taking Szechwan from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
    
        Non Combat Move - Chinese
            2 Infantrys moved from Ningsia to Shensi
            1 Artillery moved from E.Qinghai to Lanchow
            2 Infantrys moved from E.Qinghai to Lanchow
            1 Artillery, 1 Elite and 1 Infantry moved from E.Qinghai to Ningsia
            2 Artillerys and 4 Infantrys moved from Hsining to E.Qinghai
            1 Tank moved from Gobi Altai to Shensi
            2 Infantrys moved from E.Sinkiang to Gobi Altai
            3 Infantrys moved from Urumqi to E.Sinkiang
            1 Tank moved from Urumqi to Gobi Altai
    
        Place Units - Chinese
            2 Artillerys and 4 Infantrys placed in Hsining
            2 ArmoredCars and 1 Tank placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.67
    Hisaichi regular : -1.33
    

    Territory Summary for Chinese :

    Shansi : 1 Artillery and 1 Infantry
    Suiyuan : 1 Artillery, 1 Infantry and 1 Tank
    E.Qinghai : 2 Artillerys and 4 Infantrys
    Hupeh : 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Tank
    E.Sinkiang : 3 Infantrys
    Urumqi : 2 ArmoredCars, 1 Factory and 1 Tank
    Lanchow : 1 Artillery and 2 Infantrys
    Shensi : 1 AAGun, 2 Infantrys and 2 Tanks
    Ningsia : 1 AAGun, 1 Artillery, 1 Elite and 1 Infantry
    Szechwan : 1 Artillery and 1 Infantry
    Hsining : 2 Artillerys, 1 Factory and 4 Infantrys
    Gobi Altai : 1 flag, 2 Infantrys and 1 Tank
    

    Production/PUs Summary :

    Germans : 101 / 104
    Russians : 93 / 97
    Italians : 53 / 57
    French : 26 / 26
    Yamamoto : 77 / 77
    Chinese : 27 / 27
    Hisaichi : 64 / 76
    British : 95 / 99
    Anzac : 31 / 33
    Dutch : 14 / 18
    Finns : 13 / 15
    Romanians : 17 / 20
    Thai : 22 / 22
    Americans : 112 / 112
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Hisaichi
            1 Infantry moved from Ayan to Okhotsk
            1 Infantry, 2 Mech.Infs and 2 Tanks moved from Ayan to Heilungchiang
            1 Infantry moved from Peking to Chahar
            1 Mech.Inf moved from Changchun to Heilungchiang
            3 Infantrys moved from Changchun to Kirin
            6 ArmoredCars, 3 Artillerys, 3 Infantrys and 2 Tanks moved from East And South Borneo to Banjarmasin
            1 Fighter moved from 110 Sea Zone to 66 Sea Zone
            1 B.Transport moved from 110 Sea Zone to 67 Sea Zone
            3 Marines moved from Broome to 67 Sea Zone
            3 Marines moved from 67 Sea Zone to Java
            1 Bomber moved from Malaya to 66 Sea Zone
            4 Marines moved from Hong Kong to 92 Sea Zone
            1 B.Transport and 4 Marines moved from 92 Sea Zone to 110 Sea Zone
            4 Marines moved from 110 Sea Zone to Banjarmasin
            3 Transports moved from 110 Sea Zone to 92 Sea Zone
            1 Infantry moved from N.French Indochina to Kweichow
            3 ArmoredCars moved from Yunnan to Hupeh
            2 Elites moved from Yunnan to Szechwan
            1 ArmoredCar moved from Hunan to Hupeh
            1 Bomber moved from Hong Kong to Szechwan
            2 ArmoredCars moved from Anhwei to Shansi
            1 Tank moved from Anhwei to Hupeh
    
        Purchase Units - Hisaichi
            Hisaichi buy 8 ArmoredCars, 1 Bunker, 7 Infantrys, 3 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in 66 Sea Zone
                Hisaichi attack with 1 Bomber and 1 Fighter
                British defend with 2 Transports
                    Hisaichi roll dice for 1 Bomber and 1 Fighter in 66 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 2 Transports in 66 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    1 Fighter owned by the Hisaichi lost in 66 Sea Zone
                    Hisaichi roll dice for 1 Bomber in 66 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    British roll dice for 2 Transports in 66 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits
                    1 Bomber owned by the Hisaichi lost in 66 Sea Zone
                British win with 2 Transports remaining. Battle score for attacker is -22
                Casualties for Hisaichi: 1 Bomber and 1 Fighter
            Battle in Hupeh
                Hisaichi attack with 4 ArmoredCars and 1 Tank
                Chinese defend with 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Tank
                    Hisaichi roll dice for 4 ArmoredCars and 1 Tank in Hupeh, round 2 : 1/5 hits, 1.83 expected hits
                    Chinese roll dice for 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Tank in Hupeh, round 2 : 3/4 hits, 1.33 expected hits
                    3 ArmoredCars owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Hupeh
                    Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Hupeh, round 3 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Artillery, 1 Infantry and 1 Tank in Hupeh, round 3 : 2/3 hits, 1.17 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Hisaichi lost in Hupeh
                Chinese win with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is -17
                Casualties for Hisaichi: 4 ArmoredCars and 1 Tank
                Casualties for Chinese: 1 ArmoredCar
            Battle in Banjarmasin
                Hisaichi attack with 6 ArmoredCars, 3 Artillerys, 3 Infantrys, 4 Marines and 2 Tanks
                Anzac defend with 2 Fighters; Dutch defend with 1 AAGun, 2 Bunkers, 1 Factory, 3 Infantrys and 2 Tanks
                    Hisaichi roll dice for 6 ArmoredCars, 3 Artillerys, 3 Infantrys, 4 Marines and 2 Tanks in Banjarmasin, round 2 : 6/18 hits, 7.00 expected hits
                    Dutch roll dice for 2 Bunkers, 2 Fighters, 3 Infantrys and 2 Tanks in Banjarmasin, round 2 : 7/9 hits, 4.00 expected hits
                    4 ArmoredCars owned by the Hisaichi, 1 Bunker owned by the Dutch, 3 Infantrys owned by the Dutch, 2 Tanks owned by the Dutch and 3 Infantrys owned by the Hisaichi lost in Banjarmasin
                    Hisaichi roll dice for 2 ArmoredCars, 3 Artillerys, 4 Marines and 2 Tanks in Banjarmasin, round 3 : 4/11 hits, 5.17 expected hits
                    Dutch roll dice for 1 Bunker and 2 Fighters in Banjarmasin, round 3 : 1/3 hits, 1.50 expected hits
                    1 ArmoredCar owned by the Hisaichi, 2 Fighters owned by the Anzac and 1 Bunker owned by the Dutch lost in Banjarmasin
                Hisaichi captures 18PUs while taking Dutch capital
                Hisaichi win, taking Banjarmasin from Dutch with 1 ArmoredCar, 3 Artillerys, 4 Marines and 2 Tanks remaining. Battle score for attacker is 18
                Casualties for Hisaichi: 5 ArmoredCars and 3 Infantrys
                Casualties for Dutch: 2 Bunkers, 3 Infantrys and 2 Tanks
                Casualties for Anzac: 2 Fighters
            Battle in Szechwan
                Hisaichi attack with 1 Bomber and 2 Elites
                Chinese defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 1 Bomber and 2 Elites in Szechwan, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Szechwan
                    Hisaichi roll dice for 1 Bomber and 2 Elites in Szechwan, round 3 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 Artillery in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Szechwan
                Hisaichi win, taking Szechwan from Chinese with 1 Bomber and 1 Elite remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Artillery and 1 Infantry
                Casualties for Hisaichi: 1 Elite
            Battle in Shansi
                Hisaichi attack with 2 ArmoredCars
                Chinese defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars in Shansi, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Shansi, round 2 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Shansi
                    Hisaichi roll dice for 1 ArmoredCar in Shansi, round 3 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Shansi, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                    Hisaichi roll dice for 1 ArmoredCar in Shansi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery in Shansi, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Shansi, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery in Shansi, round 5 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Shansi, round 6 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery in Shansi, round 6 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 1 ArmoredCar remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for Chinese: 1 Artillery and 1 Infantry
            Battle in Java
                Hisaichi attack with 3 Marines
                British defend with 2 Infantrys
                    Hisaichi roll dice for 3 Marines in Java, round 2 : 0/3 hits, 1.50 expected hits
                    Dutch roll dice for 2 Infantrys in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 Marine owned by the Hisaichi lost in Java
                    Hisaichi roll dice for 2 Marines in Java, round 3 : 0/2 hits, 1.00 expected hits
                    Dutch roll dice for 2 Infantrys in Java, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Marines in Java, round 4 : 0/2 hits, 1.00 expected hits
                    Dutch roll dice for 2 Infantrys in Java, round 4 : 1/2 hits, 0.67 expected hits
                    1 Marine owned by the Hisaichi lost in Java
                    Hisaichi roll dice for 1 Marine in Java, round 5 : 0/1 hits, 0.50 expected hits
                    Dutch roll dice for 2 Infantrys in Java, round 5 : 1/2 hits, 0.67 expected hits
                    1 Marine owned by the Hisaichi lost in Java
                Dutch win with 2 Infantrys remaining. Battle score for attacker is -12
                Casualties for Hisaichi: 3 Marines
    
