@pacifiersboard I’m realizing infrastructure bids in this format might not be a good idea. Unit bids can be wasted, or used to prevent better bids but their existence still represents a potential problem for the Axis. But infrastructure bids can be placed for the purpose of their capture by Axis. I would suggest we either step back a round and you revisit the s France air base or we proceed with it but with no further infrastructure bids.
mozkaynak Allies -VS- dawgoneit Axis - BM3
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 cruiser moved from 114 Sea Zone to 115 Sea Zone 3 artilleries moved from Novgorod to Belarus 5 infantry moved from Novgorod to Belarus 1 infantry moved from Bryansk to Western Ukraine 1 artillery moved from Bryansk to Western Ukraine 2 aaGuns moved from Bryansk to Western Ukraine 2 artilleries moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Rostov to Bryansk 4 infantry moved from Russia to Bryansk 1 mech_infantry moved from Russia to Bryansk Place Units - Russians 1 artillery and 2 infantry placed in Novgorod 2 artilleries and 1 infantry placed in Ukraine 4 infantry and 1 mech_infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 123 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Anhwe to Yunnan 1 artillery and 2 infantry moved from Hunan to Yunnan 1 armour, 1 artillery and 2 infantry moved from Kwangsi to Yunnan 2 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 2 artilleries and 4 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese Combat - Japanese Battle in Yunnan Japanese attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Chinese defend with 3 infantry Japanese roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Yunnan, round 2 : 3/8 hits, 2.33 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 1 battleship moved from 20 Sea Zone to 6 Sea Zone 1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 1 marine moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 artilleries, 4 infantry and 1 marine moved from 6 Sea Zone to Korea 1 artillery moved from Jehol to Manchuria 1 cruiser and 1 submarine moved from 36 Sea Zone to 20 Sea Zone 5 fighters and 3 tactical_bombers moved from Kwangsi to Manchuria 2 bombers moved from Kwangsi to Jehol 2 carriers, 1 fighter and 3 tactical_bombers moved from 36 Sea Zone to 19 Sea Zone Place Units - Japanese 2 infantry and 1 mech_infantry placed in Japan 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 0.67 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 submarine and 1 tactical_bomber; Remaining resources: 4 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer moved from 43 Sea Zone to 55 Sea Zone 1 fighter moved from Guam to 54 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone 1 tactical_bomber placed in Eastern United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 56 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Chinese creates battle in territory Chahar Chinese creates battle in territory Anhwe Non Combat Move - Chinese 8 infantry moved from Szechwan to Shensi 1 fighter moved from Szechwan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 submarine and 1 tactical_bomber; Remaining resources: 4 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer moved from 43 Sea Zone to 55 Sea Zone 1 fighter moved from Guam to 54 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone 1 tactical_bomber placed in Eastern United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Chinese creates battle in territory Chahar Chinese creates battle in territory Anhwe Non Combat Move - Chinese 8 infantry moved from Szechwan to Shensi 1 fighter moved from Szechwan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 destroyer, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Malta to Kenya 1 artillery moved from Ethiopia to Kenya 1 tactical_bomber moved from Malta to 94 Sea Zone Combat - British Battle in 94 Sea Zone British attack with 1 tactical_bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 94 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Kenya British attack with 1 artillery and 1 bomber Italians defend with 1 infantry British roll dice for 1 artillery and 1 bomber in Kenya, round 2 : 0/2 hits, 1.00 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 bomber in Kenya, round 3 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber moved from Kenya to Anglo Egyptian Sudan 1 cruiser moved from 76 Sea Zone to 81 Sea Zone 1 cruiser moved from 96 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Ethiopia to Egypt 2 infantry moved from Ethiopia to 76 Sea Zone 2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 battleship, 1 cruiser and 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 fighter moved from Quebec to Iceland 1 tactical_bomber moved from 94 Sea Zone to Malta 1 fighter moved from United Kingdom to Gibraltar 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 2 artilleries moved from India to Burma 3 infantry moved from India to Burma 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes UK_Pacific take Celebes from Dutch Place Units - British 1 factory_minor placed in Egypt Turning on Edit Mode EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 bomber EDIT: Adding units owned by British to Ethiopia: 1 bomber EDIT: Turning off Edit Mode 1 transport placed in 71 Sea Zone 1 destroyer and 1 submarine placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,6,4,4 British collect 30 PUs (1 lost to blockades); end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 1 artillery, 3 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Some Units in India change ownership: 1 artillery, 3 infantry and 2 mech_infantrysCombat Hit Differential Summary :
