@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
dawgoneit Axis-VS- Entek Allies TRS.
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Americans 1 unit repaired. 1 Artillery, 9 Infantrys and 1 Tank moved from Yakutsk to Vostok 1 Artillery, 2 Infantrys and 9 Marines moved from Magadan to Yakutsk 4 Infantrys and 8 Marines moved from Palana to Magadan 1 Infantry moved from Wake to sz19 1 Infantry and 1 S.Sub moved from sz19 to sz45 1 Infantry and 1 S.Sub moved from sz45 to sz72 1 Fighter moved from sz19 to sz18 1 Destroyer moved from sz19 to sz18 1 Bomber and 1 Fighter moved from Wake to sz18 1 B29 moved from Pearl Harbor to sz18 1 Carrier moved from sz19 to sz18 4 Destroyers moved from sz4 to sz7 1 Infantry moved from sz72 to Iwo Jima Americans take Iwo Jima from Yamamoto Purchase Units - Americans Americans buy 1 B29, 4 Destroyers, 1 Infantry, 8 Marines and 1 S.Sub; Remaining resources: 0 PUs; Combat - Americans Battle in sz7 Americans attack with 4 Destroyers Masaharu defend with 1 Destroyer Americans roll dice for 4 Destroyers in sz7, round 2 : 1/4 hits, 1.33 expected hits Masaharu roll dice for 1 Destroyer in sz7, round 2 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans and 1 Destroyer owned by the Masaharu lost in sz7 Americans win with 3 Destroyers remaining. Battle score for attacker is 0 Casualties for Americans: 1 Destroyer Casualties for Masaharu: 1 Destroyer Battle in Vostok Americans attack with 1 Artillery, 9 Infantrys and 1 Tank Masaharu defend with 3 Infantrys Americans roll dice for 1 Artillery, 9 Infantrys and 1 Tank in Vostok, round 2 : 2/11 hits, 2.50 expected hits Masaharu roll dice for 3 Infantrys in Vostok, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Masaharu lost in Vostok Americans roll dice for 1 Artillery, 9 Infantrys and 1 Tank in Vostok, round 3 : 3/11 hits, 2.50 expected hits Masaharu roll dice for 1 Infantry in Vostok, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Vostok Americans win, taking Vostok from Masaharu with 1 Artillery, 9 Infantrys and 1 Tank remaining. Battle score for attacker is 6 Casualties for Masaharu: 3 Infantrys Battle in sz18 Americans attack with 1 B29, 1 Bomber, 1 Carrier, 1 Destroyer and 2 Fighters Yamamoto defend with 1 B.Transport and 4 Destroyers Americans roll dice for 1 B29, 1 Bomber, 1 Carrier, 1 Destroyer and 2 Fighters in sz18, round 2 : 3/6 hits, 3.00 expected hits Yamamoto roll dice for 1 B.Transport and 4 Destroyers in sz18, round 2 : 1/5 hits, 2.17 expected hits 1 Carrier owned by the Americans, 2 Destroyers owned by the Yamamoto and 1 B.Transport owned by the Yamamoto lost in sz18 Americans roll dice for 1 B29, 1 Bomber, 1 Destroyer and 2 Fighters in sz18, round 3 : 5/5 hits, 2.83 expected hits Yamamoto roll dice for 2 Destroyers in sz18, round 3 : 0/2 hits, 1.00 expected hits 2 Destroyers owned by the Yamamoto lost in sz18 Americans win with 1 B29, 1 Bomber, 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 26 Casualties for Americans: 1 Carrier Casualties for Yamamoto: 1 B.Transport and 4 Destroyers Non Combat Move - Americans 1 B29 moved from sz18 to Marcus 1 Bomber moved from sz18 to Marcus 2 Fighters moved from sz18 to Marcus 1 Submarine moved from sz25 to sz20 1 B.Transport moved from sz25 to sz20 2 B.Transports moved from sz14 to sz23 8 Marines moved from San Francisco to sz23 2 B.Transports and 8 Marines moved from sz23 to sz14 8 Marines moved from Seattle to sz6 1 B.Transport moved from sz4 to sz5 1 B.Transport moved from sz4 to sz5 8 Marines moved from N.Canada to sz5 2 B.Transports and 8 Marines moved from sz5 to sz4 8 Marines moved from sz4 to Palana 8 Marines moved from sz6 to N.Canada 8 Marines moved from sz14 to Seattle Place Units - Americans 8 Marines placed in San Francisco 1 S.Sub placed in sz25 1 B29 and 1 Infantry placed in Pearl Harbor 1 Destroyer placed in sz17 1 Destroyer placed in sz20 2 Destroyers placed in sz4 Turn Complete - Americans Americans collect 88 PUs; end with 88 PUsCombat Hit Differential Summary :
Yamamoto regular : -2.17 Americans regular : 1.83 Masaharu regular : -0.83 -
TripleA Turn Summary: Masaharu round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Masaharu 1 Elite moved from Belogorsk to Vostok 2 Artillerys moved from Amursk to sz1 2 Artillerys and 4 Transports moved from sz1 to sz15 6 Infantrys moved from Akina to sz15 2 Artillerys, 6 Infantrys and 4 Transports moved from sz15 to sz1 1 Infantry moved from N.Japan to sz1 2 Artillerys and 7 Infantrys moved from sz1 to Vostok 5 Infantrys moved from Belogorsk to Quingdao 5 Infantrys moved from Belogorsk to Vostok 1 Infantry moved from Amursk to Belogorsk 1 Infantry moved from Akina to N.Japan 1 Destroyer moved from sz16 to sz72 2 Destroyers moved from sz16 to sz17 Purchase Units - Masaharu Masaharu buy 2 Destroyers, 6 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Masaharu Battle in sz17 Masaharu attack with 2 Destroyers Americans defend with 1 Destroyer Masaharu roll dice for 2 Destroyers in sz17, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer in sz17, round 2 : 0/1 hits, 0.50 expected hits Masaharu roll dice for 2 Destroyers in sz17, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer in sz17, round 3 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans and 1 Destroyer owned by the Masaharu lost in sz17 Masaharu win with 1 Destroyer remaining. Battle score for attacker is 0 Casualties for Masaharu: 1 Destroyer Casualties for Americans: 1 Destroyer Battle in sz72 Masaharu attack with 1 Destroyer Americans defend with 1 S.Sub Americans roll dice for 1 S.Sub in sz72, round 2 : 0/1 hits, 0.17 expected hits Masaharu roll dice for 1 Destroyer in sz72, round 2 : 1/1 hits, 0.33 expected hits 1 S.Sub owned by the Americans lost in sz72 Masaharu win with 1 Destroyer remaining. Battle score for attacker is 9 Casualties for Americans: 1 S.Sub Battle in Vostok Masaharu attack with 2 Artillerys, 1 Elite and 12 Infantrys Americans defend with 1 Artillery, 9 Infantrys and 1 Tank Masaharu roll dice for 2 Artillerys, 1 Elite and 12 Infantrys in Vostok, round 2 : 4/15 hits, 3.50 expected hits Russians roll dice for 1 Artillery, 9 Infantrys and 1 Tank in Vostok, round 2 : 2/11 hits, 3.83 expected hits 2 Infantrys owned by the Masaharu and 4 Infantrys owned by the Americans lost in Vostok Masaharu roll dice for 2 Artillerys, 1 Elite and 10 Infantrys in Vostok, round 3 : 4/13 hits, 3.17 expected hits Russians roll dice for 1 Artillery, 5 Infantrys and 1 Tank in Vostok, round 3 : 2/7 hits, 2.50 expected hits 2 Infantrys owned by the Masaharu and 4 Infantrys owned by the Americans lost in Vostok Masaharu roll dice for 2 Artillerys, 1 Elite and 8 Infantrys in Vostok, round 4 : 4/11 hits, 2.83 expected hits Russians roll dice for 1 Artillery, 1 Infantry and 1 Tank in Vostok, round 4 : 0/3 hits, 1.17 expected hits 1 Infantry owned by the Americans, 1 Artillery owned by the Americans and 1 Tank owned by the Americans lost in Vostok Masaharu win, taking Vostok from Russians with 2 Artillerys, 1 Elite and 8 Infantrys remaining. Battle score for attacker is 19 Casualties for Masaharu: 4 Infantrys Casualties for Americans: 1 Artillery, 9 Infantrys and 1 Tank Non Combat Move - Masaharu Place Units - Masaharu 2 Destroyers placed in sz1 1 