sorry yes sub in 106 stay and fight
if you get 1 hit the first round and i get 0 hits, remove dd and submerge sub
otherwise let me know how many hits and i’ll decide from there
@aagamerz13 i need to see what Germany bought to decide.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Southern Belarus
11 artilleries, 25 infantry and 1 mech_infantry moved from Eastern Poland to Northern Belarus
2 armour and 2 mech_infantrys moved from Poland to Northern Belarus
1 artillery and 2 infantry moved from Vyborg to Leningrad
1 fighter and 1 tactical_bomber moved from Ukraine to Southern Belarus
1 tactical_bomber moved from Eastern Poland to Baltic States
1 fighter moved from Ukraine to Baltic States
2 bombers moved from Algeria to 112 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 1 tactical_bomber moved from 94 Sea Zone to 112 Sea Zone
4 tactical_bombers moved from Western Germany to 112 Sea Zone
3 fighters moved from Gibraltar to 112 Sea Zone
1 destroyer and 5 submarines moved from 116 Sea Zone to 112 Sea Zone
1 submarine moved from 115 Sea Zone to 112 Sea Zone
Combat Hit Differential Summary :
@aagamerz13 scramble? I think it is in the 90% range with the scramble, probably 100% w/out, but I didn’t check.
@666 scramble the 2 uk fighters but not the us fighter
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Southern Belarus
11 artilleries, 25 infantry and 1 mech_infantry moved from Eastern Poland to Northern Belarus
2 armour and 2 mech_infantrys moved from Poland to Northern Belarus
1 artillery and 2 infantry moved from Vyborg to Leningrad
1 fighter and 1 tactical_bomber moved from Ukraine to Southern Belarus
1 tactical_bomber moved from Eastern Poland to Baltic States
1 fighter moved from Ukraine to Baltic States
2 bombers moved from Algeria to 112 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 1 tactical_bomber moved from 94 Sea Zone to 112 Sea Zone
4 tactical_bombers moved from Western Germany to 112 Sea Zone
3 fighters moved from Gibraltar to 112 Sea Zone
1 destroyer and 5 submarines moved from 116 Sea Zone to 112 Sea Zone
1 submarine moved from 115 Sea Zone to 112 Sea Zone
Combat - Germans
Americans scrambles 2 units out of United Kingdom to defend against the attack in 112 Sea Zone
Battle in Leningrad
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 airfield, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Leningrad, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Leningrad
Germans win, taking Leningrad from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern Belarus
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Southern Belarus, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Southern Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Southern Belarus
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northern Belarus
Germans attack with 2 armour, 11 artilleries, 25 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour, 11 artilleries, 25 infantry and 3 mech_infantrys in Northern Belarus, round 2 : 9/41 hits, 11.50 expected hits
Russians roll dice for 1 infantry in Northern Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Northern Belarus
Germans win, taking Northern Belarus from Russians with 2 armour, 11 artilleries, 24 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 4 destroyers, 6 fighters, 6 submarines and 5 tactical_bombers
British defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 submarines and 1 transport; French defend with 1 fighter; Americans defend with 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 submarines and 2 transports
Germans roll dice for 6 submarines in 112 Sea Zone, round 2 : 0/6 hits, 2.00 expected hits
Germans roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 4 destroyers, 6 fighters and 5 tactical_bombers in 112 Sea Zone, round 2 : 12/19 hits, 9.83 expected hits
Units damaged: 3 carriers owned by the Americans
Americans roll dice for 7 submarines in 112 Sea Zone, round 2 : 2/7 hits, 1.17 expected hits
Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
Americans roll dice for 4 carriers, 2 cruisers, 4 destroyers, 6 fighters and 3 transports in 112 Sea Zone, round 2 : 7/16 hits, 7.00 expected hits
Units damaged: 1 carrier owned by the Germans
3 submarines owned by the Americans, 6 submarines owned by the Germans, 4 submarines owned by the British and 1 carrier owned by the British lost in 112 Sea Zone
Germans roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 4 destroyers, 6 fighters and 5 tactical_bombers in 112 Sea Zone, round 3 : 12/19 hits, 9.83 expected hits
Americans roll dice for 3 carriers, 2 cruisers, 4 destroyers, 6 fighters and 3 transports in 112 Sea Zone, round 3 : 6/15 hits, 6.83 expected hits
4 destroyers owned by the Germans, 1 cruiser owned by the Americans, 2 destroyers owned by the British, 2 destroyers owned by the Americans, 1 cruiser owned by the British, 1 fighter owned by the Germans, 3 carriers owned by the Americans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the French and 2 fighters owned by the British lost in 112 Sea Zone