Italians regular : -0.67 British regular : -1.00 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 2 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 armour moved from Romania to Baltic States Italians take Eastern Poland from Russians Italians take Baltic States from Russians 1 bomber moved from Southern Italy to Egypt Combat - Italians Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Egypt causes 6 damage total. Non Combat Move - Italians 1 bomber moved from Egypt to Greece 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Tobruk 1 mech_infantry moved from Tobruk to Libya 1 artillery and 2 infantry moved from Tunisia to Libya 1 cruiser moved from 93 Sea Zone to 97 Sea Zone 2 aaGuns and 2 infantry moved from Yugoslavia to Romania 2 aaGuns, 1 artillery and 4 infantry moved from Northern Italy to Yugoslavia 2 artilleries and 2 infantry moved from Southern France to Northern Italy Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
British AA : -0.17 -
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 infantry moved from Egypt to Alexandria Combat - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 infantry moved from Queensland to Northern Territory Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 infantry moved from Egypt to Alexandria Combat - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 infantry moved from Queensland to Northern Territory Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French Non Combat Move - French 1 cruiser moved from 91 Sea Zone to 106 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 10 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 submarines moved from 106 Sea Zone to 123 Sea Zone 1 armour moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 123 Sea Zone 1 armour moved from 123 Sea Zone to Iceland 2 bombers moved from Southern Italy to Western Germany 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 armour moved from Western Germany to Slovakia Hungary 2 armour and 1 mech_infantry moved from Germany to Romania 2 infantry moved from Germany to Slovakia Hungary 2 armour, 4 artilleries, 5 infantry and 1 mech_infantry moved from Germany to Poland 1 armour moved from Germany to Slovakia Hungary 1 armour moved from Germany to Romania 1 tactical_bomber moved from Western Germany to Greece 1 fighter moved from Western Germany to Greece 2 armour moved from Greece to Romania Combat - Germans Battle in Iceland Germans attack with 1 armour British defend with 1 airfield and 1 fighter Germans roll dice for 1 battleship in Iceland, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 fighter in Iceland, round 2 : 1/1 hits, 0.67 expected hits 1 armour owned by the Germans and 1 fighter owned by the British lost in Iceland British win with no units remaining. Battle score for attacker is 4 Casualties for Germans: 1 armour Casualties for British: 1 fighter Non Combat Move - Germans Place Units - Germans 1 bomber and 1 tactical_bomber placed in Western Germany 10 infantry placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans regular : 0.33 British regular : 0.33 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 fighter moved from Novgorod to Baltic States 1 tactical_bomber moved from Russia to Baltic States 1 fighter moved from Russia to Baltic States 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Belarus to Eastern Poland Russians take Eastern Poland from Italians Combat - Russians Battle in Baltic States Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/5 hits, 2.00 expected hits Italians roll dice for 1 armour in Baltic States, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Baltic States Russians win, taking Baltic States from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Non Combat Move - Russians 1 submarine moved from 123 Sea Zone to 106 Sea Zone 2 fighters moved from Baltic States to Belarus 1 tactical_bomber moved from Baltic States to Belarus 1 artillery moved from Novgorod to Belarus 1 infantry moved from Ukraine to Western Ukraine 2 artilleries moved from Ukraine to Western Ukraine 4 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Bryansk to Belarus 1 mech_infantry moved from Russia to Bryansk 4 infantry moved from Russia to Bryansk Place Units - Russians 3 infantry placed in Ukraine 1 armour and 1 mech_infantry placed in Russia 2 artilleries and 1 infantry placed in Novgorod 2 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUsCombat Hit Differential Summary :
