Here is the game, Have Fun
L21 BM4 Surfer (X) vs. Sovietishcat (L+18)
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 4 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 battleships moved from 42 Sea Zone to 35 Sea Zone 2 cruisers moved from 42 Sea Zone to 35 Sea Zone 1 infantry moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 1 mech_infantry moved from Hopei to Sikang Japanese take Sikang from Chinese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 armour moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Timguska Japanese take Timguska from Russians 1 artillery moved from Jehol to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from 42 Sea Zone to Philippines Combat - Japanese Battle in Philippines Japanese attack with 2 artilleries, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 : 3/4 hits, 2.33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Japanese 3 carriers, 4 destroyers and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 2 infantry moved from Kiangsu to 19 Sea Zone 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Shantung to Chahar 1 mech_infantry moved from Shantung to Hopei 1 infantry moved from Kweichow to Shensi 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kiangsu to Anhwe 1 aaGun, 3 artilleries and 5 infantry moved from Kweichow to Shensi 1 mech_infantry moved from Siberia to Manchuria 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 19 Sea Zone to 5 Sea Zone 1 fighter and 4 tactical_bombers moved from Kiangsu to 35 Sea Zone 1 carrier and 2 fighters moved from 19 Sea Zone to 35 Sea Zone 1 carrier and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 submarine moved from 20 Sea Zone to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone 5 fighters moved from 42 Sea Zone to Java 1 bomber moved from Kiangsu to Japan 1 bomber moved from Kiangsu to Japan Place Units - Japanese 3 infantry placed in Kiangsu 3 infantry placed in Shantung 4 fighters and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : 0.67
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Granted Turkey was not planned. But you were still giving me Angola (when the Italians were going to be eliminated) and Sweden.
I find that the Allies massed at Gibraltar threaten too many places in Europe that just being there causes the Germans to react. Of course you threaten the same places in Spain, but not really. The intent is to build up Spain to start the assault, if you leave there to go elsewhere, then Spain didn’t help you and just gave me a bunch of infantry.
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 1 factory_minor, 4 fighters, 7 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 bomber moved from Gibraltar to 104 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone 1 artillery and 3 infantry moved from 19 Sea Zone to Manchuria 1 marine moved from Central United States to 101 Sea Zone 1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Portugal 1 marine moved from Spain to 91 Sea Zone 1 marine moved from 91 Sea Zone to Portugal 1 infantry moved from Spain to Portugal 1 mech_infantry moved from Central America to Colombia Americans take Colombia from Neutral_True 1 fighter moved from Gibraltar to 104 Sea Zone 1 infantry moved from Spain to Southern France Americans take Southern France from Germans 1 artillery moved from Spain to Portugal Combat - Americans
Combat Hit Differential Summary :
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@surfer Scramble sz 6?
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nope. enjoy korea
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Oops hit wrong button and battle rolled. No one hit…so I guess no problem, but if you track the dice rolls that will show up.
