dawgoneit Axis-VS- Entek Allies TRS.

  • 20 19 18 17 16

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Russians
            1 Elite and 5 Infantrys moved from Ulaan Ude to Quingdao
            3 Mech.Infs moved from Kaask to Quingdao
            1 Infantry moved from Kyzal to Ulaan Ude
            4 Infantrys moved from Kyzal to Ulaan Ude
            4 Tankettes moved from Achinsk to Kaask
            1 Marine moved from Kaask to Kyzal
            2 Infantrys moved from Kaask to Kyzal
    
        Purchase Units - Russians
            Russians buy 2 Infantrys, 1 Marine, 5 Mech.Infs and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Quingdao
                Russians attack with 1 Elite, 5 Infantrys and 3 Mech.Infs
                Hisaichi defend with 1 AAGun, 4 Mech.Infs and 3 Tanks
                    Russians roll dice for 1 Elite, 5 Infantrys and 3 Mech.Infs in Quingdao, round 2 : 0/9 hits, 2.83 expected hits
                    Hisaichi roll dice for 4 Mech.Infs and 3 Tanks in Quingdao, round 2 : 4/7 hits, 2.83 expected hits
                    4 Infantrys owned by the Russians lost in Quingdao
                    Russians roll dice for 1 Elite, 1 Infantry and 3 Mech.Infs in Quingdao, round 3 : 3/5 hits, 2.00 expected hits
                    Hisaichi roll dice for 4 Mech.Infs and 3 Tanks in Quingdao, round 3 : 0/7 hits, 2.83 expected hits
                3 Mech.Infs owned by the Hisaichi lost in Quingdao
                    Russians roll dice for 1 Elite, 1 Infantry and 3 Mech.Infs in Quingdao, round 4 : 3/5 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Mech.Inf and 3 Tanks in Quingdao, round 4 : 1/4 hits, 1.83 expected hits
                    1 Infantry owned by the Russians, 2 Tanks owned by the Hisaichi and 1 Mech.Inf owned by the Hisaichi lost in Quingdao
                    Russians roll dice for 1 Elite and 3 Mech.Infs in Quingdao, round 5 : 0/4 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Tank in Quingdao, round 5 : 1/1 hits, 0.50 expected hits
                1 Mech.Inf owned by the Russians lost in Quingdao
                    Russians roll dice for 1 Elite and 2 Mech.Infs in Quingdao, round 6 : 2/3 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Tank in Quingdao, round 6 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in Quingdao
                Russians win, taking Quingdao from Hisaichi with 1 Elite and 2 Mech.Infs remaining. Battle score for attacker is 20
                Casualties for Russians: 5 Infantrys and 1 Mech.Inf
                Casualties for Hisaichi: 4 Mech.Infs and 3 Tanks
    
        Non Combat Move - Russians
    
        Place Units - Russians
            2 Infantrys, 1 Marine and 3 Mech.Infs placed in Kaask
            2 Mech.Infs and 2 Tankettes placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.83
    Hisaichi regular : -2.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Infantry moved from N.Mongolia to Jinquan
            3 Destroyers moved from sz17 to sz7
            3 Destroyers moved from sz75 to sz18
            6 Destroyers moved from sz78 to sz18
            1 Artillery and 1 Infantry moved from Davao to sz70
            1 B.Transport moved from sz78 to sz76
            2 Artillerys and 1 Marine moved from Iwo Jima to sz76
            2 Artillerys, 1 B.Transport and 1 Marine moved from sz76 to sz17
            2 Artillerys and 1 Marine moved from sz17 to Marcus
            1 Artillery moved from Nayumo to sz81
            1 Artillery and 2 B.Transports moved from sz81 to sz58
            2 Infantrys moved from Halma to sz58
            1 Artillery, 1 Infantry and 1 Transport moved from sz70 to sz58
            2 Artillerys and 3 Infantrys moved from sz58 to Flores
            2 EarlyFighters moved from sz81 to Flores
            1 B.Transport moved from sz58 to sz70
            1 B.Transport moved from sz81 to sz70
            1 Carrier moved from sz81 to sz58
            3 Infantrys moved from N.French I. to sz67
            1 B.Transport and 3 Infantrys moved from sz67 to sz60
            3 Infantrys moved from sz60 to Java
            3 Infantrys and 1 Marine moved from Burma to sz64
            3 Infantrys, 1 Marine and 3 Transports moved from sz64 to sz60
            3 Infantrys and 1 Marine moved from sz60 to Java
            1 Infantry moved from W.Tibet to Agra
                  Yamamoto take Agra from British
            1 Infantry moved from W.Tibet to Cheng
            9 Infantrys moved from Nepal to Nagpur
            2 Infantrys moved from Tokyo to S.Japan
    