Italians regular : 0.50 Russians regular : 0.00 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 2 artilleries, 4 infantry and 1 marine moved from Korea to Amur 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 4 infantry moved from 5 Sea Zone to Amur 1 battleship moved from 6 Sea Zone to 5 Sea Zone 1 artillery, 8 fighters, 8 infantry and 5 tactical_bombers moved from Manchuria to Amur 1 fighter and 3 tactical_bombers moved from 19 Sea Zone to Amur 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 2 infantry moved from Hopei to Chahar 1 infantry moved from Kweichow to Hopei 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Yunnan to Kweichow 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Yunnan to Kwangsi 1 mech_infantry moved from Kwangsi to Kiangsi 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 1 mech_infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 bomber moved from Jehol to Chahar 2 infantry moved from Kweichow to Anhwe 1 artillery moved from Kweichow to Hunan 1 artillery moved from Kweichow to Hunan 1 bomber moved from Jehol to Anhwe Combat - Japanese Battle in Chahar Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Chahar, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 2 artilleries and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 1 infantry in Hunan, round 2 : 2/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Anhwe, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 2 infantry in Anhwe, round 3 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Japanese roll dice for 1 bomber and 1 infantry in Anhwe, round 4 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Amur Japanese attack with 3 artilleries, 9 fighters, 16 infantry, 1 marine and 8 tactical_bombers Russians defend with 2 aaGuns and 18 infantry Russians roll AA dice in Amur : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Amur Japanese roll dice for 1 battleship in Amur, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 3 artilleries, 8 fighters, 16 infantry, 1 marine and 8 tactical_bombers in Amur, round 2 : 15/36 hits, 13.67 expected hits Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 4/18 hits, 6.00 expected hits 4 infantry owned by the Japanese, 14 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 3 artilleries, 8 fighters, 12 infantry, 1 marine and 8 tactical_bombers in Amur, round 3 : 15/32 hits, 13.00 expected hits Russians roll dice for 4 infantry in Amur, round 3 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 3 artilleries, 8 fighters, 11 infantry, 1 marine and 8 tactical_bombers remaining. Battle score for attacker is 39 Casualties for Japanese: 1 fighter and 5 infantry Casualties for Russians: 2 aaGuns and 18 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 bomber moved from Chahar to Anhwe 2 bombers moved from Anhwe to Kiangsi 1 fighter and 1 tactical_bomber moved from Amur to 5 Sea Zone 1 carrier moved from 19 Sea Zone to 5 Sea Zone 1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Amur to 19 Sea Zone 3 fighters and 3 tactical_bombers moved from Amur to Jehol 2 fighters and 2 tactical_bombers moved from Amur to Manchuria 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 cruiser moved from 20 Sea Zone to 19 Sea Zone 1 mech_infantry moved from 36 Sea Zone to Kwangsi Place Units - Japanese 1 factory_minor placed in Kiangsu 1 destroyer and 1 submarine placed in 6 Sea Zone 3 infantry and 2 mech_infantrys placed in Japan Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 2.83 Russians regular : -2.33 Russians AA : 0.00 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 3 submarines and 3 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 destroyer moved from 55 Sea Zone to 42 Sea Zone 1 carrier moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from 54 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 2 cruisers moved from 54 Sea Zone to 42 Sea Zone 1 battleship moved from 54 Sea Zone to 42 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 2 carriers, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Central United States to Western United States 1 artillery moved from Central United States to Western United States 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 2 submarines and 1 transport placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5 Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Shensi to Szechwan 13 infantry moved from Shensi to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 13 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 13 infantry in Szechwan, round 2 : 1/14 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 12 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Burma 1 infantry moved from Shensi to Szechwan Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese regular : -1.67 Japanese regular : 0.67 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 3 submarines and 3 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 destroyer moved from 55 Sea Zone to 42 Sea Zone 1 carrier moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from 54 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 2 cruisers moved from 54 Sea Zone to 42 Sea Zone 1 battleship moved from 54 Sea Zone to 42 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 2 carriers, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Central United States to Western United States 1 artillery moved from Central United States to Western United States 