        Non Combat Move - Hisaichi
            1 Destroyer moved from 110 Sea Zone to 67 Sea Zone
            3 Transports moved from 110 Sea Zone to 92 Sea Zone
            1 Bomber moved from Szechwan to N.Thailand
            1 Carrier and 1 Submarine moved from 110 Sea Zone to 107 Sea Zone
            1 Destroyer moved from 110 Sea Zone to 107 Sea Zone
            1 Infantry moved from Peking to Shantung
            1 Elite moved from Peking to Shantung
    
        Place Units - Hisaichi
            6 ArmoredCars placed in Hong Kong
            1 Bunker, 2 Infantrys and 1 Tank placed in Broome
            2 ArmoredCars and 1 Tank placed in Peking
            5 Infantrys and 3 Mech.Infs placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 71 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.17
    Dutch regular : 2.83
    British regular : 1.33
    Hisaichi regular : -10.17
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - British
            1 Fighter moved from Greenland to Scotland
            2 Fighters moved from 20 Sea Zone to 21 Sea Zone
            1 Fighter moved from Wales to 21 Sea Zone
            1 Bomber moved from Wales to 21 Sea Zone
            2 Transports moved from 20 Sea Zone to 18 Sea Zone
            2 Infantrys moved from Manchester to 18 Sea Zone
            2 Infantrys moved from Wales to 18 Sea Zone
            4 Infantrys and 2 Transports moved from 18 Sea Zone to 20 Sea Zone
            4 Infantrys moved from 20 Sea Zone to Normandy
            1 Artillery moved from Picardy to Normandy
            1 Tank moved from Picardy to Normandy
            1 Artillery and 1 Tank moved from Picardy to Burgundy
            1 Infantry moved from Dover to 20 Sea Zone
            1 Infantry and 1 T.Boat moved from 20 Sea Zone to 19 Sea Zone
            1 Infantry moved from 19 Sea Zone to Aquitaine
                  French take Aquitaine from Germans
            1 Adv.Fighter and 1 Fighter moved from South Australia to 67 Sea Zone
            2 Fighters moved from 56 Sea Zone to 51 Sea Zone
            2 Submarines moved from 56 Sea Zone to 51 Sea Zone
            1 Infantry moved from Java to Lombok
                  Dutch take Lombok from Yamamoto
            1 Artillery and 2 Infantrys moved from Assam to Yunnan
    
        Purchase Units - British
            British buy 1 Adv.Fighter, 4 Artillerys, 1 Bunker, 21 Infantrys, 2 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 67 Sea Zone
                British attack with 1 Adv.Fighter and 1 Fighter
                Hisaichi defend with 1 B.Transport and 1 Destroyer
                    British roll dice for 1 Adv.Fighter and 1 Fighter in 67 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 B.Transport and 1 Destroyer in 67 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
                1 B.Transport owned by the Hisaichi lost in 67 Sea Zone
                    British roll dice for 1 Adv.Fighter and 1 Fighter in 67 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Destroyer in 67 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Hisaichi lost in 67 Sea Zone
                British win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 16
                Casualties for Hisaichi: 1 B.Transport and 1 Destroyer
            Battle in 21 Sea Zone
                British attack with 1 Bomber and 3 Fighters
                Germans defend with 1 Submarine
                    British roll dice for 1 Bomber and 3 Fighters in 21 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
                    1 Submarine owned by the Germans lost in 21 Sea Zone
                British win with 1 Bomber and 3 Fighters remaining. Battle score for attacker is 7
                Casualties for Germans: 1 Submarine
            Battle in Normandy
                British attack with 1 Artillery, 4 Infantrys and 1 Tank
                Germans defend with 1 Factory and 2 Tanks
                    British roll dice for 1 Battleship and 1 Cruiser in Normandy, round 2 : 1/2 hits, 1.17 expected hits
                    1 Tank owned by the Germans lost in Normandy
                    British roll dice for 1 Artillery, 4 Infantrys and 1 Tank in Normandy, round 2 : 1/6 hits, 1.67 expected hits
                    Germans roll dice for 1 Tank in Normandy, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British and 1 Tank owned by the Germans lost in Normandy
                British win, taking Normandy from Germans with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Germans: 2 Tanks
                Casualties for British: 1 Infantry
            Battle in Burgundy
                British attack with 1 Artillery and 1 Tank
                Germans defend with 1 Infantry
                    British roll dice for 1 Artillery and 1 Tank in Burgundy, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 Infantry in Burgundy, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Burgundy
                British win, taking Burgundy from Germans with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Yunnan
                British attack with 1 Artillery and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    British roll dice for 1 Artillery and 2 Infantrys in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in Yunnan, round 3 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Yunnan
                    British roll dice for 1 Artillery and 1 Infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Yunnan, round 5 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Yunnan, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Yunnan
                    British roll dice for 1 Artillery in Yunnan, round 6 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Yunnan, round 6 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Yunnan
                British win, taking Yunnan from Hisaichi with 1 Artillery remaining. Battle score for attacker is -2
                Casualties for British: 2 Infantrys
                Casualties for Yamamoto: 1 Infantry
            Battle in 51 Sea Zone
                British attack with 2 Fighters and 2 Submarines
                Italians defend with 1 Destroyer and 1 Submarine
                    British roll dice for 2 Submarines in 51 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Fighters in 51 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 Submarine owned by the Italians submerged
                    British roll dice for 2 Submarines in 51 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Destroyer in 51 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the British and 1 Destroyer owned by the Italians lost in 51 Sea Zone
                British win with 2 Fighters and 1 Submarine remaining. Battle score for attacker is 1
                Casualties for British: 1 Submarine
                Casualties for Italians: 1 Destroyer
    
        Non Combat Move - British
            2 Fighters moved from 51 Sea Zone to 56 Sea Zone
            1 Artillery and 4 Infantrys moved from Lower Egypt to Cairo
            1 Tank moved from Palestine to Cairo
            1 Infantry moved from Nubia to New Valley
            1 Artillery, 1 Elite and 1 Infantry moved from Kordofan to Nubia
            2 ArmoredCars and 1 Tank moved from Italian East Africa to Darfur
            2 ArmoredCars and 1 Tank moved from W.Iran to Palestine
            1 Cruiser and 1 Destroyer moved from 58 Sea Zone to 56 Sea Zone
            2 Transports moved from 66 Sea Zone to 58 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 67 Sea Zone to Northern Territory
            1 Infantry and 1 Tank moved from Koryakia to Kolyma
            2 Fighters moved from 21 Sea Zone to 20 Sea Zone
            1 Fighter moved from 21 Sea Zone to Wales
            1 Bomber moved from 21 Sea Zone to Wales
            1 Submarine moved from 20 Sea Zone to 21 Sea Zone
            1 Artillery and 2 Infantrys moved from Bihar to Assam
            1 Tank moved from Delhi to Assam
            1 Mot.Inf moved from Madras to Assam
            5 Infantrys moved from Hyderabad to Calcutta
            1 Artillery and 3 Infantrys moved from Delhi to Bihar
            4 Infantrys moved from Madras to Hyderabad
            1 Transport moved from 56 Sea Zone to 55 Sea Zone
            1 Infantry moved from Rhodes to 55 Sea Zone
            1 Infantry and 1 Transport moved from 55 Sea Zone to 56 Sea Zone
            1 Infantry moved from 56 Sea Zone to Cairo
    
        Place Units - British
            1 Bunker and 6 Infantrys placed in Cairo
            1 Infantry and 2 Tanks placed in Italian East Africa
            1 Infantry and 2 Mech.Infs placed in W.Iran
            1 Adv.Fighter, 3 Infantrys and 1 Tank placed in Madras
            British undo move 4.
            1 Adv.Fighter and 4 Infantrys placed in Madras
            1 Artillery, 3 Infantrys and 1 Tank placed in Delhi
            1 Artillery and 3 Infantrys placed in Wales
            1 Artillery and 3 Infantrys placed in Manchester
            1 Artillery placed in London
            Turning on Edit Mode
            EDIT: Removing units owned by British from Attu: 1 Infantry
            EDIT: Adding units owned by British to Koryakia: 1 Infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 95 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.00
    Germans regular : 0.17
    British regular : -3.33
    Hisaichi regular : -0.50
    

    Territory Summary for British :