Germans roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 5 fighters and 4 tactical_bombers in 112 Sea Zone, round 4 : 8/13 hits, 7.33 expected hits
Americans roll dice for 3 fighters and 3 transports in 112 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits
1 transport owned by the British, 3 fighters owned by the Germans, 3 fighters owned by the Americans and 2 transports owned by the Americans lost in 112 Sea Zone
Germans win, taking 112 Sea Zone from Neutral with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 120
Casualties for Germans: 4 destroyers, 4 fighters, 6 submarines and 1 tactical_bomber
Casualties for Americans: 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 submarines and 2 transports
Casualties for British: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 submarines and 1 transport
Casualties for French: 1 fighter
Non Combat Move - Germans
3 tactical_bombers moved from 112 Sea Zone to Normandy Bordeaux
2 fighters moved from 112 Sea Zone to 113 Sea Zone
2 bombers moved from 112 Sea Zone to Normandy Bordeaux
3 submarines moved from 95 Sea Zone to 93 Sea Zone
2 transports moved from 94 Sea Zone to 113 Sea Zone
1 artillery moved from Southern France to Normandy Bordeaux
1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Belarus to Western Ukraine
5 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Rostov to Ukraine
2 aaGuns moved from Eastern Poland to Northern Belarus
1 fighter and 1 tactical_bomber moved from Baltic States to Germany
1 artillery and 5 infantry moved from Germany to Poland
2 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 aaGun and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 aaGun and 3 infantry moved from Southern France to Normandy Bordeaux
Place Units - Germans
1 carrier and 1 destroyer placed in 113 Sea Zone
Germans undo move 1.
1 carrier placed in 113 Sea Zone
1 destroyer placed in 115 Sea Zone
2 fighters placed in 113 Sea Zone
2 artilleries and 3 infantry placed in Germany
1 fighter could not land in 113 Sea Zone and was removed
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 4,6
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 53 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 tactical_bomber
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 1.00
Russians regular : 0.67
Germans regular : 3.00
Territory Summary for Germans :
Western Germany : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Holland Belgium : 1 aaGun and 2 infantry
Poland : 1 artillery and 5 infantry
Germany : 2 artilleries, 1 factory_major, 1 fighter, 3 infantry and 1 tactical_bomber
Western Ukraine : 1 fighter and 1 tactical_bomber
Karelia : 1 flag
Archangel : 1 flag
Bessarabia : 1 flag
Ukraine : 5 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Vyborg : 1 flag
Baltic States : 1 flag, 1 infantry
Northern Belarus : 1 flag, 2 aaGuns, 2 armour, 11 artilleries, 24 infantry and 3 mech_infantrys
Leningrad : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Gibraltar : 2 aaGuns and 4 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Morocco : 1 flag, 1 airfield, 1 harbour and 2 infantry
Normandy Bordeaux : 1 flag, 1 aaGun, 1 artillery, 2 bombers, 1 factory_minor, 1 harbour, 4 infantry and 4 tactical_bombers
France : 1 flag, 1 airfield and 1 factory_minor
115 Sea Zone : 1 destroyer
Finland : 1 flag, 1 infantry
Bulgaria : 1 flag, 1 infantry
128 Sea Zone : 1 submarine
Yugoslavia : 1 flag
112 Sea Zone : 1 flag, 1 battleship, 2 carriers and 1 cruiser
113 Sea Zone : 1 carrier, 4 fighters, 2 infantry and 2 transports
93 Sea Zone : 3 submarines
Greece : 1 flag
Production/PUs Summary :
Germans : 50 / 58
Russians : 36 / 42
Japanese : 52 / 73
Americans : 52 / 72
Chinese : 14 / 18
British : 42 / 39
UK_Pacific : 8 / 8
Italians : 17 / 27
ANZAC : 6 / 6
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
@aagamerz13 I don’t know why the game destroys aircraft with higher movements than lower? G had 4 tac’s that attacked from W.Ger and they could all safely land in Norm. But the game kept one with fewer movements and that is why I edited one back in. Let me know if this doesn’t make sense.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 14 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Stalingrad to Tambov
Russians take Tambov from Italians
1 infantry moved from Northern Caucasus to Rostov
Russians take Rostov from Italians
2 infantry moved from Novgorod to Leningrad
1 mech_infantry moved from Yaroslavl to Leningrad
1 tactical_bomber moved from Russia to Leningrad
1 fighter moved from Russia to Leningrad
3 infantry moved from Korea to Southern Manchuria
Combat - Russians
Battle in Southern Manchuria
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Southern Manchuria, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Southern Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Southern Manchuria
