okey dokey
Enigma (Allies) vs Cwglee51 (Axis) G40 Allies +18 bid
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@cwglee51 it’s OK, just do it if You want. But yes, it’s a minor IC now, but can be upgraded (20 IPC) and if I remember correctly, it can be used as a major IC in the same round.
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@enigma It’s fine as is, would be too complicated. Would change that turn quite a bit for me but i’ll just roll with how it is.
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Manchuria to Jehol 2 armour moved from Smolensk to Novgorod 2 mech_infantrys moved from Smolensk to Novgorod 3 infantry moved from Karelia to Finland 1 fighter moved from Russia to 115 Sea Zone 1 fighter moved from Russia to Finland 1 mech_infantry moved from Karelia to Finland 3 infantry moved from Bessarabia to Romania Combat - Russians Battle in 115 Sea Zone Russians attack with 1 fighter Germans defend with 2 transports 2 transports owned by the Germans lost in 115 Sea Zone Russians win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Germans: 2 transports Battle in Jehol Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Jehol, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Jehol Russians win, taking Jehol from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Romania Russians attack with 3 infantry Italians defend with 2 armour Russians roll dice for 3 infantry in Romania, round 2 : 2/3 hits, 0,50 expected hits Germans roll dice for 2 armour in Romania, round 2 : 2/2 hits, 1,00 expected hits 2 infantry owned by the Russians and 2 armour owned by the Italians lost in Romania Russians win, taking Romania from Germans with 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Italians: 2 armour Battle in Novgorod Russians attack with 2 armour and 2 mech_infantrys Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 2 armour and 2 mech_infantrys in Novgorod, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians lost in Novgorod Russians roll dice for 2 armour and 1 mech_infantry in Novgorod, round 3 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians roll dice for 2 armour in Novgorod, round 4 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 artillery in Novgorod, round 4 : 1/1 hits, 0,33 expected hits 1 armour owned by the Russians and 1 artillery owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 armour remaining. Battle score for attacker is -7 Casualties for Russians: 1 armour and 2 mech_infantrys Casualties for Germans: 1 artillery and 1 infantry Battle in Finland Russians attack with 1 fighter, 3 infantry and 1 mech_infantry Germans defend with 2 infantry Russians roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Finland, round 2 : 2/5 hits, 1,17 expected hits Germans roll dice for 2 infantry in Finland, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 aaGun moved from Karelia to Vyborg 1 fighter moved from 115 Sea Zone to Vyborg 1 fighter moved from Finland to Vyborg 1 infantry moved from Bryansk to Smolensk 2 infantry moved from Russia to Vologda 2 infantry moved from Amur to Manchuria 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Bessarabia 3 aaGuns, 5 artilleries, 1 fighter, 27 infantry and 1 tactical_bomber moved from Bryansk to Russia Place Units - Russians 10 infantry placed in Russia 1 armour and 1 mech_infantry placed in Volgograd Turning on Edit Mode EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 Germans regular : 3,67 Russians regular : 1,50
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 airfield, 2 artilleries, 1 destroyer, 5 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Burma 2 artilleries and 2 infantry moved from Yunnan to Shan State 1 mech_infantry moved from Yunnan to Shan State 1 infantry moved from Hopei to Kweichow 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 2 infantry moved from French Indo China to Shan State 1 mech_infantry moved from French Indo China to Shan State 2 bombers moved from French Indo China to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 18 Sea Zone 1 fighter moved from Japan to 18 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma 1 fighter moved from French Indo China to Szechwan 1 tactical_bomber moved from French Indo China to Szechwan 1 fighter moved from French Indo China to Kweichow 1 tactical_bomber moved from French Indo China to Kweichow 1 fighter moved from Philippines to 19 Sea Zone 1 armour moved from Malaya to Shan State 1 tactical_bomber moved from French Indo China to Burma Combat - Japanese Battle in Kweichow Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 3 : 3/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 18 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 2 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 18 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 19 Sea Zone Japanese attack with 2 bombers and 1 fighter Americans defend with 1 destroyer Japanese roll dice for 2 bombers and 1 fighter in 19 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 19 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in Burma Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Burma, round 2 : 3/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Shan State Japanese attack with 1 armour, 3 artilleries, 5 infantry and 2 mech_infantrys British defend with 2 infantry Japanese roll dice for 1 armour, 3 artilleries, 5 infantry and 2 mech_infantrys in Shan State, round 2 : 2/11 hits, 3.17 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 2 bombers moved from 19 Sea Zone to French Indo China 1 fighter moved from 18 Sea Zone to Philippines 1 fighter moved from 18 Sea Zone to Japan 1 tactical_bomber moved from 18 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from Burma to 37 Sea Zone 1 tactical_bomber moved from Burma to 37 Sea Zone 1 tactical_bomber moved from Burma to French Indo China 1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China 1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China 2 infantry moved from Hopei to Anhwe 1 artillery moved from Hopei to Anhwe Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 airfield placed in French Indo China 1 transport placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China 1 transport placed in 37 Sea Zone 1 artillery and 1 infantry placed in Malaya 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,5,2,4,6,4,4,3,3,2,3,6,3 Japanese collect 43 PUs (8 lost to blockades); end with 43 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 0.33 Japanese regular : 1.17 UK_Pacific regular : 2.00
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@Enigma mind moving 1 DD from 35 to 36? Forgot to cover that!