Marine placed in Amursk 6 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Masaharu regular : 2.83 Russians regular : -3.50 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Russians 1 EarlyFighter, 1 Fighter, 9 Infantrys, 2 Marines and 6 Mech.Infs moved from Ulaan Ude to Quingdao 4 Mech.Infs moved from Tulun to Quingdao Purchase Units - Russians Russians buy 5 Infantrys, 1 Marine and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Quingdao Russians attack with 1 EarlyFighter, 1 Fighter, 9 Infantrys, 2 Marines and 10 Mech.Infs Hisaichi defend with 2 Infantrys and 1 Mech.Inf; Masaharu defend with 5 Infantrys Russians roll dice for 1 EarlyFighter, 1 Fighter, 9 Infantrys, 2 Marines and 10 Mech.Infs in Quingdao, round 2 : 9/23 hits, 8.00 expected hits Hisaichi roll dice for 7 Infantrys and 1 Mech.Inf in Quingdao, round 2 : 1/8 hits, 2.67 expected hits 1 Infantry owned by the Russians, 5 Infantrys owned by the Masaharu, 1 Mech.Inf owned by the Hisaichi and 2 Infantrys owned by the Hisaichi lost in Quingdao Russians win, taking Quingdao from Hisaichi with 1 EarlyFighter, 1 Fighter, 8 Infantrys, 2 Marines and 10 Mech.Infs remaining. Battle score for attacker is 17 Casualties for Russians: 1 Infantry Casualties for Hisaichi: 2 Infantrys and 1 Mech.Inf Casualties for Masaharu: 5 Infantrys Non Combat Move - Russians 1 EarlyFighter and 1 Fighter moved from Quingdao to Ulaan Ude 6 Infantrys and 1 Marine moved from Tulun to Ulaan Ude 1 Marine moved from Kaask to Tulun 6 Infantrys moved from Kaask to Tulun 3 Mech.Infs moved from Achinsk to Tulun 1 Infantry moved from Achinsk to Kyzyl Place Units - Russians 5 Infantrys and 1 Marine placed in Kaask 4 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Russians regular : 1.00 Hisaichi regular : -1.67 -
TripleA Turn Summary: Yamamoto round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8 Research Technology - Yamamoto Combat Move - Yamamoto 2 Destroyers moved from sz71 to sz18 5 Destroyers moved from sz78 to sz7 3 Artillerys and 4 Infantrys moved from Flores to sz58 2 Artillerys, 2 B.Transports and 3 Infantrys moved from sz58 to sz59 1 Artillery, 1 Infantry and 1 Transport moved from sz58 to sz59 2 Infantrys moved from Lambok to Soem 3 Artillerys and 4 Infantrys moved from sz59 to Soem 1 Artillery moved from Davao to sz70 2 Infantrys moved from Davao to sz70 1 Artillery, 1 B.Transport and 2 Infantrys moved from sz70 to sz59 1 Artillery and 2 Infantrys moved from sz59 to Soem 1 Transport moved from sz71 to sz70 1 Artillery and 1 Infantry moved from Davao to sz70 1 Artillery, 1 Infantry and 1 Transport moved from sz70 to sz58 1 Artillery and 1 Infantry moved from sz58 to Buru 4 Infantrys moved from Burma to sz64 4 Infantrys moved from sz64 to E.India Yamamoto take E.India from British 12 Infantrys moved from N.French I. to Burma 2 B.Transports moved from sz67 to sz74 6 Infantrys moved from S.Japan to sz74 2 B.Transports and 6 Infantrys moved from sz74 to sz67 6 Infantrys moved from sz67 to N.French I. 1 B.Transport moved from sz67 to sz79 1 Artillery and 2 Infantrys moved from Gansu to S.Mongolia Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 5 Destroyers, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Buru Yamamoto attack with 1 Artillery and 1 Infantry Dutch defend with 1 Infantry Yamamoto roll dice for 1 Battleship in Buru, round 2 : 0/1 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Buru, round 2 : 0/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Buru, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Buru, round 3 : 1/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Buru, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Buru Yamamoto win, taking Buru from Dutch with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Battle in sz18 Yamamoto attack with 2 Destroyers Americans defend with 1 Destroyer Yamamoto roll dice for 2 Destroyers in sz18, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer in sz18, round 2 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 2 Destroyers in sz18, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer in sz18, round 3 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans lost in sz18 Yamamoto win with 2 Destroyers remaining. Battle score for attacker is 8 Casualties for Americans: 1 Destroyer Battle in S.Mongolia Yamamoto attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Infantry Yamamoto roll dice for 1 Artillery and 2 Infantrys in S.Mongolia, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in S.Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in S.Mongolia Yamamoto win, taking S.Mongolia from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Soem Yamamoto attack with 4 Artillerys and 8 Infantrys Anzac defend with 3 Artillerys and 3 Infantrys Yamamoto roll dice for 4 Artillerys and 8 Infantrys in Soem, round 2 : 5/12 hits, 3.33 expected hits Anzac roll dice for 3 Artillerys and 3 Infantrys in Soem, round 2 : 3/6 hits, 2.00 expected hits 2 Artillerys owned by the Anzac, 3 Infantrys owned by the Anzac and 3 Infantrys owned by the Yamamoto lost in Soem Yamamoto roll dice for 4 Artillerys and 5 Infantrys in Soem, round 3 : 3/9 hits, 2.83 expected hits Anzac roll dice for 1 Artillery in Soem, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Anzac lost in Soem Yamamoto win, taking Soem from Anzac with 4 Artillerys and 5 Infantrys remaining. Battle score for attacker is 12 Casualties for Yamamoto: 3 Infantrys Casualties for Anzac: 3 Artillerys and 3 Infantrys Battle in sz7 Yamamoto attack with 5 Destroyers Americans defend with 3 Destroyers Yamamoto roll dice for 5 Destroyers in sz7, round 2 : 1/5 hits, 1.67 expected hits Americans roll dice for 3 Destroyers in sz7, round 2 : 1/3 hits, 1.50 expected hits 1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz7 Yamamoto roll dice for 4 Destroyers in sz7, round 3 : 4/4 hits, 1.33 expected hits Americans roll dice for 2 Destroyers in sz7, round 3 : 1/2 hits, 1.00 expected hits 2 Destroyers owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz7 Yamamoto win with 3 Destroyers remaining. Battle score for attacker is 8 Casualties for Yamamoto: 2 Destroyers Casualties for Americans: 3 Destroyers Non Combat Move - Yamamoto Place Units - Yamamoto 5 Destroyers placed in sz78 2 Artillerys, 1 Infantry and 1 Marine placed in Davao 4 Infantrys placed in S.Japan 3 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 67 PUs; end with 67 PUs Turning on Edit Mode EDIT: Removing units owned by Yamamoto from sz79: 1 B.Transport EDIT: Adding units owned by Yamamoto to sz78: 1 B.Transport EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -0.33 Yamamoto regular : 3.67 Americans regular : -1.50 Anzac regular : 0.67 Dutch regular : -0.67 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8 Combat Move - Chinese 1 Infantry moved from Gobi to S.Mongolia 3 Infantrys moved from Tsingnan to S.Mongolia 1 EarlyFighter moved from Tsingnan to S.Mongolia 1 Elite and 2 Infantrys moved from Tsingnan to Sikang Purchase Units - Chinese Chinese buy 1 Bunker and 10 Infantrys; Remaining resources: 1 PUs; Combat - Chinese Battle in S.Mongolia Chinese attack with 1 EarlyFighter and 4 Infantrys Yamamoto defend with 1 Artillery and 2 Infantrys Chinese roll dice for 1 