dawgoneit Axis-VS- Entek Allies TRS.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Dutch round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Thai
            1 Tank moved from Nepal to W.Tibet
                  Thai take W.Tibet from British
            1 Tank moved from W.Tibet to Bhopa
            5 Artillerys and 1 Marine moved from Nepal to Bhopa
            4 Artillerys, 3 Elites and 1 Infantry moved from E.India to Nagpur
            1 Artillery and 1 Marine moved from Bengal to Nepal
            2 Tankettes moved from Burma to Nepal
            3 Artillerys and 4 Infantrys moved from Thailand to sz64
            3 Artillerys and 4 Infantrys moved from sz64 to E.India
            6 Infantrys moved from Phuket to Thailand
    
        Purchase Units - Thai
            Thai buy 1 L.Fighter and 3 Mech.Infs; Remaining resources: 1 PUs; 
    
        Combat - Thai
            Battle in Bhopa
                Thai attack with 5 Artillerys, 1 Marine and 1 Tank
                British defend with 1 Infantry
                    Thai roll dice for 5 Artillerys, 1 Marine and 1 Tank in Bhopa, round 2 : 1/7 hits, 2.67 expected hits
                    British roll dice for 1 Infantry in Bhopa, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Bhopa
                Thai win, taking Bhopa from British with 5 Artillerys, 1 Marine and 1 Tank remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 Mech.Infs placed in Bengal
            1 L.Fighter and 1 Mech.Inf placed in Thailand
    
        Turn Complete - Thai
            Thai collect 31 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -1.67
    British regular : -0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - British
            1 Tankette moved from N.G to Sarong
                  British take Sarong from Hisaichi
            1 Tankette moved from Sarong to New Guinea
            1 Transport moved from sz50 to sz49
            1 Artillery and 1 Infantry moved from Moresby to sz49
            1 Artillery, 1 Infantry and 1 Transport moved from sz49 to sz50
            1 Artillery and 1 Infantry moved from sz50 to Soem
                  British take Soem from Yamamoto
            2 Infantrys moved from Calcutta to C.India
            7 EarlyFighters moved from Calcutta to Bhopa
            4 Infantrys moved from Dheli to Bhopa
    
        Purchase Units - British
            British buy 2 Artillerys, 3 EarlyFighters and 8 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in C.India
                British attack with 2 Infantrys
                Yamamoto defend with 1 Infantry
                    British roll dice for 2 Infantrys in C.India, round 2 : 2/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in C.India, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in C.India
                British win, taking C.India from Yamamoto with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Bhopa
                British attack with 7 EarlyFighters and 4 Infantrys
                Thai defend with 5 Artillerys, 1 Marine and 1 Tank
                    British roll dice for 7 EarlyFighters and 4 Infantrys in Bhopa, round 2 : 5/11 hits, 3.00 expected hits
                    Thai roll dice for 5 Artillerys, 1 Marine and 1 Tank in Bhopa, round 2 : 4/7 hits, 2.50 expected hits
                    1 EarlyFighter owned by the British, 3 Infantrys owned by the British, 4 Artillerys owned by the Thai and 1 Marine owned by the Thai lost in Bhopa
                    British roll dice for 6 EarlyFighters and 1 Infantry in Bhopa, round 3 : 4/7 hits, 2.17 expected hits
                    Thai roll dice for 1 Artillery and 1 Tank in Bhopa, round 3 : 0/2 hits, 0.83 expected hits
                    1 Tank owned by the Thai and 1 Artillery owned by the Thai lost in Bhopa
                British win, taking Bhopa from Thai with 6 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 14
                Casualties for British: 1 EarlyFighter and 3 Infantrys
                Casualties for Thai: 5 Artillerys, 1 Marine and 1 Tank
    
        Non Combat Move - British
            6 EarlyFighters moved from Bhopa to Dheli
            1 AAGun and 2 Infantrys moved from Yakutsk to Vostok
    
        Place Units - British
            3 EarlyFighters and 5 Infantrys placed in Calcutta
            1 Artillery and 1 Infantry placed in Moresby
            1 Artillery and 2 Infantrys placed in Dheli
    
        Turn Complete - British
            British collect 46 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Thai regular : 0.67
    British regular : 5.50
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Anzac
            2 Artillerys moved from W.Australia to sz50
            4 Infantrys moved from W.Australia to sz50
            2 Artillerys, 1 EarlyFighter and 4 Infantrys moved from sz50 to Nayumo
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys, 1 Destroyer and 2 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Anzac
            Battle in Nayumo
                Anzac attack with 2 Artillerys, 1 EarlyFighter and 4 Infantrys
                Hisaichi defend with 2 Artillerys, 3 Elites, 1 Marine and 1 Tank
                    Anzac roll dice for 1 Battleship in Nayumo, round 2 : 1/1 hits, 0.67 expected hits
                    Anzac roll dice for 2 Artillerys, 1 EarlyFighter and 4 Infantrys in Nayumo, round 2 : 3/7 hits, 2.00 expected hits
                    Hisaichi roll dice for 2 Artillerys, 3 Elites, 1 Marine and 1 Tank in Nayumo, round 2 : 4/7 hits, 2.50 expected hits
                    4 Infantrys owned by the Anzac, 1 Elite owned by the Hisaichi, 2 Artillerys owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Nayumo
                    Anzac roll dice for 2 Artillerys and 1 EarlyFighter in Nayumo, round 3 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 Elites and 1 Tank in Nayumo, round 3 : 2/3 hits, 1.17 expected hits
                    2 Artillerys owned by the Anzac lost in Nayumo
                1 EarlyFighter owned by the Anzac retreated
                Hisaichi win with 2 Elites and 1 Tank remaining. Battle score for attacker is -1
                Casualties for Anzac: 2 Artillerys and 4 Infantrys
                Casualties for Hisaichi: 2 Artillerys, 1 Elite and 1 Marine
    
        Non Combat Move - Anzac
            Turning on Edit Mode
            EDIT: Changing ownership of E.G from Hisaichi to British
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of S.G from Hisaichi to British
            EDIT: Turning off Edit Mode
            1 EarlyFighter moved from Nayumo to sz50
            1 Infantry moved from New Guinea to E.G
            1 Infantry moved from New Guinea to S.G
            4 Artillerys and 2 Infantrys moved from Darwin to Derby
            1 Infantry moved from Melbourne to S.W.Australia
            1 Destroyer moved from sz37 to sz50
    