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 1 factory_minor, 4 fighters, 7 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 bomber moved from Gibraltar to 104 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone 1 artillery and 3 infantry moved from 19 Sea Zone to Manchuria 1 marine moved from Central United States to 101 Sea Zone 1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Portugal 1 marine moved from Spain to 91 Sea Zone 1 marine moved from 91 Sea Zone to Portugal 1 infantry moved from Spain to Portugal 1 mech_infantry moved from Central America to Colombia Americans take Colombia from Neutral_True 1 fighter moved from Gibraltar to 104 Sea Zone 1 infantry moved from Spain to Southern France Americans take Southern France from Germans 1 artillery moved from Spain to Portugal Combat - Americans Battle in Korea Battle in Manchuria Americans attack with 1 artillery and 3 infantry Japanese defend with 1 mech_infantry Americans roll dice for 1 artillery and 3 infantry in Manchuria, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Manchuria Americans win, taking Korea from Japanese, taking Manchuria from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in 104 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Portugal Americans attack with 1 artillery, 1 infantry and 2 marines Neutral_True defend with 2 infantry Americans roll dice for 2 cruisers in Portugal, round 2 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 artillery, 1 infantry and 2 marines in Portugal, round 2 : 2/4 hits, 1,33 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 1 artillery, 1 infantry and 2 marines remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Non Combat Move - Americans 5 transports moved from 91 Sea Zone to 101 Sea Zone 1 aaGun moved from Southeast Mexico to Central America 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 submarine moved from 72 Sea Zone to 81 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 33 Sea Zone to 45 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 2 destroyers moved from 26 Sea Zone to 6 Sea Zone 1 battleship, 3 carriers, 2 cruisers and 2 submarines moved from 33 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from 104 Sea Zone to Spain 1 fighter moved from 104 Sea Zone to Gibraltar Place Units - Americans 1 factory_minor placed in Spain 2 fighters placed in Eastern United States 1 armour, 7 infantry and 1 marine placed in Central United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 9 artilleries, 1 fighter and 13 infantry moved from Kwangsi to Kiangsi Place Units - Chinese 3 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 2 artilleries, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from India to Shan State 1 mech_infantry moved from Kwangsi to Shan State 1 fighter moved from Kwangsi to Shan State 1 mech_infantry moved from Kwangsi to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow Combat - British Battle in Kweichow British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 fighter and 2 mech_infantrys Japanese defend with 1 infantry British roll dice for 1 fighter and 2 mech_infantrys in Shan State, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to India 2 aaGuns, 1 artillery and 7 infantry moved from Kwangsi to Kiangsi 1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsi 2 artilleries and 2 infantry moved from Saudi Arabia to Trans-Jordan 2 infantry moved from Syria to Trans-Jordan 1 armour moved from Syria to Persia 1 mech_infantry moved from Eastern Persia to Persia 1 mech_infantry moved from Eastern Persia to Kazakhstan 1 battleship, 1 carrier and 1 cruiser moved from 81 Sea Zone to 98 Sea Zone 2 transports moved from 81 Sea Zone to 98 Sea Zone 1 aaGun and 6 infantry moved from Egypt to Trans-Jordan 1 artillery and 2 infantry moved from Union of South Africa to Rhodesia 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 armour moved from British Columbia to Central United States 1 fighter moved from Gibraltar to United Kingdom 2 fighters moved from Russia to 98 Sea Zone 1 infantry moved from Spain to Gibraltar 2 mech_infantrys moved from India to West India Place Units - British 1 destroyer placed in 110 Sea Zone 1 artillery and 2 infantry placed in Persia 1 fighter placed in Egypt 1 artillery placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4 British collect 30 PUs (4 lost to blockades); end with 30 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Americans regular : 1,17 Japanese regular : -1,00 Germans regular : -0,17 Neutral_True regular : -0,67 British regular : -0,17
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I have to take Korea, Japan is not giving much these days!