Russians roll dice for 2 infantry in Southern Manchuria, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Southern Manchuria, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Southern Manchuria, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Southern Manchuria, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Southern Manchuria
1 infantry owned by the Russians retreated to Korea
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Leningrad
Russians attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
Russians roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Leningrad, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Leningrad, round 2 : 3/3 hits, 1.00 expected hits
1 tactical_bomber owned by the Russians, 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Leningrad
Russians roll dice for 1 fighter and 1 mech_infantry in Leningrad, round 3 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Leningrad, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Leningrad
Russians win with 1 fighter remaining. Battle score for attacker is -11
Casualties for Russians: 2 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Russians
1 fighter moved from Leningrad to Smolensk
1 artillery and 23 infantry moved from Stalingrad to Rostov
2 armour and 1 mech_infantry moved from Samara to Russia
2 infantry moved from Samara to Stalingrad
1 infantry moved from Smolensk to Novgorod
3 infantry moved from Russia to Samara
7 infantry moved from Russia to Smolensk
1 mech_infantry moved from Siberia to Korea
1 aaGun moved from Siberia to Amur
8 infantry moved from Siberia to Amur
Place Units - Russians
10 infantry placed in Russia
1 infantry placed in Stalingrad
3 infantry placed in Siberia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,4
Russians collect 36 PUs (2 lost to blockades); end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00
Germans regular : 2.67
Russians regular : 0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 fighter, 10 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from Anhwe to Jehol
2 fighters and 2 tactical_bombers moved from Kiangsu to Jehol
1 tactical_bomber moved from Kiangsu to Jehol
1 fighter moved from Japan to Jehol
1 artillery and 1 bomber moved from French Indo China to Shan State
2 tactical_bombers moved from French Indo China to Shan State
3 fighters moved from Queensland to 64 Sea Zone
3 tactical_bombers moved from 55 Sea Zone to 64 Sea Zone
1 destroyer moved from 55 Sea Zone to 47 Sea Zone
7 fighters moved from 55 Sea Zone to 47 Sea Zone
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 64 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 64 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 64 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
ANZAC roll dice for 1 destroyer in 64 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 64 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 47 Sea Zone
Japanese attack with 1 destroyer and 7 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 7 fighters in 47 Sea Zone, round 2 : 3/8 hits, 3.83 expected hits
Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 47 Sea Zone
Japanese win with 1 destroyer and 7 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Jehol
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Jehol, round 2 : 7/8 hits, 3.83 expected hits
Chinese roll dice for 3 infantry in Jehol, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 bomber and 2 tactical_bombers
British defend with 1 artillery
Japanese roll dice for 1 artillery, 1 bomber and 2 tactical_bombers in Shan State, round 2 : 0/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shan State
Japanese roll dice for 1 bomber and 2 tactical_bombers in Shan State, round 3 : 2/3 hits, 1.50 expected hits
UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Shan State
Japanese win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for British: 1 artillery
Non Combat Move - Japanese
1 carrier moved from 55 Sea Zone to 56 Sea Zone
2 tactical_bombers moved from Shan State to 56 Sea Zone
1 bomber moved from Shan State to Queensland
1 submarine moved from 50 Sea Zone to 35 Sea Zone
1 destroyer moved from 55 Sea Zone to 50 Sea Zone
2 carriers moved from 55 Sea Zone to 35 Sea Zone
1 transport moved from 55 Sea Zone to 47 Sea Zone
1 infantry moved from New Britain to 47 Sea Zone
1 marine moved from New Guinea to 47 Sea Zone
1 infantry, 1 marine and 1 transport moved from 47 Sea Zone to 55 Sea Zone
1 infantry and 1 marine moved from 55 Sea Zone to Queensland
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 marine moved from Shantung to 20 Sea Zone
1 battleship and 1 marine moved from 20 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Paulau
1 artillery and 1 infantry moved from Kwangsi to 37 Sea Zone
1 transport moved from 36 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 21 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Caroline Islands