        Place Units - Anzac
            2 Artillerys and 1 Infantry placed in W.Australia
            2 Artillerys and 1 Infantry placed in Darwin
            1 Destroyer placed in sz37
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 0.33
    Hisaichi regular : 2.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Americans
            1 Infantry moved from Wake to sz19
            1 Infantry and 1 S.Sub moved from sz19 to sz75
            1 Infantry moved from sz75 to Iwo Jima
            2 Transports moved from sz9 to sz17
            1 Artillery moved from Marcus to sz17
            1 Elite moved from Marcus to sz17
            1 Infantry moved from Marcus to sz17
            1 Infantry and 1 Transport moved from sz17 to sz76
            1 Infantry moved from sz76 to Bonin
                  Americans take Bonin from Yamamoto
            1 Artillery, 1 Elite and 1 Transport moved from sz17 to sz76
            1 Artillery and 1 Elite moved from sz76 to Iwo Jima
            2 B29s and 1 Bomber moved from Marcus to sz70
            1 Artillery and 8 Marines moved from Vostok to Belogorsk
            4 Infantrys and 8 Marines moved from Yakutsk to Vostok
            8 Marines moved from Magadan to Yakutsk
            8 Marines moved from Palana to Magadan
            1 Destroyer moved from sz9 to sz76
            1 Destroyer moved from sz9 to sz76
            1 Destroyer moved from sz19 to sz76
            1 B29 moved from Pearl Harbor to sz7
            1 Destroyer moved from sz4 to sz7
            8 Marines moved from N.Canada to sz6
            2 B.Transports and 8 Marines moved from sz6 to sz4
            8 Marines moved from sz4 to Palana
            1 B.Transport moved from sz4 to sz6
            8 Marines moved from Seattle to sz14
            2 B.Transports and 8 Marines moved from sz14 to sz6
            8 Marines moved from sz6 to N.Canada
            7 Marines moved from San Francisco to Nor Cal
    
        Purchase Units - Americans
            Americans buy 1 B.Carrier, 2 B.Transports, 2 Destroyers, 3 Fighters and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz7
                Americans attack with 1 B29 and 1 Destroyer
                Masaharu defend with 2 Destroyers
                    Americans roll dice for 1 B29 and 1 Destroyer in sz7, round 2 : 1/2 hits, 1.17 expected hits
                    Masaharu roll dice for 2 Destroyers in sz7, round 2 : 0/2 hits, 1.00 expected hits
                    1 Destroyer owned by the Masaharu lost in sz7
                    Americans roll dice for 1 B29 and 1 Destroyer in sz7, round 3 : 1/2 hits, 1.17 expected hits
                    Masaharu roll dice for 1 Destroyer in sz7, round 3 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Masaharu lost in sz7
                Americans win with 1 B29 and 1 Destroyer remaining. Battle score for attacker is 16
                Casualties for Masaharu: 2 Destroyers
            Battle in sz75
                Americans attack with 1 S.Sub
                Yamamoto defend with 1 B.Transport
                    Americans roll dice for 1 S.Sub in sz75, round 2 : 1/1 hits, 0.50 expected hits
                1 B.Transport owned by the Yamamoto lost in sz75
                Americans win with 1 S.Sub remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 B.Transport
            Battle in sz70
                Americans attack with 2 B29s and 1 Bomber
                Yamamoto defend with 1 B.Transport, 1 Carrier, 1 Destroyer and 2 EarlyFighters
                    Americans roll dice for 2 B29s and 1 Bomber in sz70, round 2 : 3/3 hits, 2.33 expected hits
                    Yamamoto roll dice for 1 B.Transport, 1 Carrier, 1 Destroyer and 2 EarlyFighters in sz70, round 2 : 2/5 hits, 2.17 expected hits
                    1 Bomber owned by the Americans, 1 B29 owned by the Americans, 1 B.Transport owned by the Yamamoto and 2 EarlyFighters owned by the Yamamoto lost in sz70
                    Americans roll dice for 1 B29 in sz70, round 3 : 1/1 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Carrier and 1 Destroyer in sz70, round 3 : 2/2 hits, 1.00 expected hits
                    1 Carrier owned by the Yamamoto and 1 B29 owned by the Americans lost in sz70
                Yamamoto win with 1 Destroyer remaining. Battle score for attacker is -12
                Casualties for Americans: 2 B29s and 1 Bomber
                Casualties for Yamamoto: 1 B.Transport, 1 Carrier and 2 EarlyFighters
            Battle in Iwo Jima
                Americans attack with 1 Artillery, 1 Elite and 1 Infantry
                Yamamoto defend with 1 AAGun and 2 Infantrys
                    Americans roll dice for 1 Artillery, 1 Elite and 1 Infantry in Iwo Jima, round 2 : 1/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 2 Infantrys in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Iwo Jima
                    Americans roll dice for 1 Artillery and 1 Elite in Iwo Jima, round 3 : 0/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Artillery and 1 Elite in Iwo Jima, round 4 : 1/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Iwo Jima, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Iwo Jima
                Americans win, taking Iwo Jima from Yamamoto with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
                Casualties for Yamamoto: 2 Infantrys
            Battle in Belogorsk
                Americans attack with 1 Artillery and 8 Marines
                Hisaichi defend with 4 Infantrys and 5 Mech.Infs
                    Americans roll dice for 1 Artillery and 8 Marines in Belogorsk, round 2 : 2/9 hits, 3.17 expected hits
                    Hisaichi roll dice for 4 Infantrys and 5 Mech.Infs in Belogorsk, round 2 : 4/9 hits, 3.00 expected hits
                    4 Marines owned by the Americans and 2 Infantrys owned by the Hisaichi lost in Belogorsk
                    Americans roll dice for 1 Artillery and 4 Marines in Belogorsk, round 3 : 2/5 hits, 1.83 expected hits
                    Hisaichi roll dice for 2 Infantrys and 5 Mech.Infs in Belogorsk, round 3 : 2/7 hits, 2.33 expected hits
                    2 Marines owned by the Americans and 2 Infantrys owned by the Hisaichi lost in Belogorsk
                    Americans roll dice for 1 Artillery and 2 Marines in Belogorsk, round 4 : 0/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 5 Mech.Infs in Belogorsk, round 4 : 2/5 hits, 1.67 expected hits
                    2 Marines owned by the Americans lost in Belogorsk
                1 Artillery owned by the Americans retreated to Vostok
                Hisaichi win with 5 Mech.Infs remaining. Battle score for attacker is -16
                Casualties for Americans: 8 Marines
                Casualties for Hisaichi: 4 Infantrys
    
        Non Combat Move - Americans
            1 B29 moved from sz7 to Vostok
            1 Destroyer moved from sz25 to sz20
    
        Place Units - Americans
            1 Destroyer placed in sz18
            1 Destroyer placed in sz19
            2 B.Transports placed in sz23
            3 Infantrys placed in San Francisco
            1 B.Carrier placed in sz25
            2 Fighters placed in sz25
            1 Fighter placed in sz25
    
        Turn Complete - Americans
            Americans collect 90 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.50
    Americans regular : -2.33
    Masaharu regular : -1.50
    Hisaichi regular : 1.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Masaharu round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Masaharu
            4 Transports moved from sz1 to sz15
            2 Artillerys and 6 Infantrys moved from Akina to sz15
            2 Artillerys, 6 Infantrys and 4 Transports moved from sz15 to sz1
            1 Infantry moved from N.Japan to sz1
            2 Artillerys and 7 Infantrys moved from sz1 to Belogorsk
            2 Artillerys and 1 Elite moved from Amursk to Belogorsk
    
        Purchase Units - Masaharu
            Masaharu buy 2 Artillerys, 7 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; 
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            1 Artillery, 1 Marine and 1 Tank placed in Amursk
            1 Artillery and 7 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Russians
            1 Mech.Inf moved from Bikaner to W.Tibet
                  Russians take W.Tibet from Thai
            3 Mech.Infs moved from Bikaner to Dheli
            1 Infantry moved from Ulaan Ude to Jinan
                  Russians take Jinan from Hisaichi
            5 Infantrys and 1 Marine moved from Ulaan Ude to Quingdao
            5 Infantrys and 1 Marine moved from Tulun to Ulaan Ude
            1 Infantry moved from Jinquan to N.Mongolia
            1 Elite and 5 Infantrys moved from Kaask to Kyzal
            1 Infantry moved from Achinsk to Kyzyl
            3 Mech.Infs moved from Achinsk to Quyan
    