    London : 1 AAGun, 1 Artillery and 1 Factory
    British Guiana : 1 Infantry
    Koryakia : 1 Infantry
    Kolyma : 2 Infantrys and 1 Tank
    Italian East Africa : 1 flag, 1 AAGun, 1 Factory, 1 Infantry and 2 Tanks
    Burgundy : 1 Artillery and 1 Tank
    Aquitaine : 1 Infantry
    Normandy : 1 Artillery, 3 Infantrys and 1 Tank
    Yunnan : 1 Artillery
    New Valley : 1 Infantry
    Rhodes : 1 flag
    Assam : 1 AAGun, 3 Artillerys, 7 Infantrys, 2 Mot.Infs and 2 Tanks
    Vancouver : 1 AAGun and 1 Factory
    Darfur : 2 ArmoredCars and 1 Tank
    Baluchistan : 1 Artillery
    Bombay : 1 AAGun and 1 Factory
    Yukon : 1 Infantry
    Dover : 1 Infantry
    Hyderabad : 4 Infantrys
    Wales : 1 AAGun, 1 Artillery, 1 Bomber, 1 Factory, 1 Fighter and 5 Infantrys
    Scotland : 1 Fighter
    Calcutta : 5 Infantrys
    Quebec : 1 Infantry and 1 Tank
    Fiji : 1 Artillery and 1 Infantry
    Manchester : 1 AAGun, 1 Artillery, 1 Factory, 4 Infantrys and 1 Tank
    Nubia : 1 Artillery, 1 Elite and 1 Infantry
    Madras : 1 AAGun, 1 Adv.Fighter, 1 Factory and 9 Infantrys
    Montreal : 1 AAGun, 1 Factory and 2 Infantrys
    Delhi : 1 Artillery, 1 Factory, 3 Infantrys and 1 Tank
    Malta : 3 Bunkers
    Bihar : 1 Artillery and 3 Infantrys
    Nauru : 1 Infantry
    Tarawa : 1 Infantry
    Cairo : 1 AAGun, 2 Artillerys, 1 Bunker, 1 Factory, 15 Infantrys and 2 Tanks
    Palestine : 2 ArmoredCars and 1 Tank
    Gibraltar : 1 Bunker and 2 Infantrys
    Northern Territory : 1 Adv.Fighter and 1 Fighter
    Sumatra : 2 Infantrys
    Lombok : 1 Infantry
    Java : 1 Infantry
    Cape Town : 1 Factory
    Dublin : 1 flag
    Crete : 1 flag, 1 AAGun
    W.Iran : 1 flag, 1 AAGun, 1 Factory, 1 Infantry and 2 Mech.Infs
    Munster : 1 flag
    21 Sea Zone : 1 Submarine
    20 Sea Zone : 1 Battleship, 1 Carrier, 1 Cruiser, 2 Destroyers, 2 Fighters, 1 Submarine and 2 Transports
    19 Sea Zone : 1 T.Boat
    56 Sea Zone : 1 Battleship, 1 Carrier, 3 Cruisers, 3 Destroyers, 2 Fighters and 4 Transports
    51 Sea Zone : 1 Submarine
    58 Sea Zone : 2 Transports
    72 Sea Zone : 1 Destroyer and 1 Transport
    

    Production/PUs Summary :

    Germans : 94 / 104
    Russians : 93 / 97
    Italians : 53 / 57
    French : 33 / 26
    Yamamoto : 76 / 77
    Chinese : 26 / 27
    Hisaichi : 69 / 89
    British : 95 / 95
    Anzac : 31 / 33
    Dutch : 11 / 0
    Finns : 13 / 15
    Romanians : 17 / 20
    Thai : 22 / 22
    Americans : 112 / 112
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Anzac round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Anzac
            1 Adv.Fighter moved from Port Moresby to 108 Sea Zone
            1 Infantry moved from West Papua to Hollandia
                  Dutch take Hollandia from Yamamoto
            1 Tank moved from West Papua to Merauke
                  Dutch take Merauke from Yamamoto
            1 Tank moved from Merauke to West Papua
            1 Artillery and 2 Infantrys moved from Port Moresby to Milne Bay
            1 Adv.Fighter moved from Townsville to 108 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Cruiser, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in 108 Sea Zone
                Anzac attack with 2 Adv.Fighters
                Yamamoto defend with 1 Submarine
                    Anzac roll dice for 2 Adv.Fighters in 108 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    1 Submarine owned by the Yamamoto lost in 108 Sea Zone
                Anzac win with 2 Adv.Fighters remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Submarine
            Battle in Milne Bay
                Anzac attack with 1 Artillery and 2 Infantrys
                Yamamoto defend with 1 ArmoredCar
                    Anzac roll dice for 1 Artillery and 2 Infantrys in Milne Bay, round 2 : 1/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in Milne Bay, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Yamamoto lost in Milne Bay
                Anzac win, taking Milne Bay from Yamamoto with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 ArmoredCar
    
        Non Combat Move - Anzac
            2 Adv.Fighters moved from 108 Sea Zone to West Papua
            3 Infantrys moved from Port Moresby to West Papua
            1 Artillery, 1 Elite and 4 Infantrys moved from Northern Territory to Western Australia
            1 Infantry and 1 Tank moved from South Australia to Western Australia
            3 Infantrys moved from New South Wales to South Australia
            4 Infantrys moved from Canberra to New South Wales
            1 Tank moved from Canberra to South Australia
            1 Adv.Fighter moved from Canberra to Townsville
            1 Artillery moved from Townsville to Northern Territory
            1 Tank moved from Townsville to Northern Territory
            1 Elite moved from Townsville to Northern Territory
            2 Infantrys moved from Townsville to Northern Territory
    
        Place Units - Anzac
            1 Cruiser and 1 Transport placed in 122 Sea Zone
            1 Artillery and 2 Infantrys placed in Townsville
            1 Artillery and 2 Infantrys placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.17
    Anzac regular : 1.17
    

    Territory Summary for Anzac :

    New South Wales : 4 Infantrys
    Western Australia : 1 Artillery, 1 Elite, 7 Infantrys and 1 Tank
    West Papua : 2 Adv.Fighters, 1 Artillery, 4 Infantrys and 1 Tank
    Milne Bay : 1 Artillery and 2 Infantrys
    Port Moresby : 1 AAGun, 1 Artillery, 1 Factory, 2 Infantrys and 1 Tank
    Wellington : 1 AAGun, 1 Artillery, 1 Factory and 4 Infantrys
    Northern Territory : 1 Artillery, 1 Elite, 2 Infantrys and 1 Tank
    Bougainville : 1 Infantry
    Canberra : 1 AAGun, 1 Bunker, 1 Factory and 7 Infantrys
    Townsville : 1 AAGun, 1 Adv.Fighter, 1 Artillery, 1 Bunker, 1 Factory, 1 Fighter and 5 Infantrys
    Guadalcanal : 1 Infantry
    South Australia : 3 Infantrys and 1 Tank
    New Ireland : 1 Artillery
    Hollandia : 1 Infantry
    122 Sea Zone : 1 Cruiser and 1 Transport
    

    Production/PUs Summary :

    Germans : 94 / 104
    Russians : 93 / 97
    Italians : 53 / 57
    French : 33 / 26
    Yamamoto : 71 / 77
    Chinese : 26 / 27
    Hisaichi : 69 / 89
    British : 95 / 95
    Anzac : 33 / 33
    Dutch : 14 / 0
    Finns : 13 / 15
    Romanians : 17 / 20
    Thai : 22 / 22
    Americans : 112 / 112
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Dutch round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Dutch
            2 ArmoredCars, 2 Artillerys, 1 Marine and 2 Tanks moved from Rio De Janeiro to Argentina
    
        Combat - Dutch
            Battle in Argentina
                Dutch attack with 2 ArmoredCars, 2 Artillerys, 1 Marine and 2 Tanks
                Neutral defend with 3 Infantrys
                    Dutch roll dice for 2 ArmoredCars, 2 Artillerys, 1 Marine and 2 Tanks in Argentina, round 2 : 3/7 hits, 3.00 expected hits
                    Neutral roll dice for 3 Infantrys in Argentina, round 2 : 2/3 hits, 1.00 expected hits
                    2 ArmoredCars owned by the Dutch and 3 Infantrys owned by the Neutral lost in Argentina
                Dutch loses 0 PUs for violating Argentinas neutrality.
                Dutch win, taking Argentina from Neutral with 2 Artillerys, 1 Marine and 2 Tanks remaining. Battle score for attacker is -2
                Casualties for Dutch: 2 ArmoredCars
                Casualties for Neutral: 3 Infantrys
    
        Non Combat Move - Dutch
            1 Elite moved from Suriname to Amazon
    
        Turn Complete - Dutch
            Dutch collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Neutral regular : 1.00
    Dutch regular : 0.00
    

    Territory Summary for Dutch :

    Suriname : 1 Factory
    Rio De Janeiro : 1 flag
    Amazon : 1 flag, 1 Elite
    Argentina : 1 flag, 2 Artillerys, 1 Marine and 2 Tanks
    

    Production/PUs Summary :