        Purchase Units - Yamamoto
            Yamamoto buy 8 Destroyers, 6 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Flores
                Yamamoto attack with 2 Artillerys, 2 EarlyFighters and 3 Infantrys
                Anzac defend with 4 Artillerys and 1 Infantry
                    Yamamoto roll dice for 2 Artillerys, 2 EarlyFighters and 3 Infantrys in Flores, round 2 : 1/7 hits, 2.17 expected hits
                    Anzac roll dice for 4 Artillerys and 1 Infantry in Flores, round 2 : 1/5 hits, 1.67 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Flores
                    Yamamoto roll dice for 2 Artillerys, 2 EarlyFighters and 2 Infantrys in Flores, round 3 : 3/6 hits, 2.00 expected hits
                    Anzac roll dice for 4 Artillerys in Flores, round 3 : 2/4 hits, 1.33 expected hits
                    3 Artillerys owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Flores
                    Yamamoto roll dice for 2 Artillerys and 2 EarlyFighters in Flores, round 4 : 0/4 hits, 1.33 expected hits
                    Anzac roll dice for 1 Artillery in Flores, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Artillerys and 2 EarlyFighters in Flores, round 5 : 2/4 hits, 1.33 expected hits
                    Anzac roll dice for 1 Artillery in Flores, round 5 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Anzac lost in Flores
                Yamamoto win, taking Flores from Anzac with 2 Artillerys and 2 EarlyFighters remaining. Battle score for attacker is 12
                Casualties for Yamamoto: 3 Infantrys
                Casualties for Anzac: 4 Artillerys and 1 Infantry
            Battle in Jinquan
                Yamamoto attack with 1 Infantry
                Russians defend with 1 Infantry
                    Yamamoto roll dice for 1 Infantry in Jinquan, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Infantry in Jinquan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Jinquan
                Russians win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 1 Infantry
            Battle in Cheng
                Yamamoto attack with 1 Infantry
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Infantry in Cheng, round 2 : 1/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry in Cheng, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Cheng
                Chinese win with no units remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in sz18
                Yamamoto attack with 9 Destroyers
                Americans defend with 1 B.Carrier and 3 Fighters
                    Yamamoto roll dice for 9 Destroyers in sz18, round 2 : 1/9 hits, 3.00 expected hits
                Units damaged: 1 B.Carrier owned by the Americans
                    Americans roll dice for 1 B.Carrier and 3 Fighters in sz18, round 2 : 1/4 hits, 2.50 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz18
                    Yamamoto roll dice for 8 Destroyers in sz18, round 3 : 3/8 hits, 2.67 expected hits
                    Americans roll dice for 1 B.Carrier and 3 Fighters in sz18, round 3 : 1/4 hits, 2.50 expected hits
                    2 Fighters owned by the Americans, 1 B.Carrier owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz18
                    Yamamoto roll dice for 7 Destroyers in sz18, round 4 : 1/7 hits, 2.33 expected hits
                    Americans roll dice for 1 Fighter in sz18, round 4 : 0/1 hits, 0.67 expected hits
                    1 Fighter owned by the Americans lost in sz18
                Yamamoto win with 7 Destroyers remaining. Battle score for attacker is 34
                Casualties for Yamamoto: 2 Destroyers
                Casualties for Americans: 1 B.Carrier and 3 Fighters
            Battle in Marcus
                Yamamoto attack with 2 Artillerys and 1 Marine
                Americans defend with 1 Bunker and 1 Factory
                    Yamamoto roll dice for 2 Artillerys and 1 Marine in Marcus, round 2 : 2/3 hits, 1.17 expected hits
                    Americans roll dice for 1 Bunker in Marcus, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Americans lost in Marcus
                Yamamoto win, taking Marcus from Americans with 2 Artillerys and 1 Marine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Bunker
            Battle in sz7
                Yamamoto attack with 3 Destroyers
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 3 Destroyers in sz7, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Destroyer in sz7, round 2 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz7
                    Yamamoto roll dice for 2 Destroyers in sz7, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in sz7, round 3 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz7
                    Yamamoto roll dice for 1 Destroyer in sz7, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in sz7, round 4 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz7, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in sz7, round 5 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz7
                Americans win with 1 Destroyer remaining. Battle score for attacker is -24
                Casualties for Yamamoto: 3 Destroyers
    
        Non Combat Move - Yamamoto
            2 EarlyFighters moved from Flores to sz58
    
        Place Units - Yamamoto
            8 Destroyers placed in sz78
            3 Infantrys and 1 Marine placed in Davao
            3 Infantrys placed in S.Japan
    