        Purchase Units - Russians
            Russians buy 5 Infantrys and 5 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Place Units - Russians
            5 Infantrys and 1 Mech.Inf placed in Kaask
            4 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            5 Destroyers moved from sz78 to sz76
            1 Destroyer moved from sz70 to sz75
            8 Infantrys moved from Burma to sz64
            3 Infantrys moved from Nagpur to Bhopa
            8 Infantrys moved from sz64 to E.India
            1 Transport moved from sz64 to sz60
            1 Marine moved from S.Japan to sz74
            3 Infantrys moved from S.Japan to sz74
            1 B.Transport, 3 Infantrys and 1 Marine moved from sz74 to sz67
            3 Infantrys and 1 Marine moved from sz67 to N.French I.
            2 Transports moved from sz58 to sz70
            3 Artillerys and 3 Infantrys moved from Flores to sz58
            1 Infantry moved from Flores to sz58
            1 Artillery moved from Flores to sz58
            1 Artillery moved from Flores to sz58
            5 Artillerys, 3 B.Transports and 4 Infantrys moved from sz58 to sz59
            5 Artillerys, 2 EarlyFighters and 4 Infantrys moved from sz59 to Soem
            1 Battleship and 1 Destroyer moved from sz58 to sz71
            2 Artillerys, 1 Infantry and 1 Marine moved from Davao to sz70
            2 Artillerys, 1 Infantry, 1 Marine and 2 Transports moved from sz70 to sz72
            2 Artillerys, 1 Infantry and 1 Marine moved from sz72 to Iwo Jima
            3 Infantrys moved from Tokyo to S.Japan
            8 Infantrys moved from S.Mongolia to Gobi
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 B.Transport and 8 Destroyers; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Gobi
                Yamamoto attack with 8 Infantrys
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 8 Infantrys in Gobi, round 2 : 2/8 hits, 1.33 expected hits
                    Chinese roll dice for 1 Infantry in Gobi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Gobi
                Yamamoto win, taking Gobi from Chinese with 8 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Iwo Jima
                Yamamoto attack with 2 Artillerys, 1 Infantry and 1 Marine
                Americans defend with 1 AAGun, 1 Artillery and 1 Elite
                    Yamamoto roll dice for 2 Artillerys, 1 Infantry and 1 Marine in Iwo Jima, round 2 : 2/4 hits, 1.50 expected hits
                    Americans roll dice for 1 Artillery and 1 Elite in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
                    1 Elite owned by the Americans and 1 Artillery owned by the Americans lost in Iwo Jima
                Yamamoto win, taking Iwo Jima from Americans with 2 Artillerys, 1 Infantry and 1 Marine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Artillery and 1 Elite
            Battle in Bhopa
                Yamamoto attack with 3 Infantrys
                British defend with 1 Infantry
                    Yamamoto roll dice for 3 Infantrys in Bhopa, round 2 : 0/3 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Bhopa, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 3 Infantrys in Bhopa, round 3 : 1/3 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Bhopa, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Bhopa
                Yamamoto win, taking Bhopa from British with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Soem
                Yamamoto attack with 5 Artillerys, 2 EarlyFighters and 4 Infantrys
                British defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 5 Artillerys, 2 EarlyFighters and 4 Infantrys in Soem, round 2 : 5/11 hits, 3.67 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Soem, round 2 : 2/2 hits, 0.67 expected hits
                    1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto, 1 Artillery owned by the British and 1 Infantry owned by the British lost in Soem
                Yamamoto win, taking Soem from British with 4 Artillerys, 2 EarlyFighters and 3 Infantrys remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
                Casualties for British: 1 Artillery and 1 Infantry
            Battle in sz75
                Yamamoto attack with 1 Destroyer
                Americans defend with 1 S.Sub
                    Americans roll dice for 1 S.Sub in sz75, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz75, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 S.Sub in sz75, round 3 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz75, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 S.Sub in sz75, round 4 : 1/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz75, round 4 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz75
                Americans win with 1 S.Sub remaining. Battle score for attacker is -8
                Casualties for Yamamoto: 1 Destroyer
            Battle in sz76
                Yamamoto attack with 5 Destroyers
                Americans defend with 3 Destroyers and 2 Transports
                    Yamamoto roll dice for 5 Destroyers in sz76, round 2 : 0/5 hits, 1.67 expected hits
                    Americans roll dice for 3 Destroyers and 2 Transports in sz76, round 2 : 0/5 hits, 1.83 expected hits
                    Yamamoto roll dice for 5 Destroyers in sz76, round 3 : 2/5 hits, 1.67 expected hits
                    Americans roll dice for 3 Destroyers and 2 Transports in sz76, round 3 : 1/5 hits, 1.83 expected hits
                    2 Transports owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz76
                    Yamamoto roll dice for 4 Destroyers in sz76, round 4 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 3 Destroyers in sz76, round 4 : 2/3 hits, 1.50 expected hits
                    1 Destroyer owned by the Americans and 2 Destroyers owned by the Yamamoto lost in sz76
                    Yamamoto roll dice for 2 Destroyers in sz76, round 5 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 2 Destroyers in sz76, round 5 : 1/2 hits, 1.00 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz76
                    Yamamoto roll dice for 1 Destroyer in sz76, round 6 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 Destroyers in sz76, round 6 : 0/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz76, round 7 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 Destroyers in sz76, round 7 : 2/2 hits, 1.00 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz76
                Americans win with 2 Destroyers remaining. Battle score for attacker is -20
                Casualties for Yamamoto: 5 Destroyers
                Casualties for Americans: 1 Destroyer and 2 Transports
    
        Non Combat Move - Yamamoto
            2 EarlyFighters moved from Soem to sz59
            10 Infantrys moved from E.India to Nagpur
    
        Place Units - Yamamoto
            1 B.Transport and 2 Destroyers placed in sz74
            6 Destroyers placed in sz78
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from S.Japan: 2 Infantrys
            EDIT: Adding units owned by Yamamoto to Tokyo: 2 Infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Yamamoto
            Yamamoto collect 71 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Yamamoto regular : -1.50
    Americans regular : -2.33
    British regular : 0.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Chinese
            1 Infantry moved from N.Mongolia to S.Mongolia
                  Chinese take S.Mongolia from Yamamoto
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            2 Infantrys moved from Ming Jong to Quyan
    
