dawgoneit Axis-VS- Entek Allies TRS.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Thai
            1 L.Fighter moved from Tokyo to sz7
            6 Infantrys moved from Thailand to sz64
            1 Infantry and 1 Marine moved from Bengal to sz64
            7 Infantrys, 1 Marine and 4 Transports moved from sz64 to sz63
            11 Infantrys moved from E.India to C.India
            3 Mech.Infs moved from Bengal to C.India
            7 Infantrys and 1 Marine moved from sz63 to C.India
            4 Infantrys and 2 Mech.Infs moved from Phuket to Thailand
            2 Mech.Infs moved from Thailand to Burma
            2 Mech.Infs moved from Dheli to C.India
            2 Artillerys and 2 Infantrys moved from Nagpur to C.India
            1 Artillery and 2 Infantrys moved from Bhopa to India
            2 Artillerys and 2 Elites moved from Dheli to W.India
            1 Artillery, 1 Elite and 1 Marine moved from Dheli to Bhopal
    
        Purchase Units - Thai
            Thai buy 1 Elite and 13 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Bhopal
                Thai attack with 1 Artillery, 1 Elite and 1 Marine
                British defend with 1 Infantry
                    Thai roll dice for 1 Artillery, 1 Elite and 1 Marine in Bhopal, round 2 : 0/3 hits, 1.33 expected hits
                    British roll dice for 1 Infantry in Bhopal, round 2 : 1/1 hits, 0.33 expected hits
                    1 Marine owned by the Thai lost in Bhopal
                    Thai roll dice for 1 Artillery and 1 Elite in Bhopal, round 3 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in Bhopal, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British and 1 Artillery owned by the Thai lost in Bhopal
                Thai win, taking Bhopal from British with 1 Elite remaining. Battle score for attacker is -5
                Casualties for Thai: 1 Artillery and 1 Marine
                Casualties for British: 1 Infantry
            Battle in India
                Thai attack with 1 Artillery and 2 Infantrys
                British defend with 1 Infantry
                    Thai roll dice for 1 Artillery and 2 Infantrys in India, round 2 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in India, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in India
                    Thai roll dice for 1 Artillery and 1 Infantry in India, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in India, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in India
                    Thai roll dice for 1 Artillery in India, round 4 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in India, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British and 1 Artillery owned by the Thai lost in India
                British win with no units remaining. Battle score for attacker is -6
                Casualties for Thai: 1 Artillery and 2 Infantrys
                Casualties for British: 1 Infantry
            Battle in W.India
                Thai attack with 2 Artillerys and 2 Elites
                British defend with 1 Infantry
                    Thai roll dice for 2 Artillerys and 2 Elites in W.India, round 2 : 1/4 hits, 2.00 expected hits
                    British roll dice for 1 Infantry in W.India, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in W.India
                Thai win, taking W.India from British with 2 Artillerys and 2 Elites remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in C.India
                Thai attack with 2 Artillerys, 20 Infantrys, 1 Marine and 5 Mech.Infs
                British defend with 1 Artillery and 2 Infantrys
                    Thai roll dice for 2 Artillerys, 20 Infantrys, 1 Marine and 5 Mech.Infs in C.India, round 2 : 5/28 hits, 7.17 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in C.India, round 2 : 0/3 hits, 1.00 expected hits
                    1 Artillery owned by the British and 2 Infantrys owned by the British lost in C.India
                Thai win, taking C.India from British with 2 Artillerys, 20 Infantrys, 1 Marine and 5 Mech.Infs remaining. Battle score for attacker is 8
                Casualties for British: 1 Artillery and 2 Infantrys
            Battle in sz7
                Thai attack with 1 L.Fighter
                Americans defend with 1 Destroyer
                    Thai roll dice for 1 L.Fighter in sz7, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Destroyer in sz7, round 2 : 0/1 hits, 0.50 expected hits
                    Thai roll dice for 1 L.Fighter in sz7, round 3 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Destroyer in sz7, round 3 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 L.Fighter owned by the Thai lost in sz7
                Americans win with no units remaining. Battle score for attacker is -4
                Casualties for Thai: 1 L.Fighter
                Casualties for Americans: 1 Destroyer
    
        Non Combat Move - Thai
    
        Place Units - Thai
            3 Infantrys placed in Dheli
            1 Elite and 1 Infantry placed in Bengal
            3 Infantrys placed in Thailand
            6 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Thai regular : -4.33
    British regular : 2.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Thai
            1 L.Fighter moved from Tokyo to sz7
            6 Infantrys moved from Thailand to sz64
            1 Infantry and 1 Marine moved from Bengal to sz64
            7 Infantrys, 1 Marine and 4 Transports moved from sz64 to sz63
            11 Infantrys moved from E.India to C.India
            3 Mech.Infs moved from Bengal to C.India
            7 Infantrys and 1 Marine moved from sz63 to C.India
            4 Infantrys and 2 Mech.Infs moved from Phuket to Thailand
            2 Mech.Infs moved from Thailand to Burma
            2 Mech.Infs moved from Dheli to C.India
            2 Artillerys and 2 Infantrys moved from Nagpur to C.India
            1 Artillery and 2 Infantrys moved from Bhopa to India
            2 Artillerys and 2 Elites moved from Dheli to W.India
            1 Artillery, 1 Elite and 1 Marine moved from Dheli to Bhopal
    
