NML 1914 - Team Game #3


  • Private-Panic - Russia
    redrum - UK
    Entek - USA
    FMErwinRommel - Austria
    Elrood - France / Serbia
    aequitas-et-veritas
    witt
    dawgoneit

    I play Entente now, and still would like to have Centrals something nice at the start, as I stand by my point that they need sth. more than they have. Especially if a player like Ron steers the british navy


  • @elrood I agree. I suggest that Turkey get a free tech at the start. Austria doesn’t need any special help against F/S. :blush: Yes, when the sides were reversed, I gave Austria a hard time, but in the end, it just prolonged the inevitable. I don’t expect a R collapse this time, so Austria will have a harder time against F & I, but we shall still prevail eventually.


  • Playing the Turks.


  • @fmerwinrommel I do not think a Tech will cut it for Turks… the one I had was not usable while the game was still ongoing.

    I would not mind Turks having some extra units at the start.

  • 2024 '22 '19 '17 '15

    I mean, Ron as Germany singlehandedly defeated Entente last game… what Austria and Turks did was inconsequential, at best.


  • @elrood said in NML 1914 - Team Game #3:

    I mean, Ron as Germany singlehandedly defeated Entente last game… what Austria and Turks did was inconsequential, at best.

    I wouldn’t say that.
    It was more like a Kentucky shuffle 🤣


  • @aequitas-et-veritas Let me be more verbose then ;-)
    Ron won the game despite Kevin playing Kentucky shuffle with Serbs and me playing Battleship with France. :-D

  • 2024 '22 '19 '17 '15

    Private-Panic - Russia
    redrum - UK
    Entek - USA
    FMErwinRommel - Austria
    Elrood - France / Serbia
    aequitas-et-veritas
    witt - Germany
    dawgoneit - Italy / Arabia

    Witt chose Germany, leaving Italy for dawg.

    So, what you guys say to give Centrals sth. nice? Ron? I know that Witt is too stubborn to accept something for Germany (although an IC would be nice), but Kevin could benefit from it.

    E.g. that tech where IC can produce 2 more units than usual. Plus maybe 3 Inf to place at his leisure… so the presence of a “bid” can be felt.

    Any opinions?


  • As I intimated last time, IMHO the best way to even up the game would be for redrum and Elrood to stop teaming up!

    G vs F should be interesting in this game. We will see what Witt’s G can do.

    Although I have not played 1914 very much in recent times, my memory of the game following the changes brought in by redrum and co a while back is that the CP position was much improved. G also has a decent crack at getting Armour early on, which seemed to make them unstoppable. Of course, I bow to the superior knowledge of those who made the last set of changes to the standard set up.


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 10:41:48 AM
    Savegame


  • @private-panic That almost seems like another compliment! That would be 2 in just a few weeks!

    Balance in these team games tends to favor Entente so I prefer to give the CPs a small bid (though CPs have won 2 straight with very different strategies). My recommendation would be to just give the CPs a bid that they can spend on units or tech that any nation except Germany can use as I think any bonus to Germany would make it too easy to run over France. I would probably start with something like 10-15 PUs.

  • TripleA

    Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 10:00:47 AM
    Savegame

  • TripleA

    TripleA Manual Gamesave Post: Germany round 1

    TripleA Manual Gamesave Post for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 1
    
        Research Technology - Germany
    

    Combat Hit Differential Summary :

    Savegame


  • Hi guys . I will take my favourite, after Colonial Britain , Imperial Germany .
    Redrum has set it up for me, but I will be sow to start . Birthday tomorrow and a full week ahead , as you can imagine , despite the countless cancellations due to Covid fears .


  • Of course , I will copy the Master and take Paris from that nasty, Anglophile , Elrood.