2 transports moved from 36 Sea Zone to 21 Sea Zone
2 transports moved from 20 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsu to Anhwe
1 aaGun, 1 armour, 3 artilleries and 1 mech_infantry moved from Hunan to Kwangtung
1 aaGun, 1 artillery and 1 infantry moved from Kiangsu to Fukien
4 infantry moved from 20 Sea Zone to Kiangsu
2 transports moved from 21 Sea Zone to 20 Sea Zone
2 aaGuns and 2 infantry moved from Kyushu to 20 Sea Zone
2 aaGuns and 2 infantry moved from 20 Sea Zone to Kiangsu
4 infantry moved from Japan to Kyushu
1 fighter moved from Jehol to 6 Sea Zone
1 fighter moved from Jehol to 6 Sea Zone
2 tactical_bombers moved from Jehol to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to Kiangsu
1 infantry moved from Kwangsi to Kwangtung
1 destroyer moved from 55 Sea Zone to 35 Sea Zone
3 fighters moved from 64 Sea Zone to Queensland
3 tactical_bombers moved from 64 Sea Zone to 55 Sea Zone
3 fighters moved from 47 Sea Zone to 55 Sea Zone
4 fighters moved from 47 Sea Zone to Queensland
Place Units - Japanese
1 carrier and 1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
1 armour, 1 infantry and 1 mech_infantry placed in Queensland
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 carrier and 1 destroyer
EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 carrier and 1 destroyer
EDIT: Removing units owned by Japanese from 76 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Queensland: 2 fighters
EDIT: Adding units owned by Japanese to 55 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : -0.17
Japanese regular : 1.17
UK_Pacific regular : 0.33
ANZAC regular : 0.67
Territory Summary for Japanese :
Marshall Islands : 1 infantry
Kyushu : 4 infantry
Paulau : 1 marine
Southern Manchuria : 1 flag, 1 infantry
Kiangsu : 1 flag, 2 aaGuns, 1 factory_minor, 1 fighter, 9 infantry and 1 tactical_bomber
Shantung : 1 flag
Caroline Islands : 1 airfield, 2 artilleries, 1 harbour and 4 infantry
Jehol : 1 flag, 1 infantry
Japan : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Kwangsi : 1 flag
Fukien : 1 flag, 1 aaGun, 1 artillery and 1 infantry
Davao : 1 flag, 1 airfield and 1 harbour
Manilla : 1 flag
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Anhwe : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Kiangsi : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 aaGun, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Solomon Islands : 1 flag
South Australia : 1 flag, 1 infantry
New Guinea : 1 flag
New Britain : 1 flag
Northern Australia : 1 flag
Queensland : 1 flag, 1 aaGun, 1 airfield, 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 5 fighters, 1 harbour, 8 infantry, 4 marines and 1 mech_infantry
French Indo China : 1 flag
56 Sea Zone : 1 carrier and 2 tactical_bombers
Sumatra : 1 flag
64 Sea Zone : 1 flag
Java : 1 flag
26 Sea Zone : 1 submarine
35 Sea Zone : 1 battleship, 1 carrier, 1 submarine and 3 transports
5 Sea Zone : 1 submarine
50 Sea Zone : 1 destroyer
47 Sea Zone : 1 destroyer
Dutch New Guinea : 1 flag
45 Sea Zone : 1 flag
Celebes : 1 flag
6 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
42 Sea Zone : 1 submarine
20 Sea Zone : 4 transports
55 Sea Zone : 1 flag, 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 5 fighters, 3 tactical_bombers and 1 transport
Production/PUs Summary :
Germans : 50 / 58
Russians : 38 / 41
Japanese : 53 / 66
Americans : 52 / 72
Chinese : 13 / 18
British : 42 / 39
UK_Pacific : 8 / 8
Italians : 15 / 27
ANZAC : 6 / 6
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
@aagamerz13 a few NCM, edits there…moved the ss in Indian Ocean, decided to keep and extra DD & Cv in z55 and 2 fgt too, rather than in Queensland.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 27 Sea Zone to 26 Sea Zone
1 submarine moved from 27 Sea Zone to 50 Sea Zone
5 fighters moved from 27 Sea Zone to 50 Sea Zone
1 fighter moved from 27 Sea Zone to 26 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
@666 that’s fine
@aagamerz13 scramble solomon islands sz
@aagamerz13 said in PtV AAGamerz13 v 666 (axis +11):
@aagamerz13 scramble solomon islands sz
no thanks
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 27 Sea Zone to 26 Sea Zone
1 submarine moved from 27 Sea Zone to 50 Sea Zone
5 fighters moved from 27 Sea Zone to 50 Sea Zone
1 fighter moved from 27 Sea Zone to 26 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
Combat - Americans
Battle in 50 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 fighters in 50 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 50 Sea Zone
Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 26 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 transport moved from 27 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Midway to 26 Sea Zone
1 mech_infantry and 1 transport moved from 26 Sea Zone to 27 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