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 armour moved from Tunisia to 94 Sea Zone 1 armour and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 armour moved from 93 Sea Zone to Southern France 1 mech_infantry moved from Southern Italy to Southern France 1 fighter moved from Southern Italy to Southern France 1 infantry moved from Turkey to Northwest Persia Italians take Northwest Persia from Russians 3 infantry moved from Angola to Belgian Congo Italians take Belgian Congo from British 1 artillery and 1 mech_infantry moved from Tunisia to Algeria 1 bomber moved from Suiyuyan to 19 Sea Zone Combat - Italians Battle in 19 Sea Zone Italians attack with 1 bomber Americans defend with 2 transports 2 transports owned by the Americans lost in 19 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Algeria Italians attack with 1 artillery and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 artillery and 1 mech_infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 artillery owned by the Italians lost in Algeria Italians win, taking Algeria from French with 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 1 fighter and 1 mech_infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Southern France, round 2 : 2/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from Southern France to Southern Italy 1 aaGun moved from France to Southern France 1 artillery and 8 infantry moved from Turkey to Northwest Persia 1 mech_infantry moved from Rostov to Northwest Persia 1 artillery moved from Bessarabia to Ukraine 2 armour moved from Bryansk to Caucasus 1 mech_infantry moved from Romania to Ukraine 1 mech_infantry moved from Bulgaria to Bessarabia 1 artillery moved from Bulgaria to Yugoslavia 1 infantry moved from Southern Italy to Northern Italy 1 bomber moved from 19 Sea Zone to Japan Place Units - Italians 5 infantry and 1 mech_infantry placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5 Italians collect 27 PUs; end with 27 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 French regular : 0.67 Italians regular : 1.17
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 4 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Jehol Combat - ANZAC Battle in Jehol Battle in Iwo Jima Non Combat Move - ANZAC 1 destroyer moved from 55 Sea Zone to 42 Sea Zone 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 cruiser moved from 33 Sea Zone to 26 Sea Zone Place Units - ANZAC 3 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French 1 fighter moved from Gibraltar to 93 Sea Zone 1 infantry moved from Rhodesia to Tanganyika Territory British take Tanganyika Territory from Italians Combat - French Battle in 93 Sea Zone French attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 93 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - French 1 fighter moved from 93 Sea Zone to Spain Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 4 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Jehol Combat - ANZAC Battle in Jehol Battle in Iwo Jima Non Combat Move - ANZAC 1 destroyer moved from 55 Sea Zone to 42 Sea Zone 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 cruiser moved from 33 Sea Zone to 26 Sea Zone Place Units - ANZAC 3 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French 1 fighter moved from Gibraltar to 93 Sea Zone 1 infantry moved from Rhodesia to Tanganyika Territory British take Tanganyika Territory from Italians Combat - French Battle in 93 Sea Zone French attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 93 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - French 1 fighter moved from 93 Sea Zone to Spain Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from Kenya: 1 infantry EDIT: Adding units owned by French to Anglo Egyptian Sudan: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@surfer Please use second file posted!
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 factory_minor, 1 fighter, 12 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 2 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Volgograd to Samara Germans take Samara from Russians 1 armour moved from Samara to Volgograd 1 fighter and 1 tactical_bomber moved from Novgorod to Kazakhstan 1 mech_infantry moved from Volgograd to Kazakhstan 1 submarine moved from 109 Sea Zone to 104 Sea Zone 2 bombers moved from Western Germany to 104 Sea Zone 1 bomber moved from Western Germany to 104 Sea Zone Combat - Germans Battle in Kazakhstan Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 mech_infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Kazakhstan Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 mech_infantry Battle in 104 Sea Zone Germans attack with 3 bombers and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 bombers in 104 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 3 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Germans 3 bombers moved from 104 Sea Zone to Western Germany 1 artillery and 10 infantry moved from France to Southern France 3 infantry moved from Switzerland to France 4 infantry moved from Western Germany to France 1 aaGun moved from Western Germany to France 3 artilleries moved from Ukraine to