  • TripleA Manual Gamesave Post: Germany round 1

    TripleA Manual Gamesave Post for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 1
    
        Research Technology - Germany
    
        Combat Move - Germany
            Turning on Edit Mode
            EDIT: Changing PUs for Germany from 100 to 90
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 submarine moved from Sea Zone 5 Arctic Ocean to Sea Zone 16 North Sea
            2 battlecruisers, 1 battleship, 2 cruisers and 1 submarine moved from Sea Zone 12 Baltic Sea to Sea Zone 16 North Sea
            1 submarine moved from Sea Zone 4 Greenland Sea to Sea Zone 20 Labrador Sea
            1 submarine moved from Sea Zone 23 Mid Atlantic to Sea Zone 20 Labrador Sea
            1 submarine moved from Sea Zone 23 Mid Atlantic to Sea Zone 21 Gulf of St. Lawrence
            1 submarine moved from Sea Zone 28 Sargasso Sea to Sea Zone 21 Gulf of St. Lawrence
            2 submarines moved from Sea Zone 34 Mid Atlantic to Sea Zone 54 Alboran Sea
            1 submarine moved from Sea Zone 52 Mid Atlantic to Sea Zone 54 Alboran Sea
            1 submarine moved from Sea Zone 48 Mid Atlantic to Sea Zone 50 Mid Atlantic
            1 cruiser and 2 submarines moved from Sea Zone 76 Indian Ocean to Sea Zone 94 South Atlantic
            1 infantry moved from German Southwest Africa to Pretoria
                  Germany take Pretoria from Britain
            1 cavalry moved from Kamerun to Fezzan
                  Germany take Chad from France
                  Germany take Fezzan from France
            1 infantry moved from Kamerun to Chad
            1 cavalry moved from German East Africa to Italian Somaliland
                  Germany take British East Africa from Britain
                  Germany take Italian Somaliland from Italy
            5 infantry moved from Silesia to Western Poland
            2 field_guns and 4 infantry moved from Posen to Western Poland
            1 heavy_gun moved from West Prussia to Western Poland
            1 infantry moved from West Prussia to Western Poland
            1 heavy_gun and 3 infantry moved from West Prussia to East Prussia
            1 gas moved from Saxony to Champagne
            1 heavy_gun and 6 infantry moved from Alsace to Champagne
            2 field_guns and 5 infantry moved from Rhine to Champagne
            2 cavalrys and 2 fighters moved from Wurttemburg to Champagne
            1 battlecruiser, 1 battleship and 1 cruiser moved from Sea Zone 11 Baltic Sea to Sea Zone 9 Gulf of Bothnia
            1 field_gun moved from Caroline Islands to Sea Zone 122 Bismarck Sea
            1 infantry moved from German New Guinea to Sea Zone 122 Bismarck Sea
            1 battlecruiser and 1 cruiser moved from Sea Zone 106 Pacific Ocean to Sea Zone 112 Pacific Ocean
            1 battlecruiser, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 112 Pacific Ocean
            2 cavalrys moved from Westphalia to Champagne
            1 cruiser moved from Sea Zone 122 Bismarck Sea to Sea Zone 112 Pacific Ocean
            1 submarine moved from Sea Zone 113 Pacific Ocean to Sea Zone 112 Pacific Ocean
            1 submarine moved from Sea Zone 132 Pacific Ocean to Sea Zone 112 Pacific Ocean
            1 field_gun and 1 infantry moved from Sea Zone 112 Pacific Ocean to Tuamotu
            3 cavalrys moved from Silesia to Western Poland
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '22 '19 '17 '15

    For your convenience I will edit the following:

    IC tech for Turks.
    3 inf added to turks at the 3 ICs it has


  • @witt Why did you take 10 PU away from G. Did you intend to spend it on tech? If so, I didn’t see any such edit.


  • @fmerwinrommel I rolled two Dicr amd failed . Them the Nattke Calculator crashed the game . I told Ron . I amused £20. Will tts and remnetr to edit it Val do nect go .


  • I can’t type amd I can’t see!

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