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 2 submarines and 1 transport placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5 Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Shensi to Szechwan 13 infantry moved from Shensi to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 13 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 13 infantry in Szechwan, round 2 : 1/14 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 12 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Burma 1 infantry moved from Shensi to Szechwan Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 2 airfields and 1 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 artillery moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 bomber moved from Ethiopia to Iraq 1 armour moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Iraq 2 infantry moved from Persia to Iraq 1 fighter moved from India to Iraq 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq Combat - British British creates battle in territory 106 Sea Zone Battle in Iraq British attack with 1 armour, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry in Iraq, round 2 : 3/8 hits, 2.50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq British win, taking 106 Sea Zone from Germans, taking Iraq from Neutral_Axis with 1 armour, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 fighter moved from Iraq to Trans-Jordan 1 bomber moved from Iraq to Egypt 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 artillery moved from Quebec to New Brunswick Nova Scotia 1 armour moved from Quebec to New Brunswick Nova Scotia 1 battleship moved from 106 Sea Zone to 91 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Malta to Egypt 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 battleship moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from Quebec to New Brunswick Nova Scotia 3 infantry moved from India to Burma 1 artillery moved from India to Burma 1 mech_infantry moved from India to Burma 1 mech_infantry moved from India to Burma 1 fighter moved from Burma to India 1 infantry moved from Quebec to New Brunswick Nova Scotia Place Units - British 1 airfield placed in Egypt 1 airfield placed in Gibraltar 1 infantry placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 artillery, 5 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 25 PUs Some Units in India change ownership: 1 artillery, 5 infantry and 1 mech_infantryCombat Hit Differential Summary :
Chinese regular : -1.67 Japanese regular : 0.67 Neutral_Axis regular : 1.00 British regular : 0.50 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Romania to Eastern Poland 1 bomber moved from Greece to Eastern Poland Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Eastern Poland Italians attack with 1 bomber and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 2 infantry in Eastern Poland, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Eastern Poland Italians roll dice for 1 bomber and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Italians win, taking 97 Sea Zone from British, taking Eastern Poland from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Eastern Poland to Greece 2 aaGuns moved from Romania to Eastern Poland 2 aaGuns, 1 artillery and 4 infantry moved from Yugoslavia to Romania 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 armour, 1 artillery and 3 infantry placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians regular : -0.83 Russians regular : 0.33 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 43 Sea Zone to 42 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 cruiser moved from 54 Sea Zone to 42 Sea Zone 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 infantry moved from Northern Territory to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 43 Sea Zone to 42 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 cruiser moved from 54 Sea Zone to 42 Sea Zone 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 infantry moved from Northern Territory to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Trans-Jordan to Iraq 1 cruiser moved from 106 Sea Zone to 91 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 bomber, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 2 infantry moved from Poland to Baltic States 1 destroyer and 1 submarine moved from 113 Sea Zone to 115 Sea Zone 1 tactical_bomber moved from Western Germany to Baltic States 1 bomber moved from Western Germany to Baltic States 2 bombers moved from Western Germany to 115 Sea Zone 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians Combat - Germans Battle in 115 Sea Zone Germans attack with 2 bombers, 1 destroyer and 1 submarine Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers and 1 destroyer in 115 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Russians and 1 submarine owned by the Germans lost in 115 Sea Zone Germans roll dice for 2 bombers and 1 destroyer in 115 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Germans and 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 destroyer and 1 submarine Casualties for Russians: 1 cruiser and 1 submarine Battle in Baltic States Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from 