Bryansk 3 mech_infantrys moved from Volgograd to Northwest Persia 1 infantry moved from Caucasus to Northwest Persia 1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd 1 mech_infantry moved from Bryansk to Volgograd 1 mech_infantry moved from Western Ukraine to Bryansk 3 mech_infantrys moved from Eastern Poland to Bryansk 3 infantry moved from Belarus to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 1 tactical_bomber moved from Novgorod to Western Germany 1 fighter moved from Southern Italy to Western Germany 1 fighter moved from Western Germany to Novgorod Place Units - Germans 1 factory_minor placed in Rostov 3 infantry placed in Volgograd 1 artillery placed in Ukraine 3 mech_infantrys placed in Novgorod 1 submarine placed in 112 Sea Zone 3 infantry placed in France 1 fighter and 6 infantry placed in Western Germany Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : 0.67 Germans regular : 0.33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 armour and 2 mech_infantrys moved from Kwangsi to Kiangsi 2 fighters and 1 tactical_bomber moved from India to Persia Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Russians round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 armour and 2 mech_infantrys moved from Kwangsi to Kiangsi 2 fighters and 1 tactical_bomber moved from India to Persia Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 5 PUs; end with 5 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 99 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 81 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@surfer Please use second file posted
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 2 fighters, 6 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Java to 21 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 34 Sea Zone 1 submarine moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from Java to 34 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone 1 fighter moved from Java to 45 Sea Zone 1 fighter moved from Java to 45 Sea Zone 1 fighter moved from 35 Sea Zone to 19 Sea Zone 1 fighter moved from Japan to 17 Sea Zone 1 infantry moved from Novosibirsk to Urals Japanese take Urals from Russians 1 bomber moved from Japan to Kweichow 1 infantry moved from Shensi to Kweichow 1 infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 2 fighters and 3 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 19 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 1 bomber and 1 infantry British defend with 1 mech_infantry Japanese roll dice for 1 bomber and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 20 Sea Zone Japanese attack with 2 fighters and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 2 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 20 Sea Zone Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 45 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 45 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 34 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 34 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 21 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 17 Sea Zone to Japan 2 artilleries and 3 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 3 infantry and 4 transports moved from 35 Sea Zone to 19 Sea Zone 2 artilleries and 3 infantry moved from 19 Sea Zone to Kiangsu 3 infantry moved from Shantung to Kiangsu 1 mech_infantry moved from Hopei to Kiangsu 1 bomber moved from Kweichow to Kiangsu 1 mech_infantry moved from Chahar to Kiangsu 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Shensi to Suiyuyan 1 mech_infantry moved from Sikang to Hopei 1 infantry moved from Shensi to Sikang 1 armour moved from Timguska to Shensi 1 transport moved from 5 Sea Zone to 3 Sea Zone 1 fighter moved from 19 Sea Zone to Kiangsu 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Kiangsu 1 tactical_bomber moved from 20 Sea Zone to Kiangsu 1 tactical_bomber moved from 21 Sea Zone to Kiangsu 1 fighter moved from 21 Sea Zone to 19 Sea Zone 1 fighter moved from 34 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from 34 Sea Zone to Kiangsu 1 fighter moved from 45 Sea Zone to 19 Sea Zone 1 fighter moved from 45 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 19 Sea Zone 1 fighter moved from Japan to 19 Sea Zone 1 tactical_bomber moved from Kiangsu to 19 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to Java 1 fighter moved from 42 Sea Zone to Java Place Units - Japanese 1 armour and 2 infantry placed in Kiangsu 3 infantry placed in Shantung 2 fighters, 1 infantry and 2 tactical_bombers placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,6,4,4,3,4,6,2,2,3,4,2,4,4,3,1,6,1,4,3,5,2,3 Japanese collect 49 PUs (8 lost to blockades); end with 49 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -0.33 Japanese regular : -4.50 ANZAC regular : -1.00
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@Sovietishcat If you try to take Kiangsu with Chinese, save 1 AA…unless the battle goes horribly wrong after 3 rounds.
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@surfer I’d like to keep my China troops just a little bit longer no point for sacrifice attack at this point!
