Thai
NML 1914 - Team Game #3
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Private-Panic - Russia
redrum - UK
Entek - USA
FMErwinRommel - Austria
Elrood - France / Serbia
aequitas-et-veritas
witt
dawgoneitI play Entente now, and still would like to have Centrals something nice at the start, as I stand by my point that they need sth. more than they have. Especially if a player like Ron steers the british navy
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@elrood I agree. I suggest that Turkey get a free tech at the start. Austria doesn’t need any special help against F/S. :blush: Yes, when the sides were reversed, I gave Austria a hard time, but in the end, it just prolonged the inevitable. I don’t expect a R collapse this time, so Austria will have a harder time against F & I, but we shall still prevail eventually.
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Playing the Turks.
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@fmerwinrommel I do not think a Tech will cut it for Turks… the one I had was not usable while the game was still ongoing.
I would not mind Turks having some extra units at the start.
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I mean, Ron as Germany singlehandedly defeated Entente last game… what Austria and Turks did was inconsequential, at best.
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@elrood said in NML 1914 - Team Game #3:
I mean, Ron as Germany singlehandedly defeated Entente last game… what Austria and Turks did was inconsequential, at best.
I wouldn’t say that.
It was more like a Kentucky shuffle 🤣 -
@aequitas-et-veritas Let me be more verbose then ;-)
Ron won the game despite Kevin playing Kentucky shuffle with Serbs and me playing Battleship with France. :-D -
Private-Panic - Russia
redrum - UK
Entek - USA
FMErwinRommel - Austria
Elrood - France / Serbia
aequitas-et-veritas
witt - Germany
dawgoneit - Italy / ArabiaWitt chose Germany, leaving Italy for dawg.
So, what you guys say to give Centrals sth. nice? Ron? I know that Witt is too stubborn to accept something for Germany (although an IC would be nice), but Kevin could benefit from it.
E.g. that tech where IC can produce 2 more units than usual. Plus maybe 3 Inf to place at his leisure… so the presence of a “bid” can be felt.
Any opinions?
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As I intimated last time, IMHO the best way to even up the game would be for redrum and Elrood to stop teaming up!
G vs F should be interesting in this game. We will see what Witt’s G can do.
Although I have not played 1914 very much in recent times, my memory of the game following the changes brought in by redrum and co a while back is that the CP position was much improved. G also has a decent crack at getting Armour early on, which seemed to make them unstoppable. Of course, I bow to the superior knowledge of those who made the last set of changes to the standard set up.
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 10:41:48 AM
Savegame -
@private-panic That almost seems like another compliment! That would be 2 in just a few weeks!
Balance in these team games tends to favor Entente so I prefer to give the CPs a small bid (though CPs have won 2 straight with very different strategies). My recommendation would be to just give the CPs a bid that they can spend on units or tech that any nation except Germany can use as I think any bonus to Germany would make it too easy to run over France. I would probably start with something like 10-15 PUs.
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 10:00:47 AM
Savegame -
TripleA Manual Gamesave Post: Germany round 1
TripleA Manual Gamesave Post for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 1 Research Technology - Germany
Combat Hit Differential Summary :
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Hi guys . I will take my favourite, after Colonial Britain , Imperial Germany .
Redrum has set it up for me, but I will be sow to start . Birthday tomorrow and a full week ahead , as you can imagine , despite the countless cancellations due to Covid fears . -
Of course , I will copy the Master and take Paris from that nasty, Anglophile , Elrood.
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TripleA Manual Gamesave Post: Germany round 1
TripleA Manual Gamesave Post for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 1 Research Technology - Germany Combat Move - Germany Turning on Edit Mode EDIT: Changing PUs for Germany from 100 to 90 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 submarine moved from Sea Zone 5 Arctic Ocean to Sea Zone 16 North Sea 2 battlecruisers, 1 battleship, 2 cruisers and 1 submarine moved from Sea Zone 12 Baltic Sea to Sea Zone 16 North Sea 1 submarine moved from Sea Zone 4 Greenland Sea to Sea Zone 20 Labrador Sea 1 submarine moved from Sea Zone 23 Mid Atlantic to Sea Zone 20 Labrador Sea 1 submarine moved from Sea Zone 23 Mid Atlantic to Sea Zone 21 Gulf of St. Lawrence 1 submarine moved from Sea Zone 28 Sargasso Sea to Sea Zone 21 Gulf of St. Lawrence 2 submarines moved from Sea Zone 34 Mid Atlantic to Sea Zone 54 Alboran Sea 1 submarine moved from Sea Zone 52 Mid Atlantic to Sea Zone 54 Alboran Sea 1 submarine moved from Sea Zone 48 Mid Atlantic to Sea Zone 50 Mid Atlantic 1 cruiser and 2 submarines moved from Sea Zone 76 Indian Ocean to Sea Zone 94 South Atlantic 1 infantry moved from German Southwest Africa to Pretoria Germany take Pretoria from Britain 1 cavalry moved from Kamerun to Fezzan Germany take Chad from France Germany take Fezzan from France 1 infantry moved from Kamerun to Chad 1 cavalry moved from German East Africa to Italian Somaliland Germany take British East Africa from Britain Germany take Italian Somaliland from Italy 5 infantry moved from Silesia to Western Poland 2 field_guns and 4 infantry moved from Posen to Western Poland 1 heavy_gun moved from West Prussia to Western Poland 1 infantry moved from West Prussia to Western Poland 1 heavy_gun and 3 infantry moved from West Prussia to East Prussia 1 gas moved from Saxony to Champagne 1 heavy_gun and 6 infantry moved from Alsace to Champagne 2 field_guns and 5 infantry moved from Rhine to Champagne 2 cavalrys and 2 fighters moved from Wurttemburg to Champagne 1 battlecruiser, 1 battleship and 1 cruiser moved from Sea Zone 11 Baltic Sea to Sea Zone 9 Gulf of Bothnia 1 field_gun moved from Caroline Islands to Sea Zone 122 Bismarck Sea 1 infantry moved from German New Guinea to Sea Zone 122 Bismarck Sea 1 battlecruiser and 1 cruiser moved from Sea Zone 106 Pacific Ocean to Sea Zone 112 Pacific Ocean 1 battlecruiser, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 112 Pacific Ocean 2 cavalrys moved from Westphalia to Champagne 1 cruiser moved from Sea Zone 122 Bismarck Sea to Sea Zone 112 Pacific Ocean 1 submarine moved from Sea Zone 113 Pacific Ocean to Sea Zone 112 Pacific Ocean 1 submarine moved from Sea Zone 132 Pacific Ocean to Sea Zone 112 Pacific Ocean 1 field_gun and 1 infantry moved from Sea Zone 112 Pacific Ocean to Tuamotu 3 cavalrys moved from Silesia to Western Poland
Combat Hit Differential Summary :
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For your convenience I will edit the following:
IC tech for Turks.
3 inf added to turks at the 3 ICs it has -
@witt Why did you take 10 PU away from G. Did you intend to spend it on tech? If so, I didn’t see any such edit.
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@fmerwinrommel I rolled two Dicr amd failed . Them the Nattke Calculator crashed the game . I told Ron . I amused £20. Will tts and remnetr to edit it Val do nect go .
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I can’t type amd I can’t see!