115 Sea Zone to Bulgaria 1 bomber moved from Baltic States to Bulgaria 1 bomber moved from Western Germany to Bulgaria 1 fighter and 1 tactical_bomber moved from Greece to Southern Italy 1 aaGun, 5 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from Romania to Eastern Poland 1 aaGun, 2 armour, 2 artilleries and 9 infantry moved from Slovakia Hungary to Eastern Poland 1 aaGun, 2 armour, 6 artilleries, 11 infantry and 1 mech_infantry moved from Poland to Eastern Poland 1 tactical_bomber moved from Baltic States to Eastern Poland 1 mech_infantry moved from Western Germany to Poland 10 infantry moved from Germany to Poland 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport moved from 123 Sea Zone to 125 Sea Zone Place Units - Germans 1 bomber and 1 tactical_bomber placed in Western Germany 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Russians regular : 0.50 Germans regular : 1.83 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 8 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 tactical_bomber moved from Belarus to Baltic States 2 fighters moved from Belarus to Baltic States 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Belarus to Baltic States Combat - Russians Battle in Baltic States Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 3 : 0/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 4 : 0/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 5 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 2 fighters moved from Baltic States to Russia 1 tactical_bomber moved from Baltic States to Russia 1 artillery moved from Novgorod to Archangel 1 artillery moved from Novgorod to Archangel 5 artilleries moved from Belarus to Bryansk 9 infantry moved from Belarus to Bryansk 3 infantry moved from Ukraine to Bryansk 2 aaGuns moved from Western Ukraine to Bryansk 6 artilleries moved from Western Ukraine to Bryansk 14 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Russia to Smolensk 1 mech_infantry moved from Russia to Smolensk 1 armour moved from Russia to Smolensk 3 mech_infantrys moved from Bryansk to Smolensk 2 armour moved from Bryansk to Smolensk 1 mech_infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Belarus to Smolensk 1 infantry moved from Belarus to Smolensk 4 infantry moved from Belarus to Bryansk 2 infantry moved from Olgiy to Timguska 1 infantry moved from Dzavhan to Yenisey 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 2 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 aaGun moved from Belarus to Smolensk 1 aaGun moved from Belarus to Smolensk 1 submarine moved from 106 Sea Zone to 91 Sea Zone Place Units - Russians 1 tactical_bomber placed in Russia 2 infantry and 1 mech_infantry placed in Volgograd 1 infantry placed in Ukraine 1 infantry placed in Novgorod 4 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans regular : -0.67 Russians regular : -4.50 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from French 2 infantry and 1 mech_infantry moved from Kiangsi to Kwangtung 2 bombers moved from Kiangsi to Kwangtung 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Kwangsi to Yunnan 2 artilleries and 1 infantry moved from Hunan to Yunnan 3 fighters and 3 tactical_bombers moved from Jehol to Yunnan 1 infantry moved from Chahar to Anhwe 1 infantry moved from Anhwe to Hunan 1 infantry moved from Amur to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 2 artilleries and 3 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 artillery and 2 infantry moved from Amur to Ulaanbaatar 1 fighter and 1 tactical_bomber moved from Manchuria to Ulaanbaatar 2 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys, 3 submarines, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone 2 infantry and 1 marine moved from Amur to 5 Sea Zone 1 battleship, 1 carrier, 1 fighter, 2 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 5 Sea Zone to 19 Sea Zone 1 destroyer moved from 36 Sea Zone to 45 Sea Zone Combat - Japanese Battle in Soviet Far East Battle in Kwangtung Japanese attack with 2 bombers, 2 infantry and 1 mech_infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 bombers, 2 infantry and 1 mech_infantry in Kwangtung, round 2 : 1/5 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Kwangtung, round 3 : 0/4 hits, 1.67 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Kwangtung, round 4 : 2/4 hits, 1.67 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Soviet Far East from Russians, taking Kwangtung from UK_Pacific with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Ulaanbaatar Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Ulaanbaatar, round 2 : 4/5 hits, 2.00 expected hits Russians roll dice for 2 infantry in Ulaanbaatar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Ulaanbaatar Japanese win, taking Ulaanbaatar from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Ulaanbaatar to Jehol 2 bombers moved from Kwangtung to Hunan 2 infantry and 1 marine moved from 19 Sea Zone to Kiangsu Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu 1 artillery and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUsCombat Hit Differential Summary :
Japanese regular : -0.17 UK_Pacific regular : -0.33 Russians regular : 0.33