4 fighters moved from 26 Sea Zone to 27 Sea Zone
3 fighters moved from 27 Sea Zone to Hawaiian Islands
5 fighters moved from 50 Sea Zone to 27 Sea Zone
4 submarines moved from 11 Sea Zone to 27 Sea Zone
1 infantry moved from 27 Sea Zone to Hawaiian Islands
2 mech_infantrys moved from 27 Sea Zone to Hawaiian Islands
2 submarines moved from 104 Sea Zone to 109 Sea Zone
Place Units - Americans
1 destroyer placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 fighter placed in 104 Sea Zone
1 carrier and 2 submarines placed in 11 Sea Zone
1 fighter placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 0.83
Japanese regular : -0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hopei to Hunan
1 infantry moved from Szechwan to Hunan
1 fighter moved from Tsinghai to Hunan
4 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 5 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 6 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Hopei
7 infantry moved from Tsinghai to Hopei
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Northern Manchuria
1 artillery and 2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 16 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50
Japanese regular : -1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hopei to Hunan
1 infantry moved from Szechwan to Hunan
1 fighter moved from Tsinghai to Hunan
4 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 5 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 6 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Hopei
7 infantry moved from Tsinghai to Hopei
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Northern Manchuria
1 artillery and 2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 16 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50
Japanese regular : -1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 27 Sea Zone to 26 Sea Zone
1 submarine moved from 27 Sea Zone to 50 Sea Zone
5 fighters moved from 27 Sea Zone to 50 Sea Zone
1 fighter moved from 27 Sea Zone to 26 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
Combat - Americans
Battle in 50 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 fighters in 50 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 50 Sea Zone
Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 26 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 transport moved from 27 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Midway to 26 Sea Zone
1 mech_infantry and 1 transport moved from 26 Sea Zone to 27 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
4 fighters moved from 26 Sea Zone to 27 Sea Zone
3 fighters moved from 27 Sea Zone to Hawaiian Islands
5 fighters moved from 50 Sea Zone to 27 Sea Zone
4 submarines moved from 11 Sea Zone to 27 Sea Zone
1 infantry moved from 27 Sea Zone to Hawaiian Islands
2 mech_infantrys moved from 27 Sea Zone to Hawaiian Islands
2 submarines moved from 104 Sea Zone to 109 Sea Zone
Place Units - Americans
1 destroyer placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 fighter placed in 104 Sea Zone
1 carrier and 2 submarines placed in 11 Sea Zone
1 fighter placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hopei to Hunan
1 infantry moved from Szechwan to Hunan
1 fighter moved from Tsinghai to Hunan
4 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 5 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 6 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Hopei
7 infantry moved from Tsinghai to Hopei
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Northern Manchuria
1 artillery and 2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 16 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
Purchase Units - British
British buy 1 armour, 9 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 transport; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour moved from Yunnan to Malaya
UK_Pacific take Malaya from Japanese
Combat - British
Non Combat Move - British
1 fighter moved from Burma to Eastern India
4 infantry moved from Burma to Yunnan
4 infantry moved from Eastern India to Burma
1 carrier, 1 cruiser and 2 destroyers moved from 79 Sea Zone to 40 Sea Zone
1 armour moved from French Central Africa to Anglo-Egyptian Sudan
1 infantry moved from Baluchistan to Western India
1 mech_infantry moved from Southern Persia to Western India
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Southern Persia to Northwest Persia
1 infantry moved from Southern Persia to Baluchistan
Place Units - British
1 submarine placed in 100 Sea Zone
1 armour and 1 infantry placed in Southern Persia
8 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 2,2
British collect 37 PUs (5 lost to blockades); end with 37 PUs
Place Units - UK_Pacific
1 transport placed in 40 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in 40 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Chinese regular : -1.50
Americans regular : 0.83