    Germans : 94 / 104
    Russians : 93 / 97
    Italians : 53 / 57
    French : 33 / 26
    Yamamoto : 71 / 77
    Chinese : 26 / 27
    Hisaichi : 69 / 89
    British : 95 / 95
    Anzac : 33 / 33
    Dutch : 16 / 16
    Finns : 13 / 15
    Romanians : 17 / 20
    Thai : 22 / 22
    Americans : 112 / 112
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Finns round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Finns
            2 Infantrys moved from N.Karelia to Vyborg
            5 Infantrys moved from Oulu to Vyborg
            1 Fighter moved from Oulu to Vyborg
            2 Elites and 4 Infantrys moved from Tampere to Oulu
            2 Artillerys and 4 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Vyborg
                Finns attack with 1 Fighter and 7 Infantrys
                Russians defend with 1 Artillery and 3 Infantrys
                    Finns roll dice for 1 Fighter and 7 Infantrys in Vyborg, round 2 : 0/8 hits, 1.50 expected hits
                    Russians roll dice for 1 Artillery and 3 Infantrys in Vyborg, round 2 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Finns lost in Vyborg
                    Finns roll dice for 1 Fighter and 5 Infantrys in Vyborg, round 3 : 1/6 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery and 3 Infantrys in Vyborg, round 3 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Vyborg
                    Finns roll dice for 1 Fighter and 4 Infantrys in Vyborg, round 4 : 0/5 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Vyborg, round 4 : 0/3 hits, 1.00 expected hits
                    Finns roll dice for 1 Fighter and 4 Infantrys in Vyborg, round 5 : 0/5 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Vyborg, round 5 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Finns lost in Vyborg
                    Finns roll dice for 1 Fighter and 3 Infantrys in Vyborg, round 6 : 1/4 hits, 0.83 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Vyborg, round 6 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Vyborg
                    Finns roll dice for 1 Fighter and 2 Infantrys in Vyborg, round 7 : 0/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Vyborg, round 7 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Finns lost in Vyborg
                1 Fighter owned by the Finns retreated
                Russians win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -10
                Casualties for Finns: 7 Infantrys
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Finns
            1 Fighter moved from Vyborg to Oulu
    
        Place Units - Finns
            2 Artillerys and 4 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -4.17
    Russians regular : 0.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Romanians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Romanians
            3 Tanks moved from Vinnytsia to Donetsk
            2 Elites moved from Odessa to Donetsk
            1 Elite moved from E.Romania to Odessa
            3 Tanks moved from Bucharest to Vinnytsia
            1 Elite moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 2 Elites and 3 Tanks
                Russians defend with 2 Artillerys and 3 Infantrys
                    Romanians roll dice for 2 Elites and 3 Tanks in Donetsk, round 2 : 3/5 hits, 2.17 expected hits
                    Russians roll dice for 2 Artillerys and 3 Infantrys in Donetsk, round 2 : 2/5 hits, 1.67 expected hits
                    3 Infantrys owned by the Russians and 2 Elites owned by the Romanians lost in Donetsk
                    Romanians roll dice for 3 Tanks in Donetsk, round 3 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 2 Artillerys in Donetsk, round 3 : 0/2 hits, 0.67 expected hits
                    2 Artillerys owned by the Russians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 3 Tanks remaining. Battle score for attacker is 8
                Casualties for Romanians: 2 Elites
                Casualties for Russians: 2 Artillerys and 3 Infantrys
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            4 Tanks placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 1.33
    Russians regular : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Thai
            1 Artillery, 1 Elite and 1 Marine moved from West Borneo to 110 Sea Zone
            1 Artillery, 1 Elite, 1 Marine, 1 T.Boat and 1 Transport moved from 110 Sea Zone to 105 Sea Zone
            1 Infantry moved from S.Thailand to Burma
            1 Artillery and 1 Infantry moved from Burma to Yunnan
            2 Artillerys, 2 Elites and 2 Tanks moved from Bangkok to S.Thailand
            1 Artillery, 1 Elite and 1 Marine moved from 105 Sea Zone to S.Thailand
            2 Tanks moved from S.Thailand to Burma
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Yunnan
                Thai attack with 1 Artillery and 1 Infantry
                British defend with 1 Artillery
                    Thai roll dice for 1 Artillery and 1 Infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Yunnan
                Thai win, taking Yunnan from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 Artillery
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Thai regular : 0.33
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Americans
            2 Bombers and 1 Fighter moved from Bahia to 32 Sea Zone
            1 Destroyer and 1 Submarine moved from 13 Sea Zone to 32 Sea Zone
            1 Infantry moved from Woleai to Ulithi
                  Americans take Ulithi from Yamamoto
            2 Adv.Fighters, 1 Destroyer, 4 Fighters and 1 Submarine moved from 109 Sea Zone to 107 Sea Zone
            2 Bombers moved from Port Moresby to 107 Sea Zone
            3 Artillerys, 1 Elite and 1 Infantry moved from Ponape to 109 Sea Zone
            1 Infantry moved from Truk to 109 Sea Zone
            3 Artillerys, 1 Elite, 2 Infantrys and 3 Transports moved from 109 Sea Zone to 107 Sea Zone
            3 Artillerys, 1 Elite and 2 Infantrys moved from 107 Sea Zone to Davao
    
        Purchase Units - Americans
            Americans buy 1 Adv.Fighter, 2 B.Transports, 4 Destroyers, 10 Infantrys, 2 S.Submarines and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 32 Sea Zone
                Americans attack with 2 Bombers, 1 Destroyer, 1 Fighter and 1 Submarine
                Germans defend with 2 Submarines
                    Americans roll dice for 1 Submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 Submarines in 32 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 2 Bombers, 1 Destroyer and 1 Fighter in 32 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
                    Americans roll dice for 1 Submarine in 32 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 Submarines in 32 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 2 Bombers, 1 Destroyer and 1 Fighter in 32 Sea Zone, round 3 : 0/4 hits, 2.00 expected hits
                    Americans roll dice for 1 Submarine in 32 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 2 Submarines in 32 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                    1 Submarine owned by the Germans lost in 32 Sea Zone
                    Americans roll dice for 2 Bombers, 1 Destroyer and 1 Fighter in 32 Sea Zone, round 4 : 2/4 hits, 2.00 expected hits
                    1 Submarine owned by the Germans lost in 32 Sea Zone
                Americans win with 2 Bombers, 1 Destroyer, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 14
                Casualties for Germans: 2 Submarines
            Battle in 107 Sea Zone
                Americans attack with 2 Adv.Fighters, 2 Bombers, 1 Destroyer, 4 Fighters, 1 Submarine and 3 Transports
                Hisaichi defend with 1 Carrier, 1 Destroyer and 1 Submarine; Yamamoto defend with 1 Transport
                    Americans roll dice for 1 Submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 Adv.Fighters, 2 Bombers, 1 Destroyer, 4 Fighters and 3 Transports in 107 Sea Zone, round 2 : 2/9 hits, 4.00 expected hits
                    Hisaichi roll dice for 1 Carrier, 1 Destroyer and 1 Transport in 107 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    1 Destroyer owned by the Americans, 1 Transport owned by the Yamamoto and 1 Submarine owned by the Hisaichi lost in 107 Sea Zone
                    Americans roll dice for 1 Submarine in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 Adv.Fighters, 2 Bombers, 4 Fighters and 3 Transports in 107 Sea Zone, round 3 : 2/8 hits, 3.67 expected hits
                    Hisaichi roll dice for 1 Carrier and 1 Destroyer in 107 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    1 Carrier owned by the Hisaichi, 1 Submarine owned by the Americans and 1 Destroyer owned by the Hisaichi lost in 107 Sea Zone
                Americans win with 2 Adv.Fighters, 2 Bombers, 4 Fighters and 3 Transports remaining. Battle score for attacker is 20
                Casualties for Americans: 1 Destroyer and 1 Submarine
                Casualties for Hisaichi: 1 Carrier, 1 Destroyer and 1 Submarine
                Casualties for Yamamoto: 1 Transport
            Battle in Davao
                Americans attack with 3 Artillerys, 1 Elite and 2 Infantrys
                Yamamoto defend with 1 AAGun, 1 Factory and 4 Infantrys
                    Americans roll dice for 3 Artillerys, 1 Elite and 2 Infantrys in Davao, round 2 : 3/6 hits, 2.17 expected hits
                    Yamamoto roll dice for 4 Infantrys in Davao, round 2 : 3/4 hits, 1.33 expected hits
                    3 Infantrys owned by the Yamamoto, 1 Artillery owned by the Americans and 2 Infantrys owned by the Americans lost in Davao
                    Americans roll dice for 2 Artillerys and 1 Elite in Davao, round 3 : 1/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Davao, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Elite owned by the Americans lost in Davao
                Americans win, taking Davao from Yamamoto with 2 Artillerys remaining. Battle score for attacker is -3
                Casualties for Americans: 1 Artillery, 1 Elite and 2 Infantrys
                Casualties for Yamamoto: 4 Infantrys
    