EarlyFighter and 4 Infantrys in S.Mongolia, round 2 : 1/5 hits, 1.00 expected hits Yamamoto roll dice for 1 Artillery and 2 Infantrys in S.Mongolia, round 2 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto lost in S.Mongolia Chinese roll dice for 1 EarlyFighter and 4 Infantrys in S.Mongolia, round 3 : 1/5 hits, 1.00 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in S.Mongolia, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in S.Mongolia Chinese roll dice for 1 EarlyFighter and 3 Infantrys in S.Mongolia, round 4 : 1/4 hits, 0.83 expected hits Yamamoto roll dice for 1 Artillery in S.Mongolia, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in S.Mongolia Chinese win, taking S.Mongolia from Yamamoto with 1 EarlyFighter and 3 Infantrys remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Artillery and 2 Infantrys Casualties for Chinese: 1 Infantry Battle in Sikang Chinese attack with 1 Elite and 2 Infantrys Hisaichi defend with 3 Tankettes Chinese roll dice for 1 Elite and 2 Infantrys in Sikang, round 2 : 0/3 hits, 0.83 expected hits Hisaichi roll dice for 3 Tankettes in Sikang, round 2 : 1/3 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 Elite and 1 Infantry in Sikang, round 3 : 2/2 hits, 0.67 expected hits Hisaichi roll dice for 3 Tankettes in Sikang, round 3 : 2/3 hits, 0.50 expected hits 2 Tankettes owned by the Hisaichi, 1 Elite owned by the Chinese and 1 Infantry owned by the Chinese lost in Sikang Hisaichi win with 1 Tankette remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Elite and 2 Infantrys Casualties for Hisaichi: 2 Tankettes Non Combat Move - Chinese 1 Infantry moved from Xining to Nancheng 5 Infantrys moved from Xining to Tsingnan 1 EarlyFighter moved from S.Mongolia to Tsingnan 2 Infantrys moved from Quyan to Gobi 3 Infantrys moved from Urumal to Quyan Place Units - Chinese 1 Bunker placed in Tsingnan 6 Infantrys placed in Xining 4 Infantrys placed in Urumal Turn Complete - Chinese Chinese collect 22 PUs; end with 23 PUsCombat Hit Differential Summary :
Yamamoto regular : -1.00 Chinese regular : 0.67 Hisaichi regular : 2.00 -
TripleA Turn Summary: Hisaichi round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8 Combat Move - Hisaichi 1 unit repaired. 4 Artillerys, 4 Infantrys, 2 Mech.Infs, 11 Tanks and 2 Tankettes moved from Gansu to Tsingnan 1 Tank and 2 Tankettes moved from N.Shangsi to Tsingnan 1 Tankette moved from Sikang to Tsingnan 3 Infantrys and 1 Mech.Inf moved from Jinan to Quingdao 9 Infantrys and 4 Tankettes moved from Hsingan to Quingdao 1 Mech.Inf moved from Seoul to Quingdao 2 Infantrys moved from Manchuria to Hsingan 1 T.Boat moved from sz15 to sz1 7 Infantrys moved from Seoul to Manchuria 2 Mech.Infs moved from Hanan to Tsingnan 1 Artillery moved from W.Chunking to Bengal 1 Bomber moved from Burma to Tsingnan 1 Battleship and 2 Destroyers moved from sz63 to sz64 1 Destroyer moved from sz60 to sz64 1 Tank moved from S.G to sz81 2 Artillerys moved from Nayumo to sz81 1 Elite and 1 Marine moved from Nayumo to sz81 2 Artillerys, 1 Elite, 1 Marine, 1 Tank and 3 Transports moved from sz81 to sz59 2 Artillerys, 1 Elite, 1 Marine and 1 Tank moved from sz59 to Soem 2 Transports moved from sz59 to sz60 2 Elites and 1 Marine moved from S.Borneo to sz60 2 Elites, 1 Marine and 2 Transports moved from sz60 to sz59 2 Elites and 1 Marine moved from sz59 to Soem 1 Tank moved from Sarong to E.G Hisaichi take N.G from British Hisaichi take E.G from British Purchase Units - Hisaichi Hisaichi buy 1 Destroyer, 1 Elite, 5 Infantrys, 5 Mech.Infs, 1 Tank and 8 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Quingdao Hisaichi attack with 12 Infantrys, 2 Mech.Infs and 4 Tankettes Russians defend with 8 Infantrys, 2 Marines and 10 Mech.Infs Hisaichi roll dice for 12 Infantrys, 2 Mech.Infs and 4 Tankettes in Quingdao, round 2 : 5/18 hits, 4.33 expected hits Russians roll dice for 8 Infantrys, 2 Marines and 10 Mech.Infs in Quingdao, round 2 : 6/20 hits, 6.67 expected hits 5 Infantrys owned by the Russians and 6 Infantrys owned by the Hisaichi lost in Quingdao Hisaichi roll dice for 6 Infantrys, 2 Mech.Infs and 4 Tankettes in Quingdao, round 3 : 2/12 hits, 3.33 expected hits Russians roll dice for 3 Infantrys, 2 Marines and 10 Mech.Infs in Quingdao, round 3 : 7/15 hits, 5.00 expected hits 2 Infantrys owned by the Russians, 4 Tankettes owned by the Hisaichi and 3 Infantrys owned by the Hisaichi lost in Quingdao 2 Mech.Infs owned by the Hisaichi and 3 Infantrys owned by the Hisaichi retreated to Belogorsk Russians win with 1 Infantry, 2 Marines and 10 Mech.Infs remaining. Battle score for attacker is -20 Casualties for Hisaichi: 9 Infantrys and 4 Tankettes Casualties for Russians: 7 Infantrys Battle in Tsingnan Hisaichi attack with 4 Artillerys, 1 Bomber, 4 Infantrys, 4 Mech.Infs, 12 Tanks and 5 Tankettes Chinese defend with 1 AAGun, 2 Bunkers, 1 EarlyFighter, 10 Infantrys, 9 Mech.Infs and 1 Tank Chinese roll AA dice in Tsingnan : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 4 Artillerys, 1 Bomber, 4 Infantrys, 4 Mech.Infs, 12 Tanks and 5 Tankettes in Tsingnan, round 2 : 10/30 hits, 12.33 expected hits Units damaged: 2 Bunkers owned by the Chinese Chinese roll dice for 2 Bunkers, 1 EarlyFighter, 10 Infantrys, 9 Mech.Infs and 1 Tank in Tsingnan, round 2 : 7/23 hits, 8.33 expected hits 3 Tankettes owned by the Hisaichi, 4 Infantrys owned by the Hisaichi and 8 Infantrys owned by the Chinese lost in Tsingnan Hisaichi roll dice for 4 Artillerys, 1 Bomber, 4 Mech.Infs, 12 Tanks and 2 Tankettes in Tsingnan, round 3 : 13/23 hits, 10.00 expected hits Chinese roll dice for 2 Bunkers, 1 EarlyFighter, 2 Infantrys, 9 Mech.Infs and 1 Tank in Tsingnan, round 3 : 8/15 hits, 5.67 expected hits 9 Mech.Infs owned by the Chinese, 1 Tank owned by the Chinese, 1 Bunker owned by the Chinese, 2 Tankettes owned by the Hisaichi, 2 Mech.Infs owned by the Hisaichi, 2 Infantrys owned by the Chinese and 4 Artillerys owned by the Hisaichi lost in Tsingnan Hisaichi roll dice for 1 Bomber, 2 Mech.Infs and 12 Tanks in Tsingnan, round 4 : 9/15 hits, 7.33 expected hits Chinese roll dice for 1 Bunker and 1 EarlyFighter in Tsingnan, round 4 : 2/2 hits, 1.00 expected hits 1 EarlyFighter owned by the Chinese, 1 Bunker owned by the Chinese and 2 Mech.Infs owned by the Hisaichi lost in Tsingnan Hisaichi win, taking Tsingnan from Chinese with 1 Bomber and 12 Tanks remaining. Battle score for attacker is 26 Casualties for Hisaichi: 4 Artillerys, 4 Infantrys, 4 Mech.Infs and 5 Tankettes Casualties for Chinese: 2 Bunkers, 1 EarlyFighter, 10 Infantrys, 9 Mech.Infs and 1 Tank Non Combat Move - Hisaichi 1 Bomber moved from Tsingnan to Gansu 3 Tankettes moved from N.Chunking to Sikang 2 Tankettes moved from Sian to Sikang 1 Infantry moved from N.Shangsi to Gansu 1 Tank moved from Peking to N.Shangsi 2 Tankettes moved from Peking to N.Shangsi 2 Tankettes moved from Hankou to Sian 2 Tankettes moved from Kwangsi to W.Sian 3 Tankettes moved from Hongkong to Hankou 3 Tankettes moved from Hongkong to Kwangsi Place Units - Hisaichi 1 Destroyer placed in sz60 1 Elite and 2 Infantrys placed in S.Borneo 1 Tank and 2 Tankettes placed in Peking 6 Tankettes placed in Hongkong 3 Infantrys and 5 Mech.Infs placed in Seoul Turn Complete - Hisaichi Hisaichi collect 80 PUs; end with 80 PUsCombat Hit Differential Summary :