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@cwglee51 That’s OK. Scramble in sz 106 against 1 sub and 5 planes? Or do You need a manual savegame?
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@enigma I can move your DD.
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@enigma you mean SZ 6? (not 106) No scramble there =)
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@cwglee51 Yes, of course :-)
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 factory_minor, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Manchuria to 6 Sea Zone 1 mech_infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 1 cruiser, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 mech_infantry moved from 112 Sea Zone to Denmark 1 artillery moved from 112 Sea Zone to Norway 1 armour moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Denmark 1 infantry moved from 112 Sea Zone to Norway 1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 6 Sea Zone to 23 Sea Zone Americans take 17 Sea Zone from Japanese 1 transport moved from 6 Sea Zone to 8 Sea Zone Combat - Americans Battle in Denmark Battle in 6 Sea Zone Americans attack with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Denmark from Germans with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Norway Americans attack with 1 armour, 1 artillery and 2 infantry Germans defend with 3 infantry Americans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Norway, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 3 infantry in Norway, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway Americans roll dice for 1 armour, 1 artillery and 1 infantry in Norway, round 3 : 0/3 hits, 1,17 expected hits Germans roll dice for 2 infantry in Norway, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 armour, 1 artillery and 1 infantry in Norway, round 4 : 1/3 hits, 1,17 expected hits Germans roll dice for 2 infantry in Norway, round 4 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Norway Americans roll dice for 1 armour, 1 artillery and 1 infantry in Norway, round 5 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Norway, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Norway Americans win, taking Norway from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Germans: 3 infantry Non Combat Move - Americans 2 carriers and 4 fighters moved from 91 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Korea 1 fighter moved from 6 Sea Zone to Korea 1 bomber moved from 6 Sea Zone to Korea 2 fighters moved from 6 Sea Zone to 23 Sea Zone 1 destroyer moved from 26 Sea Zone to 23 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 23 Sea Zone 1 infantry moved from Korea to Manchuria 1 armour moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 factory_minor placed in Korea 1 destroyer and 1 submarine placed in 10 Sea Zone 1 submarine and 3 transports placed in 101 Sea Zone 1 artillery, 1 bomber and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -1,67 Japanese regular : 0,67 Germans regular : -1,67
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 artillery moved from Shensi to Szechwan 8 infantry moved from Shensi to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 artillery and 8 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 8 infantry in Szechwan, round 2 : 2/9 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 artillery and 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Manchuria to Jehol Place Units - Chinese Turning on Edit Mode EDIT: Removing units owned by Chinese from Shensi: 1 fighter EDIT: Adding units owned by Chinese to Tsinghai: 1 fighter EDIT: Turning off Edit Mode 4 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17 Japanese regular : -0,33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 factory_minor, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Manchuria to 6 Sea Zone 1 mech_infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 1 cruiser, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 mech_infantry moved from 112 Sea Zone to Denmark 1 artillery moved from 112 Sea Zone to Norway 1 armour moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Denmark 1 infantry moved from 112 Sea Zone to Norway 1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 6 Sea Zone to 23 Sea Zone Americans take 17 Sea Zone from Japanese 1 transport moved from 6 Sea Zone to 8 Sea Zone Combat - Americans Battle in Denmark Battle in 6 Sea Zone Americans attack with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Denmark from Germans with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Norway Americans attack with 1 armour, 1 artillery and 2 infantry Germans defend with 3 infantry Americans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Norway, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 3 infantry in Norway, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway Americans roll dice for 1 armour, 1 artillery and 1 infantry in Norway, round 3 : 0/3 hits, 1,17 expected hits Germans roll dice for 2 infantry in Norway, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 armour, 1 artillery and 1 infantry in Norway, round 4 : 1/3 hits, 1,17 expected hits Germans roll dice for 2 infantry in Norway, round 4 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Norway Americans roll dice for 1 armour, 1 artillery and 1 infantry in Norway, round 5 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Norway, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Norway Americans win, taking Norway from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Germans: 3 infantry Non Combat Move - Americans 2 carriers and 4 fighters moved from 91 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Korea 1 fighter moved from 6 Sea Zone to Korea 1 bomber moved from 6 Sea Zone to Korea 2 fighters moved from 6 Sea Zone to 23 Sea Zone 1 destroyer moved from 26 Sea Zone to 23 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 23 Sea Zone 1 infantry moved from Korea to Manchuria 1 armour moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 factory_minor placed in Korea 1 destroyer