        Non Combat Move - Americans
            2 Bombers moved from 107 Sea Zone to West Papua
            2 Adv.Fighters and 4 Fighters moved from 107 Sea Zone to 109 Sea Zone
            1 Elite and 1 Infantry moved from Jaluit to 104 Sea Zone
            2 Destroyers, 1 Elite, 1 Infantry, 1 Submarine and 1 Transport moved from 104 Sea Zone to 109 Sea Zone
            1 Elite and 1 Infantry moved from 109 Sea Zone to Ponape
            2 Infantrys moved from Alaska to 71 Sea Zone
            2 Infantrys moved from 71 Sea Zone to Attu
            1 Adv.Fighter moved from Alaska to Attu
            1 S.Submarine moved from 125 Sea Zone to 117 Sea Zone
            1 Artillery, 1 B.Transport, 1 Battleship, 1 Cruiser, 2 Destroyers, 3 Infantrys, 2 Tanks and 2 Transports moved from 124 Sea Zone to 123 Sea Zone
            1 Infantry moved from Kermandec to 123 Sea Zone
            1 Artillery, 1 B.Transport, 1 Battleship, 1 Cruiser, 2 Destroyers, 4 Infantrys, 2 Tanks and 2 Transports moved from 123 Sea Zone to 122 Sea Zone
            1 Artillery, 4 Infantrys and 2 Tanks moved from 122 Sea Zone to New South Wales
            2 Adv.Fighters, 1 Carrier, 1 Destroyer and 1 Submarine moved from 91 Sea Zone to 104 Sea Zone
            2 Bombers and 1 Fighter moved from 32 Sea Zone to Salvador
            2 Artillerys moved from S.Chile to 125 Sea Zone
            1 Infantry moved from Santiago to 125 Sea Zone
            1 Tank moved from S.Chile to Rio De Janeiro
            2 Artillerys, 1 B.Transport and 1 Infantry moved from 125 Sea Zone to 35 Sea Zone
            2 Artillerys and 1 Infantry moved from 35 Sea Zone to Bahia
            3 Infantrys and 1 Marine moved from San Francisco to 83 Sea Zone
            1 B.Transport, 1 Destroyer, 3 Infantrys and 1 Marine moved from 83 Sea Zone to 91 Sea Zone
            3 Infantrys and 1 Marine moved from 91 Sea Zone to Pearl Harbor
    
        Place Units - Americans
            1 S.Submarine placed in 98 Sea Zone
            1 Destroyer and 1 Submarine placed in 91 Sea Zone
            1 S.Submarine placed in 71 Sea Zone
            1 Adv.Fighter and 1 Infantry placed in Alaska
            1 B.Transport and 1 Destroyer placed in 26 Sea Zone
            1 Infantry placed in South Atlantic USA
            1 B.Transport and 1 Destroyer placed in 35 Sea Zone
            4 Infantrys placed in San Francisco
            2 Infantrys placed in Washington
            1 Destroyer and 1 Submarine placed in 83 Sea Zone
            2 Infantrys placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 117 PUs; end with 117 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 2.33
    Americans regular : -7.67
    Germans regular : -2.00
    Hisaichi regular : -0.17
    

    Territory Summary for Americans :

    Kolyma : 1 Artillery
    Kusaie : 1 flag, 1 Infantry
    Kwajalein : 1 flag
    Ulithi : 1 flag, 1 Infantry
    Eniwetok : 1 flag
    Rongelap : 1 flag
    Jaluit : 1 flag
    New South Wales : 1 Artillery, 4 Infantrys and 2 Tanks
    West Papua : 2 Bombers
    New Caledonia : 1 Infantry
    Washington : 1 AAGun, 1 Factory and 5 Infantrys
    San Francisco : 1 AAGun, 1 Factory and 6 Infantrys
    Pearl Harbor : 1 AAGun, 1 Factory, 4 Infantrys and 1 Marine
    Christmas : 1 Infantry
    South Central USA : 1 AAGun, 1 Factory and 1 Infantry
    Ponape : 1 Elite and 1 Infantry
    Wake : 1 Artillery, 1 Fighter and 1 Infantry
    Alaska : 1 Adv.Fighter, 1 Artillery, 1 Elite, 1 Factory and 1 Infantry
    Davao : 1 AAGun, 2 Artillerys and 1 Factory
    Palmyra : 1 Infantry
    Woleai : 2 Infantrys
    Attu : 1 Adv.Fighter and 2 Infantrys
    South Atlantic USA : 1 AAGun, 1 Artillery, 1 Factory and 5 Infantrys
    Bahia : 1 flag, 2 Artillerys and 1 Infantry
    W.Mexico : 1 flag
    Salvador : 1 flag, 1 AAGun, 2 Bombers, 1 Factory, 1 Fighter, 4 Infantrys, 2 Marines and 3 Tanks
    Peru : 1 flag
    Rio De Janeiro : 1 Tank
    Central America : 1 flag
    S.Chile : 1 flag
    E.Mexico : 1 flag
    N.Chile : 1 flag
    Santiago : 1 flag, 1 AAGun and 1 Factory
    35 Sea Zone : 2 B.Transports and 1 Destroyer
    26 Sea Zone : 1 B.Transport and 1 Destroyer
    32 Sea Zone : 1 Destroyer and 1 Submarine
    91 Sea Zone : 1 B.Transport, 2 Destroyers and 1 Submarine
    107 Sea Zone : 3 Transports
    71 Sea Zone : 1 Destroyer, 1 S.Submarine, 1 T.Boat and 1 Transport
    83 Sea Zone : 1 Destroyer and 1 Submarine
    122 Sea Zone : 1 B.Transport, 1 Battleship, 1 Cruiser, 2 Destroyers and 2 Transports
    117 Sea Zone : 1 S.Submarine
    109 Sea Zone : 2 Adv.Fighters, 1 Battleship, 3 Carriers, 2 Cruisers, 6 Destroyers, 4 Fighters, 1 Submarine and 2 Transports
    98 Sea Zone : 1 S.Submarine
    104 Sea Zone : 2 Adv.Fighters, 1 Carrier, 1 Destroyer and 1 Submarine
    

    Production/PUs Summary :

    Germans : 94 / 104
    Russians : 91 / 97
    Italians : 53 / 57
    French : 33 / 26
    Yamamoto : 66 / 77
    Chinese : 24 / 27
    Hisaichi : 69 / 89
    British : 95 / 95
    Anzac : 33 / 33
    Dutch : 16 / 16
    Finns : 13 / 13
    Romanians : 19 / 19
    Thai : 24 / 24
    Americans : 117 / 117
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Germans
            1 Infantry moved from Belgium to Picardy
                  Germans take Picardy from French
            1 Infantry moved from Lorraine to Burgundy
            1 Artillery moved from Orleanais to Burgundy
            7 Infantrys and 8 Tanks moved from Paris to Normandy
            1 Artillery, 2 Infantrys and 1 Tank moved from Paris to Burgundy
            2 Elites and 3 Infantrys moved from Belgium to Netherlands
            1 Infantry moved from Rhine to Netherlands
            1 ArmoredCar, 1 HeavyTank and 1 Tank moved from Rhine to Netherlands
            2 Transports moved from 22 Sea Zone to 23 Sea Zone
            1 ArmoredCar, 1 Artillery and 1 Infantry moved from Hamburg to 23 Sea Zone
            1 ArmoredCar, 1 Artillery, 1 Infantry and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
            1 ArmoredCar, 1 Artillery and 1 Infantry moved from 24 Sea Zone to East Prussia
            1 Artillery and 3 Infantrys moved from Brest to Lithuania
            1 Adv.Fighter moved from 22 Sea Zone to Netherlands
            1 Destroyer moved from 22 Sea Zone to 24 Sea Zone
            5 Infantrys moved from Brest to Minsk
            1 Mech.Inf moved from Kursk to Smolensk
                  Germans take Smolensk from Russians
            1 Mech.Inf moved from Smolensk to Kiev
            2 Artillerys moved from Kursk to Yaroslavl
            2 Artillerys moved from Kursk to Tula
            1 Mech.Inf moved from Kursk to Yaroslavl
            1 Mech.Inf moved from Kursk to Tula
            1 Artillery, 2 HeavyTanks, 11 Mech.Infs and 6 Tanks moved from Kursk to Rostov
            1 Mech.Inf moved from Kursk to Crimea
                  Germans take Crimea from Russians
            2 Infantrys and 2 Tanks moved from Tobruk to Kufra
    