        Turn Complete - Yamamoto
            Yamamoto collect 77 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Yamamoto regular : -4.67
    Americans regular : -3.17
    Anzac regular : -0.67
    Russians regular : 0.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Chinese
            1 Infantry moved from W.Mongolia to Haixi
            1 Infantry moved from Urumal to Yecheng
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Hisaichi
            1 unit repaired.
            5 Tankettes moved from Tsingnan to W.Mongolia
            1 Tankette moved from Tsingnan to W.Mongolia
            3 Tankettes moved from Gobi to Kyzal
            2 Tankettes moved from S.Mongolia to Jinquan
            2 Tankettes moved from S.Mongolia to Kyzal
            1 Tankette moved from Xining to Cheng
                  Hisaichi take Cheng from Chinese
            2 Tankettes moved from Quyan to Yecheng
            1 Tank moved from Quyan to Yecheng
            1 Tank moved from Quyan to Haixi
            4 Tanks moved from Quyan to Urumal
            1 Tankette moved from Quyan to Haixi
            1 Tank moved from Quyan to Haixi
            6 Tanks and 1 Tankette moved from Quyan to Urumal
            2 Tanks and 3 Tankettes moved from Xining to Quyan
            2 Tankettes moved from W.Sian to Tsingnan
            2 Infantrys moved from Kiangsi to Hanan
            7 Mech.Infs moved from Seoul to Quingdao
            1 Tank and 2 Tankettes moved from Hsingan to Ulaan Ude
                  Hisaichi take Jinan from Russians
            1 Bomber moved from Belogorsk to sz7
            1 Tank and 2 Tankettes moved from Peking to Hsingan
            1 Transport moved from sz81 to sz59
            1 Infantry and 1 Marine moved from Java to sz59
            1 Infantry and 1 Marine moved from sz59 to Soem
            1 Transport moved from sz81 to sz59
            1 Infantry moved from E.Borneo to sz59
            1 Infantry moved from sz59 to Soem
            2 Transports moved from sz81 to sz59
            1 Infantry and 1 Marine moved from S.Borneo to sz60
            1 Infantry, 1 Marine and 1 Transport moved from sz60 to sz59
            1 Infantry and 1 Marine moved from sz59 to Soem
            5 Tankettes moved from Kiangsi to N.French I.
            2 Carriers and 4 EarlyFighters moved from sz64 to sz63
            1 Destroyer moved from sz64 to sz60
            1 Destroyer moved from sz60 to sz59
            1 Destroyer moved from sz64 to sz63
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 2 Elites, 2 Infantrys, 1 Marine, 8 Mech.Infs and 3 S.Subs; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Kyzal
                Hisaichi attack with 5 Tankettes
                Russians defend with 2 Infantrys and 1 Marine
                    Hisaichi roll dice for 5 Tankettes in Kyzal, round 2 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 2 Infantrys and 1 Marine in Kyzal, round 2 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians and 1 Tankette owned by the Hisaichi lost in Kyzal
                    Hisaichi roll dice for 4 Tankettes in Kyzal, round 3 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Marine in Kyzal, round 3 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Russians lost in Kyzal
                Hisaichi win, taking Kyzal from Russians with 4 Tankettes remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 1 Tankette
                Casualties for Russians: 2 Infantrys and 1 Marine
            Battle in Jinquan
                Hisaichi attack with 2 Tankettes
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 2 Tankettes in Jinquan, round 2 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Jinquan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Jinquan
                Hisaichi win, taking Jinquan from Russians with 2 Tankettes remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Yecheng
                Hisaichi attack with 1 Tank and 2 Tankettes
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Tank and 2 Tankettes in Yecheng, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Infantry in Yecheng, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Yecheng
                Hisaichi win, taking Yecheng from Chinese with 1 Tank and 2 Tankettes remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Urumal
                Hisaichi attack with 10 Tanks and 1 Tankette
                Chinese defend with 1 Factory, 2 Infantrys and 1 Tank
                    Hisaichi roll dice for 10 Tanks and 1 Tankette in Urumal, round 2 : 4/11 hits, 5.33 expected hits
                    Chinese roll dice for 2 Infantrys and 1 Tank in Urumal, round 2 : 1/3 hits, 1.17 expected hits
                    1 Tank owned by the Chinese, 1 Tankette owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Urumal
                Hisaichi win, taking Urumal from Chinese with 10 Tanks remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 Tankette
                Casualties for Chinese: 2 Infantrys and 1 Tank
            Battle in Quingdao
                Hisaichi attack with 7 Mech.Infs
                Russians defend with 1 AAGun, 1 Elite and 2 Mech.Infs