Japanese regular : -1.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 27 Sea Zone to 26 Sea Zone
1 submarine moved from 27 Sea Zone to 50 Sea Zone
5 fighters moved from 27 Sea Zone to 50 Sea Zone
1 fighter moved from 27 Sea Zone to 26 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
Combat - Americans
Battle in 50 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 fighters in 50 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 50 Sea Zone
Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 26 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 transport moved from 27 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Midway to 26 Sea Zone
1 mech_infantry and 1 transport moved from 26 Sea Zone to 27 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
4 fighters moved from 26 Sea Zone to 27 Sea Zone
3 fighters moved from 27 Sea Zone to Hawaiian Islands
5 fighters moved from 50 Sea Zone to 27 Sea Zone
4 submarines moved from 11 Sea Zone to 27 Sea Zone
1 infantry moved from 27 Sea Zone to Hawaiian Islands
2 mech_infantrys moved from 27 Sea Zone to Hawaiian Islands
2 submarines moved from 104 Sea Zone to 109 Sea Zone
Place Units - Americans
1 destroyer placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 fighter placed in 104 Sea Zone
1 carrier and 2 submarines placed in 11 Sea Zone
1 fighter placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hopei to Hunan
1 infantry moved from Szechwan to Hunan
1 fighter moved from Tsinghai to Hunan
4 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 5 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 6 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Hopei
7 infantry moved from Tsinghai to Hopei
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Northern Manchuria
1 artillery and 2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 16 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
Purchase Units - British
British buy 1 armour, 9 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 transport; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour moved from Yunnan to Malaya
UK_Pacific take Malaya from Japanese
Combat - British
Non Combat Move - British
1 fighter moved from Burma to Eastern India
4 infantry moved from Burma to Yunnan
4 infantry moved from Eastern India to Burma
1 carrier, 1 cruiser and 2 destroyers moved from 79 Sea Zone to 40 Sea Zone
1 armour moved from French Central Africa to Anglo-Egyptian Sudan
1 infantry moved from Baluchistan to Western India
1 mech_infantry moved from Southern Persia to Western India
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Southern Persia to Northwest Persia
1 infantry moved from Southern Persia to Baluchistan
Place Units - British
1 submarine placed in 100 Sea Zone
1 armour and 1 infantry placed in Southern Persia
8 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 2,2
British collect 37 PUs (5 lost to blockades); end with 37 PUs
Place Units - UK_Pacific
1 transport placed in 40 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in 40 Sea Zone change ownership: 1 transport
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 1 infantry
EDIT: Adding units owned by British to Shan State: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.50
Americans regular : 0.83
Japanese regular : -1.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
2 infantry moved from Normandy Bordeaux to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Scotland
2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Eire
1 fighter moved from Normandy Bordeaux to United Kingdom
1 artillery and 1 infantry moved from Tunisia to Libya
1 fighter moved from Malta to Libya
2 infantry moved from Tunisia to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 101 Sea Zone
2 infantry moved from 101 Sea Zone to Crete
1 fighter and 2 tactical_bombers moved from Southern Italy to Crete
Combat - Italians
Air Battle in United Kingdom
Italians attacks with 3 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Battle in Scotland
Battle in Eire
Battle in Crete
Italians attack with 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Italians roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Crete, round 2 : 2/5 hits, 2.00 expected hits
British roll dice for 2 infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Crete
Italians win, taking Scotland from British, taking Eire from Neutral_Allies, taking Crete from British with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Libya
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Libya, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Libya
Italians win, taking Libya from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Cleaning up after air battles
Non Combat Move - Italians
1 fighter moved from Libya to Southern Italy
1 tactical_bomber moved from Crete to Greece
1 fighter and 1 tactical_bomber moved from Crete to Greece