        Turn Complete - Chinese
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Hisaichi
            3 Infantrys, 1 Tank and 2 Tankettes moved from Manchuria to Belogorsk
            6 Mech.Infs and 2 Tankettes moved from Seoul to Belogorsk
            2 Tanks and 4 Tankettes moved from Peking to Manchuria
            1 Infantry moved from Gansu to S.Mongolia
            1 Tankette moved from Xining to S.Mongolia
            1 Tankette moved from Nancheng to S.Mongolia
            1 Tankette moved from Nancheng to Ming Jong
            12 Tanks moved from Xining to Ming Jong
            8 Tankettes moved from N.Chunking to Sikang
            6 Tankettes moved from Kwangsi to W.Sian
            2 Elites and 1 Tank moved from Nayumo to sz81
            1 Artillery moved from Ceram to sz81
            1 Artillery, 2 Elites, 1 Tank and 2 Transports moved from sz81 to sz59
            1 Bomber moved from E.Shansi to sz75
            2 Transports moved from sz81 to sz59
            1 Transport moved from sz59 to sz60
            2 Infantrys moved from S.Borneo to sz60
            2 Infantrys and 1 Transport moved from sz60 to sz59
            1 Elite and 1 Infantry moved from Bava to sz59
            1 Infantry moved from S.Borneo to E.Borneo
            1 Artillery, 3 Elites, 3 Infantrys and 1 Tank moved from sz59 to Soem
            2 Destroyers moved from sz60 to sz64
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Destroyers, 1 Infantry, 1 Marine, 7 Mech.Infs, 2 Tanks and 12 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Ming Jong
                Hisaichi attack with 12 Tanks and 1 Tankette
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 12 Tanks and 1 Tankette in Ming Jong, round 2 : 5/13 hits, 6.33 expected hits
                    Chinese roll dice for 1 Infantry in Ming Jong, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Ming Jong
                Hisaichi win, taking Ming Jong from Chinese with 12 Tanks and 1 Tankette remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in S.Mongolia
                Hisaichi attack with 1 Infantry and 2 Tankettes
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Infantry and 2 Tankettes in S.Mongolia, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in S.Mongolia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in S.Mongolia
                    Hisaichi roll dice for 2 Tankettes in S.Mongolia, round 3 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in S.Mongolia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in S.Mongolia
                Hisaichi win, taking S.Mongolia from Chinese with 2 Tankettes remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in sz75
                Hisaichi attack with 1 Bomber
                Americans defend with 1 S.Sub
                    Hisaichi roll dice for 1 Bomber in sz75, round 2 : 0/1 hits, 0.67 expected hits
                1 Bomber owned by the Hisaichi retreated
    
        Non Combat Move - Hisaichi
            1 Bomber moved from sz75 to Tokyo
    
        Place Units - Hisaichi
            2 Destroyers placed in sz60
            7 Mech.Infs placed in Seoul
            1 Tank and 2 Tankettes placed in Peking
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from Hongkong: 2 Infantrys
            EDIT: Adding units owned by Hisaichi to Kwangtung: 2 Infantrys
            EDIT: Removing units owned by Hisaichi from Hongkong: 2 Tankettes
            EDIT: Adding units owned by Hisaichi to Kiangsi: 2 Tankettes
            EDIT: Turning off Edit Mode
            6 Tankettes placed in Hongkong
            Hisaichi undo move 4.
            1 Tank and 5 Tankettes placed in Xining
            5 Tankettes placed in Hongkong
            1 Infantry and 1 Marine placed in S.Borneo
    
        Turn Complete - Hisaichi
            Hisaichi collect 84 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Hisaichi regular : -1.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Dutch round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Thai
            1 L.Fighter moved from Thailand to sz75
            1 Artillery, 1 Marine and 2 Tankettes moved from Nepal to Bhopa
            4 Artillerys, 3 Elites and 1 Infantry moved from Nagpur to Bhopa
            3 Artillerys and 4 Infantrys moved from E.India to Nagpur
            2 Mech.Infs moved from Bengal to Bhopa
            6 Infantrys moved from Thailand to sz64
            6 Infantrys moved from sz64 to E.India
            1 Mech.Inf moved from Thailand to Nepal
    
        Purchase Units - Thai
            Thai buy 8 Infantrys and 3 Mech.Infs; Remaining resources: 1 PUs; 
    
        Combat - Thai
            Battle in sz75
                Thai attack with 1 L.Fighter
                Americans defend with 1 S.Sub
                    Thai roll dice for 1 L.Fighter in sz75, round 2 : 0/1 hits, 0.50 expected hits
                1 L.Fighter owned by the Thai retreated
    
        Non Combat Move - Thai
            1 L.Fighter moved from sz75 to Tokyo
    
        Place Units - Thai
            2 Infantrys placed in Bengal
            3 Infantrys placed in Thailand
            3 Infantrys and 3 Mech.Infs placed in Phuket
    
        Turn Complete - Thai
            Thai collect 28 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -0.50
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - British
            2 Infantrys moved from Vostok to Quingdao
            1 Transport moved from sz50 to sz49
            1 Artillery and 1 Infantry moved from Moresby to sz49
            1 Artillery, 1 Infantry and 1 Transport moved from sz49 to sz50
            1 Artillery and 1 Infantry moved from sz50 to Flores
    
        Purchase Units - British
            British buy 5 Infantrys and 6 Submarines; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Flores
                British attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Infantry
                    British roll dice for 1 Artillery and 1 Infantry in Flores, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Flores, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Flores, round 3 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Flores, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Flores
                British win, taking Flores from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - British
            1 Infantry moved from C.India to India
            1 Infantry moved from Dheli to W.India
            1 Infantry moved from Dheli to Bhopal
    
        Place Units - British
            6 Submarines placed in sz63
            2 Infantrys placed in Calcutta
            3 Infantrys placed in Dheli
    
        Turn Complete - British
            British collect 47 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.67
    British regular : -0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Anzac
            1 Infantry moved from W.Australia to sz50
            2 Artillerys moved from W.Australia to sz50
            2 Artillerys moved from Derby to sz50
            2 Infantrys moved from Derby to sz50
            4 Artillerys, 1 EarlyFighter and 3 Infantrys moved from sz50 to Nayumo
                  Anzac take Nayumo from Hisaichi
            1 Infantry moved from S.G to New Guinea
            1 Infantry moved from E.G to New Guinea
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 EarlyFighter and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
    
        Non Combat Move - Anzac
            1 Infantry moved from S.W.Australia to W.Australia
            2 Artillerys and 1 Infantry moved from Darwin to Derby
            1 EarlyFighter moved from Nayumo to sz50
    
        Place Units - Anzac
            1 EarlyFighter placed in sz50
            2 Infantrys placed in W.Australia
            2 Artillerys and 1 Infantry placed in Darwin
            3 Infantrys placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Americans
            1 Destroyer moved from sz18 to sz72
            1 Destroyer moved from sz19 to sz72
            1 Destroyer moved from sz7 to sz1
            1 B29 moved from Vostok to sz1
            8 Marines moved from Yakutsk to Vostok
            8 Marines moved from Magadan to Yakutsk
            8 Marines moved from Palana to Magadan
            1 B.Carrier and 3 Fighters moved from sz25 to sz20
            1 Destroyer moved from sz20 to sz17
            1 S.Sub moved from sz75 to sz71
            1 Destroyer moved from sz76 to sz71
            1 Destroyer moved from sz76 to sz75
    