Chinese regular : 2.00 Chinese AA : -0.17 Russians regular : 1.33 Hisaichi regular : 1.67 -
TripleA Turn Summary: Hisaichi round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8 Combat Move - Hisaichi 1 unit repaired. 4 Artillerys, 4 Infantrys, 2 Mech.Infs, 11 Tanks and 2 Tankettes moved from Gansu to Tsingnan 1 Tank and 2 Tankettes moved from N.Shangsi to Tsingnan 1 Tankette moved from Sikang to Tsingnan 3 Infantrys and 1 Mech.Inf moved from Jinan to Quingdao 9 Infantrys and 4 Tankettes moved from Hsingan to Quingdao 1 Mech.Inf moved from Seoul to Quingdao 2 Infantrys moved from Manchuria to Hsingan 1 T.Boat moved from sz15 to sz1 7 Infantrys moved from Seoul to Manchuria 2 Mech.Infs moved from Hanan to Tsingnan 1 Artillery moved from W.Chunking to Bengal 1 Bomber moved from Burma to Tsingnan 1 Battleship and 2 Destroyers moved from sz63 to sz64 1 Destroyer moved from sz60 to sz64 1 Tank moved from S.G to sz81 2 Artillerys moved from Nayumo to sz81 1 Elite and 1 Marine moved from Nayumo to sz81 2 Artillerys, 1 Elite, 1 Marine, 1 Tank and 3 Transports moved from sz81 to sz59 2 Artillerys, 1 Elite, 1 Marine and 1 Tank moved from sz59 to Soem 2 Transports moved from sz59 to sz60 2 Elites and 1 Marine moved from S.Borneo to sz60 2 Elites, 1 Marine and 2 Transports moved from sz60 to sz59 2 Elites and 1 Marine moved from sz59 to Soem 1 Tank moved from Sarong to E.G Hisaichi take N.G from British Hisaichi take E.G from British Purchase Units - Hisaichi Hisaichi buy 1 Destroyer, 1 Elite, 5 Infantrys, 5 Mech.Infs, 1 Tank and 8 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Quingdao Hisaichi attack with 12 Infantrys, 2 Mech.Infs and 4 Tankettes Russians defend with 8 Infantrys, 2 Marines and 10 Mech.Infs Hisaichi roll dice for 12 Infantrys, 2 Mech.Infs and 4 Tankettes in Quingdao, round 2 : 5/18 hits, 4.33 expected hits Russians roll dice for 8 Infantrys, 2 Marines and 10 Mech.Infs in Quingdao, round 2 : 6/20 hits, 6.67 expected hits 5 Infantrys owned by the Russians and 6 Infantrys owned by the Hisaichi lost in Quingdao Hisaichi roll dice for 6 Infantrys, 2 Mech.Infs and 4 Tankettes in Quingdao, round 3 : 2/12 hits, 3.33 expected hits Russians roll dice for 3 Infantrys, 2 Marines and 10 Mech.Infs in Quingdao, round 3 : 7/15 hits, 5.00 expected hits 2 Infantrys owned by the Russians, 4 Tankettes owned by the Hisaichi and 3 Infantrys owned by the Hisaichi lost in Quingdao 2 Mech.Infs owned by the Hisaichi and 3 Infantrys owned by the Hisaichi retreated to Belogorsk Russians win with 1 Infantry, 2 Marines and 10 Mech.Infs remaining. Battle score for attacker is -20 Casualties for Hisaichi: 9 Infantrys and 4 Tankettes Casualties for Russians: 7 Infantrys Battle in Tsingnan Hisaichi attack with 4 Artillerys, 1 Bomber, 4 Infantrys, 4 Mech.Infs, 12 Tanks and 5 Tankettes Chinese defend with 1 AAGun, 2 Bunkers, 1 EarlyFighter, 10 Infantrys, 9 Mech.Infs and 1 Tank Chinese roll AA dice in Tsingnan : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 4 Artillerys, 1 Bomber, 4 Infantrys, 4 Mech.Infs, 12 Tanks and 5 Tankettes in Tsingnan, round 2 : 10/30 hits, 12.33 expected hits Units damaged: 2 Bunkers owned by the Chinese Chinese roll dice for 2 Bunkers, 1 EarlyFighter, 10 Infantrys, 9 Mech.Infs and 1 Tank in Tsingnan, round 2 : 7/23 hits, 8.33 expected hits 3 Tankettes owned by the Hisaichi, 4 Infantrys owned by the Hisaichi and 8 Infantrys owned by the Chinese lost in Tsingnan Hisaichi roll dice for 4 Artillerys, 1 Bomber, 4 Mech.Infs, 12 Tanks and 2 Tankettes in Tsingnan, round 3 : 13/23 hits, 10.00 expected hits Chinese roll dice for 2 Bunkers, 1 EarlyFighter, 2 Infantrys, 9 Mech.Infs and 1 Tank in Tsingnan, round 3 : 8/15 hits, 5.67 expected hits 9 Mech.Infs owned by the Chinese, 1 Tank owned by the Chinese, 1 Bunker owned by the Chinese, 2 Tankettes owned by the Hisaichi, 2 Mech.Infs owned by the Hisaichi, 2 Infantrys owned by the Chinese and 4 Artillerys owned by the Hisaichi lost in Tsingnan Hisaichi roll dice for 1 Bomber, 2 Mech.Infs and 12 Tanks in Tsingnan, round 4 : 9/15 hits, 7.33 expected hits Chinese roll dice for 1 Bunker and 1 EarlyFighter in Tsingnan, round 4 : 2/2 hits, 1.00 expected hits 1 EarlyFighter owned by the Chinese, 1 Bunker owned by the Chinese and 2 Mech.Infs owned by the Hisaichi lost in Tsingnan Hisaichi win, taking Tsingnan from Chinese with 1 Bomber and 12 Tanks remaining. Battle score for attacker is 26 Casualties for Hisaichi: 4 Artillerys, 4 Infantrys, 4 Mech.Infs and 5 Tankettes Casualties for Chinese: 2 Bunkers, 1 EarlyFighter, 10 Infantrys, 9 Mech.Infs and 1 Tank Non Combat Move - Hisaichi 1 Bomber moved from Tsingnan to Gansu 3 Tankettes moved from N.Chunking to Sikang 2 Tankettes moved from Sian to Sikang 1 Infantry moved from N.Shangsi to Gansu 1 Tank moved from Peking to N.Shangsi 2 Tankettes moved from Peking to N.Shangsi 2 Tankettes moved from Hankou to Sian 2 Tankettes moved from Kwangsi to W.Sian 3 Tankettes moved from Hongkong to Hankou 3 Tankettes moved from Hongkong to Kwangsi Place Units - Hisaichi 1 Destroyer placed in sz60 1 Elite and 2 Infantrys placed in S.Borneo 1 Tank and 2 Tankettes placed in Peking 6 Tankettes placed in Hongkong 3 Infantrys and 5 Mech.Infs placed in Seoul Turn Complete - Hisaichi Hisaichi collect 80 PUs; end with 80 PUsCombat Hit Differential Summary :
Chinese regular : 2.00 Chinese AA : -0.17 Russians regular : 1.33 Hisaichi regular : 1.67 -
TripleA Turn Summary: Dutch round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8 Turn Complete - DutchCombat Hit Differential Summary :
-
TripleA Turn Summary: Thai round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8 Combat Move - Thai 5 Artillerys, 2 Infantrys, 1 Marine, 1 Tank and 1 Tankette moved from Bengal to Nepal 1 Transport moved from sz60 to sz64 4 Artillerys, 3 Elites and 1 Infantry moved from Thailand to sz64 4 Artillerys, 3 Elites and 1 Infantry moved from sz64 to E.India 4 Infantrys and 2 Tankettes moved from Phuket to Thailand 2 Tankettes moved from Thailand to Burma Purchase Units - Thai Thai buy 4 Artillerys, 5 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Thai Battle in Nepal Thai attack with 5 Artillerys, 2 Infantrys, 1 Marine, 1 Tank and 1 Tankette British defend with 1 Artillery, 3 Infantrys and 1 Tank Thai roll dice for 5 Artillerys, 2 Infantrys, 1 Marine, 1 Tank and 1 Tankette in Nepal, round 2 : 2/10 hits, 3.67 expected hits British roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Nepal, round 2 : 1/5 hits, 1.83 expected hits 1 Infantry owned by the Thai and 2 Infantrys owned by the British lost in Nepal Thai roll dice for 5 Artillerys, 1 Infantry, 1 Marine, 1 Tank and 1 Tankette in Nepal, round 3 : 5/9 hits, 3.33 expected hits British roll dice for 1 Artillery, 1 Infantry and 1 Tank in Nepal, round 3 : 2/3 hits, 1.17 expected hits 1 Infantry owned by the Thai, 1 Tankette owned by the Thai, 1 Tank owned by the British, 1 Artillery owned by the British and 1 Infantry owned by the British lost in Nepal Thai win, taking Nepal from British with 5 Artillerys, 1 Marine and 1 Tank remaining. Battle score for attacker is 7 Casualties for Thai: 2 Infantrys and 1 Tankette Casualties for British: 1 Artillery, 3 Infantrys and 1 Tank Non Combat Move - Thai Place Units - Thai 1 Artillery and 1 Marine placed in Bengal 3 Artillerys placed in Thailand 6 Infantrys placed in Phuket Turn Complete - Thai Thai collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Thai regular : 0.00 British regular : 0.00 -
