@gamerman01 Pleasure playing you as well! I hope I can quickly improve to a point where I can give you a real challenge, haha. It’s so refreshing playing someone who isn’t me!
Surfer L+17 vs aagamerz13 x BM4 game 2
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Seems like i got all the problems
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 20 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Northwest Persia to Persia 4 fighters moved from Bryansk to Persia 1 bomber moved from Bryansk to Persia 2 infantry moved from Vyborg to Finland 3 fighters moved from Novgorod to Finland 1 bomber moved from Bryansk to Finland Combat - Germans Battle in Persia Germans attack with 1 bomber, 4 fighters and 1 infantry British defend with 1 infantry Germans roll dice for 1 bomber, 4 fighters and 1 infantry in Persia, round 2 : 2/6 hits, 2.83 expected hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Germans and 1 infantry owned by the British lost in Persia Germans win, taking Persia from British with 4 fighters and 1 infantry remaining. Battle score for attacker is -11 Casualties for Germans: 1 bomber Casualties for British: 1 infantry Battle in Finland Germans attack with 1 bomber, 3 fighters and 2 infantry Americans defend with 2 infantry Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Finland, round 2 : 2/6 hits, 2.50 expected hits Americans roll dice for 2 infantry in Finland, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Finland Germans win, taking Finland from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 fighter and 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Germans 1 bomber moved from Finland to Novgorod 2 fighters moved from Finland to Novgorod 2 mech_infantrys moved from Bryansk to Novgorod 2 infantry moved from Western Germany to Denmark 3 infantry moved from Western Ukraine to Bryansk 3 infantry moved from Ukraine to Bryansk 1 infantry moved from Tambov to Bryansk 1 infantry moved from Rostov to Bryansk 1 infantry moved from Volgograd to Tambov 2 infantry moved from Caucasus to Northwest Persia 2 mech_infantrys moved from Western Germany to Southern Italy 4 fighters moved from Persia to Eastern Persia 1 infantry moved from France to Normandy Bordeaux Place Units - Germans 3 infantry placed in Novgorod 1 destroyer placed in 110 Sea Zone 2 infantry placed in Normandy Bordeaux 2 infantry and 1 mech_infantry placed in Volgograd 3 infantry placed in Ukraine 3 infantry placed in Western Ukraine 7 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,5,3,4,1,6,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6 Germans collect 59 PUs (5 lost to blockades); end with 59 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 110 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to Western Germany: 2 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry EDIT: Adding units owned by Germans to Denmark: 1 mech_infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 1.33 Germans regular : -1.33 British regular : 0.67 -
@aagamerz13 no issues. forgot ussr planes in range of blocker so bought two mechs instead and reinforced denmark.
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@aagamerz13 last save ready
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TripleA Manual Gamesave Post: Russians round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Russians Russians buy nothing; Remaining resources: 20 PUs; Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Norway to Western Germany 1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone Combat - RussiansCombat Hit Differential Summary :
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intercept and or scramble?
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Minor adjustment. Gonna attack Denmark vice W. Germany. Will repost
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TripleA Manual Gamesave Post: Russians round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Russians Russians buy nothing; Remaining resources: 20 PUs; Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Norway to Denmark 1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea ZoneCombat Hit Differential Summary :
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@surfer scramble 3 fighters from west germany and 1 from denmark to sz. take subs as first losses before bb hit. take bb 1st hit as 3rd loss if needed. In denmark lose inf as casualties and not aa guns
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@aagamerz13 I’m bombing Denmark…no attack. Does that change your choices?