        Purchase Units - Americans
            Americans buy 1 B.Carrier, 3 Destroyers, 2 Fighters, 1 Infantry and 8 Marines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz72
                Americans attack with 2 Destroyers
                Yamamoto defend with 2 Transports
                    Americans roll dice for 2 Destroyers in sz72, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 2 Transports in sz72, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 2 Destroyers in sz72, round 3 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 2 Transports in sz72, round 3 : 0/2 hits, 0.33 expected hits
                    1 Transport owned by the Yamamoto lost in sz72
                    Americans roll dice for 2 Destroyers in sz72, round 4 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Transport in sz72, round 4 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 Destroyers in sz72, round 5 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Transport in sz72, round 5 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 Destroyers in sz72, round 6 : 2/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Transport in sz72, round 6 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Yamamoto lost in sz72
                Americans win with 2 Destroyers remaining. Battle score for attacker is 12
                Casualties for Yamamoto: 2 Transports
            Battle in sz71
                Americans attack with 1 Destroyer and 1 S.Sub
                Yamamoto defend with 1 Battleship and 1 Destroyer
                    Americans roll dice for 1 S.Sub in sz71, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Destroyer in sz71, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Battleship and 1 Destroyer in sz71, round 2 : 2/2 hits, 1.17 expected hits
                    1 Destroyer owned by the Americans and 1 S.Sub owned by the Americans lost in sz71
                Yamamoto win with 1 Battleship and 1 Destroyer remaining. Battle score for attacker is -17
                Casualties for Americans: 1 Destroyer and 1 S.Sub
            Battle in sz1
                Americans attack with 1 B29 and 1 Destroyer
                Hisaichi defend with 1 T.Boat; Masaharu defend with 1 T.Boat and 4 Transports
                    Americans roll dice for 1 B29 and 1 Destroyer in sz1, round 2 : 1/2 hits, 1.17 expected hits
                    Masaharu roll dice for 2 T.Boats and 4 Transports in sz1, round 2 : 1/6 hits, 1.00 expected hits
                    1 Destroyer owned by the Americans and 1 T.Boat owned by the Hisaichi lost in sz1
                    Americans roll dice for 1 B29 in sz1, round 3 : 1/1 hits, 0.83 expected hits
                    Masaharu roll dice for 1 T.Boat and 4 Transports in sz1, round 3 : 2/5 hits, 0.83 expected hits
                    1 B29 owned by the Americans and 1 T.Boat owned by the Masaharu lost in sz1
                Masaharu win with 4 Transports remaining. Battle score for attacker is -16
                Casualties for Americans: 1 B29 and 1 Destroyer
                Casualties for Hisaichi: 1 T.Boat
                Casualties for Masaharu: 1 T.Boat
    
        Non Combat Move - Americans
            3 Infantrys and 1 Marine moved from San Francisco to sz23
            4 Marines moved from Nor Cal to sz23
            2 B.Transports, 3 Infantrys and 5 Marines moved from sz23 to sz14
            3 Marines moved from Nor Cal to Portland
            3 Infantrys and 5 Marines moved from sz14 to Seattle
            8 Marines moved from N.Canada to sz6
            2 B.Transports and 8 Marines moved from sz6 to sz4
            8 Marines moved from sz4 to Palana
            2 B.Transports moved from sz4 to sz6
            1 B.Transport moved from sz6 to sz11
    
        Place Units - Americans
            1 B.Carrier placed in sz18
            1 Fighter placed in Wake
            Americans undo move 2.
            Americans undo move 1.
            1 B.Carrier placed in sz20
            1 Fighter placed in Marcus
            1 Fighter placed in Pearl Harbor
            2 Destroyers placed in sz25
            1 Destroyer placed in sz4
            1 Infantry placed in Alaska
            8 Marines placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 87 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Americans regular : -1.17
    Masaharu regular : 1.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Masaharu round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Masaharu
            4 Transports moved from sz1 to sz15
            1 Artillery moved from Akina to sz15
            7 Infantrys moved from Akina to sz15
            1 Artillery, 7 Infantrys and 4 Transports moved from sz15 to sz1
            4 Artillerys, 1 Elite and 7 Infantrys moved from Belogorsk to Vostok
            1 Artillery and 7 Infantrys moved from sz1 to Vostok
            1 Tank moved from Amursk to Vostok
            1 Artillery and 1 Marine moved from Amursk to Belogorsk
    
        Purchase Units - Masaharu
            Masaharu buy 2 Artillerys, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Vostok
                Masaharu attack with 5 Artillerys, 1 Elite, 14 Infantrys and 1 Tank
                British defend with 1 AAGun; Americans defend with 1 Artillery, 4 Infantrys and 16 Marines; Russians defend with 1 Infantry
                    Masaharu roll dice for 5 Artillerys, 1 Elite, 14 Infantrys and 1 Tank in Vostok, round 2 : 7/21 hits, 5.83 expected hits
                    Russians roll dice for 1 Artillery, 5 Infantrys and 16 Marines in Vostok, round 2 : 8/22 hits, 7.33 expected hits
                    2 Marines owned by the Americans, 1 Infantry owned by the Russians, 8 Infantrys owned by the Masaharu and 4 Infantrys owned by the Americans lost in Vostok
                    Masaharu roll dice for 5 Artillerys, 1 Elite, 6 Infantrys and 1 Tank in Vostok, round 3 : 6/13 hits, 4.50 expected hits
                    Russians roll dice for 1 Artillery and 14 Marines in Vostok, round 3 : 4/15 hits, 5.00 expected hits
                    6 Marines owned by the Americans and 4 Infantrys owned by the Masaharu lost in Vostok
                    Masaharu roll dice for 5 Artillerys, 1 Elite, 2 Infantrys and 1 Tank in Vostok, round 4 : 6/9 hits, 3.50 expected hits
                    Russians roll dice for 1 Artillery and 8 Marines in Vostok, round 4 : 3/9 hits, 3.00 expected hits
                    6 Marines owned by the Americans, 2 Infantrys owned by the Masaharu and 1 Artillery owned by the Masaharu lost in Vostok
                    Masaharu roll dice for 4 Artillerys, 1 Elite and 1 Tank in Vostok, round 5 : 5/6 hits, 2.50 expected hits
                    Russians roll dice for 1 Artillery and 2 Marines in Vostok, round 5 : 0/3 hits, 1.00 expected hits
                    2 Marines owned by the Americans and 1 Artillery owned by the Americans lost in Vostok
                Masaharu win, taking Vostok from Russians with 4 Artillerys, 1 Elite and 1 Tank remaining. Battle score for attacker is 30
                Casualties for Masaharu: 1 Artillery and 14 Infantrys
                Casualties for Americans: 1 Artillery, 4 Infantrys and 16 Marines
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            2 Artillerys and 1 Marine placed in Amursk
            8 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 7.67
    Russians regular : -1.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Russians
            2 Mech.Infs moved from Dheli to W.Tibet
            3 Mech.Infs moved from W.Tibet to Nepal
            1 Mech.Inf moved from Dheli to W.Tibet
            3 Mech.Infs moved from Quyan to N.Mongolia
            1 Infantry and 3 Mech.Infs moved from N.Mongolia to S.Mongolia
            1 Infantry moved from Jinan to Hsingan
            1 Infantry moved from Quingdao to Hsingan
            1 Fighter moved from Quingdao to Hsingan
            1 EarlyFighter moved from Quingdao to Hsingan
    