TripleA Turn Summary: British round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8 Combat Move - British 1 Tankette moved from Moresby to N.G British take N.G from Hisaichi 1 Infantry and 1 Tankette moved from Moresby to E.G 1 Transport moved from sz50 to sz49 1 Infantry moved from Moresby to sz49 1 Infantry and 1 Transport moved from sz49 to sz50 1 Infantry moved from sz50 to Nayumo British take Nayumo from Hisaichi 1 Infantry moved from Magadan to Yakutsk Purchase Units - British British buy 2 Artillerys, 1 Bunker, 3 EarlyFighters and 6 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in E.G British attack with 1 Infantry and 1 Tankette Hisaichi defend with 1 Tank British roll dice for 1 Infantry and 1 Tankette in E.G, round 2 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Tank in E.G, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 Infantry and 1 Tankette in E.G, round 3 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Tank in E.G, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the British lost in E.G British roll dice for 1 Tankette in E.G, round 4 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Tank in E.G, round 4 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi and 1 Tankette owned by the British lost in E.G Hisaichi win with no units remaining. Battle score for attacker is -1 Casualties for British: 1 Infantry and 1 Tankette Casualties for Hisaichi: 1 Tank Non Combat Move - British 1 Infantry moved from Dheli to Bhopa 1 AAGun moved from Magadan to Yakutsk Place Units - British 1 Bunker and 3 EarlyFighters placed in Calcutta 1 Artillery and 1 Infantry placed in Moresby 2 Infantrys placed in Dheli 1 Artillery and 3 Infantrys placed in Calcutta Turn Complete - British British collect 47 PUs; end with 47 PUsCombat Hit Differential Summary :
British regular : -0.33 Hisaichi regular : 0.50 -
TripleA Turn Summary: Anzac round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8 Combat Move - Anzac 2 Artillerys moved from Derby to sz50 2 Artillerys moved from W.Australia to sz50 2 Infantrys moved from W.Australia to sz50 1 Infantry moved from Derby to sz50 4 Artillerys, 1 EarlyFighter and 3 Infantrys moved from sz50 to Flores Anzac take Flores from Yamamoto 3 Infantrys moved from S.W.Australia to W.Australia 1 Destroyer moved from sz37 to sz50 Purchase Units - Anzac Anzac buy 4 Artillerys, 1 Destroyer and 3 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Non Combat Move - Anzac 1 EarlyFighter moved from Flores to sz50 Place Units - Anzac 2 Artillerys and 1 Infantry placed in W.Australia 2 Artillerys and 1 Infantry placed in Darwin 1 Destroyer placed in sz37 1 Infantry placed in Melbourne Turn Complete - Anzac Anzac collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8 Combat Move - Americans 1 Destroyer and 1 Submarine moved from sz20 to sz18 1 B29 moved from Marcus to sz18 2 Fighters moved from Marcus to sz18 1 Bomber moved from Marcus to sz18 1 Artillery, 2 Infantrys and 9 Marines moved from Yakutsk to Vostok 1 B29 moved from Pearl Harbor to sz18 1 Infantry moved from Pearl Harbor to sz25 1 Infantry and 1 S.Sub moved from sz25 to sz19 1 Infantry moved from sz19 to Wake Purchase Units - Americans Americans buy 1 B29, 1 Carrier, 4 Destroyers and 8 Marines; Remaining resources: 0 PUs; Combat - Americans Battle in Vostok Americans attack with 1 Artillery, 2 Infantrys and 9 Marines Masaharu defend with 2 Artillerys, 1 Elite and 8 Infantrys Americans roll dice for 1 Artillery, 2 Infantrys and 9 Marines in Vostok, round 2 : 2/12 hits, 3.83 expected hits Masaharu roll dice for 2 Artillerys, 1 Elite and 8 Infantrys in Vostok, round 2 : 0/11 hits, 3.67 expected hits 2 Infantrys owned by the Masaharu lost in Vostok Americans roll dice for 1 Artillery, 2 Infantrys and 9 Marines in Vostok, round 3 : 2/12 hits, 3.83 expected hits Masaharu roll dice for 2 Artillerys, 1 Elite and 6 Infantrys in Vostok, round 3 : 2/9 hits, 3.00 expected hits 2 Infantrys owned by the Masaharu and 2 Infantrys owned by the Americans lost in Vostok Americans roll dice for 1 Artillery and 9 Marines in Vostok, round 4 : 4/10 hits, 3.50 expected hits Masaharu roll dice for 2 Artillerys, 1 Elite and 4 Infantrys in Vostok, round 4 : 1/7 hits, 2.33 expected hits 1 Marine owned by the Americans and 4 Infantrys owned by the Masaharu lost in Vostok Americans roll dice for 1 Artillery and 8 Marines in Vostok, round 5 : 1/9 hits, 3.17 expected hits Masaharu roll dice for 2 Artillerys and 1 Elite in Vostok, round 5 : 0/3 hits, 1.00 expected hits 1 Artillery owned by the Masaharu lost in Vostok Americans roll dice for 1 Artillery and 8 Marines in Vostok, round 6 : 4/9 hits, 3.17 expected hits Masaharu roll dice for 1 Artillery and 1 Elite in Vostok, round 6 : 0/2 hits, 0.67 expected hits 1 Elite owned by the Masaharu and 1 Artillery owned by the Masaharu lost in Vostok Americans win, taking Vostok from Masaharu with 1 Artillery and 8 Marines remaining. Battle score for attacker is 21 Casualties for Masaharu: 2 Artillerys, 1 Elite and 8 Infantrys Casualties for Americans: 2 Infantrys and 1 Marine Battle in sz18 Americans attack with 2 B29s, 1 Bomber, 1 Destroyer, 2 Fighters and 1 Submarine Yamamoto defend with 2 Destroyers Americans roll dice for 1 Submarine in sz18, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 2 B29s, 1 Bomber, 1 Destroyer and 2 Fighters in sz18, round 2 : 2/6 hits, 3.67 expected hits Yamamoto roll dice for 2 Destroyers in sz18, round 2 : 2/2 hits, 1.00 expected hits 1 Destroyer owned by the Americans, 1 Submarine owned by the Americans and 2 Destroyers owned by the Yamamoto lost in sz18 Americans win with 2 B29s, 1 Bomber and 2 Fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 Destroyer and 1 Submarine Casualties for Yamamoto: 2 Destroyers Non Combat Move - Americans 2 B29s and 1 Bomber moved from sz18 to Marcus 1 Elite moved from Wake to sz20 1 Artillery moved from Wake to sz20 1 Infantry moved from Taka to sz20 1 Artillery, 1 B.Transport, 1 Elite and 1 Infantry moved from sz20 to sz18 1 Artillery, 1 Elite and 1 Infantry moved from sz18 to Marcus 2 B.Transports moved from sz14 to sz23 8 Marines moved from San Francisco to sz23 2 B.Transports and 8 Marines moved from sz23 to sz14 8 Marines moved from Seattle to sz6 2 B.Transports moved from sz4 to sz5 8 Marines moved from N.Canada to sz5 2 Destroyers and 2 Transports moved from sz4 to sz9 2 B.Transports and 8 Marines moved from sz5 to sz4 8 Marines moved from sz4 to Palana 4 Infantrys and 8 Marines moved from Magadan to Yakutsk 8 Marines moved from Palana to Magadan 8 Marines moved from sz6 to N.Canada 8 Marines moved from sz14 to Seattle Place Units - Americans 1 Carrier placed in sz18 1 Destroyer placed in sz19 1 B29 placed in Pearl Harbor 1 Destroyer placed in sz25 2 Destroyers placed in sz4 8 Marines placed in San Francisco Turn Complete - Americans Americans collect 88 PUs; end with 88 PUsCombat Hit Differential Summary :