                    Hisaichi roll dice for 7 Mech.Infs in Quingdao, round 2 : 1/7 hits, 2.33 expected hits
                    Russians roll dice for 1 Elite and 2 Mech.Infs in Quingdao, round 2 : 2/3 hits, 1.00 expected hits
                    1 Elite owned by the Russians and 2 Mech.Infs owned by the Hisaichi lost in Quingdao
                    Hisaichi roll dice for 5 Mech.Infs in Quingdao, round 3 : 3/5 hits, 1.67 expected hits
                    Russians roll dice for 2 Mech.Infs in Quingdao, round 3 : 2/2 hits, 0.67 expected hits
                2 Mech.Infs owned by the Russians and 2 Mech.Infs owned by the Hisaichi lost in Quingdao
                Hisaichi win, taking Quingdao from Russians with 3 Mech.Infs remaining. Battle score for attacker is -6
                Casualties for Hisaichi: 4 Mech.Infs
                Casualties for Russians: 1 Elite and 2 Mech.Infs
            Battle in Ulaan Ude
                Hisaichi attack with 1 Tank and 2 Tankettes
                Russians defend with 5 Infantrys
                    Hisaichi roll dice for 1 Tank and 2 Tankettes in Ulaan Ude, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 5 Infantrys in Ulaan Ude, round 2 : 1/5 hits, 1.67 expected hits
                    2 Infantrys owned by the Russians and 1 Tankette owned by the Hisaichi lost in Ulaan Ude
                    Hisaichi roll dice for 1 Tank and 1 Tankette in Ulaan Ude, round 3 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 3 Infantrys in Ulaan Ude, round 3 : 2/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians, 1 Tank owned by the Hisaichi and 1 Tankette owned by the Hisaichi lost in Ulaan Ude
                Russians win with 2 Infantrys remaining. Battle score for attacker is -7
                Casualties for Hisaichi: 1 Tank and 2 Tankettes
                Casualties for Russians: 3 Infantrys
            Battle in Haixi
                Hisaichi attack with 2 Tanks and 1 Tankette
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Tanks and 1 Tankette in Haixi, round 2 : 0/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 Infantry in Haixi, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Tanks and 1 Tankette in Haixi, round 3 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 Infantry in Haixi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Haixi
                Hisaichi win, taking Haixi from Chinese with 2 Tanks and 1 Tankette remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Soem
                Hisaichi attack with 3 Infantrys and 2 Marines
                British defend with 1 Tankette
                    Hisaichi roll dice for 3 Infantrys and 2 Marines in Soem, round 2 : 0/5 hits, 1.17 expected hits
                    British roll dice for 1 Tankette in Soem, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 3 Infantrys and 2 Marines in Soem, round 3 : 0/5 hits, 1.17 expected hits
                    British roll dice for 1 Tankette in Soem, round 3 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 3 Infantrys and 2 Marines in Soem, round 4 : 1/5 hits, 1.17 expected hits
                    British roll dice for 1 Tankette in Soem, round 4 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the British lost in Soem
                Hisaichi win, taking Soem from British with 3 Infantrys and 2 Marines remaining. Battle score for attacker is 4
                Casualties for British: 1 Tankette
            Battle in W.Mongolia
                Hisaichi attack with 6 Tankettes
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 6 Tankettes in W.Mongolia, round 2 : 2/6 hits, 2.00 expected hits
                    Chinese roll dice for 1 Infantry in W.Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in W.Mongolia
                Hisaichi win, taking W.Mongolia from Chinese with 6 Tankettes remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in sz63
                Hisaichi attack with 1 Battleship, 2 Carriers, 7 Destroyers and 4 EarlyFighters
                British defend with 4 Submarines
                    British roll dice for 4 Submarines in sz63, round 2 : 0/4 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Battleship, 2 Carriers, 7 Destroyers and 4 EarlyFighters in sz63, round 2 : 5/14 hits, 4.67 expected hits
                    4 Submarines owned by the British lost in sz63
                Hisaichi win with 1 Battleship, 2 Carriers, 7 Destroyers and 4 EarlyFighters remaining. Battle score for attacker is 24
                Casualties for British: 4 Submarines
            Battle in sz7
                Hisaichi attack with 1 Bomber
                Americans defend with 1 Destroyer
                    Hisaichi roll dice for 1 Bomber in sz7, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in sz7, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Bomber in sz7, round 3 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in sz7, round 3 : 1/1 hits, 0.50 expected hits
                    1 Bomber owned by the Hisaichi lost in sz7
                Americans win with 1 Destroyer remaining. Battle score for attacker is -14
                Casualties for Hisaichi: 1 Bomber
    