        Purchase Units - Russians
            Russians buy 2 Infantrys, 1 Marine, 3 Mech.Infs and 4 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in S.Mongolia
                Russians attack with 1 Infantry and 3 Mech.Infs
                Hisaichi defend with 2 Tankettes
                    Russians roll dice for 1 Infantry and 3 Mech.Infs in S.Mongolia, round 2 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 2 Tankettes in S.Mongolia, round 2 : 1/2 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Tankette owned by the Hisaichi lost in S.Mongolia
                    Russians roll dice for 3 Mech.Infs in S.Mongolia, round 3 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Tankette in S.Mongolia, round 3 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 3 Mech.Infs in S.Mongolia, round 4 : 2/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Tankette in S.Mongolia, round 4 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the Hisaichi lost in S.Mongolia
                Russians win, taking S.Mongolia from Hisaichi with 3 Mech.Infs remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Infantry
                Casualties for Hisaichi: 2 Tankettes
            Battle in Hsingan
                Russians attack with 1 EarlyFighter, 1 Fighter and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 1 EarlyFighter, 1 Fighter and 2 Infantrys in Hsingan, round 2 : 1/4 hits, 1.17 expected hits
                    Masaharu roll dice for 1 Infantry in Hsingan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Hsingan
                Russians win, taking Hsingan from Masaharu with 1 EarlyFighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Nepal
                Russians attack with 3 Mech.Infs
                Hisaichi defend with 1 Artillery; Thai defend with 1 Mech.Inf
                    Russians roll dice for 3 Mech.Infs in Nepal, round 2 : 2/3 hits, 1.00 expected hits
                    Thai roll dice for 1 Artillery and 1 Mech.Inf in Nepal, round 2 : 1/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Thai, 1 Mech.Inf owned by the Russians and 1 Artillery owned by the Hisaichi lost in Nepal
                Russians win, taking Nepal from Thai with 2 Mech.Infs remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Mech.Inf
                Casualties for Hisaichi: 1 Artillery
                Casualties for Thai: 1 Mech.Inf
    
        Non Combat Move - Russians
            5 Infantrys and 1 Marine moved from Ulaan Ude to Quingdao
            1 EarlyFighter and 1 Fighter moved from Hsingan to Quingdao
            1 Elite and 5 Infantrys moved from Kyzal to Ulaan Ude
            1 Mech.Inf moved from Kaask to Quingdao
            5 Infantrys moved from Kaask to Kyzal
            1 Infantry moved from Kyzyl to Jinquan
            4 Mech.Infs moved from Achinsk to Quyan
    
        Place Units - Russians
            2 Infantrys, 1 Marine and 3 Mech.Infs placed in Kaask
            4 Tankettes placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 0.67
    Thai regular : 0.33
    Russians regular : 0.50
    Hisaichi regular : 0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Infantry moved from Gobi to W.Mongolia
                  Yamamoto take W.Mongolia from Chinese
            1 Infantry moved from Gobi to N.Mongolia
                  Yamamoto take N.Mongolia from Chinese
            6 Infantrys moved from Gobi to S.Mongolia
            8 Infantrys moved from E.India to Nepal
            2 Infantrys moved from Nagpur to Nepal
            4 Infantrys moved from Nagpur to India
            1 Infantry moved from Nagpur to India
            3 Infantrys moved from Nagpur to C.India
            3 Infantrys moved from Bhopa to W.Tibet
            3 Infantrys and 1 Marine moved from N.French I. to Burma
            1 B.Transport moved from sz74 to sz78
            2 Infantrys moved from Tokyo to sz78
            1 Infantry moved from S.Japan to sz78
            3 Infantrys moved from sz78 to Bonin
            1 B.Transport moved from sz67 to sz74
            3 Infantrys moved from S.Japan to sz74
            1 B.Transport and 3 Infantrys moved from sz74 to sz67
            3 Infantrys moved from sz67 to N.French I.
            1 Battleship moved from sz71 to sz72
            1 Destroyer moved from sz71 to sz72
            4 Artillerys and 3 Infantrys moved from Soem to sz59
            4 Artillerys, 3 B.Transports and 3 Infantrys moved from sz59 to sz81
            4 Artillerys and 3 Infantrys moved from sz81 to Nayumo
            2 EarlyFighters moved from sz59 to Nayumo
            1 Transport moved from sz60 to sz70
            2 Destroyers moved from sz74 to sz75
            1 Destroyer moved from sz78 to sz75
            1 Destroyer moved from sz78 to sz72
            4 Destroyers moved from sz78 to sz17
            2 Infantrys moved from Davao to sz70
            2 Infantrys moved from sz70 to Halma
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 6 Destroyers and 8 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in India
                Yamamoto attack with 5 Infantrys
                British defend with 1 Infantry
                    Yamamoto roll dice for 5 Infantrys in India, round 2 : 0/5 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in India, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in India
                    Yamamoto roll dice for 4 Infantrys in India, round 3 : 0/4 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in India, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 4 Infantrys in India, round 4 : 0/4 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in India, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in India
                    Yamamoto roll dice for 3 Infantrys in India, round 5 : 0/3 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in India, round 5 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 3 Infantrys in India, round 6 : 0/3 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in India, round 6 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 3 Infantrys in India, round 7 : 0/3 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in India, round 7 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 3 Infantrys in India, round 8 : 0/3 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in India, round 8 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in India
                    Yamamoto roll dice for 2 Infantrys in India, round 9 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in India, round 9 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in India
                1 Infantry owned by the Yamamoto retreated to Nagpur
                British win with 1 Infantry remaining. Battle score for attacker is -8
                Casualties for Yamamoto: 4 Infantrys
            Battle in Nepal
                Yamamoto attack with 10 Infantrys
                Russians defend with 2 Mech.Infs