Yamamoto regular : 1.00 Americans regular : -5.50 Masaharu regular : -7.67 -
TripleA Turn Summary: Masaharu round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8 Combat Move - Masaharu 1 Marine moved from Amursk to Belogorsk 4 Transports moved from sz1 to sz15 6 Infantrys moved from Akina to sz15 2 Infantrys moved from N.Japan to sz15 8 Infantrys and 4 Transports moved from sz15 to sz1 1 Infantry moved from N.Japan to sz1 9 Infantrys moved from sz1 to Belogorsk 1 Destroyer moved from sz72 to sz18 1 Destroyer moved from sz17 to sz18 2 Destroyers moved from sz1 to sz7 Purchase Units - Masaharu Masaharu buy 4 Artillerys, 1 Elite and 6 Infantrys; Remaining resources: 0 PUs; Combat - Masaharu Battle in sz18 Masaharu attack with 2 Destroyers Americans defend with 1 B.Transport, 1 Carrier and 2 Fighters Masaharu roll dice for 2 Destroyers in sz18, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 B.Transport, 1 Carrier and 2 Fighters in sz18, round 2 : 1/4 hits, 2.00 expected hits 1 B.Transport owned by the Americans and 1 Destroyer owned by the Masaharu lost in sz18 Masaharu roll dice for 1 Destroyer in sz18, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Carrier and 2 Fighters in sz18, round 3 : 3/3 hits, 1.83 expected hits 1 Destroyer owned by the Masaharu lost in sz18 Americans win with 1 Carrier and 2 Fighters remaining. Battle score for attacker is -8 Casualties for Masaharu: 2 Destroyers Casualties for Americans: 1 B.Transport Non Combat Move - Masaharu Place Units - Masaharu 2 Artillerys and 1 Elite placed in Amursk 2 Artillerys and 6 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Americans regular : 0.17 Masaharu regular : 0.00 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8 Combat Move - Russians 1 Infantry, 2 Marines and 10 Mech.Infs moved from Quingdao to Belogorsk 1 EarlyFighter and 1 Fighter moved from Ulaan Ude to Belogorsk 1 Infantry and 1 Marine moved from Ulaan Ude to Jinan 3 Mech.Infs moved from Tulun to Belogorsk 1 Infantry moved from Ulaan Ude to Jinan Purchase Units - Russians Russians buy 1 Elite, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Jinan Russians attack with 2 Infantrys and 1 Marine Hisaichi defend with 1 Infantry Russians roll dice for 2 Infantrys and 1 Marine in Jinan, round 2 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Jinan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Jinan Russians roll dice for 1 Infantry and 1 Marine in Jinan, round 3 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in Jinan, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Jinan Russians roll dice for 1 Marine in Jinan, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Jinan, round 4 : 1/1 hits, 0.33 expected hits 1 Marine owned by the Russians lost in Jinan Hisaichi win with 1 Infantry remaining. Battle score for attacker is -7 Casualties for Russians: 2 Infantrys and 1 Marine Battle in Belogorsk Russians attack with 1 EarlyFighter, 1 Fighter, 1 Infantry, 2 Marines and 13 Mech.Infs Hisaichi defend with 3 Infantrys and 2 Mech.Infs; Masaharu defend with 10 Infantrys and 1 Marine Russians roll dice for 1 EarlyFighter, 1 Fighter, 1 Infantry, 2 Marines and 13 Mech.Infs in Belogorsk, round 2 : 7/18 hits, 6.50 expected hits Masaharu roll dice for 13 Infantrys, 1 Marine and 2 Mech.Infs in Belogorsk, round 2 : 3/16 hits, 5.33 expected hits 1 Infantry owned by the Russians, 7 Infantrys owned by the Masaharu and 2 Mech.Infs owned by the Russians lost in Belogorsk Russians roll dice for 1 EarlyFighter, 1 Fighter, 2 Marines and 11 Mech.Infs in Belogorsk, round 3 : 6/15 hits, 5.50 expected hits Masaharu roll dice for 6 Infantrys, 1 Marine and 2 Mech.Infs in Belogorsk, round 3 : 3/9 hits, 3.00 expected hits 3 Infantrys owned by the Masaharu, 3 Mech.Infs owned by the Russians and 3 Infantrys owned by the Hisaichi lost in Belogorsk Russians roll dice for 1 EarlyFighter, 1 Fighter, 2 Marines and 8 Mech.Infs in Belogorsk, round 4 : 4/12 hits, 4.50 expected hits Masaharu roll dice for 1 Marine and 2 Mech.Infs in Belogorsk, round 4 : 2/3 hits, 1.00 expected hits 1 Marine owned by the Masaharu, 2 Mech.Infs owned by the Russians and 2 Mech.Infs owned by the Hisaichi lost in Belogorsk Russians win, taking Belogorsk from Masaharu with 1 EarlyFighter, 1 Fighter, 2 Marines and 6 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry and 7 Mech.Infs Casualties for Masaharu: 10 Infantrys and 1 Marine Casualties for Hisaichi: 3 Infantrys and 2 Mech.Infs Non Combat Move - Russians 1 EarlyFighter and 1 Fighter moved from Belogorsk to Quingdao 1 Infantry moved from Irkutsk to Quingdao 1 Infantry moved from Angarsk to Vostok 1 AAGun and 4 Infantrys moved from Ulaan Ude to Quingdao 6 Infantrys and 1 Marine moved from Tulun to Ulaan Ude 1 Marine moved from Kaask to Tulun 5 Infantrys moved from Kaask to Tulun 1 Infantry moved from Kyzyl to Jinquan 4 Mech.Infs moved from Achinsk to Bikaner Place Units - Russians 1 Elite and 5 Infantrys placed in Kaask 1 Infantry and 3 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Masaharu regular : -1.33 Russians regular : -1.00 Hisaichi regular : 2.00 -
TripleA Turn Summary: Yamamoto round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Research Technology - Yamamoto Combat Move - Yamamoto 3 Tanks moved from Gansu to Xining 8 Infantrys moved from Gansu to S.Mongolia 1 Infantry moved from E.India to C.India Yamamoto take C.India from British 3 Infantrys moved from E.India to Nagpur Yamamoto take Nagpur from British 10 Infantrys moved from Burma to sz64 10 Infantrys moved from sz64 to E.India 6 Infantrys moved from N.French I. to Burma 4 Artillerys moved from Soem to sz59 3 Infantrys moved from Soem to sz59 1 Artillery and 1 Infantry moved from Buru to sz58 4 Artillerys, 3 B.Transports and 3 Infantrys moved from sz59 to sz58 2 Infantrys moved from Soem to sz59 2 Infantrys and 1 Transport moved from sz59 to sz58 5 Artillerys and 6 Infantrys moved from sz58 to Flores 5 Destroyers moved from sz78 to sz18 3 Destroyers moved from sz7 to sz4 1 B.Transport moved from sz67 to sz74 4 Infantrys moved from S.Japan to sz74 3 Infantrys moved from Tokyo to S.Japan 1 B.Transport and 4 Infantrys moved from sz74 to sz75 4 Infantrys moved from sz75 to Iwo Jima 4 EarlyFighters moved from sz59 to Flores Purchase Units - Yamamoto Yamamoto buy 6 Destroyers, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Flores Yamamoto attack with 5 Artillerys, 4 EarlyFighters and 6 Infantrys Anzac defend with 4 Artillerys and 3 Infantrys Yamamoto roll dice for 1 Battleship in Flores, round 2 : 1/1 hits, 0.67 expected hits Yamamoto roll dice for 5 Artillerys, 4 EarlyFighters and 6 Infantrys in Flores, round 2 : 6/15 hits, 4.83 expected hits Anzac roll dice for 4 Artillerys and 3 Infantrys in Flores, round 2 : 1/7 hits, 2.33 expected hits 4 Artillerys owned by the Anzac, 3 Infantrys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Flores Yamamoto win, taking Flores from Anzac with 5 Artillerys, 4 EarlyFighters and 5 Infantrys remaining. Battle score for attacker is 20 Casualties for Yamamoto: 1 Infantry Casualties for Anzac: 4 Artillerys and 3 Infantrys Battle in sz4 Yamamoto attack with 3 Destroyers Americans defend with 2 B.Transports and 2 Destroyers Yamamoto roll dice for 3 Destroyers in