1 armour and 1 mech_infantry moved from Kursk to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Normandy Bordeaux to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Eire
1 carrier and 2 fighters moved from 113 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to Western Germany
2 fighters moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to France
1 submarine moved from 88 Sea Zone to 87 Sea Zone
1 battleship, 2 cruisers and 2 destroyers moved from 113 Sea Zone to 112 Sea Zone
Place Units - Italians
9 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : 0.83
British AA : -0.17
British regular : 0.00
Territory Summary for Italians :
Western Germany : 1 bomber
Western Ukraine : 1 flag, 1 infantry
Eastern Poland : 1 flag
Kursk : 1 flag
Ukraine : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Gibraltar : 1 flag, 1 aaGun, 1 harbour and 1 infantry
Cyprus : 1 flag
Scotland : 1 flag, 1 airfield and 1 infantry
Malta : 1 flag, 1 airfield
Northern Italy : 1 factory_major and 9 infantry
Libya : 1 artillery
Southern Italy : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Tunisia : 1 flag
Algeria : 1 flag
Normandy Bordeaux : 1 aaGun, 2 fighters and 6 infantry
France : 1 infantry
112 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 3 transports
Greece : 1 fighter and 2 tactical_bombers
Crete : 1 flag, 2 infantry
101 Sea Zone : 1 transport
87 Sea Zone : 1 submarine
Eire : 1 flag, 3 infantry
Production/PUs Summary :
Germans : 50 / 58
Russians : 38 / 41
Japanese : 45 / 66
Americans : 52 / 72
Chinese : 16 / 21
British : 39 / 37
UK_Pacific : 13 / 18
Italians : 18 / 31
ANZAC : 6 / 6
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
2 infantry moved from Normandy Bordeaux to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Scotland
2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Eire
1 fighter moved from Normandy Bordeaux to United Kingdom
1 artillery and 1 infantry moved from Tunisia to Libya
1 fighter moved from Malta to Libya
2 infantry moved from Tunisia to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 101 Sea Zone
2 infantry moved from 101 Sea Zone to Crete
1 fighter and 2 tactical_bombers moved from Southern Italy to Crete
Combat - Italians
Air Battle in United Kingdom
Italians attacks with 3 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Battle in Scotland
Battle in Eire
Battle in Crete
Italians attack with 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Italians roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Crete, round 2 : 2/5 hits, 2.00 expected hits
British roll dice for 2 infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Crete
Italians win, taking Scotland from British, taking Eire from Neutral_Allies, taking Crete from British with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Libya
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Libya, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Libya
Italians win, taking Libya from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Cleaning up after air battles
Non Combat Move - Italians
1 fighter moved from Libya to Southern Italy
1 tactical_bomber moved from Crete to Greece
1 fighter and 1 tactical_bomber moved from Crete to Greece
1 armour and 1 mech_infantry moved from Kursk to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Normandy Bordeaux to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Eire
1 carrier and 2 fighters moved from 113 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to Western Germany
2 fighters moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to France
1 submarine moved from 88 Sea Zone to 87 Sea Zone
1 battleship, 2 cruisers and 2 destroyers moved from 113 Sea Zone to 112 Sea Zone
Place Units - Italians
9 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Eire: 2 infantry
EDIT: Adding units owned by Italians to Scotland: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0.83
British AA : -0.17
British regular : 0.00
Territory Summary for Italians :
Western Germany : 1 bomber
Western Ukraine : 1 flag, 1 infantry
Eastern Poland : 1 flag
Kursk : 1 flag
Ukraine : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Gibraltar : 1 flag, 1 aaGun, 1 harbour and 1 infantry
Cyprus : 1 flag
Scotland : 1 flag, 1 airfield and 3 infantry
Malta : 1 flag, 1 airfield
Northern Italy : 1 factory_major and 9 infantry
Libya : 1 artillery
Southern Italy : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Tunisia : 1 flag
Algeria : 1 flag
Normandy Bordeaux : 1 aaGun, 2 fighters and 6 infantry
France : 1 infantry
112 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 3 transports
Greece : 1 fighter and 2 tactical_bombers
Crete : 1 flag, 2 infantry
101 Sea Zone : 1 transport
87 Sea Zone : 1 submarine
Eire : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 50 / 58
Russians : 38 / 41
Japanese : 45 / 66
Americans : 52 / 72
Chinese : 16 / 21
British : 39 / 37
UK_Pacific : 13 / 18
Italians : 18 / 31
ANZAC : 6 / 6
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0