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@surfer ok. all 6 scramble then to sz
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Russians Russians buy nothing; Remaining resources: 20 PUs; Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Norway to Denmark 1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone Combat - Russians Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone Germans scrambles 3 units out of Denmark to defend against the attack in 113 Sea Zone Strategic bombing raid in Denmark Germans roll AA dice in Denmark : 1/1 hits, 0.17 expected hits 1 tactical_bomber killed by AA Bombing raid in Denmark causes 0 damage total. Battle in 113 Sea Zone Russians attack with 1 cruiser and 1 submarine Germans defend with 1 battleship, 2 destroyers, 6 fighters, 2 submarines and 1 transport Germans roll dice for 2 submarines in 113 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 battleship, 2 destroyers, 6 fighters and 1 transport in 113 Sea Zone, round 2 : 3/9 hits, 5.33 expected hits 1 submarine owned by the Germans, 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 1 battleship, 2 destroyers, 6 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is -12 Casualties for Russians: 1 cruiser and 1 submarine Casualties for Germans: 1 submarine Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Denmark Moving scrambled unit from 113 Sea Zone back to originating territory: Denmark Moving scrambled unit from 113 Sea Zone back to originating territory: Denmark Cleaning up after air battles Non Combat Move - Russians 3 fighters moved from Denmark to Norway Turn Complete - Russians Russians collect 3 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans AA : 0.83 Russians regular : 0.17 Germans regular : -2.67 -
Well that was useless
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 airfield, 6 armour, 10 infantry and 4 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 destroyer moved from 42 Sea Zone to 46 Sea Zone 1 fighter moved from 20 Sea Zone to 44 Sea Zone 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 mech_infantry moved from French Indo China to 36 Sea Zone 1 mech_infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 mech_infantry moved from 44 Sea Zone to Celebes Combat - Japanese Japanese creates battle in territory 17 Sea Zone Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 17 Sea Zone from Americans with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Celebes Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber ANZAC defend with 1 armour Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Celebes, round 2 : 2/3 hits, 1.33 expected hits ANZAC roll dice for 1 armour in Celebes, round 2 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Japanese and 1 armour owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -5 Casualties for Japanese: 1 tactical_bomber Casualties for ANZAC: 1 armour Non Combat Move - Japanese 10 fighters and 4 tactical_bombers moved from 42 Sea Zone to West India 3 fighters moved from Java to West India 14 armour and 10 mech_infantrys moved from Eastern Persia to Persia 2 bombers moved from West India to Persia 7 mech_infantrys moved from West India to Eastern Persia 7 mech_infantrys moved from Eastern Persia to Persia 2 armour and 2 mech_infantrys moved from India to Eastern Persia 3 armour and 1 mech_infantry moved from Burma to West India 1 aaGun and 1 artillery moved from Kazakhstan to Caucasus 2 mech_infantrys moved from French Indo China to Burma 3 mech_infantrys moved from Kiangsu to Kweichow 3 fighters moved from Japan to Philippines 1 carrier, 2 destroyers and 2 transports moved from 20 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Manchuria to Philippines 1 fighter moved from 44 Sea Zone to 42 Sea Zone 1 fighter moved from Celebes to 42 Sea Zone 1 fighter moved from 20 Sea Zone to 42 Sea Zone Place Units - Japanese 1 airfield and 3 armour placed in West India 3 armour placed in India 3 mech_infantrys placed in French Indo China 1 mech_infantry placed in Kwangtung 10 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 fighter EDIT: Adding units owned by Japanese to Philippines: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 83 PUs; end with 85 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 88 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 98 PUsCombat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.50 -
@surfer was worried you would try triple attack on one of those
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TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 1 fighter, 9 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 2 infantry moved from Norway to Finland 1 bomber and 1 tactical_bomber moved from Norway to Western Germany 3 fighters moved from 112 Sea Zone to Western Germany 1 tactical_bomber moved from 112 Sea Zone to Western Germany 1 infantry moved from Norway to Finland 1 bomber moved from New Guinea to 44 Sea Zone 1 bomber moved from New Guinea to 46 Sea Zone 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 3 fighters moved from 54 Sea Zone to 46 Sea Zone Combat - Americans Air Battle in Western GermanyCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 1 fighter, 9 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 2 infantry moved from Norway to Finland 1 bomber and 1 tactical_bomber moved from Norway to Western Germany 3 