sz4, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 2 B.Transports and 2 Destroyers in sz4, round 2 : 1/4 hits, 1.33 expected hits 1 Destroyer owned by the Yamamoto lost in sz4 Yamamoto roll dice for 2 Destroyers in sz4, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 2 B.Transports and 2 Destroyers in sz4, round 3 : 1/4 hits, 1.33 expected hits 1 B.Transport owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz4 Yamamoto roll dice for 1 Destroyer in sz4, round 4 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 B.Transport and 2 Destroyers in sz4, round 4 : 0/3 hits, 1.17 expected hits 1 Destroyer owned by the Americans lost in sz4 Yamamoto roll dice for 1 Destroyer in sz4, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 B.Transport and 1 Destroyer in sz4, round 5 : 1/2 hits, 0.67 expected hits 1 Destroyer owned by the Yamamoto lost in sz4 Americans win with 1 B.Transport and 1 Destroyer remaining. Battle score for attacker is -8 Casualties for Yamamoto: 3 Destroyers Casualties for Americans: 1 B.Transport and 1 Destroyer Battle in Iwo Jima Yamamoto attack with 4 Infantrys Americans defend with 1 AAGun and 1 Infantry Yamamoto roll dice for 4 Infantrys in Iwo Jima, round 2 : 0/4 hits, 0.67 expected hits Americans roll dice for 1 Infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Iwo Jima Yamamoto roll dice for 3 Infantrys in Iwo Jima, round 3 : 1/3 hits, 0.50 expected hits Americans roll dice for 1 Infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Iwo Jima Yamamoto win, taking Iwo Jima from Americans with 2 Infantrys remaining. Battle score for attacker is -2 Casualties for Yamamoto: 2 Infantrys Casualties for Americans: 1 Infantry Battle in sz18 Yamamoto attack with 5 Destroyers Americans defend with 1 Carrier and 2 Fighters Yamamoto roll dice for 5 Destroyers in sz18, round 2 : 0/5 hits, 1.67 expected hits Americans roll dice for 1 Carrier and 2 Fighters in sz18, round 2 : 2/3 hits, 1.83 expected hits 2 Destroyers owned by the Yamamoto lost in sz18 Yamamoto roll dice for 3 Destroyers in sz18, round 3 : 2/3 hits, 1.00 expected hits Americans roll dice for 1 Carrier and 2 Fighters in sz18, round 3 : 2/3 hits, 1.83 expected hits 1 Fighter owned by the Americans, 1 Carrier owned by the Americans and 2 Destroyers owned by the Yamamoto lost in sz18 Yamamoto roll dice for 1 Destroyer in sz18, round 4 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Fighter in sz18, round 4 : 1/1 hits, 0.67 expected hits 1 Fighter owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz18 Americans win with no units remaining. Battle score for attacker is -6 Casualties for Yamamoto: 5 Destroyers Casualties for Americans: 1 Carrier and 2 Fighters Battle in S.Mongolia Yamamoto attack with 8 Infantrys Chinese defend with 3 Infantrys Yamamoto roll dice for 8 Infantrys in S.Mongolia, round 2 : 2/8 hits, 1.33 expected hits Chinese roll dice for 3 Infantrys in S.Mongolia, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Chinese lost in S.Mongolia Yamamoto roll dice for 8 Infantrys in S.Mongolia, round 3 : 0/8 hits, 1.33 expected hits Chinese roll dice for 1 Infantry in S.Mongolia, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 8 Infantrys in S.Mongolia, round 4 : 1/8 hits, 1.33 expected hits Chinese roll dice for 1 Infantry in S.Mongolia, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in S.Mongolia Yamamoto win, taking S.Mongolia from Chinese with 8 Infantrys remaining. Battle score for attacker is 6 Casualties for Chinese: 3 Infantrys Battle in Xining Yamamoto attack with 3 Tanks Chinese defend with 1 AAGun, 1 Factory and 6 Infantrys Yamamoto roll dice for 3 Tanks in Xining, round 2 : 0/3 hits, 1.50 expected hits Chinese roll dice for 6 Infantrys in Xining, round 2 : 3/6 hits, 2.00 expected hits 3 Tanks owned by the Yamamoto lost in Xining Chinese win with 6 Infantrys remaining. Battle score for attacker is -15 Casualties for Yamamoto: 3 Tanks Non Combat Move - Yamamoto 1 B.Transport moved from sz67 to sz70 1 B.Transport moved from sz78 to sz74 2 EarlyFighters moved from Flores to sz70 1 Carrier moved from sz59 to sz70 2 EarlyFighters moved from Flores to sz59 Place Units - Yamamoto 1 Destroyer placed in sz70 5 Destroyers placed in sz78 4 Infantrys placed in S.Japan Yamamoto undo move 3. 3 Infantrys and 1 Marine placed in S.Japan 3 Infantrys placed in Tokyo 2 Infantrys placed in Davao Turn Complete - Yamamoto Yamamoto collect 72 PUs; end with 72 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Yamamoto regular : -1.50 Americans regular : 0.50 Anzac regular : -1.33 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Chinese 1 Infantry moved from Gobi to N.Mongolia 3 Infantrys moved from Quyan to Ming Jong 4 Infantrys moved from Urumal to Quyan Purchase Units - Chinese Chinese buy 9 Infantrys and 1 Tank; Remaining resources: 0 PUs; Non Combat Move - Chinese Place Units - Chinese 6 Infantrys placed in Xining 3 Infantrys and 1 Tank placed in Urumal Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Hisaichi round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Hisaichi 7 Infantrys moved from Manchuria to Belogorsk 2 Infantrys moved from Hsingan to Belogorsk 1 Infantry moved from Jinan to Hsingan 1 Mech.Inf moved from Seoul to Belogorsk 4 Mech.Infs moved from Seoul to Belogorsk 3 Infantrys moved from Seoul to Manchuria 12 Tanks moved from Tsingnan to Xining 5 Tankettes moved from Sikang to Xining 2 Tankettes moved from W.Sian to Nancheng 1 Bomber moved from Gansu to Xining 1 Transport moved from sz59 to sz60 2 Artillerys, 3 Elites, 2 Marines and 1 Tank moved from Soem to sz59 1 Artillery, 1 Elite and 1 Transport moved from sz59 to sz81 1 Artillery and 1 Elite moved from sz81 to Nayumo 1 Artillery, 1 Marine and 1 Transport moved from sz59 to sz81 1 Artillery and 1 Marine moved from sz81 to Nayumo 1 Elite, 1 Tank and 1 Transport moved from sz59 to sz81 1 Elite and 1 Tank moved from sz81 to Nayumo 1 Elite, 1 Marine and 1 Transport moved from sz59 to sz81 1 Elite and 1 Marine moved from sz81 to Nayumo 1 Elite and 1 Infantry moved from S.Borneo to sz60 1 Elite, 1 Infantry and 1 Transport moved from sz60 to sz59 1 Elite and 1 Infantry moved from sz59 to Bava 1 Destroyer moved from sz60 to sz64 1 Artillery moved from Bengal to Nepal Purchase Units - Hisaichi Hisaichi buy 2 Destroyers, 4 Infantrys, 6 Mech.Infs, 1 Tank and 6 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Nancheng Hisaichi attack with 2 Tankettes Chinese defend with 1 Infantry Hisaichi roll dice for 2 Tankettes in Nancheng, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Nancheng, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Tankettes in Nancheng, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Nancheng, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Tankettes in Nancheng, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Nancheng, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Nancheng Hisaichi win, taking Nancheng from Chinese with 2 Tankettes remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Belogorsk Hisaichi attack with 9 Infantrys and 5 Mech.Infs Russians defend with 2 Marines and 6 Mech.Infs Hisaichi roll dice for 9 Infantrys and 5 Mech.Infs in Belogorsk, round 2 : 4/14 hits, 4.00 expected hits Russians roll