        Non Combat Move - Hisaichi
    
        Place Units - Hisaichi
            2 Artillerys and 2 Infantrys placed in S.Borneo
            2 Elites and 1 Marine placed in Hongkong
            3 S.Subs placed in sz67
            8 Mech.Infs placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 103 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    Americans regular : 0.00
    Russians regular : 2.00
    British regular : -1.17
    Hisaichi regular : -3.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Dutch round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Thai
            1 L.Fighter moved from Tokyo to sz7
            6 Infantrys moved from Thailand to sz64
            1 Infantry and 1 Marine moved from Bengal to sz64
            7 Infantrys, 1 Marine and 4 Transports moved from sz64 to sz63
            11 Infantrys moved from E.India to C.India
            3 Mech.Infs moved from Bengal to C.India
            7 Infantrys and 1 Marine moved from sz63 to C.India
            4 Infantrys and 2 Mech.Infs moved from Phuket to Thailand
            2 Mech.Infs moved from Thailand to Burma
            2 Mech.Infs moved from Dheli to C.India
            2 Artillerys and 2 Infantrys moved from Nagpur to C.India
            1 Artillery and 2 Infantrys moved from Bhopa to India
            2 Artillerys and 2 Elites moved from Dheli to W.India
            1 Artillery, 1 Elite and 1 Marine moved from Dheli to Bhopal
    
        Purchase Units - Thai
            Thai buy 1 Elite and 13 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Bhopal
                Thai attack with 1 Artillery, 1 Elite and 1 Marine
                British defend with 1 Infantry
                    Thai roll dice for 1 Artillery, 1 Elite and 1 Marine in Bhopal, round 2 : 0/3 hits, 1.33 expected hits
                    British roll dice for 1 Infantry in Bhopal, round 2 : 1/1 hits, 0.33 expected hits
                    1 Marine owned by the Thai lost in Bhopal
                    Thai roll dice for 1 Artillery and 1 Elite in Bhopal, round 3 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in Bhopal, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British and 1 Artillery owned by the Thai lost in Bhopal
                Thai win, taking Bhopal from British with 1 Elite remaining. Battle score for attacker is -5
                Casualties for Thai: 1 Artillery and 1 Marine
                Casualties for British: 1 Infantry
            Battle in India
                Thai attack with 1 Artillery and 2 Infantrys
                British defend with 1 Infantry
                    Thai roll dice for 1 Artillery and 2 Infantrys in India, round 2 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in India, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in India
                    Thai roll dice for 1 Artillery and 1 Infantry in India, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in India, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in India
                    Thai roll dice for 1 Artillery in India, round 4 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in India, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British and 1 Artillery owned by the Thai lost in India
                British win with no units remaining. Battle score for attacker is -6
                Casualties for Thai: 1 Artillery and 2 Infantrys
                Casualties for British: 1 Infantry
            Battle in W.India
                Thai attack with 2 Artillerys and 2 Elites
                British defend with 1 Infantry
                    Thai roll dice for 2 Artillerys and 2 Elites in W.India, round 2 : 1/4 hits, 2.00 expected hits
                    British roll dice for 1 Infantry in W.India, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in W.India
                Thai win, taking W.India from British with 2 Artillerys and 2 Elites remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in C.India
                Thai attack with 2 Artillerys, 20 Infantrys, 1 Marine and 5 Mech.Infs
                British defend with 1 Artillery and 2 Infantrys
                    Thai roll dice for 2 Artillerys, 20 Infantrys, 1 Marine and 5 Mech.Infs in C.India, round 2 : 5/28 hits, 7.17 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in C.India, round 2 : 0/3 hits, 1.00 expected hits
                    1 Artillery owned by the British and 2 Infantrys owned by the British lost in C.India
                Thai win, taking C.India from British with 2 Artillerys, 20 Infantrys, 1 Marine and 5 Mech.Infs remaining. Battle score for attacker is 8
                Casualties for British: 1 Artillery and 2 Infantrys
            Battle in sz7
                Thai attack with 1 L.Fighter
                Americans defend with 1 Destroyer
                    Thai roll dice for 1 L.Fighter in sz7, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Destroyer in sz7, round 2 : 0/1 hits, 0.50 expected hits
                    Thai roll dice for 1 L.Fighter in sz7, round 3 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Destroyer in sz7, round 3 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 L.Fighter owned by the Thai lost in sz7
                Americans win with no units remaining. Battle score for attacker is -4
                Casualties for Thai: 1 L.Fighter
                Casualties for Americans: 1 Destroyer
    