                    Yamamoto roll dice for 10 Infantrys in Nepal, round 2 : 3/10 hits, 1.67 expected hits
                    British roll dice for 2 Mech.Infs in Nepal, round 2 : 1/2 hits, 0.67 expected hits
                2 Mech.Infs owned by the Russians and 1 Infantry owned by the Yamamoto lost in Nepal
                Yamamoto win, taking Nepal from British with 9 Infantrys remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Infantry
                Casualties for Russians: 2 Mech.Infs
            Battle in sz17
                Yamamoto attack with 4 Destroyers
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 4 Destroyers in sz17, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 Destroyer in sz17, round 2 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz17
                Yamamoto win with 3 Destroyers remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Destroyer
                Casualties for Americans: 1 Destroyer
            Battle in Nayumo
                Yamamoto attack with 4 Artillerys, 2 EarlyFighters and 3 Infantrys
                Anzac defend with 4 Artillerys and 3 Infantrys
                    Yamamoto roll dice for 4 Artillerys, 2 EarlyFighters and 3 Infantrys in Nayumo, round 2 : 4/9 hits, 3.00 expected hits
                    Anzac roll dice for 4 Artillerys and 3 Infantrys in Nayumo, round 2 : 4/7 hits, 2.33 expected hits
                    1 Artillery owned by the Anzac, 3 Infantrys owned by the Anzac, 1 Artillery owned by the Yamamoto and 3 Infantrys owned by the Yamamoto lost in Nayumo
                    Yamamoto roll dice for 3 Artillerys and 2 EarlyFighters in Nayumo, round 3 : 2/5 hits, 1.67 expected hits
                    Anzac roll dice for 3 Artillerys in Nayumo, round 3 : 1/3 hits, 1.00 expected hits
                    2 Artillerys owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Nayumo
                    Yamamoto roll dice for 2 Artillerys and 2 EarlyFighters in Nayumo, round 4 : 1/4 hits, 1.33 expected hits
                    Anzac roll dice for 1 Artillery in Nayumo, round 4 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Nayumo
                Yamamoto win, taking Nayumo from Anzac with 1 Artillery and 2 EarlyFighters remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 3 Artillerys and 3 Infantrys
                Casualties for Anzac: 4 Artillerys and 3 Infantrys
            Battle in W.Tibet
                Yamamoto attack with 3 Infantrys
                Russians defend with 1 Mech.Inf
                    Yamamoto roll dice for 3 Infantrys in W.Tibet, round 2 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 Mech.Inf in W.Tibet, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 3 Infantrys in W.Tibet, round 3 : 1/3 hits, 0.50 expected hits
                    Russians roll dice for 1 Mech.Inf in W.Tibet, round 3 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Russians and 1 Infantry owned by the Yamamoto lost in W.Tibet
                Yamamoto win, taking W.Tibet from Russians with 2 Infantrys remaining. Battle score for attacker is 3
                Casualties for Yamamoto: 1 Infantry
                Casualties for Russians: 1 Mech.Inf
            Battle in S.Mongolia
                Yamamoto attack with 6 Infantrys
                Russians defend with 3 Mech.Infs
                    Yamamoto roll dice for 6 Infantrys in S.Mongolia, round 2 : 0/6 hits, 1.00 expected hits
                    Russians roll dice for 3 Mech.Infs in S.Mongolia, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Yamamoto lost in S.Mongolia
                    Yamamoto roll dice for 5 Infantrys in S.Mongolia, round 3 : 1/5 hits, 0.83 expected hits
                    Russians roll dice for 3 Mech.Infs in S.Mongolia, round 3 : 1/3 hits, 1.00 expected hits
                1 Mech.Inf owned by the Russians and 1 Infantry owned by the Yamamoto lost in S.Mongolia
                    Yamamoto roll dice for 4 Infantrys in S.Mongolia, round 4 : 0/4 hits, 0.67 expected hits
                    Russians roll dice for 2 Mech.Infs in S.Mongolia, round 4 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Yamamoto lost in S.Mongolia
                    Yamamoto roll dice for 2 Infantrys in S.Mongolia, round 5 : 1/2 hits, 0.33 expected hits
                    Russians roll dice for 2 Mech.Infs in S.Mongolia, round 5 : 1/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Russians and 1 Infantry owned by the Yamamoto lost in S.Mongolia
                    Yamamoto roll dice for 1 Infantry in S.Mongolia, round 6 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Mech.Inf in S.Mongolia, round 6 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in S.Mongolia
                Russians win with 1 Mech.Inf remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 6 Infantrys
                Casualties for Russians: 2 Mech.Infs
            Battle in sz72
                Yamamoto attack with 1 Battleship and 2 Destroyers
                Americans defend with 2 Destroyers
                    Yamamoto roll dice for 1 Battleship and 2 Destroyers in sz72, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 2 Destroyers in sz72, round 2 : 1/2 hits, 1.00 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    1 Destroyer owned by the Americans lost in sz72
                    Yamamoto roll dice for 1 Battleship and 2 Destroyers in sz72, round 3 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 Destroyer in sz72, round 3 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz72
                Yamamoto win with 1 Battleship and 1 Destroyer remaining. Battle score for attacker is 8
                Casualties for Americans: 2 Destroyers
                Casualties for Yamamoto: 1 Destroyer
            Battle in C.India
                Yamamoto attack with 3 Infantrys
                British defend with 1 Infantry
                    Yamamoto roll dice for 3 Infantrys in C.India, round 2 : 1/3 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in C.India, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in C.India
                Yamamoto win, taking C.India from British with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in sz75
                Yamamoto attack with 3 Destroyers
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 3 Destroyers in sz75, round 2 : 2/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Destroyer in sz75, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans lost in sz75
                Yamamoto win with 3 Destroyers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
            Battle in Bonin
                Yamamoto attack with 3 Infantrys
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 3 Infantrys in Bonin, round 2 : 1/3 hits, 0.50 expected hits
                    Americans roll dice for 1 Infantry in Bonin, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Bonin
                Yamamoto win, taking Bonin from Americans with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
    