        Purchase Units - Thai
            Thai buy 1 Elite and 13 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Bhopal
                Thai attack with 1 Artillery, 1 Elite and 1 Marine
                British defend with 1 Infantry
                    Thai roll dice for 1 Artillery, 1 Elite and 1 Marine in Bhopal, round 2 : 0/3 hits, 1.33 expected hits
                    British roll dice for 1 Infantry in Bhopal, round 2 : 1/1 hits, 0.33 expected hits
                    1 Marine owned by the Thai lost in Bhopal
                    Thai roll dice for 1 Artillery and 1 Elite in Bhopal, round 3 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in Bhopal, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British and 1 Artillery owned by the Thai lost in Bhopal
                Thai win, taking Bhopal from British with 1 Elite remaining. Battle score for attacker is -5
                Casualties for Thai: 1 Artillery and 1 Marine
                Casualties for British: 1 Infantry
            Battle in India
                Thai attack with 1 Artillery and 2 Infantrys
                British defend with 1 Infantry
                    Thai roll dice for 1 Artillery and 2 Infantrys in India, round 2 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in India, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in India
                    Thai roll dice for 1 Artillery and 1 Infantry in India, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in India, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in India
                    Thai roll dice for 1 Artillery in India, round 4 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in India, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British and 1 Artillery owned by the Thai lost in India
                British win with no units remaining. Battle score for attacker is -6
                Casualties for Thai: 1 Artillery and 2 Infantrys
                Casualties for British: 1 Infantry
            Battle in W.India
                Thai attack with 2 Artillerys and 2 Elites
                British defend with 1 Infantry
                    Thai roll dice for 2 Artillerys and 2 Elites in W.India, round 2 : 1/4 hits, 2.00 expected hits
                    British roll dice for 1 Infantry in W.India, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in W.India
                Thai win, taking W.India from British with 2 Artillerys and 2 Elites remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in C.India
                Thai attack with 2 Artillerys, 20 Infantrys, 1 Marine and 5 Mech.Infs
                British defend with 1 Artillery and 2 Infantrys
                    Thai roll dice for 2 Artillerys, 20 Infantrys, 1 Marine and 5 Mech.Infs in C.India, round 2 : 5/28 hits, 7.17 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in C.India, round 2 : 0/3 hits, 1.00 expected hits
                    1 Artillery owned by the British and 2 Infantrys owned by the British lost in C.India
                Thai win, taking C.India from British with 2 Artillerys, 20 Infantrys, 1 Marine and 5 Mech.Infs remaining. Battle score for attacker is 8
                Casualties for British: 1 Artillery and 2 Infantrys
            Battle in sz7
                Thai attack with 1 L.Fighter
                Americans defend with 1 Destroyer
                    Thai roll dice for 1 L.Fighter in sz7, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Destroyer in sz7, round 2 : 0/1 hits, 0.50 expected hits
                    Thai roll dice for 1 L.Fighter in sz7, round 3 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Destroyer in sz7, round 3 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 L.Fighter owned by the Thai lost in sz7
                Americans win with no units remaining. Battle score for attacker is -4
                Casualties for Thai: 1 L.Fighter
                Casualties for Americans: 1 Destroyer
    
        Non Combat Move - Thai
    
        Place Units - Thai
            3 Infantrys placed in Dheli
            1 Elite and 1 Infantry placed in Bengal
            3 Infantrys placed in Thailand
            6 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 33 PUs; end with 33 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Thai from E.India: 1 AAGun
            EDIT: Adding units owned by Thai to C.India: 1 AAGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Thai regular : -4.33
    British regular : 2.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - British
            1 Transport moved from sz50 to sz49
            2 Infantrys moved from Moresby to sz49
            2 Infantrys and 1 Transport moved from sz49 to sz50
            2 Infantrys moved from sz50 to Nayumo
                  British take Nayumo from Yamamoto
    
        Purchase Units - British
            British buy 1 Bunker, 4 EarlyFighters and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
    