        Non Combat Move - Thai
    
        Place Units - Thai
            3 Infantrys placed in Dheli
            1 Elite and 1 Infantry placed in Bengal
            3 Infantrys placed in Thailand
            6 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Thai regular : -4.33
    British regular : 2.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Thai
            1 L.Fighter moved from Tokyo to sz7
            6 Infantrys moved from Thailand to sz64
            1 Infantry and 1 Marine moved from Bengal to sz64
            7 Infantrys, 1 Marine and 4 Transports moved from sz64 to sz63
            11 Infantrys moved from E.India to C.India
            3 Mech.Infs moved from Bengal to C.India
            7 Infantrys and 1 Marine moved from sz63 to C.India
            4 Infantrys and 2 Mech.Infs moved from Phuket to Thailand
            2 Mech.Infs moved from Thailand to Burma
            2 Mech.Infs moved from Dheli to C.India
            2 Artillerys and 2 Infantrys moved from Nagpur to C.India
            1 Artillery and 2 Infantrys moved from Bhopa to India
            2 Artillerys and 2 Elites moved from Dheli to W.India
            1 Artillery, 1 Elite and 1 Marine moved from Dheli to Bhopal
    
        Purchase Units - Thai
            Thai buy 1 Elite and 13 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Bhopal
                Thai attack with 1 Artillery, 1 Elite and 1 Marine
                British defend with 1 Infantry
                    Thai roll dice for 1 Artillery, 1 Elite and 1 Marine in Bhopal, round 2 : 0/3 hits, 1.33 expected hits
                    British roll dice for 1 Infantry in Bhopal, round 2 : 1/1 hits, 0.33 expected hits
                    1 Marine owned by the Thai lost in Bhopal
                    Thai roll dice for 1 Artillery and 1 Elite in Bhopal, round 3 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in Bhopal, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British and 1 Artillery owned by the Thai lost in Bhopal
                Thai win, taking Bhopal from British with 1 Elite remaining. Battle score for attacker is -5
                Casualties for Thai: 1 Artillery and 1 Marine
                Casualties for British: 1 Infantry
            Battle in India
                Thai attack with 1 Artillery and 2 Infantrys
                British defend with 1 Infantry
                    Thai roll dice for 1 Artillery and 2 Infantrys in India, round 2 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in India, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in India
                    Thai roll dice for 1 Artillery and 1 Infantry in India, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in India, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in India
                    Thai roll dice for 1 Artillery in India, round 4 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in India, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British and 1 Artillery owned by the Thai lost in India
                British win with no units remaining. Battle score for attacker is -6
                Casualties for Thai: 1 Artillery and 2 Infantrys
                Casualties for British: 1 Infantry
            Battle in W.India
                Thai attack with 2 Artillerys and 2 Elites
                British defend with 1 Infantry
                    Thai roll dice for 2 Artillerys and 2 Elites in W.India, round 2 : 1/4 hits, 2.00 expected hits
                    British roll dice for 1 Infantry in W.India, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in W.India
                Thai win, taking W.India from British with 2 Artillerys and 2 Elites remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in C.India
                Thai attack with 2 Artillerys, 20 Infantrys, 1 Marine and 5 Mech.Infs
                British defend with 1 Artillery and 2 Infantrys
                    Thai roll dice for 2 Artillerys, 20 Infantrys, 1 Marine and 5 Mech.Infs in C.India, round 2 : 5/28 hits, 7.17 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in C.India, round 2 : 0/3 hits, 1.00 expected hits
                    1 Artillery owned by the British and 2 Infantrys owned by the British lost in C.India
                Thai win, taking C.India from British with 2 Artillerys, 20 Infantrys, 1 Marine and 5 Mech.Infs remaining. Battle score for attacker is 8
                Casualties for British: 1 Artillery and 2 Infantrys
            Battle in sz7
                Thai attack with 1 L.Fighter
                Americans defend with 1 Destroyer
                    Thai roll dice for 1 L.Fighter in sz7, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Destroyer in sz7, round 2 : 0/1 hits, 0.50 expected hits
                    Thai roll dice for 1 L.Fighter in sz7, round 3 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Destroyer in sz7, round 3 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 L.Fighter owned by the Thai lost in sz7
                Americans win with no units remaining. Battle score for attacker is -4
                Casualties for Thai: 1 L.Fighter
                Casualties for Americans: 1 Destroyer
    
        Non Combat Move - Thai
    
        Place Units - Thai
            3 Infantrys placed in Dheli
            1 Elite and 1 Infantry placed in Bengal
            3 Infantrys placed in Thailand
            6 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 33 PUs; end with 33 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Thai from E.India: 1 AAGun
            EDIT: Adding units owned by Thai to C.India: 1 AAGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Thai regular : -4.33
    British regular : 2.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - British
            1 Transport moved from sz50 to sz49
            2 Infantrys moved from Moresby to sz49
            2 Infantrys and 1 Transport moved from sz49 to sz50
            2 Infantrys moved from sz50 to Nayumo
                  British take Nayumo from Yamamoto
    
        Purchase Units - British
            British buy 1 Bunker, 4 EarlyFighters and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
    