        Purchase Units - Germans
            Germans buy 2 ArmoredCars, 2 Artillerys, 2 Destroyers, 18 Infantrys, 4 Mech.Infs and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Yaroslavl
                Germans attack with 2 Artillerys and 1 Mech.Inf
                Russians defend with 2 Infantrys
                    Germans roll dice for 2 Artillerys and 1 Mech.Inf in Yaroslavl, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 2 Infantrys in Yaroslavl, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians and 2 Artillerys owned by the Germans lost in Yaroslavl
                Germans win, taking Yaroslavl from Russians with 1 Mech.Inf remaining. Battle score for attacker is -4
                Casualties for Germans: 2 Artillerys
                Casualties for Russians: 2 Infantrys
            Battle in Kufra
                Germans attack with 2 Infantrys and 2 Tanks
                French defend with 1 Infantry and 1 Tank
                    Germans roll dice for 2 Infantrys and 2 Tanks in Kufra, round 2 : 1/4 hits, 1.33 expected hits
                    French roll dice for 1 Infantry and 1 Tank in Kufra, round 2 : 2/2 hits, 0.83 expected hits
                    2 Infantrys owned by the Germans and 1 Infantry owned by the French lost in Kufra
                    Germans roll dice for 2 Tanks in Kufra, round 3 : 2/2 hits, 1.00 expected hits
                    French roll dice for 1 Tank in Kufra, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the French lost in Kufra
                Germans win, taking Kufra from French with 2 Tanks remaining. Battle score for attacker is 3
                Casualties for Germans: 2 Infantrys
                Casualties for French: 1 Infantry and 1 Tank
            Battle in Lithuania
                Germans attack with 1 Artillery and 3 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Artillery and 3 Infantrys in Lithuania, round 2 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Lithuania, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Lithuania
                    Germans roll dice for 1 Artillery and 2 Infantrys in Lithuania, round 3 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Lithuania, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Artillery and 2 Infantrys in Lithuania, round 4 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Lithuania, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Artillery and 2 Infantrys in Lithuania, round 5 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Lithuania, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Lithuania
                Germans win, taking Lithuania from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Germans: 2 Infantrys
                Casualties for Russians: 1 Infantry
            Battle in Normandy
                Germans attack with 7 Infantrys and 8 Tanks
                British defend with 1 Artillery, 3 Infantrys and 1 Tank; French defend with 1 Factory
                    Germans roll dice for 7 Infantrys and 8 Tanks in Normandy, round 2 : 4/15 hits, 5.17 expected hits
                    French roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Normandy, round 2 : 1/5 hits, 1.83 expected hits
                    1 Infantry owned by the Germans, 1 Artillery owned by the British and 3 Infantrys owned by the British lost in Normandy
                    Germans roll dice for 6 Infantrys and 8 Tanks in Normandy, round 3 : 7/14 hits, 5.00 expected hits
                    French roll dice for 1 Tank in Normandy, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the British lost in Normandy
                Germans win, taking Normandy from French with 6 Infantrys and 8 Tanks remaining. Battle score for attacker is 13
                Casualties for Germans: 1 Infantry
                Casualties for British: 1 Artillery, 3 Infantrys and 1 Tank
            Battle in Rostov
                Germans attack with 1 Artillery, 2 HeavyTanks, 11 Mech.Infs and 6 Tanks
                Russians defend with 5 Infantrys and 1 Mot.Inf
                    Germans roll dice for 1 Artillery, 2 HeavyTanks, 11 Mech.Infs and 6 Tanks in Rostov, round 2 : 8/20 hits, 8.33 expected hits
                    Russians roll dice for 5 Infantrys and 1 Mot.Inf in Rostov, round 2 : 2/6 hits, 2.17 expected hits
                    5 Infantrys owned by the Russians, 1 Artillery owned by the Germans, 1 Mot.Inf owned by the Russians and 1 Mech.Inf owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 2 HeavyTanks, 10 Mech.Infs and 6 Tanks remaining. Battle score for attacker is 5
                Casualties for Germans: 1 Artillery and 1 Mech.Inf
                Casualties for Russians: 5 Infantrys and 1 Mot.Inf
            Battle in East Prussia
                Germans attack with 1 ArmoredCar, 1 Artillery and 1 Infantry
                Russians defend with 1 Infantry
                    Germans roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in East Prussia, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in East Prussia, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in East Prussia, round 3 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in East Prussia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in East Prussia
                Germans win, taking East Prussia from Russians with 1 ArmoredCar, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Burgundy
                Germans attack with 2 Artillerys, 3 Infantrys and 1 Tank
                British defend with 1 Artillery and 1 Tank
                    Germans roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Burgundy, round 2 : 2/6 hits, 2.00 expected hits
                    French roll dice for 1 Artillery and 1 Tank in Burgundy, round 2 : 1/2 hits, 0.83 expected hits
                    1 Tank owned by the British, 1 Infantry owned by the Germans and 1 Artillery owned by the British lost in Burgundy
                Germans win, taking Burgundy from French with 2 Artillerys, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 7
                Casualties for Germans: 1 Infantry
                Casualties for British: 1 Artillery and 1 Tank
            Battle in Minsk
                Germans attack with 5 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 5 Infantrys in Minsk, round 2 : 2/5 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                Germans win, taking Minsk from Russians with 5 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Netherlands
                Germans attack with 1 Adv.Fighter, 1 ArmoredCar, 2 Elites, 1 HeavyTank, 4 Infantrys and 1 Tank
                Neutral defend with 1 Artillery and 3 Infantrys
                    Germans roll dice for 1 Adv.Fighter, 1 ArmoredCar, 2 Elites, 1 HeavyTank, 4 Infantrys and 1 Tank in Netherlands, round 2 : 3/10 hits, 3.33 expected hits
                    Neutral roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Germans and 3 Infantrys owned by the Neutral lost in Netherlands
                    Germans roll dice for 1 Adv.Fighter, 1 ArmoredCar, 2 Elites, 1 HeavyTank, 3 Infantrys and 1 Tank in Netherlands, round 3 : 5/9 hits, 3.17 expected hits
                    Neutral roll dice for 1 Artillery in Netherlands, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans and 1 Artillery owned by the Neutral lost in Netherlands
                Germans loses 0 PUs for violating Netherlandss neutrality.
                Germans win, taking Netherlands from Neutral with 1 Adv.Fighter, 1 ArmoredCar, 2 Elites, 1 HeavyTank, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Germans: 2 Infantrys
                Casualties for Neutral: 1 Artillery and 3 Infantrys
            Battle in Tula
                Germans attack with 2 Artillerys and 1 Mech.Inf
                Russians defend with 2 Infantrys
                    Germans roll dice for 2 Artillerys and 1 Mech.Inf in Tula, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 2 Infantrys in Tula, round 2 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Germans lost in Tula
                    Germans roll dice for 1 Artillery and 1 Mech.Inf in Tula, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 2 Infantrys in Tula, round 3 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Germans lost in Tula
                1 Mech.Inf owned by the Germans retreated to Kursk
                Russians win with 2 Infantrys remaining. Battle score for attacker is -8
                Casualties for Germans: 2 Artillerys
    
        Non Combat Move - Germans
            1 JetFighter moved from Kiev to 22 Sea Zone
            1 Adv.Fighter moved from Netherlands to 22 Sea Zone
            4 Mech.Infs moved from Warsaw to Kiev
            1 Bomber, 3 Infantrys, 2 JetFighters, 4 Mech.Infs and 1 Stuka moved from Kiev to Donetsk
            1 AAGun moved from Kursk to Donetsk
            5 Infantrys moved from Bohemia to Krakow
            2 Infantrys moved from Bavaria to Lorraine
    
        Place Units - Germans
            2 Destroyers and 2 Submarines placed in 22 Sea Zone
            4 Mech.Infs placed in Warsaw
            2 ArmoredCars, 2 Artillerys and 4 Infantrys placed in Paris
            2 Infantrys placed in Hamburg
            4 Infantrys placed in Rhine
            5 Infantrys placed in Bohemia
            3 Infantrys placed in Bavaria
    
        Turn Complete - Germans
            Germans collect 114 PUs; end with 114 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.50
    Russians regular : 1.50
    Germans regular : 0.67
    Neutral regular : 0.33
    

    Savegame


  • @dawgoneit sorry for the delay. Christmas stuff.

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Russians
            1 Infantry moved from Yakutsk to Okhotsk
            1 Infantry moved from Zhigansk to Okhotsk
            1 Adv.Fighter moved from N.Buryat Mongolia to Okhotsk
            1 Artillery and 3 Infantrys moved from N.Buryat Mongolia to Ayan
            1 Fighter moved from N.Buryat Mongolia to Chita
            1 Infantry moved from S.Buryat Mongolia to Chita
            2 Infantrys moved from N.Buryat Mongolia to Chita
            2 Infantrys moved from Tula to Rostov
            6 Infantrys moved from Georgia to Rostov
            2 Artillerys, 7 Infantrys and 2 Tanks moved from Stalingrad to Rostov
            1 Mech.Rocket moved from Moscow to Rostov
            4 Tanks moved from Moscow to Rostov
            1 Infantry moved from Georgia to Rostov
            1 Artillery moved from Moscow to Yaroslavl
            3 Infantrys moved from Moscow to Yaroslavl
            1 Infantry moved from Novgorod to Smolensk
                  Russians take Smolensk from Germans
            2 Artillerys and 5 Infantrys moved from Novgorod to Minsk
            1 Tank moved from Leningrad to Minsk
            1 Infantry moved from Vyborg to Kotka
                  Russians take Kotka from Finns
            2 Fighters moved from Leningrad to Minsk
    