        Non Combat Move - British
    
        Place Units - British
            1 Bunker, 4 EarlyFighters and 3 Infantrys placed in Calcutta
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Anzac
            2 Artillerys moved from Derby to sz50
            2 Artillerys moved from W.Australia to sz50
            1 Infantry moved from W.Australia to sz50
            1 Infantry moved from Derby to sz50
            1 Artillery and 1 Infantry moved from sz50 to Flores
            1 Artillery and 1 Infantry moved from sz50 to Soem
            2 Artillerys moved from sz50 to Soem
            2 EarlyFighters moved from sz50 to Soem
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys, 2 Infantrys and 1 S.Sub; Remaining resources: 1 PUs; 
    
        Combat - Anzac
            Battle in Soem
                Anzac attack with 3 Artillerys, 2 EarlyFighters and 1 Infantry
                Hisaichi defend with 3 Infantrys and 2 Marines
                    Anzac roll dice for 1 Battleship in Soem, round 2 : 0/1 hits, 0.67 expected hits
                    Anzac roll dice for 3 Artillerys, 2 EarlyFighters and 1 Infantry in Soem, round 2 : 2/6 hits, 2.00 expected hits
                    Hisaichi roll dice for 3 Infantrys and 2 Marines in Soem, round 2 : 1/5 hits, 1.67 expected hits
                    1 Infantry owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in Soem
                    Anzac roll dice for 3 Artillerys and 2 EarlyFighters in Soem, round 3 : 2/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Infantry and 2 Marines in Soem, round 3 : 1/3 hits, 1.00 expected hits
                    1 Artillery owned by the Anzac, 1 Infantry owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Soem
                    Anzac roll dice for 2 Artillerys and 2 EarlyFighters in Soem, round 4 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Marine in Soem, round 4 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Hisaichi lost in Soem
                Anzac win, taking Soem from Hisaichi with 2 Artillerys and 2 EarlyFighters remaining. Battle score for attacker is 6
                Casualties for Anzac: 1 Artillery and 1 Infantry
                Casualties for Hisaichi: 3 Infantrys and 2 Marines
            Battle in Flores
                Anzac attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 2 Artillerys
                    Anzac roll dice for 1 Artillery and 1 Infantry in Flores, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 2 Artillerys in Flores, round 2 : 0/2 hits, 0.67 expected hits
                    Anzac roll dice for 1 Artillery and 1 Infantry in Flores, round 3 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 2 Artillerys in Flores, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac lost in Flores
                    Anzac roll dice for 1 Artillery in Flores, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Artillerys in Flores, round 4 : 2/2 hits, 0.67 expected hits
                    1 Artillery owned by the Anzac lost in Flores
                Yamamoto win with 2 Artillerys remaining. Battle score for attacker is -6
                Casualties for Anzac: 1 Artillery and 1 Infantry
    
        Non Combat Move - Anzac
            2 Artillerys and 1 Infantry moved from Darwin to Derby
            3 Infantrys moved from Melbourne to S.W.Australia
            1 EarlyFighter moved from Melbourne to Derby
            2 EarlyFighters moved from Soem to sz50
    
        Place Units - Anzac
            2 Artillerys and 1 Infantry placed in W.Australia
            2 Artillerys and 1 Infantry placed in Darwin
            1 S.Sub placed in sz37
    
        Turn Complete - Anzac
            Anzac collect 27 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.00
    Anzac regular : -2.33
    Hisaichi regular : -1.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Americans
            5 Marines moved from Yakutsk to Vostok
            3 Fighters moved from sz19 to Marcus
            2 Infantrys moved from Wake to sz20
            1 Infantry moved from Taka to sz20
            1 B.Transport, 2 Destroyers and 3 Infantrys moved from sz20 to sz17
            3 Infantrys moved from sz17 to Marcus
            1 Elite moved from Pearl Harbor to sz25
            1 Elite and 1 S.Sub moved from sz25 to sz19
            1 Elite moved from sz19 to Wake
            1 B29 moved from Pearl Harbor to sz17
    