        Non Combat Move - British
    
        Place Units - British
            1 Bunker, 4 EarlyFighters and 3 Infantrys placed in Calcutta
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Anzac
            2 Artillerys moved from Derby to sz50
            2 Artillerys moved from W.Australia to sz50
            1 Infantry moved from W.Australia to sz50
            1 Infantry moved from Derby to sz50
            1 Artillery and 1 Infantry moved from sz50 to Flores
            1 Artillery and 1 Infantry moved from sz50 to Soem
            2 Artillerys moved from sz50 to Soem
            2 EarlyFighters moved from sz50 to Soem
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys, 2 Infantrys and 1 S.Sub; Remaining resources: 1 PUs; 
    
        Combat - Anzac
            Battle in Soem
                Anzac attack with 3 Artillerys, 2 EarlyFighters and 1 Infantry
                Hisaichi defend with 3 Infantrys and 2 Marines
                    Anzac roll dice for 1 Battleship in Soem, round 2 : 0/1 hits, 0.67 expected hits
                    Anzac roll dice for 3 Artillerys, 2 EarlyFighters and 1 Infantry in Soem, round 2 : 2/6 hits, 2.00 expected hits
                    Hisaichi roll dice for 3 Infantrys and 2 Marines in Soem, round 2 : 1/5 hits, 1.67 expected hits
                    1 Infantry owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in Soem
                    Anzac roll dice for 3 Artillerys and 2 EarlyFighters in Soem, round 3 : 2/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Infantry and 2 Marines in Soem, round 3 : 1/3 hits, 1.00 expected hits
                    1 Artillery owned by the Anzac, 1 Infantry owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Soem
                    Anzac roll dice for 2 Artillerys and 2 EarlyFighters in Soem, round 4 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Marine in Soem, round 4 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Hisaichi lost in Soem
                Anzac win, taking Soem from Hisaichi with 2 Artillerys and 2 EarlyFighters remaining. Battle score for attacker is 6
                Casualties for Anzac: 1 Artillery and 1 Infantry
                Casualties for Hisaichi: 3 Infantrys and 2 Marines
            Battle in Flores
                Anzac attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 2 Artillerys
                    Anzac roll dice for 1 Artillery and 1 Infantry in Flores, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 2 Artillerys in Flores, round 2 : 0/2 hits, 0.67 expected hits
                    Anzac roll dice for 1 Artillery and 1 Infantry in Flores, round 3 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 2 Artillerys in Flores, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac lost in Flores
                    Anzac roll dice for 1 Artillery in Flores, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Artillerys in Flores, round 4 : 2/2 hits, 0.67 expected hits
                    1 Artillery owned by the Anzac lost in Flores
                Yamamoto win with 2 Artillerys remaining. Battle score for attacker is -6
                Casualties for Anzac: 1 Artillery and 1 Infantry
    
        Non Combat Move - Anzac
            2 Artillerys and 1 Infantry moved from Darwin to Derby
            3 Infantrys moved from Melbourne to S.W.Australia
            1 EarlyFighter moved from Melbourne to Derby
            2 EarlyFighters moved from Soem to sz50
    
        Place Units - Anzac
            2 Artillerys and 1 Infantry placed in W.Australia
            2 Artillerys and 1 Infantry placed in Darwin
            1 S.Sub placed in sz37
    
        Turn Complete - Anzac
            Anzac collect 27 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.00
    Anzac regular : -2.33
    Hisaichi regular : -1.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Americans
            5 Marines moved from Yakutsk to Vostok
            3 Fighters moved from sz19 to Marcus
            2 Infantrys moved from Wake to sz20
            1 Infantry moved from Taka to sz20
            1 B.Transport, 2 Destroyers and 3 Infantrys moved from sz20 to sz17
            3 Infantrys moved from sz17 to Marcus
            1 Elite moved from Pearl Harbor to sz25
            1 Elite and 1 S.Sub moved from sz25 to sz19
            1 Elite moved from sz19 to Wake
            1 B29 moved from Pearl Harbor to sz17
    