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 carriers, 1 destroyer, 1 factory_minor, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Korea to Amur Russians take Amur from Japanese 5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Shantung 2 marines moved from Portugal to 91 Sea Zone 2 cruisers and 2 marines moved from 91 Sea Zone to 92 Sea Zone 2 marines moved from 92 Sea Zone to Algeria 1 submarine moved from 92 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 bomber moved from Spain to Algeria 1 fighter moved from Gibraltar to 104 Sea Zone 1 fighter moved from Gibraltar to 104 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Siberia 1 mech_infantry moved from Spain to Holland Belgium Americans take Holland Belgium from Germans Combat - Americans Battle in Siberia Battle in Shantung Americans attack with 5 fighters and 1 tactical_bomber Japanese defend with 1 factory_minor and 3 infantry Americans roll dice for 5 fighters and 1 tactical_bomber in Shantung, round 2 : 6/6 hits, 3,17 expected hits Japanese roll dice for 3 infantry in Shantung, round 2 : 3/3 hits, 1,00 expected hits 3 infantry owned by the Japanese and 3 fighters owned by the Americans lost in Shantung Americans win, taking Siberia from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -21 Casualties for Americans: 3 fighters Casualties for Japanese: 3 infantry Battle in Algeria Americans attack with 1 bomber and 2 marines Italians defend with 1 mech_infantry Americans roll dice for 2 cruisers in Algeria, round 2 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 bomber and 2 marines in Algeria, round 2 : 2/3 hits, 1,33 expected hits Italians roll dice for 1 mech_infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 marine owned by the Americans lost in Algeria Americans win, taking Algeria from Italians with 1 bomber and 1 marine remaining. Battle score for attacker is -1 Casualties for Americans: 1 marine Casualties for Italians: 1 mech_infantry Battle in 104 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from Shantung to Kiangsi 1 artillery and 3 infantry moved from Manchuria to Korea 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 6 Sea Zone to 25 Sea Zone 1 carrier moved from 26 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to Midway 2 fighters moved from Western United States to 25 Sea Zone 1 mech_infantry moved from Colombia to Brazil Americans take Brazil from Neutral_Allies 1 carrier moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from Algeria to Spain 1 artillery and 1 infantry moved from Portugal to Spain 1 fighter moved from 104 Sea Zone to Gibraltar 1 fighter moved from 104 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 1 fighter moved from Eastern United States to Spain 1 aaGun, 1 armour, 7 infantry and 1 marine moved from Central United States to 101 Sea Zone 1 aaGun, 1 armour, 7 infantry, 1 marine and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 1 armour, 7 infantry and 1 marine moved from 91 Sea Zone to Spain 1 submarine moved from 81 Sea Zone to 80 Sea Zone 1 aaGun moved from Central America to Colombia Place Units - Americans 1 destroyer placed in 91 Sea Zone 2 carriers placed in 92 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States Americans undo move 3. 1 fighter and 1 tactical_bomber placed in Eastern United States 1 carrier placed in 10 Sea Zone 1 factory_minor placed in Korea Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2 Americans collect 59 PUs (3 lost to blockades); end with 59 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Kiangsi to Anhwe 1 fighter moved from Kiangsi to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kiangsi Place Units - Chinese 2 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Purchase Units - British British buy 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Rhodesia to Angola British take Angola from Italians 1 mech_infantry moved from Persia to Turkey British take Turkey from Italians 1 mech_infantry moved from Shan State to Kweichow 1 fighter and 1 tactical_bomber moved from Kiangsi to Kweichow 1 mech_infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese Combat - British Battle in Kweichow British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsi 1 mech_infantry moved from Siam to Yunnan 2 mech_infantrys moved from West India to Persia 1 fighter moved from India to Kiangsi 1 fighter moved from Egypt to Persia 1 battleship, 1 carrier and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone 2 fighters moved from 98 Sea Zone to Persia 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Spain 1 infantry moved from Gibraltar to Spain 2 mech_infantrys moved from India to West India 1 artillery moved from Union of South Africa to Rhodesia 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 aaGun and 1 infantry moved from India to Burma 1 artillery moved from India to Burma 1 artillery and 6 infantry moved from India to West India 1 infantry moved from Trans-Jordan to 98 Sea Zone 2 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Spain Place Units - British 1 armour and 2 mech_infantrys placed in Egypt 1 artillery and 2 infantry placed in Persia 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6 British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : 1,50 Italians regular : 0,67 Japanese regular : 1,33 Germans regular : -0,17 British regular : -0,33