dice for 2 Marines and 6 Mech.Infs in Belogorsk, round 2 : 4/8 hits, 2.67 expected hits 2 Mech.Infs owned by the Russians, 2 Marines owned by the Russians and 4 Infantrys owned by the Hisaichi lost in Belogorsk Hisaichi roll dice for 5 Infantrys and 5 Mech.Infs in Belogorsk, round 3 : 2/10 hits, 3.33 expected hits Russians roll dice for 4 Mech.Infs in Belogorsk, round 3 : 0/4 hits, 1.33 expected hits 2 Mech.Infs owned by the Russians lost in Belogorsk Hisaichi roll dice for 5 Infantrys and 5 Mech.Infs in Belogorsk, round 4 : 5/10 hits, 3.33 expected hits Russians roll dice for 2 Mech.Infs in Belogorsk, round 4 : 1/2 hits, 0.67 expected hits 2 Mech.Infs owned by the Russians and 1 Infantry owned by the Hisaichi lost in Belogorsk Hisaichi win, taking Belogorsk from Russians with 4 Infantrys and 5 Mech.Infs remaining. Battle score for attacker is 26 Casualties for Hisaichi: 5 Infantrys Casualties for Russians: 2 Marines and 6 Mech.Infs Battle in Nayumo Hisaichi attack with 2 Artillerys, 3 Elites, 2 Marines and 1 Tank British defend with 1 Infantry Hisaichi roll dice for 2 Artillerys, 3 Elites, 2 Marines and 1 Tank in Nayumo, round 2 : 4/8 hits, 3.67 expected hits British roll dice for 1 Infantry in Nayumo, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British and 1 Marine owned by the Hisaichi lost in Nayumo Hisaichi win, taking Nayumo from British with 2 Artillerys, 3 Elites, 1 Marine and 1 Tank remaining. Battle score for attacker is -1 Casualties for Hisaichi: 1 Marine Casualties for British: 1 Infantry Battle in Xining Hisaichi attack with 1 Bomber, 12 Tanks and 5 Tankettes Chinese defend with 1 AAGun, 1 Factory and 12 Infantrys Chinese roll AA dice in Xining : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Bomber, 12 Tanks and 5 Tankettes in Xining, round 2 : 11/18 hits, 8.33 expected hits Chinese roll dice for 12 Infantrys in Xining, round 2 : 4/12 hits, 4.00 expected hits 4 Tankettes owned by the Hisaichi and 11 Infantrys owned by the Chinese lost in Xining Hisaichi roll dice for 1 Bomber, 12 Tanks and 1 Tankette in Xining, round 3 : 5/14 hits, 7.00 expected hits Chinese roll dice for 1 Infantry in Xining, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Xining Hisaichi captures 20PUs while taking Chinese capital Hisaichi win, taking Xining from Chinese with 1 Bomber, 12 Tanks and 1 Tankette remaining. Battle score for attacker is 8 Casualties for Hisaichi: 4 Tankettes Casualties for Chinese: 12 Infantrys Non Combat Move - Hisaichi 1 Bomber moved from Xining to E.Shansi 1 Tank and 2 Tankettes moved from Peking to Manchuria 1 Tank and 2 Tankettes moved from N.Shangsi to Peking 2 Tankettes moved from Sian to N.Chunking 3 Tankettes moved from Hankou to N.Chunking 3 Tankettes moved from Kwangsi to N.Chunking 6 Tankettes moved from Hongkong to Kwangsi Place Units - Hisaichi 2 Destroyers placed in sz60 6 Mech.Infs placed in Seoul 1 Tank and 2 Tankettes placed in Peking 2 Tankettes placed in Seoul 2 Infantrys placed in S.Borneo 2 Infantrys and 2 Tankettes placed in Hongkong Turn Complete - Hisaichi Hisaichi collect 88 PUs; end with 108 PUsCombat Hit Differential Summary :
Chinese regular : -1.33 Chinese AA : -0.17 Russians regular : 0.33 British regular : 0.67 Hisaichi regular : 0.33 -
TripleA Turn Summary: Dutch round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Turn Complete - DutchCombat Hit Differential Summary :
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TripleA Turn Summary: Thai round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - Thai 1 Tank moved from Nepal to W.Tibet Thai take W.Tibet from British 1 Tank moved from W.Tibet to Bhopa 5 Artillerys and 1 Marine moved from Nepal to Bhopa 4 Artillerys, 3 Elites and 1 Infantry moved from E.India to Nagpur 1 Artillery and 1 Marine moved from Bengal to Nepal 2 Tankettes moved from Burma to Nepal 3 Artillerys and 4 Infantrys moved from Thailand to sz64 3 Artillerys and 4 Infantrys moved from sz64 to E.India 6 Infantrys moved from Phuket to Thailand Purchase Units - Thai Thai buy 1 L.Fighter and 3 Mech.Infs; Remaining resources: 1 PUs; Combat - Thai Battle in Bhopa Thai attack with 5 Artillerys, 1 Marine and 1 Tank British defend with 1 Infantry Thai roll dice for 5 Artillerys, 1 Marine and 1 Tank in Bhopa, round 2 : 1/7 hits, 2.67 expected hits British roll dice for 1 Infantry in Bhopa, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Bhopa Thai win, taking Bhopa from British with 5 Artillerys, 1 Marine and 1 Tank remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Non Combat Move - Thai Place Units - Thai 2 Mech.Infs placed in Bengal 1 L.Fighter and 1 Mech.Inf placed in Thailand Turn Complete - Thai Thai collect 31 PUs; end with 32 PUsCombat Hit Differential Summary :
Thai regular : -1.67 British regular : -0.33 -
TripleA Turn Summary: British round 9
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9 Combat Move - British 1 Tankette moved from N.G to Sarong British take Sarong from Hisaichi 1 Tankette moved from Sarong to New Guinea 1 Transport moved from sz50 to sz49 1 Artillery and 1 Infantry moved from Moresby to sz49 1 Artillery, 1 Infantry and 1 Transport moved from sz49 to sz50 1 Artillery and 1 Infantry moved from sz50 to Soem British take Soem from Yamamoto 2 Infantrys moved from Calcutta to C.India 7 EarlyFighters moved from Calcutta to Bhopa 4 Infantrys moved from Dheli to Bhopa Purchase Units - British British buy 2 Artillerys, 3 EarlyFighters and 8 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in C.India British attack with 2 Infantrys Yamamoto defend with 1 Infantry British roll dice for 2 Infantrys in C.India, round 2 : 2/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in C.India, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in C.India British win, taking C.India from Yamamoto with 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Bhopa British attack with 7 EarlyFighters and 4 Infantrys Thai defend with 5 Artillerys, 1 Marine and 1 Tank British roll dice for 7 EarlyFighters and 4 Infantrys in Bhopa, round 2 : 5/11 hits, 3.00 expected hits Thai roll dice for 5 Artillerys, 1 Marine and 1 Tank in Bhopa, round 2 : 4/7 hits, 2.50 expected hits 1 EarlyFighter owned by the British, 3 Infantrys owned by the British, 4 Artillerys owned by the Thai and 1 Marine owned by the Thai lost in Bhopa British roll dice for 6 EarlyFighters and 1 Infantry in Bhopa, round 3 : 4/7 hits, 2.17 expected hits Thai roll dice for 1 Artillery and 1 Tank in Bhopa, round 3 : 0/2 hits, 0.83 expected hits 1 Tank owned by the Thai and 1 Artillery owned by the Thai lost in Bhopa British win, taking Bhopa from Thai with 6 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 14 Casualties for British: 1 EarlyFighter and 3 Infantrys Casualties for Thai: 5 Artillerys, 1 Marine and 1 Tank Non Combat Move - British 6 EarlyFighters moved from Bhopa to Dheli 1 AAGun and 2 Infantrys moved from Yakutsk to Vostok Place Units - British 3 EarlyFighters and 5 Infantrys placed in Calcutta 1 Artillery and 1 Infantry placed in Moresby 1 Artillery and 2 Infantrys placed in Dheli Turn Complete - British British collect 46 PUs; end with 46 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.33 Thai regular : 0.67 British regular : 5.50