        Purchase Units - Americans
            Americans buy 1 B29, 3 Destroyers, 1 Elite, 1 Fighter, 8 Marines and 1 S.Sub; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz17
                Americans attack with 1 B.Transport, 1 B29 and 2 Destroyers
                Yamamoto defend with 1 B.Transport
                    Americans roll dice for 1 B.Transport, 1 B29 and 2 Destroyers in sz17, round 2 : 1/3 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 B.Transport in sz17, round 2 : 0/1 hits, 0.17 expected hits
                1 B.Transport owned by the Yamamoto lost in sz17
                Americans win with 1 B.Transport, 1 B29 and 2 Destroyers remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 B.Transport
            Battle in Marcus
                Americans attack with 3 Fighters and 3 Infantrys
                Yamamoto defend with 2 Artillerys, 1 Factory and 1 Marine
                    Americans roll dice for 3 Fighters and 3 Infantrys in Marcus, round 2 : 2/6 hits, 2.00 expected hits
                    Yamamoto roll dice for 2 Artillerys and 1 Marine in Marcus, round 2 : 0/3 hits, 1.00 expected hits
                    1 Marine owned by the Yamamoto and 1 Artillery owned by the Yamamoto lost in Marcus
                    Americans roll dice for 3 Fighters and 3 Infantrys in Marcus, round 3 : 4/6 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Artillery in Marcus, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Marcus
                Americans win, taking Marcus from Yamamoto with 3 Fighters and 3 Infantrys remaining. Battle score for attacker is 11
                Casualties for Yamamoto: 2 Artillerys and 1 Marine
            Battle in Vostok
                Americans attack with 5 Marines
                Masaharu defend with 1 AAGun, 1 Artillery and 1 Marine
                    Americans roll dice for 5 Marines in Vostok, round 2 : 2/5 hits, 1.67 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Marine in Vostok, round 2 : 0/2 hits, 0.67 expected hits
                    1 Marine owned by the Masaharu and 1 Artillery owned by the Masaharu lost in Vostok
                Americans win, taking Vostok from Masaharu with 5 Marines remaining. Battle score for attacker is 7
                Casualties for Masaharu: 1 Artillery and 1 Marine
    
        Non Combat Move - Americans
            1 Destroyer moved from sz25 to sz20
            8 Marines moved from Magadan to Yakutsk
            3 Infantrys and 5 Marines moved from Palana to Magadan
            1 B29 moved from sz17 to Wake
            3 Fighters moved from Marcus to sz19
            3 Marines moved from Seattle to sz6
            2 B.Transports and 3 Marines moved from sz6 to sz4
            2 B.Transports moved from sz4 to sz6
            1 Infantry moved from Alaska to sz4
            1 Infantry and 3 Marines moved from sz4 to Palana
            8 Marines moved from Nor Cal to sz14
            8 Marines moved from sz14 to Seattle
            8 Marines moved from San Francisco to Nor Cal
    
        Place Units - Americans
            1 Destroyer placed in sz19
            2 Destroyers placed in sz4
            1 S.Sub placed in sz25
            1 B29 and 1 Fighter placed in Pearl Harbor
            1 Elite placed in Hilo
            8 Marines placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 85 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.50
    Americans regular : 1.83
    Masaharu regular : -0.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Masaharu round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Masaharu
            4 Transports moved from sz1 to sz15
            2 Artillerys, 1 Elite and 5 Infantrys moved from Akina to sz15
            2 Artillerys, 1 Elite, 5 Infantrys and 4 Transports moved from sz15 to sz1
            2 Artillerys, 1 Elite and 5 Infantrys moved from sz1 to Vostok
            3 Infantrys moved from Amursk to Belogorsk
    
        Purchase Units - Masaharu
            Masaharu buy 2 Artillerys, 1 Elite and 8 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Vostok
                Masaharu attack with 2 Artillerys, 1 Elite and 5 Infantrys
                Americans defend with 5 Marines; Russians defend with 1 AAGun
                    Masaharu roll dice for 2 Artillerys, 1 Elite and 5 Infantrys in Vostok, round 2 : 2/8 hits, 2.33 expected hits
                    Russians roll dice for 5 Marines in Vostok, round 2 : 2/5 hits, 1.67 expected hits
                    2 Marines owned by the Americans and 2 Infantrys owned by the Masaharu lost in Vostok
                    Masaharu roll dice for 2 Artillerys, 1 Elite and 3 Infantrys in Vostok, round 3 : 3/6 hits, 2.00 expected hits
                    Russians roll dice for 3 Marines in Vostok, round 3 : 1/3 hits, 1.00 expected hits
                    3 Marines owned by the Americans and 1 Infantry owned by the Masaharu lost in Vostok
                Masaharu win, taking Vostok from Russians with 2 Artillerys, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 9
                Casualties for Masaharu: 3 Infantrys
                Casualties for Americans: 5 Marines
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            3 Infantrys placed in Amursk
            2 Artillerys, 1 Elite and 5 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 0.67
    Russians regular : 0.33
    

    Savegame

  • 20 19 18 17 16

    @dawgoneit I think this one is over. Another?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @entek sure. you call sides.

  • 20 19 18 17 16

    @dawgoneit Evens I’ll be axis, odds I’ll be allies
    dice=1d6

  • 20 19 18 17 16

    @dawgoneit Okay, apparently I don’t know how to roll on here. Do you know?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @entek 1d6:


  • @dawgoneit nope


  • @dawgoneit dice:1d6:


  • @dawgoneit :dice1d6:


  • @dawgoneit ;1d6;

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