        Purchase Units - Russians
            Russians buy 4 Artillerys, 1 Elite, 30 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Chita
                Russians attack with 1 Fighter and 3 Infantrys
                Yamamoto defend with 1 Artillery
                    Russians roll dice for 1 Fighter and 3 Infantrys in Chita, round 2 : 1/4 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Artillery in Chita, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Chita
                Russians win, taking Chita from Yamamoto with 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Artillery
            Battle in Ayan
                Russians attack with 1 Artillery and 3 Infantrys
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 1 Artillery and 3 Infantrys in Ayan, round 2 : 0/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery and 3 Infantrys in Ayan, round 3 : 0/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Ayan, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery and 3 Infantrys in Ayan, round 4 : 1/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Ayan, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Ayan
                Russians win, taking Ayan from Hisaichi with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Okhotsk
                Russians attack with 1 Adv.Fighter and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 1 Adv.Fighter and 2 Infantrys in Okhotsk, round 2 : 1/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Infantry in Okhotsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Okhotsk
                Russians win, taking Okhotsk from Yamamoto with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Minsk
                Russians attack with 2 Artillerys, 2 Fighters, 5 Infantrys and 1 Tank
                Germans defend with 5 Infantrys
                    Russians roll dice for 2 Artillerys, 2 Fighters, 5 Infantrys and 1 Tank in Minsk, round 2 : 1/10 hits, 3.00 expected hits
                    Germans roll dice for 5 Infantrys in Minsk, round 2 : 1/5 hits, 1.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
                    Russians roll dice for 2 Artillerys, 2 Fighters, 4 Infantrys and 1 Tank in Minsk, round 3 : 3/9 hits, 2.83 expected hits
                    Germans roll dice for 4 Infantrys in Minsk, round 3 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Russians and 3 Infantrys owned by the Germans lost in Minsk
                    Russians roll dice for 2 Artillerys, 2 Fighters, 3 Infantrys and 1 Tank in Minsk, round 4 : 6/8 hits, 2.67 expected hits
                    Germans roll dice for 1 Infantry in Minsk, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Minsk
                Russians win, taking Minsk from Germans with 2 Artillerys, 2 Fighters, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Russians: 2 Infantrys
                Casualties for Germans: 5 Infantrys
            Battle in Yaroslavl
                Russians attack with 1 Artillery and 3 Infantrys
                Germans defend with 1 Mech.Inf
                    Russians roll dice for 1 Artillery and 3 Infantrys in Yaroslavl, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 Mech.Inf in Yaroslavl, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery and 3 Infantrys in Yaroslavl, round 3 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 Mech.Inf in Yaroslavl, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Mech.Inf owned by the Germans lost in Yaroslavl
                Russians win, taking Yaroslavl from Germans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Mech.Inf
            Battle in Rostov
                Russians attack with 2 Artillerys, 16 Infantrys, 1 Mech.Rocket and 6 Tanks
                Germans defend with 2 HeavyTanks, 10 Mech.Infs and 6 Tanks
                    Russians roll dice for 2 Artillerys, 16 Infantrys, 1 Mech.Rocket and 6 Tanks in Rostov, round 2 : 9/25 hits, 7.33 expected hits
                    Germans roll dice for 2 HeavyTanks, 10 Mech.Infs and 6 Tanks in Rostov, round 2 : 6/18 hits, 7.67 expected hits
                    6 Infantrys owned by the Russians and 9 Mech.Infs owned by the Germans lost in Rostov
                    Russians roll dice for 2 Artillerys, 10 Infantrys, 1 Mech.Rocket and 6 Tanks in Rostov, round 3 : 9/19 hits, 6.33 expected hits
                    Germans roll dice for 2 HeavyTanks, 1 Mech.Inf and 6 Tanks in Rostov, round 3 : 3/9 hits, 4.67 expected hits
                    2 HeavyTanks owned by the Germans, 3 Infantrys owned by the Russians, 1 Mech.Inf owned by the Germans and 6 Tanks owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 2 Artillerys, 7 Infantrys, 1 Mech.Rocket and 6 Tanks remaining. Battle score for attacker is 86
                Casualties for Russians: 9 Infantrys
                Casualties for Germans: 2 HeavyTanks, 10 Mech.Infs and 6 Tanks
    
        Non Combat Move - Russians
            2 Fighters moved from Minsk to Leningrad
            1 Artillery moved from Vyborg to Leningrad
            1 Infantry moved from S.Karelia to Vyborg
            1 Infantry moved from S.Karelia to Leningrad
            4 Infantrys moved from Arkhangelsk to S.Karelia
            1 Infantry moved from Moscow to Tula
            1 Infantry moved from Moscow to Penza
            2 Infantrys moved from Astrakhan to Georgia
            3 Infantrys moved from Ufa to Kuybyshev
            3 Infantrys moved from Perm to Kirov
            2 Infantrys moved from Chimkent to 126 Sea Zone
            2 Infantrys moved from Tashkent to Chimkent
            2 Infantrys moved from 126 Sea Zone to Astrakhan
            1 Fighter moved from Chita to N.Buryat Mongolia
            1 Artillery, 4 Infantrys and 1 Tank moved from Olyokminsk to N.Buryat Mongolia
            1 Infantry moved from Irkutsk to S.Buryat Mongolia
            2 Infantrys moved from Irkutsk to N.Buryat Mongolia
            2 Infantrys moved from Khatanga to Olyokminsk
            1 Artillery and 2 Infantrys moved from Evenkia to Olyokminsk
            1 Tank moved from Sibirsky to Olyokminsk
            3 Infantrys moved from Sibirsky to Evenkia
            2 Infantrys moved from Sibirsky to Evenkia
            3 Infantrys moved from Sverdlovsk to Ufa
            1 Adv.Fighter moved from Okhotsk to N.Buryat Mongolia
    
        Place Units - Russians
            1 Artillery, 1 Elite and 1 Infantry placed in Georgia
            1 Artillery, 3 Infantrys and 1 Tank placed in Stalingrad
            2 Infantrys placed in Tashkent
            1 Artillery and 3 Infantrys placed in Arkhangelsk
            8 Infantrys and 2 Tanks placed in Moscow
            4 Infantrys placed in Leningrad
            1 Artillery and 5 Infantrys placed in Sibirsky
            4 Infantrys and 1 Tank placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 94 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.67
    Germans regular : -4.33
    Russians regular : 3.17
    Hisaichi regular : -1.00
    

    Territory Summary for Russians :

    Penza : 1 Infantry
    Okhotsk : 2 Infantrys
    Evenkia : 5 Infantrys
    Arkhangelsk : 1 AAGun, 1 Artillery, 1 Factory and 3 Infantrys
    Kirov : 3 Infantrys
    Olyokminsk : 1 Artillery, 4 Infantrys and 1 Tank
    Astrakhan : 2 Infantrys
    Chita : 3 Infantrys
    S.Buryat Mongolia : 1 Infantry
    Ufa : 3 Infantrys
    Stalingrad : 1 AAGun, 1 Artillery, 1 Factory, 3 Infantrys and 1 Tank
    Moscow : 1 AAGun, 1 Artillery, 1 Bunker, 1 Factory, 22 Infantrys and 2 Tanks
    Kuybyshev : 3 Infantrys
    Ayan : 1 Artillery and 3 Infantrys
    Kamchatka : 1 Bunker
    Latvia : 2 Infantrys
    Leningrad : 1 AAGun, 3 Artillerys, 2 Bunkers, 1 Factory, 2 Fighters, 19 Infantrys and 3 Tanks
    Tashkent : 1 Factory and 2 Infantrys
    Sverdlovsk : 1 AAGun, 1 Factory, 4 Infantrys and 1 Tank
    Estonia : 1 Infantry
    Smolensk : 1 Infantry
    Tula : 1 Infantry
    N.Sakhalin : 1 Bunker
    Sibirsky : 1 Artillery, 1 Factory and 5 Infantrys
    Georgia : 1 AAGun, 1 Artillery, 1 Elite, 1 Factory and 3 Infantrys
    Chimkent : 2 Infantrys
    Rostov : 2 Artillerys, 7 Infantrys, 1 Mech.Rocket and 6 Tanks
    N.Buryat Mongolia : 1 AAGun, 1 Adv.Fighter, 1 Artillery, 1 Fighter, 7 Infantrys and 5 Tanks
    Yaroslavl : 1 Artillery and 2 Infantrys
    S.Karelia : 6 Infantrys
    Minsk : 2 Artillerys, 3 Infantrys and 1 Tank
    Kotka : 1 flag, 1 Infantry
    Vyborg : 1 flag, 1 Infantry
    Azerbaijan : 1 flag
    Khobdo : 1 flag
    54 Sea Zone : 1 Destroyer, 1 Submarine and 1 Transport
    126 Sea Zone : 1 Transport
    

    Production/PUs Summary :

    Germans : 109 / 114
    Russians : 94 / 94
    Italians : 55 / 57
    French : 24 / 26
    Yamamoto : 62 / 77
    Chinese : 24 / 27
    Hisaichi : 67 / 89
    British : 95 / 95
    Anzac : 33 / 33
    Dutch : 16 / 16
    Finns : 11 / 13
    Romanians : 19 / 19
    Thai : 24 / 24
    Americans : 117 / 117
    

    Savegame


  • @dawgoneit It probably would have been better for you to move to Tula instead of Rostov. It will take you a few more rounds to threaten Moscow now…

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Italians
            2 ArmoredCars, 1 Artillery, 16 Infantrys and 5 Tanks moved from Mersa Matruh to Lower Egypt
            4 Fighters moved from 48 Sea Zone to 51 Sea Zone
            2 Tanks moved from Tobruk to Lower Egypt
            3 Mech.Infs moved from Hun to Lower Egypt
            1 ArmoredCar moved from Hun to Kufra
            2 Infantrys moved from Tobruk to Mersa Matruh
            1 Infantry moved from Tobruk to Mersa Matruh
            1 Infantry moved from Tobruk to Kufra
            2 Infantrys moved from N.Tunisia to N.Algeria
            1 ArmoredCar moved from N.Tunisia to N.Algeria
    