fighters moved from 112 Sea Zone to Western Germany 1 tactical_bomber moved from 112 Sea Zone to Western Germany 1 infantry moved from Norway to Finland 1 bomber moved from New Guinea to 44 Sea Zone 1 bomber moved from New Guinea to 46 Sea Zone 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 3 fighters moved from 54 Sea Zone to 46 Sea Zone Combat - Americans Air Battle in Western Germany Americans attacks with 6 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Germans roll AA dice in Western Germany : 1/2 hits, 0.33 expected hits 1 tactical_bomber killed by AA Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Western Germany rolls: 1 and causes: 1 damage to unit: airfield Bombing raid in Western Germany causes 8 damage total. Damaged units is as follows: factory_major = 7, airfield = 1 Battle in 44 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 46 Sea Zone Americans attack with 1 bomber, 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 3 fighters in 46 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Finland Americans attack with 1 artillery and 3 infantry Germans defend with 1 infantry Americans roll dice for 1 artillery and 3 infantry in Finland, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland Americans win, taking Finland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in 55 Sea Zone Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Cleaning up after air battles Non Combat Move - Americans 1 bomber moved from 44 Sea Zone to Northern Territory 2 infantry moved from South Australia to Northern Territory 1 artillery and 3 infantry moved from Queensland to Northern Territory 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 1 fighter, 16 submarines and 2 transports moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from Queensland to 55 Sea Zone 3 fighters moved from 46 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 carriers, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 tactical_bombers moved from Queensland to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 bomber moved from 46 Sea Zone to Queensland 3 fighters moved from Western Germany to 112 Sea Zone 1 tactical_bomber moved from Western Germany to 112 Sea Zone 1 bomber moved from Western Germany to Norway 1 aaGun, 1 armour, 1 artillery and 5 infantry moved from Norway to Finland 1 aaGun moved from Norway to Finland 4 infantry moved from Gibraltar to 91 Sea Zone 1 aaGun moved from Gibraltar to 91 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 aaGun, 1 artillery, 5 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone 1 aaGun, 1 artillery and 5 infantry moved from 112 Sea Zone to Norway 1 fighter moved from Gibraltar to Norway 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 4 fighters moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to United Kingdom 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone Place Units - Americans 3 infantry placed in Norway Americans undo move 1. 1 artillery and 2 infantry placed in Norway 1 artillery and 1 infantry placed in Western United States 1 fighter and 6 infantry placed in Eastern United States 6 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
Americans regular : -2.17 Japanese regular : 0.33 Germans AA : 0.50 Germans regular : 0.67 -
TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - British British buy 1 carrier, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Egypt: 2 mech_infantrys EDIT: Adding units owned by Americans to Iraq: 2 mech_infantrys EDIT: Turning off Edit Mode 3 armour, 5 artilleries, 3 fighters, 8 infantry, 7 mech_infantrys and 1 tactical_bomber moved from Iraq to Persia 1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone 2 artilleries and 2 infantry moved from 80 Sea Zone to Persia 2 battleships and 2 cruisers moved from 98 Sea Zone to 80 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to Persia 1 marine moved from Iraq to 80 Sea Zone 1 marine moved from 80 Sea Zone to Persia 1 bomber moved from Gibraltar to Normandy Bordeaux EDIT: British undo move 10. EDIT: British undo move 9. EDIT: British undo move 8. EDIT: British undo move 7. EDIT: British undo move 6. EDIT: British undo move 5. EDIT: British undo move 4. EDIT: British undo move 3. EDIT: British undo move 2. EDIT: British undo move 1. 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone 2 artilleries and 2 infantry moved from 80 Sea Zone to Persia 3 armour, 5 artilleries, 3 fighters, 8 infantry, 7 mech_infantrys and 1 tactical_bomber moved from Iraq to Persia 2 battleships and 2 cruisers moved from 98 Sea Zone to 80 Sea Zone 1 marine moved from Iraq to 80 Sea Zone 1 marine moved from 80 Sea Zone to Persia 1 tactical_bomber moved from 98 Sea Zone to Persia 1 bomber moved from Gibraltar to Normandy Bordeaux Combat - British Strategic bombing raid in Normandy Bordeaux Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 6 damage total. Battle in Persia British attack with 3 armour, 7 artilleries, 3 fighters, 10 infantry, 1 marine, 7 mech_infantrys and 2 tactical_bombers Germans defend with 1 infantry; Japanese defend with 14 armour, 2 bombers and 17 mech_infantrys British roll dice for 2 battleships and 2 cruisers in Persia, round 2 : 1/4 hits, 2.33 expected hitsCombat Hit Differential Summary :
Germans AA : -0.17 British regular : -1.33 -
What is you plan for Persia. Max defense, or try to save the bombers?