        Non Combat Move - Yamamoto
            1 EarlyFighter moved from Nayumo to sz81
            1 EarlyFighter moved from Nayumo to sz81
            1 Carrier moved from sz59 to sz81
            1 Transport moved from sz64 to sz60
    
        Place Units - Yamamoto
            6 Destroyers placed in sz78
            1 Artillery and 1 Infantry placed in Davao
            1 Artillery and 3 Infantrys placed in S.Japan
            2 Infantrys placed in Tokyo
            2 Infantrys placed in Davao
    
        Turn Complete - Yamamoto
            Yamamoto collect 79 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.17
    Americans regular : 0.17
    Anzac regular : 2.33
    Russians regular : 2.67
    British regular : 1.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Chinese
            1 Infantry moved from Quyan to Cheng
            1 Infantry moved from Quyan to Gobi
                  Chinese take Gobi from Yamamoto
            2 Infantrys moved from Quyan to W.Mongolia
    
        Combat - Chinese
            Battle in W.Mongolia
                Chinese attack with 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 2 Infantrys in W.Mongolia, round 2 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in W.Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 Infantrys in W.Mongolia, round 3 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in W.Mongolia, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 Infantrys in W.Mongolia, round 4 : 1/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in W.Mongolia, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in W.Mongolia
                Chinese win, taking W.Mongolia from Yamamoto with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.00
    Chinese regular : 0.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Hisaichi
            3 Tankettes moved from Sikang to S.Mongolia
            4 Tankettes moved from Sikang to Gobi
            1 Tankette moved from Sikang to S.Mongolia
            1 Tankette moved from Ming Jong to Cheng
            1 Tankette moved from Xining to Cheng
            12 Tanks moved from Ming Jong to Quyan
            1 Tank and 4 Tankettes moved from Xining to Quyan
            1 Tank and 2 Tankettes moved from Peking to Hsingan
            2 Tanks and 4 Tankettes moved from Manchuria to Quingdao
            7 Mech.Infs moved from Seoul to Quingdao
            11 Mech.Infs and 4 Tankettes moved from Belogorsk to Quingdao
            1 Tank moved from Belogorsk to Quingdao
            6 Tankettes moved from W.Sian to Tsingnan
            2 Tankettes moved from Kiangsi to W.Sian
            2 Infantrys moved from Kwangtung to Kiangsi
            5 Tankettes moved from Hongkong to Kiangsi
            1 Battleship, 6 Destroyers and 4 EarlyFighters moved from sz64 to sz63
            2 Destroyers moved from sz60 to sz64
            1 Transport moved from sz59 to sz60
            1 Artillery, 3 Elites, 3 Infantrys and 1 Tank moved from Soem to sz59
            1 Artillery, 3 Elites, 3 Infantrys, 1 Tank and 4 Transports moved from sz59 to sz81
            1 Artillery, 3 Elites, 3 Infantrys and 1 Tank moved from sz81 to Flores
            1 Bomber moved from Tokyo to Quingdao
            1 Infantry and 1 Marine moved from S.Borneo to sz60
            1 Infantry and 1 Marine moved from sz60 to Java
            3 Infantrys moved from Belogorsk to Vostok
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Destroyer, 1 Infantry, 1 Marine, 7 Mech.Infs, 3 Tanks and 6 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Flores
                Hisaichi attack with 1 Artillery, 3 Elites, 3 Infantrys and 1 Tank
                British defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 3 Elites, 3 Infantrys and 1 Tank in Flores, round 2 : 1/8 hits, 3.00 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Flores, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in Flores
                    Hisaichi roll dice for 1 Artillery, 3 Elites, 3 Infantrys and 1 Tank in Flores, round 3 : 1/8 hits, 3.00 expected hits
                    British roll dice for 1 Artillery in Flores, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Flores
                Hisaichi win, taking Flores from British with 1 Artillery, 3 Elites, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for British: 1 Artillery and 1 Infantry
            Battle in Quyan
                Hisaichi attack with 13 Tanks and 4 Tankettes
                Chinese defend with 2 Infantrys; Russians defend with 4 Mech.Infs
                    Hisaichi roll dice for 13 Tanks and 4 Tankettes in Quyan, round 2 : 6/17 hits, 7.83 expected hits
                    Chinese roll dice for 2 Infantrys and 4 Mech.Infs in Quyan, round 2 : 0/6 hits, 2.00 expected hits
                4 Mech.Infs owned by the Russians and 2 Infantrys owned by the Chinese lost in Quyan
                Hisaichi win, taking Quyan from Chinese with 13 Tanks and 4 Tankettes remaining. Battle score for attacker is 24
                Casualties for Chinese: 2 Infantrys
                Casualties for Russians: 4 Mech.Infs
            Battle in Gobi
                Hisaichi attack with 4 Tankettes
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 4 Tankettes in Gobi, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Infantry in Gobi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Gobi
                Hisaichi win, taking Gobi from Chinese with 3 Tankettes remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 Tankette
                Casualties for Chinese: 1 Infantry
            Battle in Hsingan
                Hisaichi attack with 1 Tank and 2 Tankettes
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Tank and 2 Tankettes in Hsingan, round 2 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Hsingan, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Tank and 2 Tankettes in Hsingan, round 3 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Hsingan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Hsingan
                Hisaichi win, taking Hsingan from Russians with 1 Tank and 2 Tankettes remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Cheng
                Hisaichi attack with 2 Tankettes
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Tankettes in Cheng, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Cheng, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Hisaichi lost in Cheng
                    Hisaichi roll dice for 1 Tankette in Cheng, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Cheng, round 3 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Hisaichi lost in Cheng
                Chinese win with 1 Infantry remaining. Battle score for attacker is -8
                Casualties for Hisaichi: 2 Tankettes
            Battle in Quingdao
                Hisaichi attack with 1 Bomber, 18 Mech.Infs, 3 Tanks and 8 Tankettes
                British defend with 2 Infantrys; Russians defend with 1 AAGun, 1 EarlyFighter, 1 Fighter, 14 Infantrys, 2 Marines and 1 Mech.Inf
                    Russians roll AA dice in Quingdao : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Bomber, 18 Mech.Infs, 3 Tanks and 8 Tankettes in Quingdao, round 2 : 8/30 hits, 10.83 expected hits
                    Russians roll dice for 1 EarlyFighter, 1 Fighter, 16 Infantrys, 2 Marines and 1 Mech.Inf in Quingdao, round 2 : 11/21 hits, 7.50 expected hits
                    6 Infantrys owned by the Russians, 8 Tankettes owned by the Hisaichi, 2 Infantrys owned by the British and 3 Mech.Infs owned by the Hisaichi lost in Quingdao
                    Hisaichi roll dice for 1 Bomber, 15 Mech.Infs and 3 Tanks in Quingdao, round 3 : 7/19 hits, 7.17 expected hits
                    Russians roll dice for 1 EarlyFighter, 1 Fighter, 8 Infantrys, 2 Marines and 1 Mech.Inf in Quingdao, round 3 : 8/13 hits, 4.83 expected hits
                    7 Infantrys owned by the Russians and 8 Mech.Infs owned by the Hisaichi lost in Quingdao
                    Hisaichi roll dice for 1 Bomber, 7 Mech.Infs and 3 Tanks in Quingdao, round 4 : 6/11 hits, 4.50 expected hits
                    Russians roll dice for 1 EarlyFighter, 1 Fighter, 1 Infantry, 2 Marines and 1 Mech.Inf in Quingdao, round 4 : 3/6 hits, 2.50 expected hits
                    1 Infantry owned by the Russians, 1 Fighter owned by the Russians, 1 Mech.Inf owned by the Russians, 2 Marines owned by the Russians, 1 EarlyFighter owned by the Russians and 3 Mech.Infs owned by the Hisaichi lost in Quingdao
                Hisaichi win, taking Quingdao from Russians with 1 Bomber, 4 Mech.Infs and 3 Tanks remaining. Battle score for attacker is -41
                Casualties for Hisaichi: 14 Mech.Infs and 8 Tankettes
                Casualties for British: 2 Infantrys
                Casualties for Russians: 1 EarlyFighter, 1 Fighter, 14 Infantrys, 2 Marines and 1 Mech.Inf
            Battle in S.Mongolia
                Hisaichi attack with 4 Tankettes
                Russians defend with 1 Mech.Inf
                    Hisaichi roll dice for 4 Tankettes in S.Mongolia, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Mech.Inf in S.Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Russians lost in S.Mongolia
                Hisaichi win, taking S.Mongolia from Russians with 4 Tankettes remaining. Battle score for attacker is 5
                Casualties for Russians: 1 Mech.Inf
            Battle in sz63
                Hisaichi attack with 1 Battleship, 6 Destroyers and 4 EarlyFighters
                British defend with 6 Submarines
                    British roll dice for 6 Submarines in sz63, round 2 : 0/6 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Battleship, 6 Destroyers and 4 EarlyFighters in sz63, round 2 : 4/11 hits, 4.00 expected hits
                    4 Submarines owned by the British lost in sz63
                    British roll dice for 2 Submarines in sz63, round 3 : 1/2 hits, 0.33 expected hits
                Units damaged: 1 Battleship owned by the Hisaichi
                    Hisaichi roll dice for 1 Battleship, 6 Destroyers and 4 EarlyFighters in sz63, round 3 : 4/11 hits, 4.00 expected hits
                    2 Submarines owned by the British lost in sz63
                Hisaichi win with 1 Battleship, 6 Destroyers and 4 EarlyFighters remaining. Battle score for attacker is 36
                Casualties for British: 6 Submarines
    
        Non Combat Move - Hisaichi
            4 EarlyFighters moved from sz63 to sz64
            1 Bomber moved from Quingdao to Belogorsk
    
        Place Units - Hisaichi
            7 Mech.Infs placed in Seoul
            1 Tank and 2 Tankettes placed in Peking
            2 Tanks and 4 Tankettes placed in Xining
            1 Destroyer placed in sz60
            1 Infantry and 1 Marine placed in S.Borneo
    
        Turn Complete - Hisaichi
            Hisaichi collect 89 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Russians regular : 6.17
    Russians AA : -0.17
    British regular : -1.33
    Hisaichi regular : -8.33
    

    Savegame

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