and 1 submarine placed in 10 Sea Zone 1 submarine and 3 transports placed in 101 Sea Zone 1 artillery, 1 bomber and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 artillery moved from Shensi to Szechwan 8 infantry moved from Shensi to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 artillery and 8 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 8 infantry in Szechwan, round 2 : 2/9 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 artillery and 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Manchuria to Jehol Place Units - Chinese Turning on Edit Mode EDIT: Removing units owned by Chinese from Shensi: 1 fighter EDIT: Adding units owned by Chinese to Tsinghai: 1 fighter EDIT: Turning off Edit Mode 4 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Purchase Units - British British buy 2 artilleries, 2 bombers and 1 fighter; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 97 Sea Zone to 95 Sea Zone British take 97 Sea Zone from Italians 1 tactical_bomber moved from Malta to 95 Sea Zone 1 fighter moved from Malta to 95 Sea Zone 1 bomber moved from Malta to 95 Sea Zone 1 armour and 1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan British take Ethiopia from Italians 1 mech_infantry moved from India to Yunnan Chinese take Yunnan from Japanese Combat - British Battle in 95 Sea Zone British attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber Italians defend with 1 cruiser British roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 2 : 3/3 hits, 1,83 expected hits Italians roll dice for 1 cruiser in 95 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the Italians and 1 submarine owned by the British lost in 95 Sea Zone British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Casualties for Italians: 1 cruiser Non Combat Move - British 1 artillery and 1 infantry moved from British Somaliland to 76 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 artillery moved from 81 Sea Zone to Egypt 1 infantry moved from 81 Sea Zone to Egypt 1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Egypt 1 bomber, 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Malta 2 artilleries moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from 112 Sea Zone to Norway 1 carrier, 1 destroyer and 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from United Kingdom to Denmark 2 fighters moved from United Kingdom to Norway 1 aaGun moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 aaGun and 1 infantry moved from 112 Sea Zone to Denmark 1 infantry moved from India to Burma Place Units - British 2 artilleries, 2 bombers and 1 fighter placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6 UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : -1,67 Italians regular : 0,50 Japanese regular : 0,33 Germans regular : -1,67 British regular : 0,83
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@enigma Can you supply Order of loss?
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@cwglee51 Take out DD and cruiser. No hits on carriers.
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from France to 112 Sea Zone 1 bomber moved from France to 112 Sea Zone 3 artilleries moved from Tunisia to Algeria 2 infantry moved from Tunisia to Algeria 1 armour moved from Tunisia to Algeria 1 mech_infantry moved from Tunisia to Algeria Combat - Italians Battle in 112 Sea Zone Italians attack with 1 bomber and 1 fighter British defend with 1 carrier, 1 destroyer, 2 fighters and 3 transports; Americans defend with 2 carriers, 1 cruiser, 4 fighters and 3 transports Italians roll dice for 1 bomber and 1 fighter in 112 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 6 transports in 112 Sea Zone, round 2 : 4/11 hits, 5.83 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the British, 1 bomber owned by the Italians and 1 fighter owned by the Italians lost in 112 Sea Zone Americans win with 3 carriers, 6 fighters and 6 transports remaining. Battle score for attacker is -2 Casualties for Italians: 1 bomber and 1 fighter Casualties for Americans: 1 cruiser Casualties for British: 1 destroyer Battle in Algeria Italians attack with 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry Americans defend with 1 mech_infantry Italians roll dice for 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Algeria, round 2 : 3/7 hits, 2.50 expected hits Americans roll dice for 1 mech_infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Algeria Italians win, taking Algeria from Americans with 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Italians 1 mech_infantry moved from Southern Italy to Western Germany 1 armour moved from Southern Italy to Western Germany 1 infantry moved from Northern Italy to France 1 artillery moved from Northern Italy to France 1 artillery moved from Southern Italy to Northern Italy 1 infantry moved from Albania to Yugoslavia Place Units - Italians 1 armour, 1 infantry and 1 mech_infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Americans regular : -2.17 Italians regular : 1.33
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 2 infantry moved from Alexandria to Tobruk ANZAC take Tobruk from Italians 1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 fighter moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Dutch New Guinea Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 1,00
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 2 infantry moved from Alexandria to Tobruk ANZAC take Tobruk from Italians 1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 fighter moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Dutch New Guinea Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Alexandria to Tobruk 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 cruiser moved from 91 Sea Zone to 112 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 1,00
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@enigma need OOL again:
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@cwglee51 1. hit on UK carrier, take out US carriers and french cruiser
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and once more