        Purchase Units - Americans
            Americans buy 1 B29, 3 Destroyers, 1 Elite, 1 Fighter, 8 Marines and 1 S.Sub; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz17
                Americans attack with 1 B.Transport, 1 B29 and 2 Destroyers
                Yamamoto defend with 1 B.Transport
                    Americans roll dice for 1 B.Transport, 1 B29 and 2 Destroyers in sz17, round 2 : 1/3 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 B.Transport in sz17, round 2 : 0/1 hits, 0.17 expected hits
                1 B.Transport owned by the Yamamoto lost in sz17
                Americans win with 1 B.Transport, 1 B29 and 2 Destroyers remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 B.Transport
            Battle in Marcus
                Americans attack with 3 Fighters and 3 Infantrys
                Yamamoto defend with 2 Artillerys, 1 Factory and 1 Marine
                    Americans roll dice for 3 Fighters and 3 Infantrys in Marcus, round 2 : 2/6 hits, 2.00 expected hits
                    Yamamoto roll dice for 2 Artillerys and 1 Marine in Marcus, round 2 : 0/3 hits, 1.00 expected hits
                    1 Marine owned by the Yamamoto and 1 Artillery owned by the Yamamoto lost in Marcus
                    Americans roll dice for 3 Fighters and 3 Infantrys in Marcus, round 3 : 4/6 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Artillery in Marcus, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Marcus
                Americans win, taking Marcus from Yamamoto with 3 Fighters and 3 Infantrys remaining. Battle score for attacker is 11
                Casualties for Yamamoto: 2 Artillerys and 1 Marine
            Battle in Vostok
                Americans attack with 5 Marines
                Masaharu defend with 1 AAGun, 1 Artillery and 1 Marine
                    Americans roll dice for 5 Marines in Vostok, round 2 : 2/5 hits, 1.67 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Marine in Vostok, round 2 : 0/2 hits, 0.67 expected hits
                    1 Marine owned by the Masaharu and 1 Artillery owned by the Masaharu lost in Vostok
                Americans win, taking Vostok from Masaharu with 5 Marines remaining. Battle score for attacker is 7
                Casualties for Masaharu: 1 Artillery and 1 Marine
    
        Non Combat Move - Americans
            1 Destroyer moved from sz25 to sz20
            8 Marines moved from Magadan to Yakutsk
            3 Infantrys and 5 Marines moved from Palana to Magadan
            1 B29 moved from sz17 to Wake
            3 Fighters moved from Marcus to sz19
            3 Marines moved from Seattle to sz6
            2 B.Transports and 3 Marines moved from sz6 to sz4
            2 B.Transports moved from sz4 to sz6
            1 Infantry moved from Alaska to sz4
            1 Infantry and 3 Marines moved from sz4 to Palana
            8 Marines moved from Nor Cal to sz14
            8 Marines moved from sz14 to Seattle
            8 Marines moved from San Francisco to Nor Cal
    
        Place Units - Americans
            1 Destroyer placed in sz19
            2 Destroyers placed in sz4
            1 S.Sub placed in sz25
            1 B29 and 1 Fighter placed in Pearl Harbor
            1 Elite placed in Hilo
            8 Marines placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 85 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.50
    Americans regular : 1.83
    Masaharu regular : -0.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Masaharu round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Masaharu
            4 Transports moved from sz1 to sz15
            2 Artillerys, 1 Elite and 5 Infantrys moved from Akina to sz15
            2 Artillerys, 1 Elite, 5 Infantrys and 4 Transports moved from sz15 to sz1
            2 Artillerys, 1 Elite and 5 Infantrys moved from sz1 to Vostok
            3 Infantrys moved from Amursk to Belogorsk
    
        Purchase Units - Masaharu
            Masaharu buy 2 Artillerys, 1 Elite and 8 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Vostok
                Masaharu attack with 2 Artillerys, 1 Elite and 5 Infantrys
                Americans defend with 5 Marines; Russians defend with 1 AAGun
                    Masaharu roll dice for 2 Artillerys, 1 Elite and 5 Infantrys in Vostok, round 2 : 2/8 hits, 2.33 expected hits
                    Russians roll dice for 5 Marines in Vostok, round 2 : 2/5 hits, 1.67 expected hits
                    2 Marines owned by the Americans and 2 Infantrys owned by the Masaharu lost in Vostok
                    Masaharu roll dice for 2 Artillerys, 1 Elite and 3 Infantrys in Vostok, round 3 : 3/6 hits, 2.00 expected hits
                    Russians roll dice for 3 Marines in Vostok, round 3 : 1/3 hits, 1.00 expected hits
                    3 Marines owned by the Americans and 1 Infantry owned by the Masaharu lost in Vostok
                Masaharu win, taking Vostok from Russians with 2 Artillerys, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 9
                Casualties for Masaharu: 3 Infantrys
                Casualties for Americans: 5 Marines
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            3 Infantrys placed in Amursk
            2 Artillerys, 1 Elite and 5 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 0.67
    Russians regular : 0.33
    

    Savegame

  • 20 19 18 17 16

    @dawgoneit I think this one is over. Another?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @entek sure. you call sides.

  • 20 19 18 17 16

    @dawgoneit Evens I’ll be axis, odds I’ll be allies
    dice=1d6

  • 20 19 18 17 16

    @dawgoneit Okay, apparently I don’t know how to roll on here. Do you know?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @entek 1d6:


  • @dawgoneit nope


  • @dawgoneit dice:1d6:


  • @dawgoneit :dice1d6:


  • @dawgoneit ;1d6;


  • @dawgoneit 1dice6:


  • @dawgoneit do you have a di handy? if not i do.

  • 20 19 18 17 16

    @dawgoneit Go for it

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @entek its a 5

  • 20 19 18 17 16

    @dawgoneit Looks like I’m allies again then.

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