        Purchase Units - Italians
            Italians buy 2 Destroyers, 8 Infantrys, 3 Mech.Infs and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Lower Egypt
                Italians attack with 2 ArmoredCars, 1 Artillery, 16 Infantrys, 3 Mech.Infs and 7 Tanks
                French defend with 1 Artillery and 3 Infantrys
                    Italians roll dice for 2 ArmoredCars, 1 Artillery, 16 Infantrys, 3 Mech.Infs and 7 Tanks in Lower Egypt, round 2 : 10/29 hits, 8.83 expected hits
                    British roll dice for 1 Artillery and 3 Infantrys in Lower Egypt, round 2 : 1/4 hits, 1.33 expected hits
                    1 Artillery owned by the French, 3 Infantrys owned by the French and 1 Infantry owned by the Italians lost in Lower Egypt
                Italians win, taking Lower Egypt from British with 2 ArmoredCars, 1 Artillery, 15 Infantrys, 3 Mech.Infs and 7 Tanks remaining. Battle score for attacker is 8
                Casualties for Italians: 1 Infantry
                Casualties for French: 1 Artillery and 3 Infantrys
            Battle in N.Algeria
                Italians attack with 1 ArmoredCar and 2 Infantrys
                French defend with 1 Elite
                    Italians roll dice for 1 ArmoredCar and 2 Infantrys in N.Algeria, round 2 : 1/3 hits, 0.67 expected hits
                    French roll dice for 1 Elite in N.Algeria, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Italians and 1 Elite owned by the French lost in N.Algeria
                Italians win, taking N.Algeria from French with 2 Infantrys remaining. Battle score for attacker is -1
                Casualties for Italians: 1 ArmoredCar
                Casualties for French: 1 Elite
            Battle in 51 Sea Zone
                Italians attack with 4 Fighters and 1 Submarine
                British defend with 1 Submarine
                    Italians roll dice for 1 Submarine in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Submarine owned by the British lost in 51 Sea Zone
                Italians win with 4 Fighters and 1 Submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 Submarine
    
        Non Combat Move - Italians
            4 Fighters moved from 51 Sea Zone to 48 Sea Zone
            1 Destroyer and 2 Submarines moved from 46 Sea Zone to 48 Sea Zone
            2 Transports moved from 48 Sea Zone to 46 Sea Zone
            4 Infantrys moved from Rome to 46 Sea Zone
            4 Infantrys and 2 Transports moved from 46 Sea Zone to 48 Sea Zone
            2 Transports moved from 48 Sea Zone to 47 Sea Zone
            4 Infantrys moved from Tunis to 47 Sea Zone
            4 Infantrys and 2 Transports moved from 47 Sea Zone to 48 Sea Zone
            1 Artillery and 1 Infantry moved from Greece to 48 Sea Zone
            1 Artillery and 9 Infantrys moved from 48 Sea Zone to Tobruk
            1 ArmoredCar moved from S.Tunisia to Hun
    
        Place Units - Italians
            3 Mech.Infs placed in Hun
            4 Infantrys placed in Tunis
            2 Destroyers and 1 Submarine placed in 46 Sea Zone
            4 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.67
    Italians regular : 2.17
    British regular : -0.67
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - French
            1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 17 Sea Zone to 20 Sea Zone
            1 Infantry moved from 20 Sea Zone to Brittany
                  French take Brittany from Germans
            1 Adv.Fighter moved from Syria to 51 Sea Zone
    
        Purchase Units - French
            French buy 2 Artillerys, 7 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in 51 Sea Zone
                French attack with 1 Adv.Fighter
                Italians defend with 1 Submarine
                    French roll dice for 1 Adv.Fighter in 51 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                1 Adv.Fighter owned by the French retreated
    
        Non Combat Move - French
            1 Adv.Fighter moved from 51 Sea Zone to Syria
            1 Infantry moved from French Equatorial Africa to Darfur
            2 Infantrys moved from Greenland to 8 Sea Zone
            2 Infantrys and 1 Transport moved from 8 Sea Zone to 17 Sea Zone
    
        Place Units - French
            1 Artillery and 2 Infantrys placed in French Equatorial Africa
            1 Artillery and 1 Infantry placed in Syria
            3 Infantrys and 1 Tank placed in E.Morocco
            1 Infantry placed in Churchill
    
        Turn Complete - French
            French collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.50
    

    Territory Summary for French :

    Corsica : 1 Infantry
    Churchill : 1 AAGun, 1 Factory and 1 Infantry
    Aquitaine : 2 AAGuns
    Brittany : 1 Infantry
    Syria : 1 AAGun, 1 Adv.Fighter, 1 Artillery, 1 Factory and 5 Infantrys
    French Equatorial Africa : 1 Artillery, 1 Bunker, 1 Factory and 3 Infantrys
    E.Morocco : 1 AAGun, 1 Adv.Fighter, 1 Artillery, 1 Factory, 10 Infantrys and 3 Tanks
    French Guiana : 1 Infantry
    Madagascar : 1 Infantry
    Darfur : 1 Infantry
    Dover : 1 Fighter
    Greenland : 1 flag, 1 Infantry
    20 Sea Zone : 1 Artillery, 1 Destroyer and 1 Transport
    17 Sea Zone : 2 Infantrys and 1 Transport
    

    Production/PUs Summary :

    Germans : 107 / 114
    Russians : 94 / 94
    Italians : 57 / 57
    French : 25 / 25
    Yamamoto : 62 / 77
    Chinese : 24 / 27
    Hisaichi : 67 / 89
    British : 94 / 95
    Anzac : 33 / 33
    Dutch : 16 / 16
    Finns : 11 / 13
    Romanians : 19 / 19
    Thai : 24 / 24
    Americans : 117 / 117
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Manual Gamesave Post: Yamamoto round 7

    TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Yamamoto
            1 Adv.Fighter, 1 B.Carrier, 1 Battleship, 3 Carriers, 9 Destroyers, 8 Fighters and 2 Submarines moved from 101 Sea Zone to 109 Sea Zone
            1 Submarine moved from 102 Sea Zone to 109 Sea Zone
            1 S.Submarine moved from 85 Sea Zone to 109 Sea Zone
            1 Bomber moved from West Borneo to 107 Sea Zone
            6 Infantrys moved from Malaya to 110 Sea Zone
            2 Infantrys, 2 S.Submarines and 1 Transport moved from 110 Sea Zone to 107 Sea Zone
            2 Infantrys and 1 Transport moved from 110 Sea Zone to 107 Sea Zone
            1 Bomber and 4 Infantrys moved from 107 Sea Zone to Davao
            2 Destroyers moved from 85 Sea Zone to 107 Sea Zone
            2 Infantrys moved from 110 Sea Zone to Java
            6 ArmoredCars moved from Shantung to Hupeh
            4 ArmoredCars moved from Chubu to 84 Sea Zone
            4 ArmoredCars and 1 B.Transport moved from 84 Sea Zone to 75 Sea Zone
            4 ArmoredCars moved from 75 Sea Zone to Ayan
            1 T.Boat moved from 114 Sea Zone to 113 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 1 Carrier, 1 Destroyer, 2 Fighters, 11 Infantrys and 1 S.Submarine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Hupeh
                Yamamoto attack with 6 ArmoredCars
                Chinese defend with 1 Artillery, 1 Infantry and 1 Tank
                    Yamamoto roll dice for 6 ArmoredCars in Hupeh, round 2 : 2/6 hits, 2.00 expected hits
                    Chinese roll dice for 1 Artillery, 1 Infantry and 1 Tank in Hupeh, round 2 : 2/3 hits, 1.17 expected hits
                    1 Infantry owned by the Chinese, 1 Artillery owned by the Chinese and 2 ArmoredCars owned by the Yamamoto lost in Hupeh
                    Yamamoto roll dice for 4 ArmoredCars in Hupeh, round 3 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Tank in Hupeh, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese lost in Hupeh
                Yamamoto win, taking Hupeh from Chinese with 4 ArmoredCars remaining. Battle score for attacker is 3
                Casualties for Yamamoto: 2 ArmoredCars
                Casualties for Chinese: 1 Artillery, 1 Infantry and 1 Tank
            Battle in 109 Sea Zone
                Yamamoto attack with 1 Adv.Fighter, 1 B.Carrier, 1 Battleship, 3 Carriers, 9 Destroyers, 8 Fighters, 1 S.Submarine and 3 Submarines
                Americans defend with 2 Adv.Fighters, 1 Battleship, 3 Carriers, 2 Cruisers, 6 Destroyers, 4 Fighters, 1 Submarine and 2 Transports
                    Yamamoto roll dice for 1 S.Submarine and 3 Submarines in 109 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    Americans roll dice for 1 Submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter, 1 B.Carrier, 1 Battleship, 3 Carriers, 9 Destroyers and 8 Fighters in 109 Sea Zone, round 2 : 11/23 hits, 7.50 expected hits
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Yamamoto regular : 3.67
    Americans regular : -0.33
    

    Savegame


  • @captainwalker i got 1 hit with my sub. i took a tip. i got 11 more hits ool please. sz109


  • @dawgoneit max defense

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